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      <title> - Blog</title>
      <link>https://gorkamorka.co.uk/blog/</link>
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      <lastBuildDate>Thu, 26 Mar 2026 00:00:00 +0000</lastBuildDate>
      <item>
          <title>Inaugural West Skid-lands Rumble</title>
          <pubDate>Thu, 26 Mar 2026 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/inaugural-west-skid-lands-rumble/</link>
          <guid>https://gorkamorka.co.uk/blog/inaugural-west-skid-lands-rumble/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/inaugural-west-skid-lands-rumble/">&lt;p&gt;A flyer has come across our collective desks for a Gorkamorka campaign event. Let&#x27;s see now...&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;p&gt;I&#x27;m excited to announce the inaugural West Skid-lands Rumble, a Gorka Morka campaign day on the 10th of May 2026, hosted by &lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;www.scribesofwar.co.uk&#x2F;&quot;&gt;Scribes Of War Gaming Club&lt;&#x2F;a&gt; in Stratford-upon-Avon.&lt;&#x2F;p&gt;
&lt;&#x2F;blockquote&gt;
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    &lt;a href=&quot;https:&#x2F;&#x2F;www.openstreetmap.org&#x2F;?#map=15&#x2F;52.52555489250045&#x2F;-0.7882690429687501&quot;&gt;View Larger Map&lt;&#x2F;a&gt;
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&lt;blockquote&gt;
&lt;p&gt;We&#x27;ll be using the core rules and the Digganob expansion, with starting mobs of 100 teef. No fixed rounds, play as many games as you like over the course of the day, with full progression, exp, injuries, etc.&lt;&#x2F;p&gt;
&lt;p&gt;We&#x27;ll pause at 18:00 to present Golden Choppa trophies for:&lt;&#x2F;p&gt;
&lt;ul&gt;
&lt;li&gt;Ardest Mob (highest mob rating)&lt;&#x2F;li&gt;
&lt;li&gt;Flash Gitz (best painted mob)&lt;&#x2F;li&gt;
&lt;li&gt;Snazziest Fort (best table&#x2F;terrain)&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;p&gt;After that you&#x27;re free to continue playing in to the evening, as our regular club night follows the event.
There&#x27;s a great pub 100m from the venue for lunch, and loads of free parking on site, so no excuses, drop me a DM to book a place, and I&#x27;ll send you our club paypal details to purchase your ticket.&lt;&#x2F;p&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;There is a Facebook Event for it here:
&lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;www.facebook.com&#x2F;events&#x2F;934204462522063&#x2F;&quot;&gt;https:&#x2F;&#x2F;www.facebook.com&#x2F;events&#x2F;934204462522063&#x2F;&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;p&gt;Alternatively you can get in touch via email (&lt;a href=&quot;mailto:plainoldandrew@hotmail.com&quot;&gt;plainoldandrew@hotmail.com&lt;&#x2F;a&gt;) or join &lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;discord.gg&#x2F;FKXQ8E63Fc&quot;&gt;the club&#x27;s Discord server&lt;&#x2F;a&gt;.&lt;&#x2F;p&gt;
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      <item>
          <title>GCE Online Rulebook</title>
          <pubDate>Wed, 31 Dec 2025 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/gce-online-rulebook/</link>
          <guid>https://gorkamorka.co.uk/blog/gce-online-rulebook/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/gce-online-rulebook/">&lt;p&gt;&lt;img src=&quot;https:&#x2F;&#x2F;gce.gorkamorka.co.uk&#x2F;images&#x2F;opengraph.jpg&quot; alt=&quot;&quot; &#x2F;&gt;&lt;&#x2F;p&gt;
&lt;p&gt;Much requested over the years, it&#x27;s finally here. Flamekebab has been hyper-fixating and built us an ODT to Markdown converter.
Essentially it&#x27;s a custom setup that takes the source documents from ODT and automatically makes a website out of them - that
way it should be easy to keep it updated any time fixes, updates, or additions are made to the documents.&lt;&#x2F;p&gt;
&lt;p&gt;There&#x27;s a dark mode that will be applied based on your browser settings, there&#x27;s search, and there&#x27;s even fancy little tooltips
for terms from the glossary.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;gce.gorkamorka.co.uk&#x2F;&quot;&gt;GCE Online Rulebook&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;p&gt;If you&#x27;d like the code or the other worky bits then &lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;gitlab.com&#x2F;flamekebab&#x2F;gce&quot;&gt;checkout the git repo&lt;&#x2F;a&gt;.&lt;&#x2F;p&gt;
&lt;small&gt;
GCE is in no way affiliated with Games Workshop. Furthermore, Gorkamorka is a trade mark of Games Workshop Ltd. and is used without permission. No challenge to its status is intended.  
&lt;&#x2F;small&gt;</description>
      </item>
      <item>
          <title>GCE 2.0.1 Update</title>
          <pubDate>Fri, 14 Nov 2025 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/gce-2-0-1-update/</link>
          <guid>https://gorkamorka.co.uk/blog/gce-2-0-1-update/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/gce-2-0-1-update/">&lt;p&gt;&lt;img src=&quot;&#x2F;images&#x2F;making-a-turn.png&quot; alt=&quot;&quot; &#x2F;&gt;
There&#x27;s nothing like releasing an x.0 version to flush out mistakes, omissions, and typoes, is there?&lt;&#x2F;p&gt;
&lt;p&gt;Nothing too major was amiss in the GCE 2.0 release, although the datacards in the Gorker &amp;amp; Morker faction
pack were b0rked due to a mistake running the compilation script.&lt;&#x2F;p&gt;
&lt;p&gt;The other improvements are mostly thanks to &lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;yaktribe.games&#x2F;community&#x2F;threads&#x2F;gce-core-rules-feedback-and-suggestions.7923&#x2F;page-2#post-335761&quot;&gt;Gornn65 over on YakTribe&lt;&#x2F;a&gt;
who spotted various issues and oversights. There&#x27;s also been an effort to fix some of the inconsistencies that
are the result of the work being done over so many years.&lt;&#x2F;p&gt;
&lt;p&gt;This zip file contains:&lt;&#x2F;p&gt;
&lt;ul&gt;
&lt;li&gt;GCE Core Rules 1.45&lt;&#x2F;li&gt;
&lt;li&gt;GCE Campaign Book 1.25&lt;&#x2F;li&gt;
&lt;li&gt;GCE Scenario Book 1.01&lt;&#x2F;li&gt;
&lt;li&gt;Gorker &amp;amp; Morker faction pack 1.35&lt;&#x2F;li&gt;
&lt;li&gt;Rebel Grot faction pack 1.11&lt;&#x2F;li&gt;
&lt;li&gt;Digga faction pack 1.11&lt;&#x2F;li&gt;
&lt;li&gt;Mutie faction pack 1.01&lt;&#x2F;li&gt;
&lt;li&gt;Vehicle datacards&lt;&#x2F;li&gt;
&lt;li&gt;Roster sheets&lt;&#x2F;li&gt;
&lt;li&gt;2D templates&lt;&#x2F;li&gt;
&lt;li&gt;3D templates and player aids (STLs)&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;p&gt; &lt;&#x2F;p&gt;
&lt;p&gt;Of course you don&#x27;t need all of that if you&#x27;re not running all the factions so the various books are of course
still available over on &lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;gce&#x2F;&quot;&gt;the GCE page&lt;&#x2F;a&gt;.&lt;&#x2F;p&gt;
&lt;p&gt; &lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;uploads&#x2F;gce-2.0.1.zip&quot;&gt;Download ZIP&lt;&#x2F;a&gt; (~82 MB)&lt;&#x2F;p&gt;
&lt;p&gt; &lt;&#x2F;p&gt;
&lt;small&gt;
GCE is in no way affiliated with Games Workshop. Furthermore, Gorkamorka is a trade mark of Games Workshop Ltd. and is used without permission. No challenge to its status is intended.  
&lt;&#x2F;small&gt;</description>
      </item>
      <item>
          <title>GCE 2.0 Released</title>
          <pubDate>Fri, 31 Oct 2025 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/gce-2-0-released/</link>
          <guid>https://gorkamorka.co.uk/blog/gce-2-0-released/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/gce-2-0-released/">&lt;p&gt;This year&#x27;s Orktober is the biggest to date. Nine GCE updates?!&lt;&#x2F;p&gt;
&lt;p&gt;To round it out we&#x27;re pulling together Da Kommittee&#x27;s work into a single release.
This zip file contains:&lt;&#x2F;p&gt;
&lt;ul&gt;
&lt;li&gt;GCE Core Rules 1.4&lt;&#x2F;li&gt;
&lt;li&gt;GCE Campaign Book 1.21&lt;&#x2F;li&gt;
&lt;li&gt;GCE Scenario Book 1.01&lt;&#x2F;li&gt;
&lt;li&gt;Gorker &amp;amp; Morker faction pack 1.33&lt;&#x2F;li&gt;
&lt;li&gt;Rebel Grot faction pack 1.1&lt;&#x2F;li&gt;
&lt;li&gt;Digga faction pack 1.1&lt;&#x2F;li&gt;
&lt;li&gt;Mutie faction pack 1.0&lt;&#x2F;li&gt;
&lt;li&gt;Vehicle datacards&lt;&#x2F;li&gt;
&lt;li&gt;A new roster (thanks to Chris Noto! See below)&lt;&#x2F;li&gt;
&lt;li&gt;2D templates&lt;&#x2F;li&gt;
&lt;li&gt;3D templates and player aids (STLs)&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;p&gt; &lt;&#x2F;p&gt;
&lt;p&gt;Of course you don&#x27;t need all of that if you&#x27;re not running all the factions so the various books are of course
still available over on &lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;gce&#x2F;&quot;&gt;the GCE page&lt;&#x2F;a&gt;.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;img src=&quot;&#x2F;images&#x2F;roster_preview.jpg&quot; alt=&quot;&quot; &#x2F;&gt;&lt;&#x2F;p&gt;
&lt;p&gt;Something that was contributed in the last few days is this new roster format. The brainchild of Chris Noto,
as previously mentioned, this is another, better go at it than featured in the 1.0 cumulative release from a while back.&lt;&#x2F;p&gt;
&lt;p&gt;It takes the approach of individual cards for each warrior and lays things out in a way that should hopefully
work very well for both quick reference and updating between games. There are four cards to a page, although you could
of course scale them to double up. They can be easily cut out into individual cards too, if that&#x27;s the way you want to go!
If you want just the cards there&#x27;s &lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;uploads&#x2F;gce_warrior_rostercard_a4.pdf&quot;&gt;a PDF here&lt;&#x2F;a&gt; (and the US Letter variant &lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;uploads&#x2F;gce_warrior_rostercard_us_letter.pdf&quot;&gt;here&lt;&#x2F;a&gt;).&lt;&#x2F;p&gt;
&lt;p&gt;This release also means that the GCE project is now at parity with all the books Games Workshop published back in the day
as it contains rules equivalent to Da Roolz, Da Uvver Book, and Digganob.&lt;&#x2F;p&gt;
&lt;p&gt;There&#x27;s more work planned eventually but it&#x27;ll probably be a while until the next big push.
If you&#x27;re curious what&#x27;s next then you&#x27;ll find roadmaps at the bottom of &lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;gce&#x2F;&quot;&gt;the GCE page&lt;&#x2F;a&gt;.&lt;&#x2F;p&gt;
&lt;p&gt;Anyway, less chat, more hat:&lt;&#x2F;p&gt;
&lt;p&gt; &lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;uploads&#x2F;gce-2.0.zip&quot;&gt;Download ZIP&lt;&#x2F;a&gt; (~80 MB)&lt;&#x2F;p&gt;
&lt;p&gt; &lt;&#x2F;p&gt;
&lt;small&gt;
GCE is in no way affiliated with Games Workshop. Furthermore, Gorkamorka is a trade mark of Games Workshop Ltd. and is used without permission. No challenge to its status is intended.  
&lt;&#x2F;small&gt;</description>
      </item>
      <item>
          <title>GCE Digga Faction Pack 1.1 Released</title>
          <pubDate>Thu, 30 Oct 2025 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/gce-digga-faction-pack-1-1/</link>
          <guid>https://gorkamorka.co.uk/blog/gce-digga-faction-pack-1-1/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/gce-digga-faction-pack-1-1/">&lt;p&gt;&lt;img src=&quot;&#x2F;images&#x2F;digga-shaman.jpg&quot; alt=&quot;&quot; &#x2F;&gt;&lt;&#x2F;p&gt;
&lt;p&gt;This one is a bit bigger than a mere point fix as Matthew Bester put a lot of work into capitalisation to make this one work with
the GCE glossary. There&#x27;s also various other layout tweaks, style fixes, and so forth to try to get all the faction packs
closer to a unified style. It&#x27;s still imperfect but it&#x27;s a lot closer than it was.&lt;&#x2F;p&gt;
&lt;p&gt;If you&#x27;re not sure what GCE is - head over to &lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;gce&#x2F;&quot;&gt;the GCE page&lt;&#x2F;a&gt; for answers.&lt;&#x2F;p&gt;
&lt;p&gt; &lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;p&gt;&lt;strong&gt;Changelog:&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;p&gt;Version 1.1 - October 2025&lt;&#x2F;p&gt;
&lt;ul&gt;
&lt;li&gt;Worked on standardising on “small vehicle” instead of “bike”&lt;&#x2F;li&gt;
&lt;li&gt;Corrected ‘Eavy Shoota ammo roll to 4+&lt;&#x2F;li&gt;
&lt;li&gt;Unified wording with Shaman across this pack and Gorker&#x2F;Morker Faction Pack.&lt;&#x2F;li&gt;
&lt;li&gt;Glossary capitalisation overhaul&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt; &lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;uploads&#x2F;gce-digga-faction-pack-1.1.pdf&quot;&gt;Download PDF&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;uploads&#x2F;gce-digga-faction-pack-1.1-colour-cover.pdf&quot;&gt;Download PDF with colour front cover&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;p&gt; &lt;&#x2F;p&gt;
&lt;p&gt; &lt;&#x2F;p&gt;
&lt;small&gt;
This document was written by Morgan Fox, Matthew Bester, Tom Inglis, Ben Middleton, Ben Saunders, Andrew Meijers, and Nick Williams.
&lt;p&gt;It is licenced under &lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;creativecommons.org&#x2F;licenses&#x2F;by-nc-sa&#x2F;4.0&#x2F;&quot;&gt;Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;p&gt;Cover art by Andrew Meijers (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license)&lt;&#x2F;p&gt;
&lt;p&gt;Additional art and images provided by:
Andrew Meijers (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license)
Andrew Trevorrow-Seymour (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license)
Clayton Tait (Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported license)
Louis DePrix (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license)
Morgan Fox (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license)
Steve Byrne (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license)&lt;&#x2F;p&gt;
&lt;p&gt;The layout was made by Morgan Fox using images created by Jenny Mathiasson and is also licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported license.
&lt;&#x2F;small&gt;&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>GCE Rebel Grot Faction Pack 1.1 Released</title>
          <pubDate>Wed, 29 Oct 2025 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/gce-rebel-grot-faction-pack-1-1/</link>
          <guid>https://gorkamorka.co.uk/blog/gce-rebel-grot-faction-pack-1-1/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/gce-rebel-grot-faction-pack-1-1/">&lt;p&gt;&lt;img src=&quot;&#x2F;images&#x2F;345630730_758966385923591_6638812448924786229_n.jpg&quot; alt=&quot;&quot; &#x2F;&gt;&lt;&#x2F;p&gt;
&lt;p&gt;Apparently Da Kommittee cannot be contained as would you believe it, they&#x27;ve got another update for you!
Admittedly it&#x27;s a fairly small update compared to some but there&#x27;s some significant work in there, just nothing that glamorous
compared to, say, adding the bestiary to the campaign book.&lt;&#x2F;p&gt;
&lt;p&gt;If you&#x27;re not sure what GCE is - head over to &lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;gce&#x2F;&quot;&gt;the GCE page&lt;&#x2F;a&gt; for answers.&lt;&#x2F;p&gt;
&lt;p&gt; &lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;p&gt;&lt;strong&gt;Changelog:&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;p&gt;Version 1.1 - October 2025&lt;&#x2F;p&gt;
&lt;ul&gt;
&lt;li&gt;Spear clarifications added&lt;&#x2F;li&gt;
&lt;li&gt;Blunderbuss clarification added&lt;&#x2F;li&gt;
&lt;li&gt;Updated Flak armour to version used by other faction packs&lt;&#x2F;li&gt;
&lt;li&gt;Tidied up equipment lists and armoury to be more consistent with other factions and still limit equipment to certain warrior types e.g. Snots&lt;&#x2F;li&gt;
&lt;li&gt;Added optional vehicle capacities appendix&lt;&#x2F;li&gt;
&lt;li&gt;Replaced Bosses weapons with Rebel Grot Weapons&lt;&#x2F;li&gt;
&lt;li&gt;Replaced Gunz with Grot Gunz&lt;&#x2F;li&gt;
&lt;li&gt;Used term Fixed Weapon alongside describing Big Gunz and Linked Weapons&lt;&#x2F;li&gt;
&lt;li&gt;Glossary capitalisation overhaul&lt;&#x2F;li&gt;
&lt;li&gt;Fixed missing Fire Twice rule for catapults&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt; &lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;uploads&#x2F;gce-rebel-grot-faction-pack-1.1.pdf&quot;&gt;Download PDF&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;p&gt; &lt;&#x2F;p&gt;
&lt;p&gt; &lt;&#x2F;p&gt;
&lt;small&gt;
This document was written by Andrew Meijers, Morgan Fox, Matthew Bester, Tom Inglis, Ben Middleton, and Ben Saunders.
It is licenced under [Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International](https:&#x2F;&#x2F;creativecommons.org&#x2F;licenses&#x2F;by-nc-sa&#x2F;4.0&#x2F;)
&lt;p&gt;Diagrams created by Morgan Fox, also under the CC-BY-NC-SA-4.0 licence.&lt;&#x2F;p&gt;
&lt;p&gt;Cover art by Andrew Meijers (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license).&lt;&#x2F;p&gt;
&lt;p&gt;Additional art and images provided by:&lt;&#x2F;p&gt;
&lt;ul&gt;
&lt;li&gt;Andrew Meijers (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license)&lt;&#x2F;li&gt;
&lt;li&gt;Andrew Trevorrow-Seymour (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license)&lt;&#x2F;li&gt;
&lt;li&gt;Jenny Fox (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license)&lt;&#x2F;li&gt;
&lt;li&gt;Matthew Bester (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license)&lt;&#x2F;li&gt;
&lt;li&gt;Morgan Fox (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license)&lt;&#x2F;li&gt;
&lt;li&gt;Thomas Nopper (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license)&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;p&gt;The layout was made by Morgan Fox using images created by Jenny Mathiasson and is also licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported license.&lt;&#x2F;p&gt;
&lt;p&gt;Illustration in this post by Thomas Nopper (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license)
&lt;&#x2F;small&gt;&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>GCE Point Releases</title>
          <pubDate>Tue, 28 Oct 2025 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/gce-point-releases/</link>
          <guid>https://gorkamorka.co.uk/blog/gce-point-releases/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/gce-point-releases/">&lt;p&gt;&lt;img src=&quot;&#x2F;images&#x2F;scenario-book-cover-scaled.jpg&quot; alt=&quot;&quot; &#x2F;&gt;&lt;&#x2F;p&gt;
&lt;p&gt;Today is a bit lower key than the previous weeks of Orktober 2025 because we&#x27;re just dealing with point releases.
The first of these is the scenario book which has been laid out anew for our new system. The stuff about wounding hits
has been moved to other GCE books now so that&#x27;s been pruned out. Oh and Andrew Meijer&#x27;s lovely cover art has had the
title text removed from it to match the other recent GCE book covers.&lt;&#x2F;p&gt;
&lt;p&gt;If you&#x27;re not sure what GCE is - head over to &lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;gce&#x2F;&quot;&gt;the GCE page&lt;&#x2F;a&gt; for answers.&lt;&#x2F;p&gt;
&lt;p&gt; &lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;p&gt;&lt;strong&gt;Changelog:&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;p&gt;Version 1.01 - October 2025&lt;&#x2F;p&gt;
&lt;ul&gt;
&lt;li&gt;Removed wounding experience section (moved to GCE Core Rules)&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt; &lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;uploads&#x2F;gce-scenario-book-1.01.pdf&quot;&gt;Download PDF&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;p&gt; &lt;&#x2F;p&gt;
&lt;small&gt;
This document was written by Andrew Meijers, Matthew Bester, David Cammack, Ben Saunders, Tom Inglis, Ben Middleton, and Morgan Fox. 
&lt;p&gt;It is licenced under Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International https:&#x2F;&#x2F;creativecommons.org&#x2F;licenses&#x2F;by-nc-sa&#x2F;4.0&#x2F;&lt;&#x2F;p&gt;
&lt;p&gt;Cover art by Andrew Meijers (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license)&lt;&#x2F;p&gt;
&lt;p&gt;Additional art and images  provided by:
Andrew Meijers (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license)
Andrew Trevorrow-Seymour (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license)
Clayton Tait (Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported license)
Darren Sampson (Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported license)
David Cammack (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license)
Donald Vargas (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license)
Matthew Bester (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license)
Morgan Fox (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license)
Thomas Noppers (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license)&lt;&#x2F;p&gt;
&lt;p&gt;The layout was made by Morgan Fox using images created by Jenny Fox and is also licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported license.&lt;&#x2F;p&gt;
&lt;p&gt;GCE is in no way affiliated with Games Workshop. Furthermore, Gorkamorka is a trade mark of Games Workshop Ltd. and is used without permission. No challenge to its status is intended.
&lt;&#x2F;small&gt;
 &lt;&#x2F;p&gt;
&lt;hr&gt;
&lt;p&gt; &lt;&#x2F;p&gt;
&lt;p&gt;&lt;img src=&quot;&#x2F;images&#x2F;outlaw_painboy_colour.webp&quot; alt=&quot;&quot; &#x2F;&gt;The second release is a minor update to the GCE Campaign Book. We know, we know, a new version released a few weeks ago!&lt;&#x2F;p&gt;
&lt;p&gt;Well there was a silly typo that Da Kommittee had to fix and then a mini that they wanted to include got finished...
...then &lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;yaktribe.games&#x2F;community&#x2F;threads&#x2F;gce-core-rules-feedback-and-suggestions.7923&#x2F;page-3#post-335901&quot;&gt;Gornn65 on YakTribe pointed out some issues with the Serious Injuries section&lt;&#x2F;a&gt;.
Before you know it there&#x27;s a version 1.21!&lt;&#x2F;p&gt;
&lt;p&gt; &lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;uploads&#x2F;gce-campaign-book-1.21.pdf&quot;&gt;Download PDF&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;p&gt; &lt;&#x2F;p&gt;
&lt;small&gt;
This document was written by Morgan Fox, Michael Haslam, Matthew Bester, Ross “Depiff” Graham, Ben Saunders, Andrew Meijers, Andrew Little, Tom Inglis, and Ben Middleton. It is licenced under Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International https:&#x2F;&#x2F;creativecommons.org&#x2F;licenses&#x2F;by-nc-sa&#x2F;4.0&#x2F;
&lt;p&gt;Cover art by David Prentice (also licenced under Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International).&lt;&#x2F;p&gt;
&lt;p&gt;Additional art and images provided by: Andrew Meijers (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license) Andrew Trevorrow-Seymour (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license) Clayton Tait (Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported license) Darren Sampson (Creative Commons Attribution-ShareAlike 3.0 Unported license) David Cammack (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license) David Prentice (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license) Fabio Veronelli (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license) Lars Strøbæk (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license) Louis DePrix (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license) Matthew Bester (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license) Morgan Fox (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license) Nicola Juno (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license) Steve Byrne (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license)&lt;&#x2F;p&gt;
&lt;p&gt;The layout was made by Morgan Fox using images created by Jenny Fox and is also licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported license. GCE Is in no way affiliated with Games Workshop.&lt;&#x2F;p&gt;
&lt;p&gt;Furthermore, Gorkamorka is a trade mark of Games Workshop Ltd. and is used without permission. No challenge to its status is intended.
&lt;&#x2F;small&gt;&lt;&#x2F;p&gt;
&lt;p&gt; &lt;&#x2F;p&gt;
&lt;hr&gt;
&lt;p&gt; &lt;&#x2F;p&gt;
&lt;p&gt;&lt;img src=&quot;&#x2F;images&#x2F;daboyz.jpg&quot; alt=&quot;&quot; &#x2F;&gt;This one is even more trivial. Whilst reading one of the appendices Flamekebab noticed that they&#x27;d been brought
over from the Digga faction pack and no one had spotted that it should say &quot;Ork vehicles&quot; rather than &quot;Digga vehicles&quot;.&lt;&#x2F;p&gt;
&lt;p&gt;Well if we&#x27;re doing point releases, why not do this one too, eh?&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;p&gt;&lt;strong&gt;Changelog:&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;p&gt;Version 1.33 - October 2025&lt;&#x2F;p&gt;
&lt;ul&gt;
&lt;li&gt;Fixed a typo in the vehicle capacities appendix&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt; &lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;uploads&#x2F;gce-gorker-morker-faction-pack-1.33.pdf&quot;&gt;Download PDF&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;uploads&#x2F;gce-gorker-morker-faction-pack-1.33-colour-cover.pdf&quot;&gt;Download PDF with colour front cover&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;p&gt; &lt;&#x2F;p&gt;
&lt;small&gt;
This document was written by Morgan Fox, Matthew Bester, Tom Inglis, Ben Middleton, Nick Williams, Andrew Meijers, and Ben Saunders. It is licenced under Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International https:&#x2F;&#x2F;creativecommons.org&#x2F;licenses&#x2F;by-nc-sa&#x2F;4.0&#x2F;
&lt;p&gt;Box-out vignette was written by Ross “Depiff” Graham and is under the same licence as above. Cover art by Andrew Meijers (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license)&lt;&#x2F;p&gt;
&lt;p&gt;Additional art and images provided by: Andrew Meijers (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license) Andrew Trevorrow-Seymour (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license) Clayton Tait (Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported license) Darren Sampson (Creative Commons Attribution-ShareAlike 3.0 Unported license) David Cammack (Creative Commons Attribution-ShareAlike 3.0 Unported license) David Prentice (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license) Louis DePrix (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license) Matthew Bester (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license) Morgan Fox (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license) Nicola Juno (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license)&lt;&#x2F;p&gt;
&lt;p&gt;The layout was made by Morgan Fox using images created by Jenny Fox and is also licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported license. GCE Is in no way affiliated with Games Workshop.&lt;&#x2F;p&gt;
&lt;p&gt;Furthermore, Gorkamorka is a trade mark of Games Workshop Ltd. and is used without permission. No challenge to its status is intended.
&lt;&#x2F;small&gt;&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>16 Years</title>
          <pubDate>Sun, 26 Oct 2025 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/16-years/</link>
          <guid>https://gorkamorka.co.uk/blog/16-years/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/16-years/">&lt;p&gt;Would you believe it, tUGS is sixteen years old today.&lt;&#x2F;p&gt;
&lt;p&gt;To mark the occasion we&#x27;re doing something radical - moving from WordPress.&lt;&#x2F;p&gt;
&lt;p&gt;Recent years have seen various attempts to hack the site and it&#x27;s getting rather tedious,
so today we&#x27;re doing something a little crazy. We&#x27;re moving the entire site to &lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;www.getzola.org&quot;&gt;Zola&lt;&#x2F;a&gt;.&lt;&#x2F;p&gt;
&lt;p&gt;The site&#x27;s theme has been ported over, all the content checked, and whilst there&#x27;ll be some optional links that
could do with fixing (usually decorative images in posts that linked to larger versions), we&#x27;re mostly good to go.&lt;&#x2F;p&gt;
&lt;p&gt;The plan wasn&#x27;t even to launch today - we just happened to check the calendar and see that today happens to be
our birthday. Seems too good an opportunity to miss, really!&lt;&#x2F;p&gt;
&lt;p&gt;The move means that commenting functionality is going away but given that we&#x27;ve had a single non-spam comment
this year (and a whopping three last year!), that&#x27;s probably not a big loss for most readers.&lt;&#x2F;p&gt;
&lt;p&gt;On the plus side this has also given us a chance to fix up some elements of the theme that have been broken for
&lt;em&gt;years&lt;&#x2F;em&gt;. Pagination is going to work, for a start! The various categories now give lists of posts rather than
another blog view too, which is a massive improvement. In general our content is just easier to access.&lt;&#x2F;p&gt;
&lt;p&gt;We&#x27;re fairly sure there&#x27;s no canonical mentions of cake in official fiction related to Orks, so instead
how about the next round of fungus beer is on us?&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>GCE Core Rules 1.4 Released</title>
          <pubDate>Tue, 21 Oct 2025 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/gce-core-rules-1-4-released/</link>
          <guid>https://gorkamorka.co.uk/blog/gce-core-rules-1-4-released/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/gce-core-rules-1-4-released/">&lt;p&gt;&lt;img src=&quot;&#x2F;images&#x2F;gce_core_rules_art.jpg&quot; alt=&quot;&quot; &#x2F;&gt; Four weeks, four GCE releases. Don&#x27;t say we don&#x27;t spoil you!&lt;&#x2F;p&gt;
&lt;p&gt;Today we publish the latest edition of the GCE Core Rules. This book covers what happens during games (rather than the various mechanics between games) and covers the role of the GW Gorkamorka book &quot;Da Roolz&quot;.&lt;&#x2F;p&gt;
&lt;p&gt;This core rules update addresses a number of bugs found since the last release (two and a half years ago). There&#x27;s some clarification of various sequences (close combat, shooting, that sort of thing), some tweaks to Pilin&#x27; On, and some rules have been added to allow warriors to jump in various ways (such as from a ledge into hand-to-hand combat).&lt;&#x2F;p&gt;
&lt;p&gt;Also the GCE Kommittee have finally folded in the glossary that was started ages ago. Matthew Bester put in a hell of a lot of work and it&#x27;s now in the back of this book. Nicely done!&lt;&#x2F;p&gt;
&lt;p&gt; &lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;p&gt;&lt;strong&gt;Changelog:&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;p&gt;Version 1.4 - October 2025&lt;&#x2F;p&gt;
&lt;ul&gt;
&lt;li&gt;Bottlin’ Out bug is scenario specific. Recommend making it a feature of specific scenarios.&lt;&#x2F;li&gt;
&lt;li&gt;Getting On and Off reworked to account for ORB allowing moving Vehicles to “drop off” Boyz while moving along.&lt;&#x2F;li&gt;
&lt;li&gt;Attacking Stationary Vehicles and Gates patched with WS only.&lt;&#x2F;li&gt;
&lt;li&gt;Tidied up the bike&#x2F;small Vehicle wording a bit&lt;&#x2F;li&gt;
&lt;li&gt;Tidied up the Vehicle thrusting rules&lt;&#x2F;li&gt;
&lt;li&gt;Clarified template weapon hits on Crew locations&lt;&#x2F;li&gt;
&lt;li&gt;Removed mention of Pinning for Drivers&lt;&#x2F;li&gt;
&lt;li&gt;Pruned Stikkbombz in close combat rules - they’re in the faction packs!&lt;&#x2F;li&gt;
&lt;li&gt;A bit more weapon genericization (Skorchas don’t need to have their own ammo roll section!)&lt;&#x2F;li&gt;
&lt;li&gt;Closed zero wound loophole (affects experience for wounding hits)&lt;&#x2F;li&gt;
&lt;li&gt;Added rules for tents&lt;&#x2F;li&gt;
&lt;li&gt;Added dimensions for small and large teardrop templates&lt;&#x2F;li&gt;
&lt;li&gt;Drivers now immune to Pinning&lt;&#x2F;li&gt;
&lt;li&gt;Tweaked the scattering rules to be closer to ORB&lt;&#x2F;li&gt;
&lt;li&gt;Refined description of Follow Up moves&lt;&#x2F;li&gt;
&lt;li&gt;Glossary capitalisation overhaul&lt;&#x2F;li&gt;
&lt;li&gt;Boarding Actions tidied up. Split between relevant Movement, Shooting and Close Combat sections. Could exist as standalone section if needed.&lt;&#x2F;li&gt;
&lt;li&gt;Stationary, Out of Control, and Unopposed Vehicles rewritten.&lt;&#x2F;li&gt;
&lt;li&gt;Added Order of Operations to Movement and clarified targets for charging&lt;&#x2F;li&gt;
&lt;li&gt;Buffed Overwatch to give +1 to hit rather than -1&lt;&#x2F;li&gt;
&lt;li&gt;Pilin’ On only works for a single round (so users can’t form one invincible defender that faces all attackers)&lt;&#x2F;li&gt;
&lt;li&gt;Clarified combat sequences for shooting, hand-to-hand, and vehicles.&lt;&#x2F;li&gt;
&lt;li&gt;Added jumping across gaps&#x2F;down drops and fleshed out falling mechanics&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt; &lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;uploads&#x2F;gce-core-rules-1.4.pdf&quot;&gt;Download PDF&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;uploads&#x2F;gce-core-rules-1.4-colour-cover.pdf&quot;&gt;Download PDF with colour front cover&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;p&gt; &lt;&#x2F;p&gt;
&lt;p&gt;If you&#x27;re not sure what GCE is - head over to &lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;gce&#x2F;&quot;&gt;the GCE page&lt;&#x2F;a&gt; for answers.&lt;&#x2F;p&gt;
&lt;p&gt; &lt;&#x2F;p&gt;
&lt;small&gt;
This document was written by Morgan Fox, Michael Haslam, Matthew Bester, Tom Inglis, Ben Middleton, Ben Saunders, Andrew Meijers, Andrew Little, Nicola Juno, and Ben Kerby. It is licenced under Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International https:&#x2F;&#x2F;creativecommons.org&#x2F;licenses&#x2F;by-nc-sa&#x2F;4.0&#x2F;
&lt;p&gt;Cover art by Andrew Meijers (also licenced under Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International). Additional art and images provided by: Andrew Meijers (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license) Andrew Trevorrow-Seymour (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license) Clayton Tait (Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported license) Darren Sampson (Creative Commons Attribution-ShareAlike 3.0 Unported license) David Cammack (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license) Matthew Bester (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license) Morgan Fox (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license) Nicola Juno (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license) Steffan Mensikov (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license) Steve Byrne (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license) The layout was made by Morgan Fox using images created by Jenny Fox and is also licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported license.&lt;&#x2F;p&gt;
&lt;p&gt;GCE is in no way affiliated with Games Workshop. Furthermore, Gorkamorka is a trade mark of Games Workshop Ltd. and is used without permission. No challenge to its status is intended.
&lt;&#x2F;small&gt;&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>GCE Campaign Book 1.2 Released</title>
          <pubDate>Tue, 14 Oct 2025 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/gce-campaign-book-1-2-released/</link>
          <guid>https://gorkamorka.co.uk/blog/gce-campaign-book-1-2-released/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/gce-campaign-book-1-2-released/">&lt;p&gt;&lt;img src=&quot;&#x2F;images&#x2F;mektown_characters_thumb.jpg&quot; alt=&quot;&quot; &#x2F;&gt;&lt;&#x2F;p&gt;
&lt;p&gt;Orktober rolls on and we&#x27;ve got a big update to the GCE Campaign Book!&lt;&#x2F;p&gt;
&lt;p&gt;This book provides the baseline for how the stuff between games work as well as some fun stuff for your campaigns. Special Characters have been added although you might wonder about why they&#x27;ve not got the same names as in GW&#x27;s rules - fun fact: duplicate characters are allowed in a Gorkamorka campaign!&lt;&#x2F;p&gt;
&lt;p&gt;Two players could have Dregmek Blitzkart fighting against each other. This isn&#x27;t just a Gorkamorka thing either - Necromunda and Mordheim have this quirk too. The GCE Kommittee decided that the named special characters should be specific instances of a generic type instead - which also means that players won&#x27;t have the strange situation of setting a campaign on Tyrvaxar IV rather than Angelis and yet still have Nazgrub Wurrzag wandering about nicking stuff...&lt;&#x2F;p&gt;
&lt;p&gt;Da Kommittee have also pulled in Depiff&#x27;s rules for various critters (&lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;ere-be-stuff&#x2F;sumfink-in-da-sand-beasties-of-the-desert&#x2F;&quot;&gt;Sumfink In Da Sand&lt;&#x2F;a&gt;) as well as some additional campaign advice to help players understand what they&#x27;re getting themselves into.&lt;&#x2F;p&gt;
&lt;p&gt;Lastly the cover art - you&#x27;d be forgiven for thinking it&#x27;s AI generated, given its mind-melting complexity - but nope, it&#x27;s all human toil!&lt;&#x2F;p&gt;
&lt;p&gt;You might have spotted some of David Prentice&#x27;s work in the recent Gorker &amp;amp; Morker faction pack update but this time he&#x27;s got the whole cover (can&#x27;t let Andrew Meijers grab all the cover spots!). No, we don&#x27;t know how he does it either, but it&#x27;s zoggin&#x27; cool, ain&#x27;t it?&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;p&gt;&lt;strong&gt;Changelog:&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;p&gt;Version 1.2 - October 2025&lt;&#x2F;p&gt;
&lt;ul&gt;
&lt;li&gt;Added missing value for scrap counters&lt;&#x2F;li&gt;
&lt;li&gt;Clarified arm and leg Serious Injuries&lt;&#x2F;li&gt;
&lt;li&gt;Fixed issue with Loota skill as it relates to factions with unusual income&#x2F;profit calculations&lt;&#x2F;li&gt;
&lt;li&gt;Added special characters&lt;&#x2F;li&gt;
&lt;li&gt;Added bestiary&lt;&#x2F;li&gt;
&lt;li&gt;Added advice for running a campaign&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt; &lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;uploads&#x2F;gce-campaign-book-1.2.pdf&quot;&gt;Download PDF&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;p&gt;If you&#x27;re not sure what GCE is - head over to &lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;gce&#x2F;&quot;&gt;the GCE page&lt;&#x2F;a&gt; for answers.&lt;&#x2F;p&gt;
&lt;p&gt; 
&lt;small&gt;
This document was written by Morgan Fox, Michael Haslam, Matthew Bester, Ross “Depiff” Graham, Ben Saunders, Andrew Meijers, Andrew Little, Tom Inglis, and Ben Middleton. It is licenced under Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International https:&#x2F;&#x2F;creativecommons.org&#x2F;licenses&#x2F;by-nc-sa&#x2F;4.0&#x2F;&lt;&#x2F;p&gt;
&lt;p&gt;Cover art by David Prentice (also licenced under Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International).&lt;&#x2F;p&gt;
&lt;p&gt;Additional art and images provided by: Andrew Meijers (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license) Andrew Trevorrow-Seymour (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license) Clayton Tait (Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported license) Darren Sampson (Creative Commons Attribution-ShareAlike 3.0 Unported license) David Cammack (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license) David Prentice (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license) Fabio Veronelli (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license) Lars Strøbæk (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license) Louis DePrix (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license) Matthew Bester (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license) Morgan Fox (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license) Nicola Juno (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license) Steve Byrne (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license)&lt;&#x2F;p&gt;
&lt;p&gt;The layout was made by Morgan Fox using images created by Jenny Fox and is also licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported license. GCE Is in no way affiliated with Games Workshop.&lt;&#x2F;p&gt;
&lt;p&gt;Furthermore, Gorkamorka is a trade mark of Games Workshop Ltd. and is used without permission. No challenge to its status is intended.
&lt;&#x2F;small&gt;&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>GCE Mutie Faction Pack 1.0 Released</title>
          <pubDate>Tue, 07 Oct 2025 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/gce-mutie-faction-pack-1-0-released/</link>
          <guid>https://gorkamorka.co.uk/blog/gce-mutie-faction-pack-1-0-released/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/gce-mutie-faction-pack-1-0-released/">&lt;p&gt;&lt;img src=&quot;&#x2F;images&#x2F;mutie_rider.jpg&quot; alt=&quot;&quot; &#x2F;&gt;&lt;&#x2F;p&gt;
&lt;p&gt;It&#x27;s the second week of Orktober and yet this release isn&#x27;t about Orks. Heresy! No, wait, that&#x27;s something else again...&lt;&#x2F;p&gt;
&lt;p&gt;We&#x27;ve previously published the Digga and Rebel Grot faction packs and today we bring the Digganob trifecta to a close with the release of the GCE Mutie faction pack.&lt;&#x2F;p&gt;
&lt;p&gt;There are no major changes from the 1998 rules but this does mean that GCE has now reached feature parity with Gorkamorka, which is kinda cool. Oh and this book is loaded with artwork from Andrew Meijers, including the rather mournful cover art. It&#x27;s a hard life being a mutant on a dead planet!&lt;&#x2F;p&gt;
&lt;p&gt; &lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;uploads&#x2F;gce-mutie-faction-pack-1.0.pdf&quot;&gt;Download PDF&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;uploads&#x2F;gce-mutie-faction-pack-1.0-colour-cover.pdf&quot;&gt;Download PDF with colour front cover&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;p&gt;If you&#x27;re not sure what GCE is - head over to &lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;gce&#x2F;&quot;&gt;the GCE page&lt;&#x2F;a&gt; for answers.&lt;&#x2F;p&gt;
&lt;p&gt; 
&lt;small&gt;
This document was written by Morgan Fox, Matthew Bester, Tom Inglis, Ben Middleton, Nick Williams, Andrew Little, Andrew Meijers, and Ben Saunders. It is licenced under Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International https:&#x2F;&#x2F;creativecommons.org&#x2F;licenses&#x2F;by-nc-sa&#x2F;4.0&#x2F;&lt;&#x2F;p&gt;
&lt;p&gt;Additional art and images provided by:&lt;&#x2F;p&gt;
&lt;p&gt;Andrew Little (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license) Andrew Meijers (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license) Donald Vargas (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license) Morgan Fox (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license)&lt;&#x2F;p&gt;
&lt;p&gt;The layout was made by Morgan Fox using images created by Jenny Fox and is also licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported license. GCE Is in no way affiliated with Games Workshop.&lt;&#x2F;p&gt;
&lt;p&gt;Furthermore, Gorkamorka is a trade mark of Games Workshop Ltd. and is used without permission. No challenge to its status is intended.
&lt;&#x2F;small&gt;&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>GCE Gorker &amp; Morker Faction Pack 1.31 Released</title>
          <pubDate>Wed, 01 Oct 2025 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/gce-gorker-morker-faction-pack-1-3-released/</link>
          <guid>https://gorkamorka.co.uk/blog/gce-gorker-morker-faction-pack-1-3-released/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/gce-gorker-morker-faction-pack-1-3-released/">&lt;p&gt;&lt;img src=&quot;&#x2F;images&#x2F;daboyz.jpg&quot; alt=&quot;&quot; &#x2F;&gt;&lt;&#x2F;p&gt;
&lt;p&gt;Happy Orktober, everyone!&lt;&#x2F;p&gt;
&lt;p&gt;This year we&#x27;ve got some spectacular things for you, starting with this - the update to the Gorker &amp;amp; Morker faction pack, now with cover art. As promised last year, Da Kommittee have ported the fixes from the Digga faction pack to it, so the vehicle rules are much less perplexing than they were for a start.&lt;&#x2F;p&gt;
&lt;p&gt;This is mostly a fixes release but it ties into some forthcoming books, such as special characters. It&#x27;s actually several versions rolled into one as there were several planned releases that didn&#x27;t end up happening over the years - hence 1.31. There&#x27;s a full changelog and list of differences between this book GW&#x27;s Gorkamorka rules at the start of this book.&lt;&#x2F;p&gt;
&lt;p&gt;As per usual there&#x27;s a monochrome version as the primary release but a colour version is available if you feel like pushing the boat out. Andrew Meijers cooked up the cover art you can see in this post - gorgeous as always, I&#x27;m sure you agree.&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;p&gt;&lt;strong&gt;Changelog:&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;p&gt;Version 1.31 - October 2025&lt;&#x2F;p&gt;
&lt;ul&gt;
&lt;li&gt;Ported the flak armour fix from the Digga faction pack&lt;&#x2F;li&gt;
&lt;li&gt;Added a box out explaining the difference between Gorkers and Morkers in game terms&lt;&#x2F;li&gt;
&lt;li&gt;Backported improved vehicle rules from Digga faction pack&lt;&#x2F;li&gt;
&lt;li&gt;Added fixed weapon clarification from Digga faction pack&lt;&#x2F;li&gt;
&lt;li&gt;Added rules for removing warriors from the mob&lt;&#x2F;li&gt;
&lt;li&gt;Clarification of different Strength values for Warriors with arm injuries when using two-handed HtH weapons&lt;&#x2F;li&gt;
&lt;li&gt;Added a section on how captives are dealt with&lt;&#x2F;li&gt;
&lt;li&gt;Added list of special characters that can be recruited&lt;&#x2F;li&gt;
&lt;li&gt;Unified wording with Shaman across this pack and Gorker&#x2F;Morker Faction Pack.&lt;&#x2F;li&gt;
&lt;li&gt;Unified searching to refer only to Ceremony of Searching and Scavenging to be finding Tek&lt;&#x2F;li&gt;
&lt;li&gt;Fixed the ammo roll for the ‘Eavy Shoota (was erroneously 5+)&lt;&#x2F;li&gt;
&lt;li&gt;Clarified that Steel Horns and De-Lux Kicking Legs’ extra attacks are at user Strength&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;uploads&#x2F;gce-gorker-morker-faction-pack-1.31.pdf&quot;&gt;Download PDF&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;uploads&#x2F;gce-gorker-morker-faction-pack-1.31-colour-cover.pdf&quot;&gt;Download PDF with colour front cover&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;p&gt;If you&#x27;re not sure what GCE is - head over to &lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;gce&#x2F;&quot;&gt;the GCE page&lt;&#x2F;a&gt; for answers.&lt;&#x2F;p&gt;
&lt;p&gt; &lt;&#x2F;p&gt;
&lt;small&gt;
This document was written by Morgan Fox, Matthew Bester, Tom Inglis, Ben Middleton, Nick Williams, Andrew Meijers, and Ben Saunders. It is licenced under Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International https:&#x2F;&#x2F;creativecommons.org&#x2F;licenses&#x2F;by-nc-sa&#x2F;4.0&#x2F;
&lt;p&gt;Box-out vignette was written by Ross “Depiff” Graham and is under the same licence as above. Cover art by Andrew Meijers (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license)&lt;&#x2F;p&gt;
&lt;p&gt;Additional art and images provided by: Andrew Meijers (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license) Andrew Trevorrow-Seymour (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license) Clayton Tait (Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported license) Darren Sampson (Creative Commons Attribution-ShareAlike 3.0 Unported license) David Cammack (Creative Commons Attribution-ShareAlike 3.0 Unported license) David Prentice (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license) Louis DePrix (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license) Matthew Bester (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license) Morgan Fox (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license) Nicola Juno (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license)&lt;&#x2F;p&gt;
&lt;p&gt;The layout was made by Morgan Fox using images created by Jenny Fox and is also licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported license. GCE Is in no way affiliated with Games Workshop.&lt;&#x2F;p&gt;
&lt;p&gt;Furthermore, Gorkamorka is a trade mark of Games Workshop Ltd. and is used without permission. No challenge to its status is intended.
&lt;&#x2F;small&gt;&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>Wild Squighog on da Loose!</title>
          <pubDate>Sun, 11 May 2025 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/wild-squighog-da-loose/</link>
          <guid>https://gorkamorka.co.uk/blog/wild-squighog-da-loose/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/wild-squighog-da-loose/">&lt;p&gt;It&#x27;s so good to see people still creating new content for Gorkamorka and in recent years GW have introduced a load of new stuff for Orks - one of which is squighogs! Admittedly they sort of existed already *eyes the tUGS Feral Ork rules* but we&#x27;ve got official models for them these days, so let&#x27;s not look a gift-squig in the mouth.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;www.reddit.com&#x2F;r&#x2F;Gorkamorka&#x2F;comments&#x2F;1k6e0fe&#x2F;new_scenario_squighog_on_da_loose&#x2F;&quot;&gt;Over on &#x2F;r&#x2F;Gorkamorka Orion Hood posted a scenario&lt;&#x2F;a&gt; and we got in touch to get it laid out all fancy schmancy.&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;squighog_cropped.jpg&quot; alt=&quot;&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;Anyway, put your pint down and grab your choppa, &#x27;cos there&#x27;s a squighog that needs coralling†!&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;uploads&#x2F;wild_squighog_on_the_loose.pdf&quot;&gt;Download PDF&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;p&gt;This document was written by Orion Hood and with permission was edited by Morgan Fox. It’s licensed under a &lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;creativecommons.org&#x2F;licenses&#x2F;by-nc-sa&#x2F;4.0&#x2F;&quot;&gt;Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International&lt;&#x2F;a&gt;. The layout was made by Morgan Fox using images created by Jenny Mathiasson and is also licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported license.&lt;&#x2F;p&gt;
&lt;p&gt; &lt;&#x2F;p&gt;
&lt;p&gt;†Coralling &lt;em&gt;to death&lt;&#x2F;em&gt;&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>GCE Digga Faction Pack 1.0 Released</title>
          <pubDate>Tue, 30 Jul 2024 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/gce-digga-faction-pack-1-0-released/</link>
          <guid>https://gorkamorka.co.uk/blog/gce-digga-faction-pack-1-0-released/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/gce-digga-faction-pack-1-0-released/">&lt;p&gt;&lt;img src=&quot;&#x2F;images&#x2F;digga-shaman.jpg&quot; alt=&quot;&quot; &#x2F;&gt;&lt;&#x2F;p&gt;
&lt;p&gt;Get under the shade, our skin doesn&#x27;t tolerate the suns like proper Orky skin does!&lt;&#x2F;p&gt;
&lt;p&gt;Yep, everyone&#x27;s favourite Ork fanboys now have their very own GCE faction pack. Whilst working on it the GCE Kommittee report they found several things that worked better than in the Gorker&#x2F;Morker faction pack - the plan is apparently to apply those same fixes to a future update. However if you&#x27;re playing as Diggas you get them now, which is rather good.&lt;&#x2F;p&gt;
&lt;p&gt;Also this is the first GCE release to have the option of a full-colour cover! How fancy is that?&lt;&#x2F;p&gt;
&lt;p&gt;By default it has a monochrome one to make printing it easier (the black and white function on most printers seems to make everything rather dark unless it&#x27;s delivered in monochrome) buuuut if you&#x27;re feeling fancy you can grab the full colour version and get a proper look at the gorgeous artwork Andrew Meijers has provided for the project.&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;p&gt;&lt;strong&gt;Changelog:&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;p&gt;Version 1.0 - July 2024&lt;&#x2F;p&gt;
&lt;ul&gt;
&lt;li&gt;Big vehicles split into transport and support (rather than trukk&#x2F;trak)&lt;&#x2F;li&gt;
&lt;li&gt;Vehicles can have either wheels or tracks&lt;&#x2F;li&gt;
&lt;li&gt;Shaman skills tweaked&lt;&#x2F;li&gt;
&lt;li&gt;Codified mob member removal&lt;&#x2F;li&gt;
&lt;li&gt;Tweaks to Dok’z Serjery&lt;&#x2F;li&gt;
&lt;li&gt;Introduced an additional bionik type&lt;&#x2F;li&gt;
&lt;li&gt;Vehicle and weapon upgrades now add +5 teef to their value, rather than the original D6 cost&lt;&#x2F;li&gt;
&lt;li&gt;Skorcha kustomisin’ rules refined&lt;&#x2F;li&gt;
&lt;li&gt;Kannons can now be kustomised&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;uploads&#x2F;gce-digga-faction-pack-1.0.pdf&quot;&gt;Download PDF&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;uploads&#x2F;gce-digga-faction-pack-1.0-colour-cover.pdf&quot;&gt;Download PDF with colour front cover&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;p&gt;If you&#x27;re not sure what GCE is - head over to &lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;gce&#x2F;&quot;&gt;the GCE page&lt;&#x2F;a&gt; for answers.&lt;&#x2F;p&gt;
&lt;p&gt; &lt;&#x2F;p&gt;
&lt;small&gt;
This document was written by Morgan Fox, Matthew Bester, Tom Inglis, Ben Middleton, Ben Saunders, Andrew Meijers, and Nick Williams.
