One of the GCE Kommittee has been beavering away on a pet project for some time now: I-go-you-go Gorkamorka!
Various games use this setup, including GW's own Kill Team, and quite a few of us have taken a shine to the approach. Andrew Meijers clearly said to himself, "How hard can it be to port it?" and for once, it seems like this wasn't a setup for a joke.
Nope, he's knocked out a conversion document that's now ready for playtesting and he invites you all to give it a go!
Here's what he's written about it:
I've been working on a set of guidelines/rules for playing Gorkamorka with alternating activations:
Gorkgo-Morkgo! (Thanks to Flamekebab for the pun)
This draft is now in a fairly final format, and I'd love to have people's thoughts on it before attempting the jump to GCE formatting and wider sharing.
This approach allows for some fun additional optional rules to allow multiple activations associate with vehicles movement and adds some fun tactical questions for players to answer.
It also produces some challenges (pilin on being a big one), that I think I've addressed, but I'd love to see playtested/challenged!
Read/comment on them here please:
Link to the document on Google Docs (No account needed to access)