11 May 2010

Orc War II heads

Filed under: modelling

orcheadscolor One of the other things Kromlech sent us was a complete set of the first Orc War II heads. These are already available on the MaxMini Store, so you might have seen them already. We hadn’t and think they’re pretty awesome.

They were sculpted by John Connor and would fit in perfectly with any Ork mob, although they’d make great Gorkers or Morkers we reckon.

Below is a photo of what they look like unpainted to give you an idea of what they look like when you receive them. Other than that there’s not much to say. Awesomely Orky heads, available now, reasonably priced. Enjoy!

 

ow2-heads

UPDATE – The finished version of these rules has been released.

mutie-raidersWith the cessation of exams there has finally been enough time for Matt to finish a set of rules we have been using for a while for healing Muties.

Muties have had a lot left out for what was supposed to be an extensive expansion of the game, one of which was the "Dok's Serjery" table. No Mutie healing rules exist and the books explicity states that Doks never work on Muties.

Given the huge cost of individual Muties, rebuilding even one lost warrior can take many games. So to aid the healing process, I present for your consideration, the bounty of the Cognoscenti: The Green Pits of Magod!

-Matt McPherson

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These rules are licensed under a Creative Commons Attribution-Non-Commercial-Share-Alike license.

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09 May 2010

Special delivery!

Filed under: news

We received a package this morning. Don’t you wonder what could possibly be inside?

kromlech-package

engineAnother scenario by Tim Cammack, this time it’s about orks meeting up to gun their engines, drink heavily, and engage in ridiculous contests to find out who is the orkiest. VROOM!

Once in a blue moon Orks join together in fellowship to praise the wonderous invention of the Engine. All the rest of the time they are out to prove they’ve got the ‘ardest vehicles around. What better way to do this than in a ‘Uge ‘ed ta ‘ed Trukk-Fest’?

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(image by mordberg licensed under a Creative Commons Attribution-Non-Commercial-Share Alike 2.0 license)

grot-townHere’s the second scenario from Into Da Big Nuffink by Tim Cammack. It features grot NPCs for players to attack, a feature we’ve not seen elsewhere.

Several Mobs have organised a Gretchin extermination hunt. After all, Grotz shouldn’t be allowed their own freedom, they need a proper Ork to show them what’s what. If they’re not kept under control the Orks could all have revoltin’ Grotz on their hands and Gork knows that they’re bad enough as it is.

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(image by eugene licensed under a Creative Commons Attribution-Non-Commercial-Share Alike 2.0 license)