&lt;p&gt;It is licenced under Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International https:&#x2F;&#x2F;creativecommons.org&#x2F;licenses&#x2F;by-nc-sa&#x2F;4.0&#x2F;&lt;&#x2F;p&gt;
&lt;p&gt;Cover art by Andrew Meijers (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license)&lt;&#x2F;p&gt;
&lt;p&gt;Additional art and images provided by: Andrew Trevorrow-Seymour (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license) Clayton Tait (Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported license) Morgan Fox (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license) Steve Byrne (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license)&lt;&#x2F;p&gt;
&lt;p&gt;The layout was made by Morgan Fox using images created by Jenny Mathiasson and is also licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported license.&lt;&#x2F;p&gt;
&lt;p&gt;Illustration in this post by Andrew Meijers (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license)
&lt;&#x2F;small&gt;&lt;&#x2F;p&gt;
&lt;p&gt; &lt;&#x2F;p&gt;
&lt;p&gt;...and Flamekebab better not catch anyone referring to them as zoggin&#x27; &quot;Digganobz&quot;! You know what he&#x27;s like!&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>Gorkamorka Campaign Day at Mighty Lancer Games</title>
          <pubDate>Wed, 22 May 2024 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/gorkamorka-campaign-day-mighty-lancer-games/</link>
          <guid>https://gorkamorka.co.uk/blog/gorkamorka-campaign-day-mighty-lancer-games/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/gorkamorka-campaign-day-mighty-lancer-games/">&lt;p&gt;Nick Williams, one of the sneaky gits on the GCE Kommittee, has escaped his cage and ended up over in Bridlington for a whole day of GoMo! Worry ye not, he&#x27;s been safely recaptured and debriefed†. After he&#x27;d calmed down we managed to convince him to write down the more coherent parts of his time in the wild.&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;daedle.net&#x2F;2024&#x2F;05&#x2F;22&#x2F;gorkamorka-campaign-day-writeup&#x2F;&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;pxl_20240512_085100905.webp&quot; alt=&quot;&quot; &#x2F;&gt;&lt;&#x2F;a&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;You can find his write-up of the day here:&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;daedle.net&#x2F;2024&#x2F;05&#x2F;22&#x2F;gorkamorka-campaign-day-writeup&#x2F;&quot;&gt;https:&#x2F;&#x2F;daedle.net&#x2F;2024&#x2F;05&#x2F;22&#x2F;gorkamorka-campaign-day-writeup&#x2F;&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;p&gt;It looks like he&#x27;s planning his own campaign down at &lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;www.leodisgames.com&#x2F;&quot;&gt;Leodis Games&lt;&#x2F;a&gt; in Leeds later this year. We&#x27;ll try to keep you posted!&lt;&#x2F;p&gt;
&lt;p&gt;†Which was an impressive feat, given &lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;www.gocomics.com&#x2F;calvinandhobbes&#x2F;1989&#x2F;01&#x2F;29&quot;&gt;he doesn&#x27;t wear briefs&lt;&#x2F;a&gt;.&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>How do I find other Gorkamorka players?</title>
          <pubDate>Tue, 19 Dec 2023 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/find-gorkamorka-players/</link>
          <guid>https://gorkamorka.co.uk/blog/find-gorkamorka-players/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/find-gorkamorka-players/">&lt;p&gt;This question gets asked time and again and I&#x27;m starting to suspect that it&#x27;s time to share a lesson I learned long ago:&lt;&#x2F;p&gt;
&lt;p&gt;You don&#x27;t.&lt;&#x2F;p&gt;
&lt;p&gt;By which I mean that Gorkamorka isn&#x27;t 40K - it&#x27;s not a game people play every week for years. People join a campaign, play for a few months, and then stop. A few years later they might play another campaign. There&#x27;s only a small number of insane people like me who could be considered &quot;Gorkamorka players&quot; because they&#x27;re always up for playing and have a stable of mobs ready to go. That ain&#x27;t normal!&lt;&#x2F;p&gt;
&lt;p&gt;Instead what usually works is for one or two people to get enthused about the game, gather together the necessary resources (terrain, rulebooks, maybe some spare minis), and then recruit people to join the campaign they want to run. I&#x27;ve done it myself on multiple occasions and can definitely vouch for it.&lt;&#x2F;p&gt;
&lt;p&gt;The game isn&#x27;t dead, it just has a different lifecycle from games like 40K. But if you&#x27;re interested in exploring other options, such as &lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;games4women.com&#x2F;&quot;&gt;games for women&lt;&#x2F;a&gt;, it&#x27;s essential to find reliable and trustworthy platforms that offer a safe and enjoyable experience. With so many choices available, choosing a reputable site ensures that you can fully immerse yourself in your favorite games without worry. Whether you&#x27;re looking for games that challenge your skills, offer relaxation, or provide an exciting escape, reliable platforms provide a seamless and enjoyable experience. With the right platform, you can make the most of your gaming time, all while feeling confident in the security and quality of your choice.&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>3D printable Hidden Setup Counters (for Da Trap)</title>
          <pubDate>Sat, 17 Jun 2023 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/3d-printable-hidden-setup-counters/</link>
          <guid>https://gorkamorka.co.uk/blog/3d-printable-hidden-setup-counters/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/3d-printable-hidden-setup-counters/">&lt;p&gt;&lt;img src=&quot;&#x2F;images&#x2F;2023-06-17-21.40.30.jpg&quot; alt=&quot;&quot; &#x2F;&gt;Before a recent game of Gorkamorka using &lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;experimental&#x2F;gce-scenario-book-1-0-released&#x2F;&quot;&gt;the GCE scenario book&lt;&#x2F;a&gt; our lad Flamekebab noticed something missing - hidden setup counters. They&#x27;re used in the scenario &quot;Da Trap&quot; and GCE didn&#x27;t include any so unless you&#x27;ve got a set of the cardboard ones from Digganob you&#x27;re out of luck. After hunting around for some to 3D print he bit the bullet and made some in Blender.&lt;&#x2F;p&gt;
&lt;p&gt;They&#x27;re identical on top and have a number between 1 and 10 on the bottom, just like the originals. Each one should be 2cm x 2cm when printed, the same size as the originals.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;uploads&#x2F;hidden_setup_counters.stl&quot;&gt;Download the STL here&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;p&gt; &lt;&#x2F;p&gt;
&lt;p&gt;The STL file was created by Morgan Fox and is licenced under a Creative Commons Attribution-ShareAlike 4.0 licence.&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>GCE Rebel Grot Faction Pack 1.0 Released</title>
          <pubDate>Fri, 12 May 2023 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/gce-rebel-grot-faction-pack-1-0-released/</link>
          <guid>https://gorkamorka.co.uk/blog/gce-rebel-grot-faction-pack-1-0-released/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/gce-rebel-grot-faction-pack-1-0-released/">&lt;p&gt;&lt;img src=&quot;&#x2F;images&#x2F;345630730_758966385923591_6638812448924786229_n.jpg&quot; alt=&quot;&quot; &#x2F;&gt;&lt;&#x2F;p&gt;
&lt;p&gt;Whilst he&#x27;s very modest and wants the rest of Da Kommittee to get credit too, this faction pack has been Andrew Meijer&#x27;s baby. He&#x27;s toiled hard over it and it has the rather prestigious pedigree of containing a fix approved by Gav Thorpe himself. How&#x27;s that for a slice of fried gold?&lt;&#x2F;p&gt;
&lt;p&gt;He also did the cover art and some other pieces in the book - although the adorable piece you see in this post is by Thomas Noppers and we had to show it off in its sepia variant!&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;p&gt;&lt;strong&gt;Changelog:&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;p&gt;Version 1.0 - May 2023&lt;&#x2F;p&gt;
&lt;p&gt;A roll of 6 is now an auto fail when attempting to lie to the Kommittee - to avoid stat freak Grots gaming the system.&lt;&#x2F;p&gt;
&lt;p&gt;Rebel Grots now add a D6 and add the Kommittee modifier when generating income. This rectifies an oversight in the original rule book, and has been approved by Gav Thorpe.&lt;&#x2F;p&gt;
&lt;p&gt;Grot Cutters now move 2D6+6 when the wind is from the side, and 2D6+3 when from behind. This is the reverse of the original method, but is more reflective of sailing physics, and gives the Cutters a small boost in average speed overall.&lt;&#x2F;p&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;uploads&#x2F;gce-rebel-grot-faction-pack-1.0.pdf&quot;&gt;Download PDF&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;p&gt;If you&#x27;re not sure what GCE is - head over to &lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;gce&#x2F;&quot;&gt;the GCE page&lt;&#x2F;a&gt; for answers.&lt;&#x2F;p&gt;
&lt;p&gt; &lt;&#x2F;p&gt;
&lt;small&gt;
This document was written by Andrew Meijers, Morgan Fox, Matthew Bester, Tom Inglis, Ben Middleton, and Ben Saunders. It is licenced under [Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International](https:&#x2F;&#x2F;creativecommons.org&#x2F;licenses&#x2F;by-nc-sa&#x2F;4.0&#x2F;)
&lt;p&gt;Diagrams created by Morgan Fox, also under the CC-BY-NC-SA-4.0 licence.&lt;&#x2F;p&gt;
&lt;p&gt;Cover art by Andrew Meijers (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license).&lt;&#x2F;p&gt;
&lt;p&gt;Additional art and images provided by:&lt;&#x2F;p&gt;
&lt;ul&gt;
&lt;li&gt;Andrew Meijers (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license)&lt;&#x2F;li&gt;
&lt;li&gt;Andrew Trevorrow-Seymour (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license)&lt;&#x2F;li&gt;
&lt;li&gt;Clayton Tait (Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported license)&lt;&#x2F;li&gt;
&lt;li&gt;Jenny Mathiasson (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license)&lt;&#x2F;li&gt;
&lt;li&gt;Matthew Bester (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license)&lt;&#x2F;li&gt;
&lt;li&gt;Morgan Fox (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license)&lt;&#x2F;li&gt;
&lt;li&gt;Thomas Nopper (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license)&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;p&gt;The layout was made by Morgan Fox using images created by Jenny Mathiasson and is also licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported license.&lt;&#x2F;p&gt;
&lt;p&gt;Illustration in this post by Thomas Nopper (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license)
&lt;&#x2F;small&gt;&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>GCE 1.0 Compiled Release</title>
          <pubDate>Sun, 16 Apr 2023 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/gce-1-0-compiled-release/</link>
          <guid>https://gorkamorka.co.uk/blog/gce-1-0-compiled-release/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/gce-1-0-compiled-release/">&lt;p&gt;Now that the scenario book for &lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;gce&#x2F;&quot;&gt;GCE&lt;&#x2F;a&gt; has been released that brings the project to parity with the boxed game GW released in 1997, at least in terms of rules.&lt;&#x2F;p&gt;
&lt;p&gt;For GCE 1.0 that means:&lt;&#x2F;p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;experimental&#x2F;gce-core-rules-1-3-released&#x2F;&quot;&gt;Core Rules (v. 1.31)&lt;&#x2F;a&gt;&lt;&#x2F;li&gt;
&lt;li&gt;&lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;experimental&#x2F;gce-campaign-book-1-0-released&#x2F;&quot;&gt;Campaign Rules (v. 1.01)&lt;&#x2F;a&gt;&lt;&#x2F;li&gt;
&lt;li&gt;&lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;experimental&#x2F;gce-gorker-morker-faction-pack-1-0&#x2F;&quot;&gt;Gorker&#x2F;Morker Faction Pack (v. 1.0)&lt;&#x2F;a&gt;&lt;&#x2F;li&gt;
&lt;li&gt;&lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;experimental&#x2F;gce-scenario-book-1-0-released&#x2F;&quot;&gt;Scenario Book (v. 1.0)&lt;&#x2F;a&gt;&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;p&gt;You can &lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;uploads&#x2F;gce-release-1.0.zip&quot;&gt;download them collectively as GCE 1.0 here&lt;&#x2F;a&gt;.&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;gce-1.0-books.jpg&quot; alt=&quot;&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;What else do you need to play? Well, miniatures and a board. Erm, tape measures and dice? Oh and &lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;uploads&#x2F;templates-a4.pdf&quot;&gt;some templates would be handy&lt;&#x2F;a&gt; (blast markers and so forth) - although &lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;www.thingiverse.com&#x2F;thing:5225566&quot;&gt;some 3D printed templates could be fun&lt;&#x2F;a&gt;. Turny Gubbinz to measure the 45? used during vehicle movement could be useful too (there&#x27;s &lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;www.thingiverse.com&#x2F;thing:1751413&quot;&gt;a printable set here&lt;&#x2F;a&gt;).&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>GCE Scenario Book 1.0 released</title>
          <pubDate>Thu, 13 Apr 2023 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/gce-scenario-book-1-0-released/</link>
          <guid>https://gorkamorka.co.uk/blog/gce-scenario-book-1-0-released/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/gce-scenario-book-1-0-released/">&lt;p&gt;&lt;img src=&quot;&#x2F;images&#x2F;scenario-book-cover-scaled.jpg&quot; alt=&quot;&quot; &#x2F;&gt;Da Kommittee has been hard at work and there&#x27;s a new book - the scenario book!&lt;&#x2F;p&gt;
&lt;p&gt;David Cammack, prominent Gorkamorka community member, has taken on the mantle of Scenario Guru for us and tracked down nearly every GoMo scenario ever written. They&#x27;re not all in this book - &lt;em&gt;yet&lt;&#x2F;em&gt;. The eventual plan is to include them all but for now we&#x27;re sticking with the GCE versions of the first ten scenarios, familiar to anyone who&#x27;s read Da Uvver Book and Digganob.&lt;&#x2F;p&gt;
&lt;p&gt;Our versions are slightly different - mainly in terms of consistency. The originals don&#x27;t have a standardised format between them so that&#x27;s fixed to start with. We&#x27;ve also done our best to broaden compatibility across different factions.&lt;&#x2F;p&gt;
&lt;p&gt;You&#x27;ll also find the most contentious item in all of GCE in this book - how experience points for wounding hits work. Now there&#x27;s a subject that took some thrashing. We&#x27;ve included three interpretations for you to choose from as a compromise.&lt;&#x2F;p&gt;
&lt;p&gt;Lastly this book introduces the option of a thematic approach to scenario selection. A bit of a hand to help you build campaign stories. It&#x27;s a bit much to explain in a news post like this so go read the book if you&#x27;re interested. We&#x27;ve also included a simple table as an alternative too.&lt;&#x2F;p&gt;
&lt;p&gt;As with other GCE stuff this is intercompatible with GW&#x27;s Gorkamorka. If you&#x27;re not sure what GCE is - head over to &lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;gce&#x2F;&quot;&gt;the GCE page&lt;&#x2F;a&gt; for answers. Oh and what do you think to Andrew Meijer&#x27;s gorgeous cover art? Ded posh!&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;Version 1.0 – April 2023&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Initial release&lt;&#x2F;strong&gt;&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;p&gt; &lt;&#x2F;p&gt;
&lt;h2 id=&quot;download-pdf&quot;&gt;&lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;uploads&#x2F;gce-scenario-book-1.0.pdf&quot;&gt;Download PDF&lt;&#x2F;a&gt;&lt;&#x2F;h2&gt;
&lt;p&gt; &lt;&#x2F;p&gt;
&lt;p&gt;This document was written by David Cammack, Andrew Meijers, Morgan Fox, Matthew Bester, Tom Inglis, Ben Middleton, and Ben Saunders. It is licenced under &lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;creativecommons.org&#x2F;licenses&#x2F;by-nc-sa&#x2F;4.0&#x2F;&quot;&gt;Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;p&gt;Diagrams created by Morgan Fox, also under the CC-BY-NC-SA-4.0 licence.&lt;&#x2F;p&gt;
&lt;p&gt;Cover art by Andrew Meijers (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license).&lt;&#x2F;p&gt;
&lt;p&gt;Additional art and images provided by:&lt;&#x2F;p&gt;
&lt;ul&gt;
&lt;li&gt;Andrew Meijers (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license)&lt;&#x2F;li&gt;
&lt;li&gt;Andrew Trevorrow-Seymour (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license)&lt;&#x2F;li&gt;
&lt;li&gt;Clayton Tait (Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported license)&lt;&#x2F;li&gt;
&lt;li&gt;Darren Sampson (Creative Commons Attribution-ShareAlike 3.0 Unported license)&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;p&gt;The layout was made by Morgan Fox using images created by Jenny Mathiasson and is also licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported license.&lt;&#x2F;p&gt;
&lt;p&gt;GCE is in no way affiliated with Games Workshop. Furthermore, Gorkamorka is a trade mark of Games Workshop Ltd. and is used without permission. No challenge to its status is intended.&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>What Happened to Gorkamorka?</title>
          <pubDate>Thu, 19 Jan 2023 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/happened-gorkamorka/</link>
          <guid>https://gorkamorka.co.uk/blog/happened-gorkamorka/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/happened-gorkamorka/">&lt;p&gt;&lt;img src=&quot;&#x2F;images&#x2F;GH_Hobby_Banner2-logo.png&quot; alt=&quot;&quot; &#x2F;&gt;Interested in the sordid history of how Gorkamorka came to exist?&lt;&#x2F;p&gt;
&lt;p&gt;Maybe &quot;sordid&quot; is a bit much but it&#x27;s quite the story. Aaron &quot;Lenoon&quot; Bowen and Liam &quot;Corrode&quot; Royle have put together this exhaustively researched mammoth pair of articles (About 19,000 words between &#x27;em!).&lt;&#x2F;p&gt;
&lt;p&gt;It covers both how Gorkamorka came to exist, where it fit into the grand strategy GW were attempting, and the ultimate fallout, interspersed with quotes from many of the important figures in the story. We might get a mention in there too...&lt;&#x2F;p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;www.goonhammer.com&#x2F;what-happened-to-gorkamorka-part-one-gorkers-and-morkers&#x2F;&quot;&gt;Part 1 - Gorkers and Morkers&lt;&#x2F;a&gt;&lt;&#x2F;li&gt;
&lt;li&gt;&lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;www.goonhammer.com&#x2F;what-happened-to-gorkamorka-part-two-the-hulk&#x2F;&quot;&gt;Part 2 - The Hulk&lt;&#x2F;a&gt;&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
</description>
      </item>
      <item>
          <title>GCE Core Rules 1.3 released</title>
          <pubDate>Tue, 03 Jan 2023 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/gce-core-rules-1-3-released/</link>
          <guid>https://gorkamorka.co.uk/blog/gce-core-rules-1-3-released/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/gce-core-rules-1-3-released/">&lt;p&gt;&lt;img src=&quot;&#x2F;images&#x2F;impassable_ground_vs_warriors_on_foot-3.jpg&quot; alt=&quot;&quot; &#x2F;&gt;Progress on GCE continues! This is the 1.3 update to the rules for battles and adds things in preparation for the release of the 1.0 GCE Scenario Book. Da Kommittee has added Forts, Da Rollin&#x27; Road, and a load of diagrams to help players understand ramming and swerving more easily.&lt;&#x2F;p&gt;
&lt;p&gt;If you&#x27;re not sure what GCE is - head over to &lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;gce&#x2F;&quot;&gt;the GCE page&lt;&#x2F;a&gt; for answers.&lt;&#x2F;p&gt;
&lt;p&gt; &lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;Version 1.3 – January 2023&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;p&gt;&lt;em&gt;Changelog for 1.21 -&amp;gt; 1.3:&lt;&#x2F;em&gt;&lt;&#x2F;p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;em&gt;Added generic Initiative Tests and Leadership Tests to the statline section&lt;&#x2F;em&gt;&lt;&#x2F;li&gt;
&lt;li&gt;&lt;em&gt;Added rules for forts&lt;&#x2F;em&gt;&lt;&#x2F;li&gt;
&lt;li&gt;&lt;em&gt;Added rules for moving boards&lt;&#x2F;em&gt;&lt;&#x2F;li&gt;
&lt;li&gt;&lt;em&gt;Made bikes a type of small Vehicle rather than their own type&lt;&#x2F;em&gt;&lt;&#x2F;li&gt;
&lt;li&gt;&lt;em&gt;Added diagrams explaining ramming&lt;&#x2F;em&gt;&lt;&#x2F;li&gt;
&lt;li&gt;&lt;em&gt;Added diagrams explaining swerving&lt;&#x2F;em&gt;&lt;&#x2F;li&gt;
&lt;li&gt;&lt;em&gt;Standardised on “difficult ground” rather than a mish-mash of “difficult terrain” and “difficult ground”&lt;&#x2F;em&gt;&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;p&gt; &lt;&#x2F;p&gt;
&lt;h2 id=&quot;download-pdf&quot;&gt;&lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;uploads&#x2F;gce-core-rules-1.31.pdf&quot;&gt;Download PDF&lt;&#x2F;a&gt;&lt;&#x2F;h2&gt;
&lt;p&gt; &lt;&#x2F;p&gt;
&lt;p&gt;This document was written by Morgan Fox, Michael Haslam, Matthew Bester, Tom Inglis, Ben Middleton, Ben Saunders, Andrew Meijers, and Ben Kerby. It is licenced under &lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;creativecommons.org&#x2F;licenses&#x2F;by-nc-sa&#x2F;4.0&#x2F;&quot;&gt;Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;p&gt;Diagrams created by Morgan Fox, also under the CC-BY-NC-SA-4.0 licence. The photos for some of the diagram components were provided by Andrew Trevorrow-Seymour, Ben Middleton, Morgan Ellis, and Simon Barnard. Additional art and images provided by:&lt;&#x2F;p&gt;
&lt;ul&gt;
&lt;li&gt;Andrew Trevorrow-Seymour (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license)&lt;&#x2F;li&gt;
&lt;li&gt;Clayton Tait (Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported license)&lt;&#x2F;li&gt;
&lt;li&gt;Darren Sampson (Creative Commons Attribution-ShareAlike 3.0 Unported license)&lt;&#x2F;li&gt;
&lt;li&gt;Louis DePrix (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license)&lt;&#x2F;li&gt;
&lt;li&gt;Matthew Bester (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license)&lt;&#x2F;li&gt;
&lt;li&gt;Morgan Fox (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license)&lt;&#x2F;li&gt;
&lt;li&gt;Nicola Juno (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license)&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;p&gt;The layout was made by Morgan Fox using images created by Jenny Mathiasson and is also licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported license.&lt;&#x2F;p&gt;
&lt;p&gt;GCE is in no way affiliated with Games Workshop. Furthermore, Gorkamorka is a trade mark of Games Workshop Ltd. and is used without permission. No challenge to its status is intended.&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>GCE Gorker &amp; Morker Faction Pack 1.0!</title>
          <pubDate>Wed, 28 Sep 2022 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/gce-gorker-morker-faction-pack-1-0/</link>
          <guid>https://gorkamorka.co.uk/blog/gce-gorker-morker-faction-pack-1-0/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/gce-gorker-morker-faction-pack-1-0/">&lt;p&gt;&lt;img src=&quot;&#x2F;images&#x2F;da_kommittee.png&quot; alt=&quot;&quot; &#x2F;&gt;It&#x27;s twenty five years ago and you&#x27;re back home from Gamesday &#x27;97 - time to open something that&#x27;s not available in shops just yet - your brand new boxed copy of Gorkamorka!&lt;&#x2F;p&gt;
&lt;p&gt;Yep, we&#x27;ve tracked down the exact release of the game as about fiveish on Sunday 28th September, 1997. Of course you had to be at Gamesday to get it then - and some of our awesome community were! I wonder if any of them still have &lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;general&#x2F;hat-flat-tat&#x2F;&quot;&gt;their cardboard hats&lt;&#x2F;a&gt;?&lt;&#x2F;p&gt;
&lt;p&gt;To celebrate the anniversary we&#x27;re releasing the next component in &lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;gce&#x2F;&quot;&gt;GCE&lt;&#x2F;a&gt; - the Gorker and Morker Faction Pack. It&#x27;s our interpretation of the Gorker and Morker rules. They&#x27;re not identical (after all, if you want the original rules just use those, they&#x27;re compatible with GCE) but hopefully you&#x27;ll like the tweaks we&#x27;ve made.&lt;&#x2F;p&gt;
&lt;p&gt;Over the coming months and years the intention is to create new revisions of the faction pack incorporating various things that the community has written over the years. If you&#x27;ve got something you&#x27;re particularly fond of that you&#x27;d like prioritised, leave a comment and tell us what it is!&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;uploads&#x2F;gce-gorker-morker-faction-pack-1.0.pdf&quot;&gt;Download PDF&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;p&gt;If you&#x27;re not sure what GCE is - head over to &lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;gce&#x2F;&quot;&gt;the GCE page&lt;&#x2F;a&gt; for answers.&lt;&#x2F;p&gt;
&lt;p&gt; &lt;&#x2F;p&gt;
&lt;p&gt;This document was written by Morgan Fox, Matthew Bester, Tom Inglis, Ben Middleton, and Ben Saunders. It is licenced under &lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;creativecommons.org&#x2F;licenses&#x2F;by-nc-sa&#x2F;4.0&#x2F;&quot;&gt;Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;p&gt;Additional art and images provided by:&lt;&#x2F;p&gt;
&lt;ul&gt;
&lt;li&gt;Andrew Trevorrow-Seymour (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license)&lt;&#x2F;li&gt;
&lt;li&gt;Clayton Tait (Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported license)&lt;&#x2F;li&gt;
&lt;li&gt;Darren Sampson (Creative Commons Attribution-ShareAlike 3.0 Unported license)&lt;&#x2F;li&gt;
&lt;li&gt;Matthew Bester (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license)&lt;&#x2F;li&gt;
&lt;li&gt;Morgan Fox (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license)&lt;&#x2F;li&gt;
&lt;li&gt;Nicola Juno (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license)&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;p&gt;The layout was made by Morgan Fox using images created by Jenny Mathiasson and is also licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported license.&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>GCE Campaign Book 1.0 released!</title>
          <pubDate>Sat, 16 Jul 2022 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/gce-campaign-book-1-0-released/</link>
          <guid>https://gorkamorka.co.uk/blog/gce-campaign-book-1-0-released/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/gce-campaign-book-1-0-released/">&lt;p&gt;&lt;img src=&quot;&#x2F;images&#x2F;nob.png&quot; alt=&quot;&quot; &#x2F;&gt;&lt;&#x2F;p&gt;
&lt;p&gt;Da Kommittee has been hard at work on the next &lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;gce&#x2F;&quot;&gt;GCE&lt;&#x2F;a&gt; release - the campaign rules!&lt;&#x2F;p&gt;
&lt;p&gt;Quoting the last release:&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;p&gt;What if there was a version of the Gorkamorka rules that could be legally distributed, modified, and updated. A community edition, if you will. It&#x27;s an attempt at that.&lt;&#x2F;p&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;This book is the campaign book.&lt;&#x2F;p&gt;
&lt;h3 id=&quot;what-s-in-it&quot;&gt;What&#x27;s in it:&lt;&#x2F;h3&gt;
&lt;p&gt;It provides the generic framework for between battles - income, levelling up, generic skill tables, serious injuries, and so on. The default mechanics that can be replaced or modified by faction rules.&lt;&#x2F;p&gt;
&lt;h3 id=&quot;what-s-not&quot;&gt;What&#x27;s not:&lt;&#x2F;h3&gt;
&lt;p&gt;Faction-specific rules. If it doesn&#x27;t apply to all factions, it&#x27;s not in there. You won&#x27;t find rules for creating an Ork mob, for example. Those are in the faction packs.&lt;&#x2F;p&gt;
&lt;p&gt;At the time of writing there aren&#x27;t any released faction packs but worry ye not - these rules are backwards compatible with the original rules. Just use your original faction rules (there&#x27;s a table in this book showing you where to find them!).&lt;&#x2F;p&gt;
&lt;h3 id=&quot;what-s-new&quot;&gt;What&#x27;s new?&lt;&#x2F;h3&gt;
&lt;ul&gt;
&lt;li&gt;&lt;em&gt;Skills overhaul&lt;&#x2F;em&gt;&lt;&#x2F;li&gt;
&lt;li&gt;&lt;em&gt;Modified the Serious Injury table&lt;&#x2F;em&gt;&lt;&#x2F;li&gt;
&lt;li&gt;&lt;em&gt;Modified the Permanent Damage table&lt;&#x2F;em&gt;&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;p&gt;Over time we plan to add further content to the campaign book to better help players run interesting campaigns. For the 1.0 release though we decided to keep it simple.&lt;&#x2F;p&gt;
&lt;p&gt;As always if you have feedback you can head over to &lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;docs.google.com&#x2F;document&#x2F;d&#x2F;1XxYmt60RaI-gJg_v4945uhU0nvWWmlLTldC9owSprvo&#x2F;edit&quot;&gt;the development document&lt;&#x2F;a&gt; and add comments.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;download-pdf&quot;&gt;&lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;uploads&#x2F;gce-campaign-book-v1.01.pdf&quot;&gt;Download PDF&lt;&#x2F;a&gt;&lt;&#x2F;h2&gt;
&lt;p&gt; &lt;&#x2F;p&gt;
&lt;p&gt;This document was written by Morgan Fox, Michael Haslam, Matthew Bester, Tom Inglis, Ben Middleton, Ben Saunders, and Ben Kerby. It is licenced under &lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;creativecommons.org&#x2F;licenses&#x2F;by-nc-sa&#x2F;4.0&#x2F;&quot;&gt;Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;p&gt;Additional art and images provided by:&lt;&#x2F;p&gt;
&lt;ul&gt;
&lt;li&gt;Andrew Trevorrow-Seymour (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license)&lt;&#x2F;li&gt;
&lt;li&gt;Clayton Tait (Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported license)&lt;&#x2F;li&gt;
&lt;li&gt;Darren Sampson (Creative Commons Attribution-ShareAlike 3.0 Unported license)&lt;&#x2F;li&gt;
&lt;li&gt;Matthew Bester (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license)&lt;&#x2F;li&gt;
&lt;li&gt;Morgan Fox (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license)&lt;&#x2F;li&gt;
&lt;li&gt;Nicola Juno (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license)&lt;&#x2F;li&gt;
&lt;li&gt;Steve Byrne (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license)&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;p&gt;The layout was made by Morgan Fox using images created by Jenny Mathiasson and is also licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported license.&lt;&#x2F;p&gt;
&lt;p&gt;Ork Nob photo above provided by Matthew Bester (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license).&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>LibreOffice Gorkamorka Document Template</title>
          <pubDate>Mon, 25 Apr 2022 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/libreoffice-gorkamorka-document-template/</link>
          <guid>https://gorkamorka.co.uk/blog/libreoffice-gorkamorka-document-template/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/libreoffice-gorkamorka-document-template/">&lt;p&gt;&lt;img src=&quot;&#x2F;images&#x2F;libreoffice-template.png&quot; alt=&quot;&quot; &#x2F;&gt;Regulars to the site will be well aware of the custom template we use for document releases. It&#x27;s been through a few iterations over the years but has never been widely available outside the tUGS team.&lt;&#x2F;p&gt;
&lt;p&gt;That hasn&#x27;t been because we&#x27;re unwilling to share it, mind you, just that we only had it setup for &lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;www.scribus.net&#x2F;&quot;&gt;Scribus&lt;&#x2F;a&gt; (and more recently &lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;www.apple.com&#x2F;pages&#x2F;&quot;&gt;Apple Pages&lt;&#x2F;a&gt;). Scribus is great in many ways - it&#x27;s powerful and provides masses of control over things. However it&#x27;s also a bit of a pig to use if you&#x27;re not used to it.&lt;&#x2F;p&gt;
&lt;p&gt;There&#x27;s long been a plan to provide a version for more consumer-friendly word processing software (How &#x27;90s is that sentence?). By &quot;long&quot; we mean something like twelve years as of the time of writing...&lt;&#x2F;p&gt;
&lt;p&gt;Well, it&#x27;s finally happened. It&#x27;s currently only for &lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;www.libreoffice.org&#x2F;&quot;&gt;LibreOffice&lt;&#x2F;a&gt; but with any luck there can eventually be a version for MS Office too. No promises on when, of course. However with &lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;gce&#x2F;&quot;&gt;GCE&lt;&#x2F;a&gt; in active development it&#x27;s handy to have these templates to hand.&lt;&#x2F;p&gt;
&lt;p&gt;There&#x27;s &lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;uploads&#x2F;gce-lo-doc-template-1.1_example.pdf&quot;&gt;a PDF of the contents here&lt;&#x2F;a&gt; (~4.5 MB) and the OTT file that is the template itself can be found here:&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;uploads&#x2F;gce-lo-doc-template-1.1.ott&quot;&gt;Download Template&lt;&#x2F;a&gt; (~35MB)&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;uploads&#x2F;fonts.zip&quot;&gt;Download Fonts&lt;&#x2F;a&gt; (1.1 MB)&lt;&#x2F;p&gt;
&lt;p&gt;This document was created by Morgan Fox. It’s licensed under a &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;creativecommons.org&#x2F;licenses&#x2F;by-nc-sa&#x2F;3.0&#x2F;&quot;&gt;Creative Commons Attribution-Non-Commercial-Share-Alike license&lt;&#x2F;a&gt;. The layout was made by Morgan Fox using images created by Jenny Mathiasson and is also licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported license.&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>GCE Core Rules 1.21 Released!</title>
          <pubDate>Fri, 14 Jan 2022 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/gce-core-rules-1-21-released/</link>
          <guid>https://gorkamorka.co.uk/blog/gce-core-rules-1-21-released/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/gce-core-rules-1-21-released/">&lt;p&gt;&lt;img src=&quot;&#x2F;images&#x2F;cover_explanation.png&quot; alt=&quot;&quot; &#x2F;&gt;&lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;ere-be-stuff&#x2F;initial-release-gce-core-rules&#x2F;&quot;&gt;In 2018 we published the initial release of GCE&#x27;s Core Rules&lt;&#x2F;a&gt;. The Kommittee has been convening over the last few months and we now present the GCE Core Rules version 1.21!&lt;&#x2F;p&gt;
&lt;p&gt;There&#x27;s more diagrams, artwork, and various bits of rewriting. Eventually there&#x27;ll probably be another revision but the hope is that the heavy lifting is now done.&lt;&#x2F;p&gt;
&lt;p&gt;Wondering what GCE is?&lt;&#x2F;p&gt;
&lt;p&gt;What if there was a version of the Gorkamorka rules that could be legally distributed, modified, and updated. A community edition, if you will. It&#x27;s an attempt at that.&lt;&#x2F;p&gt;
&lt;p&gt;The underlying rules are the same but the rulebook has been completely rewritten. There&#x27;s no copying and pasting or anything like that - this is all written from scratch. Things have been shuffled around, examples and diagrams added, and with any luck they&#x27;re easier to follow than the original rules.&lt;&#x2F;p&gt;
&lt;p&gt;Much like with the initial release it&#x27;s important to note that this is the in-game rules, not the campaign rules. This document is designed as a drop-in replacement for the original rulebook (Da Roolz) and existing campaign rules should remain compatible.&lt;&#x2F;p&gt;
&lt;p&gt;A campaign book is coming (it&#x27;s very close to its 1.0 release) and the first faction pack (Gorkers and Morkers) is also well underway. There&#x27;s lots of other stuff planned but it could be a while - we usually get there in the end though!&lt;&#x2F;p&gt;
&lt;p&gt;The changelog is in the PDF but in case you&#x27;re interested:&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ul&gt;
&lt;li&gt;&lt;em&gt;Setting up the board section with table edge diagrams&lt;&#x2F;em&gt;&lt;&#x2F;li&gt;
&lt;li&gt;&lt;em&gt;Scrap counter rules&lt;&#x2F;em&gt;&lt;&#x2F;li&gt;
&lt;li&gt;&lt;em&gt;Tidied up Warriors on Fire&lt;&#x2F;em&gt;&lt;&#x2F;li&gt;
&lt;li&gt;&lt;em&gt;Moved the “Ending the Game” section&lt;&#x2F;em&gt;&lt;&#x2F;li&gt;
&lt;li&gt;&lt;em&gt;Corrected the Gas engines rules&lt;&#x2F;em&gt;&lt;&#x2F;li&gt;
&lt;li&gt;&lt;em&gt;Minor changes to wording here and there&lt;&#x2F;em&gt;&lt;&#x2F;li&gt;
&lt;li&gt;&lt;em&gt;Tweaked the chasing rules slightly to be closer to the originals&lt;&#x2F;em&gt;&lt;&#x2F;li&gt;
&lt;li&gt;&lt;em&gt;Added a vague description of Gubbinz&lt;&#x2F;em&gt;&lt;&#x2F;li&gt;
&lt;li&gt;&lt;em&gt;Added variable save Modifiers&lt;&#x2F;em&gt;&lt;&#x2F;li&gt;
&lt;li&gt;&lt;em&gt;Dealt with a duplicate section on Pinning&lt;&#x2F;em&gt;&lt;&#x2F;li&gt;
&lt;li&gt;&lt;em&gt;Tweaked some wording in Hatred&lt;&#x2F;em&gt;&lt;&#x2F;li&gt;
&lt;li&gt;&lt;em&gt;Nomenclature tidied up&lt;&#x2F;em&gt;&lt;&#x2F;li&gt;
&lt;li&gt;&lt;em&gt;Lots of proofreading and fixes&lt;&#x2F;em&gt;&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;&#x2F;blockquote&gt;
&lt;h2 id=&quot;download-pdf&quot;&gt;&lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;uploads&#x2F;gce-core-rules-1.21.pdf&quot;&gt;Download PDF&lt;&#x2F;a&gt;&lt;&#x2F;h2&gt;
&lt;p&gt; &lt;&#x2F;p&gt;
&lt;p&gt;This document was written by Morgan Fox, Michael Haslam, Matthew Bester, Tom Inglis, Ben Middleton, Ben Saunders, and Ben Kerby. It is licenced under &lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;creativecommons.org&#x2F;licenses&#x2F;by-nc-sa&#x2F;4.0&#x2F;&quot;&gt;Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;p&gt;Diagrams created by Morgan Fox, also under the CC-BY-NC-SA-4.0 licence. The photos for some of the diagram components were provided by Andrew Trevorrow-Seymour, Ben Middleton, Morgan Ellis, and Simon Barnard. Additional art was provided by:&lt;&#x2F;p&gt;
&lt;ul&gt;
&lt;li&gt;Clayton Tait (Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported license)&lt;&#x2F;li&gt;
&lt;li&gt;Andrew Trevorrow-Seymour (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license)&lt;&#x2F;li&gt;
&lt;li&gt;Louis DePrix (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license)&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;p&gt;The layout was made by Morgan Fox using images created by Jenny Mathiasson and is also licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported license.&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>Andy Chambers and an Unboxing</title>
          <pubDate>Thu, 14 Oct 2021 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/andy-chambers-unboxing/</link>
          <guid>https://gorkamorka.co.uk/blog/andy-chambers-unboxing/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/andy-chambers-unboxing/">&lt;p&gt;Midwinter Minis managed to get a sealed copy of GoMo which would be fun in and of itself but better than that the man himself, Andy Chambers, gets interviewed in it too!&lt;&#x2F;p&gt;
&lt;p&gt;[embed]https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=9upRaSNba3w[&#x2F;embed]&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>Ziddan&#x27;s GoMo Fort</title>
          <pubDate>Tue, 27 Jul 2021 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/ziddans-gomo-fort/</link>
          <guid>https://gorkamorka.co.uk/blog/ziddans-gomo-fort/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/ziddans-gomo-fort/">&lt;p&gt;Something that everyone remembers when Gorkamorka gets mentioned is the awesome fort that came with the game. Cardboard and Necromunda plastic bulkheads were how GW did terrain back in the day. These days if you want the fort your options were either to find a second hand one or to print out its enormous pieces in colour (on card!) and then source some bulkheads.&lt;&#x2F;p&gt;
&lt;p&gt;However there&#x27;s at long last a third option - you could 3D print one:&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;www.thingiverse.com&#x2F;thing:4915447&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;ziddan-fort.png&quot; alt=&quot;&quot; &#x2F;&gt;&lt;&#x2F;a&gt;Some time ago a user called Ziddan on Thingiverse recreated &lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;www.thingiverse.com&#x2F;thing:3190173&quot;&gt;the minehead that came with the fort&lt;&#x2F;a&gt; however they&#x27;ve now gone further and recreated &lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;www.thingiverse.com&#x2F;thing:4915447&quot;&gt;the entire fort&lt;&#x2F;a&gt;!&lt;&#x2F;p&gt;
&lt;p&gt;It&#x27;s free so if you&#x27;ve got access to a printer and fancy a fort that&#x27;s even nicer than the original... well... fill yer boots!&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>Fungus Brew Rescue - A demonstration scenario</title>
          <pubDate>Sun, 16 May 2021 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/fungus-brew-rescue-demonstration-scenario/</link>
          <guid>https://gorkamorka.co.uk/blog/fungus-brew-rescue-demonstration-scenario/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/fungus-brew-rescue-demonstration-scenario/">&lt;p&gt;&lt;img src=&quot;&#x2F;images&#x2F;fungus-brew-rescue-player-handout-illustration.png&quot; alt=&quot;&quot; &#x2F;&gt;The Gorkamorka Facebook group is remarkably active. Whilst it&#x27;s hardly the ideal medium the GoMo community online has never been as active as that group is. It&#x27;s amazing. It also means that sometimes something emerges that really stands out. Today we&#x27;ve got something like that for you - something from a GW staffer from back in the day.&lt;&#x2F;p&gt;
&lt;p&gt;Fungus Brew Rescue is a demo game scenario - complete with the notes for staff and the rosters that were used (including a photo of one of the vehicles from the game). It was &lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;www.facebook.com&#x2F;groups&#x2F;Gorkamorka&#x2F;permalink&#x2F;5398304786908074&quot;&gt;posted by William Greenwald&lt;&#x2F;a&gt; last month and you can check it out here:&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;uploads&#x2F;fungus-brew-rescue.pdf&quot;&gt;Download PDF&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>Da Rage Race</title>
          <pubDate>Tue, 08 Dec 2020 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/da-rage-race/</link>
          <guid>https://gorkamorka.co.uk/blog/da-rage-race/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/da-rage-race/">&lt;p&gt;Got a drunken score to settle? Let&#x27;s race!&lt;img src=&quot;&#x2F;images&#x2F;checkered_flag-triangle.png&quot; alt=&quot;&quot; &#x2F;&gt;&lt;&#x2F;p&gt;
&lt;p&gt;The board moves with you and it&#x27;s a long run but the first over the finish line gets the loot. Health and safety is giving it the thumbs up...&lt;&#x2F;p&gt;
&lt;p&gt;This was written by James Reichelt from Cheltenham and sent in as a letter to &lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;whfb.lexicanum.com&#x2F;wiki&#x2F;The_Citadel_Journal_28&quot;&gt;Citadel Journal #28&lt;&#x2F;a&gt; (1998). For years that was all we had to go on and then suddenly &lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;yaktribe.games&#x2F;community&#x2F;threads&#x2F;the-gorkamorka-heritage-project-da-reklamashun.2082&#x2F;#post-252023&quot;&gt;he popped up on YakTribe&lt;&#x2F;a&gt;!&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;yaktribe.games&#x2F;community&#x2F;threads&#x2F;the-gorkamorka-heritage-project-da-reklamashun.2082&#x2F;&quot;&gt;The Gorkamorka Heritage Project&lt;&#x2F;a&gt; continues to bear fruit. If you wrote something for Gorkamorka and published it anywhere it might have been seen get in touch so we can share your work with the rest of the GoMo community.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;uploads&#x2F;da-rage-race.pdf&quot;&gt;Download PDF&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;p&gt;This document was written by James Reichelt and with permission was edited by Benjamin Fox. It’s licensed under a &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;creativecommons.org&#x2F;licenses&#x2F;by-nc-sa&#x2F;3.0&#x2F;&quot;&gt;Creative Commons Attribution-Non-Commercial-Share-Alike license&lt;&#x2F;a&gt;. The layout was made by Benjamin Fox using images created by Jenny Mathiasson and is also licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported license.&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>MWG&#x27;s third season of Gorkamorka</title>
          <pubDate>Mon, 09 Dec 2019 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/mwgs-season-gorkamorka/</link>
          <guid>https://gorkamorka.co.uk/blog/mwgs-season-gorkamorka/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/mwgs-season-gorkamorka/">&lt;p&gt;[embed]https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=72xpCfJTCww[&#x2F;embed]&lt;&#x2F;p&gt;
&lt;p&gt;Our friends over at MiniWarGaming have started their third season of Gorkamorka!&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>MWG&#x27;s GoMo Campaign Experience 2019</title>
          <pubDate>Mon, 16 Sep 2019 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/mwgs-gomo-campaign-experience-2019/</link>
          <guid>https://gorkamorka.co.uk/blog/mwgs-gomo-campaign-experience-2019/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/mwgs-gomo-campaign-experience-2019/">&lt;p&gt;MiniWarGaming are at it again!&lt;&#x2F;p&gt;
&lt;p&gt;At the tail end of October they&#x27;re running a campaign experience at their HQ - that is to say if you want to be part of it, you could! Here&#x27;s MWG&#x27;s Dave with some details:&lt;&#x2F;p&gt;
&lt;p&gt;https:&#x2F;&#x2F;youtu.be&#x2F;uC8_oyxTwfU&lt;&#x2F;p&gt;
&lt;p&gt;There&#x27;s only a few tickets left so if you&#x27;re up for it you&#x27;d best get stuck in!&lt;br &#x2F;&gt;
&lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;www.eventbrite.ca&#x2F;e&#x2F;gorkamorka-narrative-campaign-tickets-70556531485&quot;&gt;https:&#x2F;&#x2F;www.eventbrite.ca&#x2F;e&#x2F;gorkamorka-narrative-campaign-tickets-70556531485&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>Initial release of GCE Core Rules</title>
          <pubDate>Sat, 15 Sep 2018 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/initial-release-gce-core-rules/</link>
          <guid>https://gorkamorka.co.uk/blog/initial-release-gce-core-rules/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/initial-release-gce-core-rules/">&lt;p&gt;&lt;img src=&quot;&#x2F;images&#x2F;scattering_stikkbomb.jpg&quot; alt=&quot;&quot; &#x2F;&gt;It&#x27;s been a long time coming and it&#x27;s not complete yet but the team working on Gorkamorka &quot;Community Edition&quot; have released the first version of their core rules.&lt;&#x2F;p&gt;
&lt;p&gt;The entire rulebook has been reimplemented from scratch to ensure this document belongs to the community. Part of this has involved heavy restructuring to try to get things into a more logical order - the original game is a bit of a mess in that respect with bits and pieces scattered all over the place. Another part has involved creating diagrams to make things easier to understand!&lt;&#x2F;p&gt;
&lt;p&gt;Importantly this is &lt;em&gt;not&lt;&#x2F;em&gt; the campaign book and doesn&#x27;t contain rules for any factions. In fact for most of you that already know the game it won&#x27;t matter much at all at this stage. The reason for that is that (except for a few minor things) the game mechanics themselves are identical - for now. There&#x27;s some changes though - the keen eyed amongst you might notice that there&#x27;s no artillery dice in the diagram; yep, that&#x27;s gone.&lt;&#x2F;p&gt;
&lt;p&gt;Effectively there&#x27;s now a base to start fiddling with, correcting, adding to, and so on. More diagrams would probably help for a start as well as more art to break things up a bit but that&#x27;s something for the next release!&lt;&#x2F;p&gt;
&lt;p&gt;There&#x27;s a bug tracking thread &lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;yaktribe.games&#x2F;community&#x2F;threads&#x2F;gce-bug-tracker-compiling-a-list-of-issues-with-gorkamorka-as-it-stands.5698&#x2F;&quot;&gt;over on YakTribe&lt;&#x2F;a&gt; but &lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;www.facebook.com&#x2F;groups&#x2F;Gorkamorka&#x2F;&quot;&gt;the Facebook group&lt;&#x2F;a&gt; is also available for chatting about all things Gorkamorka. Suggestions and similar can go there or in a fresh thread on YakTribe.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;uploads&#x2F;gorkamorka_community_edition_v1.0.pdf&quot;&gt;Download PDF&lt;&#x2F;a&gt; (v.1.0)&lt;&#x2F;p&gt;
&lt;p&gt; &lt;&#x2F;p&gt;
&lt;p&gt;This document was written by Benjamin Fox and Michael Haslam with editing by Matthew Bester. It is licenced under a &lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;creativecommons.org&#x2F;licenses&#x2F;by-nc-sa&#x2F;4.0&#x2F;&quot;&gt;Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International licence&lt;&#x2F;a&gt;. Diagrams created by Benjamin Fox, also under the CC-BY-NC-SA-4.0 licence. The photos for some of the diagram components were provided by Andrew Akiyama, Morgan Ellis, and Simon Barnard. Additional art was provided by Clayton Tait under a &lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;creativecommons.org&#x2F;licenses&#x2F;by-nc-sa&#x2F;3.0&#x2F;&quot;&gt;Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported license&lt;&#x2F;a&gt;. The layout was made by Benjamin Fox using images created by Jenny Mathiasson and is also licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported license.&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>Not one step backwards, comrades!</title>
          <pubDate>Mon, 27 Aug 2018 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/not-one-step-backwards-comrades/</link>
          <guid>https://gorkamorka.co.uk/blog/not-one-step-backwards-comrades/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/not-one-step-backwards-comrades/">&lt;p&gt;People love rebel grots. There&#x27;s something about their stylish stars, hopeless cause, and ramshackle contraptions that really strikes a chord with people. Nathanael is one of those people and he created these awesome sculpts for that very reason.&lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;fox-box.co.uk&#x2F;product&#x2F;fox-box-iron-kurtin-goblins&#x2F;&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;fox_box_iron_kurtin_goblins_socialmedia.jpg&quot; alt=&quot;&quot; &#x2F;&gt;&lt;&#x2F;a&gt;The sniper is probably better saved for a special character (unless you fancy risking a trip to Da Mek!) but the rest of them would fit in well in any Rebel Grot mob. Then again maybe you&#x27;d like to have a go at writing some special rules for the infamous &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;wh40k.lexicanum.com&#x2F;wiki&#x2F;Gretchin_Revolutionary_Committee&quot;&gt;GRC&lt;&#x2F;a&gt;?&lt;&#x2F;p&gt;
&lt;p&gt;There&#x27;s also a video that shows them off on a turntable both as a group and individually:&lt;&#x2F;p&gt;
&lt;p&gt;[embed]https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=sq9uA3jP0RM[&#x2F;embed]&lt;&#x2F;p&gt;
&lt;p&gt;Fancy a set? Our friends &lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;fox-box.co.uk&#x2F;product&#x2F;fox-box-iron-kurtin-goblins&#x2F;&quot;&gt;over at Fox Box have &#x27;em&lt;&#x2F;a&gt;.&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>At last - a new plastic buggy kit.</title>
          <pubDate>Tue, 14 Aug 2018 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/plastic-buggy-kit/</link>
          <guid>https://gorkamorka.co.uk/blog/plastic-buggy-kit/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/plastic-buggy-kit/">&lt;p&gt;If you&#x27;ve got your finger on the pulse you&#x27;re bound to have already heard this but we figured it&#x27;s probably worth a mention regardless. A new plastic buggy kit is coming in October this year.&lt;&#x2F;p&gt;
&lt;p&gt;[embed]https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=7BP6mh2O5T8[&#x2F;embed]&lt;&#x2F;p&gt;
&lt;p&gt;Us doddering oldsters who remember Gorkamorka might remember the rather glorious metal conversion kit that was introduced featuring a rather excellent Brian Nelson sculpt and a rokkit launcher.&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;rokkit_buggy.jpg&quot; alt=&quot;&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;Oddly enough the mid &#x27;90s plastic kit stayed in production until, &lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;www.games-workshop.com&#x2F;en-GB&#x2F;Ork-Warbuggy&quot;&gt;well at the time of writing it&#x27;s still available&lt;&#x2F;a&gt;! However the metal parts that made it fit in with modern stuff is long gone. Odd.&lt;&#x2F;p&gt;
&lt;p&gt;Especially odd given that they still sell &lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;www.games-workshop.com&#x2F;en-GB&#x2F;Ork-DeffKopta&quot;&gt;the metal Dregmek Blitzkart special character from Gorkamorka&lt;&#x2F;a&gt;!&lt;&#x2F;p&gt;
&lt;p&gt;Anyway, someone snapped a blurry photo of the sprues for you to salivate over:&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;speed_freeks_sprues.jpg&quot; alt=&quot;&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
</description>
      </item>
      <item>
          <title>Grimtooth&#x27;s Snotling Herds</title>
          <pubDate>Sun, 10 Dec 2017 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/grimtooths-snotling-herds/</link>
          <guid>https://gorkamorka.co.uk/blog/grimtooths-snotling-herds/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/grimtooths-snotling-herds/">&lt;p&gt;Are you a fan of tiny greenskins? Do you long to deploy swarms of angry little critters?&lt;&#x2F;p&gt;
&lt;p&gt;Good news in that case - we&#x27;ve laid out &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;web.archive.org&#x2F;web&#x2F;20000615090432&#x2F;http:&#x2F;&#x2F;www.geocities.com:80&#x2F;TimesSquare&#x2F;Realm&#x2F;4370&#x2F;snot2.html&quot;&gt;Grimtooth&#x27;s rules for Snotling herds&lt;&#x2F;a&gt;! That&#x27;s another one from &lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;yaktribe.games&#x2F;community&#x2F;threads&#x2F;the-gorkamorka-heritage-project-da-reklamashun.2082&#x2F;&quot;&gt;the Gorkamorka Heritage Project&lt;&#x2F;a&gt;&#x27;s to-do list!&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;uploads&#x2F;grimtooths_snotlings.pdf&quot;&gt;Download PDF&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;small&gt;
This document was written by Tristån Erickson and with permission was edited by Morgan Fox and Ross Graham.
&lt;p&gt;It’s licensed under a &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;creativecommons.org&#x2F;licenses&#x2F;by-nc-sa&#x2F;3.0&#x2F;&quot;&gt;Creative Commons Attribution-Non-Commercial-Share-Alike license&lt;&#x2F;a&gt;.
The layout was made by Morgan Fox using images created by Jenny Fox and is also licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported license.
&lt;&#x2F;small&gt;&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>Eren Kauptland&#x27;s Noo Ekwipment</title>
          <pubDate>Mon, 20 Nov 2017 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/eren-kauptlands-noo-ekwipment/</link>
          <guid>https://gorkamorka.co.uk/blog/eren-kauptlands-noo-ekwipment/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/eren-kauptlands-noo-ekwipment/">&lt;p&gt;Some of you &lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;www.facebook.com&#x2F;groups&#x2F;Gorkamorka&#x2F;permalink&#x2F;1777635988974990&#x2F;&quot;&gt;on Facebook might have seen me posting a short to-do list&lt;&#x2F;a&gt; for &lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;yaktribe.games&#x2F;community&#x2F;threads&#x2F;the-gorkamorka-heritage-project-da-reklamashun.2082&#x2F;&quot;&gt;the Gorkamorka Heritage Project&lt;&#x2F;a&gt; - an ongoing effort to make old fan material available in a modern format. One of the things on the list was a collection of weapons from &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;web.archive.org&#x2F;web&#x2F;20020201234216&#x2F;http:&#x2F;&#x2F;www.users.waitrose.com:80&#x2F;~tambrose&#x2F;gm.htm&quot;&gt;Eren Kauptland&#x27;s old site&lt;&#x2F;a&gt;. I spent some time today editing it and laying it out. When it came to upload it I discovered a PDF with a similar name to the one I had been using earlier.&lt;&#x2F;p&gt;
&lt;p&gt;It turns out I already processed this document back in 2014 but forgot to list it on the site. Yes, really.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;em&gt;Sigh&lt;&#x2F;em&gt;.&lt;&#x2F;p&gt;
&lt;p&gt;Anyway, this &quot;new&quot; document contains a few new weapons and some, well, let&#x27;s call them &quot;gas grenades&quot;. For more details you&#x27;ll just have to look for yourselves!&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;uploads&#x2F;noo-ekwipment.pdf&quot;&gt;Download PDF&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;small&gt;
This document was written by Eren Kauptland and with permission was edited by Morgan Fox.
&lt;p&gt;It’s licensed under a &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;creativecommons.org&#x2F;licenses&#x2F;by-nc-sa&#x2F;3.0&#x2F;&quot;&gt;Creative Commons Attribution-Non-Commercial-Share-Alike license&lt;&#x2F;a&gt;.&lt;&#x2F;p&gt;
&lt;p&gt;The layout was made by Morgan Fox using images created by Jenny Fox and is also licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported license.
&lt;&#x2F;small&gt;&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>MaxMini&#x27;s limited run &quot;Orkenstein&#x27;s Monster&quot;</title>
          <pubDate>Tue, 31 Oct 2017 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/maxminis-limited-run-orkensteins-monster/</link>
          <guid>https://gorkamorka.co.uk/blog/maxminis-limited-run-orkensteins-monster/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/maxminis-limited-run-orkensteins-monster/">&lt;p&gt;Happy Halloween everyone!&lt;&#x2F;p&gt;
&lt;p&gt;Bit of short notice on this one but it&#x27;s news to us - MaxMini have released &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;maxmini.eu&#x2F;orkensteins-monster-halloween-special-miniature&quot;&gt;their own limited run &quot;Frankenstein&#x27;s Monster&quot; Ork model&lt;&#x2F;a&gt;. Looks like it&#x27;d be ideal for &lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;modelling&#x2F;frankenork&#x2F;&quot;&gt;our Frankenork scenario&lt;&#x2F;a&gt;!&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;maxmini.eu&#x2F;orkensteins-monster-halloween-special-miniature&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;MXMSP_HAL2017-882x630-600x429.jpg&quot; alt=&quot;&quot; &#x2F;&gt;&lt;&#x2F;a&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;Orkenstein&#x27;s Monster!&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;It&#x27;s only available for the next two weeks so you&#x27;d best get your skates on if you want a copy.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;maxmini.eu&#x2F;orkensteins-monster-halloween-special-miniature&quot;&gt;http:&#x2F;&#x2F;maxmini.eu&#x2F;orkensteins-monster-halloween-special-miniature&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>Call for playtesters: Get Dat Oil&#x2F;Grab Da Beer Big Rig scenario</title>
          <pubDate>Sat, 18 Mar 2017 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/call-playtesters-dat-oilgrab-da-beer-big-rig-scenario/</link>
          <guid>https://gorkamorka.co.uk/blog/call-playtesters-dat-oilgrab-da-beer-big-rig-scenario/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/call-playtesters-dat-oilgrab-da-beer-big-rig-scenario/">&lt;p&gt;Who doesn&#x27;t love a good &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;experimental&#x2F;born-to-be-waaaild&#x2F;&quot;&gt;war rig scenario&lt;&#x2F;a&gt;?&lt;&#x2F;p&gt;
&lt;p&gt;Kiblams has written one but needs some help with playtesting it. It uses &quot;NotMobz&quot; rules to create an AI faction (the crew of the tanker) but getting the balance right is a little trickier than you might think!&lt;&#x2F;p&gt;
&lt;p&gt;Here&#x27;s a video of him trying the scenario out on his own:&lt;&#x2F;p&gt;
&lt;iframe src=&quot;https:&#x2F;&#x2F;www.youtube.com&#x2F;embed&#x2F;kkoEfEX73Yo?rel=0&quot; width=&quot;600&quot; height=&quot;338&quot; frameborder=&quot;0&quot; allowfullscreen=&quot;allowfullscreen&quot;&gt;&lt;&#x2F;iframe&gt;
&lt;p&gt;Currently the scenario exists as a Google Doc that anyone can add comments and suggestions to (but not edit). No sign-in required.&lt;&#x2F;p&gt;
&lt;p&gt;It&#x27;s &lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;docs.google.com&#x2F;document&#x2F;d&#x2F;1oRc7BdjX8t7Ckq5lSwWJO_rJtKXZuPhdfH9vB45QtmE&#x2F;edit#&quot;&gt;here&lt;&#x2F;a&gt; and the bit that needs playtesting most is the crew section. What are good values to provide a challenging but fun game?&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>The successor group</title>
          <pubDate>Sun, 15 Jan 2017 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/successor-group/</link>
          <guid>https://gorkamorka.co.uk/blog/successor-group/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/successor-group/">&lt;p&gt;There&#x27;s been a Gorkamorka group on Facebook for quite a while but after the old admin retired the community there was left floundering. At least at the time Facebook didn&#x27;t have a proper admin succession system in place and so the only option was to create a new community. Skarnir took it upon himself to do just that and roped some of the other usual suspects in to ensure there&#x27;d be a full admin team (Dim_Reapa, Kiblams, and Flamekebab).&lt;&#x2F;p&gt;
&lt;p&gt;With four people approving member requests it recently surpassed a thousand members. Turns out there&#x27;s quite a lot of people interested in this daft little game!&lt;&#x2F;p&gt;
&lt;p&gt;You can find the group here:&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;www.facebook.com&#x2F;groups&#x2F;Gorkamorka&#x2F;&quot;&gt;Gorkamorka Facebook Group&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>Fox Box&#x27;s Santa Klawz model</title>
          <pubDate>Mon, 05 Dec 2016 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/fox-boxs-santa-klawz-model/</link>
          <guid>https://gorkamorka.co.uk/blog/fox-boxs-santa-klawz-model/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/fox-boxs-santa-klawz-model/">&lt;p&gt;In 2014 &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;tag&#x2F;da-reklamashun&#x2F;&quot;&gt;the Gorkamorka Heritage Project&lt;&#x2F;a&gt; put together a full PDF release of &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.the-waaagh.com&#x2F;forums&#x2F;?showtopic=22208&quot;&gt;the festive scenario that fattdex created&lt;&#x2F;a&gt;. You can find the PDF release of the scenario &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;experimental&#x2F;santa-klawz-iz-comin-town&#x2F;&quot;&gt;here&lt;&#x2F;a&gt;.&lt;&#x2F;p&gt;
&lt;p&gt;Well the mental mek over at Fox Box has put together a model for the scenario, complete with present tokens!&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;fox-box.co.uk&#x2F;product&#x2F;fox-box-santa-klawz&#x2F;&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;fox_box_santa_klawz-600x600.jpg&quot; alt=&quot;Fox Box Santa Klawz&quot; &#x2F;&gt;&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;p&gt;He&#x27;s got a Christmas discount too so any of you wanting to have a go at the scenario in the next few weeks can grab him for cheap.&lt;&#x2F;p&gt;
&lt;p&gt;There&#x27;s also a video showing off the different parts of the model so you can get a good look at all the parts:&lt;&#x2F;p&gt;
&lt;iframe src=&quot;https:&#x2F;&#x2F;www.youtube.com&#x2F;embed&#x2F;lbQucJfDNcQ?rel=0&quot; width=&quot;600&quot; height=&quot;338&quot; frameborder=&quot;0&quot; allowfullscreen=&quot;allowfullscreen&quot;&gt;&lt;&#x2F;iframe&gt;
&lt;p&gt;You can find the model here:&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;fox-box.co.uk&#x2F;product&#x2F;fox-box-santa-klawz&#x2F;&quot;&gt;https:&#x2F;&#x2F;shop.ramshacklegames.co.uk&#x2F;home&#x2F;619-father-krumpmas.html&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>The Mad Morkers Mekshop (Alpha)</title>
          <pubDate>Wed, 23 Nov 2016 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/mad-morkers-mekshop-alpha/</link>
          <guid>https://gorkamorka.co.uk/blog/mad-morkers-mekshop-alpha/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/mad-morkers-mekshop-alpha/">&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;yaktribe.org&#x2F;community&#x2F;threads&#x2F;the-mad-morkers-mekshop-feedback-wanted.5262&#x2F;&quot;&gt;Over on YakTribe&lt;&#x2F;a&gt; hreikin has been working on a document full of optional vehicle rules in an attempt to create a bit of diversity. He doesn&#x27;t have access to many playtesters though so it&#x27;d be great if some of you could take a look and give him a hand with some feedback!&lt;&#x2F;p&gt;
&lt;p&gt;The document is here:&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;docs.google.com&#x2F;document&#x2F;d&#x2F;1eqH2Vh7gh60jfw-zV2xzRi6adskn03JrxKWbWAfynWk&#x2F;edit&quot;&gt;https:&#x2F;&#x2F;docs.google.com&#x2F;document&#x2F;d&#x2F;1eqH2Vh7gh60jfw-zV2xzRi6adskn03JrxKWbWAfynWk&#x2F;edit&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>Frankenork!</title>
          <pubDate>Sun, 09 Oct 2016 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/frankenork/</link>
          <guid>https://gorkamorka.co.uk/blog/frankenork/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/frankenork/">&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;fox-box.co.uk&#x2F;product&#x2F;fox-box-frankenork&#x2F;&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;frankenork_square-300x300.jpg&quot; alt=&quot;Fox Box Frankenork&quot; &#x2F;&gt;&lt;&#x2F;a&gt;As the nights grow longer there&#x27;s more time that monstrous creatures can prowl unseen. In this case though it&#x27;s probably more interested in fungus tea and some peace and quiet...&lt;&#x2F;p&gt;
&lt;p&gt;Remember &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;experimental&#x2F;orktober-halloween-frankenork&#x2F;&quot;&gt;our Frankenork scenario&lt;&#x2F;a&gt; from six years ago? Well one of our lot &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;fox-box.co.uk&#x2F;frontpage&#x2F;sculpting-da-monster&#x2F;&quot;&gt;sculpted Da Monster for a competition&lt;&#x2F;a&gt; a little while back. It&#x27;s a direct adaptation of the artwork though so he couldn&#x27;t just get copies made for sale without securing permission. That&#x27;s all sorted now though (Cheers, Clayton!) and now Da Monster is &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;fox-box.co.uk&#x2F;product&#x2F;fox-box-frankenork&#x2F;&quot;&gt;up for sale over on Fox Box&lt;&#x2F;a&gt;.&lt;&#x2F;p&gt;
&lt;p&gt;To commemorate this we&#x27;ve laid out the scenario in the new template and given it a bit of polish. Call it version 1.1 if you like!&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;uploads&#x2F;frankenork_1.1.pdf&quot;&gt;Download PDF&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;p&gt; &lt;&#x2F;p&gt;
&lt;p&gt;These rules and artwork are licensed under a &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;creativecommons.org&#x2F;licenses&#x2F;by-nc-sa&#x2F;2.5&#x2F;scotland&#x2F;&quot;&gt;Creative Commons Attribution-Non-Commercial-Share-Alike license&lt;&#x2F;a&gt;. The rules were written by Benjamin Fox, Ross Graham, and Matthew McPherson. The artwork was created by &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;taytonclait.deviantart.com&#x2F;&quot;&gt;Clayton Tait&lt;&#x2F;a&gt;. The layout was made by Benjamin Fox using images created by Jenny Mathiasson and is also licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported license.&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>3D Printing Turny Gubbinz</title>
          <pubDate>Wed, 07 Sep 2016 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/3d-printing-turny-gubbinz/</link>
          <guid>https://gorkamorka.co.uk/blog/3d-printing-turny-gubbinz/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/3d-printing-turny-gubbinz/">&lt;p&gt;Last week on the Gorkamorka Facebook group &lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;www.facebook.com&#x2F;groups&#x2F;1073550336050229&#x2F;permalink&#x2F;1198451206893474&#x2F;&quot;&gt;a certain Tommy Blom was asking after some measurements&lt;&#x2F;a&gt; and before we knew it &lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;www.facebook.com&#x2F;groups&#x2F;1073550336050229&#x2F;permalink&#x2F;1199136806824914&#x2F;&quot;&gt;posted this&lt;&#x2F;a&gt;:&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.thingiverse.com&#x2F;thing:1751413&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;b65de43300a14cf1a58cef5b7da96ffc_preview_featured-600x451.jpg&quot; alt=&quot;Tommy Blom&amp;#39;s Turny Gubbinz on Thingiverse&quot; &#x2F;&gt;&lt;&#x2F;a&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;Yep - &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.thingiverse.com&#x2F;thing:1751413&quot;&gt;a 3D model ready for printing&lt;&#x2F;a&gt;! Amazing what we can do these days.&lt;&#x2F;p&gt;
&lt;p&gt;Better still the model is under &lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;creativecommons.org&#x2F;licenses&#x2F;by&#x2F;3.0&#x2F;&quot;&gt;a Creative Commons Attribution license (3.0)&lt;&#x2F;a&gt; so we&#x27;re free to share it however we like (as long as we give Tommy credit of course):&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;uploads&#x2F;Gorkamorka_Turny_Gubbin.zip&quot;&gt;Download STL files&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;p&gt;Here&#x27;s Tommy&#x27;s own print:&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;14125531_10153725335686360_1549522508368359523_o-600x338.jpg&quot; alt=&quot;Ziddan&amp;#39;s printed Turny Gubbinz&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;Incidentally if you&#x27;re interested in scans of the original Gorkamorka templates can be found &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;uploads&#x2F;gomo-templates.pdf&quot;&gt;here&lt;&#x2F;a&gt; (make sure your printer is set to scale the document to 100% - not more or less).&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>We Woz &#x27;Ere Furst: Da Ugly Nastiez vs. Da Gold Toofs - video battle report</title>
          <pubDate>Tue, 10 May 2016 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/woz-ere-furst-da-ugly-nastiez-vs-da-gold-toofs-video-battle-report/</link>
          <guid>https://gorkamorka.co.uk/blog/woz-ere-furst-da-ugly-nastiez-vs-da-gold-toofs-video-battle-report/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/woz-ere-furst-da-ugly-nastiez-vs-da-gold-toofs-video-battle-report/">&lt;p&gt;It&#x27;s not often we see a video battle report for Gorkamorka but Craig has done us proud over on his &lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;www.youtube.com&#x2F;user&#x2F;kiblams&#x2F;&quot;&gt;Kiblams YouTube Channel&lt;&#x2F;a&gt;. Da UN (Ugly Nastiez) face off against Da Gold Toofs in a civil discussion regarding salvage rights:&lt;&#x2F;p&gt;
&lt;iframe src=&quot;https:&#x2F;&#x2F;www.youtube.com&#x2F;embed&#x2F;cEV3HsVAMbE?rel=0&amp;amp;showinfo=0&quot; width=&quot;615&quot; height=&quot;346&quot; frameborder=&quot;0&quot; allowfullscreen=&quot;allowfullscreen&quot;&gt;&lt;&#x2F;iframe&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=cEV3HsVAMbE&quot;&gt;Here&#x27;s a direct link to the video in case the embedding doesn&#x27;t work for you&lt;&#x2F;a&gt;.&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>Vehicle Bitz from Fox Box</title>
          <pubDate>Sun, 24 Apr 2016 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/vehicle-bitz-fox-box/</link>
          <guid>https://gorkamorka.co.uk/blog/vehicle-bitz-fox-box/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/vehicle-bitz-fox-box/">&lt;p&gt;It&#x27;s been a while since we singled out a company for their excellent Gorkamorka bitz (&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;modelling&#x2F;doc-kromlech-cures-our-head-wounds&#x2F;&quot;&gt;five years!&lt;&#x2F;a&gt;) but now seems as good a time as any. &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;fox-box.co.uk&#x2F;product-category&#x2F;fox-box&#x2F;&quot;&gt;Fox Box&lt;&#x2F;a&gt; has been working with Craig &quot;&lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;www.youtube.com&#x2F;channel&#x2F;UC-cpzBfx3eyfGovsCTnsASA&quot;&gt;Kiblams&lt;&#x2F;a&gt;&quot; Dolan to put together a range of vehicle bitz for those of you interested in scratchbuilding or converting vehicles. First we&#x27;ve got these amazing V8 engines:&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;fox-box.co.uk&#x2F;product&#x2F;fox-box-orc-engines-3&#x2F;&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;engines.jpg&quot; alt=&quot;Fox Box Engines&quot; &#x2F;&gt;&lt;&#x2F;a&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;em&gt;By my deeds, I honour him.&lt;&#x2F;em&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;Then there&#x27;s wheels. Currently they&#x27;re in two sizes - medium and large. The mediums are about the size of the front wheels on a modern 40K Ork Trukk and the large are on par with the back wheels. The mediums are also about the size of the big wheels on Gorkamorka-era vehicles (like Rebel Grot ones) so they should be fairly versatile:&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;fox-box.co.uk&#x2F;product&#x2F;fox-box-medium-war-rig-wheels-4&#x2F;&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;medium_war_rig_wheels.jpg&quot; alt=&quot;Fox Box Medium War Rig Wheels&quot; &#x2F;&gt;&lt;&#x2F;a&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;fox-box.co.uk&#x2F;product&#x2F;fox-box-medium-worn-wheels-4&#x2F;&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;medium_worn_wheels-1.jpg&quot; alt=&quot;Fox Box Medium Worn Wheels&quot; &#x2F;&gt;&lt;&#x2F;a&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;fox-box.co.uk&#x2F;product&#x2F;fox-box-armoured-truck-wheels-4&#x2F;&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;armoured_truck_wheels.jpg&quot; alt=&quot;Fox Box Armoured Truck Wheels&quot; &#x2F;&gt;&lt;&#x2F;a&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;Fox Box does &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;fox-box.co.uk&#x2F;product-category&#x2F;fox-box&#x2F;&quot;&gt;a load of other stuff too&lt;&#x2F;a&gt; but this stuff is new and most relevant right now. We&#x27;ve also just added &lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;www.reddit.com&#x2F;r&#x2F;Gorkamorka&#x2F;wiki&#x2F;models&quot;&gt;Flamekebab&#x27;s Gorkamorka Alternate Models List&lt;&#x2F;a&gt; to the side bar - it&#x27;s pretty exhaustive if you&#x27;re looking for bitz.&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>6mm Gorkamorka!</title>
          <pubDate>Thu, 17 Sep 2015 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/6mm-gorkamorka/</link>
          <guid>https://gorkamorka.co.uk/blog/6mm-gorkamorka/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/6mm-gorkamorka/">&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.tacticalwargames.net&#x2F;taccmd&#x2F;viewtopic.php?f=7&amp;amp;t=30273&quot;&gt;Samsonov on the Tactical Command forum&lt;&#x2F;a&gt; has put together a scaled down version of Gorkamorka!&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.tacticalwargames.net&#x2F;taccmd&#x2F;viewtopic.php?f=7&amp;amp;t=30273&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;6mm_gorkamorka-600x450.jpg&quot; alt=&quot;6mm Gorkamorka&quot; &#x2F;&gt;&lt;&#x2F;a&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;Yep - those are Muties taking on some Epic Orks! Apparently they Muties are made from &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.microworldgames.com&#x2F;products&#x2F;dread-outriders&quot;&gt;Microworld Games&#x27; Dread Outriders&lt;&#x2F;a&gt; and their &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.microworldgames.com&#x2F;products&#x2F;raptor-dragoon-cluster&quot;&gt;Raptor Dragoons&lt;&#x2F;a&gt;.&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>Easy E&#x27;s Ork Klan Rules</title>
          <pubDate>Wed, 05 Aug 2015 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/easy-es-ork-klan-rules/</link>
          <guid>https://gorkamorka.co.uk/blog/easy-es-ork-klan-rules/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/easy-es-ork-klan-rules/">&lt;p&gt;Occasionally someone ask a question about a document we released a long time ago and one of us digs it up and takes a look to see whether we can remember that far back. These days that tends to result in one more document being added to the refurbishing list. Today&#x27;s document is one you&#x27;ve seen before - &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;experimental&#x2F;orktober-user-contribs-ork-klan-rules&#x2F;&quot;&gt;Easy E&#x27;s Ork Klan rules&lt;&#x2F;a&gt;. They&#x27;re in the new template and look rather swish but other than that they&#x27;re unchanged.&lt;&#x2F;p&gt;
&lt;p&gt;Here&#x27;s what he had to say about them:&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;p&gt;I have been playing ork boyz since they were known as Space Ork Raiders in Rogue Traders days. At first, the orks were a pretty generic “fantasy orc”...IN SPACE! However, the release of &lt;em&gt;Waaagh! Da Orks&lt;&#x2F;em&gt; changed all of that. Suddenly Ork Kulture became relevant as the ork society was fleshed out with glyphs, brewhouses, and oddboyz. The basics of the background of Gorkamorka were seeded.&lt;&#x2F;p&gt;
&lt;p&gt;The ork background continued to expand with such hefty tomes such as &lt;em&gt;Freebooterz&lt;&#x2F;em&gt; and &lt;em&gt;&#x27;Ere We Go&lt;&#x2F;em&gt;. These books essentially expanded on orks as an army for Warhammer. The Klan system had originally been introduced in &lt;em&gt;Waaagh! Da Orks&lt;&#x2F;em&gt;, but had been explored in much more depth in these later books. When third edition 40K rolled out, the orks moved away from the Klan system in their codex, but Andy Chambers himself decided to tackle making some Klan specific rules for Chapter Approved.&lt;&#x2F;p&gt;
&lt;p&gt;Gorkamorka was released at the end of Warhammer 40K Second Edition when Klans were still in full swing and part of the Ork Second Edition codex. I always felt that leaving the Klans out of Gorkamorka was a huge miss, since they had been an established part of the background for so long previously. The idea of Gorkers and Morkers as the only Ork gang types within the Gorkamorka rules set always concerned me.&lt;&#x2F;p&gt;
&lt;p&gt;I was also an avid Necromunda player. I enjoyed the unique and varied background of the Hive Primus gangs. It provided a bit of flavor that Gorkamorka lacked. Again, I was surprised Gorkamorka did not use a similar system, only based on the ork Klans. The only downfall of the Necromunda system, was that starting gangs had very few differences. Again, this is something I felt was a drawback.&lt;&#x2F;p&gt;
&lt;p&gt;Therefore, when I tackled doing some additional rules for Gorkamorka, it seemed logical to focus on the two aspects of the game I felt were lacking; Klans and gang differentiation. Almost all of the rules here are based on background or rules from previous versions or imaginings of ork klans that came before. Bad Moonz teef naturally grew faster, so they were wealthier. Deathskullz were the best Lootas, painted themselves blue for luck, and made heavy use of Gretchin. Goffs were dead hard fighters, with a lot of nobs.&lt;&#x2F;p&gt;
&lt;p&gt;Whenever you make new rules, potential balance issues arise. The important thing to remember is that no game system is perfect, especially one with as many moving parts as Gorkamorka. No matter what a game designer does, players will find a way to exploit it. Fact. So, like all rules, these will need you and your game group to decide what works, what doesn&#x27;t, and where the tweaks need to be. Thankfully, Gorkamorka is a cooperative wargame not set up for tournament play. That should leave plenty of scope for you to use Klans in your games and have a good time sticking in the boot.&lt;&#x2F;p&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;uploads&#x2F;ork-klan-rules-v1.01.pdf&quot;&gt;Download PDF&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;p&gt; &lt;&#x2F;p&gt;
&lt;p&gt;This document was written by Eric Farrington. It’s licensed under a &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;creativecommons.org&#x2F;licenses&#x2F;by-nc-sa&#x2F;4.0&#x2F;&quot;&gt;Creative Commons Attribution-Non-Commercial-Share-Alike license&lt;&#x2F;a&gt;. The layout was made by Benjamin Fox using images created by Jenny Mathiasson and is also licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported license.&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>Revising the Ork Outlaw MC rules</title>
          <pubDate>Thu, 30 Jul 2015 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/revising-ork-outlaw-mc-rules/</link>
          <guid>https://gorkamorka.co.uk/blog/revising-ork-outlaw-mc-rules/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/revising-ork-outlaw-mc-rules/">&lt;p&gt;What&#x27;s the old saying? &quot;No battle plan survives contact with the enemy&quot; ?&lt;&#x2F;p&gt;
&lt;p&gt;The same is true of gaming rules, as we all know. &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.bristolvanguardforum.co.uk&#x2F;viewtopic.php?f=21&amp;amp;t=2656&quot;&gt;Azzabat and his fellow gamers in Bristol&lt;&#x2F;a&gt; have been playing Gorkamorka with &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;experimental&#x2F;outlaw-motorcycle-clubs&#x2F;&quot;&gt;Flamekebab&#x27;s Ork Outlaw MC rules&lt;&#x2F;a&gt; and hammering them on the anvil of experience. What started out as &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gaming.yaktribe.org&#x2F;community&#x2F;threads&#x2F;attacking-boarding-bikers.3860&#x2F;&quot;&gt;a few questions&lt;&#x2F;a&gt; has got well out of hand and ended up as a fully-fledged revision effort.&lt;&#x2F;p&gt;
&lt;p&gt;Current changes:&lt;&#x2F;p&gt;
&lt;ul&gt;
&lt;li&gt;Bad Meks now cost 8 Teef, not 12.&lt;&#x2F;li&gt;
&lt;li&gt;Mektown: Bad Meks may carry out D3 upgrades&#x2F;repairs rather than visiting Mektown.&lt;&#x2F;li&gt;
&lt;li&gt;Nomads can generate income just like Full Patch Members (D6)&lt;&#x2F;li&gt;
&lt;li&gt;Banditz rule: riders are now able to shoot even if they turned during the movement phase.&lt;&#x2F;li&gt;
&lt;li&gt;Fell off da back of a trukk… rule: All gear gets a discount of 1 Toof (Weapons, armour, gubbinz)&lt;&#x2F;li&gt;
&lt;li&gt;Glyph Tatz - Snakebite changed entirely (&quot;When passing within 1” of a model on foot he may make a single attack with a hand-to-hand weapon in addition to the effects of the squashing rules&quot;).&lt;&#x2F;li&gt;
&lt;li&gt;Glyph Tatz - Blood Axe changed entirely (&quot;This Ork is has a strategic streak - he may shoot at any point during his movement.&quot;).&lt;&#x2F;li&gt;
&lt;li&gt;Nice Place Ya Got ‘Ere... skill may be taken by Nomads&lt;&#x2F;li&gt;
&lt;li&gt;Leadership challenge conditions changed: &quot;If the mob’s profit is lower than half the Prezident’s leadership (rounding up)&quot;&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gaming.yaktribe.org&#x2F;community&#x2F;threads&#x2F;ork-outlaw-mcs-rules-feedback-and-revisions.4027&#x2F;&quot;&gt;There&#x27;s a forum topic on YakTribe for the revision&lt;&#x2F;a&gt; and the document itself can be viewed and commented on here: &lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;docs.google.com&#x2F;document&#x2F;d&#x2F;1ieTiH8RFBsPvjP1QAI1-gB56E7imicXdM4ay7zffq-k&#x2F;edit?usp=sharing&quot;&gt;https:&#x2F;&#x2F;docs.google.com&#x2F;document&#x2F;d&#x2F;1ieTiH8RFBsPvjP1QAI1-gB56E7imicXdM4ay7zffq-k&#x2F;&lt;&#x2F;a&gt; (No Google account required)&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>Deff from above! Koptas and Double Wokkas in Gorkamorka</title>
          <pubDate>Wed, 17 Jun 2015 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/deff-above-koptas-double-wokkas-gorkamorka/</link>
          <guid>https://gorkamorka.co.uk/blog/deff-above-koptas-double-wokkas-gorkamorka/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/deff-above-koptas-double-wokkas-gorkamorka/">&lt;p&gt;&lt;img src=&quot;&#x2F;images&#x2F;whirly_bird_illustration.jpg&quot; alt=&quot;whirly_bird_illustration&quot; &#x2F;&gt;Some time ago Forgeworld released the &quot;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.forgeworld.co.uk&#x2F;Warhammer-40000&#x2F;Orks&#x2F;ORK_VEHICLES&#x2F;ORK-CHINORK-WARCOPTA.html&quot;&gt;Chinork&lt;&#x2F;a&gt;&quot;. A large Ork helicopter with twin rotors and bags of style. Some time later &lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;shop.ramshacklegames.co.uk&#x2F;home&#x2F;226-radlodyte-pirate-copter.html&quot;&gt;Ramshackle Games released their own &#x27;Copter&lt;&#x2F;a&gt;. In 2012 &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;page5violation.blogspot.co.uk&#x2F;2012&#x2F;07&#x2F;koptas-and-wokkas-deth-kopta-deth-kopta.html&quot;&gt;Ogrebane put some rules together&lt;&#x2F;a&gt; and being the nice chap that he is licensed them under Creative Commons. Now to come up with some fun ways of taking out those flying loonies...&lt;&#x2F;p&gt;
&lt;p&gt;We&#x27;ve laid these rules out as part of &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gaming.yaktribe.org&#x2F;community&#x2F;threads&#x2F;the-gorkamorka-heritage-project-da-reklamashun.2082&#x2F;&quot;&gt;the Gorkamorka Heritage Project&lt;&#x2F;a&gt;. There&#x27;s a tag here on tUGS &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;tag&#x2F;da-reklamashun&#x2F;&quot;&gt;for documents released as part of it&lt;&#x2F;a&gt; in case you&#x27;re interested to see what else has come out of it so far. There&#x27;s quite a lot of documents we&#x27;re still trying to reach the authors of (how many of you still have the same email addresses you had in the late 1990s!). Check out one of the forum threads that Flamekebab has created about the project to learn more - &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.the-waaagh.com&#x2F;forums&#x2F;index.php?showtopic=53200&quot;&gt;The Waaagh&lt;&#x2F;a&gt;, &lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;www.specialist-arms.com&#x2F;forum&#x2F;index.php?topic=6332.0&quot;&gt;Specialist Games&lt;&#x2F;a&gt;, &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.dakkadakka.com&#x2F;dakkaforum&#x2F;posts&#x2F;list&#x2F;601803.page&quot;&gt;DakkaDakka&lt;&#x2F;a&gt;.&lt;&#x2F;p&gt;
&lt;p&gt;Ah yes, the document we were talking about before. Get it here:&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;uploads&#x2F;deff_from_above.pdf&quot;&gt;Download PDF&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;p&gt; &lt;&#x2F;p&gt;
&lt;small&gt;
This document was written by Aris Tottle and was edited by Liam Davenport, Morgan Fox, and Ross Graham.
&lt;p&gt;It’s licensed under a &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;creativecommons.org&#x2F;licenses&#x2F;by-nc-sa&#x2F;3.0&#x2F;&quot;&gt;Creative Commons Attribution-Non-Commercial-Share-Alike license&lt;&#x2F;a&gt;.&lt;&#x2F;p&gt;
&lt;p&gt;The layout was made by Morgan Fox using images created by Jenny Fox and is also licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported license.
