steelgulpaYou may have noticed assorted non-Ork critters mentioned in various pieces of Gorkamorka background. Casually mentioned in many a box-out, these creatures raise all sorts of questions. Just what is a Whip Scorpion, and why is it so terrifying? Why do Rebel Grots seem to have a monopoly on Buzzer Squigs? What do Steel Gulpers eat?

So today we present some rules written by tUGS’ own Depiff (Ross Graham). Sumfink In Da Sand has all the details needed for incorporating the terrifying beasts of the desert into your games of Gorkamorka. These can be added as “environmental hazards” to any scenario, and come complete with behavioural rules, so you can even run a mob against them solo, should you choose.

Venturing into the desert is not for the faint-hearted, and we make no guarantees about the safety of your Boyz when encountering these horrific beasties!

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This document was written by Ross Graham and includes artwork created by Clayton Tait. It’s licensed under a Creative Commons Attribution-Non-Commercial-Share-Alike license.

17 May 2013

The Life of Brian

Filed under: general, modelling

Before Gorkamorka Orks were still green but their appearance was much less brutish. The new savageness was brought to life by a particular sculptor – Brian Nelson, or at least that’s who this White Dwarf attributes it to.

Orks went from this sort of thing:

To this:

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Originally published in White Dwarf 216 (December 1997) this four page article isn’t just about GoMo but it’s a solid read nonetheless.

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05 May 2013

Gorkamorka Summer Weekend 2013

Filed under: general, news

Flash_Git is up to no good again!

Well, no, not really. He's trying to sort out details that work for everyone for this Summer's GoMo tournament. As per usual it'll be happening at Warhammer World over a weekend.

The following dates are on the table at the moment:

  • 6th and 7th July
  • 3rd and 4th August
  • 28th and 29th September

However if none of those work for you there's still hope. The poll only opened about seventeen hours ago so head over to the topic and cast your vote:

http://www.the-waaagh.com/forums/?showtopic=52955

Also at the moment registrations on The Waaagh are closed. Leave a comment if you're trying to register and we'll see about helping you out.

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19 Apr 2013

Shields in Gorkamorka

Filed under: modelling

In Gorkamorka there’s only a limited number of options when it comes to body armour. Generally it’s not worth bothering with if you’re playing as Orks. Natural toughness and a stubborn unwillingness to die provide ample protection and that money could be better spent on more killy stuff!

olQBYuBlThat said, there’s shields. They provide a saving throw against hand to hand weapons and things like bows (see page 59 of Da Roolz for details in full). More than that though they give the warrior a parry. Those familiar with Necromunda or the Dust Rat rules will already know what that is – an opponent can be forced to re-roll one of their attack dice in hand to hand. Given that a high roll can be the difference between victory and death it makes all the difference!

Shields also have the advantage of only costing 1 toof and looking well ‘ard too!

Of course at the moment when it comes to shields it would seem Warhammer Fantasy mostly has a monopoly on them. That wasn’t really the style that Flamekebab was after so he produced these:

riot-shields-front
riot-shields-back

They’re available on Fox Box in the three designs pictured. As you can see in these other photos they’re sized for 28mm greenskins and probably fit with parts from other manufacturers who do the same scale.

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14 Apr 2013

Mad Meks 1

Filed under: experimental, house-rules, modelling

Long ago when the site was fairly new we posted Mad Meks as taken from Gorkamorka Gubbinz #1. Since then serious effort has gone into acquiring the articles we’ve were missing so we’re going back and filling in the blanks at last!

Whilst these rules are the same as the one in Gubbinz this version is the original from White Dwarf 217, written by Gav Thorpe.

In this article you’ll find rules for the following gubbinz:

  • Mine layers (frag/krak)
  • Shoutas
  • Scrab Grabber
  • Wheel Slashas

Interestingly one of the gubbinz in the article, Shoutas, actually allows a vehicle to cause Fear. In order to board a leadership test would need to be passed. That might actually be somewhat game breaking when it comes to Rebel Grots – their Leadership is extremely low and they rely on boarding in combination with their Pilin’ On rules to even the odds.

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