Those lads over at Kromlech have been at it again; remember the first gyro-stabilised monowheel that we showed you a while ago? Turns out it was part of a set!
You’ve seen the middle one before, but the other two are new and raise the bar even higher. These were all done by Hamster_52 - damn fine work. They're currently not on the MaxMini store but we'll let you know when they are, currently the word is that we can expect them in July.
We’re still working our way through our first batch of bioniks but when they’re available we’ll have some for you to see them in action, recently one of Da Not So N00bz found himself the proud owner of a Kustom Thruster Booster. Expect a painted version of that some time soon.
In April we had our last playtesting session for the Dust Rats, our new GoMo faction, but since then we’ve not said much. However, that shouldn’t be taken to mean that there’s been nothing going on, quite the opposite actually.
We’re not going to discuss the latest things with the rules right now, although we plan on having another playtesting session soon, instead this post is concerning the Dust Rats’ Light Recon Vehicle (LRV for short), the vehicle of choice for our first Dust Rat mob, Whiskey Delta 4.
LRVs, or "Recces", are weakly armoured wheeled vehicles used primarily for their manoeuvrability. Usually able to carry four to six Dust Rat warriors, these small trucks are excellent for quickly recovering scrap from the desert due to their light weight, unfortunately this does mean they are highly vulnerable to both enemy fire and ramming.
Stats:
Score
Armour
Location/Damage
Score
Armour
Location/Damage
1
6
Crew
4
7
Wheels
2
7
Fixed Weapon
5
7
Driver
3
7
Gubbins
6
8
Engine
They’re not nearly as tough as Ork vehicles and don’t provide much protection for the crew which is precisely what we want. They’re also significantly smaller, with the number of warriors suggested in the flavour text. We’re not trying to stop you putting ten warriors on one with rules, but rather try to encourage players to treat the vehicle as a small transport, different from the SSV.
These two aren’t supposed to be the definitive interpretation of LRVs, but more a baseline for what kind of thing players should think of when they read that someone’s mob has one.
The small one is supposed to be about average whilst the larger one is a sort of upper limit on size. As long as the models are based appropriately, as all GoMo models should be, it’s easily possible to fit four models on the back of the smaller of the two LRVs.
The smaller of the two is mostly scratch built with the addition of some GW wheels and a couple of bits from a toy tractor. The larger one is made from most of a Ramshackle Games “Death Rod” (the wheel arches are from another Ramshackle kit, but can be bought separately here), some plasticard and plastic rod:
There was one last thing we wanted to share with you from the special package from Kromlech and that is their Orc War II PIAT anti-tank launcher and its accompanying rocket.
You might have seen it in the image they released of their weapons pack, but we can’t show you the rest of the weapons as we don’t have any yet. From this piece it’s looking like they’ll be pretty good though!
In the photo below you can see how big the launcher is compared to the standard Ork Boy arm holding it. It looks like a great piece for a unit of tank busters, or, in terms of Gorkamorka, it’d be pretty good as a mounted rokkit launcher thanks to its rather nifty integrated monopod.
As I mentioned in the first half, caps matter when painting. There are a whole variety available, more than I can even tell you about, but you don’t need to know everything, just what works well. If you buy low quality spray paint you’ll probably get a cap that looks like this one.
Perhaps this isn’t true of all low quality paint, but in my experience it’s true. It’ll give a relatively thin line of paint, splatter everywhere, and not forgetting its miraculous ability to leak all over you.
If you’re buying paint from a store that sells graffiti paint (my current favour is the Monster Colors online store) then it should be easy to pick up some caps at the same time. Don’t worry, they’re quite cheap (~£2 for ten at the time of writing).
The two kinds of caps I’d recommend for spray painting models are fat caps such as “pink dots” and calligraphic caps. The former is a wide spray that should allow you to quickly cover a vehicle or piece of terrain in a few passes, the latter provides a thin line of paint that can quickly be passed over things. By “a thin line” I am referring to a sort of fan shape that can allows a screen of paint to be run over models – it’s my cap of choice for most things, including individual miniatures, although it does require much quicker strokes.
Preparing the model
This is one of the reasons I favour spray paint intended for graffiti – it sticks to just about anything. Whilst other paints might require you to carefully wipe models down and prime them, that doesn’t apply with decent graffiti spraypaint. Make sure they’re not too dusty (you want to paint the model, not the dust) and then start spraying!
Technique
The way the paint is used is pretty important and I’ve seen a lot of people treat it as if a slow and deliberate coat is the only way something will stay painted. Actually, that’s the exact opposite of what you want to achieve. Quick coats are far better for models, otherwise you’ll find you’re clogging the model with paint and destroying all the details with large gobs of paint.
Before I continue, I want to mention drying time – graffiti spraypaint is designed for just that – graffiti. What this means is that it’s designed to dry quickly, stick to itself and not have many issues with what is being painted (hence why no primer is needed). What this means is that a quick coat will dry in seconds. I’m impatient and it’s often cold outside, so the sooner I’m done painting, the better.
This means that when painting, you only need to spray a thin coat, perhaps reposition it a little and then spray again. As long as you keep the coats quick and light, the model will have dried by the time the next coat is applied. This is NOT true if you use crappy paint, so be careful. You’ll be wanting to spray the model from a distance of somewhere between six and twelve inches, sometimes less, sometimes more. I don’t measure, I tend to just go with what feels about right. Here’s a video so you can see what I mean:
Once you’ve painted the model, give it a little while to dry (drying can be sped up using a hairdryer) and check it somewhere with even lighting to see which bits you’ve missed. If you got it all first time, well done, if not, take it outside and give it another blast.
Final quick tip – if you’re painting individual warriors, try sticking them to the edge of a cereal box. That way you’ve got a convenient way to pick them up and get them from different angles to ensure decent coverage.
Just a short note to say that Artur from Kromlech has recently mentioned that there’s some Ork pirate parts in the pipeline, the first of which is apparently a hook hand replacement. This may seem trivial but what it means is that very soon there will be one kind of replacement arm that doesn’t have a model available for it (the telescopic arm).
If there’s any Gorkamorka parts you particularly want to see produced leave a comment and we’ll see if we can convince them to have a stab at them!
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