&lt;&#x2F;small&gt;&lt;&#x2F;p&gt;
</description>
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      <item>
          <title>Gorkamorka meetup at ExiliCon 2015</title>
          <pubDate>Sun, 26 Apr 2015 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/gorkamorka-meetup-exilicon-2015/</link>
          <guid>https://gorkamorka.co.uk/blog/gorkamorka-meetup-exilicon-2015/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/gorkamorka-meetup-exilicon-2015/">&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;exilicon_gorkamorka_cancelled.jpg&quot; alt=&quot;exilicon_gorkamorka_cancelled&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
</description>
      </item>
      <item>
          <title>Phew, what a scorcher!</title>
          <pubDate>Thu, 19 Mar 2015 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/phew-scorcher/</link>
          <guid>https://gorkamorka.co.uk/blog/phew-scorcher/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/phew-scorcher/">&lt;p&gt;Today we&#x27;ve got something that&#x27;s more of a completionist piece than anything else. It&#x27;s the original article from the month the old Scorcha model was released (White Dwarf 220). Well, technically it was the new scorcha model as the original was released in 1989&#x2F;1990 but you get the idea!&lt;img src=&quot;&#x2F;images&#x2F;scorcha_illustration.png&quot; alt=&quot;scorcha_illustration&quot; &#x2F;&gt;&lt;&#x2F;p&gt;
&lt;p&gt;This article contains both the 2nd edition Warhammer 40,000 rules for the Scorcha and the Gorkamorka rules for it. The latter seems a bit odd as the issue was well into 1998 and the rules for Scorchas have always been in Da Roolz. Slow month for content, maybe..?&lt;&#x2F;p&gt;
&lt;p&gt;Anyway, there&#x27;s a download link below. It&#x27;s about 11 MB - probably not an issue but a heads-up for anyone accessing the file from a slower data connection just in case.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;uploads&#x2F;phew-what-a-scorcher.pdf&quot;&gt;Download PDF&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>Photos from the last Gorkamorka meetup at plans for the next one</title>
          <pubDate>Fri, 06 Feb 2015 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/photos-gorkamorka-meetup-plans/</link>
          <guid>https://gorkamorka.co.uk/blog/photos-gorkamorka-meetup-plans/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/photos-gorkamorka-meetup-plans/">&lt;p&gt;There&#x27;s &lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;www.facebook.com&#x2F;groups&#x2F;2266343908&#x2F;permalink&#x2F;10153030597713909&#x2F;&quot;&gt;rumbling on the Facebook group about the next meetup&lt;&#x2F;a&gt; although a date hasn&#x27;t been settled on just yet. If you&#x27;re interested pop over and let the guys know when works for you.&lt;&#x2F;p&gt;
&lt;p&gt;Last time was apparently a proper bash and there&#x27;s a full report &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gaming.yaktribe.org&#x2F;community&#x2F;threads&#x2F;gorkamorka-autumn-bash-iii-on-off-campaign-at-warhammer-world.3142&#x2F;&quot;&gt;over on YakTribe&lt;&#x2F;a&gt; courtesy of ineptmule.&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;ec3f34455f9747cb6bd8d63dd916915d-600x450.jpg&quot; alt=&quot;&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;The meetups take place at Warhammer World in Nottingham:&lt;&#x2F;p&gt;
&lt;iframe src=&quot;https:&#x2F;&#x2F;maps.google.co.uk&#x2F;maps?f=q&amp;amp;source=s_q&amp;amp;hl=en&amp;amp;geocode=&amp;amp;q=Warhammer+World&amp;amp;aq=&amp;amp;sll=52.940013,-1.175086&amp;amp;sspn=0.011496,0.033023&amp;amp;t=h&amp;amp;ie=UTF8&amp;amp;hq=Warhammer+World&amp;amp;hnear=&amp;amp;ll=52.940001,-1.175065&amp;amp;spn=0.009052,0.025749&amp;amp;z=15&amp;amp;output=embed&quot; width=&quot;600&quot; height=&quot;350&quot; frameborder=&quot;0&quot; marginwidth=&quot;0&quot; marginheight=&quot;0&quot; scrolling=&quot;no&quot;&gt;&lt;&#x2F;iframe&gt;
</description>
      </item>
      <item>
          <title>Stay away from the pyramids...</title>
          <pubDate>Sun, 25 Jan 2015 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/stay-away-from-the-pyramids/</link>
          <guid>https://gorkamorka.co.uk/blog/stay-away-from-the-pyramids/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/stay-away-from-the-pyramids/">&lt;p&gt;When Gorkamorka was first released the Necrons didn&#x27;t officially exist, although GW had toyed with the aesthetic in Space Crusade for their Chaos Androids. They&#x27;d been planned though and hidden amongst the artwork for Gorkamorka was something rather familiar to modern players...&lt;&#x2F;p&gt;
&lt;p&gt;&lt;img src=&quot;&#x2F;images&#x2F;necron_skull_teaser.jpg&quot; alt=&quot;necron_skull_teaser&quot; &#x2F;&gt;&lt;&#x2F;p&gt;
&lt;p&gt;It was several months after Gorkamorka was released before the Necrons were launched. By modern standards it was a pretty subdued affair - initially there were only Necron Warriors and Scarabs. As part of that release push there was this showcase article on some rather good Necron-themed terrain, complete with an in-progress Adeptus Paleologos dig site. It&#x27;s from White Dwarf 220 and features the work of Dave Andrews, Owen Branham, and Mark Jones.&lt;&#x2F;p&gt;
&lt;p&gt;Heads up for those on mobile connections and similar - the file is about 15 MB.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;uploads&#x2F;wd220_necron_terrain.pdf&quot;&gt;Download PDF&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>White Dwarf snippet: Mutie greens</title>
          <pubDate>Tue, 20 Jan 2015 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/white-dwarf-snippet-mutie-greens/</link>
          <guid>https://gorkamorka.co.uk/blog/white-dwarf-snippet-mutie-greens/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/white-dwarf-snippet-mutie-greens/">&lt;p&gt;When digging through old issues of White Dwarf there&#x27;s more than just articles to be found. Every now and again there&#x27;s something hiding somewhere else that isn&#x27;t really worth documenting &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.reddit.com&#x2F;r&#x2F;Gorkamorka&#x2F;wiki&#x2F;exodites_gorkamorka_index&quot;&gt;in the index&lt;&#x2F;a&gt; but is too interesting to completely ignore. Here&#x27;s one of those little snippets:&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;muties_sighted_WD221.jpg&quot; alt=&quot;Muties sighted (White Dwarf 221)&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;It&#x27;s from White Dwarf 221, May 1998, so presumably the photos are from April, perhaps earlier. It&#x27;s a bit of a shame that they never released the Mutie steeds without saddles (as the photo shows the saddles were added to casts of the steeds). They&#x27;d have been handy for a bit of themed terrain, don&#x27;t you think?&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>Rusty old bionikz</title>
          <pubDate>Sun, 18 Jan 2015 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/rusty-bionikz/</link>
          <guid>https://gorkamorka.co.uk/blog/rusty-bionikz/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/rusty-bionikz/">&lt;p&gt;&lt;img src=&quot;&#x2F;images&#x2F;monowheel_thumb2.png&quot; alt=&quot;Gorkamorka gyro-stabilised monowheel&quot; &#x2F;&gt;If you haven&#x27;t already you might find it fun to take a look at &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.reddit.com&#x2F;r&#x2F;Gorkamorka&#x2F;wiki&#x2F;exodites_gorkamorka_index&quot;&gt;the Gorkamorka index&lt;&#x2F;a&gt;. It&#x27;s based on work found on the (now defunct) GameHobby.net section &quot;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;web.archive.org&#x2F;web&#x2F;20120826151146&#x2F;http:&#x2F;&#x2F;www.gamehobby.net&#x2F;subject_indexes&#x2F;subject_gorkamorka.html&quot;&gt;Exodite&#x27;s Gorkamorka Index&lt;&#x2F;a&gt;&quot;. The updated version over on &#x2F;r&#x2F;Gorkamorka&#x27;s wiki has some gaps in it but over time they&#x27;re being slowly filled in.&lt;&#x2F;p&gt;
&lt;p&gt;Today one more entry can be crossed off - Doc&#x27;s Serjery from White Dwarf 221. It&#x27;s only a single page but it does hold the distinction of being one of the only places the painted &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.collecting-citadel-miniatures.com&#x2F;wiki&#x2F;index.php&#x2F;Space_Ork_Den_Dere_Was_Gorkamorka_-_Collectors_Guide#Bionics&quot;&gt;bioniks&lt;&#x2F;a&gt; have appeared. Back when Gorkamorka was being sold these were sold in a mixed blister pack for £6 - about £9.50 adjusted for inflation!&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.collecting-citadel-miniatures.com&#x2F;wiki&#x2F;index.php&#x2F;Space_Orks_-_1992_Bionic_Boyz&quot;&gt;GW did make bioniks for Orks before this&lt;&#x2F;a&gt; (in 1992) but as far as we know none of those old parts were reproduced to create this line, despite being about the same scale. Anyway, if you&#x27;d like to see the sorts of things that were available back then (and why we praise Kromlech&#x27;s bioniks by comparison!) take a look at the single page PDF below.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;uploads&#x2F;docs_serjery.pdf&quot;&gt;Download PDF&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
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          <title>Da Grudge scenario</title>
          <pubDate>Sat, 10 Jan 2015 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/da-grudge-scenario/</link>
          <guid>https://gorkamorka.co.uk/blog/da-grudge-scenario/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/da-grudge-scenario/">&lt;p&gt;About six months ago we posted the first of Eren Kauptland&#x27;s scenarios, &lt;a rel=&quot;external&quot; title=&quot;Da Bridge scenario&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;experimental&#x2F;da-bridge-scenario&#x2F;&quot;&gt;Da Bridge&lt;&#x2F;a&gt;, and hopefully you liked it. &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;web.archive.org&#x2F;web&#x2F;20010306113353&#x2F;http:&#x2F;&#x2F;www.users.waitrose.com&#x2F;~tambrose&#x2F;gm&#x2F;scenarios.htm&quot;&gt;Today we&#x27;ve got the other one for you&lt;&#x2F;a&gt; - Da Grudge.&lt;&#x2F;p&gt;
&lt;p&gt;If you&#x27;ve got a couple of mobs that are always at each other&#x27;s throats, well, more so than usual, this might be the one for you. Sticks and stones may break my bones but that&#x27;s nothing compared to a choppa to the face!&lt;&#x2F;p&gt;
&lt;p&gt;Much like its predecessor this scenario comes from &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gaming.yaktribe.org&#x2F;community&#x2F;threads&#x2F;the-gorkamorka-heritage-project-da-reklamashun.2082&#x2F;&quot;&gt;the Gorkamorka Heritage Project&lt;&#x2F;a&gt;. With any luck we&#x27;ll be able to clear out a load of the backload throughout 2015 and get cracking on all the amazing newer stuff that&#x27;s out there. Check out one of the forum threads that Flamekebab has created about the project to learn more - &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.the-waaagh.com&#x2F;forums&#x2F;index.php?showtopic=53200&quot;&gt;The Waaagh&lt;&#x2F;a&gt;, &lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;www.specialist-arms.com&#x2F;forum&#x2F;index.php?topic=6332.0&quot;&gt;Specialist Games&lt;&#x2F;a&gt;, &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.dakkadakka.com&#x2F;dakkaforum&#x2F;posts&#x2F;list&#x2F;601803.page&quot;&gt;DakkaDakka&lt;&#x2F;a&gt;.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;uploads&#x2F;da_grudge.pdf&quot;&gt;Download PDF&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;small&gt;
This document was written by Eren Kauptland and with permission was edited by Morgan Fox.
&lt;p&gt;It’s licensed under a &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;creativecommons.org&#x2F;licenses&#x2F;by-nc-sa&#x2F;3.0&#x2F;&quot;&gt;Creative Commons Attribution-Non-Commercial-Share-Alike license&lt;&#x2F;a&gt;.&lt;&#x2F;p&gt;
&lt;p&gt;The layout was made by Morgan Fox using images created by Jenny Fox and is also licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported license.
&lt;&#x2F;small&gt;&lt;&#x2F;p&gt;
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          <title>Santa Klawz iz Comin&#x27; to Town</title>
          <pubDate>Sun, 30 Nov 2014 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/santa-klawz-iz-comin-town/</link>
          <guid>https://gorkamorka.co.uk/blog/santa-klawz-iz-comin-town/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/santa-klawz-iz-comin-town/">&lt;p&gt;Perhaps wherever you are it&#x27;s the most wonderful time of year but on Angelis... Well, are you a fan of Futurama? &lt;img src=&quot;&#x2F;images&#x2F;santa_ork_thumb.png&quot; alt=&quot;santa_ork_thumb&quot; &#x2F;&gt; &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.the-waaagh.com&#x2F;forums&#x2F;?showtopic=22208&quot;&gt;Back in November 2006 a scenario was posted by fattdex&lt;&#x2F;a&gt; and we&#x27;ve been planning on expanding it out into a full PDF release since about this time last year. &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;marauder6272.deviantart.com&#x2F;art&#x2F;Santa-Ork-190716396&quot;&gt;We also saw that Ian Mackey had created the wonderful drawing of just the kind of character we were after&lt;&#x2F;a&gt; and he graciously licensed the art under CC so we could include it. Well this year we managed to get everything to come together just in time for the start of December so hopefully some of you will get a chance to play it.&lt;&#x2F;p&gt;
&lt;p&gt;This scenario is for two players with Santa Klawz acting as a Notmob. There&#x27;s Elvz, explosions, and ever so much festive carnage!&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;uploads&#x2F;santa_klawz.pdf&quot;&gt;Download PDF&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;p&gt; &lt;&#x2F;p&gt;
&lt;p&gt;This document was adapted with permission by Benjamin Fox and Liam Davenport from a scenario written by Jayden Barr. Both this document and the original rules are licensed under a &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;creativecommons.org&#x2F;licenses&#x2F;by-nc-sa&#x2F;4.0&#x2F;&quot;&gt;Creative Commons Attribution NonCommercial ShareAlike 4.0 license&lt;&#x2F;a&gt;.&lt;&#x2F;p&gt;
&lt;p&gt;The &quot;Santa Ork&quot; artwork was created by Ian Mackey and is also under a Creative Commons Attribution NonCommercial ShareAlike 4.0 license. The layout was made by Benjamin Fox using images created by Jenny Mathiasson and is also licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license.&lt;&#x2F;p&gt;
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      <item>
          <title>Q4 2014 Gorkamorka Meet</title>
          <pubDate>Sun, 12 Oct 2014 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/q4-2014-gorkamorka-meet/</link>
          <guid>https://gorkamorka.co.uk/blog/q4-2014-gorkamorka-meet/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/q4-2014-gorkamorka-meet/">&lt;p&gt;A bit short notice on this one, sorry folks, but it&#x27;s good news!&lt;&#x2F;p&gt;
&lt;p&gt;Mark has organised another Gorkamorka meet at &lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;maps.google.co.uk&#x2F;maps?q=Warhammer+World,+Willow+Road,+Lenton,+Nottingham,+NG7+2WS&amp;amp;hl=en&amp;amp;ll=52.978416,-0.854187&amp;amp;spn=1.175817,2.903137&amp;amp;sll=52.935604,-1.130219&amp;amp;sspn=0.073562,0.181446&amp;amp;t=h&amp;amp;hq=Warhammer+World,+Willow+Road,+Lenton,&amp;amp;hnear=NG7+2WS,+United+Kingdom&amp;amp;z=9&quot;&gt;Warhammer World&lt;&#x2F;a&gt; on November 1st 2014.&lt;&#x2F;p&gt;
&lt;p&gt;For details check out either &lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;www.facebook.com&#x2F;groups&#x2F;2266343908&#x2F;permalink&#x2F;10152709657903909&#x2F;&quot;&gt;the Facebook post about it&lt;&#x2F;a&gt; or &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.the-waaagh.com&#x2F;forums&#x2F;index.php?showtopic=53577&quot;&gt;the topic on The Waaagh&lt;&#x2F;a&gt;.&lt;&#x2F;p&gt;
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          <title>Gorka-munda</title>
          <pubDate>Mon, 25 Aug 2014 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/gorka-munda/</link>
          <guid>https://gorkamorka.co.uk/blog/gorka-munda/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/gorka-munda/">&lt;p&gt;Gubbinz contained a fairly mixed bag of new content but this article arguably brings the most advanced stuff to the table. It&#x27;s a bridge between Gorkamorka and Necromunda, merging Necromundan gangs into the world of Gorkamorka. It was written by Colin Stutt and by the looks of it quite a lot of thought went into it.&lt;&#x2F;p&gt;
&lt;p&gt;Arguably the most game-changing concept that carries over is the concept of Heavies. In Necromunda shooting is much more deadly and the arsenal available can be downright dastardly - not so much in Gorkamorka! Being able to bring things like lascannons to the table could well change the game dynamics substantially. It&#x27;s probably not wise to be in the open when testing the idea though - getting run over by a trukk full of Orks tends to ruin a warrior&#x27;s day!&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;uploads&#x2F;gorka-munda.pdf&quot;&gt;Download PDF&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
</description>
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          <title>On a roll: inline skates and Orks</title>
          <pubDate>Wed, 20 Aug 2014 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/roll-inline-skates-orks/</link>
          <guid>https://gorkamorka.co.uk/blog/roll-inline-skates-orks/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/roll-inline-skates-orks/">&lt;p&gt;Ah the 1990s. No, don&#x27;t look at the photos, just, don&#x27;t. Oh all right then, let&#x27;s brace ourselves and drift back to that glorious time when the Spice Girls were in the charts and yo-yos and rollerblades were the coolest things ever. It was awkward but we had a lot of fun.&lt;&#x2F;p&gt;
&lt;p&gt;In making all of the articles ever published about Gorkamorka available we were sooner or later going to have to get around to posting this one. It was reprinted in Gubbinz #1 but originally appeared in Citadel Journal 28 in towards the end of 1998. It&#x27;s outlandish enough to get mentioned several times in the final issue of Citadel Journal and even came with its own warning message:&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;sillyness_warning.png&quot; alt=&quot;sillyness_warning&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;Yep, it&#x27;s BladerZ; Orks on rollerskates, written by Pete and Chris Wood. Have at it:&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;uploads&#x2F;bladerz.pdf&quot;&gt;Download PDF&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
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          <title>Illuminations - John Wigley</title>
          <pubDate>Fri, 15 Aug 2014 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/illuminations-john-wigley/</link>
          <guid>https://gorkamorka.co.uk/blog/illuminations-john-wigley/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/illuminations-john-wigley/">&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.reddit.com&#x2F;r&#x2F;Gorkamorka&#x2F;wiki&#x2F;exodites_gorkamorka_index&quot;&gt;Exodite&#x27;s Gorkamorka Index&lt;&#x2F;a&gt; is pretty good but digging through a stack of old White Dwarfs revealed that it was missing a few things. Mostly it was just preview things (we&#x27;ll put them up in a bit for completeness sake) but there was one piece that caught our attention: Illuminations - John Wigley.&lt;&#x2F;p&gt;
&lt;p&gt;This article is a little like one we posted last year: &lt;a rel=&quot;external&quot; title=&quot;The Life of Brian&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;modelling&#x2F;the-life-of-brian&#x2F;&quot;&gt;The Life of Brian&lt;&#x2F;a&gt;. That covered sculpting but dealt with more than just Gorkamorka and similarly this piece on John Wigley isn&#x27;t just about the art of Gorkamorka. It actually pre-dates the release of GoMo by a few months as it was published in White Dwarf 212; ostensibly the August issue but more likely released in July.&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;John_Wigley_WiP-300x232.jpg&quot; alt=&quot;John_Wigley_WiP&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;John_Wigley_finished-300x232.jpg&quot; alt=&quot;John_Wigley_finished&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;Given the nature of it the file size is a bit on the large size: 18 MB. Not much of a problem these days but might cause some problems on tablets and mobile devices.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;uploads&#x2F;illuminations-john-wigley.pdf&quot;&gt;Download PDF&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
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          <title>Rebel Grot Windsurfers - &quot;Board Stupid&quot;</title>
          <pubDate>Sun, 10 Aug 2014 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/rebel-grot-windsurfers-board-stupid/</link>
          <guid>https://gorkamorka.co.uk/blog/rebel-grot-windsurfers-board-stupid/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/rebel-grot-windsurfers-board-stupid/">&lt;p&gt;We&#x27;re continuing to clear out the Gubbinz backlog today with something for Rebel Grots written by Barry Thompson. They seem to basically be miniaturised versions of standard Rebel Grot cuttas.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;uploads&#x2F;board-stupid.pdf&quot;&gt;Download PDF&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
</description>
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          <title>Rebel Grot Pogo Stikks</title>
          <pubDate>Mon, 04 Aug 2014 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/rebel-grot-pogo-stikks/</link>
          <guid>https://gorkamorka.co.uk/blog/rebel-grot-pogo-stikks/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/rebel-grot-pogo-stikks/">&lt;p&gt;Getting one article published in the old Black Library publications was something to brag about but two, well, that&#x27;s an elite club. Sadly none of us here at tUGS can lay claim to that honour. Stefan Fergus can though! Here&#x27;s his second article, Rebel Grot Pogo Stikks. If you missed the last one it was &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;experimental&#x2F;rokkit-paks&#x2F;&quot;&gt;rules for Rokkit Paks&lt;&#x2F;a&gt;. Quite a fan of double Ks, wasn&#x27;t he?&lt;&#x2F;p&gt;
&lt;p&gt;Arguably these rules need some balancing but the idea is a fun one. In fact David Cammack sent us some photos of his pogo stikkas a little while back:&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;wp-content&#x2F;uploads&#x2F;2014&#x2F;07&#x2F;Pogos-painted.jpg&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;pogo_thumb.jpg&quot; alt=&quot;pogo_thumb&quot; &#x2F;&gt;&lt;&#x2F;a&gt; Here&#x27;s what he had to say about putting them together:&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;p&gt;Obviously one is the easy conversion of a Bloodbowl figure as suggested I think in the pogo stikk article in Gubbinz 1.  The other 2 are scratch-built pogo stikks - made of thin plastic rod with wire wrapped around the base to make a spring and a cross-piece out of square-section rod.  I used some old plastic Warhammer goblins and added the odd pistol and some stikk bombs (the very old small grenades off the first plastic orks from long before Gorkamorka).  Pretty easy really.&lt;&#x2F;p&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;Anyway, the rules can be found below:&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;uploads&#x2F;rebel-grot-pogo-stikks.pdf&quot;&gt;Download PDF&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
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          <title>Rokkit Paks</title>
          <pubDate>Thu, 31 Jul 2014 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/rokkit-paks/</link>
          <guid>https://gorkamorka.co.uk/blog/rokkit-paks/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/rokkit-paks/">&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gaming.yaktribe.org&#x2F;community&#x2F;threads&#x2F;gorkamorka-yaktribe-site-creation.2837&#x2F;&quot;&gt;If YakTribe is going to be supporting Gorkamorka soon&lt;&#x2F;a&gt; we&#x27;d better get a move on clearing out the old stuff from the archives!&lt;&#x2F;p&gt;
&lt;p&gt;This one is also from Gubbinz #1 and was written by Stefan Fergus. They&#x27;re the only rules approximating stormboyz GW ever published for Gorkamorka but not the only ones out there. They look fun in concept but paying D6 teef to repair them between games seems a bit on the harsh side.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;uploads&#x2F;rokkit-paks.pdf&quot;&gt;Download PDF&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
</description>
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          <title>Demolishun Derby scenario</title>
          <pubDate>Fri, 25 Jul 2014 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/demolishun-derby-scenario/</link>
          <guid>https://gorkamorka.co.uk/blog/demolishun-derby-scenario/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/demolishun-derby-scenario/">&lt;p&gt;The hardest part of &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gaming.yaktribe.org&#x2F;community&#x2F;threads&#x2F;the-gorkamorka-heritage-project-da-reklamashun.2082&#x2F;&quot;&gt;the Gorkamorka Heritage Project&lt;&#x2F;a&gt; has been tracking down the original authors of things. Back when lots of these things were written it was traditional to adopt orky monikors - a good bit of fun back then but a pain nowadays! Case in point this scenario was written by Grimtooth (of &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.geocities.com&#x2F;TimesSquare&#x2F;Realm&#x2F;4370&#x2F;senario.html&quot;&gt;Grimtooth&#x27;s Gorkamorka Site&lt;&#x2F;a&gt;) and it took a fair bit of sleuthing to track him down to get permission to relicense his work. We&#x27;re not always so lucky though and there were some extra bits written by &quot;Bloodscent&quot; that had to be rewritten from scratch. No one knows who they were let alone how to contact them!&lt;&#x2F;p&gt;
&lt;p&gt;Anyway, scenario time. This one harks back to an old videogame series of the era or maybe just the real thing: a load of vehicles in an arena smashing the proverbial out of each other while the crowd goes wild!&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;uploads&#x2F;demolishun_derby.pdf&quot;&gt;Download PDF&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;small&gt;
This document was written by Tristån Erickson and with permission was edited by Morgan Fox.
&lt;p&gt;It’s licensed under a &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;creativecommons.org&#x2F;licenses&#x2F;by-nc-sa&#x2F;3.0&#x2F;&quot;&gt;Creative Commons Attribution-Non-Commercial-Share-Alike license&lt;&#x2F;a&gt;.&lt;&#x2F;p&gt;
&lt;p&gt;The layout was made by Morgan Fox using images created by Jenny Fox and is also licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported license.
&lt;&#x2F;small&gt;&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>Gold Rush! scenario</title>
          <pubDate>Thu, 17 Jul 2014 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/gold-rush-scenario/</link>
          <guid>https://gorkamorka.co.uk/blog/gold-rush-scenario/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/gold-rush-scenario/">&lt;p&gt;David Cammack didn&#x27;t just write the one scenario - today we bring you another new one.&lt;&#x2F;p&gt;
&lt;p&gt;As before this one is from &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gaming.yaktribe.org&#x2F;community&#x2F;threads&#x2F;the-gorkamorka-heritage-project-da-reklamashun.2082&#x2F;&quot;&gt;the Gorkamorka Heritage Project&lt;&#x2F;a&gt;. It&#x27;s a bit of community archaeology effort - finding old work, getting in touch with the original authors and getting permission to gussy up the old work.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;uploads&#x2F;gold_rush.pdf&quot;&gt;Download PDF&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;small&gt;
This document was written by David Cammack and edited with permission by Morgan Fox and Ross Graham.
&lt;p&gt;It’s licensed under a &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;creativecommons.org&#x2F;licenses&#x2F;by-nc-sa&#x2F;3.0&#x2F;&quot;&gt;Creative Commons Attribution-Non-Commercial-Share-Alike license&lt;&#x2F;a&gt;.&lt;&#x2F;p&gt;
&lt;p&gt;The layout was made by Morgan Fox using images created by Jenny Fox and is also licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported license.
&lt;&#x2F;small&gt;&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>Kamakazee Karts</title>
          <pubDate>Fri, 11 Jul 2014 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/kamakazee-karts/</link>
          <guid>https://gorkamorka.co.uk/blog/kamakazee-karts/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/kamakazee-karts/">&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;One from the archives today - these rules originally appeared in Gubbinz #1 and were written by Dan McGann.  Ever looked at a trukk and thought &quot;You know, it&#x27;d be a lot better if it could explode more often?&quot; well this one&#x27;s for you!  Admittedly Depiff does tend to swing between total risk aversion and reckless abandon when it comes to strategy in Gorkamorka. Putting this sort of thing in his hands might not be the best idea. Or perhaps it would truly be &lt;em&gt;the best&lt;&#x2F;em&gt; idea...  All kidding aside these bunker-busting buggies are precisely the thing to introduce a bit of mayhem into a game. They might even be a fun idea to build a scenario around.  On closer inspection it looks like either someone in the Fanatic Press editing room removed the price or Dan forgot to put one in. Suggestions on prices anyone?&lt;&#x2F;th&gt;&lt;th&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;wp-content&#x2F;uploads&#x2F;2014&#x2F;07&#x2F;kamakazee-kart-blueprint1.jpg&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;kamakazee-kart-blueprint1-231x300.jpg&quot; alt=&quot;kamakazee-kart-blueprint&quot; &#x2F;&gt;&lt;&#x2F;a&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;uploads&#x2F;kamakazee-karts.pdf&quot;&gt;Download PDF&lt;&#x2F;a&gt;   &lt;&#x2F;td&gt;&lt;td&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
</description>
      </item>
      <item>
          <title>New kits? New conversions!</title>
          <pubDate>Fri, 27 Jun 2014 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/kits-conversions/</link>
          <guid>https://gorkamorka.co.uk/blog/kits-conversions/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/kits-conversions/">&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;wp-content&#x2F;uploads&#x2F;2014&#x2F;06&#x2F;mek_gunz.jpg&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;mek_gunz-300x207.jpg&quot; alt=&quot;mek_gunz&quot; &#x2F;&gt;&lt;&#x2F;a&gt;&lt;br &#x2F;&gt;
The new shiny Mek gunz have just been released and already people in the Gorkamorka community are already converting things with them. If you&#x27;ve not heard of them there&#x27;s four variants:  - &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.games-workshop.com&#x2F;en-GB&#x2F;Mek-Gunz-Bubblechukka&quot;&gt;Bubblechukka&lt;&#x2F;a&gt; - &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.games-workshop.com&#x2F;en-GB&#x2F;Mek-Gunz-Kustom-Mega-kannon&quot;&gt;Kustom Mega-kannon&lt;&#x2F;a&gt; (pictured) - &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.games-workshop.com&#x2F;en-GB&#x2F;Mek-Gunz-Smasha-Gun&quot;&gt;Smasha Gun&lt;&#x2F;a&gt; - &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.games-workshop.com&#x2F;en-GB&#x2F;Mek-Gunz-Traktor-Kannon&quot;&gt;Traktor Kannon&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;death-by-die.blogspot.co.uk&#x2F;2014&#x2F;06&#x2F;enter-da-grot-webellyun.html&quot;&gt;Kevin Rowland&#x27;s been at his workbench and come up with this beauty&lt;&#x2F;a&gt;:&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;death-by-die.blogspot.co.uk&#x2F;2014&#x2F;06&#x2F;enter-da-grot-webellyun.html&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;kevin_rowland_cutta.jpg&quot; alt=&quot;Kevin Rowland&amp;#39;s Cutta&quot; &#x2F;&gt;&lt;&#x2F;a&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;Pretty snazzy!&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
</description>
      </item>
      <item>
          <title>Da Bridge scenario</title>
          <pubDate>Mon, 23 Jun 2014 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/da-bridge-scenario/</link>
          <guid>https://gorkamorka.co.uk/blog/da-bridge-scenario/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/da-bridge-scenario/">&lt;p&gt;Variety is the spice of life but Digganob only added three scenarios to Gorkamorka&#x27;s collection. Luckily for us there&#x27;s plenty more written by the community!&lt;&#x2F;p&gt;
&lt;p&gt;This scenario is another one from &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gaming.yaktribe.org&#x2F;community&#x2F;threads&#x2F;the-gorkamorka-heritage-project-da-reklamashun.2082&#x2F;&quot;&gt;the Gorkamorka Heritage Project&lt;&#x2F;a&gt;, salvaged from &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;web.archive.org&#x2F;web&#x2F;20040206194710&#x2F;http:&#x2F;&#x2F;www.users.waitrose.com&#x2F;~tambrose&#x2F;gm&#x2F;scenarios.htm&quot;&gt;Archive.org&#x27;s vaults&lt;&#x2F;a&gt;. It was written by Eren Kauptland (his &lt;em&gt;nom de guerre&lt;&#x2F;em&gt; for SEO reasons) but that&#x27;s about all the info there is. It was written at some point before 2001 &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;web.archive.org&#x2F;web&#x2F;20010224015602&#x2F;http:&#x2F;&#x2F;www.users.waitrose.com&#x2F;~tambrose&#x2F;gm.htm&quot;&gt;but seems to have been salvaged from either a previous version of his site or an offline document&lt;&#x2F;a&gt;.&lt;&#x2F;p&gt;
&lt;p&gt;Anyway, it&#x27;s a good opportunity to break out some fun terrain, or make some. It&#x27;s probably a wise idea to read up on &lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=IMxWLuOFyZM#t=54&quot;&gt;the air speed velocity of small birds too&lt;&#x2F;a&gt;.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;uploads&#x2F;da_bridge.pdf&quot;&gt;Download PDF&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;small&gt;
This document was written by Eren Kauptland and edited with permission by Liam Davenport and Morgan Fox.
&lt;p&gt;It’s licenced under a &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;creativecommons.org&#x2F;licenses&#x2F;by-nc-sa&#x2F;3.0&#x2F;&quot;&gt;Creative Commons Attribution-Non-Commercial-Share-Alike licence&lt;&#x2F;a&gt;.
It also contains a diagram created by Morgan Fox, covered under the licence.&lt;&#x2F;p&gt;
&lt;p&gt;The layout was made by Morgan Fox using images created by Jenny Fox and is also licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported licence.
&lt;&#x2F;small&gt;&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>Beer Run!</title>
          <pubDate>Wed, 11 Jun 2014 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/beer-run/</link>
          <guid>https://gorkamorka.co.uk/blog/beer-run/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/beer-run/">&lt;p&gt;It&#x27;s been a long time coming but finally we&#x27;ve got some things laid out from &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gaming.yaktribe.org&#x2F;community&#x2F;threads&#x2F;the-gorkamorka-heritage-project-da-reklamashun.2082&#x2F;&quot;&gt;the Gorkamorka Heritage Project&lt;&#x2F;a&gt;. Strictly speaking it should probably be grouped separately though as it&#x27;s never been posted online before. We reached out to its author David Cammack (brother of &lt;a rel=&quot;external&quot; title=&quot;Into Da Big Nuffink – 5&#x2F;5 – Da Squig Farm&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;experimental&#x2F;into-da-big-nuffink-part-5-da-squig-farm&#x2F;&quot;&gt;Tim Cammack&lt;&#x2F;a&gt;) and he&#x27;s kindly  given us permission to license it. Here it is in the new template (with new fonts and graphics) for your enjoyment:&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;uploads&#x2F;beer_run.pdf&quot;&gt;Download PDF&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;small&gt;
This document was written by David Cammack and edited with permission by Liam Davenport and Morgan Fox.
&lt;p&gt;It’s licensed under a &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;creativecommons.org&#x2F;licenses&#x2F;by-nc-sa&#x2F;3.0&#x2F;&quot;&gt;Creative Commons Attribution-Non-Commercial-Share-Alike license&lt;&#x2F;a&gt;.&lt;&#x2F;p&gt;
&lt;p&gt;The layout was made by Morgan Fox using images created by Jenny Fox and is also licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported license.
&lt;&#x2F;small&gt;&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>Alternative models for Gorkamorka</title>
          <pubDate>Mon, 02 Jun 2014 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/alternative-models-gorkamorka/</link>
          <guid>https://gorkamorka.co.uk/blog/alternative-models-gorkamorka/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/alternative-models-gorkamorka/">&lt;p&gt;Every now and again we post a link to some new model or fun conversion bitz that have come to our attention. We&#x27;ve not been doing that lately though because in the time between tUGS&#x27; founding and now there&#x27;s been a veritable explosion of parts. There&#x27;s still lots of gaps but in many areas you guys are spoilt for choice.&lt;&#x2F;p&gt;
&lt;p&gt;The problem is that there hasn&#x27;t been a central list of what&#x27;s out there. Not any more!&lt;&#x2F;p&gt;
&lt;p&gt;Our own Flamekebab has attempted to compile &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.reddit.com&#x2F;r&#x2F;Gorkamorka&#x2F;wiki&#x2F;models&quot;&gt;an exhaustive list on the subreddit wiki&lt;&#x2F;a&gt;. In time we may host it on our server instead (with his permission) but for now you&#x27;ll have to head over to the page on Reddit:&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.reddit.com&#x2F;r&#x2F;Gorkamorka&#x2F;wiki&#x2F;models&quot;&gt;Alternative models list&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>Which vehicles am I supposed to use?</title>
          <pubDate>Fri, 14 Feb 2014 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/vehicles-supposed-use/</link>
          <guid>https://gorkamorka.co.uk/blog/vehicles-supposed-use/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/vehicles-supposed-use/">&lt;p&gt;A question that comes up time and again when wargamers are looking to get into Gorkamorka is this one:&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;Do I need to use the original trukk model or is the new &quot;Ork Wartrukk&quot; model okay?&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;p&gt;The  answer is really simple:&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;&lt;em&gt;All&lt;&#x2F;em&gt; models are fine.&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;p&gt;It doesn&#x27;t matter if it&#x27;s the old trukk, the new one, or a piece of toast with a wheel at each corner. Smaller vehicles are easier to manoeuvre around the board and big ones offer more space for passengers.&lt;&#x2F;p&gt;
&lt;p&gt;In fact, on pages 46 and 47 of &lt;em&gt;Da Uvver Book&lt;&#x2F;em&gt; this picture can be seen:&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;wp-content&#x2F;uploads&#x2F;2014&#x2F;02&#x2F;studio_mobs.jpg&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;studio_mobs.jpg&quot; alt=&quot;Gorkamorka development mobs&quot; &#x2F;&gt;&lt;&#x2F;a&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;&lt;em&gt;&quot;Some of the Games Workshop staff&#x27;s Gorkamorka mobs in all their glory. If you look closely at the models in this photo, you&#x27;ll notice many vehicle conversions and wacky paint schemes which might give you inspiration when you build your own mob.&quot;&lt;&#x2F;em&gt;&lt;&#x2F;p&gt;
&lt;p&gt;They&#x27;re all perfectly legal for play, whatever they&#x27;re made of.&lt;&#x2F;p&gt;
&lt;p&gt;As you&#x27;ve probably guessed by now - GoMo is not a very prescriptive game. It&#x27;s a WYSIWYG game (&quot;What You See Is What You Get&quot;) - warriors have to be modelled with their weapons and equipment, the same with vehicles. As long as the vehicle looks about right you&#x27;re good to go!&lt;&#x2F;p&gt;
&lt;p&gt;(It might be worth noting that movement speed doesn&#x27;t scale. A big trukk still moves six inches on gas engines just like a small one. As a result small vehicles will seem faster.)&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>French Gorkamorka Resources</title>
          <pubDate>Fri, 10 Jan 2014 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/french-gorkamorka-resources/</link>
          <guid>https://gorkamorka.co.uk/blog/french-gorkamorka-resources/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/french-gorkamorka-resources/">&lt;p&gt;When it comes to Gorkamorka there&#x27;s something that&#x27;s often overlooked - it wasn&#x27;t only released in English. We&#x27;re not sure how many languages were supported but so far the list runs to French, German (Thanks, Morx!), Italian, and Spanish. Flamekebab even has a copy of &quot;Skavanob&quot; kicking around apparently!&lt;&#x2F;p&gt;
&lt;p&gt;We&#x27;re not much help if you don&#x27;t speak English but we&#x27;ve recently found &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.overblog.com&#x2F;&quot;&gt;a blog publishing scans of lots of the old Gorkamorka content in French&lt;&#x2F;a&gt;. From what we can tell it doesn&#x27;t have a fancy name but then again, we don&#x27;t speak French! Find it here:&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.overblog.com&quot;&gt;http:&#x2F;&#x2F;gorkamorka.overblog.com&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;p&gt;There&#x27;s also &lt;a href=&quot;https:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;blog&#x2F;french-gorkamorka-resources&#x2F;%20https:&#x2F;&#x2F;drive.google.com&#x2F;folderview?id=0ByJiMxq7gEvmOVQ3MGRpVWQzblE&quot;&gt;a Google Drive archive&lt;&#x2F;a&gt; of their uploads here:&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;drive.google.com&#x2F;folderview?id=0ByJiMxq7gEvmOVQ3MGRpVWQzblE&quot;&gt;https:&#x2F;&#x2F;drive.google.com&#x2F;folderview?id=0ByJiMxq7gEvmOVQ3MGRpVWQzblE&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;p&gt;(Thanks to &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;methodinthemythos.wordpress.com&#x2F;&quot;&gt;CrucibleOfWords&lt;&#x2F;a&gt; for pointing out that we forgot the other sources link!)&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>Gorkamorka Winter Bash 2013</title>
          <pubDate>Thu, 19 Sep 2013 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/gorkamorka-winter-bash-2013/</link>
          <guid>https://gorkamorka.co.uk/blog/gorkamorka-winter-bash-2013/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/gorkamorka-winter-bash-2013/">&lt;p&gt;There’s another UK Gorkamorka meetup on the cards, folks. As per usual it’ll be at &lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;maps.google.co.uk&#x2F;maps?q=Warhammer+World&amp;amp;hl=en&amp;amp;sll=52.940013,-1.175086&amp;amp;sspn=0.011496,0.033023&amp;amp;t=h&amp;amp;hq=Warhammer+World&amp;amp;z=16&quot;&gt;Warhammer World&lt;&#x2F;a&gt;, GW’s HQ in Nottingham.&lt;&#x2F;p&gt;
&lt;p&gt;From &lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;www.facebook.com&#x2F;events&#x2F;555137321206770&#x2F;&quot;&gt;the Facebook event&lt;&#x2F;a&gt;:&lt;&#x2F;p&gt;
&lt;p&gt;Two days of general of Orky Mayhem exclusively dedicated to Gorkamorka.&lt;&#x2F;p&gt;
&lt;ul&gt;
&lt;li&gt;-Players are invited to create their own factions and bring along pre-existing mobs.&lt;&#x2F;li&gt;
&lt;li&gt;-Players to abide by roolz of orky spirit and &#x27;onour.&lt;&#x2F;li&gt;
&lt;li&gt;-Starting mobs to be created using &lt;strong&gt;125&lt;&#x2F;strong&gt; teef&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;p&gt;&lt;strong&gt;Saturday 30th November&lt;&#x2F;strong&gt; 10.00am - 8.00pm and &lt;strong&gt;Sunday 1st December&lt;&#x2F;strong&gt; 10.00am - 6.00pm.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.the-waaagh.com&#x2F;forums&#x2F;index.php?s=&amp;amp;showtopic=52955&amp;amp;view=findpost&amp;amp;p=696583&quot;&gt;Another topic on The Waaagh has been repurposed for the subject&lt;&#x2F;a&gt; if that’s your thing, for anyone else there’s an event on &lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;www.facebook.com&#x2F;groups&#x2F;2266343908&#x2F;&quot;&gt;the Gorkamorka Facebook group&lt;&#x2F;a&gt;:&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;www.facebook.com&#x2F;events&#x2F;555137321206770&#x2F;&quot;&gt;https:&#x2F;&#x2F;www.facebook.com&#x2F;events&#x2F;555137321206770&#x2F;&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;p&gt;Map:&lt;&#x2F;p&gt;
&lt;iframe height=&quot;350&quot; marginheight=&quot;0&quot; src=&quot;https:&#x2F;&#x2F;maps.google.co.uk&#x2F;maps?f=q&amp;amp;source=s_q&amp;amp;hl=en&amp;amp;geocode=&amp;amp;q=Warhammer+World&amp;amp;aq=&amp;amp;sll=52.940013,-1.175086&amp;amp;sspn=0.011496,0.033023&amp;amp;t=h&amp;amp;ie=UTF8&amp;amp;hq=Warhammer+World&amp;amp;hnear=&amp;amp;ll=52.940001,-1.175065&amp;amp;spn=0.009052,0.025749&amp;amp;z=15&amp;amp;output=embed&quot; frameborder=&quot;0&quot; width=&quot;600&quot; marginwidth=&quot;0&quot; scrolling=&quot;no&quot;&gt;&lt;&#x2F;iframe&gt;
</description>
      </item>
      <item>
          <title>More Mutie guns</title>
          <pubDate>Sun, 28 Jul 2013 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/more-mutie-guns/</link>
          <guid>https://gorkamorka.co.uk/blog/more-mutie-guns/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/more-mutie-guns/">&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;maxmini.eu&#x2F;&quot;&gt;MaxMini&lt;&#x2F;a&gt; just updated their site and I was having a browse through their catalogue to see what was new. This may have been out a while or could be brand new, either way, it looks nifty:&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;maxmini.eu&#x2F;index.php?route=product&#x2F;product&amp;amp;path=59_65&amp;amp;product_id=172&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;MXMCB088_steamrifle-882x630.jpg&quot; alt=&quot;MaxMini Steam Rifles&quot; title=&quot;MaxMini Steam Rifles&quot; &#x2F;&gt;&lt;&#x2F;a&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;They’re &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;maxmini.eu&#x2F;index.php?route=product&#x2F;product&amp;amp;path=59_65&amp;amp;product_id=172&quot;&gt;MaxMini Steam Rifles&lt;&#x2F;a&gt; and by the looks of things would be ideal armaments for Muties. At the moment a pack of ten will set you back just over a fiver.&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>Sumfink In Da Sand - Beasties of the desert</title>
          <pubDate>Mon, 10 Jun 2013 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/sumfink-in-da-sand-beasties-of-the-desert/</link>
          <guid>https://gorkamorka.co.uk/blog/sumfink-in-da-sand-beasties-of-the-desert/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/sumfink-in-da-sand-beasties-of-the-desert/">&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;wp-content&#x2F;uploads&#x2F;2013&#x2F;06&#x2F;steelgulpa.png&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;steelgulpa_thumb.png&quot; alt=&quot;steelgulpa&quot; title=&quot;steelgulpa&quot; &#x2F;&gt;&lt;&#x2F;a&gt;You may have noticed assorted non-Ork critters mentioned in various pieces of Gorkamorka background. Casually mentioned in many a box-out, these creatures raise all sorts of questions. Just what is a Whip Scorpion, and why is it so terrifying? Why do Rebel Grots seem to have a monopoly on Buzzer Squigs? What do Steel Gulpers eat?&lt;&#x2F;p&gt;
&lt;p&gt;So today we present some rules written by tUGS’ own Depiff (Ross Graham). &lt;em&gt;Sumfink In Da Sand&lt;&#x2F;em&gt; has all the details needed for incorporating the terrifying beasts of the desert into your games of Gorkamorka. These can be added as “environmental hazards” to any scenario, and come complete with behavioural rules, so you can even run a mob against them solo, should you choose.&lt;&#x2F;p&gt;
&lt;p&gt;Venturing into the desert is not for the faint-hearted, and we make no guarantees about the safety of your Boyz when encountering these horrific beasties!&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;uploads&#x2F;sumfink-in-da-sand.pdf&quot;&gt;Download PDF&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;p&gt;This document was written by Ross Graham and includes artwork created by Clayton Tait. It’s licensed under a &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;creativecommons.org&#x2F;licenses&#x2F;by-nc-sa&#x2F;3.0&#x2F;&quot;&gt;Creative Commons Attribution-Non-Commercial-Share-Alike license&lt;&#x2F;a&gt;.&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>The Life of Brian</title>
          <pubDate>Fri, 17 May 2013 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/the-life-of-brian/</link>
          <guid>https://gorkamorka.co.uk/blog/the-life-of-brian/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/the-life-of-brian/">&lt;p&gt;Before Gorkamorka Orks were still green but their appearance was much less brutish. The new savageness was brought to life by a particular sculptor – Brian Nelson, or at least that’s who this White Dwarf attributes it to.&lt;&#x2F;p&gt;
&lt;p&gt;Orks went from this sort of thing:&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.warseer.com&#x2F;forums&#x2F;showthread.php?160998-92acclude-s-2nd-Edition-in-5th-Ork-Army&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;IMG_1079.jpg&quot; alt=&quot;&quot; &#x2F;&gt;&lt;&#x2F;a&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;To this:&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;wp-content&#x2F;uploads&#x2F;2013&#x2F;05&#x2F;3IgfQqn.jpg&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;3IgfQqn_thumb.jpg&quot; alt=&quot;3IgfQqn&quot; title=&quot;3IgfQqn&quot; &#x2F;&gt;&lt;&#x2F;a&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;Originally published in White Dwarf 216 (December 1997) this four page article isn’t just about GoMo but it’s a solid read nonetheless.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;uploads&#x2F;the-life-of-brian.pdf&quot;&gt;Download PDF&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>Gorkamorka Summer Weekend 2013</title>
          <pubDate>Sun, 05 May 2013 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/gorkamorka-summer-weekend-2013/</link>
          <guid>https://gorkamorka.co.uk/blog/gorkamorka-summer-weekend-2013/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/gorkamorka-summer-weekend-2013/">&lt;p&gt;Flash_Git is up to no good again!&lt;&#x2F;p&gt;
&lt;p&gt;Well, no, not really. &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.the-waaagh.com&#x2F;forums&#x2F;?showtopic=52955&quot;&gt;He&#x27;s trying to sort out details that work for everyone for this Summer&#x27;s GoMo tournament&lt;&#x2F;a&gt;. As per usual it&#x27;ll be happening at Warhammer World over a weekend.&lt;&#x2F;p&gt;
&lt;p&gt;The following dates are on the table at the moment:&lt;&#x2F;p&gt;
&lt;ul&gt;
&lt;li&gt;6th and 7th July&lt;&#x2F;li&gt;
&lt;li&gt;3rd and 4th August&lt;&#x2F;li&gt;
&lt;li&gt;28th and 29th September&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;p&gt;However if none of those work for you there&#x27;s still hope. The poll only opened about seventeen hours ago so head over to the topic and cast your vote:&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.the-waaagh.com&#x2F;forums&#x2F;?showtopic=52955&quot;&gt;http:&#x2F;&#x2F;www.the-waaagh.com&#x2F;forums&#x2F;?showtopic=52955&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;p&gt;Also at the moment registrations on The Waaagh are closed. Leave a comment if you&#x27;re trying to register and we&#x27;ll see about helping you out.&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>Shields in Gorkamorka</title>
          <pubDate>Fri, 19 Apr 2013 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/shields-in-gorkamorka/</link>
          <guid>https://gorkamorka.co.uk/blog/shields-in-gorkamorka/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/shields-in-gorkamorka/">&lt;p&gt;In Gorkamorka there’s only a limited number of options when it comes to body armour. Generally it’s not worth bothering with if you’re playing as Orks. Natural toughness and a stubborn unwillingness to die provide ample protection and that money could be better spent on more killy stuff!&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;i.imgur.com&#x2F;olQBYuB.jpg&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;olQBYuBl.jpg&quot; alt=&quot;olQBYuBl&quot; title=&quot;olQBYuBl&quot; &#x2F;&gt;&lt;&#x2F;a&gt;That said, there’s shields. They provide a saving throw against hand to hand weapons and things like bows (see page 59 of &lt;em&gt;Da Roolz&lt;&#x2F;em&gt; for details in full). More than that though they give the warrior a &lt;em&gt;parry&lt;&#x2F;em&gt;. Those familiar with Necromunda or &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;ere-be-stuff&#x2F;the-dust-rats-beta-rules-pdf&#x2F;&quot;&gt;the Dust Rat rules&lt;&#x2F;a&gt; will already know what that is – an opponent can be forced to re-roll one of their attack dice in hand to hand. Given that a high roll can be the difference between victory and death it makes all the difference!&lt;&#x2F;p&gt;
&lt;p&gt;Shields also have the advantage of only costing 1 toof and looking well ‘ard too!&lt;&#x2F;p&gt;
&lt;p&gt;Of course at the moment when it comes to shields it would seem Warhammer Fantasy mostly has a monopoly on them. That wasn’t really the style that Flamekebab was after so he produced these:&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;fox-box.co.uk&#x2F;?s=Fox+Box+Orc+Riot+Shields&amp;amp;post_type=product&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;riot-shields-front.jpg&quot; alt=&quot;riot-shields-front&quot; title=&quot;riot-shields-front&quot; &#x2F;&gt;&lt;&#x2F;a&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;fox-box.co.uk&#x2F;?s=Fox+Box+Orc+Riot+Shields&amp;amp;post_type=product&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;riot-shields-back.jpg&quot; alt=&quot;riot-shields-back&quot; title=&quot;riot-shields-back&quot; &#x2F;&gt;&lt;&#x2F;a&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;fox-box.co.uk&#x2F;?s=Fox+Box+Orc+Riot+Shields&amp;amp;post_type=product&quot;&gt;They’re available on Fox Box&lt;&#x2F;a&gt; in the three designs pictured. As you can see in these other photos they’re sized for 28mm greenskins and probably fit with parts from other manufacturers who do the same scale.&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;i.imgur.com&#x2F;s33Lya5.jpg&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;s33Lya5l.jpg&quot; alt=&quot;s33Lya5l&quot; title=&quot;s33Lya5l&quot; &#x2F;&gt;&lt;&#x2F;a&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;i.imgur.com&#x2F;RuuNW26.jpg&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;RuuNW26l.jpg&quot; alt=&quot;RuuNW26l&quot; title=&quot;RuuNW26l&quot; &#x2F;&gt;&lt;&#x2F;a&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
</description>
      </item>
      <item>
          <title>Mad Meks 1</title>
          <pubDate>Sun, 14 Apr 2013 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/mad-meks-1/</link>
          <guid>https://gorkamorka.co.uk/blog/mad-meks-1/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/mad-meks-1/">&lt;p&gt;Long ago when the site was fairly new we posted &lt;em&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;modelling&#x2F;mad-meks-new-gubbinz&#x2F;&quot;&gt;Mad Meks&lt;&#x2F;a&gt;&lt;&#x2F;em&gt; as taken from Gorkamorka Gubbinz #1. Since then serious effort has gone into acquiring the articles we’ve were missing so we’re going back and filling in the blanks at last!&lt;&#x2F;p&gt;
&lt;p&gt;Whilst these rules are the same as the one in Gubbinz this version is the original from White Dwarf 217, written by Gav Thorpe.&lt;&#x2F;p&gt;
&lt;p&gt;In this article you’ll find rules for the following gubbinz:&lt;&#x2F;p&gt;
&lt;ul&gt;
&lt;li&gt;Mine layers (frag&#x2F;krak)&lt;&#x2F;li&gt;
&lt;li&gt;Shoutas&lt;&#x2F;li&gt;
&lt;li&gt;Scrab Grabber&lt;&#x2F;li&gt;
&lt;li&gt;Wheel Slashas&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;p&gt;Interestingly one of the gubbinz in the article, Shoutas, actually allows a vehicle to cause &lt;em&gt;Fear&lt;&#x2F;em&gt;. In order to board a leadership test would need to be passed. That might actually be somewhat game breaking when it comes to Rebel Grots – their Leadership is extremely low and they rely on boarding in combination with their &lt;em&gt;Pilin’ On&lt;&#x2F;em&gt; rules to even the odds.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;uploads&#x2F;mad-meks-1.pdf&quot;&gt;Download PDF&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>Mad Meks 2</title>
          <pubDate>Sun, 14 Apr 2013 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/mad-meks-2/</link>
          <guid>https://gorkamorka.co.uk/blog/mad-meks-2/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/mad-meks-2/">&lt;p&gt;Another “from the archives” piece this time – the second of Gav Thorpe’s Mad Meks articles (from White Dwarf 220). The following gubbinz can be found in the PDF:&lt;&#x2F;p&gt;
&lt;ul&gt;
&lt;li&gt;Spiky Wheels&lt;&#x2F;li&gt;
&lt;li&gt;Turnin’ Hook&lt;&#x2F;li&gt;
&lt;li&gt;Spike Droppa&lt;&#x2F;li&gt;
&lt;li&gt;Boosta Rokkit&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;p&gt;The Turnin’ Hook seems vaguely useful although mostly for awesomely Orky tactics but 5 teef does seem bizarrely high. Given that all the gubbinz in this article have the same price one has to wonder whether there’s a typo. It hasn’t been updated &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;modelling&#x2F;mad-meks-new-gubbinz&#x2F;&quot;&gt;in Gubbinz #1&lt;&#x2F;a&gt; but it doesn’t seem like the sort of thing a proof reader would pick up on anyway.&lt;&#x2F;p&gt;
&lt;p&gt;The Spike Droppa costs the same and is a fairly puny area denial weapon (S2 hits on infantry, D3 S3 hits on vehicle wheels&#x2F;tracks) – some how that doesn’t seem right. Similarly the Boosta Rokkits are single use with a serious risk of causing real damage to the vehicle they’re mounted on. The pricing just seems off on all of these things so perhaps an FAQ ruling will be needed at some point.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;uploads&#x2F;mad-meks-2.pdf&quot;&gt;Download PDF&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>More Mektown Madness!</title>
          <pubDate>Fri, 12 Apr 2013 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/more-mektown-madness/</link>
          <guid>https://gorkamorka.co.uk/blog/more-mektown-madness/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/more-mektown-madness/">&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;wp-content&#x2F;uploads&#x2F;2013&#x2F;04&#x2F;More-Mektown-Madness.jpg&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;More-Mektown-Madness_thumb.jpg&quot; alt=&quot;More-Mektown-Madness&quot; title=&quot;More-Mektown-Madness&quot; &#x2F;&gt;&lt;&#x2F;a&gt;Just a snippet of an article this time, mainly for completeness sake. We don’t know about you but when we look at &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.reddit.com&#x2F;r&#x2F;Gorkamorka&#x2F;wiki&#x2F;exodites_gorkamorka_index&quot;&gt;the article index&lt;&#x2F;a&gt; bits left out make us curious.&lt;&#x2F;p&gt;
&lt;p&gt;In terms of credit the models pictured include work by Martin Footit, Richard Baker, Ben Jefferson, Adrian Walters, Rich Potter, and Jim Butler.&lt;&#x2F;p&gt;
&lt;p&gt;This one is from White Dwarf 216. You might recognise some of the pictures from the third edition Warhammer 40,000 Ork codex!&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;uploads&#x2F;more-mektown-madness.pdf&quot;&gt;Download PDF&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>Gorka-forta: Building Gorkamorka forts and Mektown buildings</title>
          <pubDate>Thu, 11 Apr 2013 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/gorka-forta-building-gorkamorka-forts-and-mektown-buildings/</link>
          <guid>https://gorkamorka.co.uk/blog/gorka-forta-building-gorkamorka-forts-and-mektown-buildings/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/gorka-forta-building-gorkamorka-forts-and-mektown-buildings/">&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;wp-content&#x2F;uploads&#x2F;2013&#x2F;04&#x2F;139b.jpg&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;139b_thumb.jpg&quot; alt=&quot;139b&quot; title=&quot;139b&quot; &#x2F;&gt;&lt;&#x2F;a&gt;If you’ve ever even flicked through the pages of &lt;em&gt;Da Uvver Book&lt;&#x2F;em&gt; you’ll know that having a fort is one of the best things about Gorkamorka. The original game came with a cardboard one but that’s really more of a stop-gap until the glue has dried on the one on the workbench, ain’t it?&lt;&#x2F;p&gt;
&lt;p&gt;Originally from Citadel Journal 27 this article was primarily credited to Gary James, the founder of &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.terragenesis.co.uk&#x2F;&quot;&gt;Terragenesis&lt;&#x2F;a&gt;. There’s even a link to their old URL - altdorf.com&#x2F;terragenesis&lt;&#x2F;p&gt;
&lt;p&gt;Of course that particular domain is long gone these days. Terragenesis is still accessible and the two forts featured in the original piece still have articles there with even more photos:&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;web.archive.org&#x2F;web&#x2F;20160605092203&#x2F;http:&#x2F;&#x2F;www.terragenesis.co.uk&#x2F;infopages&#x2F;page139.html&quot;&gt;Gorkamorka Fort 1 (by Nikki, James, and Minkus)&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;web.archive.org&#x2F;web&#x2F;20160605092203&#x2F;http:&#x2F;&#x2F;www.terragenesis.co.uk&#x2F;infopages&#x2F;page140.html&quot;&gt;Gorkamorka Fort 2 (by Mark and Stunty)&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;p&gt;It was also republished in Gubbinz bundled with an article from White Dwarf 215 entitled “Mektown Madness: Markus’ Fort”. We’re working on getting hold of that article separately (the CJ article is reproduced identically in Gubbinz).&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;uploads&#x2F;gorkaforta.pdf&quot;&gt;Download PDF&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
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      <item>
          <title>Get Da Mek</title>
          <pubDate>Thu, 04 Apr 2013 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/get-da-mek/</link>
          <guid>https://gorkamorka.co.uk/blog/get-da-mek/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/get-da-mek/">&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;wp-content&#x2F;uploads&#x2F;2013&#x2F;04&#x2F;4084311130_26a3a61b6c.jpg&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;4084311130_26a3a61b6c_thumb.jpg&quot; alt=&quot;OLYMPUS DIGITAL CAMERA         &quot; title=&quot;OLYMPUS DIGITAL CAMERA         &quot; &#x2F;&gt;&lt;&#x2F;a&gt;Written by Josh Wardle and found in &lt;em&gt;Gubbinz #1&lt;&#x2F;em&gt; this scenario apparently managed to escape being published so far. Well that’s just not acceptable!&lt;&#x2F;p&gt;
&lt;p&gt;This is one of very small number of scenarios that use the “Da Rolling Road” mechanic. We should probably write a few more of those at some point.&lt;&#x2F;p&gt;
&lt;p&gt;Anyway, here’s the file:&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;uploads&#x2F;get-da-mek.pdf&quot;&gt;Download PDF&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;p&gt;(image by &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.flickr.com&#x2F;photos&#x2F;bushie&#x2F;4084311130&#x2F;&quot;&gt;bushie&lt;&#x2F;a&gt; licensed under a &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;creativecommons.org&#x2F;licenses&#x2F;by&#x2F;2.0&#x2F;&quot;&gt;Creative Commons Attribution-Generic 2.0 license&lt;&#x2F;a&gt;)&lt;&#x2F;p&gt;
</description>
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          <title>Gorkamorka Winter Scorcha Dates confirmed</title>
          <pubDate>Wed, 23 Jan 2013 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/gorkamorka-winter-scorcha-dates-confirmed/</link>
          <guid>https://gorkamorka.co.uk/blog/gorkamorka-winter-scorcha-dates-confirmed/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/gorkamorka-winter-scorcha-dates-confirmed/">&lt;p&gt;The next GoMo tournament is now setup and ready to go. It’s happening on a weekend again, the 23rd and 24th February 2013 at &lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;maps.google.co.uk&#x2F;maps?daddr=Games+Workshop+Ltd,+Willow+Road,+Lenton,+Nottingham,+Nottinghamshire+NG7+2WS&amp;amp;hl=en&amp;amp;sll=52.940865,-1.174279&amp;amp;sspn=0.001437,0.004128&amp;amp;geocode=CXLuUAdym9s0Fc7PJwMdrRXu_ykxVj5MFsJ5SDFhSFcjKVgL1w&amp;amp;t=h&amp;amp;mra=ls&amp;amp;z=19&quot;&gt;Games Workshop’s Nottingham HQ, Warhammer World&lt;&#x2F;a&gt;.&lt;&#x2F;p&gt;
&lt;p&gt;Flash_Git is organising it – contact him in &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.the-waaagh.com&#x2F;forums&#x2F;?showtopic=52549&quot;&gt;the Winter Scorcha thread&lt;&#x2F;a&gt; if you’ve got any queries.&lt;&#x2F;p&gt;
&lt;p&gt;As it happens it’s the weekend of &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.the-waaagh.com&#x2F;forums&#x2F;?showtopic=52510&quot;&gt;Waaagh UK 2013&lt;&#x2F;a&gt; as well so if you plan things right you can attend both!&lt;&#x2F;p&gt;
</description>
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      <item>
          <title>Another GoMo weekend at Warhammer World</title>
          <pubDate>Thu, 03 Jan 2013 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/another-gomo-weekend-at-warhammer-world/</link>
          <guid>https://gorkamorka.co.uk/blog/another-gomo-weekend-at-warhammer-world/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/another-gomo-weekend-at-warhammer-world/">&lt;p&gt;It’s now 2013 as some of you may have noticed and there’s rumblings going on about another Gorkamorka tournament down in Warhammer World (Nottingham).&lt;&#x2F;p&gt;
&lt;p&gt;At the moment the date is uncertain but if you’re interested pop over to The Waaagh where there’s a small discussion going on.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.the-waaagh.com&#x2F;forums&#x2F;?showtopic=52549&quot;&gt;Gorkamorka Winter Scorcha thread&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
</description>
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          <title>A source for Mutie calivers</title>
          <pubDate>Tue, 27 Nov 2012 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/a-source-for-mutie-calivers/</link>
          <guid>https://gorkamorka.co.uk/blog/a-source-for-mutie-calivers/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/a-source-for-mutie-calivers/">&lt;p&gt;Mutie weapons are rather hard to come by and to be honest even in the original models it was unclear which ones were which. However whilst browsing &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.forgeworld.co.uk&#x2F;New_Stuff&quot;&gt;Forgeworld’s new releases list&lt;&#x2F;a&gt; we found these:&lt;&#x2F;p&gt;
&lt;p&gt;The &lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;www.forgeworld.co.uk&#x2F;en-GB&#x2F;Legion-Volkite-Caliver-Set-2015&quot;&gt;&lt;strong&gt;Volkite Caliver Set&lt;&#x2F;strong&gt;&lt;&#x2F;a&gt; (Found under Horus Heresy if they move it in time). They’re far from cheap but apparently that’s what Imperial calivers look like. The rules for them can be found on page 65 of &lt;em&gt;Digganob&lt;&#x2F;em&gt;.&lt;&#x2F;p&gt;
</description>
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          <title>Orktober 2012 GoMo Tournament reminder</title>
          <pubDate>Tue, 09 Oct 2012 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/orktober-2012-gomo-tournament-reminder/</link>
          <guid>https://gorkamorka.co.uk/blog/orktober-2012-gomo-tournament-reminder/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/orktober-2012-gomo-tournament-reminder/">&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;news&#x2F;2012-gorkamorka-tournament&#x2F;&quot;&gt;Back in June&lt;&#x2F;a&gt; we told you about a Gorkamorka tournament happening here in the UK – good news, it’s still on!&lt;&#x2F;p&gt;
&lt;h1 id=&quot;details&quot;&gt;Details&lt;&#x2F;h1&gt;
&lt;p&gt;&lt;strong&gt;27th and 28th October&lt;&#x2F;strong&gt;, 10 – 6 at Warhammer World. If you want to take part you should &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.the-waaagh.com&#x2F;forums&#x2F;?showtopic=52294&quot;&gt;sign up and confirm here&lt;&#x2F;a&gt;.&lt;&#x2F;p&gt;
&lt;p&gt;With any luck some of us from tUGS will be there but it depends on whether we’re able to sort out transport down to Nottingham.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.the-waaagh.com&#x2F;forums&#x2F;?showtopic=52294&quot;&gt;Sign-up thread&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
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          <title>Resin ork outlaw MC cuts</title>
          <pubDate>Wed, 29 Aug 2012 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/resin-ork-outlaw-mc-cuts/</link>
          <guid>https://gorkamorka.co.uk/blog/resin-ork-outlaw-mc-cuts/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/resin-ork-outlaw-mc-cuts/">&lt;p&gt;Remember &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;experimental&#x2F;outlaw-motorcycle-clubs&#x2F;&quot;&gt;Flamekebab’s Outlaw MC rules&lt;&#x2F;a&gt;?&lt;&#x2F;p&gt;
&lt;p&gt;Well in the process of sculpting the cuts for his club he decided to do a set of five designs to make life easier for anyone else wanting to start their own Ork MC:&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;fox-box.co.uk&#x2F;product&#x2F;orc-biker-torsos-5&#x2F;&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;5XPjol.jpg&quot; alt=&quot;&quot; &#x2F;&gt;&lt;&#x2F;a&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;They’re standard Ork scale, resin, should fit with most things, although shoota arms might be a bit tricky on some of the ones that stick out a bit further.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;fox-box.co.uk&#x2F;product&#x2F;orc-biker-torsos-5&#x2F;&quot;&gt;You can find them over on Fox Box&lt;&#x2F;a&gt;.&lt;&#x2F;p&gt;
