Long ago when the site was fairly new we posted Mad Meks as taken from Gorkamorka Gubbinz #1. Since then serious effort has gone into acquiring the articles we’ve were missing so we’re going back and filling in the blanks at last!
Whilst these rules are the same as the one in Gubbinz this version is the original from White Dwarf 217, written by Gav Thorpe.
In this article you’ll find rules for the following gubbinz:
- Mine layers (frag/krak)
- Shoutas
- Scrab Grabber
- Wheel Slashas
Interestingly one of the gubbinz in the article, Shoutas, actually allows a vehicle to cause Fear. In order to board a leadership test would need to be passed. That might actually be somewhat game breaking when it comes to Rebel Grots – their Leadership is extremely low and they rely on boarding in combination with their Pilin’ On rules to even the odds.
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Tags:
diggas,
gubbinz,
orks
Another “from the archives” piece this time – the second of Gav Thorpe’s Mad Meks articles (from White Dwarf 220). The following gubbinz can be found in the PDF:
- Spiky Wheels
- Turnin’ Hook
- Spike Droppa
- Boosta Rokkit
The Turnin’ Hook seems vaguely useful although mostly for awesomely Orky tactics but 5 teef does seem bizarrely high. Given that all the gubbinz in this article have the same price one has to wonder whether there’s a typo. It hasn’t been updated in Gubbinz #1 but it doesn’t seem like the sort of thing a proof reader would pick up on anyway.
The Spike Droppa costs the same and is a fairly puny area denial weapon (S2 hits on infantry, D3 S3 hits on vehicle wheels/tracks) – some how that doesn’t seem right. Similarly the Boosta Rokkits are single use with a serious risk of causing real damage to the vehicle they’re mounted on. The pricing just seems off on all of these things so perhaps an FAQ ruling will be needed at some point.
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Tags:
diggas,
gubbinz,
orks
12 Apr 2013
Filed under:
modelling
Just a snippet of an article this time, mainly for completeness sake. We don’t know about you but when we look at the article index bits left out make us curious.
In terms of credit the models pictured include work by Martin Footit, Richard Baker, Ben Jefferson, Adrian Walters, Rich Potter, and Jim Butler.
This one is from White Dwarf 216. You might recognise some of the pictures from the third edition Warhammer 40,000 Ork codex!
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11 Apr 2013
Filed under:
terrain
If you’ve ever even flicked through the pages of Da Uvver Book you’ll know that having a fort is one of the best things about Gorkamorka. The original game came with a cardboard one but that’s really more of a stop-gap until the glue has dried on the one on the workbench, ain’t it?
Originally from Citadel Journal 27 this article was primarily credited to Gary James, the founder of Terragenesis. There’s even a link to their old URL - altdorf.com/terragenesis
Of course that particular domain is long gone these days. Terragenesis is still accessible and the two forts featured in the original piece still have articles there with even more photos:
Gorkamorka Fort 1 (by Nikki, James, and Minkus)
Gorkamorka Fort 2 (by Mark and Stunty)
It was also republished in Gubbinz bundled with an article from White Dwarf 215 entitled “Mektown Madness: Markus’ Fort”. We’re working on getting hold of that article separately (the CJ article is reproduced identically in Gubbinz).
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04 Apr 2013
Filed under:
experimental,
scenarios
Written by Josh Wardle and found in Gubbinz #1 this scenario apparently managed to escape being published so far. Well that’s just not acceptable!
This is one of very small number of scenarios that use the “Da Rolling Road” mechanic. We should probably write a few more of those at some point.
Anyway, here’s the file:
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(image by bushie licensed under a Creative Commons Attribution-Generic 2.0 license)