In 2018 we published the initial release of GCE’s Core Rules. The Kommittee has been convening over the last few months and we now present the GCE Core Rules version 1.21!

There’s more diagrams, artwork, and various bits of rewriting. Eventually there’ll probably be another revision but the hope is that the heavy lifting is now done.

Wondering what GCE is?

What if there was a version of the Gorkamorka rules that could be legally distributed, modified, and updated. A community edition, if you will. It’s an attempt at that.

The underlying rules are the same but the rulebook has been completely rewritten. There’s no copying and pasting or anything like that – this is all written from scratch. Things have been shuffled around, examples and diagrams added, and with any luck they’re easier to follow than the original rules.

Much like with the initial release it’s important to note that this is the in-game rules, not the campaign rules. This document is designed as a drop-in replacement for the original rulebook (Da Roolz) and existing campaign rules should remain compatible.

A campaign book is coming (it’s very close to its 1.0 release) and the first faction pack (Gorkers and Morkers) is also well underway. There’s lots of other stuff planned but it could be a while – we usually get there in the end though!

The changelog is in the PDF but in case you’re interested:

  • Setting up the board section with table edge diagrams
  • Scrap counter rules
  • Tidied up Warriors on Fire
  • Moved the “Ending the Game” section
  • Corrected the Gas engines rules
  • Minor changes to wording here and there
  • Tweaked the chasing rules slightly to be closer to the originals
  • Added a vague description of Gubbinz
  • Added variable save Modifiers
  • Dealt with a duplicate section on Pinning
  • Tweaked some wording in Hatred
  • Nomenclature tidied up
  • Lots of proofreading and fixes

Download PDF

 

This document was written by Morgan Fox, Michael Haslam, Matthew Bester, Tom Inglis, Ben Middleton, Ben Saunders, and Ben Kerby.
It is licenced under Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International

Diagrams created by Morgan Fox, also under the CC-BY-NC-SA-4.0 licence.
The photos for some of the diagram components were provided by Andrew Trevorrow-Seymour, Ben Middleton, Morgan Ellis, and Simon Barnard.
Additional art was provided by:

  • Clayton Tait (Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported license)
  • Andrew Trevorrow-Seymour (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license)
  • Louis DePrix (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license)

The layout was made by Morgan Fox using images created by Jenny Mathiasson and is also licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported license.

14 Oct 2021

Andy Chambers and an Unboxing

Filed under: General

Midwinter Minis managed to get a sealed copy of GoMo which would be fun in and of itself but better than that the man himself, Andy Chambers, gets interviewed in it too!

27 Jul 2021

Ziddan’s GoMo Fort

Filed under: Modelling

Something that everyone remembers when Gorkamorka gets mentioned is the awesome fort that came with the game. Cardboard and Necromunda plastic bulkheads were how GW did terrain back in the day. These days if you want the fort your options were either to find a second hand one or to print out its enormous pieces in colour (on card!) and then source some bulkheads.

However there’s at long last a third option – you could 3D print one:

Some time ago a user called Ziddan on Thingiverse recreated the minehead that came with the fort however they’ve now gone further and recreated the entire fort!

It’s free so if you’ve got access to a printer and fancy a fort that’s even nicer than the original… well… fill yer boots!

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The Gorkamorka Facebook group is remarkably active. Whilst it’s hardly the ideal medium the GoMo community online has never been as active as that group is. It’s amazing. It also means that sometimes something emerges that really stands out. Today we’ve got something like that for you – something from a GW staffer from back in the day.

Fungus Brew Rescue is a demo game scenario – complete with the notes for staff and the rosters that were used (including a photo of one of the vehicles from the game). It was posted by William Greenwald last month and you can check it out here:

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8 Dec 2020

Da Rage Race

Filed under: Experimental, Scenarios

Got a drunken score to settle? Let’s race!

The board moves with you and it’s a long run but the first over the finish line gets the loot. Health and safety is giving it the thumbs up…

This was written by James Reichelt from Cheltenham and sent in as a letter to Citadel Journal #28 (1998). For years that was all we had to go on and then suddenly he popped up on YakTribe!

The Gorkamorka Heritage Project continues to bear fruit. If you wrote something for Gorkamorka and published it anywhere it might have been seen get in touch so we can share your work with the rest of the GoMo community.

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This document was written by James Reichelt and with permission was edited by Benjamin Fox. It’s licensed under a Creative Commons Attribution-Non-Commercial-Share-Alike license. The layout was made by Benjamin Fox using images created by Jenny Mathiasson and is also licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported license.