</description>
      </item>
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          <title>Teef are not points</title>
          <pubDate>Wed, 18 Jul 2012 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/teef-are-not-points/</link>
          <guid>https://gorkamorka.co.uk/blog/teef-are-not-points/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/teef-are-not-points/">&lt;p&gt;I’ve read many different rules for GoMo over the years, some good, some bad, some just plain strange. &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;general&#x2F;doom-fortress-syndrome&#x2F;&quot;&gt;I’ve talked about Doom Fortress Syndrome before&lt;&#x2F;a&gt; and this post is a sort of follow up to that.&lt;&#x2F;p&gt;
&lt;p&gt;First off, most new Gorkamorka players will be encountering the game coming from 40K. This isn’t universally true of course, but it’s fairly common. Warhammer 40,000 and Gorkamorka are obviously very different games but there are also more subtle contrasts that really affect how one views the game systems.&lt;&#x2F;p&gt;
&lt;p&gt;In 40K one sets a point limit and builds an army list to that – 1500 points, 2000 points, etc..&lt;br &#x2F;&gt;
Theoretically any two armies of the same point values should have approximately equal “value”, assuming one makes sensible choices. If one wanted to design a new unit one would draft some rules, set a point value, then see whether the value was about right in the context of similarly costed units from other armies.&lt;&#x2F;p&gt;
&lt;p&gt;Essentially it’s a matter of &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;simple.wikipedia.org&#x2F;wiki&#x2F;Opportunity_cost&quot;&gt;opportunity cost&lt;&#x2F;a&gt; – if one chooses to field that unit what is one forgoing. There’s also the matter of how many points an enemy would have to expend to counter it.&lt;&#x2F;p&gt;
&lt;p&gt;In Gorkamorka people often try to use the same method and there’s the issue. Teef are not analogous to points. Mob rating is closer to it, but even then it’s not a perfect concept. Point values are set, teef values are fluid. At the start of a campaign everyone does receive 100 teef to spend but after that income mechanics come into play. Buying a new trukk isn’t just a matter of scraping together teef over a series of games, it’s making the choices to do that.&lt;&#x2F;p&gt;
&lt;p&gt;When playing it’s not a matter of “in three games time I will have enough”, it’s a case of “should I risk pushing forward or should I bottle out now?”. Models that go Out of Action don’t generally earn income, for example. Also for many mobs there are potential risks associated with earning income. Should you spend D6 teef to get one of your boyz patched up? Maybe he’ll end up with a powerklaw or a cybork body, or maybe he’ll just waste 5 teef and get a pegleg. If he ends up rather burly he could well turn the tide of the next game.&lt;&#x2F;p&gt;
&lt;p&gt;Teef cost contributes directly to mob rating and mob rating is used for balance. So if a new addition costs less than it should it will break the balancing mechanics mob rating exists for. This is why special characters add a certain number to mob rating when they’re hired (Da Krusher adds 35 for example).&lt;&#x2F;p&gt;
&lt;p&gt;Plenty of writers bear this in mind when writing rules but others don’t. I just wanted to mention it because I feel it’s something interesting to think about when trying to pick a number out of the air for a potential things.&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;i.imgur.com&#x2F;yfrYc.jpg&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;IMG_3116.jpg&quot; alt=&quot;IMG_3116&quot; title=&quot;IMG_3116&quot; &#x2F;&gt;&lt;&#x2F;a&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;Hand waving helps, I find.&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>Gorkamorka players in Michigan?</title>
          <pubDate>Wed, 20 Jun 2012 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/gorkamorka-players-in-michigan/</link>
          <guid>https://gorkamorka.co.uk/blog/gorkamorka-players-in-michigan/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/gorkamorka-players-in-michigan/">&lt;p&gt;xav++ is looking for Gorkamorka players in the Tri City area of Michigan. If you’re not quite there then worry ye not, he’s willing to travel so the rest of the state isn’t off the table.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.the-waaagh.com&#x2F;forums&#x2F;?showtopic=51552&quot;&gt;Here’s his topic on The Waaagh&lt;&#x2F;a&gt; if you’d like to put a game together.&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>2012 Gorkamorka Tournament</title>
          <pubDate>Thu, 14 Jun 2012 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/2012-gorkamorka-tournament/</link>
          <guid>https://gorkamorka.co.uk/blog/2012-gorkamorka-tournament/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/2012-gorkamorka-tournament/">&lt;p&gt;Flash Git has proposed something rather special for Orktober this year – a tournament at GW’s Nottingham HQ. There’s a thread &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.the-waaagh.com&#x2F;forums&#x2F;?showtopic=51494&quot;&gt;over on The Waaagh&lt;&#x2F;a&gt; where you can have your say, or leave a comment on here and we’ll pass your thoughts along.&lt;&#x2F;p&gt;
&lt;p&gt;In short he proposes the following:&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;p&gt;27th-28th October 2012 at Warhammer World&lt;br &#x2F;&gt;
Sat 27th 10.00 to 18.00&lt;br &#x2F;&gt;
Sun 28th 10.00 to 18.00&lt;&#x2F;p&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;If you’re interested head on over and let him know. Let’s make this happen!&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.the-waaagh.com&#x2F;forums&#x2F;?showtopic=51494&quot;&gt;Forum thread&lt;&#x2F;a&gt;.&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>We Woz &#x27;Ere Furst: Project Badass 2 vs. The Scorcha Boyz</title>
          <pubDate>Mon, 14 May 2012 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/we-woz-ere-furst-project-badass-2-vs-the-scorcha-boyz/</link>
          <guid>https://gorkamorka.co.uk/blog/we-woz-ere-furst-project-badass-2-vs-the-scorcha-boyz/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/we-woz-ere-furst-project-badass-2-vs-the-scorcha-boyz/">&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;webleedzgreen.blogspot.co.uk&#x2F;2012&#x2F;05&#x2F;battle-report-project-badass-2-v.html&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;SAM_5975.JPG&quot; alt=&quot;&quot; &#x2F;&gt;&lt;&#x2F;a&gt;Some greenskins over at &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;webleedzgreen.blogspot.co.uk&quot;&gt;We Bleedz Green&lt;&#x2F;a&gt; are just getting started with their GoMo campaign and have posted &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;webleedzgreen.blogspot.co.uk&#x2F;2012&#x2F;05&#x2F;battle-report-project-badass-2-v.html&quot;&gt;a battle report that some of you might like&lt;&#x2F;a&gt;.&lt;&#x2F;p&gt;
&lt;p&gt;The bikers of &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;webleedzgreen.blogspot.co.uk&#x2F;2012&#x2F;05&#x2F;projekt-badass-2-elektrik-boogaloo.html&quot;&gt;Project Badass 2 (Elektrik Boogaloo)&lt;&#x2F;a&gt; took on the cage-loving orks of The Scorcha Boyz a few days ago in a bit of a beta test. It looks like there’s going to be more stuff coming out of We Bleedz Green so you might want to take a look at their blog.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;webleedzgreen.blogspot.co.uk&quot;&gt;We Bleedz Green&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
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      <item>
          <title>To the victor belong the spoils</title>
          <pubDate>Tue, 17 Jan 2012 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/to-the-victor-belong-the-spoils/</link>
          <guid>https://gorkamorka.co.uk/blog/to-the-victor-belong-the-spoils/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/to-the-victor-belong-the-spoils/">&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.the-waaagh.com&#x2F;forums&#x2F;?showtopic=50744&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;VJDnW.jpg&quot; alt=&quot;VJDnW&quot; title=&quot;VJDnW&quot; &#x2F;&gt;&lt;&#x2F;a&gt;Over on The Waagh NonComPoop has posted a few photos of some trophies made for a GoMo campaign. Trophies in other games aren’t uncommon but this is probably the first time we’ve seen any for Gorkamorka.&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;p&gt;&lt;em&gt;The trophies are made out of masonite, air drying clay and leather. They are to are made to scale so they could be worn if the player wanted.. I&#x27;d hang them on a wall personally though.&lt;&#x2F;em&gt;&lt;&#x2F;p&gt;
&lt;p&gt;-NonComPoop&lt;&#x2F;p&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;Anyone else got any similar things from your own GoMo campaigns? We’d love to see them if you do!&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.the-waaagh.com&#x2F;forums&#x2F;?showtopic=50744&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;C8VFG.jpg&quot; alt=&quot;C8VFG&quot; title=&quot;C8VFG&quot; &#x2F;&gt;&lt;&#x2F;a&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
</description>
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      <item>
          <title>Broken links</title>
          <pubDate>Thu, 08 Dec 2011 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/broken-links/</link>
          <guid>https://gorkamorka.co.uk/blog/broken-links/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/broken-links/">&lt;p&gt;Hey guys!&lt;&#x2F;p&gt;
&lt;p&gt;We’re in the process of moving to a new web host so if there’s issues with the site please forgive us. At the moment nothing is gone but there’s a few teething problems associated with moving from shared hosting to a VPS (we have to do lots of the hard work by hand and it’s been a while!). With any luck the issues will be resolved within the next few hours. Please bear with us.&lt;&#x2F;p&gt;
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      <item>
          <title>Outlaw Motorcycle Clubs</title>
          <pubDate>Wed, 02 Nov 2011 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/outlaw-motorcycle-clubs/</link>
          <guid>https://gorkamorka.co.uk/blog/outlaw-motorcycle-clubs/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/outlaw-motorcycle-clubs/">&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;uploads&#x2F;outlaw-motorcycle-clubs.pdf&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;Spores-of-Anarchy-by-Darren-Sampson.png&quot; alt=&quot;Spores of Anarchy by Darren Sampson&quot; title=&quot;Spores of Anarchy by Darren Sampson&quot; &#x2F;&gt;&lt;&#x2F;a&gt;Hello, one and all!&lt;&#x2F;p&gt;
&lt;p&gt;Thanks to Da Bikers over on The Waaagh there’s a new version of the Gorkamorka Outlaw MC PDF. The rules are identical but now there’s some really awesome artwork.&lt;&#x2F;p&gt;
&lt;p&gt;I’m a bit of a fan of the show &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;Sons_of_Anarchy&quot;&gt;Sons of Anarchy&lt;&#x2F;a&gt;, as I know some of you are too. Well one thing led to another and this logo came about. Thank you so much, Darren, it’s bloody brilliant. If you’ve not seen the SoA logo before &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.imdb.com&#x2F;media&#x2F;rm1021416448&#x2F;tt1124373&quot;&gt;it looks like this&lt;&#x2F;a&gt;.&lt;&#x2F;p&gt;
&lt;p&gt;I’m working on my first charter, South Mektown at the moment although word on the grapevine is that there’s a charter up in the Northern Wastes too, although their bikes have skis…&lt;&#x2F;p&gt;
&lt;p&gt;The old version can be found &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;experimental&#x2F;ork-outlaw-motorcycle-clubs&#x2F;&quot;&gt;here&lt;&#x2F;a&gt;, should you be interested.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;uploads&#x2F;outlaw-motorcycle-clubs.pdf&quot;&gt;Download PDF&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;p&gt;These rules are licensed under a &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;creativecommons.org&#x2F;licenses&#x2F;by-nc-sa&#x2F;2.5&#x2F;scotland&#x2F;&quot;&gt;Creative Commons Attribution-Non-Commercial-Share-Alike license&lt;&#x2F;a&gt;. The rules were written by Ben Fox with additional work by Liam Davenport. The layout graphics were created by Ben Fox and are licensed under a &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;creativecommons.org&#x2F;licenses&#x2F;by-nc-sa&#x2F;2.5&#x2F;scotland&#x2F;&quot;&gt;Creative Commons Attribution-Non-Commercial-Share-Alike license&lt;&#x2F;a&gt;. The illustrations were provided by Darren Sampson and are licensed under a &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;creativecommons.org&#x2F;licenses&#x2F;by-sa&#x2F;3.0&#x2F;&quot;&gt;Creative Commons Attribution-ShareAlike 3.0 Unported License&lt;&#x2F;a&gt;.&lt;&#x2F;p&gt;
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      <item>
          <title>Abak  Manyfingaz - Sumboy Extraordinaire!!</title>
          <pubDate>Mon, 31 Oct 2011 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/abak-manyfingazsumboy-extraordinaire/</link>
          <guid>https://gorkamorka.co.uk/blog/abak-manyfingazsumboy-extraordinaire/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/abak-manyfingazsumboy-extraordinaire/">&lt;p&gt;The mysterious driving force behind the town revealed at last. Abak is a special kind of Ork, packing not only brawn but brainz to match as well. In another life he might have been a mighty Warboss with an entire Waaagh!!! at his command. But Fate cast him in the role of banker and its a job he approaches with the same brutality as the biggest Bosses take to war.&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;abak_manyfingaz_cc.webp&quot; alt=&quot;Illustration by Andrew Meijers (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license)&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;em&gt;&#x27;Ence the expression, &quot;as greedy as a squig&quot;.&lt;&#x2F;em&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;h3 id=&quot;a-finga-in-every-pie&quot;&gt;A Finga in every pie.&lt;&#x2F;h3&gt;
&lt;p&gt;For a while the town grew steadily, adding a Slaverz barracks to keep the Gretchin the Mek employed in line and then came the arrival of Abak Manyfingaz, one of the bizarre Sumboyz. Orks generally carry teef on a day to day basis but occasionally a Nob or business owner builds up a good haul of teef that would make him a target for bein&#x27; pounded on by the other Orks in order to steal said teef. When this happens, the smarter Orks take their teef to the Sumboyz who will guard them against theft and increase their hoards by somethin&#x27; the Sumboyz call &quot;wise investin&#x27;&quot; whatever that means. All they know is that if they give Abak a pile o&#x27; teef, when they come back later, Abak will give them the same teef back and a few more. He even does the tedious calculations involving his fee ahead of time so there’s no head hurtin’ sums to be done when an Ork returns for his teef.&lt;&#x2F;p&gt;
&lt;p&gt;Abak achieves this miracle by transporting scrap and goods to and from Mektown under the Sumboyz system of &quot;Buy&#x27; em small and Sell&#x27; em Big!&quot; While no one outside the Sumboyz really gets this, it has made Abak a pretty rich Ork as he pockets a good amount of teef in profit from the system. He runs a Sumboyz Countin&#x27; House just off the market square and the owners of the nearby businesses are pleased to have a good place to keep their teef stashes between runs to Mektown for extra supplies.&lt;&#x2F;p&gt;
&lt;p&gt;Abak himself is a fairly large ork, easily on a par with most of the nobs in size and his clothes are tailored to a standard that is almost unheard of amongst Orkz. They haven’t just got bagz of snazz, they’ve got klass!. His real power however comes from the fear of what he might do to you if you start missing payments on a teef loan Abak generously provided you with. During buzinezz times, Abak is accompanied by his two boyz who will shake down other Orks who default on their payments and his custom Snazzgun is never far from his reach. His desk in the countin&#x27; house has a set of choppas crossed on the wall behind him, serving as a constant reminder to the Orks he deals with where his title of Manyfingaz came from. Let&#x27;s just say that his debt collection methods will often cost you an arm and a leg...&lt;&#x2F;p&gt;
&lt;h3 id=&quot;all-buzinezz-is-good-buzinezz&quot;&gt;All buzinezz is good buzinezz&lt;&#x2F;h3&gt;
&lt;p&gt;Abak has a hand in all the major business transactions that go down in Da Town and supports his fairly lavish lifestyle by doing business with anybody that has the teef and the discretion to keep their big gobs shut. If they didn’t shoot on sight, he’d probably work with the Muties and Dust Rats too as long as they had big stacks of Orky teef or supplies to barter with.&lt;&#x2F;p&gt;
&lt;p&gt;His transactions with Mekboy Brazzop would be of particular interest to the Big Mekz as a huge amount of prime tek is moved through the town by the Freebootaz, Bikerz, and other shady sorts. Abak knows he can trust Brazzop to give him the best information on what’s worth keeping, what’s in demand and what’s a useless hunk of junk that some cheeky little Mek is trying to pass off as fine craft. Brazzop doesn’t mind Abak taking his cut as he knows full well that it’s Abak’s reputation that holds off the Big Mekz from flattening the little frontier town and claiming all his scrap as their own. Mysterious accidents seem to happen to a lot of mobs that are sent to deal with Brazzop and while there have been several successful break-ins to the counting house, no one has ever broken out again. Dok Biskap always seems to have a supply of extra limbs and bioniks shortly after one of these attempted incursions as well but no one has so far dared to voice this connection. Those who were smart enough to notice, were smart enough to keep their mouths shut and by extension, their teef in them.&lt;&#x2F;p&gt;
&lt;p&gt;For the enterprising mid-level mob, Abak has a few task he can send them on and the rewards for these could be substantial. But the consequences of being in Abak’s deep and sweaty pockets could be just as bad if the Big Mekz find out a mob has been dealing with him behind their backs.&lt;&#x2F;p&gt;
&lt;h3 id=&quot;to-be-continued&quot;&gt;To be continued…&lt;&#x2F;h3&gt;
&lt;p&gt; &lt;&#x2F;p&gt;
&lt;p&gt;We’re working on getting Da Town in a finished state before the year is out but real life has a nasty habit of interfering. I’m also attempting National Novel Writing Month again this year so I have to divide my writing between two different areas at once now. This years Halloween scenario unfortunately had to fall by the way-side as it was simply too complex to be finished on such short notice. Barring a major disaster, it will be incorporated into some of the weirder scenarios which surround the town. If there is a major disaster, look for it next Halloween :p&lt;&#x2F;p&gt;
&lt;p&gt;Stay green folks!&lt;&#x2F;p&gt;
&lt;p&gt; &lt;&#x2F;p&gt;
&lt;p&gt;Illustration by Andrew Meijers (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license)&lt;&#x2F;p&gt;
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      <item>
          <title>Da Town Plannin&#x27; Kommittee</title>
          <pubDate>Sat, 22 Oct 2011 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/da-town-plannin-kommittee/</link>
          <guid>https://gorkamorka.co.uk/blog/da-town-plannin-kommittee/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/da-town-plannin-kommittee/">&lt;p&gt;Before we go into scenarios for Da Town and the extra rules which exist you first need to understand a little about map layout.&lt;&#x2F;p&gt;
&lt;p&gt;You’ve no doubt seen some photos of our buildings under construction but I don’t know if you realised that they were built to a careful plan. We could of course just create whatever shape of buildings we felt like but that could lead to some fairly unbalanced games. Instead we planned out a layout that would provide a nice mix of cover, bottlenecks, elevation, and general chaos.&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;wp-content&#x2F;uploads&#x2F;2011&#x2F;10&#x2F;da-town-map.png&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;da-town-map_thumb.png&quot; alt=&quot;da-town-map&quot; title=&quot;da-town-map&quot; &#x2F;&gt;&lt;&#x2F;a&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;As you can probably see, in the middle there’s a big empty space, the market square. This serves as the focal point for the map as well as the main crossroads for all in-game traffic. Heading off it are multiple “big roads”:&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;wp-content&#x2F;uploads&#x2F;2011&#x2F;10&#x2F;da-town-map-big-road.png&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;da-town-map-big-road_thumb.png&quot; alt=&quot;da-town-map-big-road&quot; title=&quot;da-town-map-big-road&quot; &#x2F;&gt;&lt;&#x2F;a&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;The idea here was to ensure that there was at least three routes into or out of the square for vehicles. If a mob is trying to get in, or defend the area, there’s not just a single way in, forcing the players to spread their forces out.&lt;&#x2F;p&gt;
&lt;p&gt;The mekshop and brew house are not highlighted above as they don’t lead anywhere. In actuality they have arches allowing a vehicle to drive right through them, also handy as a deployment location for a scenario.&lt;&#x2F;p&gt;
&lt;p&gt;There’s also several breakable fences, should a player wish to risk smashing through them, highlighted below:&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;wp-content&#x2F;uploads&#x2F;2011&#x2F;10&#x2F;da-town-map-extra-big-roads.png&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;da-town-map-extra-big-roads_thumb.png&quot; alt=&quot;da-town-map-extra-big-roads&quot; title=&quot;da-town-map-extra-big-roads&quot; &#x2F;&gt;&lt;&#x2F;a&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;Next thing to point out is that in addition to those there are a great many places through which mounted models can find their way (i.e. Muties, Orks, Diggas, and Dust Rats on bikes, Feral Ork squig riders, Snortas, etc..). These are labelled below:&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;wp-content&#x2F;uploads&#x2F;2011&#x2F;10&#x2F;da-town-map-small-roads.png&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;da-town-map-small-roads_thumb.png&quot; alt=&quot;da-town-map-small-roads&quot; title=&quot;da-town-map-small-roads&quot; &#x2F;&gt;&lt;&#x2F;a&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;As you can see, mounted warriors have a bit of an extra advantage here. Foot models can of course also use these routes but they don’t have the speed that mounts confer.&lt;&#x2F;p&gt;
&lt;p&gt;Returning to the main map there’s a the verticality aspect of things. Instead of the mostly flat plain that Gorkamorka is normally played on one instead has alleys, roof tops, and interconnected roof top escape routes. These walkways aren’t illustrated on the map as we tend to change them each game to keep things fresh. Some of the larger ones can also be traversed by mounts, allowing one to rain fire down from the roof tops. There’s nothing like a biker chasing a warrior throwing stikkbombs down on him!&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;wp-content&#x2F;uploads&#x2F;2011&#x2F;10&#x2F;da-town-map1.png&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;da-town-map_thumb1.png&quot; alt=&quot;da-town-map&quot; title=&quot;da-town-map&quot; &#x2F;&gt;&lt;&#x2F;a&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;The Dok’s serjery is on a relatively tall hill, creating a vantage point for warriors with decent ranged weaponry such as Muties, Diggas with archeotek gunz, and Dust Rats. On the other side of the map there’s the two storey slaver barracks, the mek shop, and the brew houses. Sluggas and six shootas can be handy in an alley but there’s something delightful about catching a warrior out in the open at range!&lt;&#x2F;p&gt;
&lt;p&gt;Next we’ll be providing the tiered rule sets for Da Town but in the mean time you should have a bit of a think about your town design.&lt;&#x2F;p&gt;
</description>
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      <item>
          <title>Da story of da town</title>
          <pubDate>Wed, 12 Oct 2011 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/da-story-of-da-town/</link>
          <guid>https://gorkamorka.co.uk/blog/da-story-of-da-town/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/da-story-of-da-town/">&lt;p&gt;Hello folks! Here’s a little bit of fiction that describes how Da Town came to be. It’s a little haven for the freaks of Orkoid society who don’t quite fit in even by the weirdness of a large Orky encampment. Each of the named characters in where will hopefully acquire a mini-campaign suited to their profession in the future. These scenarios could also be inserted into a larger campaign and will include some which can be run “solo” to help mobs that are falling drastically behind possibly make up the ground in experience or teef. There will also be some special items only obtainable as a result of these scenarios that I’ve got in the back of my mind. So without further ado…!&lt;&#x2F;p&gt;
&lt;h1 id=&quot;da-town&quot;&gt;Da Town&lt;&#x2F;h1&gt;
&lt;p&gt;Once upon a time a few years back, an ambitious young Mekboy by the name of Brazzop went out looking for scrap and found a doozy of a pile. Rather than share it out and put it towards the construction of Gorkamorka, the Mek hatched a cunnin&#x27; plan. He built his workshop around the scrap and gained a reputation for making quality vehicle gubbinz, using his superior pile of scrap to make them da shootiest and da loudest. As a result, a small town grew up around the workshop away from the eyes of the Big Mekz and their unerring devotion to Gorkamorka.&lt;&#x2F;p&gt;
&lt;p&gt;First came the brewhouses, one each for Gork and Mork, as Orks are a deeply religious people and can’t be drinking in a pub that isn’t in favour with their Godz. Then came Cookie who reasoned that Orks who were waiting for vehicle repairs and drinking in the pubs would need some top quality grub to keep them ready for the fightin’ of the day and built a slop shop. Cookie knows fine Orky food and keeps a small squig pen where he breeds the special ingredients that are rare in Mektown and can only be afforded by the very richest and most iron stomached of Nobz. Once a week when there’s a caravan headed to Mektown, he sends one of his boyz to pick up the essentials and sell on any spare exotic squingredients he has.&lt;&#x2F;p&gt;
&lt;p&gt;Dok Biskap has a small serjery on the hillside where he tends to those who survive the pub brawls and those who are a bit more reckless with their personal health. He left Mektown in rather a hurry after an unfortunate incident involving a Kustom Thrusta Boosta being attached to the mouth of a Nob who was less than pleased about its location. Of course, due to the placement of the boosta, the nob hasn’t actually managed to tell anyone who did it to him without it being drowned out in a blaze of flames and smoke but the Dok felt it was time for him to move on and avoid any unnecessary bad press.&lt;&#x2F;p&gt;
&lt;p&gt;Of course, it’s a dangerous place to set up shop out in the sand without the protection of the walls that surround Mektown with sandscorpions, Mutie raiders and curious Dust Rats poking around all over the place so life is a little more fraught out here. A small cadre of retired Orkz act as town guards though they’re more concerned with filling their faces in the slop shop than maintaining order. They know all the legends and rumours about what goes on in the desert and can still hold their own in any given fight. Often the threat of their jackboots being stuck somewhere unpleasant is enough to dissuade the less reckless from starting any big trouble in the town.&lt;&#x2F;p&gt;
&lt;p&gt;Add to that the bonus that the Big Meks aren’t actually watching what you are doing and suddenly Da Town opens up a whole load of possibilities for Boyz who can think Big! Da Town also acts as a haven for Freebootaz, Bikerz and other outcasts of Orky society. While mobz loyal to the Big Mekz also frequent the area, there’s no real reason to start a proper rumble unless there’s a real profit to be made. And all the real profit is made by one particular ork, Abak Manyfingaz!&lt;&#x2F;p&gt;
&lt;h3 id=&quot;to-be-continued&quot;&gt;To be Continued…&lt;&#x2F;h3&gt;
&lt;p&gt;Will these Orks change the course of history on Angelis? When are Biskaps disgruntled patients going to catch up with him? Is Brazzop in for a kicking from boyz sent by the Big Mekz? And who is Abak Manyfingaz? Keep a bionik eye out folks!&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>Da Town - Home away from home</title>
          <pubDate>Mon, 10 Oct 2011 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/da-town-home-away-from-home/</link>
          <guid>https://gorkamorka.co.uk/blog/da-town-home-away-from-home/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/da-town-home-away-from-home/">&lt;p&gt;Greetings fellow Gorkers and&#x2F;or Morkers! As part of the continuing tradition of Orktober, we present to you a look at what is coming up this week, Da Town, a little slice of Orky life outside the walls of Mektown.&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;wp-content&#x2F;uploads&#x2F;2011&#x2F;10&#x2F;IMG_0919.jpg&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;IMG_0919_thumb.jpg&quot; alt=&quot;IMG_0919&quot; title=&quot;IMG_0919&quot; &#x2F;&gt;&lt;&#x2F;a&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;Da Town offers something that Gorkamorka tends to avoid on the basis of its difficult to manoeuvre vehicles inside an urban area and the best scrap tends to be found out in the desert. But scrap isn’t the only thing that has value on Angelis. Delicious fungus beer, squig meat, and slaves all have some value to all the parties out in the desert. Not to mention this is a place where the Big Mekz aren’t paying too close attention to what is going on, allowing Freebootaz and Bikerz to conduct their shady deals without worrying too much about what’s going on.&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;wp-content&#x2F;uploads&#x2F;2011&#x2F;10&#x2F;IMG_0942.jpg&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;IMG_0942_thumb.jpg&quot; alt=&quot;IMG_0942&quot; title=&quot;IMG_0942&quot; &#x2F;&gt;&lt;&#x2F;a&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;In terms of mechanics the town opens up a host of new possibilities for how to handle movement and other special actions. However we know not everyone wants these so the rules for Da Town will be split into two parts, one set of Basic rules which only add a few things that aren’t covered by the stuff in the rulebooks and an Advanced set which will cover the more complicated actions that can occur. Scenarios will also have additional rules added which are optional for those who wish for a more involved experience and like things like NotMobz making their day better or worse. Either way if you’re just looking for some new terrain or want to add a new level of depth to the campaigns that you can conduct while playing Gorkamorka, Da Town has something for everybody!&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;wp-content&#x2F;uploads&#x2F;2011&#x2F;10&#x2F;IMG_0920.jpg&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;IMG_0920_thumb.jpg&quot; alt=&quot;IMG_0920&quot; title=&quot;IMG_0920&quot; &#x2F;&gt;&lt;&#x2F;a&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;So over the next week or two we’ll have a bunch of stuff for you to look at and maybe implement yourselves. Flamekebab will be showing you how to construct these buildings for very reasonable prices, though little Grotz might need an adult to help them with the cutting of bitz. There’s also scenarios in the works which will be released, allowing for all mobs to have a go at the town as well as some mob specific ones that relate to the background of those mobs. Rebel Grotz in particular will gain their first unique scenario from the arrival of Da Town. More on that later. There’s also some good old fashioned Gorkerz vs. Morkerz stuff for all the purists out there who haven’t yet managed to scrounge up a copy of Digganob yet as well!&lt;&#x2F;p&gt;
&lt;p&gt;I’ve also put together a little bit of fiction to describe how this place came about and to describe the major players in Da Town who will also hopefully gain mini-campaign scenarios relating to them. There’s also a 3 scenario mini-campaign dedicated to Da Town which features some new mechanics and helpful rules clarifications for dealing with stuff that GW never dreamed of back in the day. Those intrigued should dust off their weapons and get ready to Goff Rok!&lt;&#x2F;p&gt;
&lt;p&gt;Good luck out there! Stay Green!&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>Orktober 2011: Freebooter Snazzguns</title>
          <pubDate>Thu, 06 Oct 2011 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/orktober-2011-freebooter-snazzguns/</link>
          <guid>https://gorkamorka.co.uk/blog/orktober-2011-freebooter-snazzguns/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/orktober-2011-freebooter-snazzguns/">&lt;p&gt;Happy Orktober one and all!&lt;&#x2F;p&gt;
&lt;p&gt;We’d not forgotten, whatever you ‘orrible lot might think. We’ve got some fun stuff in store for you this month that should keep GoMo nice and fresh. We’ll not be posting stuff every day like last year as we’re a bit too busy with our own lives for that, however we do plan to give you a whole load of content starting today.&lt;&#x2F;p&gt;
&lt;p&gt;Flamekebab has been scribbling away at some simple but effective rules for &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;modelling&#x2F;avast-maties-freebootaz-in-gorkamorka&#x2F;&quot;&gt;Freebooter&lt;&#x2F;a&gt; Snazzguns. Clayton humoured the daft git with some rather tasty artwork too so check out the document below.&lt;&#x2F;p&gt;
&lt;p&gt;This is the first in a series of item releases that totally aren’t building towards anything, no matter what anyone might say…&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;uploads&#x2F;snazzguns_1.1.pdf&quot;&gt;Download PDF&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;p&gt;Edit: A new PDF has been created using the more modern template.&lt;&#x2F;p&gt;
&lt;p&gt;This document was written by Benjamin Fox and contains artwork created by Clayton Tait. It’s licensed under a &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;creativecommons.org&#x2F;licenses&#x2F;by-sa&#x2F;3.0&#x2F;&quot;&gt;Creative Commons Attribution-ShareAlike 3.0 Unported License&lt;&#x2F;a&gt;.&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>Lootas: Tork&#x27;s Terrorz vs. Da Boot Of Da Proletariat</title>
          <pubDate>Mon, 19 Sep 2011 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/lootas-torks-terrorz-vs-da-boot-of-da-proletariat/</link>
          <guid>https://gorkamorka.co.uk/blog/lootas-torks-terrorz-vs-da-boot-of-da-proletariat/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/lootas-torks-terrorz-vs-da-boot-of-da-proletariat/">&lt;p&gt;**Tork’s Terrorz vs. Da Boot Of Da Proletariat&lt;br &#x2F;&gt;
**Scenario: &lt;strong&gt;Lootas&lt;&#x2F;strong&gt; (Da Uvver Book, scenario 3)&lt;&#x2F;p&gt;
&lt;p&gt;Tork’s Terrorz (200) are finally starting to get some respect in Mektown and are looking to capitalise on the momentum and ensure no Ork spits in their pints any more (or at least while they’re watching). Da Boot of Da Proletariat (152) are just starting out and really need a win. So far their head honcho, Vlad, has mostly been writing speeches and the GRC think it’s high time he started pulling his weight.&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;wp-content&#x2F;uploads&#x2F;2011&#x2F;09&#x2F;setup.jpg&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;setup.jpg&quot; alt=&quot;setup&quot; title=&quot;setup&quot; &#x2F;&gt;&lt;&#x2F;a&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;h3 id=&quot;da-plan-tork-s-terrorz&quot;&gt;Da Plan - Tork’s Terrorz&lt;&#x2F;h3&gt;
&lt;blockquote&gt;
&lt;p&gt;So, we done custom, I meanz kustomised the speargun, and Larz is packin’ a spiffy new (old) shoota. That oughta impress those stuck-up green gitz in Mektown!&lt;&#x2F;p&gt;
&lt;p&gt;But they wasn’t too impressed when Ansvark’s spiffy new (old) choppa ‘sploded in his face last time. Maybe we should be more kunnin’ and pick on someone smaller.&lt;&#x2F;p&gt;
&lt;p&gt;They think, I meanz fink, we don’t see them ridin’ dis way, but a Digga can out-sneak a Grot any day. We blendz into da desert betta!&lt;&#x2F;p&gt;
&lt;&#x2F;blockquote&gt;
&lt;h3 id=&quot;da-plan-da-boot-of-da-proletariat&quot;&gt;Da Plan – Da Boot of Da Proletariat&lt;&#x2F;h3&gt;
&lt;blockquote&gt;
&lt;p&gt;With da high windz today we shall utilise our extra speed to swoop in with our cuttas. Ded nippy in this weather!&lt;&#x2F;p&gt;
&lt;p&gt;Meanwhile the splattapult onboard da big lugga, as well as small armz fire from same will try to keep dem Diggas distracterised long enuff to cover da cuttas escape.&lt;&#x2F;p&gt;
&lt;p&gt;Trust me, ladz, we’ll be fine!&lt;&#x2F;p&gt;
&lt;&#x2F;blockquote&gt;
&lt;h1 id=&quot;turn-1&quot;&gt;Turn 1&lt;&#x2F;h1&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;wp-content&#x2F;uploads&#x2F;2011&#x2F;09&#x2F;speargun-1.jpg&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;speargun-1.jpg&quot; alt=&quot;speargun-1&quot; title=&quot;speargun-1&quot; &#x2F;&gt;&lt;&#x2F;a&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;Spotting Vlad’s crew closing in Tork’s lads locked and loaded, heading straight for the Big Lugga with malicious intent. Balthazark, the mob’s shaman, grinned widely at the prospect of using the newly upgraded spear gun although his excitement was somewhat stymied by a minor stoppage after the first volley.&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;Peppering the enormous grot vehicle with spears was satisfying but despite penetrating its flimsy armour with ease very little actual damage seemed to occur.&lt;&#x2F;p&gt;
&lt;p&gt;Larz felt it was best to grab some of the scrap and prepare to intercept any Grots feeling particularly possessive.&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;wp-content&#x2F;uploads&#x2F;2011&#x2F;09&#x2F;turn1.jpg&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;turn1.jpg&quot; alt=&quot;turn1&quot; title=&quot;turn1&quot; &#x2F;&gt;&lt;&#x2F;a&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;Vlad decided to lead the cutta’s kiting attempt, pushing along the edge of the big dune and towards the filthy lucre. With the wind kicking up to gale proportions it was easy to travel 15”.&lt;&#x2F;p&gt;
&lt;p&gt;The other cutta was less fortunate, realising that the movement of the Digga trukk blocked the only way in for it. With minced curses the plucky green crew hopped off and lifted the whole vehicle, shuffling it into a 90° turn to starboard.&lt;&#x2F;p&gt;
&lt;p&gt;The big lugga, under the command of the banna waver pushed forward towards the Diggas, hoping for a ram and some good use of their new splattapult. Sluggas, six-shootas, and a single shoota were levelled at the Digga trukk but to no avail. Skee eyed the range and did his best but with a mighty twang he could only watch as the burna load he’d spent so long preparing spattered harmlessly on some barricades, leaving the enemy vehicle unscathed.&lt;&#x2F;p&gt;
&lt;h1 id=&quot;turn-2&quot;&gt;Turn 2&lt;&#x2F;h1&gt;
&lt;p&gt;Wasting no time a neat thrust by Tork put the Digga trukk in the safe zone within which the splattapult could not hit them. Meanwhile Balthazark had cleared the stoppage and rattled off six spears in fewer seconds, exhausting his supply in doing so. This time the results were much more noticeable though as a direct hit on the cogs powering the huge vehicle were hit, exploding everywhere and throwing green skins in every direction!&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;wp-content&#x2F;uploads&#x2F;2011&#x2F;09&#x2F;turn2.jpg&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;turn2.jpg&quot; alt=&quot;turn2&quot; title=&quot;turn2&quot; &#x2F;&gt;&lt;&#x2F;a&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;wp-content&#x2F;uploads&#x2F;2011&#x2F;09&#x2F;larz.jpg&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;larz.jpg&quot; alt=&quot;larz&quot; title=&quot;larz&quot; &#x2F;&gt;&lt;&#x2F;a&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;Larz was not sitting on his hands and letting the rest of the lads have all the fun. Putting down the scrap he was lugging he hefted his new toy at the oncoming cutta. With a mighty “BRAKKA BRAKKA!” he found himself the proud owner of a fully-automatic shotgun, an easy match for any Ork kannon. Firing it felt good, but not for the grots! Vlad watched as the hull and sail of the cutta he was on rapidly became little more than holes connected by fine metal strips. Argh!&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;With two vehicles down and four lads out of action already Vlad couldn’t take the pressure and bottled, despite Flamekebab’s protestations and the GRC’s “Not A Single Step Back!” policy.&lt;&#x2F;p&gt;
&lt;h1 id=&quot;aftermath&quot;&gt;Aftermath&lt;&#x2F;h1&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;wp-content&#x2F;uploads&#x2F;2011&#x2F;09&#x2F;Vlad-Layka.jpg&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;Vlad-Layka.jpg&quot; alt=&quot;Vlad-Layka&quot; title=&quot;Vlad-Layka&quot; &#x2F;&gt;&lt;&#x2F;a&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;Of the grots taken out of action all made a full recovery, with the exception of Gorba, who Tork captured. The Big Lugga was patched up but became unreliable while the cutta was back up and running with minimal fuss.&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;Due to the big difference in mob ratings every grot levelled up, although Layka gained Impressive Scars and challenged for leadership, feeling Vlad had been given his chance.&lt;&#x2F;p&gt;
&lt;p&gt;A fight was held and Vlad cut the upstart down giving him a beating to remember. At least the head honcho got to save some face!&lt;&#x2F;p&gt;
&lt;p&gt;Aside from that not a single toof was earned, leaving the mob somewhat downcast.&lt;&#x2F;p&gt;
&lt;p&gt;Tork on the other hand was pleased as punch, taking home seven scrap counters. When combined with all the other income earned by the mob the lads rolled into Mektown with more teef than a shiver of squigsharks (Skippy actually hit the maximum bracket for income, earning over 50 teef before expenses!).&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;Result:&lt;&#x2F;strong&gt; Victory to Tork’s Terrorz.&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>Some Rebel Grot vehicles for inspiration</title>
          <pubDate>Fri, 09 Sep 2011 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/some-rebel-grot-vehicles-for-inspiration/</link>
          <guid>https://gorkamorka.co.uk/blog/some-rebel-grot-vehicles-for-inspiration/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/some-rebel-grot-vehicles-for-inspiration/">&lt;p&gt;It’s not often that we post stuff for Rebel Grots but I think we’ve found something fun for you today. Over at &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.gw-fanworld.net&#x2F;showthread.php?t=162654&quot;&gt;GW-Fanworld&lt;&#x2F;a&gt; there’s a thread containing some rather good links to some Rebel Grot conversions.&lt;&#x2F;p&gt;
&lt;p&gt;First off there&#x27;s &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.the-waaagh.com&#x2F;forums&#x2F;?showtopic=28628&quot;&gt;this cutta by Morgash&lt;&#x2F;a&gt;, although sadly there’s no finished photo in the thread:&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.the-waaagh.com&#x2F;forums&#x2F;?showtopic=28628&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;cutta01.jpg&quot; alt=&quot;cutta01&quot; title=&quot;cutta01&quot; &#x2F;&gt;&lt;&#x2F;a&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;Next up there’s &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.the-waaagh.com&#x2F;forums&#x2F;?showtopic=31342&quot;&gt;a cutta and big lugga&lt;&#x2F;a&gt; built using a combination of the original Gorkamorka Big Lugga kit and the modern Ork Trukk kit, done by grimgob.&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.the-waaagh.com&#x2F;forums&#x2F;?showtopic=31342&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;20080322-dhgkgtx2ptegqgys3te7wdpsmx.jpg&quot; alt=&quot;20080322-dhgkgtx2ptegqgys3te7wdpsmx&quot; title=&quot;20080322-dhgkgtx2ptegqgys3te7wdpsmx&quot; &#x2F;&gt;&lt;&#x2F;a&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.the-waaagh.com&#x2F;forums&#x2F;?showtopic=31342&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;20080326-c23mtr1d9ky5pc6hjk7eu2w5mj.jpg&quot; alt=&quot;20080326-c23mtr1d9ky5pc6hjk7eu2w5mj&quot; title=&quot;20080326-c23mtr1d9ky5pc6hjk7eu2w5mj&quot; &#x2F;&gt;&lt;&#x2F;a&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;There’s plenty more photos &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.the-waaagh.com&#x2F;forums&#x2F;?showtopic=31342&quot;&gt;in the thread&lt;&#x2F;a&gt;.&lt;&#x2F;p&gt;
&lt;p&gt;Over on the Penny Arcade forums there’s a single photo of &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;forums.penny-arcade.com&#x2F;discussion&#x2F;comment&#x2F;6618222#Comment_6618222&quot;&gt;some cuttas done by Technicality&lt;&#x2F;a&gt;:&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;forums.penny-arcade.com&#x2F;discussion&#x2F;comment&#x2F;6618222#Comment_6618222&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;cutters2.jpg&quot; alt=&quot;cutters2&quot; title=&quot;cutters2&quot; &#x2F;&gt;&lt;&#x2F;a&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;More recently there’s &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;henrystat.blogspot.com&#x2F;2011&#x2F;08&#x2F;rebel-grot-mob.html&quot;&gt;this cutta on Henry’s wargames and strange tat blog&lt;&#x2F;a&gt;:&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;henrystat.blogspot.com&#x2F;2011&#x2F;08&#x2F;rebel-grot-mob.html&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;Grot-Cutter.jpg&quot; alt=&quot;Grot Cutter&quot; title=&quot;Grot Cutter&quot; &#x2F;&gt;&lt;&#x2F;a&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;henrystat.blogspot.com&#x2F;2011&#x2F;08&#x2F;rebel-grot-mob.html&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;grot-cutta-mob-2.jpg&quot; alt=&quot;grot cutta mob 2&quot; title=&quot;grot cutta mob 2&quot; &#x2F;&gt;&lt;&#x2F;a&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;There we go, some inspiration for you. Thanks to HiveTyrantPrometheus for collecting these links!&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>Creating an FAQ for Gorkamorka</title>
          <pubDate>Wed, 07 Sep 2011 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/creating-an-faq-for-gorkamorka/</link>
          <guid>https://gorkamorka.co.uk/blog/creating-an-faq-for-gorkamorka/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/creating-an-faq-for-gorkamorka/">&lt;p&gt;Edit: &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gaming.yaktribe.org&#x2F;community&#x2F;threads&#x2F;gorkamorka-faq.2168&#x2F;&quot;&gt;There is now an FAQ available on YakTribe&lt;&#x2F;a&gt;. If you have any questions it&#x27;s a good place to start!&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt; &lt;&#x2F;p&gt;
&lt;p&gt;One important document missing from Gorkamorka is an FAQ, official or otherwise. There’s quite a lot of things that it’s not entirely clear how they should work, as anyone who has taken part in a GoMo campaign can attest to.&lt;&#x2F;p&gt;
&lt;p&gt;Does having two six-shootas cancel out the reloading requirement, as it does in Mordheim?&lt;&#x2F;p&gt;
&lt;p&gt;How do multiple combats work when both sides are multiples?&lt;&#x2F;p&gt;
&lt;p&gt;Can you run over models in close combat?&lt;&#x2F;p&gt;
&lt;p&gt;Basically we, the community, are trying to &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.the-waaagh.com&#x2F;forums&#x2F;?showtopic=50002&quot;&gt;get together a list of issues&lt;&#x2F;a&gt; so that we can make a start on fixing these issues. Ideally we’ll be able to create a creative commons document to be released for all to use and redistribute to make all our lives a bit easier.&lt;&#x2F;p&gt;
&lt;p&gt;To provide a question or issue you can either post in &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.the-waaagh.com&#x2F;forums&#x2F;?showtopic=50002&quot;&gt;the FAQ thread&lt;&#x2F;a&gt; on The Waaagh, or &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;experimental&#x2F;creating-an-faq-for-gorkamorka&#x2F;#respond&quot;&gt;leave a comment here&lt;&#x2F;a&gt;.&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>Ork Outlaw Motorcycle Clubs</title>
          <pubDate>Thu, 18 Aug 2011 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/ork-outlaw-motorcycle-clubs/</link>
          <guid>https://gorkamorka.co.uk/blog/ork-outlaw-motorcycle-clubs/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/ork-outlaw-motorcycle-clubs/">&lt;p&gt;UPDATE: &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;experimental&#x2F;outlaw-motorcycle-clubs&#x2F;&quot;&gt;A new version of these rules has been released&lt;&#x2F;a&gt;.&lt;&#x2F;p&gt;
&lt;p&gt;Hey guys, Flamekebab here. I’ve been rather enjoying a particular TV show from the US of late and it inspired me to try to create a biker mob.&lt;&#x2F;p&gt;
&lt;p&gt;In the past there’s been discussion of how to use bikers in Gorkamorka both &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;general&#x2F;so-bikes-good-for&#x2F;&quot;&gt;on&lt;&#x2F;a&gt; &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;general&#x2F;spored-to-be-wild-creating-a-biker-mob&#x2F;&quot;&gt;tUGS&lt;&#x2F;a&gt; and &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.the-waaagh.com&#x2F;forums&#x2F;?showtopic=46816&quot;&gt;in the community&lt;&#x2F;a&gt;, but I never quite found something that appealed to me. Playing the DLC for GTA IV, The Lost and Damned, made me enjoy bikes in a way I hadn’t before and where better to express that than on the battlefield that is Da Skid?&lt;&#x2F;p&gt;
&lt;p&gt;These rules are based on the &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;modelling&#x2F;avast-maties-freebootaz-in-gorkamorka&#x2F;&quot;&gt;Freeboota rules written by Neal Plews&lt;&#x2F;a&gt; but are significantly different. They also introduce a hired gun of sorts, much like Underhive Scummers in Necromunda. Unlike the other factions I’ve worked on with the rest of the tUGS team this one is just a small one, not a fully-fledged jobbie with countless hours of playtesting to its name and won’t be going in &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;category&#x2F;ere-be-stuff&#x2F;&quot;&gt;Ere Be Stuff&lt;&#x2F;a&gt;. Actually, it hasn’t been tested at all yet, but I wrote them for my own use in our upcoming GoMo campaign so I’ll do my best to post feedback and then later tweak the rules if necessary.&lt;&#x2F;p&gt;
&lt;p&gt;Either way, I hope you enjoy these rules and let us know what you think. I’ll do my best to get some nice models and a few battle reports if I can. I’m thinking the &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;kromlech.eu&#x2F;?p=411&quot;&gt;Feral Ork torsos&lt;&#x2F;a&gt; from Kromlech with leather biker cuts sculpted on.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;uploads&#x2F;ork-outlaw-motorcycle-clubs.pdf&quot;&gt;Download PDF&lt;&#x2F;a&gt;  &lt;&#x2F;p&gt;
&lt;p&gt;These rules are licensed under a &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;creativecommons.org&#x2F;licenses&#x2F;by-nc-sa&#x2F;2.5&#x2F;scotland&#x2F;&quot;&gt;Creative Commons Attribution-Non-Commercial-Share-Alike license&lt;&#x2F;a&gt;. The rules were written by Ben Fox with additional work by Liam Davenport. The layout graphics were created by Ben Fox and are licensed under a &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;creativecommons.org&#x2F;licenses&#x2F;by-nc-sa&#x2F;2.5&#x2F;scotland&#x2F;&quot;&gt;Creative Commons Attribution-Non-Commercial-Share-Alike license&lt;&#x2F;a&gt;.The illustration was provided by Darren Sampson and is licensed under a &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;creativecommons.org&#x2F;licenses&#x2F;by-sa&#x2F;3.0&#x2F;&quot;&gt;Creative Commons Attribution-ShareAlike 3.0 Unported License&lt;&#x2F;a&gt;.&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>Shadowbadger&#x27;s Angelis board</title>
          <pubDate>Tue, 16 Aug 2011 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/shadowbadgers-angelis-board/</link>
          <guid>https://gorkamorka.co.uk/blog/shadowbadgers-angelis-board/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/shadowbadgers-angelis-board/">&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;shadowbadger.wordpress.com&#x2F;&quot;&gt;Shadowbadger&lt;&#x2F;a&gt; has been doing some inspiring work &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.heresy-online.net&#x2F;forums&#x2F;showthread.php?t=91608&quot;&gt;over on Heresy Online&lt;&#x2F;a&gt; creating a rather awesome board for Gorkamorka:&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.heresy-online.net&#x2F;forums&#x2F;showthread.php?t=91608&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;whole_board_a1-e1313515173762.jpg&quot; alt=&quot;&quot; title=&quot;Shadowbadger&amp;#39;s board&quot; &#x2F;&gt;&lt;&#x2F;a&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;There&#x27;s some brilliant construction photos explaining how the effect was created. I&#x27;m tempted to do something similar with my board having seen this!&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>Gorkamorka kannons (shotguns) in the wild</title>
          <pubDate>Tue, 02 Aug 2011 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/gorkamorka-kannons-shotguns-in-the-wild/</link>
          <guid>https://gorkamorka.co.uk/blog/gorkamorka-kannons-shotguns-in-the-wild/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/gorkamorka-kannons-shotguns-in-the-wild/">&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;wp-content&#x2F;uploads&#x2F;2011&#x2F;08&#x2F;Ork-kannon-boyz-1.jpg&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;Ork-kannon-boyz-1_thumb.jpg&quot; alt=&quot;Ork-kannon-boyz-1&quot; title=&quot;Ork-kannon-boyz-1&quot; &#x2F;&gt;&lt;&#x2F;a&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;Now for a bit of a change of pace. In Gorkamorka, unlike Warhammer 40,000, Orks can be armed with kannons. These are not the artillery weapons many of you know of from recent years but rather are chunky Orky shotguns. With the change in scale since Gorkamorka a lot has changed and it’s difficult to get hold of some weapons. Conveniently Ramshackle games sell &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;shop.ramshacklegames.co.uk&#x2F;index.php?main_page=product_info&amp;amp;cPath=7&amp;amp;products_id=291&quot;&gt;four kinds of shotgun arms&lt;&#x2F;a&gt; that might, just maybe, be suitable for use on modern Orks.&lt;&#x2F;p&gt;
&lt;p&gt;So here’s three of those designs, sculpted by our own Flamekebab with additional work (and the arms themselves) by Curtis Fell.&lt;&#x2F;p&gt;
&lt;p&gt;The first is a standard pump-action design that some of you might remember Flamekebab &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;modelling&#x2F;sculpted-gorkamorka-exclusive-weapons&#x2F;&quot;&gt;sculpting and attempting to cast a long time ago&lt;&#x2F;a&gt;. Then there’s a single barrelled weapon, as many cheap kannons are and lastly a drum magazine one based on the &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;Armsel_Striker&quot;&gt;Striker&lt;&#x2F;a&gt;. There’s also a &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.ebay.co.uk&#x2F;itm&#x2F;Kromlech-German-Orc-Heads-Helmets-Orc-War-2-ork-&#x2F;150519921366?pt=LH_DefaultDomain_0&amp;amp;hash=item230bafbad6#ht_500wt_1180&quot;&gt;Kromlech Orc War II head&lt;&#x2F;a&gt; in there, as some of you may have noticed.&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;wp-content&#x2F;uploads&#x2F;2011&#x2F;08&#x2F;Ork-kannon-boyz-2.jpg&quot;&gt;&lt;&#x2F;a&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;wp-content&#x2F;uploads&#x2F;2011&#x2F;08&#x2F;Ork-kannon-boyz-2.jpg&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;Ork-kannon-boyz-2_thumb.jpg&quot; alt=&quot;Ork-kannon-boyz-2&quot; title=&quot;Ork-kannon-boyz-2&quot; &#x2F;&gt;&lt;&#x2F;a&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;Models painted by Flamekebab and Midnight.&lt;&#x2F;p&gt;
&lt;p&gt;The fourth design is a double-barrelled shotgun as seen below, &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;sho3box.wordpress.com&#x2F;2011&#x2F;06&#x2F;15&#x2F;da-bigdogz-%E2%80%93-gorkamorka-mob-5&#x2F;&quot;&gt;assembled and painted by sho3box&lt;&#x2F;a&gt;.&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;sho3box.wordpress.com&#x2F;2011&#x2F;06&#x2F;15&#x2F;da-bigdogz-%E2%80%93-gorkamorka-mob-5&#x2F;&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;bd4a.jpg&quot; alt=&quot;OLYMPUS DIGITAL CAMERA&quot; title=&quot;OLYMPUS DIGITAL CAMERA&quot; &#x2F;&gt;&lt;&#x2F;a&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;If you want a better look at them in isolation, unpainted take a look &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;modelling&#x2F;flamekebabs-shotgunskannons&#x2F;&quot;&gt;here&lt;&#x2F;a&gt;.&lt;&#x2F;p&gt;
&lt;p&gt;Oh yeah, where to buy them?&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;shop.ramshacklegames.co.uk&#x2F;index.php?main_page=product_info&amp;amp;cPath=7&amp;amp;products_id=291&quot;&gt;Ramshackle games, 4 for £1&lt;&#x2F;a&gt;.&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>Feral Orks beta rules PDF</title>
          <pubDate>Mon, 25 Jul 2011 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/feral-orks-beta-rules-pdf/</link>
          <guid>https://gorkamorka.co.uk/blog/feral-orks-beta-rules-pdf/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/feral-orks-beta-rules-pdf/">&lt;p&gt;The fungus groves in the Howling Hills aren’t as empty as first thought and now you and the other residents of Angelis can find out why. Those pesky Feral Orks have emerged at last and they’re out there now, in search of yummiez and fightin’…&lt;&#x2F;p&gt;
&lt;p&gt;Just like with the Dust Rats, feedback on the Feral Ork rules can go &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;ere-be-stuff&#x2F;feral-orks-beta-rules-pdf&#x2F;#respond&quot;&gt;in the comments&lt;&#x2F;a&gt;, or over &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.the-waaagh.com&#x2F;forums&#x2F;index.php?showtopic=49779&quot;&gt;on the relevant topic on The Waaagh&lt;&#x2F;a&gt;.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;wp-content&#x2F;uploads&#x2F;2011&#x2F;07&#x2F;bigboy-and-weirdboy.png&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;bigboy-and-weirdboy_thumb.png&quot; alt=&quot;bigboy-and-weirdboy&quot; title=&quot;bigboy-and-weirdboy&quot; &#x2F;&gt;&lt;&#x2F;a&gt;If you want quick links to the individual components of this PDF you can head over to &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;ere-be-stuff&#x2F;feral-orks-open-beta&#x2F;&quot;&gt;the summary post&lt;&#x2F;a&gt;.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;uploads&#x2F;feral-orks-beta-rules.pdf&quot;&gt;Download PDF&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;p&gt; &lt;&#x2F;p&gt;
&lt;p&gt;This document was written by Liam Davenport, Benjamin Fox, Ross Graham, and Matt McPherson. It&#x27;s  licensed under a &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;creativecommons.org&#x2F;licenses&#x2F;by-nc-sa&#x2F;2.5&#x2F;scotland&#x2F;&quot;&gt;Creative Commons Attribution-Non-Commercial-Share-Alike license&lt;&#x2F;a&gt;. The layout graphics were created by Benjamin Fox. The artwork above was created by &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;taytonclait.deviantart.com&#x2F;&quot;&gt;Clayton Tait&lt;&#x2F;a&gt;.&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>Feral Ork Post-Game - Da Fungus Groves</title>
          <pubDate>Fri, 22 Jul 2011 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/feral-ork-post-game-da-fungus-groves/</link>
          <guid>https://gorkamorka.co.uk/blog/feral-ork-post-game-da-fungus-groves/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/feral-ork-post-game-da-fungus-groves/">&lt;h1 id=&quot;feral-ork-experience&quot;&gt;Feral Ork Experience&lt;&#x2F;h1&gt;
&lt;p&gt;Like any other mob, Feral Orks gain experience over time, growing more leathery and less gentle. How much fightin&#x27; prowess a warrior has when he joins a mob varies and is reflected in game terms by the chart below:&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Type of Warrior&lt;&#x2F;th&gt;&lt;th&gt;Initial Experience Points&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;Brute&lt;&#x2F;td&gt;&lt;td&gt;60+1D6&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;Weirdboy&lt;&#x2F;td&gt;&lt;td&gt;40+1D6&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;Wildboy&lt;&#x2F;td&gt;&lt;td&gt;20+1D6&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;Fickie&lt;&#x2F;td&gt;&lt;td&gt;0&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;Underdog bonuses and Experience bonuses apply as normal for Feral Orks. The table below indicates when a Feral Ork has earned enough experience to roll on the Feral Ork Advance Table, or Fickie Advance Table.&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Exp. Points&lt;&#x2F;th&gt;&lt;th&gt;Title&lt;&#x2F;th&gt;&lt;th&gt;Notes&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;0-5&lt;&#x2F;td&gt;&lt;td&gt;Squig Bait&lt;&#x2F;td&gt;&lt;td&gt;Starting level for Fickies&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;6-10&lt;&#x2F;td&gt;&lt;td&gt;Fickie&lt;&#x2F;td&gt;&lt;td&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;11-20&lt;&#x2F;td&gt;&lt;td&gt;Gavara&lt;&#x2F;td&gt;&lt;td&gt; &lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;21-30&lt;&#x2F;td&gt;&lt;td&gt;Hunta&lt;&#x2F;td&gt;&lt;td&gt;Starting level for Wildboyz. Fickies who reach this level gain +1 Toughness.&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;31-40&lt;&#x2F;td&gt;&lt;td&gt;Wildboy&lt;&#x2F;td&gt;&lt;td&gt; &lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;41-50&lt;&#x2F;td&gt;&lt;td&gt;Trappa&lt;&#x2F;td&gt;&lt;td&gt;Starting level for Weirdboyz.&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;51-60&lt;&#x2F;td&gt;&lt;td&gt;Trappa&lt;&#x2F;td&gt;&lt;td&gt; &lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;61-80&lt;&#x2F;td&gt;&lt;td&gt;Brute&lt;&#x2F;td&gt;&lt;td&gt;Starting level for Brutes.&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;81-100&lt;&#x2F;td&gt;&lt;td&gt;Brute&lt;&#x2F;td&gt;&lt;td&gt; &lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;101-120&lt;&#x2F;td&gt;&lt;td&gt;Hulk&lt;&#x2F;td&gt;&lt;td&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;121-140&lt;&#x2F;td&gt;&lt;td&gt;Hulk&lt;&#x2F;td&gt;&lt;td&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;141-160&lt;&#x2F;td&gt;&lt;td&gt;&#x27;Ard Case&lt;&#x2F;td&gt;&lt;td&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;161-180&lt;&#x2F;td&gt;&lt;td&gt;&#x27;Ard Case&lt;&#x2F;td&gt;&lt;td&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;181-200&lt;&#x2F;td&gt;&lt;td&gt;Tuff Git&lt;&#x2F;td&gt;&lt;td&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;201-240&lt;&#x2F;td&gt;&lt;td&gt;Tuff Git&lt;&#x2F;td&gt;&lt;td&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;241-280&lt;&#x2F;td&gt;&lt;td&gt;Chief&lt;&#x2F;td&gt;&lt;td&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;281-320&lt;&#x2F;td&gt;&lt;td&gt;Chief&lt;&#x2F;td&gt;&lt;td&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;321-360&lt;&#x2F;td&gt;&lt;td&gt;Big Chief&lt;&#x2F;td&gt;&lt;td&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;361-400&lt;&#x2F;td&gt;&lt;td&gt;Big Chief&lt;&#x2F;td&gt;&lt;td&gt; &lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;401+&lt;&#x2F;td&gt;&lt;td&gt;WAAAGH!!&lt;&#x2F;td&gt;&lt;td&gt;Warriors who reach this level may not advance any further.&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;When a Brute, Weirdboy, or Wildboy advances to the next bracket on the above table they may roll once on the Feral Ork Advance Table:&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th style=&quot;text-align: center&quot;&gt;&lt;strong&gt;FERAL ORK ADVANCE TABLE&lt;&#x2F;strong&gt;&lt;&#x2F;th&gt;&lt;th style=&quot;text-align: center&quot;&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center&quot;&gt;2D6&lt;&#x2F;td&gt;&lt;td style=&quot;text-align: center&quot;&gt;Result&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center&quot;&gt;&lt;strong&gt;2&lt;&#x2F;strong&gt;&lt;&#x2F;td&gt;&lt;td style=&quot;text-align: center&quot;&gt;&lt;strong&gt;Know-wots.&lt;&#x2F;strong&gt; Choose any of the skill tables and randomly generate a skill from it.&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center&quot;&gt;&lt;strong&gt;3-4&lt;&#x2F;strong&gt;&lt;&#x2F;td&gt;&lt;td style=&quot;text-align: center&quot;&gt;&lt;strong&gt;Know-wots.&lt;&#x2F;strong&gt; Select one of the standard skill tables for the mob and randomly generate a skill from it.&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center&quot;&gt;&lt;strong&gt;5&lt;&#x2F;strong&gt;&lt;&#x2F;td&gt;&lt;td style=&quot;text-align: center&quot;&gt;&lt;strong&gt;‘Arder.&lt;&#x2F;strong&gt; Roll a D6:   1-3 = +1 Strength; 4-6 = +1 Attacks&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center&quot;&gt;&lt;strong&gt;6&lt;&#x2F;strong&gt;&lt;&#x2F;td&gt;&lt;td style=&quot;text-align: center&quot;&gt;&lt;strong&gt;‘Arder.&lt;&#x2F;strong&gt; Roll a D6:   1-3 = +1 WS; 4-6 = +1 BS&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center&quot;&gt;&lt;strong&gt;7&lt;&#x2F;strong&gt;&lt;&#x2F;td&gt;&lt;td style=&quot;text-align: center&quot;&gt;&lt;strong&gt;‘Arder.&lt;&#x2F;strong&gt; Roll a D6:   1-3 = +1 Initiative;   4-6 = +1 Leadership&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center&quot;&gt;&lt;strong&gt;8&lt;&#x2F;strong&gt;&lt;&#x2F;td&gt;&lt;td style=&quot;text-align: center&quot;&gt;&lt;strong&gt;‘Arder.&lt;&#x2F;strong&gt; Roll a D6:   1-3 = +1 BS; 4-6 = +1 WS&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center&quot;&gt;&lt;strong&gt;9&lt;&#x2F;strong&gt;&lt;&#x2F;td&gt;&lt;td style=&quot;text-align: center&quot;&gt;&lt;strong&gt;‘Arder.&lt;&#x2F;strong&gt; Roll a D6:   1-3 = +1 Wounds;   4-6 = +1 Toughness&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center&quot;&gt;&lt;strong&gt;10-11&lt;&#x2F;strong&gt;&lt;&#x2F;td&gt;&lt;td style=&quot;text-align: center&quot;&gt;&lt;strong&gt;Know-wots.&lt;&#x2F;strong&gt; Select one of the standard skill tables for the mob and randomly generate a skill from it.&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center&quot;&gt;&lt;strong&gt;12&lt;&#x2F;strong&gt;&lt;&#x2F;td&gt;&lt;td style=&quot;text-align: center&quot;&gt;&lt;strong&gt;Know-wots.&lt;&#x2F;strong&gt; Choose any of the skill tables and randomly generate a skill from it.&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;Fickies are of course not as susceptible to learning, or progression of any kind and so roll on the Fickie Advance Table when they level up:&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th style=&quot;text-align: center&quot;&gt;&lt;strong&gt;FICKIE ADVANCE TABLE&lt;&#x2F;strong&gt;&lt;&#x2F;th&gt;&lt;th style=&quot;text-align: center&quot;&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center&quot;&gt;2D6&lt;&#x2F;td&gt;&lt;td style=&quot;text-align: center&quot;&gt;Result&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center&quot;&gt;&lt;strong&gt;2&lt;&#x2F;strong&gt;&lt;&#x2F;td&gt;&lt;td style=&quot;text-align: center&quot;&gt;&lt;strong&gt;Late Bloomer&lt;&#x2F;strong&gt; This particular Fickie isn&#x27;t quite as dense as his brethren and the repeated kicks to the head have finally got his brain up to speed. The Fickie becomes a Wildboy and behaves as one from now on, including for future advances.&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center&quot;&gt;&lt;strong&gt;3-4&lt;&#x2F;strong&gt;&lt;&#x2F;td&gt;&lt;td style=&quot;text-align: center&quot;&gt;&lt;strong&gt;Small Victories&lt;&#x2F;strong&gt; After many days of toil the Fickie has at last learnt something. Admittedly it might be the difference between day time and sleep time, but he&#x27;s improving. The Fickie gains no advance.&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center&quot;&gt;&lt;strong&gt;5&lt;&#x2F;strong&gt;&lt;&#x2F;td&gt;&lt;td style=&quot;text-align: center&quot;&gt;&lt;strong&gt;‘Arder.&lt;&#x2F;strong&gt; Roll a D6:   1-3 = +1 Strength; 4-6 = +1 Attacks&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center&quot;&gt;&lt;strong&gt;6&lt;&#x2F;strong&gt;&lt;&#x2F;td&gt;&lt;td style=&quot;text-align: center&quot;&gt;&lt;strong&gt;‘Arder.&lt;&#x2F;strong&gt; Roll a D6:   1-3 = +1 WS; 4-6 = +1 BS&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center&quot;&gt;&lt;strong&gt;7&lt;&#x2F;strong&gt;&lt;&#x2F;td&gt;&lt;td style=&quot;text-align: center&quot;&gt;&lt;strong&gt;‘Arder.&lt;&#x2F;strong&gt; Roll a D6:   1-3 = +1 Initiative;   4-6 = +1 Leadership&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center&quot;&gt;&lt;strong&gt;8&lt;&#x2F;strong&gt;&lt;&#x2F;td&gt;&lt;td style=&quot;text-align: center&quot;&gt;&lt;strong&gt;‘Arder.&lt;&#x2F;strong&gt; Roll a D6:   1-3 = +1 BS; 4-6 = +1 WS&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center&quot;&gt;&lt;strong&gt;9&lt;&#x2F;strong&gt;&lt;&#x2F;td&gt;&lt;td style=&quot;text-align: center&quot;&gt;&lt;strong&gt;‘Arder.&lt;&#x2F;strong&gt; Roll a D6:   1-3 = +1 Wounds;   4-6 = +1 Toughness&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center&quot;&gt;&lt;strong&gt;10-11&lt;&#x2F;strong&gt;&lt;&#x2F;td&gt;&lt;td style=&quot;text-align: center&quot;&gt;&lt;strong&gt;Small Victories&lt;&#x2F;strong&gt; After many days of toil the Fickie has at last learnt something. Admittedly it might be the difference between day time and sleep time, but he&#x27;s improving. The Fickie gains no advance.&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center&quot;&gt;&lt;strong&gt;12&lt;&#x2F;strong&gt;&lt;&#x2F;td&gt;&lt;td style=&quot;text-align: center&quot;&gt;&lt;strong&gt;Late Bloomer&lt;&#x2F;strong&gt; This particular Fickie isn&#x27;t quite as dense as his brethren and the repeated kicks to the head have finally got his brain up to speed. The Fickie becomes a Wildboy and behaves as one from now on, including for future advances.&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;The maximum characteristics for any Feral Ork warrior are listed below. Should an advance raise the stat above its maximum, the other option must be taken instead. If both stats are already at their maximum then one other may be raised by 1, as per the normal advance rules on page 58 of &lt;em&gt;Da Uvver Book&lt;&#x2F;em&gt;.&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Max Value&lt;&#x2F;th&gt;&lt;th&gt;M&lt;&#x2F;th&gt;&lt;th&gt;WS&lt;&#x2F;th&gt;&lt;th&gt;BS&lt;&#x2F;th&gt;&lt;th&gt;S&lt;&#x2F;th&gt;&lt;th&gt;T&lt;&#x2F;th&gt;&lt;th&gt;W&lt;&#x2F;th&gt;&lt;th&gt;I&lt;&#x2F;th&gt;&lt;th&gt;A&lt;&#x2F;th&gt;&lt;th&gt;Ld&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;FERAL ORK&lt;&#x2F;td&gt;&lt;td&gt;4&lt;&#x2F;td&gt;&lt;td&gt;6&lt;&#x2F;td&gt;&lt;td&gt;5&lt;&#x2F;td&gt;&lt;td&gt;5&lt;&#x2F;td&gt;&lt;td&gt;5&lt;&#x2F;td&gt;&lt;td&gt;3&lt;&#x2F;td&gt;&lt;td&gt;4&lt;&#x2F;td&gt;&lt;td&gt;3&lt;&#x2F;td&gt;&lt;td&gt;9&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;The chart below details which skill tables different Feral Orks may normally roll on should they get a Know-wots result on the advance table.&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt; &lt;&#x2F;th&gt;&lt;th&gt;&lt;strong&gt;Muscle&lt;&#x2F;strong&gt;&lt;&#x2F;th&gt;&lt;th&gt;&lt;strong&gt;Ferocity&lt;&#x2F;strong&gt;&lt;&#x2F;th&gt;&lt;th&gt;&lt;strong&gt;Driving&lt;&#x2F;strong&gt;&lt;&#x2F;th&gt;&lt;th&gt;&lt;strong&gt;Cunnin’&lt;&#x2F;strong&gt;&lt;&#x2F;th&gt;&lt;th&gt;&lt;strong&gt;Dakka&lt;&#x2F;strong&gt;&lt;&#x2F;th&gt;&lt;th&gt;&lt;strong&gt;Odd&lt;&#x2F;strong&gt;&lt;&#x2F;th&gt;&lt;th&gt;&lt;strong&gt;Feral&lt;&#x2F;strong&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;strong&gt;Brute&lt;&#x2F;strong&gt;&lt;&#x2F;td&gt;&lt;td&gt;Y&lt;&#x2F;td&gt;&lt;td&gt;Y&lt;&#x2F;td&gt;&lt;td&gt;N&lt;&#x2F;td&gt;&lt;td&gt;N&#x2F;A&lt;&#x2F;td&gt;&lt;td&gt;N&lt;&#x2F;td&gt;&lt;td&gt;Y&lt;&#x2F;td&gt;&lt;td&gt;Y&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;strong&gt;Weirdboy&lt;&#x2F;strong&gt;&lt;&#x2F;td&gt;&lt;td&gt;N&lt;&#x2F;td&gt;&lt;td&gt;N&lt;&#x2F;td&gt;&lt;td&gt;Y&lt;&#x2F;td&gt;&lt;td&gt;N&#x2F;A&lt;&#x2F;td&gt;&lt;td&gt;N&lt;&#x2F;td&gt;&lt;td&gt;Y&lt;&#x2F;td&gt;&lt;td&gt;Y&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;strong&gt;Wildboy&lt;&#x2F;strong&gt;&lt;&#x2F;td&gt;&lt;td&gt;Y&lt;&#x2F;td&gt;&lt;td&gt;Y&lt;&#x2F;td&gt;&lt;td&gt;Y&lt;&#x2F;td&gt;&lt;td&gt;N&#x2F;A&lt;&#x2F;td&gt;&lt;td&gt;N&lt;&#x2F;td&gt;&lt;td&gt;N&lt;&#x2F;td&gt;&lt;td&gt;Y&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;strong&gt;Fickie&lt;&#x2F;strong&gt;&lt;&#x2F;td&gt;&lt;td&gt;N&#x2F;A&lt;&#x2F;td&gt;&lt;td&gt;N&#x2F;A&lt;&#x2F;td&gt;&lt;td&gt;N&#x2F;A&lt;&#x2F;td&gt;&lt;td&gt;N&#x2F;A&lt;&#x2F;td&gt;&lt;td&gt;N&#x2F;A&lt;&#x2F;td&gt;&lt;td&gt;N&#x2F;A&lt;&#x2F;td&gt;&lt;td&gt;N&#x2F;A&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;Feral Orks can &lt;em&gt;never&lt;&#x2F;em&gt;, under any circumstances, gain Cunnin&#x27; skills. As stated previously, Fickies do not gain skills. Re-roll results of Bomber on the Dakka skill table and Tinkerer on the Odd table.&lt;&#x2F;p&gt;
&lt;h3 id=&quot;feral-skill-table&quot;&gt;Feral Skill Table&lt;&#x2F;h3&gt;
&lt;p&gt;These special Feral Skills allow the brightest of Feral Orks to find a niche in the mob.&lt;&#x2F;p&gt;
&lt;ol&gt;
&lt;li&gt;&lt;strong&gt;Hunta-Gavara -&lt;&#x2F;strong&gt; Boyz with this skill will add an extra D6 to their income rolls.&lt;&#x2F;li&gt;
&lt;li&gt;&lt;strong&gt;Yella -&lt;&#x2F;strong&gt; There&#x27;s a good set of pipes on this boy! The warrior can also contribute a Leadership roll to prevent Animosity from occurring. When rolling, roll the Brute (or leading Ork) as normal and then roll the Yella. If the Yella&#x27;s result is better, use it, if not, ignore the result. Brutes with this skill may roll twice and choose the best result.&lt;&#x2F;li&gt;
&lt;li&gt;&lt;strong&gt;Opposable Thumbz -&lt;&#x2F;strong&gt; The warrior has quite the knack for finding handholds when climbing. He may re-roll a failed initiative test when attempting to board a vehicle.&lt;&#x2F;li&gt;
&lt;li&gt;&lt;strong&gt;Squig&lt;&#x2F;strong&gt; &lt;strong&gt;Whispera -&lt;&#x2F;strong&gt; The model gains +1 to his Leadership for rolls to prevent Squiggly Beasts going out of control.&lt;&#x2F;li&gt;
&lt;li&gt;&lt;strong&gt;Ceremonial Mutilation -&lt;&#x2F;strong&gt; The Warrior is covered in ritualistic scars and has carved bone fragments protruding from various parts of his head. His bizarre appearance causes &lt;em&gt;Fear&lt;&#x2F;em&gt;.&lt;&#x2F;li&gt;
&lt;li&gt;&lt;strong&gt;Knuckle Under -&lt;&#x2F;strong&gt; The Ork moves like a large gorilla, knuckling across the terrain. Any hit or shot made against him has a 6+ unmodifiable save to account for his odd movement style.&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;h3 id=&quot;da-waaagh&quot;&gt;Da WAAAGH!!&lt;&#x2F;h3&gt;
&lt;p&gt;Weirdboyz can roll on the Waaagh!! skill table in place of another skill table. Roll a D6 to determine which power a Weirdboy gains. See the Weirdboyz section.&lt;&#x2F;p&gt;
&lt;h1 id=&quot;feral-ork-income&quot;&gt;Feral Ork Income&lt;&#x2F;h1&gt;
&lt;p&gt;After a battle Feral Orks gather yummies and shinies, look after their Squigs, and so forth. Brutes boss others around, Weirdboys, well, it&#x27;s best not to ask, and the rest make sure the mob eats. Each Wildboy and Fickie that doesn&#x27;t suffer a serious injury in the preceding battle may forage. Wildboyz earn D6 teef whereas Fickies only earn D3 teef, although what they&#x27;re getting is only measured in teef for player convenience (Much like with Muties).&lt;&#x2F;p&gt;
&lt;p&gt;Once total income is calculated, including extra income from scrap counters, &#x27;Ardboyz bonuses, skills, etcetera, it should be normalised by putting it through the chart on page 65 of &lt;em&gt;Da Uvver Book&lt;&#x2F;em&gt;. The total number of models includes Squiggoths, but Squig Riders&#x2F;Boar Riders count as one model.&lt;&#x2F;p&gt;
&lt;p&gt;Hunting and foraging in the fungus groves is not a particularly safe pursuit, particularly when the surrounding flora has a longer attention span than most of the fauna. Should three or more sixes be rolled by foraging Orks then something nasty has happened probably involving sharp teeth and quite possibly venom too. One random Fickie, eager in his stupidity, has tried to outdo the big hauls of his brethren and ventures into Ere Be No Stuff, the wilderness has him now. Remove him from your roster along with any equipment he was carrying. If no Fickies are foraging, ignore the result.&lt;&#x2F;p&gt;
&lt;h1 id=&quot;healing-feral-orks&quot;&gt;Healing Feral Orks&lt;&#x2F;h1&gt;
&lt;p&gt;There are no Doks in the mushroom groves and Feral Orks cannot be taken to Mektown. Any serious injuries sustained are permanent.&lt;&#x2F;p&gt;
&lt;h1 id=&quot;healing-and-gubbinz-for-squiggoths&quot;&gt;Healing and Gubbinz for Squiggoths&lt;&#x2F;h1&gt;
&lt;p&gt;Roll a D6 per scrap counter fed to the Squiggoth and consult the table. You may feed it any number of counters. Each scrap counter fed to a Squiggoth adds D3 to its value, regardless of the result rolled. Scrap counters used in this way provide no additional income for the mob.&lt;&#x2F;p&gt;
&lt;ul&gt;
&lt;li&gt;
&lt;p&gt;&lt;strong&gt;1 Chomp&lt;&#x2F;strong&gt;&lt;br &#x2F;&gt;
The Fickie feeding the Squiggoth clearly wasn’t careful enough, and wandered too close to its jaws! This Fickie is dead; remove him and all his equipment from the roster sheet. As squiggoth-feeding is a dangerous job, it’s usually the least experienced Fickies who are tasked with it, in order to toughen them up, although you may elect to lose a more experienced Fickie if you prefer. Roll again on this table, re-rolling further results of 1, to see what effect the scrap has on the Squiggoth.&lt;&#x2F;p&gt;
&lt;&#x2F;li&gt;
&lt;li&gt;
&lt;p&gt;&lt;strong&gt;2 Aghkk!&lt;&#x2F;strong&gt;&lt;br &#x2F;&gt;
Either the scrap has gotten stuck in the Squiggoth’s throat or it just doesn’t agree with the beast! Roll on the permanent damage table for this Squiggoth, re-rolling results of Dead, Badly Mangled and Captured.&lt;&#x2F;p&gt;
&lt;&#x2F;li&gt;
&lt;li&gt;
&lt;p&gt;&lt;strong&gt;3 Yummy!&lt;&#x2F;strong&gt;&lt;br &#x2F;&gt;
The Squiggoth seems pleased with his meal, but the scrap has no noticeable effect beyond this.&lt;&#x2F;p&gt;
&lt;&#x2F;li&gt;
&lt;li&gt;
&lt;p&gt;&lt;strong&gt;4-5 Good Boy&lt;&#x2F;strong&gt;&lt;br &#x2F;&gt;
The Squiggoth is in a good mood after such a nice treat. All Leadership checks to control him are at +1 for the next game in which he participates.&lt;&#x2F;p&gt;
&lt;&#x2F;li&gt;
&lt;li&gt;
&lt;p&gt;**6-7 All Better&lt;br &#x2F;&gt;
**The scrap has accelerated the Squiggoth’s natural healing process. One randomly determined permanent injury is now healed.&lt;&#x2F;p&gt;
&lt;&#x2F;li&gt;
&lt;li&gt;
&lt;p&gt;&lt;strong&gt;8 Growlier&lt;&#x2F;strong&gt;&lt;br &#x2F;&gt;
The Squiggoth has developed a second set of vocal chords, or possibly even a second head! He now rolls 2D6 instead of just D6 for Revvin’ and Shoutin’ tests.&lt;&#x2F;p&gt;
&lt;&#x2F;li&gt;
&lt;li&gt;
&lt;p&gt;&lt;strong&gt;9 Tail weapon&lt;&#x2F;strong&gt;&lt;br &#x2F;&gt;
The Squiggoth’s tail mutates to grow spikes, scythes, a bony club or similar. The Snapping Jaws bonus now applies to hits on infantry models at the rear as well as the front of the Squiggoth. The Tail Weapon counts as Gubbinz, and may be damaged by enemy attacks as normal. A Squiggoth may have more than one tail weapon, but there is no additional effect beyond having a back-up Gubbinz if one is shot off.&lt;&#x2F;p&gt;
&lt;&#x2F;li&gt;
&lt;li&gt;
&lt;p&gt;**10 ‘Arder&lt;br &#x2F;&gt;
**The Squiggoth’s hide hardens, and it counts as having the Armour Plates gubbin. It can gain this mutation multiple times, but as normal it cannot get an Armour Plates save better than 4+.&lt;&#x2F;p&gt;
&lt;&#x2F;li&gt;
&lt;li&gt;
&lt;p&gt;&lt;strong&gt;11 More Stompy&lt;&#x2F;strong&gt;&lt;br &#x2F;&gt;
The Squiggoth becomes heavier; maybe its bones are denser, or maybe its muscles bulge more than before. Either way, it’s better at stomping puny Trukks and the like now! The Squiggoth now participates in rams with vehicles as a normal Trak. If this result is rolled a second time, it counts as having the Reinforced Ram Gubbinz as well. If it’s rolled a third time, the Squiggoth becomes Supa Stompy and may apply its Reinforced Ram bonus to all hits inflicted in a ram, not just one. Note that none of these upgrades affect sideswipes; no matter how stompy he gets, a Squiggoth still needs to keep his balance!&lt;&#x2F;p&gt;
&lt;&#x2F;li&gt;
&lt;li&gt;
&lt;p&gt;**12 Pep!&lt;br &#x2F;&gt;
**After eating the scrap, the Squiggoth feels like a young pup again. Its maximum thrust move is improved by 1&quot;.&lt;&#x2F;p&gt;
&lt;&#x2F;li&gt;
&lt;li&gt;
&lt;p&gt;&lt;strong&gt;13 Spike Squig&lt;&#x2F;strong&gt;&lt;br &#x2F;&gt;
The Squiggoth sprouts mean-looking spikes from its hide, and counts as having the Spiky Gubbinz. If it was already Spiky or rolls this result twice, it counts as being Extra Spiky. Note that spikes cannot improve the strength of Snapping Jaws.&lt;&#x2F;p&gt;
&lt;&#x2F;li&gt;
&lt;li&gt;
&lt;p&gt;&lt;strong&gt;14 Tuff&lt;&#x2F;strong&gt;&lt;br &#x2F;&gt;
Part of the Squiggoth mutates and becomes more muscular. Roll a D6 to determine a hit location; the armour value of this location is increased by 1. Each location can only become Tuff once.&lt;&#x2F;p&gt;
&lt;&#x2F;li&gt;
&lt;li&gt;
&lt;p&gt;&lt;strong&gt;15 Big Mouf&lt;&#x2F;strong&gt;&lt;br &#x2F;&gt;
The Squiggoth’s mouth mutates as it chews, and becomes an even deadlier weapon. Roll a D6; on a 1-3 the Squiggoth’s mouth can be used as a Big Grabba, on a 4-6 it may be used as a Wrecker Ball. Unlike the vehicle-mounted versions of these Gubbinz, they are controlled by the Squiggoth’s driver rather than a crew member, but he cannot fire a weapon if the Big Mouf is used.&lt;&#x2F;p&gt;
&lt;&#x2F;li&gt;
&lt;li&gt;
&lt;p&gt;&lt;strong&gt;16 Bad Blood&lt;&#x2F;strong&gt;&lt;br &#x2F;&gt;
Nothing has changed that’s obvious from the outside, but there are big changes on the inside! From now on, if models on the ground are within 2“ of the Squiggoth when it takes a penetrating hit to the Squishy Bitz they will take a S3 hit on a 4+ as they are burned by its blood. Obviously the Squiggoth itself is immune to this! If this result is rolled again, increase the strength of the hit by 1.&lt;&#x2F;p&gt;
&lt;&#x2F;li&gt;
&lt;li&gt;
&lt;p&gt;**17 Bad Breff&lt;br &#x2F;&gt;
**Something’s brewing inside this beast! The Squiggoth may now breathe forth flames, plasma, noxious gas or some other unpleasant substance in the shooting phase. This shooting is directed by the driver, so the Squiggoth must be under his control at the time, and he may not fire any other weapons or operate a Big Mouf. Bad breff counts as Gubbinz and has the same shooting profile as a Skorcha.&lt;&#x2F;p&gt;
&lt;&#x2F;li&gt;
&lt;li&gt;
&lt;p&gt;&lt;strong&gt;18+ Stuffed!&lt;&#x2F;strong&gt;&lt;br &#x2F;&gt;
The Squiggoth has eaten his fill and with a contented sigh, settles down to sleep. He cannot be woken and must miss the next game. Roll again on this table (with the same number of dice), re-rolling further results of 18 or more, to determine what effects the scrap has on him while he sleeps.&lt;&#x2F;p&gt;
&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
</description>
      </item>
      <item>
          <title>Feral Ork Special Rules - Part 1</title>
          <pubDate>Fri, 22 Jul 2011 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/feral-ork-special-rules-part-1/</link>
          <guid>https://gorkamorka.co.uk/blog/feral-ork-special-rules-part-1/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/feral-ork-special-rules-part-1/">&lt;h1 id=&quot;animosity&quot;&gt;Animosity&lt;&#x2F;h1&gt;
&lt;p&gt;Feral Orks mobs aren&#x27;t cohesive units, in fact they&#x27;re a terribly organised rabble that sometimes realises there&#x27;s an enemy to fight!&lt;br &#x2F;&gt;
At any given moment in time there&#x27;s a squabble going on about whose shiny thing that is, or where the yummiez went, or how far away that rock is. Normally the biggest boy in the group will spend as much time yelling and cursing at them to try to keep them focussed as he does actual fighting, although this only works some of the time. The fighting always starts amongst Fickies but if all of them are already bickering then the Wildboyz tend to wade in to sort things out, usually dragging the Weirdboy with them.&lt;&#x2F;p&gt;
&lt;p&gt;To represent this at the start of every turn the mob&#x27;s Brute must take a leadership test. If he fails, count the difference between his score and his Leadership characteristic and roll a corresponding number of D3s. That total is how many Feral Orks are affected by Animosity.&lt;br &#x2F;&gt;
When determining which models are affected by a failed Animosity check start with the Fickies. If there are no unaffected Fickies left then assign the remainder to the Wildboyz and lastly the Weirdboy. Brutes are never affected by failed Animosity checks.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;em&gt;For example a Brute with a Leadership of 6 takes an Animosity check and rolls 9. The difference between his score and his Leadership characteristic is 3, so 3D3 models are affected. The result is 9 but there are only 7 Fickies on the board thus his two Wildboyz are also affected.&lt;&#x2F;em&gt;&lt;&#x2F;p&gt;
&lt;p&gt;If the Brute is Down or Out of Action then a Wildboy can take the test, and lastly a Weirdboy if there is no one else (Fickies can never test). Should no one be available to maintain order then take the test anyway, but without a leadership characteristic.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;em&gt;Example: with no one able to take the check the player takes the test, rolling a 7. As a result 7D3 models are affected by Animosity this turn!&lt;&#x2F;em&gt;&lt;&#x2F;p&gt;
&lt;p&gt;Orks are an intrinsically psychic race and this manifests itself in arguments too (this is quite possibly why bar brawls are such a popular pastime in Mektown). All the models affected by Animosity will react in the same way. Roll on the Animosity Table (D6) to find out what they&#x27;re up to for the duration of the turn.&lt;&#x2F;p&gt;
&lt;h4 id=&quot;animosity-table&quot;&gt;Animosity table&lt;&#x2F;h4&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;strong&gt;1&lt;&#x2F;strong&gt;&lt;&#x2F;th&gt;&lt;th&gt;The warrior doesn&#x27;t feel like fighting and just sits down. He counts as pinned for the rest of the turn (he will have recovered by the start of the next turn, unless another Animosity check is failed).&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;strong&gt;2-3&lt;&#x2F;strong&gt;&lt;&#x2F;td&gt;&lt;td&gt;The warrior charges the nearest target, be it friend or foe.&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;strong&gt;4-5&lt;&#x2F;strong&gt;&lt;&#x2F;td&gt;&lt;td&gt;The warrior charges towards the nearest enemy target, even if he can&#x27;t reach it.&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;strong&gt;6&lt;&#x2F;strong&gt;&lt;&#x2F;td&gt;&lt;td&gt;The warrior is overcome by &lt;em&gt;Frenzy&lt;&#x2F;em&gt; and charges the nearest enemy target, even if he can&#x27;t reach it.&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;In terms of which models are affected it will always be those furthest from the model taking the Animosity check.&lt;br &#x2F;&gt;
A model affected by animosity holding a scrap counter will not move, instead they hold onto the shiny bits tightly. Any models within 6&quot; of such a warrior that are affected by animosity are overcome with jealousy and will charge over to them, spending the rest of the turn squabbling.&lt;&#x2F;p&gt;
&lt;h3 id=&quot;animosity-and-vehicles&quot;&gt;Animosity and Vehicles&lt;&#x2F;h3&gt;
&lt;p&gt;Animosity affects models onboard a vehicle differently. Warriors onboard spend the rest of the turn brawling with each other or hurling insults. Sometimes both at the same time. The vehicle may still move as normal and Big Gunz may still fire, but the crew may not disembark or shoot. If boarded they will still fight as normal.&lt;&#x2F;p&gt;
&lt;h1 id=&quot;fickies-psychology&quot;&gt;Fickies Psychology&lt;&#x2F;h1&gt;
&lt;p&gt;Fickies are a slow bunch at the best of times, but when there&#x27;s a fight to be had you&#x27;d think they&#x27;d be able to hold it together for a few minutes - not a hope. Fickies on their own suffer from Stupidity at all times (as detailed on page 49 of &lt;em&gt;Da Roolz&lt;&#x2F;em&gt;), however to prevent this, they can stick together in a group where the build-up of Waaagh!! energy is enough to keep them on track for a while. If before they move, Fickies are within 2&quot; of 2 or more friendly models, they do not suffer from stupidity that turn.&lt;br &#x2F;&gt;
Fickies in such a group cannot Hide or go on Overwatch as the others will give them away, distract them, or just generally make a nuisance of themselves. For the purposes of Bottlin&#x27; Out tests Fickies only count as half a model.&lt;&#x2F;p&gt;
&lt;h1 id=&quot;weirdboyz&quot;&gt;Weirdboyz&lt;&#x2F;h1&gt;
&lt;p&gt;Weirdboyz are relatively uncommon in normal Ork society as they suffer ill-effects as a result of being immersed in the psychic field that all Orks generate and the few that do survive are generally put to work as walking weapons to use against the Orks enemies. Through the mutations and DNA damage done to the Feral Orks, the Brutes, Wildboyz and Fickies radiate their psychic energy differently, essentially on a different frequency to the Weirdboyz, allowing them to flourish. The genetic damage done also seems to have made Weirdboyz more common in Feral Ork society as well. Weirdboyz have several special abilities that no other Ork has access to which are detailed below.&lt;&#x2F;p&gt;
&lt;h3 id=&quot;powers&quot;&gt;Powers&lt;&#x2F;h3&gt;
&lt;p&gt;Weirdboyz begin their time in a Mob with the following powers and can gain more when they gain experience. See the Skill Table - Da Waaagh!!! for further powers that can be acquired. The Weirdboy can only use one power per turn and it consumes his entire shooting phase. Certain powers are cast outside the shooting phase but the model still cannot shoot if he uses one of these. Additionally, a Weirdboy cannot run and use one of his powers in the same turn in a manner similar to shooting.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;Strength of Gork! - Difficulty 5&lt;&#x2F;strong&gt;&lt;br &#x2F;&gt;
The Weirdboy focuses all of the Waaagh in his head on a single Wildboy or Brute, making them stronger and orkier than before. This manifests itself as a +1 to either WS and BS or as +1 to Initiative until the end of the turn. This power has a maximum range of 10&quot;.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;Cunnin&#x27; of Mork! - Difficulty 5&lt;&#x2F;strong&gt;&lt;br &#x2F;&gt;
The Weirdboy can channel the Waaagh!! to boost Fickies mental abilities so that they can return to a functioning group. Up to 3 Fickies can be made to move closer to one another by 4&quot;. If this places them within the radius for Fickies Psychology to take effect then they do not suffer from Stupidity this turn. This power can only be used at the start of a turn before any movement takes place but still consumes the shooting phase of the casting Weirdboy. This power has a maximum range of 24&quot;.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;em&gt;E.g. Three Fickies are 4&quot; away from one another at the start of your turn. The Weirdboy can spend his shooting phase at the start of the turn before movement and move them up to 4&quot; towards each other until they are within 2&quot; of one another using Cunnin&#x27; of Mork!.&lt;&#x2F;em&gt;&lt;&#x2F;p&gt;
&lt;h3 id=&quot;da-waaagh&quot;&gt;Da WAAAGH!!&lt;&#x2F;h3&gt;
&lt;p&gt;The Weirdboyz have greater access to the might of Gork and Mork as they grow in power and experience. It allows them to draw upon the nigh infinite power of da Waaagh!! to produce powerful, awe-inspiring and sometimes downright silly effects.&lt;br &#x2F;&gt;
Weirdboyz can roll on the Waaagh!! powers table instead of a normal skill table should they wish to. Roll a D6 to determine which power the Weirdboy adds to his repertoire. If you roll on the table and get a result for a power that you already have, you may either reduce the difficulty of the power in question by 1 or roll again on the table until you get a result you do not already possess. You do not get to choose which ability you get like other skills on a duplicate result, the Waaagh! is simply too chaotic and Orky for any kind of structured learning to occur.&lt;&#x2F;p&gt;
&lt;ol&gt;
&lt;li&gt;**Fickies Revenge! - Difficulty 6&lt;br &#x2F;&gt;
**This affects all models within 2D6&quot; of the Weirdboy, sapping at the mental energies of those nearby. All models are automatically Pinned, including your own warriors. Pinning is resolved in the usual manner. This affects models that are usually invulnerable to pinning as well.&lt;&#x2F;li&gt;
&lt;li&gt;**Right Sparky!! - Difficulty 7&lt;br &#x2F;&gt;
**This particular channeling fires small stinging lightning in an 4&quot; template (a standard Gorkamorka blast marker) around the Weirdboy. All models caught in the template are driven away from the Weirdboy D6&quot;. Unlike other powers a Weirdboy may use this ability while in Hand to Hand combat thereby disengaging.&lt;&#x2F;li&gt;
&lt;li&gt;**Fungus Patch! - Difficulty 6&lt;br &#x2F;&gt;
**Tiny slippery mushroom like tendrils sprout around the Weirdboy within an D3+3&quot; template centred on the Weirdboy. All terrain within this template is considered difficult terrain and already difficult terrain becomes Very Difficult terrain and remains until the start of the Weirdboyz next turn. If this spell is cast from a vehicle the template moves with the squiggoth and is measured from the centre of the beast. The difficulty is increased by 2 making it a &lt;strong&gt;Difficulty 8&lt;&#x2F;strong&gt; power, when cast from squig-back.&lt;&#x2F;li&gt;
&lt;li&gt;**Speed of Mork!! - Difficulty 7&lt;br &#x2F;&gt;
**D6 friendly models double their Movement until the end of their turn. If an affected model does not move at least 10&quot; while under this effect, roll a scatter dice and have him move 8&quot; in the direction the dice indicates to burn off the excess Waaagh!!! Do this for each Ork that does not exceed 10&quot; of movement.This power can only be used at the start of a turn before any movement takes place but still consumes the shooting phase of the Weirdboy in question. If this movement brings him into base to base contact with a foot model or a vehicle, stop the movement and resolve as normal. For the purposes of hand to hand, the Feral Ork counts as having charged.&lt;&#x2F;li&gt;
&lt;li&gt;**Fists of Gork!! - Difficulty 8&lt;br &#x2F;&gt;
**Two mighty fists of Gork appear and each attack the nearest enemy at WS 4 and S4 with a -1 Save Modifier. If the enemy falls after the first hit, the second fist finds someone else to pound on, attacking the next nearest enemy model. Enemies put down by the Fists of Gork do not automatically go out of action as models in Hand to Hand would, unless they are in base to base contact with another foot model who kindly crushes their skull. If the Weirdboy fails his roll by 5 or more, the Fists attack the nearest friendly models in order of proximity to the Weirdboy. If the enemy wins combat against a fist, it simply dissipates back into the Waaagh!!! Enemy models who best a Fist do not gain any experience for doing so.&lt;&#x2F;li&gt;
&lt;li&gt;**Might of Gork AND Mork!!! - Difficulty 10&lt;br &#x2F;&gt;
**A mighty green lightning bolt strikes a chosen enemy within 12&quot; of the Weirdboy and immediately forces 2 rolls on the Injury Table. If the Weirdboy fails his Difficulty roll by 5 or more when using this power, he is struck by the bolt himself and takes the appropriate wounds.This cannot be used on a model already in hand to hand combat.&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;h3 id=&quot;shiny-bitz&quot;&gt;Shiny Bitz&lt;&#x2F;h3&gt;
&lt;p&gt;Weirdboyz can go to the elder Weirdboyz in the tribe and have them imbue their staff with additional properties in the same manner as a Kustom Job. The available Kustom Jobs are shown below.&lt;&#x2F;p&gt;
&lt;ol&gt;
&lt;li&gt;Idol of Gork - The designated model gains an additional +1 to WS or BS until the end of his turn on top of the usual +1 when the Weirdboy uses Strength of Gork! for each idol added to his staff. These can allow temporary WS or BS above the stated maximums for Feral Orks.&lt;&#x2F;li&gt;
&lt;li&gt;Idol of Mork - The Fickies can each move an additional 1&quot; when under the effects of Cunnin&#x27; of Mork for each idol added to the staff.&lt;&#x2F;li&gt;
&lt;li&gt;Symbol of da WAAAGH!! - The Weirdboy gains +1 to his roll to see if he has beaten the Difficulty Check for a Waaagh!! power for each Symbol he adds to his staff.&lt;&#x2F;li&gt;
&lt;li&gt;Fickies&#x27; Toof - When animosity takes effect, each Fickies Toof reduces the number of D3s rolled to determine the number of Orks affected by animosity by 1.&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;p&gt;A Weirdboy of 41 or above experience may have one kustom job on his staff. A Weirdboy of 101 experience can add an additional custom job. A true Warphead, 201+ XP, can have one further Kustom Job added.&lt;br &#x2F;&gt;
Each Kustom Job costs D6 teef and the Weirdboy must skip the next battle while he participates in the lengthy ceremony the elders demand.&lt;br &#x2F;&gt;
A Weirdboy can only own one staff. Weirdboy&#x27;s staffs are not lost as a result of capture as trying to move the staff away from the Weirdboy, even when unconscious the staff becomes inexplicably heavy and causes splitting migraines in all nearby. The staff is usually stuck into the sand out of his reach instead and is reclaimed if he is freed. If the Weirdboy has any Shiny Bitz on his staff, roll a D6 when he is freed. If the result is a 1 or a 2, one of the Shiny Bitz has been nicked as a trophy. The staff regains one of its former slots but all normal procedures must be followed if you wish to add another shiny bit to the staff. Remember to subtract the cost of the Shiny Bit from the Weirdboy&#x27;s cost.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;Examples of Staff Setups&lt;&#x2F;strong&gt;&lt;br &#x2F;&gt;
_1x Idol of Gork, 1x Idol of Mork, 1x Fickies Toof - The Weirdboy excels in his buffing and anger management abilities, helping to stop the mob falling apart.&lt;&#x2F;p&gt;
&lt;p&gt;3x Symbol of da Waaagh! - Focussing on power, this gives the maximum chance of success when trying to use the more difficult abilities.&lt;&#x2F;p&gt;
&lt;p&gt;3x Fickies Toof - Preventing animosity from becoming an issue in your mob keeps you mobile and fighting more than the average Feral Ork mob.&lt;&#x2F;p&gt;
&lt;p&gt;3x Idol of Gork - Improving the pairing of the Brute and Weirdboy, turning them into a brutal melee combo._&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>Feral Ork weapons and equipment</title>
          <pubDate>Fri, 22 Jul 2011 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/feral-ork-weapons-and-equipment/</link>
          <guid>https://gorkamorka.co.uk/blog/feral-ork-weapons-and-equipment/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/feral-ork-weapons-and-equipment/">&lt;h1 id=&quot;fighty-bitz&quot;&gt;Fighty Bitz&lt;&#x2F;h1&gt;
&lt;h3 id=&quot;choppa-club&quot;&gt;Choppa&#x2F;Club&lt;&#x2F;h3&gt;
&lt;p&gt;While lacking the finesse and adornments of a Mektown made Choppa or Club, these a big lumps of sharp metal and heavy stone that allow Fickies and Wildboyz to inflict just as much damage.&lt;br &#x2F;&gt;
See page 53 of &lt;em&gt;Da Roolz&lt;&#x2F;em&gt; for the statline.&lt;&#x2F;p&gt;
&lt;h3 id=&quot;uge-choppa-club&quot;&gt;‘Uge Choppa&#x2F;Club&lt;&#x2F;h3&gt;
&lt;p&gt;A particularly large chunk of debris, tossed into the Howling Hills, stuck on the tree-trunk like branches of the mushrooms that grow in the Howling Hills and given to the most focussed looking Wildboy is a recipe for carnage at the best of times.&lt;br &#x2F;&gt;
See page 53 of &lt;em&gt;Da Roolz&lt;&#x2F;em&gt; for the statline.&lt;&#x2F;p&gt;
&lt;h3 id=&quot;spear&quot;&gt;Spear&lt;&#x2F;h3&gt;
&lt;p&gt;Ideal for hunting small squigs at range and dealing with larger ones up close, these are one of the simplest weapons ever made. Good thing too as the guys wielding them might be the stupidest creatures ever to draw breath.&lt;br &#x2F;&gt;
See page 54 of &lt;em&gt;Da Roolz&lt;&#x2F;em&gt; for the statline.&lt;&#x2F;p&gt;
&lt;h3 id=&quot;weirdboy-staff&quot;&gt;Weirdboy Staff&lt;&#x2F;h3&gt;
&lt;p&gt;When a Weirdboy joins a mob of Feral Orks, the elder Weirdboyz present him with a staff with a shiny piece of metal on top of it. This acts as a conductor for the Waaagh!!! fizzing inside his head, helping him to direct it in positive ways like making heads explode as opposed to negative ways like making his own Boyz heads blow up.&lt;&#x2F;p&gt;
&lt;p&gt;See page 12 of &lt;em&gt;Digganob&lt;&#x2F;em&gt; for the statline.&lt;&#x2F;p&gt;
&lt;p&gt;Further details on Weirdboy staff can be found in the Weirdboyz section.&lt;&#x2F;p&gt;
&lt;h1 id=&quot;huntin-stuffz&quot;&gt;Huntin&#x27; Stuffz&lt;&#x2F;h1&gt;
&lt;h3 id=&quot;bow&quot;&gt;Bow&lt;&#x2F;h3&gt;
&lt;p&gt;1 toof&lt;br &#x2F;&gt;
Not the most deadly of weapons on Angelis, but it&#x27;ll stop a squig in its tracks from a considerable distance, if the damn thing will just hold still...&lt;&#x2F;p&gt;
&lt;p&gt;See page 55 of &lt;em&gt;Da Roolz&lt;&#x2F;em&gt; for the statline.&lt;&#x2F;p&gt;
&lt;h3 id=&quot;crossbow&quot;&gt;Crossbow&lt;&#x2F;h3&gt;
&lt;p&gt;1 toof&lt;br &#x2F;&gt;
Cunning Feral Ork engineers have devised a bow that stays pulled back even if you forget that you&#x27;re holding it, cutting finger loss in a mob by over 30%.&lt;&#x2F;p&gt;
&lt;p&gt;Rules&lt;&#x2F;p&gt;
&lt;p&gt;See page 55 of &lt;em&gt;Da Roolz&lt;&#x2F;em&gt; for the statline.&lt;&#x2F;p&gt;
&lt;h3 id=&quot;bolas&quot;&gt;Bolas&lt;&#x2F;h3&gt;
&lt;p&gt;1 toof&lt;&#x2F;p&gt;
&lt;p&gt;Given the number of legs a squig can have, several bolas might be needed to bring a big one down. Funnily enough, it only takes one bola to bring down even a full grown Ork if its big enough and thrown hard enough.&lt;&#x2F;p&gt;
&lt;p&gt;Rules&lt;&#x2F;p&gt;
&lt;p&gt;See page 59 of &lt;em&gt;Da Roolz&lt;&#x2F;em&gt; for the statline.&lt;&#x2F;p&gt;
&lt;h3 id=&quot;sling&quot;&gt;Sling&lt;&#x2F;h3&gt;
&lt;p&gt;2 teef&lt;br &#x2F;&gt;
A simple thong made of leathery squig hide allows a Feral Ork to chuck rocks with greater strength and precision. Of course the squigs aren&#x27;t always happy about Orks trying to harvest their leather.&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Short Range&lt;&#x2F;th&gt;&lt;th&gt;Long Range&lt;&#x2F;th&gt;&lt;th&gt;To hit Short&lt;&#x2F;th&gt;&lt;th&gt;To hit Long&lt;&#x2F;th&gt;&lt;th&gt;Strength&lt;&#x2F;th&gt;&lt;th&gt;Save mod.&lt;&#x2F;th&gt;&lt;th&gt;Damage&lt;&#x2F;th&gt;&lt;th&gt;Ammo Roll&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;9&lt;&#x2F;td&gt;&lt;td&gt;18&lt;&#x2F;td&gt;&lt;td&gt;-&lt;&#x2F;td&gt;&lt;td&gt;-1&lt;&#x2F;td&gt;&lt;td&gt;AU&lt;&#x2F;td&gt;&lt;td&gt;0&lt;&#x2F;td&gt;&lt;td&gt;1&lt;&#x2F;td&gt;&lt;td&gt;4+&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;&lt;strong&gt;Special Rules.&lt;&#x2F;strong&gt; If the warrior doesn&#x27;t move he may fire twice at short range.&lt;&#x2F;p&gt;
&lt;h3 id=&quot;boomerang&quot;&gt;Boomerang&lt;&#x2F;h3&gt;
&lt;p&gt;3 teef&lt;&#x2F;p&gt;
&lt;p&gt;Discovered when an Ork threw a bent piece of metal at a squig and missed. To his immense surprise the piece of metal came back, smacking him in the head as it did so. Before long, everyone was trying it, with mixed results. Feral Ork boomerangs can&#x27;t be thrown by anyone else as its the Waaagh!! that really gives them their returning property. They don&#x27;t always come back when thrown by Feral Orks either. Usually because they&#x27;re stuck in something&#x27;s ribcage.&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Short Range&lt;&#x2F;th&gt;&lt;th&gt;Long Range&lt;&#x2F;th&gt;&lt;th&gt;To hit Short&lt;&#x2F;th&gt;&lt;th&gt;To hit Long&lt;&#x2F;th&gt;&lt;th&gt;Strength&lt;&#x2F;th&gt;&lt;th&gt;Save mod.&lt;&#x2F;th&gt;&lt;th&gt;Damage&lt;&#x2F;th&gt;&lt;th&gt;Ammo Roll&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;User Strength x3&lt;&#x2F;td&gt;&lt;td&gt;&lt;&#x2F;td&gt;&lt;td&gt;-&lt;&#x2F;td&gt;&lt;td&gt;-&lt;&#x2F;td&gt;&lt;td&gt;AU&lt;&#x2F;td&gt;&lt;td&gt;0&lt;&#x2F;td&gt;&lt;td&gt;1&lt;&#x2F;td&gt;&lt;td&gt;3+&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;&lt;strong&gt;Special Rules.&lt;&#x2F;strong&gt; May be used while running.&lt;&#x2F;p&gt;
&lt;h1 id=&quot;armour&quot;&gt;Armour&lt;&#x2F;h1&gt;
&lt;h3 id=&quot;shield&quot;&gt;Shield&lt;&#x2F;h3&gt;
&lt;p&gt;1 toof&lt;&#x2F;p&gt;
&lt;p&gt;Feral Orks don&#x27;t have anything as clever as a fabricated shield. These are usually panels or airlock doors they find strewn around the Skid.&lt;&#x2F;p&gt;
&lt;p&gt;See page 59 of &lt;em&gt;Da Roolz&lt;&#x2F;em&gt; for the statline.&lt;&#x2F;p&gt;
&lt;h1 id=&quot;boss-gear&quot;&gt;Boss Gear&lt;&#x2F;h1&gt;
&lt;h3 id=&quot;big-hamma&quot;&gt;Big Hamma&lt;&#x2F;h3&gt;
&lt;p&gt;3 teef&lt;br &#x2F;&gt;
A fearsome weapon of such tremendous weight that only a Brute can carry one - when this weapon descends at speed, whatever it hits stays down. Essentially a small boulder on the end of a handle of some sort, a Big Hamma is incredibly clumsy, but terrifyingly dangerous too.&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Short Range&lt;&#x2F;th&gt;&lt;th&gt;Long Range&lt;&#x2F;th&gt;&lt;th&gt;To hit Short&lt;&#x2F;th&gt;&lt;th&gt;To hit Long&lt;&#x2F;th&gt;&lt;th&gt;Strength&lt;&#x2F;th&gt;&lt;th&gt;Save mod.&lt;&#x2F;th&gt;&lt;th&gt;Damage&lt;&#x2F;th&gt;&lt;th&gt;Ammo Roll&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;Close&lt;&#x2F;td&gt;&lt;td&gt;Combat&lt;&#x2F;td&gt;&lt;td&gt;-&lt;&#x2F;td&gt;&lt;td&gt;-&lt;&#x2F;td&gt;&lt;td&gt;AU +3&lt;&#x2F;td&gt;&lt;td&gt;Varies&lt;&#x2F;td&gt;&lt;td&gt;1&lt;&#x2F;td&gt;&lt;td&gt;N&#x2F;A&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;&lt;strong&gt;Special Rules.&lt;&#x2F;strong&gt; Loses draws. Fumbles count double. Two-handed. Reduces wielder&#x27;s Movement by 1&quot;.&lt;&#x2F;p&gt;
&lt;h3 id=&quot;iron-hide&quot;&gt;Iron Hide&lt;&#x2F;h3&gt;
&lt;p&gt;5 teef&lt;br &#x2F;&gt;
After beating a mob, Feral Orks shred vehicles as trophies and cobble the leftovers into armour. Although it still looks like bit of trukk wrapped round an Ork it&#x27;s much tougher that the armour of even a successful Nob. Only a Brute has the strength to wear such a &quot;garment&quot; and still fight and even he will be slowed by it.&lt;&#x2F;p&gt;
&lt;p&gt;Iron Hide confers a 4+ armour save and reduces the wearer&#x27;s Movement by 1&quot;. It also halves their Initiative, rounding up.&lt;&#x2F;p&gt;
&lt;h1 id=&quot;big-game-huntin&quot;&gt;Big Game Huntin&#x27;&lt;&#x2F;h1&gt;
&lt;h3 id=&quot;spika-kannon&quot;&gt;Spika Kannon&lt;&#x2F;h3&gt;
&lt;p&gt;9 teef&lt;br &#x2F;&gt;
Feral Ork are rather primitive and are gearing up for battle with much gusto. Their ideas are simple and their technology is nothing more than sticks and stones, but they still try their hand to fight the good fight. The Spike Kannon exists in many ways, shapes and forms and unsurprisingly, with varying results. Some stones will be too big to throw and it will crumple slightly, other spikes might get lodged in the splinters of a badly made blowpipe.&lt;&#x2F;p&gt;
&lt;p&gt;To represent the inconsistent and unreliable design of the Spika Kannon, rolling a sustained fire dice suggests it never shoots the same way twice; sometimes hurtling two or three bitz at the enemy, sometimes only one, and sometimes things just go horribly horribly wrong.&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Short Range&lt;&#x2F;th&gt;&lt;th&gt;Long Range&lt;&#x2F;th&gt;&lt;th&gt;To hit Short&lt;&#x2F;th&gt;&lt;th&gt;To hit Long&lt;&#x2F;th&gt;&lt;th&gt;Strength&lt;&#x2F;th&gt;&lt;th&gt;Save mod.&lt;&#x2F;th&gt;&lt;th&gt;Damage&lt;&#x2F;th&gt;&lt;th&gt;Ammo Roll&lt;&#x2F;th&gt;&lt;th&gt;Notes&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;12&lt;&#x2F;td&gt;&lt;td&gt;18&lt;&#x2F;td&gt;&lt;td&gt;-&lt;&#x2F;td&gt;&lt;td&gt;-1&lt;&#x2F;td&gt;&lt;td&gt;D6+2&lt;&#x2F;td&gt;&lt;td&gt;-2&lt;&#x2F;td&gt;&lt;td&gt;D3&lt;&#x2F;td&gt;&lt;td&gt;4+&lt;&#x2F;td&gt;&lt;td&gt;1 Sust. Fire Dice&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;h3 id=&quot;&quot;&gt;&lt;&#x2F;h3&gt;
&lt;p&gt;Splattapult&lt;&#x2F;p&gt;
&lt;p&gt;13 teef&lt;br &#x2F;&gt;
Relatively crude, the brightest of Weirdboyz have managed to cobble together something resembling the Splattapault and stuck it on the back of a mighty squiggoth. Although, it could be argued by an outside observer that the Gretchin Revolutionary Kommittee quite likes the idea of Orks that are willing to take direction from &quot;runty Weirdboyz&quot; and might have left a few lying around as a way of eliminating the Mektown Orks.&lt;&#x2F;p&gt;
&lt;p&gt;See page 38 of &lt;em&gt;Digganob&lt;&#x2F;em&gt; for the statline.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;Special Rules.&lt;&#x2F;strong&gt; Cannot be fired if the Squiggoth thrusted.&lt;&#x2F;p&gt;
&lt;h1 id=&quot;uvver-stuff&quot;&gt;Uvver Stuff&lt;&#x2F;h1&gt;
&lt;h3 id=&quot;squiggly-sausages&quot;&gt;Squiggly Sausages&lt;&#x2F;h3&gt;
&lt;p&gt;1 toof&lt;br &#x2F;&gt;
A delicious treat of squigmeat, Wildboyz can use these single-use items to add to their leadership score when attempting to bring their squig back from runnin&#x27; wild. There is no limit to the number that may be used in a turn but they must be assigned to a specific Ork and cannot be transferred during a game.&lt;&#x2F;p&gt;
&lt;h3 id=&quot;rock-chuckin&quot;&gt;Rock Chuckin&#x27;&lt;&#x2F;h3&gt;
&lt;p&gt;Feral Orks don&#x27;t have access to anything as advanced as grenades, but they do have some thrown weapons, namely rocks. More intelligent Orks favour nice shiny weapons, but Fickies are rather primal and enjoy pelting things with stones.&lt;br &#x2F;&gt;
Fickies may hurl rocks at a target instead of firing a weapon, inflicting a S2 hit. Multiple Fickies may combine forces to create a much more effective attack. Each additional Fickie adds +1 to the Strength of the attack.&lt;&#x2F;p&gt;
&lt;ol&gt;
&lt;li&gt;
&lt;p&gt;Nominate a large target (Vehicles, Fort Gates, etc..). Small targets cannot be targeted.&lt;&#x2F;p&gt;
&lt;&#x2F;li&gt;
&lt;li&gt;
&lt;p&gt;Determine whether the Fickies are working together or throwing individually.&lt;&#x2F;p&gt;
&lt;&#x2F;li&gt;
&lt;li&gt;
&lt;p&gt;Measure range from furthest away Fickie.&lt;&#x2F;p&gt;
&lt;&#x2F;li&gt;
&lt;li&gt;
&lt;p&gt;Roll an Artillery Dice and halve the result. A Misfire result means no rocks hit their target.&lt;&#x2F;p&gt;
&lt;&#x2F;li&gt;
&lt;li&gt;
&lt;p&gt;If the result is the same or greater than the range to the target then a successful hit is scored.&lt;&#x2F;p&gt;
&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;p&gt;Example: Five Fickies throw rocks at a fort gate. They can either inflict five S2 hits, or combine them to create a single S6 hit. The range is measured as 4&quot; to the gate. The player rolls the Artillery dice and gets a 10, giving a maximum range of 5&quot;. The gate is within range and so is hit.&lt;&#x2F;p&gt;
&lt;p&gt;In campaign games where experience points are earned for penetrating armour Rock Chuckin&#x27; does not confer +5 experience for each Fickie hurling rocks. Instead a penetrating hit will give +1 experience to each Fickie involved in the attack being resolved.&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>Feral Orks In Campaign</title>
          <pubDate>Fri, 22 Jul 2011 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/feral-orks-in-campaign/</link>
          <guid>https://gorkamorka.co.uk/blog/feral-orks-in-campaign/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/feral-orks-in-campaign/">&lt;h1 id=&quot;leadership-challenges&quot;&gt;Leadership Challenges&lt;&#x2F;h1&gt;
&lt;p&gt;In a Feral Ork mob it comes down to who is the biggest and toughest to lead, regardless of smarts, planz, or any other clever stuff. Feral Orks know where they stand when it comes to being da &#x27;ardest and so if a Wildboy ends significantly &#x27;Arder than the mob&#x27;s current Brute, he&#x27;s going to make it clear who the new boss is.&lt;&#x2F;p&gt;
&lt;p&gt;If a Wildboy&#x27;s Strength and Toughness characteristics exceed those of the current mob leader a leadership challenge will occur at the earliest opportunity, as per the Pit Fights rules on page 66 of &lt;em&gt;Da Uvver Book&lt;&#x2F;em&gt;. Ignore results of Shooty in the restrictions table on page 67 of &lt;em&gt;Da Uvver Book&lt;&#x2F;em&gt;, instead treat a roll of 1, 2, or 3 as Cunnin&#x27; and a roll of 4+ as &#x27;Ard.&lt;&#x2F;p&gt;
&lt;p&gt;Only Wildboyz will ever challenge the Brute as Fickies are too thick to try and the Weirdboy has enough on his plate summoning the powers of the beyond!&lt;&#x2F;p&gt;
&lt;h1 id=&quot;driver-and-gunner-disputes&quot;&gt;Driver and Gunner Disputes&lt;&#x2F;h1&gt;
&lt;p&gt;Feral Orks may be dimmer than most but they still know an important job when they see it and firing the Spika Cannon or telling the Squiggoth where to go is a coveted position, sometimes carrying with it extra yummies if they do well. As a result, Driver and Gunner disputes are resolved just like any other Ork mob (See &quot;Slop Shops and Brewhouses&quot;, page 66 of &lt;em&gt;Da Uvver Book&lt;&#x2F;em&gt;).&lt;&#x2F;p&gt;
&lt;h1 id=&quot;deaths-of-warriors&quot;&gt;Deaths of Warriors&lt;&#x2F;h1&gt;
&lt;p&gt;Just as with normal mobs, if a Feral Ork dies all of his equipment is lost and cannot be re-allocated to another model (see &quot;Death of a Warrior&quot;, page 68 of &lt;em&gt;Da Uvver Book&lt;&#x2F;em&gt;).&lt;&#x2F;p&gt;
&lt;h1 id=&quot;death-of-a-leader&quot;&gt;Death of a Leader&lt;&#x2F;h1&gt;
&lt;p&gt;Sometimes the bigger they are, the harder they fall and they don&#x27;t come much bigger than the Brutes. When a Brute dies as a result of battle, the pecking order is almost immediately re-established. Add the &lt;strong&gt;Strength&lt;&#x2F;strong&gt; and &lt;strong&gt;Toughness&lt;&#x2F;strong&gt; of each Wildboy together and the one with the highest total number is designated the new Brute. In the event of a tie resolve a leadership challenge as detailed above. If there are no Wildboyz in the mob then you must hire one at the earliest opportunity.&lt;&#x2F;p&gt;
&lt;h1 id=&quot;feral-orks-and-other-mobs&quot;&gt;Feral Orks and Other Mobs&lt;&#x2F;h1&gt;
&lt;h3 id=&quot;feral-orks-and-captives&quot;&gt;Feral Orks and Captives&lt;&#x2F;h3&gt;
&lt;p&gt;Feral Orks will never pay or accept a ransom but will exchange captives. Should that not be an option one rescue attempt may be made but if it fails then the warrior is killed and all equipment lost. Feral Orks cannot make use of any weapons or equipment a captive had but they don&#x27;t go hungry either, which is represented by some extra income from the captive. Muties and their mount have plenty of meat on them and earn a mob 2D6 teef, Orks are provide D6 teef of yummies, as do tasty Diggas and Dust Rats, Grots are only worth D3 teef, and Snots are nothing but a mouthful and so give nothing.&lt;&#x2F;p&gt;
&lt;p&gt;Captured vehicles cannot be eaten, although one or two fickies are bound to try, but the shiny parts can be bartered with other Feral Orks for 3D6 teef.&lt;&#x2F;p&gt;
&lt;h3 id=&quot;feral-orks-as-captives&quot;&gt;Feral Orks as Captives&lt;&#x2F;h3&gt;
&lt;p&gt;As previously mentioned, Feral Orks will exchange captives but cannot pay ransoms and must instead play a rescue scenario. As with normal mobs, equipment captured with a warrior who is not exchanged may be kept and used by the capturing mob, with the exception of Brute equipment (Big Hamma and Iron Hide). Feral Orks can be forced to work in mines but will only ever generate D3 teef each.&lt;&#x2F;p&gt;
&lt;p&gt;Squiggoths&#x2F;Squig mounts captured by enemies behave as if they were vehicles in terms of selling them off for scrap as they provide a nice slab of squig meat for those in desperate need of some munchin&#x27; (see page 54 of &lt;em&gt;Da Uvver Book&lt;&#x2F;em&gt;).&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>Feral Orks (Open Beta)</title>
          <pubDate>Fri, 22 Jul 2011 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/feral-orks-open-beta/</link>
          <guid>https://gorkamorka.co.uk/blog/feral-orks-open-beta/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/feral-orks-open-beta/">&lt;h2 id=&quot;waaaaaaaagh&quot;&gt;&lt;em&gt;WAAAAAAAAGH!&lt;&#x2F;em&gt;&lt;&#x2F;h2&gt;
&lt;p&gt;Suddenly: RULES!&lt;&#x2F;p&gt;
&lt;p&gt;Yes, it may seem a bit crazy, but we’ve just published just about everything for The Feral Orks. They’re beta rules, of course, but we’ve done our best to test them out; Skippy and Flamekebab have been running weekly tests sometimes with the help of Mattzm and Depiff.&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;- &lt;strong&gt;The story so far…&lt;&#x2F;strong&gt; - &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;ere-be-stuff&#x2F;newz-da-skid-sightings-feral-orks&#x2F;&quot;&gt;Background Fiction 1&lt;&#x2F;a&gt; - &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;ere-be-stuff&#x2F;zoggin-weirdboy-feral-orkz&#x2F;&quot;&gt;Background Fiction 2&lt;&#x2F;a&gt;&lt;&#x2F;th&gt;&lt;th&gt;- &lt;strong&gt;Basic Stuff&lt;&#x2F;strong&gt; - &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;ere-be-stuff&#x2F;feral-orks-mob-structure&#x2F;&quot;&gt;Mob Structure&lt;&#x2F;a&gt; - &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;ere-be-stuff&#x2F;feral-orks-mob-listing&#x2F;&quot;&gt;Mob Listing&lt;&#x2F;a&gt; - &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;ere-be-stuff&#x2F;feral-ork-special-rules-part-1&#x2F;&quot;&gt;Special Rules Part 1&lt;&#x2F;a&gt; - &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;ere-be-stuff&#x2F;feral-orks-special-rules-part-2&#x2F;&quot;&gt;Special Rules Part 2&lt;&#x2F;a&gt; - &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;ere-be-stuff&#x2F;feral-ork-weapons-and-equipment&#x2F;&quot;&gt;Weapons and Equipment&lt;&#x2F;a&gt;&lt;&#x2F;th&gt;&lt;th&gt;- &lt;strong&gt;Advanced Stuff&lt;&#x2F;strong&gt; - &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;ere-be-stuff&#x2F;feral-ork-post-game-da-fungus-groves&#x2F;&quot;&gt;Post-Game&lt;&#x2F;a&gt; - &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;ere-be-stuff&#x2F;feral-orks-in-campaign&#x2F;&quot;&gt;In Campaign&lt;&#x2F;a&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;As we said with the Dust Rats:&lt;&#x2F;p&gt;
&lt;p&gt;This is an open beta test, which means that these rules are not finalised and some things may be changed before the final release. That said, we encourage you to try out the rules and give us feedback as that is what this is for. We can test them in-house but we’re only a small group of people and we simply don’t have enough time to try out every permutation. So, please, try out the rules and tell us which bits are broken or unbalanced!&lt;&#x2F;p&gt;
&lt;p&gt;UPDATE:&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;ere-be-stuff&#x2F;feral-orks-beta-rules-pdf&#x2F;&quot;&gt;The complete PDF is done&lt;&#x2F;a&gt; now and you can get it &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;uploads&#x2F;feral-orks-beta-rules.pdf&quot;&gt;here&lt;&#x2F;a&gt;.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;uploads&#x2F;feral-orks-beta-rules.pdf&quot;&gt;Download PDF&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;h2 id=&quot;wot-no-pdf&quot;&gt;&lt;em&gt;Wot? No PDF?&lt;&#x2F;em&gt;&lt;&#x2F;h2&gt;
&lt;p&gt;There will be a PDF soon. Flamekebab is being dragged from his lair as we speak to be put to work in the DTP mine. With any luck they’ll be done by early next week. In the meantime this post should make it easier to find what you’re looking for.&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>Feral Orks Special Rules - Part 2</title>
          <pubDate>Fri, 22 Jul 2011 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/feral-orks-special-rules-part-2/</link>
          <guid>https://gorkamorka.co.uk/blog/feral-orks-special-rules-part-2/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/feral-orks-special-rules-part-2/">&lt;p&gt;&lt;em&gt;Note on Squigz and Boars&lt;&#x2F;em&gt; - In the &#x27;Ere Be Stuff expansion we use the term squig to refer to the units that Feral Ork Wildboyz can ride. Since these rules are based on the rules for &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;experimental&#x2F;gorkasnorta-boarboy-mobs&#x2F;&quot;&gt;Boar Riderz&lt;&#x2F;a&gt;, also known as Snortaz, the two terms are used almost entirely interchangeably in this expansion. If you want your Feral Orks to ride pigs and sit atop a massive boar as they wade into battle, that’s also awesome.&lt;&#x2F;p&gt;
&lt;h1 id=&quot;mightee-steedz&quot;&gt;Mightee Steedz&lt;&#x2F;h1&gt;
&lt;p&gt;While plenty of squigs of various sizes and shapes grow around Mektown, the arid conditions aren&#x27;t even close to ideal for them. Up in the Howling Hills however, the cool air, more frequent rainfall and volcanic ash provide an environment that makes all things Orky grow a bit better and bigger. Mighty mushroom stalks like redwood trees came first, providing cool shade and then the squigs began to grow. And grow. And grow! Giant squiggoths roam the mushroom groves, eating the flora and fauna without discrimination. The Weirdboyz have found they can exert some degree of control over these behemoths and at Weirdboy&#x27;s direction, have put them to work in fighting the other denizens of Angelis, serving as mighty mounts carrying the squabbling Feral Orks into battle.&lt;&#x2F;p&gt;
&lt;h3 id=&quot;squiggoth-movement&quot;&gt;Squiggoth movement&lt;&#x2F;h3&gt;
&lt;p&gt;Squiggoths are large and lumbering but can give a fair bit of speed if whipped enough as long as the driver doesn&#x27;t get too over enthusiastic and lose control of the beastie.&lt;br &#x2F;&gt;
Squiggoths move like Ork traks, i.e. 6&quot; gas engines, 5&quot; thrust, however as soon as a thrust test is failed the driver has over done it and must roll on the Rampaging Squiggly Beast table.&lt;br &#x2F;&gt;
Rampaging Squiggly Beast Table&lt;&#x2F;p&gt;
&lt;ul&gt;
&lt;li&gt;**1 - Rampage!&lt;br &#x2F;&gt;
**The beast counts as having no driver for this turn (see pg. 34 of &lt;em&gt;Da Roolz&lt;&#x2F;em&gt;). Next turn the driver must pass a leadership test in order to regain control or the beast continues rampaging.&lt;&#x2F;li&gt;
&lt;li&gt;&lt;strong&gt;2&lt;&#x2F;strong&gt; - Charges 2D6&quot; in a random direction (roll the scatter dice to determine which direction)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;strong&gt;3&lt;&#x2F;strong&gt; - The beast bucks wildly, throwing any crew off (does not include the driver, who has reins to hold onto). Each crew member may attempt to stay aboard by rolling equal or under their Strength, if they succeed they are unaffected but can do nothing else this turn.&lt;&#x2F;li&gt;
&lt;li&gt;&lt;strong&gt;4+&lt;&#x2F;strong&gt; - The beast lumbers 5&quot; forward&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;h3 id=&quot;slow-speed-manoeuvres&quot;&gt;Slow speed manoeuvres&lt;&#x2F;h3&gt;
&lt;p&gt;Squiggoths may perform slow speed manoeuvres as detailed on page 32 of &lt;em&gt;Da Roolz&lt;&#x2F;em&gt;.&lt;&#x2F;p&gt;
&lt;h3 id=&quot;ramming-and-squashing-models-on-foot&quot;&gt;Ramming and Squashing Models On Foot&lt;&#x2F;h3&gt;
&lt;p&gt;Squiggoths are snarling behemoths and their simple brute and ferocious nature is testament to that. They eat anything they can chew and headbutt everything else. This is represented in game terms in that it can ram like any other vehicle with one exception, in head-on collisions with other vehicle they simply are not as tough. In the case of a head-on ram with another vehicle (this does not apply to other Squiggoths...they&#x27;re quite soft-headed) it will only inflict D3 damage on its opponent, instead of the usual D6 damage.&lt;br &#x2F;&gt;
While trukks, traks and buggies rely on their crew to inflict most of the damage, Feral Orks struggle to keep the Squiggoths from causing too much. Their snarling snapping maws often maul anyone foolish enough to stand too close. Models on foot that are run down, raked, or sideswiped by a Squiggoth will take a S5 hit, rather than the S3 hits as detailed on page 39 of &lt;em&gt;Da Roolz&lt;&#x2F;em&gt;.&lt;&#x2F;p&gt;
&lt;h1 id=&quot;squiggoth-hit-location-table&quot;&gt;Squiggoth Hit Location Table&lt;&#x2F;h1&gt;
&lt;p&gt;&lt;strong&gt;1. Crew (randomly determined member) - Armour Value: 8&lt;&#x2F;strong&gt;&lt;br &#x2F;&gt;
One of the &#x27;invaluable&#x27; members of the crew has been hit. If there is more than one crew member, randomly determine which one it is before rolling on the table below for damage. Any warrior that goes down while on the vehicle, topples over the edge landing D3&quot; away from it in a randomly determined direction, suffering a further S3 hit on the roll of 4+.&lt;br &#x2F;&gt;
&lt;strong&gt;If there is no crew on the Squiggoth then the driver is hit instead.&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;1-3 Stray Shot!&lt;&#x2F;strong&gt; The crew member is lucky enough to dodge out the way. Unfortunately, none of his other mobsters are as aware of their surroundings. Randomly determine any model on the Squiggoth (except the driver). He takes a S3 hit.&lt;&#x2F;li&gt;
&lt;li&gt;&lt;strong&gt;4 Impaled!&lt;&#x2F;strong&gt; The crew member is jostled by the hit, falling back into some pointy shrapnel. He takes a single S4 hit.&lt;&#x2F;li&gt;
&lt;li&gt;&lt;strong&gt;5 Lost footing!&lt;&#x2F;strong&gt; The crew member struggles to remain standing and must roll under his strength on a D6 to remain on the Squiggoth. If failed, he falls, landing D3&quot; away from the Squiggoth in a randomly determined location, taking a S4 hit.&lt;&#x2F;li&gt;
&lt;li&gt;&lt;strong&gt;6 Hit!&lt;&#x2F;strong&gt; The crew member takes the hit from the weapon as normal. In the event of a ram, swipe, rake, crash or collision, he takes a S3 hit.&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;p&gt;&lt;strong&gt;2. Fixed Weapon - Armour Value: 8&lt;&#x2F;strong&gt;&lt;br &#x2F;&gt;
The fixed weapon is hit! Roll a D6 to determine the results. In the event the Squiggoth has no fixed weapon, then the crew is hit instead.&lt;br &#x2F;&gt;
&lt;strong&gt;If the Squiggoth has no fixed weapons then the crew is hit instead.&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;1 Me &#x27;and!&lt;&#x2F;strong&gt; The gunner (for Orky reasons) got his hand stuck in the dakka end. Getting it out was quick and painless for him, but the weapon needs a quick fix. The weapon cannot fire in the mob&#x27;s next shooting phase.&lt;&#x2F;li&gt;
&lt;li&gt;&lt;strong&gt;2 Bent!&lt;&#x2F;strong&gt; It is frustrating enough to aim one way and it to fire the other, but now the thing is bent, firing off to one side. The gunner may continue to use the weapon but does so at -1 BS for the remainder of the game (this penalty does not apply to firing any other weapons).&lt;&#x2F;li&gt;
&lt;li&gt;&lt;strong&gt;3 Blocked!&lt;&#x2F;strong&gt; The hit has dislodged a worky bit that keeps getting stuck when trying to reload. The weapon may still fire as normal, but takes a whole turn to reload. (The weapon cannot be used the next turn, but the turn after.)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;strong&gt;4-5 Broken Trigger!&lt;&#x2F;strong&gt; The weapon is relatively undamaged, except that the trigger has broken off and nobody has realised...or even noticed. The weapon cannot be used for the rest of the battle.&lt;&#x2F;li&gt;
&lt;li&gt;&lt;strong&gt;6 TWANG!&lt;&#x2F;strong&gt; The tiny thread of rope binding the weapon together has snapped, flinging wood, squig bitz and bow strings everywhere! The weapon cannot be used for the rest of the battle and the Gunner receives a S2 hit.&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;p&gt;&lt;strong&gt;3. Gubbinz - 8&lt;&#x2F;strong&gt;&lt;br &#x2F;&gt;
If the Squiggoth has any Gubbins then randomise which is hit. On a 4+ it is damaged and can&#x27;t be used for the rest of the battle. It will be automatically repaired before the next game.&lt;br &#x2F;&gt;
&lt;strong&gt;If there are no Gubbins then the Squishy Bitz are hit.&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;4. Legs - 8&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;1-3 Hamstrings are Gammy things!&lt;&#x2F;strong&gt; Its hard to run with bullets and shrapnel in your legs, so its no surprise that the Squiggoth slows down. It is at -1 Movement for both regular and thrusting movements. This is cumulative and if it reaches 0, it is immobilised and crippled.&lt;&#x2F;li&gt;
&lt;li&gt;&lt;strong&gt;4 Taken aback!&lt;&#x2F;strong&gt; The blow to the legs has sent the Squiggoth off balance. It swerves before rolling on the Rampage table.&lt;&#x2F;li&gt;
&lt;li&gt;&lt;strong&gt;5 &#x27;Urty Bitz!&lt;&#x2F;strong&gt; The hit gets the Squiggoth in a sensitive area that is agonizing. Roll on the Rampage table to see the results. On the result of 4+, instead of lumbering forward 5&quot;, it is immobilised and crippled, representing just how much damage was done on the inside.&lt;&#x2F;li&gt;
&lt;li&gt;&lt;strong&gt;6 Swept off ya feet!&lt;&#x2F;strong&gt; The Squiggoth&#x27;s feet are almost literally kicked out from under it and it falls flat on its face. It is immobilised (but not crippled).&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;p&gt;&lt;strong&gt;5. Driver – 8&lt;&#x2F;strong&gt;&lt;br &#x2F;&gt;
&lt;strong&gt;If there is no driver then the Squishy Bitz are hit instead.&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;1 Close Call!&lt;&#x2F;strong&gt; The shot buries itself in the driving seat without even touching the driver. It as no effect.&lt;&#x2F;li&gt;
&lt;li&gt;&lt;strong&gt;2 Whoops!&lt;&#x2F;strong&gt; It was such a close call that the driver wasn&#x27;t paying attention and must take a leadership to regain control. If failed, roll on the Rampage table.&lt;&#x2F;li&gt;
&lt;li&gt;&lt;strong&gt;3 Impaled!&lt;&#x2F;strong&gt; The crew member is jostled by the hit, falling back into some pointy shrapnel. He takes a single S4 hit.&lt;&#x2F;li&gt;
&lt;li&gt;&lt;strong&gt;4-6 Hit!&lt;&#x2F;strong&gt; The driver is hit by the weapon as normal. In the event that it was a collision, ram, rake, swipe or crash. He receives a S4 hit.&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;p&gt;&lt;strong&gt;6. Squishy Bitz - 10&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;ul&gt;
&lt;li&gt;
&lt;p&gt;&lt;strong&gt;1 Buck!&lt;&#x2F;strong&gt; The Squiggoth rears up in pain. Roll on the Rampage table to see the effects. After the results, the Squiggoth is deemed crippled and immobilise.&lt;&#x2F;p&gt;
&lt;&#x2F;li&gt;
&lt;li&gt;
&lt;p&gt;&lt;strong&gt;2 Stagger!&lt;&#x2F;strong&gt; The Squiggoth goes into some sort of daze from the force of the blow. It staggers D6&quot; in randomly determined direction before just lying down. It is the driver&#x27;s fun job of waking it up. Roll a D6 each time you are trying to get it to move.&lt;&#x2F;p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;1&lt;&#x2F;strong&gt; Roll on Rampage Table&lt;&#x2F;li&gt;
&lt;li&gt;&lt;strong&gt;2-4&lt;&#x2F;strong&gt; It remains still&lt;&#x2F;li&gt;
&lt;li&gt;&lt;strong&gt;5&lt;&#x2F;strong&gt; It can move, but no thrusters&lt;&#x2F;li&gt;
&lt;li&gt;&lt;strong&gt;6&lt;&#x2F;strong&gt; Immobilised and crippled.&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;&#x2F;li&gt;
&lt;li&gt;
&lt;p&gt;&lt;strong&gt;3 Don&#x27;t Panic!&lt;&#x2F;strong&gt; The events of the battle are making the Squiggoth as stubborn as it is bad tempered. The driver has to whip it to get it to go anywhere. The Squiggoth can only move as if it is thrusting for the remainder of the game.&lt;&#x2F;p&gt;
&lt;&#x2F;li&gt;
&lt;li&gt;
&lt;p&gt;&lt;strong&gt;4 Hang on!&lt;&#x2F;strong&gt; The Squiggoth bolts forward as if its being whipped. It must thrust forward until the player fails a thrust test or it hits something.&lt;&#x2F;p&gt;
&lt;&#x2F;li&gt;
&lt;li&gt;
&lt;p&gt;&lt;strong&gt;5 &#x27;Ope dat wazn&#x27;t important...&lt;&#x2F;strong&gt; Something blue and wibbly is hanging out of the Squiggoth and oozing. Seeing as Red &#x27;Unz go fasta, it becomes clear that blu&#x27; &#x27;unz slow you down. The Squiggoth slowly lumbers around before tiring, collapsing in a messy heap. It is immobilised and crippled.&lt;&#x2F;p&gt;
&lt;&#x2F;li&gt;
&lt;li&gt;
&lt;p&gt;&lt;strong&gt;6 Troublesome beast!&lt;&#x2F;strong&gt; The Squiggoth has been put off by all the action. The driver must pass a leadership test each time in order to control it. If passed, it acts as normal. If failed, it swerves and moves D6&quot; forward.&lt;&#x2F;p&gt;
&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;h1 id=&quot;squiggoth-permanent-damage-table&quot;&gt;Squiggoth Permanent Damage Table&lt;&#x2F;h1&gt;
&lt;ul&gt;
&lt;li&gt;
&lt;p&gt;&lt;strong&gt;11-13 Dead!&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;ul&gt;
&lt;li&gt;A combination of blood loss, organ damage and general mistreatment have caused the Squiggoth to die. If one mob bottled out, the other gains an extra 2D6 teef stripping the carcass for tasty meat if they leave a Boy (or equivalent unit) to strip it. The model left to strip the carcass doesn&#x27;t contribute anything else to the mob&#x27;s income this game.&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;&#x2F;li&gt;
&lt;li&gt;
&lt;p&gt;&lt;strong&gt;14-16 Badly Mangled&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;ul&gt;
&lt;li&gt;The Squiggoth has taken severe damage and is barely alive. Roll a further D6 times on the permanent damage table, ignoring Dead, Captured, Furious Regeneration or Minor Injuries.&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;&#x2F;li&gt;
&lt;li&gt;
&lt;p&gt;&lt;strong&gt;21-22 Tender Areas&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;ul&gt;
&lt;li&gt;The damage has made the Squiggoth more vulnerable to attacks. Reduce it&#x27;s armour over all areas by 1.&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;&#x2F;li&gt;
&lt;li&gt;
&lt;p&gt;&lt;strong&gt;23-24 Exposed Nerves&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;ul&gt;
&lt;li&gt;The damage has exposed some nerve beds, making it easier to harm the Squiggoth . Any rolls on the Squishy Bitz table are at a +1&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;&#x2F;li&gt;
&lt;li&gt;
&lt;p&gt;&lt;strong&gt;25-26 Numb Areas&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;ul&gt;
&lt;li&gt;The Squiggoth has numbed areas around where its reins are attached, making it harder for it to interpret steering commands. When making a leadership check to turn or swerve, its taken at a -1 penalty.&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;&#x2F;li&gt;
&lt;li&gt;
&lt;p&gt;&lt;strong&gt;31-32 Stumbling Gait&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;ul&gt;
&lt;li&gt;The Squiggoth legs don&#x27;t quite move in sync any more, violently rocking all aboard. All ranged attacks made from the squiggoth are taken at a -1 penalty.&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;&#x2F;li&gt;
&lt;li&gt;
&lt;p&gt;&lt;strong&gt;33-34 Gammy Leg&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;ul&gt;
&lt;li&gt;The Squiggoth has a hobbling limp and its movement is reduced by D3&quot;. Roll now to find out how much to subtract from its movement score.&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;&#x2F;li&gt;
&lt;li&gt;
&lt;p&gt;&lt;strong&gt;35-36 Stubborn&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;ul&gt;
&lt;li&gt;The Squiggoth has a bad attitude as a result of being shot, rammed, burned and poked all the time. Before a battle, roll a D6. On a one, the squiggoth cannot be persuaded to behave and is not available for the battle.&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;&#x2F;li&gt;
&lt;li&gt;
&lt;p&gt;&lt;strong&gt;41-56 Minor Injuries&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;ul&gt;
&lt;li&gt;The damage isn&#x27;t as bad as it could have been. A few delicious squigs and a tickle in just the right spot will make sure the beast is ready for the next battle.&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;&#x2F;li&gt;
&lt;li&gt;
&lt;p&gt;&lt;strong&gt;61-63 Captured&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;ul&gt;
&lt;li&gt;The enemy mob has captured the squiggoth and is going to cut it up for food to eat and sell for which they will gain 2D6 Teef. The Feral Orks have one chance to recapture their squiggly beast before it ends up between two slices of fungus bread, using the normal vehicle recovery scenario.&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;&#x2F;li&gt;
&lt;li&gt;
&lt;p&gt;&lt;strong&gt;64-65 Battle Scarred&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;ul&gt;
&lt;li&gt;The beast has many mighty slashes and scars all over it making it look tougher and scarier. All warriors on board the vehicle have +1 to Leadership, riding atop the seemingly invincible behemoth.&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;&#x2F;li&gt;
&lt;li&gt;
&lt;p&gt;&lt;strong&gt;66 Furious Regeneration&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;ul&gt;
&lt;li&gt;The battle has triggered a flood of signal compounds which have activated a flurry of mitosis and cellular regeneration. The Squiggoth is healed of all permanent damage by the process and has no further effects.&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;h1 id=&quot;squig-ridin&quot;&gt;Squig Ridin&#x27;&lt;&#x2F;h1&gt;
&lt;p&gt;Squigz are wild, dangerous and at the best of times, utterly unmanageable. Still, occassionally mad Wildboyz will attempt to ride on the bigger squigz and with a little patience and lots of delicious yummies as incentive, the squigz can be persuaded to at least bite enemies before allies.&lt;&#x2F;p&gt;
&lt;h3 id=&quot;becoming-a-squig-rider&quot;&gt;Becoming a Squig Rider&lt;&#x2F;h3&gt;
&lt;p&gt;When a Wildboy wants to become a Squig Rider he must go off into the Howling Hills to find a Squig to call his own. When you purchase a Squig for him to ride, the Wildboy misses his next battle while he trains the squig not to kill him and to tolerate him riding it into battle. After one battle has elapsed, the Wildboy returns to your mob, dead chuffed as his new pet runs roughshod over his enemies. Squigz purchased at mob creation are available immediately without the one battle waiting period but any purchased subsequently must undergo the training period.&lt;&#x2F;p&gt;
&lt;h3 id=&quot;movement&quot;&gt;Movement&lt;&#x2F;h3&gt;
&lt;p&gt;An Ork riding a Squig moves at 7&quot;. Squigz can charge and gallop in exactly the same way as muties, but since squigz are considerably less co-operative than Mutie Beasts, Wildboyz cannot fire on the gallop, or set Overwatch. Due to the roaring and slavering, Squig Riderz cannot hide.&lt;&#x2F;p&gt;
&lt;h3 id=&quot;shooting-from-a-squig&quot;&gt;Shooting from a Squig&lt;&#x2F;h3&gt;
&lt;p&gt;Squig Riderz have a 90 degree fire arc to the front just like a footer. Feral Orks can use the following Ranged Weapons when mounted on a Squig: Boomerang, Spear, Sling, Bolas. Regular Bows and Crossbows can be used if the Ork passes a successful initiative check but if he fails, the Squig goes wild. See Squigz Wild!! for a description of how this functions.&lt;br &#x2F;&gt;
Shooting at Squig Riderz: Shooting at a Squig Rider follows the same procedure as normal. If the Squig moves at over 10&quot;, there is an additional -1 to hit modifier due to the speed (and dustcloud!) Squig Riderz are not driven off by enemy fire like Muties are. In fact they&#x27;re more likely to charge the enemy!&lt;&#x2F;p&gt;
&lt;h3 id=&quot;close-combat&quot;&gt;Close Combat&lt;&#x2F;h3&gt;
&lt;p&gt;Squig are brutal in close combat and give the Rider an additional attack in melee combat. When mounting a Wildboy on a Squig, be sure to add +1 to his attack statistic!&lt;br &#x2F;&gt;
Saving Throws: Due to the shifting, rampaging nature of the Squig, Squig Riderz have a natural 6+ armour save, just like Muties.&lt;&#x2F;p&gt;
&lt;h3 id=&quot;picking-up-and-carrying-scrap-counters&quot;&gt;Picking up and carrying Scrap Counters&lt;&#x2F;h3&gt;
&lt;p&gt;Riderz must stop for a turn to pick up Scrap just like Muties, they suffer no movement penalty for carrying it and may only carry one counter.&lt;br &#x2F;&gt;
Attacking Vehicles: Riderz do not dismount in battle. When they attack a vehicle they test initiative as normal, but do not board the vehicle. A Rider who successfully attacks a vehicle fights a crew member as normal, but the crewman will only fall off his vehicle if he goes down, and the Rider is simply moved out of contact with the vehicle if he loses, in addition to any wounds he may take. The vehicle may move away from the Rider in its next movement phase as normal, but may not sideswipe the Squig Rider.&lt;&#x2F;p&gt;
&lt;h3 id=&quot;squigz-and-forts&quot;&gt;Squigz and Forts&lt;&#x2F;h3&gt;
&lt;p&gt;Squigz cannot climb fort walls, and therefore will need to destroy the gate of the fort to get in. Squigz count as footers when trying to get through holes in the gate.&lt;&#x2F;p&gt;
&lt;h3 id=&quot;squigz-wild&quot;&gt;Squigz Wild!!&lt;&#x2F;h3&gt;
&lt;p&gt;While Wildboyz may claim to have &quot;tamed&quot; their squig, it couldn&#x27;t be further from the truth. The only thing keeping the Squig in any semblance of line is the reigns the Orks have crudely lashed to them. Dropping these for even a moment will be taken as an act of weakness (or deliciousness) and the squig will attempt to escape. The details of when this can happen are listed below.&lt;&#x2F;p&gt;
&lt;ul&gt;
&lt;li&gt;**Rider goes down&lt;br &#x2F;&gt;
**A Squig automatically Goes Wild if its rider goes Down. If the rider goes Out of Action, the squig runs away- remove the model as usual.&lt;&#x2F;li&gt;
&lt;li&gt;**Gets Bitten&lt;br &#x2F;&gt;
**Wild Squigz bite everything in sight, including other Squigz!. If a Wild Squig moves within 1&quot; of another Squig, then the rider must pass a Leadership test or his squig goes wild as well!&lt;&#x2F;li&gt;
&lt;li&gt;**Gets Rammed&lt;br &#x2F;&gt;
**Any attempt to Sideswipe or Run Over a Squig Rider will not be taken well. Once the attack has been resolved, the rider must pass a Leadership test to control his Squig, even if the attack missed or did no damage.&lt;&#x2F;li&gt;
&lt;li&gt;**Grabbin’ Scrap&lt;br &#x2F;&gt;
**Grabbing a Scrap counter means letting go of the reigns. Oops. The rider must test his Leadership after digging up some scrap. If he fails, the squig goes wild, but the Scrap is still collected.&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;h3 id=&quot;squigz-gone-wild&quot;&gt;Squigz Gone Wild&lt;&#x2F;h3&gt;
&lt;p&gt;A Wild Squig moves D6&quot; in a random direction determined by scatter dice at the start of the movement phase, Due to the delicate means needed to regain control through beating, yelling and biting, the Ork is too busy to engage in ranged combat until he regains control of his squig. During the Recovery Phase, the Wildboy can attempt to regain control of his squig by making a Leadership roll. If he passes, the squig will calm down a little and can be directed as normal again. If a Wild Squig moves into contact with an enemy model it immediately begins the happy task of chewing on the enemy and combat will proceed as normal with the Squig Rider counting as having charged the enemy.The squig will be under the riderz control again after the combat resolves. If the rider is down when this happens however, he is put Out of Action and the model is removed from play. Wild Squigz never willingly attack vehicles and stop 1&quot; short of a vehicle if wild movement would bring them into contact with it.&lt;&#x2F;p&gt;
&lt;h3 id=&quot;changing-riderz&quot;&gt;Changing Riderz&lt;&#x2F;h3&gt;
&lt;p&gt;Occasionally an Ork will no longer be suitable for riding a squig and the reins must be passed to another. To transfer ownership of squig to another wildboy, both the current and future rider must miss a battle while the current rider shares his secrets of how he got the squig to not kill him.&lt;&#x2F;p&gt;
&lt;h3 id=&quot;death-of-a-rider&quot;&gt;Death of a Rider&lt;&#x2F;h3&gt;
&lt;p&gt;If a squig rider dies as a result of battle, there&#x27;s no time to pass on the secrets of what persuaded this particular squig to tolerate him and it runs off into the wilderness in the wake of its riders death.&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>Feral Orks - Mob Listing</title>
          <pubDate>Wed, 20 Jul 2011 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/feral-orks-mob-listing/</link>
          <guid>https://gorkamorka.co.uk/blog/feral-orks-mob-listing/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/feral-orks-mob-listing/">&lt;p&gt;Here we go, Feral Orks! There’s no photos at the moment as Midnight &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;twitpic.com&#x2F;5goosg&#x2F;full&quot;&gt;hasn’t quite finished them all yet&lt;&#x2F;a&gt;. More to come. Huge thanks go out to Skippy, Mattzm, Depiff, and Flamekebab for making these rules possible.&lt;&#x2F;p&gt;
&lt;h1 id=&quot;mob-layout&quot;&gt;Mob layout&lt;&#x2F;h1&gt;
&lt;p&gt;&lt;strong&gt;Brute&lt;&#x2F;strong&gt;&lt;br &#x2F;&gt;
Your mob must include one Brute.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;Weirdboy&lt;&#x2F;strong&gt;&lt;br &#x2F;&gt;
Your mob must include one Weirdboy.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;Wildboyz&lt;&#x2F;strong&gt;&lt;br &#x2F;&gt;
You may include as many Wildboyz as you can afford.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;Fickies&lt;&#x2F;strong&gt;&lt;br &#x2F;&gt;
At least half of your warriors (50%) must be Fickies. You may take more than this if you wish, but should your mob fall below the threshold you must hire more Fickies at the earliest opportunity.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;Squiggoths&lt;&#x2F;strong&gt;&lt;br &#x2F;&gt;
Your mob needs sufficient transport for all of them. When buying squiggoths you must allocate them a Wildboy, Brute, or Weirdboy to act as the creature&#x27;s driver. If there is a fixed weapon then a gunner must also be chosen. Neither of these two positions can be held by a Fickie.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;Squig Riders&lt;&#x2F;strong&gt;&lt;br &#x2F;&gt;
Ridin&#x27; Squigs are purchased separately from the Wildboy that rides them and the Wildboy must skip one battle training and working with the squig so that it doesn&#x27;t immediately try to kill him. Fickies cannot ride squigs as they are too dumb to remember to fight and hold on at the same time. A Wildboy mounted on a squig adopts a new statline that combines both his and the squigs stats in a manner similar to a Mutie Raider. Further details can be found in the Ridin&#x27; Squigz section of the rules.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;Weapons&lt;&#x2F;strong&gt;&lt;br &#x2F;&gt;
Feral Orks use their own weapons list, found in the Armoury section.&lt;&#x2F;p&gt;
&lt;h1 id=&quot;brute&quot;&gt;Brute&lt;&#x2F;h1&gt;
&lt;p&gt;Cost: 12 teef&lt;&#x2F;p&gt;
&lt;p&gt;A tower of terrifying muscles, teeth and rage, these brutes lead a Feral Ork mob into battle, often with their Big Hammas leading the charge!&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;M&lt;&#x2F;th&gt;&lt;th&gt;WS&lt;&#x2F;th&gt;&lt;th&gt;BS&lt;&#x2F;th&gt;&lt;th&gt;S&lt;&#x2F;th&gt;&lt;th&gt;T&lt;&#x2F;th&gt;&lt;th&gt;W&lt;&#x2F;th&gt;&lt;th&gt;I&lt;&#x2F;th&gt;&lt;th&gt;A&lt;&#x2F;th&gt;&lt;th&gt;Ld&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;4&lt;&#x2F;td&gt;&lt;td&gt;4&lt;&#x2F;td&gt;&lt;td&gt;2&lt;&#x2F;td&gt;&lt;td&gt;4&lt;&#x2F;td&gt;&lt;td&gt;4&lt;&#x2F;td&gt;&lt;td&gt;2&lt;&#x2F;td&gt;&lt;td&gt;3&lt;&#x2F;td&gt;&lt;td&gt;1&lt;&#x2F;td&gt;&lt;td&gt;6&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;Weapons: Brutes may be equipped with anything from the Fighty Bitz, Huntin&#x27; Stuffz, Armour, and Boss Gear lists.&lt;&#x2F;p&gt;
&lt;p&gt;**SPECIAL RULES&lt;br &#x2F;&gt;
**Unlike other mob leaders, Brutes do not gain a bonus to their Leadership after winning their first game, however for the purposes of Fear their leadership is at +1 - they&#x27;re a bit too dim to be properly frightened of most things!&lt;br &#x2F;&gt;
(see Feral Orks &amp;amp; Campaign for details on challenging Da Brute)&lt;&#x2F;p&gt;
&lt;h1 id=&quot;weirdboy&quot;&gt;Weirdboy&lt;&#x2F;h1&gt;
&lt;p&gt;Cost: 10 teef&lt;&#x2F;p&gt;
&lt;p&gt;A Feral Ork mob must have 1 Weirdboy, no more, no less. If your Weirdboy is killed you must replace him at the earliest opportunity.&lt;br &#x2F;&gt;
Fizzing with the power of da Waaagh!!, these little fellas pour the raw essence of Gork and Mork through their comrades and channel it through their staffs to make lightning, fire and other bizarre effects! Weapons: All Weirdboyz carry a Weirdboy Staff which they can use in combat and is factored into their cost. Additionally Weirdboyz may be equipped with anything from the Fighty Bitz, Huntin&#x27; Stuffz, and Armour lists.&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;M&lt;&#x2F;th&gt;&lt;th&gt;WS&lt;&#x2F;th&gt;&lt;th&gt;BS&lt;&#x2F;th&gt;&lt;th&gt;S&lt;&#x2F;th&gt;&lt;th&gt;T&lt;&#x2F;th&gt;&lt;th&gt;W&lt;&#x2F;th&gt;&lt;th&gt;I&lt;&#x2F;th&gt;&lt;th&gt;A&lt;&#x2F;th&gt;&lt;th&gt;Ld&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;4&lt;&#x2F;td&gt;&lt;td&gt;3&lt;&#x2F;td&gt;&lt;td&gt;3&lt;&#x2F;td&gt;&lt;td&gt;3&lt;&#x2F;td&gt;&lt;td&gt;4&lt;&#x2F;td&gt;&lt;td&gt;1&lt;&#x2F;td&gt;&lt;td&gt;2&lt;&#x2F;td&gt;&lt;td&gt;1&lt;&#x2F;td&gt;&lt;td&gt;6&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;&lt;strong&gt;SPECIAL RULES&lt;br &#x2F;&gt;
Pinning:&lt;&#x2F;strong&gt; Feral Ork Weirdboyz are subject to pinning.&lt;br &#x2F;&gt;
&lt;strong&gt;Weirdboy Powers:&lt;&#x2F;strong&gt; Weirdboyz have a special set of skills or &quot;powers&quot; which only they can acquire. See the section on Weirdboyz later on for a detailed description.&lt;&#x2F;p&gt;
&lt;h1 id=&quot;wildboyz&quot;&gt;Wildboyz&lt;&#x2F;h1&gt;
&lt;p&gt;Cost: 4 teef&lt;&#x2F;p&gt;
&lt;p&gt;In Mektown, these Orks would be close to being Nobs. If only they could spell it. However, what they lack in cunnin&#x27;, they make up for in sheer Orkyness! Each Brute has a few of these around to help keep the Fickies in line and for certain special skills like squig riding. Or walking and talking at the same time. Weapons: Wildboyz may be equipped with anything from the Fighty Bitz, Huntin&#x27; Stuffz, and Armour lists.&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;M&lt;&#x2F;th&gt;&lt;th&gt;WS&lt;&#x2F;th&gt;&lt;th&gt;BS&lt;&#x2F;th&gt;&lt;th&gt;S&lt;&#x2F;th&gt;&lt;th&gt;T&lt;&#x2F;th&gt;&lt;th&gt;W&lt;&#x2F;th&gt;&lt;th&gt;I&lt;&#x2F;th&gt;&lt;th&gt;A&lt;&#x2F;th&gt;&lt;th&gt;Ld&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;4&lt;&#x2F;td&gt;&lt;td&gt;3&lt;&#x2F;td&gt;&lt;td&gt;3&lt;&#x2F;td&gt;&lt;td&gt;3&lt;&#x2F;td&gt;&lt;td&gt;4&lt;&#x2F;td&gt;&lt;td&gt;1&lt;&#x2F;td&gt;&lt;td&gt;2&lt;&#x2F;td&gt;&lt;td&gt;1&lt;&#x2F;td&gt;&lt;td&gt;6&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;h1 id=&quot;fickies&quot;&gt;Fickies&lt;&#x2F;h1&gt;
&lt;p&gt;Cost: 2 teef&lt;&#x2F;p&gt;
&lt;p&gt;Thicker than minced squig, in a real Ork army these guys would be nothing but cannon fodder. However, between the Brutes roaring and the Weirdboyz throbbing head veins, these slabs of muscle can be put to devastating use. As long as they don&#x27;t knock too many lumps out of each other first. Weapons: Fickies may be equipped with anything from the Fighty Bitz, and Huntin&#x27; Stuffz lists.&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;M&lt;&#x2F;th&gt;&lt;th&gt;WS&lt;&#x2F;th&gt;&lt;th&gt;BS&lt;&#x2F;th&gt;&lt;th&gt;S&lt;&#x2F;th&gt;&lt;th&gt;T&lt;&#x2F;th&gt;&lt;th&gt;W&lt;&#x2F;th&gt;&lt;th&gt;I&lt;&#x2F;th&gt;&lt;th&gt;A&lt;&#x2F;th&gt;&lt;th&gt;Ld&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;4&lt;&#x2F;td&gt;&lt;td&gt;2&lt;&#x2F;td&gt;&lt;td&gt;1&lt;&#x2F;td&gt;&lt;td&gt;3&lt;&#x2F;td&gt;&lt;td&gt;3(4)&lt;&#x2F;td&gt;&lt;td&gt;1&lt;&#x2F;td&gt;&lt;td&gt;2&lt;&#x2F;td&gt;&lt;td&gt;1&lt;&#x2F;td&gt;&lt;td&gt;5&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;&lt;strong&gt;SPECIAL RULES&lt;br &#x2F;&gt;
Fickies Psychology:&lt;&#x2F;strong&gt; Fickies are under the Fickies psychology rules at all times.&lt;br &#x2F;&gt;
&lt;strong&gt;Drivers and Gunners:&lt;&#x2F;strong&gt; Fickies can never act as drivers or gunners.&lt;br &#x2F;&gt;
&lt;strong&gt;Tuffin&#x27; it out:&lt;&#x2F;strong&gt; When Fickies reach the starting experience threshold for Wildboyz they automatically gain +1 T in addition to any other stat increases they may have accrued. This does not allow them to exceed the maximum statline however.&lt;&#x2F;p&gt;
&lt;h1 id=&quot;vehicles&quot;&gt;Vehicles&lt;&#x2F;h1&gt;
&lt;p&gt;The Feral Orks have almost none of the genetic mechanical knowledge that Mektown Orks have and as far as can be told, no Mekboyz have ever appeared in their society, seemingly replaced by an overabundance of Weirdboyz. As a result, the Feral Orks turned to the squiggly beasts as a source of transport in order to haul vast loads and compete with the vehicles of the Mektown Orks. There are two types of squiggly beast available for purchase in a Feral Ork mob, the squiggoth and the riding squig.&lt;br &#x2F;&gt;
The squiggoth is an exceptionally large squig though not perhaps as large as those fielded by a true Ork Waaagh!!! The beast lumbers along, directed by reigns and having large platforms attached to it by whatever means necessary, even by forcing the pieces through the skin until they stay put. The lads all pile on and ride these somewhat unsteady ships of the desert into battle.&lt;br &#x2F;&gt;
The riding squig is equivalent to an Ork as a horse would be to a human except that it has a temperament more akin to an angry bull and teeth like an entire armoury of chainswords. Some Wildboyz go out into the Fungus Groves and attempt to tame these beasts to use as mounts. While the end result is far from what any animal trainer would call tame, the beast will at least tolerate being ridden long enough to occasionally be an asset in combat.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;Squiggoth - 15 teef&lt;br &#x2F;&gt;
Squig mount - 5 teef&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;h1 id=&quot;drivers-and-gunners&quot;&gt;Drivers and Gunners&lt;&#x2F;h1&gt;
&lt;p&gt;When purchasing a Squiggoth a driver must be assigned, just like any other vehicle. If a fixed weapon is mounted then a gunner must also be chosen.&lt;&#x2F;p&gt;
&lt;h1 id=&quot;equipment-list&quot;&gt;Equipment List&lt;&#x2F;h1&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;wp-content&#x2F;uploads&#x2F;2011&#x2F;07&#x2F;feral-ork-equipment-table.png&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;feral-ork-equipment-table_thumb.png&quot; alt=&quot;Zog everything about HTML tables. Ugh.&quot; title=&quot;Zog everything about HTML tables. Ugh.&quot; &#x2F;&gt;&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>Gorkamorka in Northern Virginia?</title>
          <pubDate>Wed, 06 Jul 2011 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/gorkamorka-in-northern-virginia/</link>
          <guid>https://gorkamorka.co.uk/blog/gorkamorka-in-northern-virginia/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/gorkamorka-in-northern-virginia/">&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.the-waaagh.com&#x2F;forums&#x2F;?showtopic=49617&quot;&gt;theclash24 is looking for GoMo players&lt;&#x2F;a&gt; in Northern Virginia. He’s in Reston, apparently, in the Fairfax&#x2F;Sterling&#x2F;Herdon, if that makes sense?&lt;&#x2F;p&gt;
&lt;p&gt;Either leave a comment here or post on the forum and hopefully we can get some games on the go. Don’t be shy!&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.the-waaagh.com&#x2F;forums&#x2F;?showtopic=49617&quot;&gt;Forum topic on The Waaagh&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>Mutie head swaps from Puppets War</title>
          <pubDate>Sun, 03 Jul 2011 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/mutie-head-swaps-from-puppets-war/</link>
          <guid>https://gorkamorka.co.uk/blog/mutie-head-swaps-from-puppets-war/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/mutie-head-swaps-from-puppets-war/">&lt;p&gt;Puppets War have just released &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;puppetswar.com&#x2F;product.php?id_product=45&quot;&gt;some heads&lt;&#x2F;a&gt; that may well be perfect for Muties.&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;puppetswar.com&#x2F;product.php?id_product=45&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;45-126-thickbox.jpg&quot; alt=&quot;45-126-thickbox&quot; title=&quot;45-126-thickbox&quot; &#x2F;&gt;&lt;&#x2F;a&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;They’re about £6 for 10 of them, which isn’t too bad, I’d say. That’s all for now!&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>Yahoo! Gorkamorka Group&#x2F;Mailing list</title>
          <pubDate>Sat, 02 Jul 2011 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/yahoo-gorkamorka-groupmailing-list/</link>
          <guid>https://gorkamorka.co.uk/blog/yahoo-gorkamorka-groupmailing-list/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/yahoo-gorkamorka-groupmailing-list/">&lt;p&gt;Remember mailing lists?&lt;&#x2F;p&gt;
&lt;p&gt;&lt;img src=&quot;&#x2F;images&#x2F;grp.gif&quot; alt=&quot;&quot; &#x2F;&gt;I don’t and am still amazed that they exist in 2011, however they apparently still do. There’s &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;games.groups.yahoo.com&#x2F;group&#x2F;GorkaMorka&#x2F;&quot;&gt;a Gorkamorka one over on Yahoo! Groups&lt;&#x2F;a&gt; that has existed since at least 2002, perhaps longer.&lt;&#x2F;p&gt;
&lt;p&gt;It’s been virtually dead for most of the time tUGS has been active, but in June it suddenly woke up again, although it’s still not that active (In 2010 it had 9 messages posted, but in June 2011 it had 12).&lt;&#x2F;p&gt;
&lt;p&gt;If you’re curious, head &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;games.groups.yahoo.com&#x2F;group&#x2F;GorkaMorka&#x2F;messages&quot;&gt;over here and take a look&lt;&#x2F;a&gt;. You probably need a Yahoo! account or some such, ugh.&lt;&#x2F;p&gt;
</description>
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      <item>
          <title>Feral Orks - Mob Structure</title>
          <pubDate>Thu, 30 Jun 2011 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/feral-orks-mob-structure/</link>
          <guid>https://gorkamorka.co.uk/blog/feral-orks-mob-structure/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/feral-orks-mob-structure/">&lt;p&gt;Development on the Feral Orks is going well and playtesting is back on track. We’re nearly ready to go open beta with these guys but there’s a few things that need to be tidied up first. Today you can take a look over the mob structure they use.&lt;&#x2F;p&gt;
&lt;h1 id=&quot;creating-a-feral-ork-mob&quot;&gt;Creating a Feral Ork Mob&lt;&#x2F;h1&gt;
&lt;h3 id=&quot;brute&quot;&gt;Brute&lt;&#x2F;h3&gt;
&lt;p&gt;These monsters are pretty much the peak of Ork physiology. Standing head and shoulders above the average Nob, they&#x27;re several dozen kilos of more of muscle and sinew but that is not without its drawbacks. These Orks are by Feral Ork standards quite intelligent, which translates in reality to being dumb as three short planks. They tend to be more assured than the average Nob as no other mob members would question his dominance as long as he&#x27;s still bigger than them. While respect isn&#x27;t quite the word for what they feel towards the Weirdboyz, they understand that with a Weirdboy in tow they win more battles and they understand that if they club the little runt over the head, horrible green lightning bolts might part their head from their shoulders..&lt;&#x2F;p&gt;
&lt;h3 id=&quot;weirdboy&quot;&gt;Weirdboy&lt;&#x2F;h3&gt;
&lt;p&gt;Technically the brains behind Feral Ork society, these runty little things possess a deep connection into the Waaagh!! which gives them special abilities over Squigs, the Orky mind and occasionally the power to manifest strange and deadly effects. The bigger Feral Orks respect them for the abilities to aid in the capture of dangerous squigs and more recently, their ability to make their enemies stand still and gawp while a choppa comes for their head.&lt;&#x2F;p&gt;
&lt;h3 id=&quot;wild-boyz&quot;&gt;Wild Boyz&lt;&#x2F;h3&gt;
&lt;p&gt;These boyz are generally bigger than the average Ork Boy and are often around the size of a new Nob. It seems that generally over time they do become a little brighter than the Fickies that they start out as. They learn from experience, albeit slowly and are generally in charge of keeping a small group of the Fickies focussed on the current beating at hand, lest they begin knocking lumps out of each other.&lt;&#x2F;p&gt;
&lt;h3 id=&quot;fickies&quot;&gt;Fickies&lt;&#x2F;h3&gt;
&lt;p&gt;If there was a queue to get their supply of Cunnin&#x27; from Gork (or Mork) in the past, these guys weren&#x27;t even near the back of the line. They were still in bed or being fascinated by a shiny piece of metal. Thicker than a space hulk hull and about as quick as frozen molasses, these guys make up the bulk of any Feral Ork mob. They understand a few concepts such as &quot;Hit that&quot; and yummies and a few of the brighter ones even dream of there being more yummies to come and bigger things to hit. These rare souls would be on the fast track to promotion. Except that they often get hit over the head and their yummies taken while they sit contemplating these deep philosophical issues.&lt;&#x2F;p&gt;
&lt;h3 id=&quot;squiggoths&quot;&gt;Squiggoths&lt;&#x2F;h3&gt;
&lt;p&gt;Grown in the higher mountains of Angelis, these massive squigs have been domesticated by some of the more ambitious Feral Orks to help deal with the concept of how to carry as much yummies as possible back to the camp. The reasoning behind this was that if something as big as da Boss can carry this much, then something this big can carry this much back to the camp. Recently, some of them have been fitted with ballistae and other weapons to be carried into battle to help even the odds against the much shootier but runtier Orks of Mektown (Or Da Shiny Camp as the Feral Orks think of it).&lt;&#x2F;p&gt;
&lt;h3 id=&quot;squig-riders&quot;&gt;Squig Riders&lt;&#x2F;h3&gt;
&lt;p&gt;A few Boyz manage to develop a special relationship with some Squigs they meet out in the wilds, in that they manage to get the squig not to eat them on sight. With practice, dedication and the sacrifice of a lot of smaller squigs, these ridin&#x27; squigs have been trained to carry a Wild Boy into battle. With a terrifying roar, a massive mouth full of teeth and the endearing habit of chewing on just about anything put in front of it, these creatures add extra mobility and punch to any mob.&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>Dark Night</title>
          <pubDate>Sat, 18 Jun 2011 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/dark-night/</link>
          <guid>https://gorkamorka.co.uk/blog/dark-night/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/dark-night/">&lt;p&gt;It’s been a while but today we’d like to bring you the last scenario ever published by Games Workshop for Gorkamorka from &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.gamehobby.net&#x2F;citadel_journal&#x2F;citadel_journal_38.html&quot;&gt;Citadel Journal 38&lt;&#x2F;a&gt;, July 2000.&lt;&#x2F;p&gt;
&lt;p&gt;Written by Nicholas Piachaud and Dalga Faik, this scenario is based on &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.imdb.com&#x2F;title&#x2F;tt0116367&#x2F;&quot;&gt;From Dusk till Dawn&lt;&#x2F;a&gt;, a film many of you are familiar with. As IMDB puts it:&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;p&gt;&lt;em&gt;Two criminals and their hostages unknowingly seek temporary refuge in an establishment populated by vampires, with chaotic results.&lt;&#x2F;em&gt;&lt;&#x2F;p&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;It’s not quite that simple though, as it is also influenced by &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.imdb.com&#x2F;title&#x2F;tt0090605&#x2F;&quot;&gt;Aliens&lt;&#x2F;a&gt; and the like. There’s Tyranid genestealers, genestealer hybrids, and assorted chaos. Designed for mobs with high ratings it’s a toughie and could possibly be classified as mini-campaign, as it’s a two parter. Have a read, give it a go, and let us know what you make of it.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;uploads&#x2F;dark-night.pdf&quot;&gt;Download PDF&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
</description>
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      <item>
          <title>Gringos and Soviets from Puppets War</title>
          <pubDate>Fri, 27 May 2011 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/gringos-and-soviets-from-puppets-war/</link>
          <guid>https://gorkamorka.co.uk/blog/gringos-and-soviets-from-puppets-war/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/gringos-and-soviets-from-puppets-war/">&lt;p&gt;Over on the Waaagh &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.the-waaagh.com&#x2F;forums&#x2F;?showuser=12063&quot;&gt;Ryan&lt;&#x2F;a&gt; has got in touch with me to tell me about a new site for awesome looking conversion bits that both myself and Matt feel you should all see, &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;puppetswar.com&#x2F;&quot;&gt;Puppets War&lt;&#x2F;a&gt;.&lt;&#x2F;p&gt;
&lt;p&gt;First off their awesome Gringo Orcs:&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;puppetswar.com&#x2F;product.php?id_product=26&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;26-93-thickbox.jpg&quot; alt=&quot;26-93-thickbox&quot; title=&quot;26-93-thickbox&quot; &#x2F;&gt;&lt;&#x2F;a&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;Sculpted by Adrian Gawe, they’re available with and &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;puppetswar.com&#x2F;product.php?id_product=24&quot;&gt;without accessories&lt;&#x2F;a&gt;. You can even get the accessories &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;puppetswar.com&#x2F;product.php?id_product=28&quot;&gt;on their own&lt;&#x2F;a&gt; if you’re looking for some six-shootas.&lt;&#x2F;p&gt;
&lt;p&gt;Next up, &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;puppetswar.com&#x2F;product.php?id_product=30&quot;&gt;Red Army Orcs&lt;&#x2F;a&gt;!&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;puppetswar.com&#x2F;product.php?id_product=30&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;30-99-thickbox.jpg&quot; alt=&quot;30-99-thickbox&quot; title=&quot;30-99-thickbox&quot; &#x2F;&gt;&lt;&#x2F;a&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;Not bad, eh?&lt;&#x2F;p&gt;
&lt;p&gt;I personally think they’re awesome. Apparently there’s more to come too, so keep an eye on their site.&lt;&#x2F;p&gt;
&lt;p&gt;They’ve also got a whole load of different heads for humans and similar, as well as &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;puppetswar.com&#x2F;product.php?id_product=17&quot;&gt;human scaled bionics&lt;&#x2F;a&gt; which might be handy if your Dust Rats get a bit dinged up.&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;puppetswar.com&#x2F;product.php?id_product=17&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;17-50-thickbox.jpg&quot; alt=&quot;17-50-thickbox&quot; title=&quot;17-50-thickbox&quot; &#x2F;&gt;&lt;&#x2F;a&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;I think I’ll see about getting them added to our side bar. That’s all for today. Lots of work on the Feral Orks still to do!&lt;&#x2F;p&gt;
&lt;p&gt;Well, no, but a bit more at least.&lt;&#x2F;p&gt;
</description>
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      <item>
          <title>Zoggin&#x27; Weirdboy!! - Feral Orkz</title>
          <pubDate>Mon, 23 May 2011 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/zoggin-weirdboy-feral-orkz/</link>
          <guid>https://gorkamorka.co.uk/blog/zoggin-weirdboy-feral-orkz/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/zoggin-weirdboy-feral-orkz/">&lt;p&gt;A little more information on the Feral Orks. You might notice their origins story is much shorter than the Dust Rats one I wrote a while back. That&#x27;s almost entirely due to Feral Orkz being much simpler to explain than the Dust Rats. They&#x27;re Orkz. Just a bit dimmer.&lt;&#x2F;p&gt;
&lt;p&gt;I&#x27;m working on a Developers Commentary article for them as well so as more information comes out, you can also see how we arrived at the rules we did.&lt;&#x2F;p&gt;
&lt;p&gt;Oh and don&#x27;t go forgetting Buzrag either. I&#x27;ve got plans for him in the future. Poor sod.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;em&gt;Today, the Feral Orks are no more advanced technologically than they were around the time they were first spotted. They are however greatly xenophobic and every once in a while, a particularly strong Weirdboy will form a warband that sends raiding parties out in Da Skid looking for better food, people to kill and generally just to have a good hard bash at causing trouble.&lt;&#x2F;em&gt;&lt;&#x2F;p&gt;
&lt;p&gt;&lt;em&gt;While they overtly display a much stronger connection to the Waaagh!! than the Mektown orks, they lack almost all of the genetic knowledge regarding to mechanics and weapons building. However, these orks breed even faster than normal orks, are much bigger to start with thanks to the higher moisture and nutrient rich ashes of the dormant volcanos beneath the Howling Hills and while even thicker than the average concrete bunker take quite well to direction from a suitably large leader. There&#x27;s almost none of the backstabbing for control and jostling for position that the Mektown orks have. It&#x27;s much simpler than that. Da biggest is also da &#x27;ardest. He&#x27;s da Boss.&lt;&#x2F;em&gt;&lt;&#x2F;p&gt;
&lt;p&gt;&lt;em&gt;Perhaps however these would&#x27;ve been the closest to &quot;peaceful&quot; orks ever to spawn, with a simple command structure and no wants or desires beyond the next meal. Until Weirdboy came to town.&lt;&#x2F;em&gt;&lt;&#x2F;p&gt;
&lt;p&gt;&lt;em&gt;Weirdboy probably once had a name of his own but it&#x27;s long forgotten. Kicked out of Mektown and refused shelter anywhere near other civilised orks due to his unfortunate habit of making their heads blow up. A nob had gone to the brewhouse one morning to gather his boyz for battle and found them all headless and dead in the bar, with Weirdboy lying in the centre of it all, moaning and clutching his head. Thinking quickly, Buzrag clubbed Weirdboy over his head, threw him on the back of the trukk and drove him out into the desert and dumped him there. As Weirdboy woke up, he heard Buzrag screaming over the engines of his trukk. &quot;ZOGGIN WEIRDBOY!!&quot;.&lt;&#x2F;em&gt;&lt;&#x2F;p&gt;
&lt;p&gt;&lt;em&gt;How long Weirdboy wandered the desert isn&#x27;t known. His initial runty size makes it hard to determine how old he is, given that in Mektown he&#x27;d still be on the small side. However as he moved farther away from Mektown, his head began to clear and Weirdboy heard it for the first time. The sound was almost like music. It drew him across the desert and into the Howling Hills. And after weeks of wandering he found the Fungus Grove. He was greeted by all the other Weirdboys of the camp. The asked him what his name was and he told them his name was Weirdboy. The orks were stunned. The father of their society had returned. They begged him to tell them what they were to do next, having built the society he modelled. And Weirdboy spoke to them.&lt;&#x2F;em&gt; &lt;em&gt;&quot;Furst, I wants a good bit of yummies! Then I wants to go break some stuff!!&quot;&lt;&#x2F;em&gt;&lt;&#x2F;p&gt;
&lt;p&gt;As a little more info, a Feral Ork mob can be made up of Brutes, Weirdboyz, Wildboyz and Fickies. In place of vehicles they have Ridin&#x27; Squigz and Squiggoths.  If you want to start considering a Feral Ork mob, think Warhammer Fantasy for the Orkz and you aren&#x27;t too far off.&lt;&#x2F;p&gt;
&lt;p&gt;Stay Green folks!&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>Doc Kromlech cures our head wounds</title>
          <pubDate>Sun, 22 May 2011 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/doc-kromlech-cures-our-head-wounds/</link>
          <guid>https://gorkamorka.co.uk/blog/doc-kromlech-cures-our-head-wounds/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/doc-kromlech-cures-our-head-wounds/">&lt;p&gt;At long last Kromlech have &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;kromlech.eu&#x2F;?p=381&quot;&gt;released their Clanking Destroyer heads as a standalone set&lt;&#x2F;a&gt;. better still, there’s two new ones!&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;wp-content&#x2F;uploads&#x2F;2011&#x2F;05&#x2F;ClankerHeads2.jpg&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;ClankerHeads2_thumb.jpg&quot; alt=&quot;ClankerHeads2&quot; title=&quot;ClankerHeads2&quot; &#x2F;&gt;&lt;&#x2F;a&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;Quite a few people asked about them &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;modelling&#x2F;doc-kromlech-iron-masks&#x2F;&quot;&gt;when we showed them off in May last year&lt;&#x2F;a&gt; and all we could say was “hopefully they’ll be available eventually”. Well the wait is over, get them &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;cgi.ebay.co.uk&#x2F;ws&#x2F;eBayISAPI.dll?ViewItem&amp;amp;item=160591228622&quot;&gt;here&lt;&#x2F;a&gt;.&lt;&#x2F;p&gt;
&lt;p&gt;Cheers, Doc Kromlech.&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>Newz from da Skid! Sightings of Feral Orks</title>
          <pubDate>Tue, 17 May 2011 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/newz-da-skid-sightings-feral-orks/</link>
          <guid>https://gorkamorka.co.uk/blog/newz-da-skid-sightings-feral-orks/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/newz-da-skid-sightings-feral-orks/">&lt;p&gt;Greetings fellow Gorkers (or Morkers)! It&#x27;s been a while since there has been anything proper released from those behind tUGS and we thought it was time to rectify that. Today marks the official announcement of the Feral Orkz faction in Gorkamorka, part of the Ere Be Stuff expansion pack! These primitive orks lack the flashy gunz and trukks of the Mektown Orks but what they don&#x27;t have there they back up in sheer size, numbers and ferocity! Riding into battle atop mighty squiggoths, these brutes are coming down from the Howling Hills to wreck havoc on those posh gitz in Mektown! And pulling the strings are the weedy little Weirdboyz, those freaky little warpheads who channel the raw will of Gork and Mork! So sharpen your stone choppas, put down your cave paints and get ready to get up close and personal with the Feral Orkz!&lt;&#x2F;p&gt;
&lt;p&gt;We&#x27;re beavering away at making the Feral Orks a fully functioning side, with weekly alpha tests being conducted and we are hopefully reaching the point of open beta in the near future (No promises though!). To whet your appetite for all thingz Feral, here&#x27;s the introductory paragraph explaining the origin of Feral Orks on Angelis.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;em&gt;When the Hulk came down on that fateful day, a lot of things changed. The Paleo-Team watched as they were sealed in by falling debris and sealing bulkheads. The Dust Rats scurried to ground as the sirens on the base sounded for full alert. And the observation team aboard the Eternal Vigilance clung on for dear life as they hurtled towards the ground. And aboard the hulk, the orks died in their millions. As the hulk finally ground itself to a halt, the dead ork bodies released a huge cloud of spores which flew up into the upper atmosphere along with all the radioactive materials, toxins and smoke. Some fell soon back to earth. Others flew on the gentle breezes until they touched down in the far reaches of the desert, never to properly propagate. And one cloud of spores was whipped through the air towards what would later be called the Howling Hills.&lt;&#x2F;em&gt;&lt;&#x2F;p&gt;
&lt;p&gt;&lt;em&gt;As the spores were windtossed, they bathed in the worst of the radiation and the intense heat Angelis&#x27; twin suns. And something happened to the orky DNA residing within. Parts were changed, others destroyed entirely. If it weren&#x27;t for the fact that the spores had been designed by the Brain Boyz to grow as soon as they had adequate resources, these new orks would never have spawned.&lt;&#x2F;em&gt; &lt;em&gt;To the casual observer, they would appear not that different. The squigs were larger, more ferocious. The fungus grew in the cooler mountain air to much larger proportions than they ever reached around Mektown. But looking a little closer would reveal something odd. This society had no Grotz. And the Orks were more muscled than average. Except for a few. Perhaps one in every 100 was weedy and small. But these little runts had such strange eyes. They glowed sometimes. And the orks never made any of their normal moves to find weaponry and vehicles.&lt;&#x2F;em&gt;&lt;&#x2F;p&gt;
&lt;p&gt;&lt;em&gt;A basic history has been established from records recovered and analysis. There was an ork who was really big and one who was really weird. The biggest ork couldn&#x27;t get any food because he was much bigger and slower than normal, so all the squigs ran away from him. The weird one couldn&#x27;t get any food because the squigs were bigger than him. But he could make them sit still if he concentrated really hard. So one day the weirdboy told the bigboy to stand behind him until he made a squig stand still. Then the bigboy would rush forward and rip the squigs head off while it gazed dopily at the weirdboy. And the partnership was forged. From that day, Bigboy and Weirdboy were best friends. And so the society was built around this concept. A Big Boy and a Werid Boy worked together to allow both to eat. And other orks pledged to fight for them in exchange for being allowed to share the food the two of them caught. With more boyz and some practice, the weirdboy could charm even larger squigs in place and the boyz would all pile on until it was dead. So the system flourished. Occassionally rather than kill a squig, the boyz would put it to work, either hauling food back to the camp or to ride around to find more food.&lt;&#x2F;em&gt;&lt;&#x2F;p&gt;
&lt;p&gt;&lt;em&gt;In actuality the Feral Ork version is even simpler and probably went something like this.&lt;&#x2F;em&gt; &lt;em&gt;&quot;&#x27;UNGRY!!&quot;&lt;&#x2F;em&gt; &lt;em&gt;&quot;Is&#x27; &#x27;ungry too!&quot;&lt;&#x2F;em&gt; &lt;em&gt;&quot;WANT SQUIGZ!&quot;&lt;&#x2F;em&gt; &lt;em&gt;&quot;I makes squigz still. You make it go splat!&quot;&lt;&#x2F;em&gt; &lt;em&gt;&quot;AWRIGHT. I LIKES PUNY WEIRDBOY!!!&lt;&#x2F;em&gt;&lt;&#x2F;p&gt;
&lt;p&gt;This partnership is the entire idea behind the Feral Orks. Let us know what you think so far! More fluff and possibly even rules to follow soon!&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>There&#x27;s something in the fungus groves...</title>
          <pubDate>Thu, 12 May 2011 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/theres-something-in-the-fungus-groves/</link>
          <guid>https://gorkamorka.co.uk/blog/theres-something-in-the-fungus-groves/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/theres-something-in-the-fungus-groves/">&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;wp-content&#x2F;uploads&#x2F;2011&#x2F;05&#x2F;squig-rider.jpg&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;squig-rider_thumb.jpg&quot; alt=&quot;squig-rider&quot; title=&quot;squig-rider&quot; &#x2F;&gt;&lt;&#x2F;a&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;(Background image by &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.flickr.com&#x2F;photos&#x2F;soylentgreen23&#x2F;4598526220&#x2F;&quot;&gt;soylentgreen23&lt;&#x2F;a&gt; licensed under a &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;creativecommons.org&#x2F;licenses&#x2F;by-nc-sa&#x2F;2.0&#x2F;&quot;&gt;Creative Commons Attribution Non-Commercial ShareAlike 2.0 license&lt;&#x2F;a&gt;)&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>Gorkamorka in the MD&#x2F;DC&#x2F;VA area (US)</title>
          <pubDate>Wed, 27 Apr 2011 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/gorkamorka-in-the-mddcva-area-us/</link>
          <guid>https://gorkamorka.co.uk/blog/gorkamorka-in-the-mddcva-area-us/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/gorkamorka-in-the-mddcva-area-us/">&lt;p&gt;Over on DakkaDakka &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.dakkadakka.com&#x2F;dakkaforum&#x2F;posts&#x2F;list&#x2F;364775.page&quot;&gt;deathwing is looking to start a GoMo campaign&lt;&#x2F;a&gt; and extends an invitation to you all.&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;p&gt;Greetings all. I have gotten bit by the Gorkamorka bug as of late and I was thinking it might be fun to start a campaign of like-minded folks who live in the above region. I think most people would be willing to drive a half an hour or so for a good game, so I am keeping the region fairly large. I am located in Greenbelt, MD, near College Park, and would love to meet local players, but again I have no problem with a little bit of driving.&lt;&#x2F;p&gt;
&lt;p&gt;I am looking to have games played at folks houses, mine included, and independent games stores. GW&#x27;s of late have been cracking down on independent models in their stores, so I don&#x27;t think they would tolerate Kromlech items, etc. I was thinking we could start some time in May. Any takers?&lt;br &#x2F;&gt;
-Joey McGuire&lt;&#x2F;p&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;He’s also looking for anyone interested in Nuclear Renaissance, Strange Aeons, or any Ganesha games.&lt;&#x2F;p&gt;
&lt;p&gt;If you’re interested, here’s the forum thread:&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.dakkadakka.com&#x2F;dakkaforum&#x2F;posts&#x2F;list&#x2F;364775.page&quot;&gt;Looking to start Gorkamorka in MD&#x2F;DC&#x2F;VA area!&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>New stuff from MaxMini and Kromlech</title>
          <pubDate>Fri, 22 Apr 2011 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/new-stuff-from-maxmini-and-kromlech/</link>
          <guid>https://gorkamorka.co.uk/blog/new-stuff-from-maxmini-and-kromlech/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/new-stuff-from-maxmini-and-kromlech/">&lt;p&gt;It’s been some time since we had a look at what sort of stuff is available and useful for Gorkamorka. Sure, we mentioned &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;ramshacklegames.co.uk&quot;&gt;Ramshackle Games&lt;&#x2F;a&gt; a few days ago, but &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;maxmini.eu&quot;&gt;MaxMini&lt;&#x2F;a&gt; and &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;kromlech.eu&#x2F;&quot;&gt;Kromlech&lt;&#x2F;a&gt; have certainly been busy too!&lt;&#x2F;p&gt;
&lt;p&gt;We’ve gone through and picked out the things we could find that have recently been released and are relevant. There’s plenty of other stuff that’s been released, but these were the things we felt were most appropriate.&lt;&#x2F;p&gt;
&lt;p&gt;Kromlech have continued work on their Orc War II theme, producing some more heads:&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;wp-content&#x2F;uploads&#x2F;2011&#x2F;04&#x2F;helmy2.jpg&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;helmy2_thumb.jpg&quot; alt=&quot;helmy2&quot; title=&quot;helmy2&quot; &#x2F;&gt;&lt;&#x2F;a&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;They’re Orc Veterans in helmets and can be had &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;cgi.ebay.com&#x2F;Kromlech-Orc-Veterans-Helmets-Orc-War-2-ork-&#x2F;150576039496?pt=LH_DefaultDomain_0&amp;amp;hash=item230f080648#ht_500wt_922&quot;&gt;here&lt;&#x2F;a&gt;, we assume they’re be on the MaxMini store eventually. They’ve also done some nice &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;cgi.ebay.com&#x2F;Kromlech-OW2-Large-Backpacks-Orc-War-2-ork-post-apo-&#x2F;150590055065?pt=LH_DefaultDomain_0&amp;amp;hash=item230fdde299#ht_500wt_922&quot;&gt;backpacks&lt;&#x2F;a&gt; to accessorise your boyz, but our favourites are the new legs – &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;cgi.ebay.com&#x2F;Kromlech-Orc-Running-Legs-Orc-War-2-ork-post-apo-&#x2F;150579225683?pt=LH_DefaultDomain_0&amp;amp;hash=item230f38a453#ht_502wt_905&quot;&gt;running legs&lt;&#x2F;a&gt;!&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;cgi.ebay.com&#x2F;Kromlech-OW2-Large-Backpacks-Orc-War-2-ork-post-apo-&#x2F;150590055065?pt=LH_DefaultDomain_0&amp;amp;hash=item230fdde299#ht_500wt_922&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;OrcBackpacks.jpg&quot; alt=&quot;OrcBackpacks&quot; title=&quot;OrcBackpacks&quot; &#x2F;&gt;&lt;&#x2F;a&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;cgi.ebay.com&#x2F;Kromlech-Orc-Running-Legs-Orc-War-2-ork-post-apo-&#x2F;150579225683?pt=LH_DefaultDomain_0&amp;amp;hash=item230f38a453#ht_502wt_905&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;OrcLegs.jpg&quot; alt=&quot;OrcLegs&quot; title=&quot;OrcLegs&quot; &#x2F;&gt;&lt;&#x2F;a&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;Static legs do get a bit boring, don’t they? Speaking of legs, Dok Kromlech has a few more bitz your injured boyz might like:&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.maxmini.eu&#x2F;store&#x2F;index.php?main_page=product_info&amp;amp;cPath=20&amp;amp;products_id=104&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;monowheels.jpg&quot; alt=&quot;monowheels&quot; title=&quot;monowheels&quot; &#x2F;&gt;&lt;&#x2F;a&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.maxmini.eu&#x2F;store&#x2F;index.php?main_page=product_info&amp;amp;cPath=20&amp;amp;products_id=121&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;PACrushers.jpg&quot; alt=&quot;PACrushers&quot; title=&quot;PACrushers&quot; &#x2F;&gt;&lt;&#x2F;a&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.maxmini.eu&#x2F;store&#x2F;index.php?main_page=product_info&amp;amp;cPath=20&amp;amp;products_id=104&quot;&gt;Leg replacements&lt;&#x2F;a&gt; and some rather meaty &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.maxmini.eu&#x2F;store&#x2F;index.php?main_page=product_info&amp;amp;cPath=20&amp;amp;products_id=121&quot;&gt;power klaws&lt;&#x2F;a&gt;. Not bad at all!&lt;&#x2F;p&gt;
&lt;p&gt;Recently both Kromlech and MaxMini have released some melee weapons that we think would suit Muties to a T. There’s some cool MaxMini &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.maxmini.eu&#x2F;store&#x2F;index.php?main_page=product_info&amp;amp;cPath=12&amp;amp;products_id=124&quot;&gt;steampunk axes and swords&lt;&#x2F;a&gt;:&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.maxmini.eu&#x2F;store&#x2F;index.php?main_page=product_info&amp;amp;cPath=12&amp;amp;products_id=124&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;sweapon_cast.jpg&quot; alt=&quot;sweapon_cast&quot; title=&quot;sweapon_cast&quot; &#x2F;&gt;&lt;&#x2F;a&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;Then there’s the &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;cgi.ebay.com&#x2F;Kromlech-Stygian-Two-Handed-Weapons-sword-power-&#x2F;160575967967?pt=LH_DefaultDomain_0&amp;amp;hash=item256312d2df#ht_500wt_922&quot;&gt;Stygian two-handed weapons&lt;&#x2F;a&gt; (on the left) and the &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.maxmini.eu&#x2F;store&#x2F;index.php?main_page=product_info&amp;amp;cPath=20&amp;amp;products_id=110&quot;&gt;Khopesh vibro glaives&lt;&#x2F;a&gt;:&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;cgi.ebay.com&#x2F;Kromlech-Stygian-Two-Handed-Weapons-sword-power-&#x2F;160575967967?pt=LH_DefaultDomain_0&amp;amp;hash=item256312d2df#ht_500wt_922&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;StygianTwoHanded.jpg&quot; alt=&quot;StygianTwoHanded&quot; title=&quot;StygianTwoHanded&quot; &#x2F;&gt;&lt;&#x2F;a&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.maxmini.eu&#x2F;store&#x2F;index.php?main_page=product_info&amp;amp;cPath=20&amp;amp;products_id=110&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;glewie1.jpg&quot; alt=&quot;glewie1&quot; title=&quot;glewie1&quot; &#x2F;&gt;&lt;&#x2F;a&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;The Stygian ones are only available on &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;stores.ebay.com&#x2F;Kromlech-Bits-and-Minis?_trksid=p4340.l2563&quot;&gt;the Kromlech eBay shop&lt;&#x2F;a&gt; at the moment, but they are available.&lt;&#x2F;p&gt;
&lt;p&gt;Finally on the Mutie front there’s these two:&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.maxmini.eu&#x2F;store&#x2F;index.php?main_page=product_info&amp;amp;cPath=20&amp;amp;products_id=112&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;rippers.jpg&quot; alt=&quot;rippers&quot; title=&quot;rippers&quot; &#x2F;&gt;&lt;&#x2F;a&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.maxmini.eu&#x2F;store&#x2F;index.php?main_page=product_info&amp;amp;cPath=20&amp;amp;products_id=125&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;KhopeshVibroSwords.jpg&quot; alt=&quot;KhopeshVibroSwords&quot; title=&quot;KhopeshVibroSwords&quot; &#x2F;&gt;&lt;&#x2F;a&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;The swords on the left are &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.maxmini.eu&#x2F;store&#x2F;index.php?main_page=product_info&amp;amp;cPath=20&amp;amp;products_id=112&quot;&gt;Post-apocalyptic Rippers&lt;&#x2F;a&gt; while those on the right are &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.maxmini.eu&#x2F;store&#x2F;index.php?main_page=product_info&amp;amp;cPath=20&amp;amp;products_id=125&quot;&gt;Khopesh vibro swords&lt;&#x2F;a&gt;.&lt;&#x2F;p&gt;
&lt;p&gt;Lastly MaxMini have been releasing some stuff that would be perfect for any Imperial Guard stuff, but also would look great amongst a Dust Rat mob (although not on every model – that’d get a little &lt;em&gt;too&lt;&#x2F;em&gt; uniform).&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;wp-content&#x2F;uploads&#x2F;2011&#x2F;04&#x2F;commando_cast_2cor.jpg&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;commando_cast_2cor_thumb.jpg&quot; alt=&quot;commando_cast_2cor&quot; title=&quot;commando_cast_2cor&quot; &#x2F;&gt;&lt;&#x2F;a&gt; &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.maxmini.eu&#x2F;store&#x2F;index.php?main_page=product_info&amp;amp;cPath=12&amp;amp;products_id=132&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;anzac.jpg&quot; alt=&quot;anzac&quot; title=&quot;anzac&quot; &#x2F;&gt;&lt;&#x2F;a&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.maxmini.eu&#x2F;store&#x2F;index.php?main_page=product_info&amp;amp;cPath=12&amp;amp;products_id=131&quot;&gt;Commando heads&lt;&#x2F;a&gt; – pretty good for Commanding Officers or Veterans, or just for Grunts that would want to give a bit of a professional look to.&lt;br &#x2F;&gt;
&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.maxmini.eu&#x2F;store&#x2F;index.php?main_page=product_info&amp;amp;cPath=12&amp;amp;products_id=132&quot;&gt;ANZAC heads&lt;&#x2F;a&gt; - I don’t know about you, but I would think that a hat like that would be ideal of those sunny days on an isolated rock of a planet like Angelis.&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.maxmini.eu&#x2F;store&#x2F;index.php?main_page=product_info&amp;amp;cPath=12&amp;amp;products_id=129&quot;&gt;Combat Armour Torsos&lt;&#x2F;a&gt;:&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.maxmini.eu&#x2F;store&#x2F;index.php?main_page=product_info&amp;amp;cPath=12&amp;amp;products_id=129&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;torsos_cast.jpg&quot; alt=&quot;torsos_cast&quot; title=&quot;torsos_cast&quot; &#x2F;&gt;&lt;&#x2F;a&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;At last, a way to represent the armour available without looking &lt;em&gt;very&lt;&#x2F;em&gt; Imperial.&lt;&#x2F;p&gt;
&lt;p&gt;There you have it. Hopefully we haven’t missed anything.&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>A snorta mob in the wild!</title>
          <pubDate>Tue, 19 Apr 2011 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/a-snorta-mob-in-the-wild/</link>
          <guid>https://gorkamorka.co.uk/blog/a-snorta-mob-in-the-wild/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/a-snorta-mob-in-the-wild/">&lt;p&gt;While the &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;experimental&#x2F;gorkasnorta-boarboy-mobs&#x2F;&quot;&gt;Snorta mobs&lt;&#x2F;a&gt; article gets a lot of hits we’ve never seen any evidence of anyone actually putting together a mob of them. That doesn’t mean they don’t exist of course, but now we know for sure they’re out there!&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.the-waaagh.com&#x2F;forums&#x2F;?showtopic=49079&quot;&gt;Burnface over at The Waaagh has just posted some shots of a Snorta mob&lt;&#x2F;a&gt; from a campaign he’s involved in. They’re not finished yet, but here’s a preview:&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;wp-content&#x2F;uploads&#x2F;2011&#x2F;04&#x2F;Mektown_Mercbosssnortabosssize.jpg&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;Mektown_Mercbosssnortabosssize_thumb.jpg&quot; alt=&quot;Mektown_Mercbosssnortabosssize&quot; title=&quot;Mektown_Mercbosssnortabosssize&quot; &#x2F;&gt;&lt;&#x2F;a&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;Are they the first in the world? You tell us!&lt;&#x2F;p&gt;
&lt;p&gt;Apparently the campaign in Saskatchewan is going very well, so much so that they might have a campaign restart to accommodate new players. Keep us posted, guys.&lt;&#x2F;p&gt;
&lt;p&gt;By the way – Ramshackle Games have produced “&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;shop.ramshacklegames.co.uk&#x2F;index.php?main_page=product_info&amp;amp;products_id=297&quot;&gt;Orc Dungeon Riders&lt;&#x2F;a&gt;”. They might be a bit small compared to modern scale 40K Orks, but they’re probably worth a look:&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;shop.ramshacklegames.co.uk&#x2F;index.php?main_page=product_info&amp;amp;products_id=297&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;dunger_rider_all_spears_col.jpg&quot; alt=&quot;dunger_rider_all_spears_col&quot; title=&quot;dunger_rider_all_spears_col&quot; &#x2F;&gt;&lt;&#x2F;a&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;Alternatively there are plenty of boar models available from Games Workshop in their Warhammer Fantasy line, particularly with the release of the Savage Orc Boar Boyz recently.&lt;&#x2F;p&gt;
</description>
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      <item>
          <title>sho3box&#x27;s Da Krusher</title>
          <pubDate>Mon, 21 Mar 2011 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/sho3boxs-da-krusher/</link>
          <guid>https://gorkamorka.co.uk/blog/sho3boxs-da-krusher/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/sho3boxs-da-krusher/">&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;sho3box.wordpress.com&#x2F;2011&#x2F;03&#x2F;17&#x2F;da-krusher-forty-shades-of-green&#x2F;&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;p3170200.jpg&quot; alt=&quot;OLYMPUS DIGITAL CAMERA&quot; title=&quot;OLYMPUS DIGITAL CAMERA&quot; &#x2F;&gt;&lt;&#x2F;a&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;sho3box.wordpress.com&#x2F;2011&#x2F;03&#x2F;17&#x2F;da-krusher-forty-shades-of-green&#x2F;&quot;&gt;sho3box has pointed out something quite interesting&lt;&#x2F;a&gt; – there’s now a figure available that is ideal as Da Krusher. Ramshackle Games’ &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;shop.ramshacklegames.co.uk&#x2F;index.php?main_page=product_info&amp;amp;cPath=7&amp;amp;products_id=292&quot;&gt;Gorillagon&lt;&#x2F;a&gt;, sculpted by Electromancer.&lt;&#x2F;p&gt;
&lt;p&gt;There’s been plenty of other attempts at creating a model for Da Krusher, as no official one was ever produced, but this is the first affordable turn-key solution (the model costs £2.50!).&lt;&#x2F;p&gt;
&lt;p&gt;Anyway, sho3box has painted it up nicely and written a post about it to boot:&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;sho3box.wordpress.com&#x2F;2011&#x2F;03&#x2F;17&#x2F;da-krusher-forty-shades-of-green&#x2F;&quot;&gt;Da Krusher – Forty Shades of Green&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
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      </item>
      <item>
          <title>Message from Da Boss</title>
          <pubDate>Fri, 18 Mar 2011 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/message-from-da-boss/</link>
          <guid>https://gorkamorka.co.uk/blog/message-from-da-boss/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/message-from-da-boss/">&lt;p&gt;Hi all&lt;&#x2F;p&gt;
&lt;p&gt;We here at tUGS noticed on a few online communities that you all seem to appreciate our site (and rightly so!), but we found that some seem to think that our content is only Games Workshop articles. So as to avoid confusion, let it be noted that not all the content on the site is Games Workshop produced.&lt;&#x2F;p&gt;
&lt;p&gt;We try to publish scenarios for others like Citadel Journal used to, especially those that those that are not easy to find and out of print. Not everything in Citadel Journal and Gubbinz was written by Games Workshop though. In fact they were outlets for Games Workshop to publish fan written submissions, just like we&#x27;re doing now (however, as you all (should) know, we also write our own content, some of the Orktober stuff being our pride and joy). Seeing as publications for specialist games are dwindling and still no sign of a second issue of Gubbinz years along the line (we’re not holding out hope!), we like to consider tUGS the spiritual successors to Citadel Journal and Gubbinz, so if you&#x27;ve written something, &lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;the-wall&#x2F;&quot;&gt;just let us know&lt;&#x2F;a&gt;!&lt;&#x2F;p&gt;
&lt;p&gt;Also note that when you&#x27;re posting links, it might be easier instead of linking to the scenarios category pages, if you link straight to &lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;downloads&#x2F;&quot;&gt;our downloads page&lt;&#x2F;a&gt; which has just been updated for your convenience (Aren&#x27;t we helpful?).&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>Born to be Waaaild!</title>
          <pubDate>Mon, 07 Mar 2011 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/born-to-be-waaaild/</link>
          <guid>https://gorkamorka.co.uk/blog/born-to-be-waaaild/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/born-to-be-waaaild/">&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.waynedowsent.com.au&#x2F;&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;max-max-2-truck.jpg&quot; alt=&quot;max-max-2-truck&quot; title=&quot;max-max-2-truck&quot; &#x2F;&gt;&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;p&gt;Have you seen &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.imdb.com&#x2F;title&#x2F;tt0082694&#x2F;&quot;&gt;Mad Max 2&lt;&#x2F;a&gt;?&lt;&#x2F;p&gt;
&lt;p&gt;If you haven’t, stop reading this and go watch it.&lt;&#x2F;p&gt;
&lt;p&gt;Done?&lt;&#x2F;p&gt;
&lt;p&gt;Right, now you’re up to speed with the rest of us who love Gorkamorka. There’s a third film too, if you’re interested. There might even be more on their way, if they ever get out of development hell!&lt;&#x2F;p&gt;
&lt;p&gt;This scenario is based on part of Mad Max 2: The Road Warrior, in which a tanker full of oil must be escorted away from a gang of fuel-hungry nutters. It’s a pretty solid premise for a GoMo scenario and so back in March 2000 this article was published in &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.gamehobby.net&#x2F;citadel_journal&#x2F;citadel_journal_36.html&quot;&gt;Citadel Journal 36&lt;&#x2F;a&gt;, written by Peter Hurrell.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;uploads&#x2F;born-to-be-waaaild.pdf&quot;&gt;Download PDF&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;p&gt;Like the picture? It’s done by Australian artist Wayne Dowsent. You can find his site &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.waynedowsent.com.au&#x2F;&quot;&gt;here&lt;&#x2F;a&gt; where you can get prints of it and all the other good stuff he’s done.&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>Quiet on the salt flats</title>
          <pubDate>Sat, 26 Feb 2011 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/quiet-on-the-salt-flats/</link>
          <guid>https://gorkamorka.co.uk/blog/quiet-on-the-salt-flats/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/quiet-on-the-salt-flats/">&lt;p&gt;Hello everyone, you might be concerned about the lack of updates to the site but don’t worry, we’re not dead!&lt;&#x2F;p&gt;
&lt;p&gt;The guys are pretty busy with life, but there’s GoMo related stuff happening too. Our other faction are being playtested regularly and getting closer to unveiling, for a start, which is keeping Skippy and Flamekebab busy. Depiff is working on several different articles, one of which Clayton is working on some rather awesome artwork for. The rest of us are beavering away at our own stuff, but life is getting in the way more than usual.&lt;&#x2F;p&gt;
&lt;p&gt;We’ll be releasing stuff as soon as we can.&lt;&#x2F;p&gt;
</description>
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      <item>
          <title>Convoy: Tork&#x27;s Terrorz vs. Grimlug&#x27;s Ladz</title>
          <pubDate>Sun, 13 Feb 2011 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/convoy-torks-terrorz-vs-grimlugs-ladz/</link>
          <guid>https://gorkamorka.co.uk/blog/convoy-torks-terrorz-vs-grimlugs-ladz/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/convoy-torks-terrorz-vs-grimlugs-ladz/">&lt;p&gt;Flamekebab and Skippy have started playing Gorkamorka on a regular basis and at the last clash Depiff just happened to be there to take notes to create a battle report. It’s been a while since we published one as, to be honest, taking the notes to make them slows down the game quite a bit.&lt;&#x2F;p&gt;
&lt;p&gt;**Tork’s Terrorz vs. Grimlug’s Ladz&lt;br &#x2F;&gt;
**Scenario: &lt;strong&gt;Convoy&lt;&#x2F;strong&gt; (Digganob, scenario 2)&lt;&#x2F;p&gt;
&lt;p&gt;Tork’s Terrorz are a fledgling Digga mob who have played one game before this one and have just got a new Digganob thanks to some rather unfortunate advances. Hopefully Tork is going to prove himself to be the man for the job, having ousted Zognar.&lt;&#x2F;p&gt;
&lt;p&gt;Grimlug’s Ladz are an old favourite here at tUGS who may soon be facing temporary retirement (&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;modelling&#x2F;starting-a-new-ork-mob-grimlugs-lads&#x2F;&quot;&gt;much like Nazgrab’s Yella Deff&lt;&#x2F;a&gt;). Flamekebab does tend to manage to get pretty decent results from normal Orks, so perhaps he’ll try something a bit different from Gorkers and Morkers soon. In the meantime they’ve acquired a new trak, “Ruzt”, and another yoof to drive it.&lt;&#x2F;p&gt;
&lt;p&gt;With a mob rating of 130 and 221 respectively the Diggas stand to gain some real respect even if they don’t win. The scenario is Convoy and there are three scrap counters in play, one on the trak “Spike” and two on the trak “Ruzt”. &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;ere-be-stuff&#x2F;burnas-in-gorkamorka&#x2F;&quot;&gt;Flamekebab’s Burna rules&lt;&#x2F;a&gt; were used in this scenario and his &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;ere-be-stuff&#x2F;gorkamorka-pre-game-chart&#x2F;&quot;&gt;pre-game reminder chart&lt;&#x2F;a&gt; &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;wp-content&#x2F;uploads&#x2F;2011&#x2F;02&#x2F;deployment.jpg&quot;&gt;too&lt;&#x2F;a&gt;. We also use our house rule that all players can roll for recovery in each recovery phase.&lt;&#x2F;p&gt;
&lt;p&gt;We’ve done our best to keep this in the present tense but it probably wanders all over the place, for which we apologise.&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;deployment.jpg&quot; alt=&quot;deployment&quot; title=&quot;deployment&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;h1 id=&quot;turn-1&quot;&gt;Turn 1&lt;&#x2F;h1&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;turn1.jpg&quot; alt=&quot;turn1&quot; title=&quot;turn1&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;Firing up the traks’ gas engines the convoy slowly picked its way through the canyon, carefully navigating around the large rocky outcroppings and assorted obstacles.&lt;&#x2F;p&gt;
&lt;p&gt;As much as they want to get the scrap to the Mekboys it’s just a bit boring, but no adversaries arrive this turn.&lt;&#x2F;p&gt;
&lt;h1 id=&quot;turn-2&quot;&gt;Turn 2&lt;&#x2F;h1&gt;
&lt;p&gt;Rotgrim’s brain is starting to ache a bit, he’s got a thoroughly strange urge to try to chew on his own ears, but despite this he manages to keep a cool head. The convoy proceeds a little, taking care around the terrain. After all, if the cargo gets too damaged there won’t be any fungus bear, and that doesn’t make anyone happy!&lt;&#x2F;p&gt;
&lt;p&gt;Suddenly there is a loud revving and a lot of shouting hurtling towards the lead trak.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;em&gt;DIGGAZ!&lt;&#x2F;em&gt;&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;turn2.jpg&quot; alt=&quot;turn2&quot; title=&quot;turn2&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;T-boning the trak seems to be the best way to do it, but unfortunately something goes terribly wrong. Terribly, terribly wrong.&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;turn2-trukk-explosion.jpg&quot; alt=&quot;turn2-trukk-explosion&quot; title=&quot;turn2-trukk-explosion&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;Zognar, the old Digganob, is thrown into a rock, taking several hits and going down.&lt;&#x2F;p&gt;
&lt;p&gt;Bathazark, Tork’s shaman, goes over the side taking a flesh wound and swearing profusely.&lt;&#x2F;p&gt;
&lt;p&gt;Aldorg ends up thrown clear of the wreckage, well behind the trukk. The shock proves too much for him and he goes down.&lt;&#x2F;p&gt;
&lt;p&gt;Ansvark joins him, but he’s not so easily phased and is back on his feet within a few moments.&lt;&#x2F;p&gt;
&lt;p&gt;Snikolai falls over the other side, getting a face full of tent and going down.&lt;&#x2F;p&gt;
&lt;p&gt;Tork himself is thrown head-first into the trak, braining himself and going out of action immediately.&lt;&#x2F;p&gt;
&lt;p&gt;Axel, the latest addition to the mob, finds himself bleeding with a trak bearing down on him. He hits the deck whimpering (down).&lt;&#x2F;p&gt;
&lt;p&gt;Larz keeps it together and hops over the edge of the vehicle and takes cover behind a wheel, shielding himself from the blast.&lt;&#x2F;p&gt;
&lt;p&gt;Knutta is not so fortunate, and finds himself in the middle of Spike, the Ork trak! The impact puts him down, or perhaps it’s the huge snarling warriors looking at him?&lt;&#x2F;p&gt;
&lt;p&gt;Dagfinn also thinks quickly, slinging his shoota over the edge and jumping after it, ready to enter the fray.&lt;&#x2F;p&gt;
&lt;p&gt;The trak driver also takes a hit, but it is just a small bit of shrapnel and doesn’t even wound the lucky blighter. Grimlug and his boys let out a hearty battle cry, happy for the distraction!&lt;&#x2F;p&gt;
&lt;p&gt;The four Diggas left standing are not about to let their mates cop it straight away, at least if they can help it, dakka dakka dakka!&lt;&#x2F;p&gt;
&lt;p&gt;Dagfinn lets off a burst of shoota fire at the trak, penetrating the armour and hitting Skrognik. The yoof snarls at him but no actual harm comes to the Ork. Larz takes a deep breath and squeezes the trigger on his blunderbuss, hitting Spike’s big grabber, unfortunately not doing any real damage. Lastly Bathazark tries his luck, firing his shoota at the trak, penetrating the armour but failing to cause any harm to anyone on board.&lt;&#x2F;p&gt;
&lt;h1 id=&quot;turn-3&quot;&gt;Turn 3&lt;&#x2F;h1&gt;
&lt;p&gt;Rotgrim’s head is really starting to feel funny now, perhaps a little &lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;web.archive.org&#x2F;web&#x2F;20171214043251if_&#x2F;http:&#x2F;&#x2F;hrwiki.org&#x2F;w&#x2F;images&#x2F;thumb&#x2F;f&#x2F;f6&#x2F;sbemail58picture2a.PNG&#x2F;800px-sbemail58picture2a.PNG&quot;&gt;burnination&lt;&#x2F;a&gt; will help clear his head. One failed ammo roll later and it seems the tubing was leaking the whole time as there’s barely enough fuel left. With any luck it’ll be up and running next turn for a little bit of hand to hand&lt;sup class=&quot;footnote-reference&quot;&gt;&lt;a href=&quot;#1&quot;&gt;1&lt;&#x2F;a&gt;&lt;&#x2F;sup&gt;.&lt;&#x2F;p&gt;
&lt;p&gt;While the spanner boy is having troubles with the world Ogkart, the driver of Ruzt and newest member of the mob isn’t doing much better, attempting to thrust and failing miserably.&lt;&#x2F;p&gt;
&lt;p&gt;Things aren’t going that much better onboard Spike as Wazbag fires his six shootas wildly at Dagfinn, pinning the poor Digga but failing to wound. Unluckily for the Digga though the Ork barely seems to notice as his six-shoota explodes in his hand. Apparently having an iron mask for a face rather changes your perspective on pain!&lt;&#x2F;p&gt;
&lt;p&gt;Attempting to mow the remaining opponents down ZodZod unleashes the squigs of war, firing a hail of ‘Eavy Shoota fire at Larz and Bathazark. Despite the volume of fire only a single shot hits each man, or so it would seem. Bathazark takes a hit but Larz hits the deck mere moments before hot lead fills the place he was standing, a feat that is no coincidence.&lt;&#x2F;p&gt;
&lt;p&gt;Spike’s driver, Zogdreg, feels a little left out with only downed and pinned targets to go for, but sadistically goes for Axel, hitting him but doing little more. Similarly Gorog’s kannon fire does little but deafen those around him, he just wanted to show off in front of the boss. Of course, Grimlug isn’t paying attention to Gorog, he’s levelling his own kannon at Ansvark, knocking him off his feet, putting him down.&lt;&#x2F;p&gt;
&lt;p&gt;Lastly, adding injury to injury (there’s probably a fair bit of insulting going on too, but the grievous bodily harm is more interesting!) Skrognik swings a finishing blow in the direction of Knutta, putting him out of the day’s proceedings.&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;turn3.jpg&quot; alt=&quot;turn3&quot; title=&quot;turn3&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;With nearly everyone pinned there’s not much Tork’s boys can do, but Aldorg at least makes a go of it, throwing a well intentioned frag stikkbomb at Ruzt with great enthusiasm; perhaps a little too much though as it goes right over the trak landing somewhere far off.&lt;&#x2F;p&gt;
&lt;p&gt;By the end of the turn most of the Diggas have shaken off their pressing desire to survive and recover from pinning, although Snikolai is still down.&lt;&#x2F;p&gt;
&lt;p&gt; &lt;&#x2F;p&gt;
&lt;div class=&quot;footnote-definition&quot; id=&quot;1&quot;&gt;&lt;sup class=&quot;footnote-definition-label&quot;&gt;1&lt;&#x2F;sup&gt;
&lt;p&gt;Technically he’s supposed to wait until turn 5 to be able to use it in hand to hand, but we didn’t realise our mistake until after we’d worked out the events of turn 4.&lt;&#x2F;p&gt;
&lt;&#x2F;div&gt;
&lt;p&gt; &lt;&#x2F;p&gt;
&lt;h1 id=&quot;turn-4&quot;&gt;Turn 4&lt;&#x2F;h1&gt;
&lt;p&gt;Rotgrim, baffled as to why he can’t get his burna working feels himself losing IQ points by the second. He’s stupid, at least for this turn. Wandering off the trak he decides to say hello to kindly Mr. Tent.&lt;&#x2F;p&gt;
&lt;p&gt;Aldorg’s grenade was apparently not so well received, and Aldorg finds himself facing three rather menacing greenskins; Gutrunt, Gorog, and Grimlug. Similarly displeased is Wazbag, not content with the minimal damage his six-shootas are causing he pulls a knife from his boot and advances on Dagfinn. As everyone else is doing it Skrognik decides to charge the pinned ex-Digganob who doesn’t look all that tough scrabbling in the dirt!&lt;&#x2F;p&gt;
&lt;p&gt;Left to supervise the scrap Ogkart figures he’d best get the trak facing in the right direction, muttering under his breathe about never getting to do anything fun he pulls a three-point turn so he can pick the lads up when they’re done, or if he’s really lucky, run over some pesky Diggas.&lt;&#x2F;p&gt;
&lt;p&gt;Zogdreg wishes he could move Spike, but ZodZod is quite happy where they are and you don’t mess about with a spanner boy standing behind your head with a loaded ‘Eavy Shoota. To pass the time he takes a few more potshots at Axel, pinning him again.&lt;&#x2F;p&gt;
&lt;p&gt;Squeezing the trigger and laughing, ZodZod has another go at Larz and Bathazark, missing the shaman completely and seeming to hit the Digga boy again, or so he thinks but the lack of blood is disturbing. The gunner is right – Larz wasn’t wounded, he dodged again!&lt;&#x2F;p&gt;
&lt;p&gt;Zognar, on seeing the advancing Ork yoof figures it’s as good an opportunity as any to try out his fancy new Archeotek. It’s a… thing, or something, if only he could get it working. Perhaps it’s this button? ZZZZZZZZZAP!&lt;&#x2F;p&gt;
&lt;p&gt;The old Digganob didn’t enjoy that, he’s not feeling particularly good any more (one flesh wound), but he really needs a decent weapon to take on that burly greenskin. One more try?&lt;&#x2F;p&gt;
&lt;p&gt;BZZZZZAP!&lt;&#x2F;p&gt;
&lt;p&gt;Another flesh wound later and the Digga decides those last two were practice run, it’ll definitely work this time!&lt;&#x2F;p&gt;
&lt;p&gt;WUMMMMM!&lt;&#x2F;p&gt;
&lt;p&gt;Nice! Some sort of power weapon!&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;turn4-1.jpg&quot; alt=&quot;turn4-1&quot; title=&quot;turn4-1&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;Mr. Tent is mean and doesn’t want to talk to Rotgrim. Rotgrim doesn’t like Mr. Tent. There’s a blue cutting flame coming from the end of his burna though so he tears Mr. Tent apart and follows up towards Dagfinn.&lt;&#x2F;p&gt;
&lt;p&gt;Speaking of Dagfinn, he manages to hold his nerve against the brown-trousers-inducing Ork that is Wazbag (and his fear causing Iron Mask). The scary git does get his adrenaline going though, which must be helping as he fends off everything that is thrown at him.&lt;&#x2F;p&gt;
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&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;Recovery phase time – Snikolai is back on his feet, but pinned.&lt;&#x2F;p&gt;
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&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;turn4-3.jpg&quot; alt=&quot;turn4-3&quot; title=&quot;turn4-3&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;Zognar’s power weapon has no such trouble, and after a struggle he manages to draw blood, giving Skrognik a fleshwound. Dagfinn is not so lucky, ending up in pieces on the desert floor (presumably Wazbag got him, but the notes don’t record who struck the incapacitating blow).&lt;&#x2F;p&gt;
&lt;h1 id=&quot;turn-5&quot;&gt;Turn 5&lt;&#x2F;h1&gt;
&lt;p&gt;Rotgrim doesn’t get much smarter this turn, but as Mr. Tent is gone perhaps it’s time to go home. He stumbles over to the other trak (Spike) and clambers aboard.&lt;&#x2F;p&gt;
&lt;p&gt;Grimlug has yet to get a taste of combat and is sick of it. He may have a gammy leg, but they should save some for him, he is in charge after all… Lumbering forward he gets stuck into Larz. Let’s see if he can dodge a choppa, shall we?&lt;&#x2F;p&gt;
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&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;turn5-1.jpg&quot; alt=&quot;turn5-1&quot; title=&quot;turn5-1&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;Zogdreg and ZodZod find themselves a little short on targets and so sit there like lemon squigs. Ogkart is on the move though, heading forward to keep up with the fight.&lt;&#x2F;p&gt;
&lt;p&gt;Larz doesn’t manage to dodge the heavy blows Grimlug deals out, but he’s still remarkably lucky, escaping injury even when struck. Gutrunt has a bit more luck though – he’s not very skilful with his powerklaw, but when it hits, it hits. Snikolai didn’t stand a chance, really (Out of Action). He and Gorog then follow up to join Wazbag and Axel.&lt;&#x2F;p&gt;
&lt;p&gt;Axel doesn’t manage to deal any wounds to the rather tough Ork (T5), even though two of strikes connect.&lt;&#x2F;p&gt;
&lt;p&gt;Skrognik has got two Diggas on his hands but manages to put Bathazark, the shaman, out of action with relative ease. He is not so lucky against Zognar, whose power weapon puts the yoof out of action in short order. Zognar follows up by moving close to the trak, planning to exact revenge on the crew.&lt;&#x2F;p&gt;
&lt;p&gt;Heavy losses mean nothing to Tork’s Terrorz, passing their bottle test again. Zognar puts his plan into action and boards the stationary track.&lt;&#x2F;p&gt;
&lt;p&gt;There’s no shooting this turn though – everyone’s in hand to hand, getting their hands dirty like a proper greenskin.&lt;&#x2F;p&gt;
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&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;turn5-3.jpg&quot; alt=&quot;turn5-3&quot; title=&quot;turn5-3&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;Axel has to deal with the frightening visage that is Wazbag and unlike Dagfinn starts gibbering, at which juncture Gutrunt puts a powerklaw in his personal space and squeezes. Understandably he goes Out of Action. Once again opponent-less Gutrunt heads towards Larz, whilst Gorog and Wazbag start to clamber onto the trak.&lt;&#x2F;p&gt;
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&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;Unfortunately he had forgotten about the other spanner boy, ZodZod, who has been feeling a bit left out. Laying into the poor Digga who does his best to dodge (he too has the Dodgy skill) but 75% of the blows still land, putting him Out of Action; the extra fleshwounds are too much to bear.&lt;&#x2F;p&gt;
&lt;p&gt;In the recovery phase Rotgrim manages to create a puddle of drool but still stays down.&lt;&#x2F;p&gt;
&lt;h1 id=&quot;turn-6&quot;&gt;Turn 6&lt;&#x2F;h1&gt;
&lt;p&gt;Now empty of unwanted passenger Zogdreg guns Spike’s engines and starts moving forward while Ogkart tries his best to turn Ruzt to get in line.&lt;&#x2F;p&gt;
&lt;p&gt;Of all the Diggas there is only one left, Larz. Time for &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.lspace.org&#x2F;books&#x2F;apf&#x2F;the-last-continent.html#p185&quot;&gt;a famous last stand&lt;&#x2F;a&gt;, he reckons.&lt;&#x2F;p&gt;
&lt;p&gt;Gutrunt flails wildly with his powerklaw but fails to wound the plucky Digga boy. Grimlug pushes the Ork aside and swings his choppa with brutal efficiency, inflicting eight hits on Larz. His luck persists to the end though as he dodges two strikes and avoids being wounded by a further two. Four hits from Grimlug is enough for anyone though, and he finally goes Out of Action.&lt;&#x2F;p&gt;
&lt;p&gt;With no more Diggas left on the board, Grimlug’s Lads are the victors.&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
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&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;h1 id=&quot;aftermath&quot;&gt;Aftermath&lt;&#x2F;h1&gt;
&lt;p&gt;Tork’s Terrorz are braver than they look – they fought to the last man, pretty admirable, one must admit.&lt;&#x2F;p&gt;
&lt;p&gt;In spite of their injuries many of the Diggas made a full recovery. Axel ended up with an old battle wound as did Knutta and missing an eye too. Bathazark received multiple injuries and woke up in extreme pain surrounded by Orks. Despite his condition he begged to join their mob, as per every Digga’s dream, but after some discussion he was found unworthy and was instead ransomed back for five teef. Aldorg was not so fortunate and Gorog’s attack was too much for him to bear. Mortally wounded he died before they could drag him back to the Pyramids.&lt;&#x2F;p&gt;
&lt;p&gt;Larz and Zognar both managed to survive against the odds though, proving themselves the ‘ardest in the mob by a long stretch. Similar fortune favoured their trukk, Gorkstad, which seemed to be working just fine after being left alone overnight. How odd.&lt;&#x2F;p&gt;
&lt;p&gt;Grimlug’s Ladz only had a single casualty – Skrognik, one of their yoofs (although he became a boy with the experience earned in this game). He did receive a leg wound though and when taken to the Dok ended up the not so proud owner of a peg leg. Marvellous.&lt;&#x2F;p&gt;
&lt;p&gt;Rotgrim’s wounds turned out to be largely superficial, although the same could not be said for the state of his brain. To the Dok he too was sent who didn’t know what to do with him, or perhaps he knew exactly what to do, even if it was somewhat &lt;em&gt;eksperimental&lt;&#x2F;em&gt;.&lt;&#x2F;p&gt;
&lt;p&gt;The rest of the mob weren’t that lucky either as there was a collapse in their scrap mine, injuring several of them. Full recoveries were made though, so it wasn’t all bad.&lt;&#x2F;p&gt;
&lt;p&gt;Overall it was an impressive game and Skippy should be applauded for getting into the spirit of the game. Many would bottle out, but not him. Like a true Digga he toughed it out to the bitter end to impress the greenskins. They were impressed enough to let the shaman go, in the spirit of Ghazghkull himself.&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;p&gt;I let ‘im go ‘cause good enemies iz ‘ard to find, an Orks need enemies ta fight like they need meat ta eat an’ grog ta drink.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;em&gt;-&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;wh40k.lexicanum.com&#x2F;wiki&#x2F;Ghazghkull_Thraka&quot;&gt;Ghazghkull Mag Uruk Thraka&lt;&#x2F;a&gt;&lt;&#x2F;em&gt;&lt;&#x2F;p&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;&lt;strong&gt;Result&lt;&#x2F;strong&gt;: Victory to Grimlug’s Ladz.&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>‘Eet Seekaz and Hot Squigglies</title>
          <pubDate>Thu, 03 Feb 2011 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/eet-seekaz-and-hot-squigglies/</link>
          <guid>https://gorkamorka.co.uk/blog/eet-seekaz-and-hot-squigglies/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/eet-seekaz-and-hot-squigglies/">&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;wp-content&#x2F;uploads&#x2F;2011&#x2F;02&#x2F;harpoon-missile_thumb2.png&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;harpoon-missile_thumb2_thumb.png&quot; alt=&quot;harpoon-missile_thumb[2]&quot; title=&quot;harpoon-missile_thumb[2]&quot; &#x2F;&gt;&lt;&#x2F;a&gt;Straight from &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.gamehobby.net&#x2F;citadel_journal&#x2F;citadel_journal_35.html&quot;&gt;Citadel Journal issue 35&lt;&#x2F;a&gt; we bring you some new gubbinz; ‘Eet Seekaz and Hot Squigglies!&lt;&#x2F;p&gt;
&lt;p&gt;These luverly heat-seeking missiles will (hopefully) lock onto any suitable target available – trukks, traks, bikes, or even boyz with a few too many bioniks!&lt;&#x2F;p&gt;
&lt;p&gt;Of course, with these nasty things flying about the desert it’d sensible to have something to throw them off the trail. Luckily this article also introduces Hot Squigglies; delightfully flammable little squigs which can be thrown off a vehicle as a crude countermeasure against the equally primitive rockets.&lt;&#x2F;p&gt;
&lt;p&gt;Written by Craig Thompson Wood and published in January 2000 this is one of the last Gorkamorka articles to ever be published and also has the honour of being one of the only three Gorkamorka articles published this millennium.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;uploads&#x2F;eet-seekaz.pdf&quot;&gt;Download PDF&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;p&gt;(Original image by &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.flickr.com&#x2F;photos&#x2F;nostri-imago&#x2F;&quot;&gt;cliff1066™&lt;&#x2F;a&gt; licensed under a &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;creativecommons.org&#x2F;licenses&#x2F;by&#x2F;2.0&#x2F;deed.en_GB&quot;&gt;Creative Commons Attribution Generic 2.0 license&lt;&#x2F;a&gt;)&lt;&#x2F;p&gt;
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      </item>
      <item>
          <title>Doom Fortress Syndrome</title>
          <pubDate>Mon, 31 Jan 2011 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/doom-fortress-syndrome/</link>
          <guid>https://gorkamorka.co.uk/blog/doom-fortress-syndrome/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/doom-fortress-syndrome/">&lt;p&gt;There are many tricky decisions to be made when writing rules. The most important (or at least to the tUGS team) is that of overpower. Too much power spoils the broth...or something like that. Flamekebab gives us his personal insight into what he refers to as &quot;Doom Fortress syndrome&quot;, so passionate about it, it’s delivered &lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;flamekebab.blogspot.com&#x2F;2011&#x2F;01&#x2F;doom-fortress-syndrome.html&quot;&gt;straight from his personal blog by E-Grots&lt;&#x2F;a&gt;.&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt; &lt;&#x2F;p&gt;
&lt;p&gt;When working on new stuff for Gorkamorka I always try to avoid what I think of as “Doom Fortress Syndrome” – creating something so ridiculously overpowered that fielding it isn’t even remotely possible.&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;2407mDc-600x399.jpg&quot; alt=&quot;Doom Fortress&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
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&lt;p&gt;Generally we keep this sort of thing in check during our idea jams although a bit of craziness is of course welcome but most of that stuff ends up on the proverbial cutting room floor. In order to maintain the balance we try our best to follow the principles mentioned on the last page of Da Uvver Book (“Gorkamorka Designer’s Notes”). Shooting is not supposed to be particularly deadly, for example, so we try not to introduce anything that will mean that a faction can dominate the board. When we wrote the rules for the Dust Rat Long Rifle we made it expensive enough that a mob wishing to field several of them would end up forgoing much more versatile kit due to the sheer expense of the weapon, balancing its strength.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.forgeworld.co.uk&#x2F;Warhammer-40000&#x2F;Orks&#x2F;GROT-MEGA-TANK.html&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;grot-megatank.png&quot; alt=&quot;grot-megatank&quot; title=&quot;grot-megatank&quot; &#x2F;&gt;&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;p&gt;This is pretty much the reason why under normal circumstances you’ll not find us putting armour values over 10 on things – barely anything can penetrate vehicles that tough.&lt;&#x2F;p&gt;
&lt;p&gt;For this reason you won’t find us encouraging you to field battlewagons, tanks, or mega tanks for that matter. They look awesome, but the balance issues they raise risk the game turning into an arms race. Essentially it’s about trying to ensure an even playing field – no one faction should even be the obvious best choice.&lt;&#x2F;p&gt;
&lt;p&gt;It always annoys me when people say “Which side&#x2F;character is best?!” for a videogame. The more sensible ones mean “Which do you think would suit someone who hasn’t played this before?” but a large number seem to be under the impression that there is one character or faction that is superior to all the others. In a well balanced game that kind of question should be gibberish!&lt;&#x2F;p&gt;
&lt;p&gt;The arms race I mentioned would mean that mobs that aren’t able to easily field powerful weapons would end up on the losing end much of the time. Sure, Orks can get hold of Rokkit launchers to try to crack the armour on a tough target, but what about Rebel Grots?&lt;&#x2F;p&gt;
&lt;p&gt;It’s a similar principle behind my opposition to Killa Kans in Gorkamorka – as a scenario component they’re fine, but as a regular mob member a Killa Kan causes problems. Gorkamorka is unique amongst the Games Workshop skirmish games (as far as I know) in that it has a mechanic known as “Da Rollin’ Road” (see page 96 of &lt;em&gt;Da Uvver Book&lt;&#x2F;em&gt;). This little set of rules means that one can have chases, races, and so on, which I think is rather awesome. Unfortunately if you cannot thrust then you are at a bit of a disadvantage – and walkers aren’t exactly known for their speed.&lt;&#x2F;p&gt;
&lt;p&gt;This is pretty much the only problem I see with the &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;blog&#x2F;gorkasnorta-boarboy-mobs&#x2F;&quot;&gt;Snorta rules&lt;&#x2F;a&gt;, but even then they can run like the Muties can which tends to help things.&lt;&#x2F;p&gt;
&lt;p&gt;To conclude I’ll say this – the ethos of a game is vitally important when crafting new rules. Just because you can add it doesn’t mean it’ll fit with how the game was intended to be played. Sometimes you’ve just got to say “well that’s pretty damn cool, but I just don’t think it’ll work in practice”. You don’t have to say it, actually, but it’s a principle I encourage you to adopt.&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt; &lt;&#x2F;p&gt;
&lt;p&gt;And there you have it! If anyone has any thoughts on the matter (and we hope you do), please &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;blog&#x2F;doom-fortress-syndrome&#x2F;&quot;&gt;leave a comment&lt;&#x2F;a&gt;.&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>Maximum size of a mob?</title>
          <pubDate>Fri, 28 Jan 2011 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/maximum-size-of-a-mob/</link>
          <guid>https://gorkamorka.co.uk/blog/maximum-size-of-a-mob/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/maximum-size-of-a-mob/">&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;the-wall&#x2F;#comment-383&quot;&gt;Aquatica has written in&lt;&#x2F;a&gt; asking about the maximum sizes for mobs and we’re going to do our best to answer.&lt;&#x2F;p&gt;
&lt;p&gt;Officially speaking there doesn’t appear to be any limit on mob size. If anyone has found an official limit &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;general&#x2F;maximum-size-of-a-mob&#x2F;#respond&quot;&gt;please comment&lt;&#x2F;a&gt; with a page number as we aren’t certain. In terms of income and net profit the largest bracket is 19+ models, but to be quite honest a Rebel Grot mob could hit that number easily.&lt;&#x2F;p&gt;
&lt;p&gt;Whilst it’s possible to recruit an infinite number of warriors, realistically you’ll not have enough teef to get stupidly high. The other thing that adding warriors to your mob does is up the total cost and experience, both of which contribute to your mob rating. Mob ratings top out at 400, after which a mob should retire.&lt;&#x2F;p&gt;
&lt;p&gt;In fact, if you were to hire 40 boys with just a choppa each, a Nob, a couple of Spanners, and a pair of trukks to transport them all, even only at the starting experience level, you’d exceed a mob rating of 400.&lt;&#x2F;p&gt;
&lt;p&gt;More realistically if the mob had an average level of experience points each (mid campaign) and the same equipment choices (unlikely) then you’d max out at 23 boyz.&lt;&#x2F;p&gt;
&lt;p&gt;To sum up, in theory you can have as many warriors as you like, but in practice your mob is unlikely to go over 30 models. Hope that answers your question!&lt;&#x2F;p&gt;
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      </item>
      <item>
          <title>Gorkamorka in Branson, Missouri?</title>
          <pubDate>Sun, 23 Jan 2011 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/gorkamorka-in-branson-missouri/</link>
          <guid>https://gorkamorka.co.uk/blog/gorkamorka-in-branson-missouri/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/gorkamorka-in-branson-missouri/">&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;wp-content&#x2F;uploads&#x2F;2011&#x2F;01&#x2F;Rukk.png&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;Rukk_thumb.png&quot; alt=&quot;Rukk&quot; title=&quot;Rukk&quot; &#x2F;&gt;&lt;&#x2F;a&gt;JaggedJaw has got in touch to see if there’s anyone near &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;maps.google.co.uk&#x2F;maps?f=q&amp;amp;source=s_q&amp;amp;hl=en&amp;amp;geocode=&amp;amp;q=Branson,+Missouri&amp;amp;aq=&amp;amp;sll=36.643673,-93.218514&amp;amp;sspn=0.238557,0.528374&amp;amp;gl=uk&amp;amp;ie=UTF8&amp;amp;hq=&amp;amp;hnear=Branson,+Taney,+Missouri,+United+States&amp;amp;t=h&amp;amp;z=12&quot;&gt;Branson, Missouri&lt;&#x2F;a&gt; (or &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;maps.google.co.uk&#x2F;maps?f=q&amp;amp;source=s_q&amp;amp;hl=en&amp;amp;geocode=&amp;amp;q=Springfield,+Missouri,+United+States&amp;amp;aq=0&amp;amp;sll=36.643673,-93.218514&amp;amp;sspn=0.238557,0.528374&amp;amp;gl=uk&amp;amp;g=Branson,+Missouri&amp;amp;ie=UTF8&amp;amp;hq=&amp;amp;hnear=Springfield,+Greene,+Missouri,+United+States&amp;amp;ll=37.217206,-93.295898&amp;amp;spn=3.788001,8.453979&amp;amp;t=h&amp;amp;z=8&quot;&gt;Springfield&lt;&#x2F;a&gt;) looking to play Gorkamorka. &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;general&#x2F;gorkamorka-in-branson-missouri&#x2F;#respond&quot;&gt;Leave a comment&lt;&#x2F;a&gt; if you’re interested.&lt;&#x2F;p&gt;
&lt;p&gt;If there’s any other people looking for people to play with who’d like us to post something similar for them you can either post on the aforementioned group or leave a comment on our &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;the-wall&#x2F;&quot;&gt;Wall&lt;&#x2F;a&gt;.&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>On Da Waitin&#x27; List: Bioniks Tactica</title>
          <pubDate>Wed, 19 Jan 2011 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/da-waitin-list-bioniks-tactica/</link>
          <guid>https://gorkamorka.co.uk/blog/da-waitin-list-bioniks-tactica/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/da-waitin-list-bioniks-tactica/">&lt;p&gt;&lt;strong&gt;Going to the Doc can have its issues, but it&#x27;s not all doom and gloom (otherwise why bother going!) because you just might get something shiny, new and killy. So here is a little feature on some of the serjery that my Freebooterz have endured.&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;p&gt;My Furst Mate (now my Kaptin) received &lt;em&gt;Multiple Injuries&lt;&#x2F;em&gt; in the very first round of combat he was in, while he suffered various injuries, going to the Doc was not as easy as I thought. At first, I thought it wouldn&#x27;t matter as he had an &lt;em&gt;Old Battle Wound&lt;&#x2F;em&gt;, a &lt;em&gt;Headwound&lt;&#x2F;em&gt;, a &lt;em&gt;Legwound&lt;&#x2F;em&gt; and got off lightly with some &lt;em&gt;Impressive Scars&lt;&#x2F;em&gt;, so receiving a serjery other than the one he went in for, would still put him in decent shape. Not much later, the Kaptin also came down with a mild case of shattered skull (&lt;em&gt;Headwound&lt;&#x2F;em&gt;) and Pink Eye (&lt;em&gt;Blind in One Eye&lt;&#x2F;em&gt;). And one of my main gunslingers now seemed to be suffering from some form of agonizing chest pains (&lt;em&gt;Chestwound&lt;&#x2F;em&gt;). While it may not be the worst conditions to cope with, I decided that I probably could do better than a bunch of seemingly arthritic greenskins and sent them off to their local Doc.&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;em&gt;The Doc&#x27;s patients ain&#x27;t restin&#x27; no more!&lt;&#x2F;em&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;wp-content&#x2F;uploads&#x2F;2011&#x2F;01&#x2F;ON-DA-WAITIN-LIST-The-Docs-patients-aint-restin-no-more.jpg&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;ON-DA-WAITIN-LIST-The-Docs-patients-aint-restin-no-more-300x225.jpg&quot; alt=&quot;&quot; &#x2F;&gt;&lt;&#x2F;a&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;&lt;strong&gt;BUILT FOR SPEED&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;p&gt;The Furst Mate was the first to be seen to, as the mob waited patiently in the waiting room. He soon emerged with Traks for legs. To start with I thought that this wasn&#x27;t really what I wanted and shoved him to one side to deal with him later. He was wounded in both legs, so it seemed a neccessary procedure, but I was still unsure about the outcome (at first!). Similarly, the Kaptin went through a similar operation and found himself with a gyro-stabilised mono-wheel. He didn&#x27;t need it, but you know how things are in the Doc&#x27;s office.&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;em&gt;The new Kaptin with his steel skull races some muties on his traks for legs for that scrap&lt;&#x2F;em&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;wp-content&#x2F;uploads&#x2F;2011&#x2F;01&#x2F;BUILT-FOR-SPEED-The-new-Kaptin-with-his-steel-skull-races-some-muties-on-his-traks-for-legs-for-that-scrap.jpg&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;BUILT-FOR-SPEED-The-new-Kaptin-with-his-steel-skull-races-some-muties-on-his-traks-for-legs-for-that-scrap-300x225.jpg&quot; alt=&quot;&quot; &#x2F;&gt;&lt;&#x2F;a&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;It was however, a blessing in disguise as they are, from then on, treated in similar ways to vehicles...including thrusting. The ability to zip round the board with free easy I only recently discovered to be brilliant for navigating small nooks and crannies that trukks cannot, or moving around terrain that vehicles would struggle to do. Not to mention that these warriors were (obviously), smaller than vehicles and while had speed to match vehicles, they could also hide easily. This became a nice little technique when fetching scrap, as I would often run round pieces of terrain once collected.&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;em&gt;Depiff&#x27;s warrior zips to cover using his trusty kustom thrusta boosta trying to dodge enemy fire&lt;&#x2F;em&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;wp-content&#x2F;uploads&#x2F;2011&#x2F;01&#x2F;BUILT-FOR-SPEED-Rosss-warrior-zips-to-cover-using-his-trusty-kustom-thrusta-boosta-trying-to-didge-enemy-fire.jpg&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;BUILT-FOR-SPEED-Rosss-warrior-zips-to-cover-using-his-trusty-kustom-thrusta-boosta-trying-to-didge-enemy-fire-300x225.jpg&quot; alt=&quot;&quot; &#x2F;&gt;&lt;&#x2F;a&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;I also soon realised that it was also ideal for rushing straight into combat, occupying the enemy instantly that would normally take turns to reach, and that extra turn might be all you need to pull out the scrap from under them (that actually happened once!). This dynamic was enhanced when one of my main gunslingers, the one suffering a &lt;em&gt;Chestwound&lt;&#x2F;em&gt; received a Kustom Thrusta Boosta, while he would seldom leave his post from firing off his six-shootas wildly from the Trukk, it would be a great relief to have him thrust over into combat or to grab some scrap if the driver took a slight &#x27;involuntary detour&#x27;. The Doc might as well have painted them all red!&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;WAAAAGH!!&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;p&gt;The (former) Kaptin received his Steel Horns very early on, giving him a very distinct advantage as he was already equipped with a knife, a choppa and had earned a pet growler squig from the Freebooter skills. With this in mind, he became a rather worthy combatant as he could race into a charge on his mono-wheel, release his growler squig for one attack, then continue, receive his +1 dice for extra hand weapon, then plus his steel horns. I found it hard to believe that one Ork managed to down three enemy models in the same fight phase. I suppose thats why he is (err...was) The Kaptin.&lt;&#x2F;p&gt;
&lt;p&gt;The Furst Mate&#x27;s &lt;em&gt;Old Battle Wound&lt;&#x2F;em&gt; quickly healed up once the Doc fitted him with some Fungus Bref Lungs. While not as obviously &#x27;stabby&#x27; as the Kaptin&#x27;s Steel Horns, I found it useful as it would reduce his opponent&#x27;s WS. This was nothing to be sniffed at as he had already acquired a WS of 5, 2 attacks basic, was wielding a slugga and choppa (two combat weapons), and with his traks could thrust into combat with ease!&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;em&gt;The former Kaptin using all his shiny bioniks to get the best of that Dust Rat&lt;&#x2F;em&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;wp-content&#x2F;uploads&#x2F;2011&#x2F;01&#x2F;WAAAAGH-The-former-Kaptin-using-all-his-shiny-bioniks-to-get-the-best-of-that-Dust-Rat-e1295455673568.jpg&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;WAAAAGH-The-former-Kaptin-using-all-his-shiny-bioniks-to-get-the-best-of-that-Dust-Rat-e1295455673568-1024x504.jpg&quot; alt=&quot;&quot; &#x2F;&gt;&lt;&#x2F;a&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;While the Doc was stapling in various odds and sods, my Furst Mate also received a Steel Skull, which was also enough to cause a slight rumbling over leadership. While the Kaptin was constantly defending his title, he did eventually lose a pitfight to the Furst Mate. It was the third in a row between just the two of them, so it only seemed fair (as gutted as I was). While a +1 to leadership may not seem like much, it can cause some issues later on, so be wary.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;LOOK AFTER THEM...&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;p&gt;My driver was wounded later on, but I found it unnecessary to attempt to heal him, because it was merely a &lt;em&gt;Legwound&lt;&#x2F;em&gt; and he shouldn&#x27;t really be leaving the trukk anyway. It seemed pointless to even try. And even if the serjery was a success, there would be a chance that he could be armed...err.. legged with gyro-stabilised mono-wheel or wheels&#x2F;traks, meaning he wouldn&#x27;t be able to drive! Call me old fashioned, but I tend to like my drivers to drive.&lt;&#x2F;p&gt;
&lt;p&gt;He soon suffered an &lt;em&gt;Old Battle Wound&lt;&#x2F;em&gt; which I was rather cautious about. In one of my first games, I lost my Badmek which meant I had to scrape together enough teef to hire another one and buy his much needed equipment. I found this bothersome, and would not risk losing any of my key mobsters ever again (mainly drivers, gunners, and meks), even if just for a game. As a result, I sent my driver in to try to fix his &lt;em&gt;Old Battle Wound&lt;&#x2F;em&gt;...it would not be very useful if the driver was unable to enter the field because it was flaring up, so this was a priority. In end, he emerged from serjery with an Iron Lung. Like his &lt;em&gt;Legwound&lt;&#x2F;em&gt;, I was not bothered about the side effects of his slow moving and was content that he was still on the payroll, rather than only sometimes showing up. And as most of you will know, the driver can win you the game!&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;em&gt;Depiff&#x27;s Bad Mek in cybork armour with steel teef being mangled by Flamkebab&#x27;s Klaw Arm&lt;&#x2F;em&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;wp-content&#x2F;uploads&#x2F;2011&#x2F;01&#x2F;LOOK-AFTER-THEM-Rosss-Bad-Mek-in-cybork-armour-with-steel-teef-being-mangled-by-Bens-Klaw-Arm.jpg&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;LOOK-AFTER-THEM-Rosss-Bad-Mek-in-cybork-armour-with-steel-teef-being-mangled-by-Bens-Klaw-Arm-300x225.jpg&quot; alt=&quot;&quot; &#x2F;&gt;&lt;&#x2F;a&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;In a more recent game, my (latest) Badmek was horribly mangled and he too received an &lt;em&gt;Old Battle Wound&lt;&#x2F;em&gt;&lt;sup class=&quot;footnote-reference&quot;&gt;&lt;a href=&quot;#1&quot;&gt;1&lt;&#x2F;a&gt;&lt;&#x2F;sup&gt;, amongst other things. This case was urgent and the Kaptin (formerly the Furst Mate) rushed him to the Doc...but it was a bit too much of a rush, and he returned with Steel Teef. In all fairness although it was not intended, it should prove useful as my mob seem rather prone to being &lt;em&gt;Gobsmacked&lt;&#x2F;em&gt;, so that ought to cut that down a bit. My Kaptin was &lt;em&gt;Gobsmacked&lt;&#x2F;em&gt; twice! I just don&#x27;t know how it keeps happening!&lt;&#x2F;p&gt;
&lt;p&gt;As the Badmek came out of serjery with his Steel Teef, he was immediately turned around to go back in. This time when he emerged, the Kaptin&#x27;s face lit up with skiny, killy joy as he saw the Badmek had been reborn in cybork form. While my Badmek was never one of the brawlers, or one of my gunslingers, or one of my distractions, or one of scrap grabbers, or one of....anything useful, he soon found a use as he took on three orks in combat at once as their weapons kept clanging off his shiny new armour. Eventually, it took a lucky swipe with a claw-arm&lt;sup class=&quot;footnote-reference&quot;&gt;&lt;a href=&quot;#2&quot;&gt;2&lt;&#x2F;a&gt;&lt;&#x2F;sup&gt; before he fell. But it had been so long in combat that the rest of the mob had descended upon them and avenged his fall.&lt;&#x2F;p&gt;
&lt;div class=&quot;footnote-definition&quot; id=&quot;1&quot;&gt;&lt;sup class=&quot;footnote-definition-label&quot;&gt;1&lt;&#x2F;sup&gt;
&lt;p&gt;(Old Battle Wounds seem to be my signature thing. If it wasn&#x27;t for the Doc, then it&#x27;s possible that none of my mobster would be able to fight! Highly unlikely, but still possible.)&lt;&#x2F;p&gt;
&lt;&#x2F;div&gt;
&lt;div class=&quot;footnote-definition&quot; id=&quot;2&quot;&gt;&lt;sup class=&quot;footnote-definition-label&quot;&gt;2&lt;&#x2F;sup&gt;
&lt;p&gt;(also a very useful bionik to have...especially as it will open up cyborks like a tin-opener)&lt;&#x2F;p&gt;
&lt;&#x2F;div&gt;
&lt;p&gt;And there you have it, an insight into my experiences with Bioniks. From strategy, to preferences, I hope you all have as much fun using them I do.&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>Flamekebab&#x27;s shotguns&#x2F;kannons</title>
          <pubDate>Mon, 17 Jan 2011 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/flamekebabs-shotgunskannons/</link>
          <guid>https://gorkamorka.co.uk/blog/flamekebabs-shotgunskannons/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/flamekebabs-shotgunskannons/">&lt;p&gt;A while ago I sculpted some weapons and sent off the masters to Curtis over at &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;ramshacklegames.co.uk&#x2F;&quot;&gt;Ramshackle Games&lt;&#x2F;a&gt;. He’s planning on releasing some mutants soon in a similar scale to modern Orks. I designed these to be shotguns of different kinds; from left to right: pump-action, single shot, double-barrelled, and a drum-magazine one (styled after a &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;Armsel_Striker&quot;&gt;Striker&lt;&#x2F;a&gt;). I reckon they’d probably work quite well as Ork kannons…&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;wp-content&#x2F;uploads&#x2F;2011&#x2F;01&#x2F;ork-kannons-1.jpg&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;ork-kannons-1.jpg&quot; alt=&quot;ork-kannons-1&quot; title=&quot;ork-kannons-1&quot; &#x2F;&gt;&lt;&#x2F;a&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;wp-content&#x2F;uploads&#x2F;2011&#x2F;01&#x2F;ork-kannons-2.jpg&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;ork-kannons-2.jpg&quot; alt=&quot;ork-kannons-2&quot; title=&quot;ork-kannons-2&quot; &#x2F;&gt;&lt;&#x2F;a&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;I’m told they’ll be available in a few weeks, but we’ll keep you posted.&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>Gorkamorka in Birmingham?</title>
          <pubDate>Sat, 15 Jan 2011 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/gorkamorka-in-birmingham/</link>
          <guid>https://gorkamorka.co.uk/blog/gorkamorka-in-birmingham/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/gorkamorka-in-birmingham/">&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;wp-content&#x2F;uploads&#x2F;2011&#x2F;01&#x2F;Bonk.png&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;Bonk_thumb.png&quot; alt=&quot;Bonk&quot; title=&quot;Bonk&quot; &#x2F;&gt;&lt;&#x2F;a&gt;Is there anyone in &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;goo.gl&#x2F;maps&#x2F;IUH9&quot;&gt;Birmingham&lt;&#x2F;a&gt; (UK) or the surrounding area looking for someone to play Gorkamorka with?&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.facebook.com&#x2F;Lowehart&quot;&gt;Ross King&lt;&#x2F;a&gt; on the &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.facebook.com&#x2F;group.php?gid=2266343908&quot;&gt;GoMo Facebook group&lt;&#x2F;a&gt; is trying to find people to play with so if that’s you, get in touch with him or post on the group.&lt;&#x2F;p&gt;
&lt;p&gt;If there’s any other people looking for people to play with who’d like us to post something similar for them you can either post on the aforementioned group or leave a comment on our &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;the-wall&#x2F;&quot;&gt;Wall&lt;&#x2F;a&gt;.&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>Interview: Gorkamorka staffer Iain Compton</title>
          <pubDate>Thu, 13 Jan 2011 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/interview-gorkamorka-staffer-iain-compton/</link>
          <guid>https://gorkamorka.co.uk/blog/interview-gorkamorka-staffer-iain-compton/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/interview-gorkamorka-staffer-iain-compton/">&lt;p&gt;Today we’ve got something a bit special for you, an interview with Iain Compton, a fine gentleman who worked on both Gorkamorka and Digganob.&lt;&#x2F;p&gt;
&lt;p&gt;In a moment we’ll get into the interview itself, but first let’s get Iain to introduce himself for us:&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.antipwn.com&#x2F;&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;iain_painting.jpg&quot; alt=&quot;iain_painting&quot; title=&quot;iain_painting&quot; &#x2F;&gt;&lt;&#x2F;a&gt;I was at the Studio from 1996 to 2000 in various capacities. When I left I was a WD staffer under the editorship of Paul &#x27;Fat Bloke&#x27; Sawyer. After leaving GW, I did a few fill in jobs for a couple of years before moving to Paris to work for the European publishers of the MMO Dark Age of Camelot. I was the English co-coordinator which meant that I was responsible for all customer service, community management and the day-to-day operations on the English language servers. In 2006, shortly after the Warhammer: Age of Reckoning game had been announced, it was revealed that the company I was working for would publish that in Europe too. Naturally I was extremely interested in that and ended up as the English Community Manager for that product from 2007 until I left in early 2009. Nowadays I work for a small, independent studio in the Black Forest area of Germany as a games designer. We are making a free-to-play FPS that will be released later this year.&lt;br &#x2F;&gt;
I still play GW games after a bit of time off the wagon - I rediscovered my love for Dwarfs while introducing the Paris office to the joys of small metal men. These days I mostly play WFB due to the availability of opponents although I have a few colleagues who are almost ready to take the plunge and start WH40K armies too.&lt;&#x2F;p&gt;
&lt;p&gt;**&lt;br &#x2F;&gt;
What was your inspiration behind some of the madness in the Ork fluff? How did you come up with it?**&lt;&#x2F;p&gt;
&lt;p&gt;The Ork fluff had already been laid down long before I arrived and as I understand it had been a collaboration between Andy Chambers, Gav Thorpe and Rick Priestley. The idea was to really nail down the Orks in 40k and to try and bring them back to the feral and ferocious warrior-race that they should have been. Remember that the studio style for Orks had previously veered off into a rather cartoonish, comical look so Gorkamorka was almost a reboot for the race. Brian Nelson had just joined and everyone was very excited about the stuff he was doing for the Greenskins. Andy was a huge Ork fan and really led the charge on the new &#x27;Orky vision&#x27;, he had very clear ideas on how they should be portrayed and this, along with Brian&#x27;s re-imagining of the greenskin miniature lines was colouring everything we did.&lt;&#x2F;p&gt;
&lt;p&gt;**&lt;br &#x2F;&gt;
What kind of direction were you given?**&lt;&#x2F;p&gt;
&lt;p&gt;Mostly I worked with Gav or Andy. As I said above Andy was fairly evangelical about the Orks, his desk was covered with various Orky contraptions that he&#x27;d built for 40k, BFG and other such stuff. As I was very new and extremely junior, I was mostly playtesting with the other guys in the department, modelling up things to playtest with and occasionally being given writing assignments. For the most part the writing I was given consisted of what we called &#x27;colour text&#x27;. This is the short fiction that is scattered around the main text to provide flavour. I wrote a lot of stuff and Andy would read it and tell me if the tone was right or not. Mostly he was trying to get away from stuff that made the Orks look overly comic or just stupid although he wasn&#x27;t opposed to humour per se. Orks don&#x27;t take anything very seriously after all, not even fighting.&lt;&#x2F;p&gt;
&lt;p&gt;**&lt;br &#x2F;&gt;
What was it like working for Games Workshop?**&lt;&#x2F;p&gt;
&lt;p&gt;Well there&#x27;s a question! It was simultaneously incredible and terrible. I&#x27;d come to the Studio from retail where I had been the acting manager of the Cambridge store. As it happened my full-timer (whose blog &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;behindtherules.com&#x2F;&quot;&gt;Behind the Rules&lt;&#x2F;a&gt; you should read) moved to the Studio at the same time and we ended up living across two houses on the same street with a motley bunch of other new Studio employees. As you can imagine, we pretty much ate, slept and breathed Warhammer. At work things were about the same. My job was, within very broad limits whatever I wanted it to be that day. I didn&#x27;t have the responsibilities of the more senior guys such as Gav or Ian Pickstock who were responsible for particular products, I just helped out wherever I was needed. The first thing I ever did at the studio was to convert up a Dogs of War army for Nigel Stillman because the strict rule for playtesting was that you had to have proper figures for everything you fielded and, if the figure didn&#x27;t exist yet, you had to convert it before you could test it. Mostly I playtested stuff with the other guys in Games Dev, we were just starting work on 3rd ed 40k so that was the biggest thing we had on our plates - I converted up the very first Dark Eldar army out of old Melniboneans, discontinued High Elves and selected bits from the Craftworld Eldar range. When I wasn&#x27;t playtesting or creating things for playtesting I could largely please myself. I had writing assignments with deadlines that were easy for me to hit so a lot of my time was open for just soaking up the Studio atmosphere. I was encouraged to spend time chatting to the illustrators, sculptors, &#x27;Eavy Metal team and others in the Studio to get a feel for what was going on and how the rules we were working on were being portrayed in other media. All of this was of course awesome. There were a lot of very cool people at the Studio, some amazing talents and it was a great time in my life.&lt;&#x2F;p&gt;
&lt;p&gt;The flip side was that GW were pretty overt about the replaceability of almost everyone who worked there. There were several explicit reminders that if we didn&#x27;t like working for the (very low) wages we were on then there were thousands of rabid keeners who would cut body parts off to be able to do our jobs instead of us. I&#x27;d been in the Studio for about a year when I was made redundant. There had been a massive overspend in setting up the new HQ at Lenton (previously the head office, the studio and the warehouse had all been at separate locations around Nottingham) and a huge chunk of the Studio was let go as a result. 3 of us from Games Dev were axed (from a department of 7) along with a bunch of &#x27;Eavy Metal painters and some of the production guys. I found a job elsewhere in the company (making moulds for the metal figures) until I returned to the Studio about a year later as a WD staffer. Getting made redundant was one of the worst moments in my life up to that point. I was pretty young and I really didn&#x27;t know how to deal with that.&lt;&#x2F;p&gt;
&lt;p&gt;**&lt;br &#x2F;&gt;
Was much content cut from Gorkamorka&#x2F;Digganob? If so, why?**&lt;&#x2F;p&gt;
&lt;p&gt;I don&#x27;t remember anything being cut specifically. Naturally a lot of material was produced for the product - illustrations, colour text and so forth - of which not all made the grade but nothing of substance was removed prior to release.&lt;&#x2F;p&gt;
&lt;p&gt;**&lt;br &#x2F;&gt;
Was there any talk&#x2F;plans of expanding Gorkamorka further in future if it was a commercial success?**&lt;&#x2F;p&gt;
&lt;p&gt;Gorkamorka was always intended to be a limited run product. This was the new product strategy that had been in place for a couple of years; there were the core products (WFB and WH40K) which were always in production and then there would be various secondary products - stuff like Bloodbowl, Necromunda, Epic, BFG and so forth. These secondary products had a very specific lifespan, they&#x27;d be full retail for a while (long enough for the main box and the expansion to sell properly) then they&#x27;d be moved to Mail Order and after that Specialist Games. So Gorkamorka wouldn&#x27;t have remained in production for longer than it did because the next secondary system would be waiting to take over, however commercial success would certainly open the possibility of a second edition later on in the rotation of secondary games. Of course if the game continued to do well during its MO&#x2F;Specialist Games phase then there may have been additional support for it in WD later on although new miniatures or boxed product would be unlikely.&lt;&#x2F;p&gt;
&lt;p&gt;**&lt;br &#x2F;&gt;
If you could go back and rewrite a few bits would you make any changes?**&lt;&#x2F;p&gt;
&lt;p&gt;Gorkamorka was very much a product of its time and that time was 2nd Ed. 40k. As such it was limited by the constraints of that system. I think that a new 40k skirmish game along the lines of Gorkamorka or Necromunda using the post 3rd Ed. framework would be a great game and I&#x27;d love to see it. As it is however I think that Gorkamorka stands as probably the best expression of the 2nd Ed 40k system so I wouldn&#x27;t change that.&lt;&#x2F;p&gt;
&lt;p&gt;**&lt;br &#x2F;&gt;
What do you feel are the major differences between the community surrounding GW specialist games during the 90s and today? Do you feel the development of the Internet has changed things much?**&lt;&#x2F;p&gt;
&lt;p&gt;The internet has changed the Specialist Games division in ways that are almost too huge to properly put into words. Simply, I think that the internet is the natural home of the Specialist Games as the traditional publishing channels that GW used prior to that simply weren&#x27;t adequate. Back then there was the Citadel Journal which had a tiny circulation compared to WD and that was pretty much it. Very occasionally you&#x27;d see a WD article covering one of the Specialist Games but they were rare and the coverage was patchy. Now, we have the living rulebooks and a collaborative effort by fans all around the world to keep their favourite systems current. I think that&#x27;s fantastic and it&#x27;s what SG always should have been.&lt;&#x2F;p&gt;
&lt;p&gt;**&lt;br &#x2F;&gt;
What prompted the factions in Digganob and how involved were you in its creation?**&lt;&#x2F;p&gt;
&lt;p&gt;Digganob was almost entirely Gav&#x27;s baby. As far as I recall, the main points of the expansion were thrashed out between him and Andy and then we made them. I built some prototypes of the Grot vehicles which were used as the basis for the final production miniatures and I also wrote some of the colour text. He and I did a lot of playtesting and of course I gave him my feedback and we talked a lot about the various elements such as the background and the rules but the creative direction plus the vast majority of the writing was all Gav.&lt;&#x2F;p&gt;
&lt;p&gt;**&lt;br &#x2F;&gt;
Perhaps it&#x27;s a silly question, but do you have any particular favourites within the realms of greenskins; a particular unit or clan?**&lt;&#x2F;p&gt;
&lt;p&gt;I really like the clans, I think they add a great deal of depth to the race which would otherwise be somewhat one dimensional. Back in 2nd Ed. I had a Freebooterz force which I loved for the super flamboyant miniatures. Nowadays I would have to say that my favourite Orks are the old metal Kommandos. I love the idea of Orky special forces with their woollen hats and demolitions gear. They have so much character and humour without being cartoonish.&lt;&#x2F;p&gt;
&lt;p&gt;**&lt;br &#x2F;&gt;
Lastly, were there any particularly memorable moments during your work on Gorkamorka?**&lt;&#x2F;p&gt;
&lt;p&gt;I remember playing Gorkamorka with my friends just before it was released and, between the unending stream of nob jokes that characterised our sessions, there was a point where we all just looked at each other and said &#x27;This game is simply brilliant, this is going to be awesome&#x27;. And we were right.&lt;&#x2F;p&gt;
&lt;p&gt;Thank you so much, Iain! if you’ve got any other questions for him &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;general&#x2F;interview-gorkamorka-staffer-iain-compton&#x2F;#respond&quot;&gt;post them in the comments&lt;&#x2F;a&gt; as we may do a follow up interview.&lt;&#x2F;p&gt;
&lt;p&gt;If you’d like to see more stuff from Iain check out his website &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.antipwn.com&#x2F;&quot;&gt;Antipwn&lt;&#x2F;a&gt;.&lt;&#x2F;p&gt;
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      <item>
          <title>Digga Firewater</title>
          <pubDate>Mon, 10 Jan 2011 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/digga-firewater/</link>
          <guid>https://gorkamorka.co.uk/blog/digga-firewater/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/digga-firewater/">&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;wp-content&#x2F;uploads&#x2F;2011&#x2F;01&#x2F;digga-firewater-weevil.png&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;digga-firewater-weevil_thumb.png&quot; alt=&quot;digga-firewater-weevil&quot; title=&quot;digga-firewater-weevil&quot; &#x2F;&gt;&lt;&#x2F;a&gt;As a big fan of both &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.imdb.com&#x2F;title&#x2F;tt0080120&#x2F;&quot;&gt;The Warriors&lt;&#x2F;a&gt; and fire I couldn’t resist the urge to write something to let the Diggas wreak fiery havoc on their enemies. They may be the underdogs but they’ve got a lot of fight in them!&lt;&#x2F;p&gt;
&lt;p&gt;Firewater is both a strong liquor and an excellent weapon. Add a burning rag and you’ve got a Molotov Cocktail in a pinch.&lt;&#x2F;p&gt;
&lt;p&gt;I drew some concept art to go with the rules but it didn’t turn out so well – so I gave the doodle to Clayton and he came up with this bit of awesomeness.&lt;&#x2F;p&gt;
&lt;p&gt;Can you dig it?&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;uploads&#x2F;digga-firewater.pdf&quot;&gt;Download PDF&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;p&gt; &lt;&#x2F;p&gt;
&lt;p&gt;This document was written by Benjamin Fox and contains artwork created by Clayton Tait. It’s licensed under a &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;creativecommons.org&#x2F;licenses&#x2F;by-nc-sa&#x2F;2.5&#x2F;scotland&#x2F;&quot;&gt;Creative Commons Attribution-Non-Commercial-Share-Alike license&lt;&#x2F;a&gt;.&lt;&#x2F;p&gt;
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      <item>
          <title>Scrap counters and communists</title>
          <pubDate>Fri, 07 Jan 2011 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/scrap-counters-and-communists/</link>
          <guid>https://gorkamorka.co.uk/blog/scrap-counters-and-communists/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/scrap-counters-and-communists/">&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;shop.microartstudio.com&#x2F;en&#x2F;bases&#x2F;89-trash-bases-round-25mm-5.html&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;trash-bases.png&quot; alt=&quot;trash-bases&quot; title=&quot;trash-bases&quot; &#x2F;&gt;&lt;&#x2F;a&gt;Happy new year, everyone!&lt;&#x2F;p&gt;
&lt;p&gt;We’re back from our festive down time and have various things we’ve been working on over the holiday period. Lots of them aren’t quite done yet, but needless to say you’ll see them soon enough.&lt;&#x2F;p&gt;
&lt;p&gt;In the meantime check out these rather cool trash bases. Ideal for scrap counters we reckon. Thanks to Jamie Heath over at &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.facebook.com&#x2F;group.php?gid=147980533729&quot;&gt;Vague Connections&lt;&#x2F;a&gt; for that tip!&lt;&#x2F;p&gt;
&lt;p&gt;There’s some pretty cool other stuff over at &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.shop.microartstudio.com&#x2F;&quot;&gt;Micro Art Studio&lt;&#x2F;a&gt; too, like these commie gobbos:&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.shop.microartstudio.com&#x2F;goblins-generals-soviet-p-291.html&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;goblin-generals.png&quot; alt=&quot;goblin-generals&quot; title=&quot;goblin-generals&quot; &#x2F;&gt;&lt;&#x2F;a&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.shop.microartstudio.com&#x2F;goblins-troopers-soviet-p-286.html&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;goblin-troops.png&quot; alt=&quot;goblin-troops&quot; title=&quot;goblin-troops&quot; &#x2F;&gt;&lt;&#x2F;a&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;They’re pretty awesome, we think you’ll agree!&lt;&#x2F;p&gt;
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      <item>
          <title>Spored to be wild - creating a biker mob</title>
          <pubDate>Tue, 14 Dec 2010 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/spored-to-be-wild-creating-a-biker-mob/</link>
          <guid>https://gorkamorka.co.uk/blog/spored-to-be-wild-creating-a-biker-mob/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/spored-to-be-wild-creating-a-biker-mob/">&lt;p&gt;Today we’ve got a guest article written by Boss Gobbstompa who you might have met over on &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.the-waaagh.com&#x2F;forums&#x2F;?showforum=19&quot;&gt;The Waaagh&lt;&#x2F;a&gt;. He also has &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;blaaaghgobbstompa.blogspot.com&#x2F;&quot;&gt;a blog&lt;&#x2F;a&gt; where you can find out &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;blaaaghgobbstompa.blogspot.com&#x2F;&quot;&gt;more&lt;&#x2F;a&gt;. Over to you, Gobbstompa:&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;wp-content&#x2F;uploads&#x2F;2010&#x2F;12&#x2F;Grubwazza3.jpg&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;Grubwazza3_thumb.jpg&quot; alt=&quot;Grubwazza 3&quot; title=&quot;Grubwazza 3&quot; &#x2F;&gt;&lt;&#x2F;a&gt;My name is Boss Gobbstompa. Most of my experience with Orks, so far, is in the modelling department. I’m the biggest mag-freak at my LGS and am a 10 year veteran of Warhammer 40k. I’ve always had a love for Orkz, though I never collected them seriously until this year. One of my quirks is that whenever I get into something new, I research it exhaustively until I’m up to speed with many of the other veterans of the area. Part of this led me to Gorkamorka. I’ve yet to play my first game, but it didn’t take me long to put together my first warband, fully magnetized of course.&lt;&#x2F;p&gt;
&lt;p&gt;However, I think I managed to approach my warband differently from many other players. I’ve noticed an overwhelming majority of players that get a Nob, a Spanna and a bunch of boyz and load them all up in a trukk. This certainly seems effective, but it is common with Ork warbands. One of the greatest weapons Orkz have is their unpredictable nature. So with this in mind, I set out to be an unpredictable warband. I went with bikes.&lt;&#x2F;p&gt;
&lt;p&gt;Having all my boyz in one trukk reminded me too much of “All your eggs in one basket.” If something happens to that trukk, then I’m walkin’ everywhere and I hate walkin’. It also means that my opponent only has to really keep his eye on one target, which is not the kind of challenge I want to present to him. Another thing that shouted, “Bikes!” was that I chose a warband of Morkers. Morkers are inherently better drivers. All their boyz have access to the Driving skills, not just Nobz and Spannaz. So bikes it was. There is, however, a design problem with bikes. They’re small. The stock bike has absolutely zero transport capacity, though there are rules for transporting passengers on a bike (They don’t get protected by the vehicle’s armor. Sucks to be them).&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;wp-content&#x2F;uploads&#x2F;2010&#x2F;12&#x2F;Grubwazza1.jpg&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;Grubwazza1_thumb.jpg&quot; alt=&quot;Grubwazza-1&quot; title=&quot;Grubwazza-1&quot; &#x2F;&gt;&lt;&#x2F;a&gt; This got me thinking. How could I carry a passenger adequately without having an armored compartment on the bike? I dove into my bitz box, thinking like a mek, and came up with a solution. Rhino side hatches. One of these little puppies is a perfect size to hold one model on it, and looks like something an Ork would grab and weld onto his bike for an exposed platform to carry one unlucky passenger. This allows for a couple of strategies. I can concentrate all my fire power onto one target by driving my bikes in a group. This gives three linked Shootaz, plus any weapons that the passengers are carrying. If I find myself in a situation that calls for a little divide and conquer, I can split the bikes up and drive around collecting scrap and rapidly redeploying my forces while my opponent has to decide which of the three he actually wants to go after (same reason any animal travels in packs). Having bikes with limited and exposed transport space is balanced by the fact that I can’t be boarded. I also have the advantage, when going against Muties, of having wingmen to watch each other’s back instead of having one vehicle as the target for every hostile on the board. With the driving abilities that will open up to the Bikerz when they gain experience, it will be easier to do crazy things with the bikes, and they’re generally faster than everything else since they get their first Boost for free.&lt;img src=&quot;&#x2F;images&#x2F;NaffgitDaKrotchRokkit_thumb.jpg&quot; alt=&quot;Naffgit Da Krotch Rokkit&quot; title=&quot;Naffgit Da Krotch Rokkit&quot; &#x2F;&gt;&lt;&#x2F;p&gt;
&lt;p&gt;But, now that I’ve settled on how I’m going to deliver my boyz into the thick of it, I need to figure out what they’re going to do once they get there. I had the choice of running a bunch of standard, rank-and-file Slugga&#x2F;Choppa boyz, or make them each with their own style and focus. I went with individualism because it’s something that’s very difficult to do on a 40k level with Orkz.&lt;&#x2F;p&gt;
&lt;p&gt;Now, I needed some dedicated anti-vehicle power because of my total lack of Big Gunz. For this, I made one of my Bikerz with Krak Stikkbombz. I figure he can catch anything and get close enough to lob one of these bad boyz into something important while on a bike, so he’s my travelling anti-tank missile. Since he’s also most likely to get closest to vehicles, I put a dedicated hand-to-hand boy as his passenger. Slugga&#x2F;Choppa and bad attitude, I’ll probably groom him for the nastiest fighting, either jumping off the bike onto trukkz and trakkz, or just jumping off the bike onto enemies. Either way, he’s jumping off the bike.&lt;&#x2F;p&gt;
&lt;p&gt;After that, I needed some dedicated ranged anti-infantry. For this, I went with a Biker armed with Frag Stikkbombz and a passenger with a Blunderbuss. This will make for some mean strafing runs on groups of enemies on the ground.&lt;&#x2F;p&gt;
&lt;p&gt;My nob, being the biggest and da ‘ardest, gets to ride around on his bike with my spanner. The spanner has a simple shoota, but the nob got a choppa, slugga and frag stikkbombz. He’s a bit of an all-comers kinda fighter. He also kinda acts a bit like a body guard for the Spanna since if my Spanna bites it, I’m gonna have a serious problem with my bikes.&lt;img src=&quot;&#x2F;images&#x2F;Grubwazza2_thumb.jpg&quot; alt=&quot;Grubwazza 2&quot; title=&quot;Grubwazza 2&quot; &#x2F;&gt;&lt;&#x2F;p&gt;
&lt;p&gt;Because GoMo is so vehicle-centric, one of the first things that young nobz should invest in is probably a second spanna. Someone that can step in and take over the duties of the primary spanna if, Mork forbid, they get iced somewhere out on the Skid. Just remember that this extra spanna is still going to need someplace to ride so you may want to save up until you have enough for at least a bike for him, if not a full-on trukk&#x2F;trakk&#x2F;buggy. Now, this advice is mostly for Ork mobs (including Freebootaz) and Dark Eldar mobs (If you’re playing with those rules). Diggaz have no limitation on Spannaz, Muties don’t use vehicles, while Dust Rats and Grotz are so different that the advice listed above simply doesn’t apply.&lt;&#x2F;p&gt;
&lt;p&gt;Anyway, that’s why I chose a biker mob!&lt;&#x2F;p&gt;
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      <item>
          <title>...and we&#x27;re back</title>
          <pubDate>Thu, 09 Dec 2010 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/and-were-back/</link>
          <guid>https://gorkamorka.co.uk/blog/and-were-back/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/and-were-back/">&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;taytonclait.deviantart.com&#x2F;gallery&#x2F;#&#x2F;d2nb843&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;claytonmek.jpg&quot; alt=&quot;clayton-mek&quot; title=&quot;clayton-mek&quot; &#x2F;&gt;&lt;&#x2F;a&gt; Sorry about that folks, our web hosts were having some serious issues with traffic, crippling our server for the last few days. This seem to have been sorted out now, but we’d like to apologise for the inconvenience, and congratulate the nine intrepid web users that still managed to access the site despite the heavy load!&lt;&#x2F;p&gt;
&lt;p&gt;With any luck we’re out of the proverbial woods now, so normal service should be resumed as of now. Having said that, if the site goes down again, don’t panic, we’ll be back.&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>Da Grodkart - a Gorkamorka mini campaign</title>
          <pubDate>Sat, 04 Dec 2010 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/da-grodkart-a-gorkamorka-mini-campaign/</link>
          <guid>https://gorkamorka.co.uk/blog/da-grodkart-a-gorkamorka-mini-campaign/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/da-grodkart-a-gorkamorka-mini-campaign/">&lt;p&gt;It’s the weekend and we’ve got something for you – &lt;em&gt;Da Grodkart&lt;&#x2F;em&gt;, by Andrew Stickland. You might remember his name from the start of the year – he was the author of a scenario called “&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;scenarios&#x2F;nob-uv-da-kop&#x2F;&quot;&gt;&lt;em&gt;Nob Uv Da Kop&lt;&#x2F;em&gt;&lt;&#x2F;a&gt;”, amongst other things.&lt;&#x2F;p&gt;
&lt;p&gt;Anyway, this is a significant step up – it’s a mini campaign for Gorkamorka designed for two rival Ork mobs. Sadly Oddmobz have to sit this one out.&lt;&#x2F;p&gt;
&lt;p&gt;It was first published in &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.gamehobby.net&#x2F;citadel_journal&#x2F;citadel_journal_33.html&quot;&gt;Citadel Journal 33&lt;&#x2F;a&gt;, in 1999, and would probably have ended up in Gubbinz #2. If anyone knows the story of what happened to Gorkamorka Gubbinz #2 we’d be interested to know.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;uploads&#x2F;da-grodkart.pdf&quot;&gt;Download PDF&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>Gorkamorka trivia snippet</title>
          <pubDate>Mon, 29 Nov 2010 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/gorkamorka-trivia-snippet/</link>
          <guid>https://gorkamorka.co.uk/blog/gorkamorka-trivia-snippet/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/gorkamorka-trivia-snippet/">&lt;p&gt;Random bit of GoMo trivia for today – Jay, as in &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;Jay_and_Silent_Bob&quot;&gt;Jay and Silent Bob&lt;&#x2F;a&gt;, painted Gorkamorka stuff back in the day.&lt;&#x2F;p&gt;
&lt;p&gt;According to &lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;soundcloud.com&#x2F;jaysilentbobgetold&#x2F;tracks&quot;&gt;Jay and Silent Bob Get Old&lt;&#x2F;a&gt; (a podcast with &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.imdb.com&#x2F;name&#x2F;nm0003620&#x2F;&quot;&gt;Kevin Smith&lt;&#x2F;a&gt; and &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.imdb.com&#x2F;name&#x2F;nm0582939&#x2F;&quot;&gt;Jason Mewes&lt;&#x2F;a&gt;), Mewes used to paint a lot of wargaming miniatures, and Gorkamorka gets a mention (around 1hr 20min into &lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;soundcloud.com&#x2F;jaysilentbobgetold&#x2F;1-behind-the-mewesic-jay-1&quot;&gt;the first episode&lt;&#x2F;a&gt;). It’s not much, but I can’t think of any celebrities that have ever been remotely associated with Gorkamorka, so it’s a little bit cool.&lt;&#x2F;p&gt;
&lt;p&gt;I got the tip-off &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.warhammer.org.uk&#x2F;phpBB&#x2F;viewtopic.php?f=3&amp;amp;t=80129&amp;amp;start=0&quot;&gt;from Mighty Beardtrix&lt;&#x2F;a&gt;, where you can also find stuff about other famous wargamers.&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>Gorkamorka unboxing video</title>
          <pubDate>Wed, 24 Nov 2010 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/gorkamorka-unboxing-video/</link>
          <guid>https://gorkamorka.co.uk/blog/gorkamorka-unboxing-video/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/gorkamorka-unboxing-video/">&lt;p&gt;So, it’s nearly the end of 2010 and the chances of finding an unopened original Gorkamorka box set are virtually non-existent, right?&lt;&#x2F;p&gt;
&lt;p&gt;Well, yes, but skarnir found one, and even filmed the unboxing of it for your enjoyment:&lt;&#x2F;p&gt;
&lt;iframe width=&quot;560&quot; height=&quot;315&quot; src=&quot;https:&#x2F;&#x2F;www.youtube.com&#x2F;embed&#x2F;i_X1ZlQIVVo?si=q9DfrDJLmu19SZm3&quot; title=&quot;YouTube video player&quot; frameborder=&quot;0&quot; allow=&quot;accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share&quot; referrerpolicy=&quot;strict-origin-when-cross-origin&quot; allowfullscreen&gt;&lt;&#x2F;iframe&gt;
&lt;p&gt;So, that’s what those of you who got their mitts on it back in the day saw; there’s not really that much else to say, it’s just pretty fantastic.&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>The Dust Rats beta rules PDF</title>
          <pubDate>Mon, 22 Nov 2010 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/the-dust-rats-beta-rules-pdf/</link>
          <guid>https://gorkamorka.co.uk/blog/the-dust-rats-beta-rules-pdf/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/the-dust-rats-beta-rules-pdf/">&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;wp-content&#x2F;uploads&#x2F;2010&#x2F;11&#x2F;imperialeagle.jpg&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;imperialeagle_thumb.jpg&quot; alt=&quot;imperialeagle&quot; title=&quot;imperialeagle&quot; &#x2F;&gt;&lt;&#x2F;a&gt; Rabtar has been in touch on the Waaagh and requested a complete PDF of the current iteration of the rules for the Dust Rats. This seemed pretty reasonable to us, so Flamekebab was shackled to a copy of MS Word 2007 (too many tables to do it in &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.scribus.net&#x2F;&quot;&gt;Scribus&lt;&#x2F;a&gt; right now, don’t ask). Several hours later and a louder tirade of obscenities than usual, the following PDF emerged.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;uploads&#x2F;dust-rats-beta-rules.pdf&quot;&gt;Download PDF&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;p&gt; &lt;&#x2F;p&gt;
&lt;p&gt;As before, feedback on the rules can go &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;ere-be-stuff&#x2F;the-dust-rats-beta-rules-pdf&#x2F;#respond&quot;&gt;in the comments&lt;&#x2F;a&gt;, or over &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.the-waaagh.com&#x2F;forums&#x2F;?showtopic=47472&quot;&gt;on the relevant topic on The Waaagh&lt;&#x2F;a&gt;.&lt;&#x2F;p&gt;
&lt;p&gt;If you’d like to different components and Tagz, there’s links to them all &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;ere-be-stuff&#x2F;the-dust-rats-open-beta&#x2F;&quot;&gt;here&lt;&#x2F;a&gt;.&lt;&#x2F;p&gt;
&lt;p&gt;This document was written by Benjamin Fox, Ross Graham, and Matt McPherson . It’s licensed under a &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;creativecommons.org&#x2F;licenses&#x2F;by-nc-sa&#x2F;2.5&#x2F;scotland&#x2F;&quot;&gt;Creative Commons Attribution-Non-Commercial-Share-Alike license&lt;&#x2F;a&gt;.&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>The Wall returns!</title>
          <pubDate>Sat, 20 Nov 2010 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/the-wall-returns/</link>
          <guid>https://gorkamorka.co.uk/blog/the-wall-returns/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/the-wall-returns/">&lt;p&gt;It’s taken a month and a half but we’re pleased to announce that &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;the-wall&#x2F;&quot;&gt;The Wall is back up and running&lt;&#x2F;a&gt;. Sorry about the issues there, it seems we forgot to put a suitable meta tag in its template, breaking things when we upgraded to Wordpress 3.0 a while back, or at least that’s our best bet.&lt;&#x2F;p&gt;
&lt;p&gt;Shorter version: The Wall is back, &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;the-wall&#x2F;&quot;&gt;head over there and post a comment&lt;&#x2F;a&gt;!&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>Painted kit-bashed Mutie</title>
          <pubDate>Fri, 19 Nov 2010 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/painted-kit-bashed-mutie/</link>
          <guid>https://gorkamorka.co.uk/blog/painted-kit-bashed-mutie/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/painted-kit-bashed-mutie/">&lt;p&gt;Remember &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;modelling&#x2F;orktober-muties-week-kitbashing-muties&#x2F;&quot;&gt;Flamekebab’s Seekers of Slaanesh kitbash article last month&lt;&#x2F;a&gt;? Well, between him and Midnight they’ve finally got a painted Mutie:&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;seekersofslaaneshmutiekitbash6_thumb.jpg&quot; alt=&quot;&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;There are a few additions to the model, like the Space Marine scope (which dates back to 1998, a gift from Laurence K, back in the old country!) and a few accessories from some Space Marine Scouts. The goggles are made from green stuff.&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;seekersofslaaneshmutiekitbash3.jpg&quot; alt=&quot;&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;You might have noticed the rock beneath the mount’s right foot is unpainted, well the model isn’t finished yet – it’s going to be based at some point for the sake of stability, but there hasn’t been time yet. More photos:&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;seekersofslaaneshmutiekitbash7.jpg&quot; alt=&quot;&quot; title=&quot;seekers-of-slaanesh-mutie-kitbash-7&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;seekersofslaaneshmutiekitbash2.jpg&quot; alt=&quot;&quot; title=&quot;seekers-of-slaanesh-mutie-kitbash-2&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;seekersofslaaneshmutiekitbash1.jpg&quot; alt=&quot;&quot; title=&quot;seekers-of-slaanesh-mutie-kitbash-1&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;seekersofslaaneshmutiekitbash5.jpg&quot; alt=&quot;&quot; title=&quot;seekers-of-slaanesh-mutie-kitbash-5&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;seekersofslaaneshmutiekitbash4.jpg&quot; alt=&quot;&quot; title=&quot;seekers-of-slaanesh-mutie-kitbash-4&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
</description>
      </item>
      <item>
          <title>Da Mork Mobile</title>
          <pubDate>Tue, 16 Nov 2010 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/da-mork-mobile/</link>
          <guid>https://gorkamorka.co.uk/blog/da-mork-mobile/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/da-mork-mobile/">&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;wp-content&#x2F;uploads&#x2F;2010&#x2F;11&#x2F;damorkmobile.jpg&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;damorkmobile_thumb.jpg&quot; alt=&quot;da-mork-mobile&quot; title=&quot;da-mork-mobile&quot; &#x2F;&gt;&lt;&#x2F;a&gt; It’s been a while since we last posted anything, but after the amount of work we put in last month we felt it best to catch up on real life things, remind loved ones that we were still alive, and possibly show up for work to keep roofs over our heads!&lt;&#x2F;p&gt;
&lt;p&gt;Today we give you “Da Mork Mobile” written by James Griffiths, a scenario that probably would have made it into the second issue of Gorkamorka Gubbinz, if there had ever been another. It comes from &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.gamehobby.net&#x2F;citadel_journal&#x2F;citadel_journal_34.html&quot;&gt;Citadel Journal 34&lt;&#x2F;a&gt;, from November 1999, making it eleven years old this month, and as far as we’re aware has so far not been posted online anywhere.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;uploads&#x2F;da-mork-mobile.pdf&quot;&gt;Download PDF&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>Orktober - Halloween - Frankenork</title>
          <pubDate>Sat, 30 Oct 2010 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/orktober-halloween-frankenork/</link>
          <guid>https://gorkamorka.co.uk/blog/orktober-halloween-frankenork/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/orktober-halloween-frankenork/">&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;wp-content&#x2F;uploads&#x2F;2010&#x2F;10&#x2F;frankenorkdamonster.png&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;frankenorkdamonster_thumb.png&quot; alt=&quot;frankenork-da-monster&quot; title=&quot;frankenork-da-monster&quot; &#x2F;&gt;&lt;&#x2F;a&gt;Happy Halloween, everyone!&lt;&#x2F;p&gt;
&lt;p&gt;Today we present for your consideration the tale of Doktor Sheller and his unnamed creation in the scenario “Frankenork”.&lt;&#x2F;p&gt;
&lt;p&gt;It’s the final bit of content we’re releasing during Orktober. It’s been a great month and the response we’ve had from the community has been fantastic. Hopefully we’ve inspired some of you to create stuff, you’ve certainly provided lots of inspiration for us.&lt;&#x2F;p&gt;
&lt;p&gt;Download PDF&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;modelling&#x2F;frankenork&#x2F;&quot;&gt;Version 1.1&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;p&gt; &lt;&#x2F;p&gt;
&lt;p&gt; &lt;&#x2F;p&gt;
&lt;p&gt; &lt;&#x2F;p&gt;
&lt;p&gt; &lt;&#x2F;p&gt;
&lt;p&gt; &lt;&#x2F;p&gt;
&lt;p&gt;These rules and artwork are licensed under a &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;creativecommons.org&#x2F;licenses&#x2F;by-nc-sa&#x2F;2.5&#x2F;scotland&#x2F;&quot;&gt;Creative Commons Attribution-Non-Commercial-Share-Alike license&lt;&#x2F;a&gt;. The rules were written by Ben Fox, Ross Graham, and Matt McPherson. The artwork was created by &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;taytonclait.deviantart.com&#x2F;&quot;&gt;Clayton Tait&lt;&#x2F;a&gt; and the layout graphics were created by Ben Fox.&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>Orktober - Halloween - Da Zombie Aporkalypse</title>
          <pubDate>Fri, 29 Oct 2010 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/orktober-halloween-da-zombie-aporkalypse/</link>
          <guid>https://gorkamorka.co.uk/blog/orktober-halloween-da-zombie-aporkalypse/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/orktober-halloween-da-zombie-aporkalypse/">&lt;p&gt;We hope you’re all having a good Halloween weekend. We’ve got another scenario for you but we’re a little busy (Halloween party at tUGS HQ!) so we can’t release it until tomorrow. However, fear not, for ScottM96 is here to help.&lt;&#x2F;p&gt;
&lt;p&gt;He’s written a rather awesome Halloween scenario for Gorkamorka::&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;dasluggerandchopper.blogspot.com&#x2F;2010&#x2F;10&#x2F;halloween-special-da-zombie-aporkalypse.html&quot;&gt;Da Zombie Aporkalypse&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;p&gt;See you tomorrow!&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>Orktober - Halloween - Night of Da Livin&#x27; Scrap</title>
          <pubDate>Thu, 28 Oct 2010 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/orktober-halloween-night-of-da-livin-scrap/</link>
          <guid>https://gorkamorka.co.uk/blog/orktober-halloween-night-of-da-livin-scrap/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/orktober-halloween-night-of-da-livin-scrap/">&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;wp-content&#x2F;uploads&#x2F;2010&#x2F;10&#x2F;nightofdalivingscrap.png&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;nightofdalivingscrap_thumb.png&quot; alt=&quot;night-of-da-living-scrap&quot; title=&quot;night-of-da-living-scrap&quot; &#x2F;&gt;&lt;&#x2F;a&gt;Had he been going to bed earlier every night? Had he been sleeping later?&lt;&#x2F;p&gt;
&lt;p&gt;One of the Mekboys has been very, very busy…&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;uploads&#x2F;night-of-da-living-scrap.pdf&quot;&gt;Download PDF&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;p&gt;These rules and artwork are licensed under a &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;creativecommons.org&#x2F;licenses&#x2F;by-nc-sa&#x2F;2.5&#x2F;scotland&#x2F;&quot;&gt;Creative Commons Attribution-Non-Commercial-Share-Alike license&lt;&#x2F;a&gt;. The rules were written by Ben Fox, Ross Graham, and Matt McPherson. The artwork was created by &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;taytonclait.deviantart.com&#x2F;&quot;&gt;Clayton Tait&lt;&#x2F;a&gt; and the layout graphics were created by Ben Fox.&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>Orktober - The Dust Rats - Supply Lines Scenario</title>
          <pubDate>Wed, 27 Oct 2010 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/orktober-the-dust-rats-supply-lines-scenario/</link>
          <guid>https://gorkamorka.co.uk/blog/orktober-the-dust-rats-supply-lines-scenario/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/orktober-the-dust-rats-supply-lines-scenario/">&lt;p&gt;Here’s a scenario written specifically for the Dust Rats that you might enjoy. The defender has to defend an SSV cut off from a convoy until the necessary repairs can be completed – looks like an ideal opportunity for some of the other denizens of Da Skid!&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;uploads&#x2F;supply-lines.pdf&quot;&gt;Download PDF&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;p&gt;These rules and artwork are licensed under a &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;creativecommons.org&#x2F;licenses&#x2F;by-nc-sa&#x2F;2.5&#x2F;scotland&#x2F;&quot;&gt;Creative Commons Attribution-Non-Commercial-Share-Alike license&lt;&#x2F;a&gt;. The rules were written by Matt McPherson with assistance from Ben Fox who also created the layout graphics.&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>The Dust Rats (Open Beta)</title>
          <pubDate>Wed, 27 Oct 2010 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/the-dust-rats-open-beta/</link>
          <guid>https://gorkamorka.co.uk/blog/the-dust-rats-open-beta/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/the-dust-rats-open-beta/">&lt;p&gt;So, you want to create a mob of Dust Rats? You’ll need these:&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;strong&gt;Background Fiction&lt;&#x2F;strong&gt;&lt;&#x2F;th&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;th&gt;&lt;strong&gt;Basic Stuff&lt;&#x2F;strong&gt;&lt;&#x2F;th&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;th&gt;&lt;strong&gt;Advanced Stuff &#x2F; Extras&lt;&#x2F;strong&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;blog&#x2F;orktober-the-dust-rats-1-landfall&#x2F;&quot;&gt;1. Landfall&lt;&#x2F;a&gt;&lt;br&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;blog&#x2F;orktober-the-dust-rats-2-lockdown&#x2F;&quot;&gt;2. Lockdown&lt;&#x2F;a&gt;&lt;br&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;blog&#x2F;orktober-the-dust-rats-3-one-small-step&#x2F;&quot;&gt;3. One Small Step&lt;&#x2F;a&gt;&lt;br&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;blog&#x2F;orktober-the-dust-rats-4-silent-cartographers&#x2F;&quot;&gt;4. Silent Cartographers&lt;&#x2F;a&gt;&lt;br&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;blog&#x2F;orktober-the-dust-rats-5-hot-zone&#x2F;&quot;&gt;5. Hot Zone&lt;&#x2F;a&gt;&lt;&#x2F;td&gt;&lt;td&gt; &lt;&#x2F;td&gt;&lt;td&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;blog&#x2F;orktober-the-dust-rats-mob-structure&#x2F;&quot;&gt;Mob Structure&lt;&#x2F;a&gt;&lt;br&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;blog&#x2F;orktober-the-dust-rats-mob-listing&#x2F;&quot;&gt;Mob Listing&lt;&#x2F;a&gt;&lt;br&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;blog&#x2F;orktober-the-dust-rats-vehicles&#x2F;&quot;&gt;Vehicles&lt;&#x2F;a&gt;&lt;br&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;blog&#x2F;orktober-the-dust-rats-equipment-list&#x2F;&quot;&gt;Equipment List&lt;&#x2F;a&gt;&lt;&#x2F;td&gt;&lt;td&gt; &lt;&#x2F;td&gt;&lt;td&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;blog&#x2F;orktober-the-dust-rats-in-campaign-part-1&#x2F;&quot;&gt;In Campaign Part 1&lt;&#x2F;a&gt;&lt;br&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;blog&#x2F;orktober-the-dust-rats-in-campaign-p-2&#x2F;&quot;&gt;In Campaign Part 2&lt;&#x2F;a&gt;&lt;br&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;blog&#x2F;orktober-the-dust-rats-post-game-stuff&#x2F;&quot;&gt;Post Game&lt;&#x2F;a&gt;&lt;br&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;blog&#x2F;orktober-the-dust-rats-dust-rat-tagz&#x2F;&quot;&gt;Basic Dust Rat Tagz&lt;&#x2F;a&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;We hope we’ve covered everything there. To quote ourselves:&lt;&#x2F;p&gt;
&lt;p&gt;This is an open beta test, which means that these rules are not finalised and some things may be changed before the final release. That said, we encourage you to try out the rules and give us feedback as that is what this is for. We can test them in-house but we’re only a small group of people and we simply don’t have enough time to try out every permutation. So, please, try out the rules and tell us which bits are broken or unbalanced!&lt;&#x2F;p&gt;
&lt;p&gt;We are Oscar Mike.&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>Orktober - The Dust Rats - Dust Rat Tagz</title>
          <pubDate>Tue, 26 Oct 2010 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/orktober-the-dust-rats-dust-rat-tagz/</link>
          <guid>https://gorkamorka.co.uk/blog/orktober-the-dust-rats-dust-rat-tagz/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/orktober-the-dust-rats-dust-rat-tagz/">&lt;p&gt;Now that the Dust Rat rules have been released, there’s a couple of other things we’d like give you.&lt;&#x2F;p&gt;
&lt;p&gt;We’ve created a basic set of Dust Rat Tagz to get you started. Eventually we’ll probably create an advanced pack, so if you have any suggestions, go post them in a topic about Tagz that Flamekebab created on several forums. Here’s the &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.the-waaagh.com&#x2F;forums&#x2F;?showtopic=46834&quot;&gt;discussion topic for them on The Waaagh&lt;&#x2F;a&gt;.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;uploads&#x2F;basic-dust-rat-tagz.png&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;drexampletag.png&quot; alt=&quot;dr-example-tag&quot; title=&quot;dr-example-tag&quot; &#x2F;&gt;&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;uploads&#x2F;basic-dust-rat-tagz.png&quot;&gt;&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;uploads&#x2F;basic-dust-rat-tagz-A4.pdf&quot;&gt;Basic Dust Rat Tagz – A4 PDF&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;uploads&#x2F;basic-dust-rat-tagz-us-letter.pdf&quot;&gt;Basic Dust Rat Tagz – US Letter PDF&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;uploads&#x2F;basic-dust-rat-tagz.png&quot;&gt;Basic Dust Rat Tagz – raw image&lt;&#x2F;a&gt; (PNG)&lt;&#x2F;p&gt;
&lt;p&gt;Confused as to what the hell we’re talking about? Go have a look at &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;ere-be-stuff&#x2F;orktober-gorkamorka-tagz-basic-pack&#x2F;&quot;&gt;this post&lt;&#x2F;a&gt;, all, or at least most, will be revealed.&lt;&#x2F;p&gt;
&lt;p&gt;If you need a blank grid for your tags you should also check out that post, but we’ll save you some time:&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;uploads&#x2F;tagz-grid-A4.pdf&quot;&gt;Blank Grid A4 PDF&lt;&#x2F;a&gt;&lt;br &#x2F;&gt;
&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;uploads&#x2F;tagz-grid-US-Letter.pdf&quot;&gt;Blank Grid US Letter PDF&lt;&#x2F;a&gt;&lt;br &#x2F;&gt;
&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;uploads&#x2F;tagz-grid.png&quot;&gt;Blank Grid raw image&lt;&#x2F;a&gt; (PNG)&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>Orktober - The Dust Rats - Post game stuff</title>
          <pubDate>Tue, 26 Oct 2010 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/orktober-the-dust-rats-post-game-stuff/</link>
          <guid>https://gorkamorka.co.uk/blog/orktober-the-dust-rats-post-game-stuff/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/orktober-the-dust-rats-post-game-stuff/">&lt;p&gt;There’s a number of things post-battle to be dealt with. Here we’ve got them listed together, although in the finished work they’ll probably be split over several sections. Hopefully you can see how they fit together.&lt;&#x2F;p&gt;
&lt;h1 id=&quot;returning-from-deployment&quot;&gt;Returning from Deployment&lt;&#x2F;h1&gt;
&lt;h3 id=&quot;dust-rat-income&quot;&gt;Dust Rat Income&lt;&#x2F;h3&gt;
&lt;p&gt;After each engagement Dust Rats usually return to base, or at least the nearest outpost. Their CO will spend the time liaising with his chain of command and being briefed on further operations, whilst the Veteran will make sure the unit&#x27;s needs are met, procuring ammunition, fuel, and rations. Grunts and Planks are not without responsibility as income is their burden; the precise nature of the work varies but they are always kept busy - armed men with too much free time cause trouble. The tasks assigned to them vary from guard duty, maintenance, training, or whatever is needed. This allows them to not only earn a little scrip for themselves, but to ensure the unit is not seen as shirkers. Those who contribute are rewarded, those who don&#x27;t must make do.&lt;&#x2F;p&gt;
&lt;p&gt;Grunts and Planks who are not seriously injured after a game will provide income for the unit, Officers and Veterans will not. Each Grunt earns D6 teef, whereas Planks only earn D3 teef. Income is also available from &#x27;Ardboyz Bonus (see page 65 of &lt;em&gt;Da Uvver Book&lt;&#x2F;em&gt;) - a unit punching above its weight needs to be encouraged after all!&lt;&#x2F;p&gt;
&lt;p&gt;Income should be put through the chart on page 65 of &lt;em&gt;Da Uvver Book&lt;&#x2F;em&gt; (&quot;Collecting Teef&quot;) to indicate how much profit remains after upkeep costs have been paid.&lt;&#x2F;p&gt;
&lt;h3 id=&quot;field-hospital-rules-for-serjery-on-squishy-oomans&quot;&gt;Field Hospital - Rules for Serjery on Squishy Oomans.&lt;&#x2F;h3&gt;
&lt;p&gt;The Dust Rats have a medical corps who serve a vital function in keeping the units fighting fit and on their feet. While not as fraught with danger as a trip to the Dok in Mektown, the relative frailty of a human is a factor when it comes to bioniks. The human skeleton will just not stand up to the kind of punishment that an Ork can at the hands of their crazy sawbones.&lt;&#x2F;p&gt;
&lt;p&gt;If you wish you may send any members of your mob who have serious injuries in for surgery after a game. This will cost D6 teef, regardless of the result, which is then added to the warrior’s total cost on the roster sheet.&lt;&#x2F;p&gt;
&lt;p&gt;The following procedures can be carried out:&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;1. Resupply and Rearm&lt;&#x2F;strong&gt; – For arm wounds.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;2. On Your Feet Soldier&lt;&#x2F;strong&gt; – For leg wounds.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;3. Jarheads&lt;&#x2F;strong&gt; – For head wounds and warriors who are blinded in one eye&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;4. Searchin’ for Shrapnel&lt;&#x2F;strong&gt; – For chest wounds and old battle wounds.&lt;&#x2F;p&gt;
&lt;p&gt;Select one and then roll on the Prep the OR table.&lt;&#x2F;p&gt;
&lt;p&gt;Once a warrior has had surgery on a serious injury he will not be able to have the same body part tended to again for fear of causing further complications. Dust Rats are tough, but they’re not &lt;em&gt;that&lt;&#x2F;em&gt; tough.&lt;&#x2F;p&gt;
&lt;p&gt;As bionics fitted to the warrior still remain under the jurisdiction of the Medical Corps the boys in Engineering and the Armoury are forbidden from doing any work on them. Whilst it is possible they could be improved, it would pose a serious risk to the patient’s health that is simply not acceptable.&lt;&#x2F;p&gt;
&lt;p&gt;This isn’t to say that the Medical Corps work is always perfect. Problems do happen and when they do extra resources are set aside to fix the problem. Should a warrior have to roll on the Complications! table then it is not permanent, assuming the Rat can make it back to base after their next battle for corrective surgery (this functions in the same way as &lt;em&gt;Corrective Serjery&lt;&#x2F;em&gt;, see page 79 of &lt;em&gt;Da Uvver Book&lt;&#x2F;em&gt;).&lt;&#x2F;p&gt;
&lt;h4 id=&quot;prep-the-or&quot;&gt;Prep the OR&lt;&#x2F;h4&gt;
&lt;p&gt;&lt;strong&gt;1. Experimental Surgery&lt;&#x2F;strong&gt; - The Rat is pretty badly mangled by his injury and the doctor is improvising by the skin of his teeth to try and save his life. It works, but at a cost. Refer to the Complications! Table to see the after effects of the new technique.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;2. Physical Therapy&lt;&#x2F;strong&gt; - The procedure has succeeded but the Rat is going to need some time to get back in shape from the truly tough surgery. Functions as &lt;em&gt;Da Patient is Restin&#x27;&lt;&#x2F;em&gt; (see page 79 of &lt;em&gt;Da Uvver Book&lt;&#x2F;em&gt;).&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;3. Carry On&lt;&#x2F;strong&gt; - The Rat has gone in for surgery but as a result of limited supplies, swapped charts or just being worked on by a junior surgeon, a different treatment has been applied. Roll D3 to determine which of the remaining types of surgery he has undergone instead.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;4-6. Ready for Deployment&lt;&#x2F;strong&gt; - The Rat is back on his feet and raring to get his revenge on the ones who forced him under the knife. Refer to the appropriate table for the results.&lt;&#x2F;p&gt;
&lt;h4 id=&quot;resupply-and-rearm-arm-wounds&quot;&gt;Resupply and Rearm - Arm Wounds&lt;&#x2F;h4&gt;
&lt;p&gt;&lt;strong&gt;1. Stumped&lt;&#x2F;strong&gt; - In order to prevent infection and save his life, the doctors have amputated the soldiers arm. He suffers -1 WS and cannot hold a weapon in that arm. A warrior with both arms &quot;Stumped&quot; is retired.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;2. Neuro-prosthetic&lt;&#x2F;strong&gt; - The Rat has had a neurally interfaced prosthetic fitted. It is treated as having a perfectly normal arm but he must pay a 1 toof maintenance cost between games. If he cannot pay, he cannot participate in a battle until it is paid.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;3. Fire Support Plate&lt;&#x2F;strong&gt; - The surgeon has replaced the arm with a bulky plate that can be used to stabilise a weapon being fired, giving +1&quot; to the short range of the weapon. In melee, it functions as a club at User Strength. The warrior cannot hold a weapon in this arm.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;4. Gas Powered Grenade Launcher&lt;&#x2F;strong&gt; - The prosthetic has been designed for combat by the armoury, incorporating the barrel of an old grenade launcher. As a result he can throw grenades +2&quot; further than normal and may reroll his first failed roll to prevent Stikkbombs Wild! coming into effect (see page 47 of &lt;em&gt;Da Roolz&lt;&#x2F;em&gt;). A full turn is required to refill the gas chamber before it be used again. The warrior cannot hold a weapon in this arm. In hand to hand combat, the barrel of the launcher functions as a club at User Strength.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;5. Microfibre Muscles&lt;&#x2F;strong&gt; - The Rat has been equipped with microfibre implants in his muscles. The warrior gains +1 Strength.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;6. D.E.W. Gauntlet&lt;&#x2F;strong&gt; - The Rat has been given an experimental weapon which functions as a D.E.W. Pistol. He can also hold a melee weapon in his hand without issue as the lasgun emitter is fairly flush with the palm of the hand but he cannot use both weapons in the same turn.&lt;&#x2F;p&gt;
&lt;h4 id=&quot;on-your-feet-soldier-leg-wounds&quot;&gt;On Your Feet Soldier - Leg Wounds&lt;&#x2F;h4&gt;
&lt;p&gt;&lt;strong&gt;1. Hobbled&lt;&#x2F;strong&gt; - The medical staff couldn&#x27;t save the leg and have fitted a simplistic prosthetic. The warrior loses -1&quot; from his Basic Movement.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;2.-3. Neuro-prosthetic&lt;&#x2F;strong&gt; - The Rat has been given a fairly advanced prosthetic and his leg wound is gone. However, he must pay a 1 toof maintenance cost to keep the fairly intricate device working after each fight. If he cannot pay, he is not allowed to participate in the next battle until the maintenance cost is paid.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;4. Microfibre Muscles&lt;&#x2F;strong&gt; - The warrior has been upgraded with microfibres that increase his muscle power and endurance. He gains +1&quot; for his Basic Move&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;5. Rifle Leg&lt;&#x2F;strong&gt; - Another experimental option that was first successfully used on a female Rat some years ago. The warrior gains a Carbine in his leg and can sacrifice his movement to fire it in addition to any guns he is carrying in his arms.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;6. Experimental Cocktail&lt;&#x2F;strong&gt; - Faced with ever more challenging surgeries, the doctors have tried a new therapy of combined drugs and surgery. As a result, the soldier gains +2&quot; to his Basic Move and +1 Initiative.&lt;&#x2F;p&gt;
&lt;h4 id=&quot;jarheads-head-wounds&quot;&gt;Jarheads - Head Wounds&lt;&#x2F;h4&gt;
&lt;p&gt;&lt;strong&gt;1. Shellshock&lt;&#x2F;strong&gt; - The surgery has left the soldier with a phobia. At the start of each of your turns, roll a Leadership test. If the warrior fails, he is automatically Pinned. This Leadership test can be affected by the &lt;em&gt;Show Some Backbone!!&lt;&#x2F;em&gt; skill.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;2. Metal Plate&lt;&#x2F;strong&gt; - The warrior&#x27;s head wound is repaired thanks to a heavy metal plate and some interesting scarring.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;3. Eye Scar&lt;&#x2F;strong&gt; - The warrior has a deep slash over one eye and looks much more grizzled after the surgery, gaining +1 Leadership in the process.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;4. Sharpened Instincts&lt;&#x2F;strong&gt; - Whatever rewiring has gone on during the healing process has given the soldier sharpened senses. He gains +1 Initiative.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;5. Reckless&lt;&#x2F;strong&gt; - The warrior has had his sense of fear impaired as a result of the surgery. The model is no longer subject to the Pinning Rules and ignores the effects of Fear. Terror still affects him normally.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;6. Tac Helmet Visor&lt;&#x2F;strong&gt; - The Rat has been equipped with a modified visor from a tactical helmet. He gains +1 BS as the visor marks targets for him.&lt;&#x2F;p&gt;
&lt;h4 id=&quot;searchin-for-shrapnel-chest-wounds-and-old-battle-wounds&quot;&gt;Searchin&#x27; for Shrapnel - Chest Wounds and Old Battle Wounds&lt;&#x2F;h4&gt;
&lt;p&gt;&lt;strong&gt;1. Waiting Room&lt;&#x2F;strong&gt; - Just as the surgeon was about to start, another more serious casualty came in and the warrior was forced to wait. Roll on the Serious Injury Table, ignoring Dead and Captured but NOT Bitter Enmity. The extra wait can still instil a serious grudge.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;2. Internal Injuries&lt;&#x2F;strong&gt; - The warrior has suffered internal injuries that only time can heal. He loses -1&quot; from his Basic Move and -1 Toughness.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;3. Stimm-injector&lt;&#x2F;strong&gt; - The warrior has had an implanted auto-injector put into his chest and can once per battle give himself a shot of adrenaline during his turn. This gives him +1 WS, +1 BS and +1 Toughness and he is no longer subject to pinning until the start of his next turn. This can only be used once per battle then it must be reloaded with the appropriate cartridge. There is no additional maintenance cost for refilling this between battles. These boosts override the normal fixed maximum statline for a Dust Rats.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;4. Chem-inhaler&lt;&#x2F;strong&gt; - The warrior has had an inhalant mask attached to aid his breathing and can choose to give himself a dose of painkiller in battle during his turn. This removes 1 Flesh Wound from the warrior and additionally provides +1 Toughness to the model until the start of its next turn. This can only be used once per battle and then it must be reloaded with the appropriate cartridge. There is no additional maintenance cost for refilling this between battles. This allows a model to briefly exceed the maximum stated Toughness for a Dust Rat model.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;5. Scar Tissue&lt;&#x2F;strong&gt; - The warrior is successfully healed but he has a mass of extra scar tissue on his torso which is numb to all sensation. He gains +1 Wounds.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;6. Super Soldier&lt;&#x2F;strong&gt; - Experimental medicine has given the Rat greatly improved physical attributes. He gains +1 Toughness, +1 Initiative, +1 Attack and his choice of +1 to WS or BS.&lt;&#x2F;p&gt;
&lt;h4 id=&quot;complications&quot;&gt;Complications!&lt;&#x2F;h4&gt;
&lt;p&gt;&lt;strong&gt;1. Torn Stitches&lt;&#x2F;strong&gt; - The warrior accidentally tears his stitches and immediately goes Out of Action.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;2. Oxygen Deprivation&lt;&#x2F;strong&gt; - The Rat became hypoxic during the surgery and is suffered minor brain damage as a result. He needs another model within 2&quot; to remind him that he&#x27;s fighting in a battle or he cannot run or shoot. HtH applies normally as the primal parts of the brain aren&#x27;t really affected.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;3. Diminished Capacity&lt;&#x2F;strong&gt; - The surgery was successful enough but some of the Rat’s organs are damaged and do not function as well as a result of the surgery. He suffers -1 Toughness.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;4. Twinges&lt;&#x2F;strong&gt; - The warrior suffers painful twinges from damaged nerves. He suffers -1 Initiative.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;5. Giving him Gyp&lt;&#x2F;strong&gt; - The warrior suffers pain from his surgery and gains an Old Battle Wound.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;6. Fungal Infection&lt;&#x2F;strong&gt; - The warrior has gotten ork spores in his wounds and as a result, small fungus grows all over him. He suffers -1 Leadership and is prescribed a special cream.&lt;&#x2F;p&gt;
&lt;h3 id=&quot;dust-rat-vehicle-repairs&quot;&gt;Dust Rat Vehicle Repairs&lt;&#x2F;h3&gt;
&lt;p&gt;Dust Rat vehicle repairs and customisation work in precisely the same way as for Ork mobs, as described under &quot;Getting It Fixed&quot; (Da Uvver Book, pg 53) and &quot;Da Mekboy&#x27;z Workshop&quot; (Da Uvver Book, pg 71) respectively.&lt;&#x2F;p&gt;
&lt;h3 id=&quot;dust-rat-weapon-customisation&quot;&gt;Dust Rat Weapon Customisation&lt;&#x2F;h3&gt;
&lt;p&gt;Dust Rat mobs may get their weaponry customised in the same way Orks do (as described in &quot;Da Mekboy&#x27;z Workshop, Da Uvver Book, pg 71). Admittedly they don&#x27;t go to Mektown for it, but for all intents and purposes the rules work the same.&lt;&#x2F;p&gt;
&lt;h3 id=&quot;gubbinz&quot;&gt;Gubbinz&lt;&#x2F;h3&gt;
&lt;p&gt;Not all Gubbinz may be mounted on all Dust Rat vehicles; the following limitations apply:&lt;br &#x2F;&gt;
Bikes may not take Extra Armour, Bullbar, Loadsa Ammo or Scrap Magnet.&lt;br &#x2F;&gt;
LRVs may not take Scrap Magnet.&lt;br &#x2F;&gt;
SSVs may not take Advanced Suspension.&lt;&#x2F;p&gt;
&lt;h3 id=&quot;dust-rats-and-other-mobs&quot;&gt;Dust Rats and Other Mobs&lt;&#x2F;h3&gt;
&lt;h3 id=&quot;humane-treatment-of-prisoners-dust-rats-with-captives&quot;&gt;Humane Treatment of Prisoners - Dust Rats With Captives&lt;&#x2F;h3&gt;
&lt;p&gt;Prisoners have value to the Dust Rats, but mainly only for the information they can provide, after which point they become entirely expendable. Any warriors captured by the Dust Rats will be taken to the nearest outpost for interrogation before being summarily executed. Warriors interrogated in this way may well give away some very useful secrets for which the capturing mob will be handsomely rewarded with 2D6 teef.Similarly vehicles will be towed back, dismantled, and their parts repurposed or melted down (yielding 3D6 teef, as detailed on page 54 of &lt;em&gt;Da Uvver Book&lt;&#x2F;em&gt;). The enemy mob gets a single chance to rescue their warrior or vehicle, after which their fate is sealed.&lt;&#x2F;p&gt;
&lt;h3 id=&quot;name-rank-serial-number-dust-rats-as-captives&quot;&gt;Name, rank, serial number... - Dust Rats As Captives&lt;&#x2F;h3&gt;
&lt;p&gt;Should a Dust Rat fall into enemy hands there are several things which can happen, depending on the captors. Muties will execute the hideous smoothskin, seeing everything they have lost in the captive, similarly captives taken by Rebel Grots will never be seen again (see pages 75 and 51 of Digganob, respectively). Diggas will hand the captive over to Da Wrecker, as detailed on page 27 of Digganob. Orks may force captured Dust Rats to work in their mines, just like any other captives (see page 65 of &lt;em&gt;Da Uvver Book&lt;&#x2F;em&gt;).&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>Orktober - The Dust Rats - In Campaign P.2</title>
          <pubDate>Mon, 25 Oct 2010 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/orktober-the-dust-rats-in-campaign-p-2/</link>
          <guid>https://gorkamorka.co.uk/blog/orktober-the-dust-rats-in-campaign-p-2/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/orktober-the-dust-rats-in-campaign-p-2/">&lt;p&gt;Welcome to the final week of Orktober. We’re going to be releasing the last of the &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;tag&#x2F;dust-rats&#x2F;&quot;&gt;Dust Rat&lt;&#x2F;a&gt; rules in the next few days, and then a summary post to make it easier to find all the pieces.&lt;&#x2F;p&gt;
&lt;p&gt;The first part of these campaign rules can be found &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;ere-be-stuff&#x2F;orktober-the-dust-rats-in-campaign-part-1&#x2F;&quot;&gt;here&lt;&#x2F;a&gt;.&lt;&#x2F;p&gt;
&lt;h1 id=&quot;dust-rats-in-campaign-continued&quot;&gt;Dust Rats in Campaign (continued)&lt;&#x2F;h1&gt;
&lt;h3 id=&quot;&quot;&gt;&lt;&#x2F;h3&gt;
&lt;p&gt;Dust Rat Experience&lt;&#x2F;p&gt;
&lt;p&gt;Dust Rats gain experience just like other mobs - for surviving, kicking ass and doing other things that require nerves of steel. Each Dust Rat has a different starting level, representing the experience they have prior to joining the unit. Please note that this doesn&#x27;t give them stat upgrades or skills, those are earned through additional experience earned during their time in the unit. For example, a Grunt may start with 34 experience points but will not gain an upgrade until he reaches at least 41 experience points.&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Type of Warrior&lt;&#x2F;th&gt;&lt;th&gt;Initial Experience Points&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;Commanding Officer&lt;&#x2F;td&gt;&lt;td&gt;80+1D6&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;Veteran&lt;&#x2F;td&gt;&lt;td&gt;60+1D6&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;Grunt&lt;&#x2F;td&gt;&lt;td&gt;30+1D6&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;Plank&lt;&#x2F;td&gt;&lt;td&gt;10+1D6&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;Dust Rats get all the normal Underdog and Experience bonuses that other mobs get. The table below indicates when a Dust Rats has earned enough experience for a roll on the Dust Rats Advances Table.&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Exp. Points&lt;&#x2F;th&gt;&lt;th&gt;Title&lt;&#x2F;th&gt;&lt;th&gt;Notes&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;0-5&lt;&#x2F;td&gt;&lt;td&gt;Sprog&lt;&#x2F;td&gt;&lt;td&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;6-10&lt;&#x2F;td&gt;&lt;td&gt;Meatshield&lt;&#x2F;td&gt;&lt;td&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;11-20&lt;&#x2F;td&gt;&lt;td&gt;Plank&lt;&#x2F;td&gt;&lt;td&gt;Starting level for Planks&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;21-30&lt;&#x2F;td&gt;&lt;td&gt;Plank&lt;&#x2F;td&gt;&lt;td&gt; &lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;31-40&lt;&#x2F;td&gt;&lt;td&gt;Grunt&lt;&#x2F;td&gt;&lt;td&gt;Starting level for Grunts. Planks who reach this level become Grunts.&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;41-50&lt;&#x2F;td&gt;&lt;td&gt;Grunt&lt;&#x2F;td&gt;&lt;td&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;51-60&lt;&#x2F;td&gt;&lt;td&gt;Specialist&lt;&#x2F;td&gt;&lt;td&gt; &lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;61-80&lt;&#x2F;td&gt;&lt;td&gt;Veteran&lt;&#x2F;td&gt;&lt;td&gt;Starting level for Veterans.&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;81-100&lt;&#x2F;td&gt;&lt;td&gt;Sergeant&lt;&#x2F;td&gt;&lt;td&gt;Starting level for Commanding Officers&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;101-120&lt;&#x2F;td&gt;&lt;td&gt;Sergeant at Arms&lt;&#x2F;td&gt;&lt;td&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;121-140&lt;&#x2F;td&gt;&lt;td&gt;Staff Sergeant&lt;&#x2F;td&gt;&lt;td&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;141-160&lt;&#x2F;td&gt;&lt;td&gt;Gunnery Sergeant&lt;&#x2F;td&gt;&lt;td&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;161-180&lt;&#x2F;td&gt;&lt;td&gt;First Sergeant&lt;&#x2F;td&gt;&lt;td&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;181-200&lt;&#x2F;td&gt;&lt;td&gt;Master Gunnery Sgt.&lt;&#x2F;td&gt;&lt;td&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;201-240&lt;&#x2F;td&gt;&lt;td&gt;Sergeant Major&lt;&#x2F;td&gt;&lt;td&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;241-280&lt;&#x2F;td&gt;&lt;td&gt;Lieutenant&lt;&#x2F;td&gt;&lt;td&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;281-320&lt;&#x2F;td&gt;&lt;td&gt;Captain&lt;&#x2F;td&gt;&lt;td&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;321-360&lt;&#x2F;td&gt;&lt;td&gt;Major&lt;&#x2F;td&gt;&lt;td&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;361-400&lt;&#x2F;td&gt;&lt;td&gt;Lieutenant?Colonel&lt;&#x2F;td&gt;&lt;td&gt; &lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;401+&lt;&#x2F;td&gt;&lt;td&gt;Colonel&lt;&#x2F;td&gt;&lt;td&gt;Warriors who reach this level may not advance any further.&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;?&lt;&#x2F;p&gt;
&lt;h3 id=&quot;dust-rat-advances&quot;&gt;Dust Rat Advances&lt;&#x2F;h3&gt;
&lt;p&gt;Advance rolls should be made after a battle so both players can witness the result. Roll 2D6:&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th style=&quot;text-align: center&quot;&gt;&lt;strong&gt;ADVANCE TABLE&lt;&#x2F;strong&gt;&lt;&#x2F;th&gt;&lt;th style=&quot;text-align: center&quot;&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center&quot;&gt;2D6&lt;&#x2F;td&gt;&lt;td style=&quot;text-align: center&quot;&gt;Result&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center&quot;&gt;&lt;strong&gt;2&lt;&#x2F;strong&gt;&lt;&#x2F;td&gt;&lt;td style=&quot;text-align: center&quot;&gt;&lt;strong&gt;Know-wots.&lt;&#x2F;strong&gt; Choose any of the skill tables and randomly generate a skill from it.&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center&quot;&gt;&lt;strong&gt;3-4&lt;&#x2F;strong&gt;&lt;&#x2F;td&gt;&lt;td style=&quot;text-align: center&quot;&gt;&lt;strong&gt;Know-wots.&lt;&#x2F;strong&gt; Select one of the standard skill tables for the mob and randomly generate a skill from it.&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center&quot;&gt;&lt;strong&gt;5&lt;&#x2F;strong&gt;&lt;&#x2F;td&gt;&lt;td style=&quot;text-align: center&quot;&gt;&lt;strong&gt;‘Arder.&lt;&#x2F;strong&gt; Roll a D6:   1-3 = +1 Strength; 4-6 = +1 Attacks&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center&quot;&gt;&lt;strong&gt;6&lt;&#x2F;strong&gt;&lt;&#x2F;td&gt;&lt;td style=&quot;text-align: center&quot;&gt;&lt;strong&gt;‘Arder.&lt;&#x2F;strong&gt; Roll a D6:   1-3 = +1 WS; 4-6 = +1 BS&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center&quot;&gt;&lt;strong&gt;7&lt;&#x2F;strong&gt;&lt;&#x2F;td&gt;&lt;td style=&quot;text-align: center&quot;&gt;&lt;strong&gt;‘Arder.&lt;&#x2F;strong&gt; Roll a D6:   1-3 = +1 Initiative;   4-6 = +1 Leadership&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center&quot;&gt;&lt;strong&gt;8&lt;&#x2F;strong&gt;&lt;&#x2F;td&gt;&lt;td style=&quot;text-align: center&quot;&gt;&lt;strong&gt;‘Arder.&lt;&#x2F;strong&gt; Roll a D6:   1-3 = +1 BS; 4-6 = +1 WS&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center&quot;&gt;&lt;strong&gt;9&lt;&#x2F;strong&gt;&lt;&#x2F;td&gt;&lt;td style=&quot;text-align: center&quot;&gt;&lt;strong&gt;‘Arder.&lt;&#x2F;strong&gt; Roll a D6:   1-3 = +1 Wounds;   4-6 = +1 Toughness&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center&quot;&gt;&lt;strong&gt;10-11&lt;&#x2F;strong&gt;&lt;&#x2F;td&gt;&lt;td style=&quot;text-align: center&quot;&gt;&lt;strong&gt;Know-wots.&lt;&#x2F;strong&gt; Select one of the standard skill tables for the mob and randomly generate a skill from it.&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center&quot;&gt;&lt;strong&gt;12&lt;&#x2F;strong&gt;&lt;&#x2F;td&gt;&lt;td style=&quot;text-align: center&quot;&gt;&lt;strong&gt;Know-wots.&lt;&#x2F;strong&gt; Choose any of the skill tables and randomly generate a skill from it.&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;?&lt;&#x2F;p&gt;
&lt;p&gt;The maximum statline for a Dust Rat is listed below, just as with other mobs, if a characteristic increase would take the warrior above the maximum, the other option is raised instead. If the other one is also maxed out, you may choose one other to increase by 1.&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Max Value&lt;&#x2F;th&gt;&lt;th&gt;M&lt;&#x2F;th&gt;&lt;th&gt;WS&lt;&#x2F;th&gt;&lt;th&gt;BS&lt;&#x2F;th&gt;&lt;th&gt;S&lt;&#x2F;th&gt;&lt;th&gt;T&lt;&#x2F;th&gt;&lt;th&gt;W&lt;&#x2F;th&gt;&lt;th&gt;I&lt;&#x2F;th&gt;&lt;th&gt;A&lt;&#x2F;th&gt;&lt;th&gt;Ld&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;DUST RAT&lt;&#x2F;td&gt;&lt;td&gt;4&lt;&#x2F;td&gt;&lt;td&gt;6&lt;&#x2F;td&gt;&lt;td&gt;6&lt;&#x2F;td&gt;&lt;td&gt;4&lt;&#x2F;td&gt;&lt;td&gt;4&lt;&#x2F;td&gt;&lt;td&gt;3&lt;&#x2F;td&gt;&lt;td&gt;6&lt;&#x2F;td&gt;&lt;td&gt;3&lt;&#x2F;td&gt;&lt;td&gt;9&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;?&lt;&#x2F;p&gt;
&lt;p&gt;On a roll of 3-4 and 10-11 on the Advance Table a Dust Rat gains a skill, the table below indicates which skill lists they may choose from. On a roll of 2 or 12 they may ignore the table&#x27;s restrictions.&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt; &lt;&#x2F;th&gt;&lt;th&gt;&lt;strong&gt;Muscle&lt;&#x2F;strong&gt;&lt;&#x2F;th&gt;&lt;th&gt;&lt;strong&gt;Ferocity&lt;&#x2F;strong&gt;&lt;&#x2F;th&gt;&lt;th&gt;&lt;strong&gt;Driving&lt;&#x2F;strong&gt;&lt;&#x2F;th&gt;&lt;th&gt;&lt;strong&gt;Cunnin’&lt;&#x2F;strong&gt;&lt;&#x2F;th&gt;&lt;th&gt;&lt;strong&gt;Dakka&lt;&#x2F;strong&gt;&lt;&#x2F;th&gt;&lt;th&gt;&lt;strong&gt;Odd&lt;&#x2F;strong&gt;&lt;&#x2F;th&gt;&lt;th&gt;&lt;strong&gt;Tactical&lt;&#x2F;strong&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;strong&gt;COs&lt;&#x2F;strong&gt;&lt;&#x2F;td&gt;&lt;td&gt;N&lt;&#x2F;td&gt;&lt;td&gt;Y&lt;&#x2F;td&gt;&lt;td&gt;N&lt;&#x2F;td&gt;&lt;td&gt;Y&lt;&#x2F;td&gt;&lt;td&gt;Y&lt;&#x2F;td&gt;&lt;td&gt;Y&lt;&#x2F;td&gt;&lt;td&gt;Y&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;strong&gt;Veterans&lt;&#x2F;strong&gt;&lt;&#x2F;td&gt;&lt;td&gt;N&lt;&#x2F;td&gt;&lt;td&gt;Y&lt;&#x2F;td&gt;&lt;td&gt;N&lt;&#x2F;td&gt;&lt;td&gt;Y&lt;&#x2F;td&gt;&lt;td&gt;Y&lt;&#x2F;td&gt;&lt;td&gt;N&lt;&#x2F;td&gt;&lt;td&gt;Y&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;strong&gt;Grunts&lt;&#x2F;strong&gt;&lt;&#x2F;td&gt;&lt;td&gt;N&lt;&#x2F;td&gt;&lt;td&gt;N&lt;&#x2F;td&gt;&lt;td&gt;Y&lt;&#x2F;td&gt;&lt;td&gt;N&lt;&#x2F;td&gt;&lt;td&gt;Y&lt;&#x2F;td&gt;&lt;td&gt;N&lt;&#x2F;td&gt;&lt;td&gt;Y&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;strong&gt;Planks&lt;&#x2F;strong&gt;&lt;&#x2F;td&gt;&lt;td&gt;N&lt;&#x2F;td&gt;&lt;td&gt;N&lt;&#x2F;td&gt;&lt;td&gt;Y&lt;&#x2F;td&gt;&lt;td&gt;N&lt;&#x2F;td&gt;&lt;td&gt;Y&lt;&#x2F;td&gt;&lt;td&gt;N&lt;&#x2F;td&gt;&lt;td&gt;N&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;?&lt;&#x2F;p&gt;
&lt;h3 id=&quot;tactical-skills&quot;&gt;Tactical Skills&lt;&#x2F;h3&gt;
&lt;p&gt;&lt;strong&gt;1. Spotter&lt;&#x2F;strong&gt;&lt;br &#x2F;&gt;
A warrior with this skill may choose to sacrifice his shooting to spot for a friendly model within 2&quot;. If he does so, the affected model&#x27;s weapon is given +1 to hit modifier regardless of range, on top of any modifiers the model may already incur for this shot (short or long range, positives or negatives, cover, large target, etc). This represents the warrior assisting a fellow comrade to increase the precision of his marksmanship. so instead of an increased short range, this may be substituted for a +1 to hit modifier when the affected model is shooting. Long range remains unaffected.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;2. Ghillied Up&lt;&#x2F;strong&gt;&lt;br &#x2F;&gt;
The warrior has learnt to blend into his surroundings through camouflage and field training. If an enemy model wishes to make a ranged attack against the model and the distance is 12&quot; or more then a -1 to hit modifier applies. The warrior must be on foot to receive this bonus, and it is not affected by being Pinned or Down.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;3. Show Some Backbone!&lt;&#x2F;strong&gt;&lt;br &#x2F;&gt;
(Commanding Officers only) Any model within 6&quot; of the warrior may roll an extra D6 when taking leadership tests for psychology (including headwounds) and choose the two lowest scores. This only applies if the CO is not down or pinned.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;4. Field Medic&lt;&#x2F;strong&gt;&lt;br &#x2F;&gt;
The warrior has been &quot;promoted&quot; and is now the unit&#x27;s medic. He may sacrifice his entire turn to tend to a friendly model who has a flesh wound or is Down. On a 5+ the warrior successfully patches them up. Down models stay Down but if they roll a Flesh Wound in the recovery phase they get back up (without a flesh wound), although they can still go OoA on a 6, as it&#x27;s not guaranteed - this ain&#x27;t field surgery!&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;5. INCOMING!!&lt;&#x2F;strong&gt;&lt;br &#x2F;&gt;
The warrior has a sixth sense for incoming enemy explosives and has learnt to take cover when he gets that feeling. Takes effect during the enemy shooting phase. Once the enemy has chosen the location to throw his grenade&#x2F;stikkbomb, (assuming the warrior is in the affected area), he may take an initiative test to avoid being hit. If passed, the warrior moves D3&quot; in a random direction determined by the scatter dice. Then the enemy throws it as normal, working out if it hits or scatters as normal.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;6.Suppressing Fire&lt;&#x2F;strong&gt;&lt;br &#x2F;&gt;
The warrior has mastered pinning enemies using firearms. If he chooses, the warrior may sacrifice his turn to pin down one enemy warrior within range. Roll to hit as normal to determine whether an ammo roll is required, but disregard the result otherwise. The chosen enemy model may not move or shoot this turn. If they become engaged in hand to hand they will fight back as normal, and frenzied models may not be pinned in this way. This skill may be used on Orks, even though they are normally immune to pinning.&lt;&#x2F;p&gt;
&lt;h3 id=&quot;notes-on-skills&quot;&gt;Notes On Skills&lt;&#x2F;h3&gt;
&lt;p&gt;Dust Rats benefit from skills exactly as they are written in Da Uvver Book. The one exception is Well &#x27;Ard (Ferocity skill) - as stated in the skill description, only Orks may have this skill, so Dust Rats must re-roll if they get this result.&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>Kromlech&#x27;s ebay store</title>
          <pubDate>Sat, 23 Oct 2010 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/kromlechs-ebay-store/</link>
          <guid>https://gorkamorka.co.uk/blog/kromlechs-ebay-store/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/kromlechs-ebay-store/">&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;wp-content&#x2F;uploads&#x2F;2010&#x2F;10&#x2F;kromlechlogo.jpg&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;kromlechlogo_thumb.jpg&quot; alt=&quot;kromlech-logo&quot; title=&quot;kromlech-logo&quot; &#x2F;&gt;&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;p&gt;For those of you who are interested Kromlech have opened a store on eBay so you can buy directly from them if you so choose.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;stores.ebay.co.uk&#x2F;Kromlech-Bits-and-Minis?_rdc=1&quot;&gt;UK eBay Store&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;stores.ebay.com&#x2F;Kromlech-Bits-and-Minis?_rdc=1&quot;&gt;US eBay Store&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;p&gt;(Either link should work worldwide, it’s more that the UK one will list the price in pounds too)&lt;&#x2F;p&gt;
&lt;p&gt;There’s also talk of &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;kromlech.eu&#x2F;?p=227&quot;&gt;some more&lt;&#x2F;a&gt; Orc War II &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;kromlech.eu&#x2F;?p=233&quot;&gt;stuff&lt;&#x2F;a&gt;.&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>Orktober - The Dust Rats - 5. Hot zone</title>
          <pubDate>Fri, 22 Oct 2010 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/orktober-the-dust-rats-5-hot-zone/</link>
          <guid>https://gorkamorka.co.uk/blog/orktober-the-dust-rats-5-hot-zone/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/orktober-the-dust-rats-5-hot-zone/">&lt;p&gt;It’s the end of the week, but there’s still more to come. We estimate we’ll have all the Dust Rat stuff released by next Wednesday. Then we’ve got some Orky stuff to round out the month.&lt;&#x2F;p&gt;
&lt;p&gt;Here’s the conclusion to the Dust Rat’s background:&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;ere-be-stuff&#x2F;orktober-the-dust-rats-1-landfall&#x2F;&quot;&gt;1. Landfall&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;ere-be-stuff&#x2F;orktober-the-dust-rats-2-lockdown&#x2F;&quot;&gt;2. Lockdown&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;ere-be-stuff&#x2F;orktober-the-dust-rats-3-one-small-step&#x2F;&quot;&gt;3. One Small Step&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;ere-be-stuff&#x2F;orktober-the-dust-rats-4-silent-cartographers&#x2F;&quot;&gt;4. Silent Cartographers&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;h1 id=&quot;5-hot-zone&quot;&gt;5. Hot Zone&lt;&#x2F;h1&gt;
&lt;p&gt;At the present time, the Dust Rats have stripped most of the desert near to their base of anything useful. As more and more salvage missions return empty handed, command has been forced to reconsider their position on avoidance when it comes to the greenskins and the mutants. Over the mountains and past the Ork settlement sits the crash site of the Orks&#x27; ship. While they worry that the greenskins cannibalization of the ship may have resulted in the salvage being unusable for their purposes, the situation has reached a breaking point. To give up now would be to fly in the face of all their efforts over centuries. Their ancestors and their Emperor would look upon them with disgust for their failure.&lt;&#x2F;p&gt;
&lt;p&gt;New orders have once again been handed out. Units are now authorized to enter the hot zone around the crashed spaceship carcass and begin salvage as quickly and effectively as possible. Recon squads of bike mounted soldiers sweep across the scar on the surface, noting the position of promising pieces of equipment and then returning to give the locations to the recovery units. The most recent reports suggest that parts of the &lt;em&gt;Eternal Vigilance&lt;&#x2F;em&gt; have finally been discovered, fiercely guarded by their mutated brethren. A full assault would be suicide, but in time any problem can be overcome.&lt;&#x2F;p&gt;
&lt;p&gt;This is where the future is made, with young men and women standing ready to go out into the Dust and beat the greenskins back to claim the tools they need to survive.&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>Orktober - The Dust Rats - In Campaign P.1</title>
          <pubDate>Fri, 22 Oct 2010 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/orktober-the-dust-rats-in-campaign-part-1/</link>
          <guid>https://gorkamorka.co.uk/blog/orktober-the-dust-rats-in-campaign-part-1/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/orktober-the-dust-rats-in-campaign-part-1/">&lt;p&gt;There&#x27;s quite a lot to cover in the “in campaign” section, so we’ve split it up over several posts. Still to come are the rules for Dust Rat experience and skills, their income, and the other sorts of odds and ends that need to be covered.&lt;&#x2F;p&gt;
&lt;h1 id=&quot;dust-rats-in-campaign&quot;&gt;Dust Rats in Campaign&lt;&#x2F;h1&gt;
&lt;h3 id=&quot;dust-rat-vehicles&quot;&gt;Dust Rat Vehicles&lt;&#x2F;h3&gt;
&lt;p&gt; &lt;&#x2F;p&gt;
&lt;p&gt;As Dust Rat vehicles are allocated to field units rather than owned by them, certain things work a little differently from Ork vehicles.&lt;&#x2F;p&gt;
&lt;p&gt; &lt;&#x2F;p&gt;
&lt;h3 id=&quot;fixer-upper-vehicle-permanent-damage-result&quot;&gt;Fixer Upper Vehicle Permanent Damage Result&lt;&#x2F;h3&gt;
&lt;p&gt; &lt;&#x2F;p&gt;
&lt;p&gt;The Fixer-Upper result does not work the same for Dust Rats. Should they bring one of their vehicles back in such a state then the boys at the motor pool are not going to be best pleased, so much so that both the vehicle&#x27;s driver and gunner (who bought the gun after reading the &lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;practacprep.com&#x2F;2nd-amendment&#x2F;ammunition&#x2F;&quot;&gt;saltech ammo review on Stratit Safety &amp;amp; Security DBA Practical Tactical&lt;&#x2F;a&gt;) must also miss the next battle to create a bit of good will in order to avoid losing access to their transport. They will be available for income purposes at the end of the battle, after they&#x27;ve made sure there&#x27;s enough tea to go around and the floors are swept, of course.&lt;&#x2F;p&gt;
&lt;p&gt; &lt;&#x2F;p&gt;
&lt;h3 id=&quot;fitting-gubbins&quot;&gt;Fitting Gubbins&lt;&#x2F;h3&gt;
&lt;p&gt;Getting customisations done on a vehicle isn&#x27;t too tricky for most Dust Rat units, but COs have been known to trade their ration coupons to be bumped up the list, parts have been shipped to the wrong workshop and occasionally the wrenchheads are still too blind drunk from the illicit still they run out of an old LRV radiator. As such the Digga rules for this apply to Dust Rats precisely as detailed under &quot;Fitting Gubbins&quot; (pg 18 - 19, &lt;em&gt;Digganob&lt;&#x2F;em&gt;).&lt;&#x2F;p&gt;
&lt;p&gt; &lt;&#x2F;p&gt;
&lt;h3 id=&quot;finishing-a-mob&quot;&gt;Finishing a mob&lt;&#x2F;h3&gt;
&lt;p&gt; &lt;&#x2F;p&gt;
&lt;p&gt;After many years of loyal service and a bundle of successful missions under their belts, units are often retired or broken up to form new units. The CO might go on to join the ranks of the High Command, lending his field-learned expertise to the planning of future endeavours. Veterans might retire to a more civilian lifestyle or be given young charges of their own to hone into fine young soldiers. Grunts routinely transfer between units when there is a need for extra manpower on certain missions.&lt;&#x2F;p&gt;
&lt;p&gt;There are even rumours that sometimes, when a unit has performed very well that they effectively disappear. These units become black ops, doing the dirty work that&#x27;s too difficult, too specialised or just too damn unsavoury for the rank and file to do or even know about. Should a Dust Rat mob be foolish enough to go rogue, the first thing they&#x27;ll know about how Command feels about it is the sound of a knife slitting their tent open at night...&lt;&#x2F;p&gt;
&lt;p&gt;Once your mob reaches a rating of 400 it&#x27;s time to recruit a fresh Dust Rat unit and venture forth in search of adventure.&lt;&#x2F;p&gt;
&lt;p&gt; &lt;&#x2F;p&gt;
&lt;h3 id=&quot;leadership-challenges-i-demand-satisfaction&quot;&gt;Leadership Challenges: &quot;I demand satisfaction!&quot;&lt;&#x2F;h3&gt;
&lt;p&gt;If a Grunt in a Dust Rat unit ends up with a higher Leadership score than the CO a leadership challenge will be issued. The Grunt feels he is a natural leader, easily superior to the unit&#x27;s current one, and his firm feeling of loyalty to the unit compels him to attempt to assume command. This is one of the few times that hand to hand combat is seen within Dust Rat society as these challenges are fought with rapiers in accordance with tradition. Every officer receives formal training in hand to hand combat for this very purpose - an officer is a gentleman after all and must be able to defend his honour should the need arise. A challenge is not something to be taken lightly and it is not unheard of for the challenger to attempt to back out after laying down the gauntlet so it is the responsibility of one of the settlement&#x27;s enforcers to ensure they do not escape.&lt;&#x2F;p&gt;
&lt;p&gt;Originally such duels were fought until one of the participants was mortally wounded but over time it came to be seen as a waste of able-bodied men, resulting in the creation of the modern duelling code. Both warriors fight until one draws blood and is declared the winner, regardless of how minor the wound is. If the challenger is victorious then they will be immediately be required to enter officer training, assuming responsibility for their unit upon successful completion. Should the CO win then the challenger will be assigned hard labour as a punishment for insubordination, before being returned to their unit, perhaps a little wiser.&lt;&#x2F;p&gt;
&lt;p&gt;To fight a duel, place both models in base-to-base contact and work out a round of hand-to-hand combat. Neither warrior may use any of their normal equipment, instead they are both given a sword for the duration of the duel. Neither model counts as charging. The first model to inflict a wound is declared the winner. If a warrior goes out of action they are required to roll on the Serious Injuries table as normal, but treat results of &quot;Captured&quot; and &quot;Bitter Enmity&quot; as &quot;Full Recovery&quot;. A result of &quot;Gobsmacked&quot; does not give anyone any income - Dust Rat teeth have no inherent value!&lt;&#x2F;p&gt;
&lt;p&gt;If the challenger wins then he has proven his abilities and is now the permanent CO of the unit and is called in for immediate training, missing the next game. Losing will result in the challenger missing the next game while he learns the error of his ways.&lt;&#x2F;p&gt;
&lt;p&gt; &lt;&#x2F;p&gt;
&lt;h3 id=&quot;driver-and-gunner-disputes&quot;&gt;Driver and Gunner Disputes&lt;&#x2F;h3&gt;
&lt;p&gt;Once a member of the squad has established himself as a vehicle&#x27;s driver, or claimed ownership of a fixed weapon, it&#x27;s rare for them to be willing to give up their position and the prestige it carries. However, just because it&#x27;s &quot;theirs&quot; doesn&#x27;t mean another member of the unit couldn&#x27;t do the job better, but they&#x27;re not going to just slug someone over the head like greenskin savages, that&#x27;s not the way things are done by civilised people (and the MPs would have them banged up in the brig before they managed a second swing...). If you wish to change who drives a vehicle or mans a fixed weapon, a dispute must be resolved as described below.&lt;&#x2F;p&gt;
&lt;p&gt;Drivers traditionally favour the hands on approach and so disputes are settled in one of the many boxing rings found throughout the base. The warriors go toe to toe for three rounds, whoever is still standing at the end takes the wheel when they&#x27;re next deployed. In terms of rules, the two warriors fight in hand to hand combat, best out of three. Going down does not put them out of action, but it does lose them the round, and flesh wounds carry over between rounds. Neither warrior counts as charging and serious injuries cannot be inflicted by losing. Three rounds means best out of three, so if one warrior loses twice in a row, there is no point in playing a third round.&lt;&#x2F;p&gt;
&lt;p&gt;Gunners prefer a little more showmanship via a live-fire course. It is always better to have guns from &lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;magnumballistics.com&#x2F;product-category-group&#x2F;optic-accessories&quot;&gt;https:&#x2F;&#x2F;magnumballistics.com&#x2F;product-category-group&#x2F;optic-accessories&lt;&#x2F;a&gt; to join a course.Each course is a little different, but generally they take they take one of three forms; a static pistol target range, an enclosed rifle course, and a grenade range. The first is tackled using service revolvers, the second with a standard issue carbine, and the third using frag grenades. Each warrior takes on the course on his own, comparing scores at the end. Roll a D6 to determine which course the two warriors are going to take on.&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;strong&gt;1 - 2&lt;&#x2F;strong&gt;&lt;&#x2F;th&gt;&lt;th&gt;&lt;strong&gt;Sidearm Proficiency&lt;&#x2F;strong&gt; The pistol section has two targets, worth a point each. Warriors may either take two individual shots, gaining one point per target, or use the revolver&#x27;s sustained fire dice to rattle off a few shots at once, spreading their hits. Should they take out both targets in a single volley they gain an extra point, but if they fail then they are capped at a single point for the round.&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;strong&gt;3 - 4&lt;&#x2F;strong&gt;&lt;&#x2F;td&gt;&lt;td&gt;&lt;strong&gt;Room clearance&lt;&#x2F;strong&gt; The carbine area involves three targets. The first is at the other end of a corridor, the shot being taken after moving (running and firing is acceptable if the warrior has Hipshoota), the second target is at long range, the third is at long range and moves, effectively appearing&#x2F;disappearing. In game terms this means three shots, the first taken at no penalty (or +1 to hit with Hipshoota), the second at -1 to hit, the third at -2 to hit. The first two targets are worth one point, the last is worth two.&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;strong&gt;5 - 6&lt;&#x2F;strong&gt;&lt;&#x2F;td&gt;&lt;td&gt;&lt;strong&gt;Mr. Grenade is not your friend&lt;&#x2F;strong&gt; Finally there is the grenade range, in which multiple targets must be taken down using a couple of frag grenades (It used to be HE grenades but the range master was starting to get rather irritated with the craters he kept finding). Two groups of two targets are arranged side by side, providing four targets in total. Between the two targets in a group there is 1&quot; of distance and the two groups are 3&quot; apart. Arrange them however you like. Each warrior gets two frag grenades to throw at the targets 6&quot; away. Each target is worth 1 point and there is a bonus point for each group, if both targets are taken out in one blast.&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;Once resolved, whoever has the most points takes on the job of gunner, the newcomer ignoring the mutterings of &quot;fluke...&quot; from the previous holder should he win.&lt;&#x2F;p&gt;
&lt;p&gt;It should be noted, both of these contests usually take place with an audience of both service men and civilians, these events being highlights of the week for the base&#x27;s community. By the time a Dust Rat is old enough to compete in such a challenge he will have seen countless others, quite possibly with his father by his side.&lt;&#x2F;p&gt;
&lt;p&gt; &lt;&#x2F;p&gt;
&lt;h3 id=&quot;death-of-warriors-and-vehicles&quot;&gt;Death of Warriors and Vehicles&lt;&#x2F;h3&gt;
&lt;p&gt;The rules for Ork warriors and vehicles apply just as described in &lt;em&gt;Da Uvver Book&lt;&#x2F;em&gt;: in the event of death all the warrior&#x27;s equipment and weapons are lost, similarly all a vehicle&#x27;s gubbinz and its fixed weapon are destroyed with it (pg. 69 - 70 of &lt;em&gt;Da Uvver Book&lt;&#x2F;em&gt;).&lt;&#x2F;p&gt;
&lt;p&gt; &lt;&#x2F;p&gt;
&lt;h3 id=&quot;death-of-a-commanding-officer&quot;&gt;Death of a Commanding Officer&lt;&#x2F;h3&gt;
&lt;p&gt;Should the unthinkable happen and your Commanding Officer ends up KIA your unit must hire a new CO at the earliest opportunity. This works slightly differently from hiring other mob members in that the cost is deducted from income rather than profit. Dust Rat units must be led by a commissioned officer and as such a new one will be assigned as soon as is feasible. In the event of a unit not earning enough income to afford a new CO their Veteran will temporarily take command. If there is no Veteran, the Grunt with the highest leadership will step up (if there are several with the highest leadership, the one with the most experience is chosen).&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>Orktober - The Dust Rats - 4. Silent Cartographers</title>
          <pubDate>Thu, 21 Oct 2010 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/orktober-the-dust-rats-4-silent-cartographers/</link>
          <guid>https://gorkamorka.co.uk/blog/orktober-the-dust-rats-4-silent-cartographers/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/orktober-the-dust-rats-4-silent-cartographers/">&lt;p&gt;Here’s the story so far:&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;blog&#x2F;orktober-the-dust-rats-1-landfall&#x2F;&quot;&gt;1. Landfall&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;blog&#x2F;orktober-the-dust-rats-2-lockdown&#x2F;&quot;&gt;2. Lockdown&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;blog&#x2F;orktober-the-dust-rats-3-one-small-step&#x2F;&quot;&gt;3. One Small Step&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;h1 id=&quot;4-silent-cartographers&quot;&gt;4. Silent Cartographers&lt;&#x2F;h1&gt;
&lt;p&gt;With no other experience to go on the men turned to their archives which held accounts of any number of Xenos races their forefathers had encountered. What they learnt of the Orks chilled them to their bones – these creatures were out there. Just one greenskin would mean a swarm of them, and they were aware of at least a dozen. Work needed to continue but firm discipline was required to maintain order. Resources were diverted to producing weaponry to deal with potential threats, as much of the old weaponry had been in the exposed section of the base for a considerable length of time. Over the following decades there were encounters with the Orks but in the majority of cases they were easy to evade, their defining quality being their lack of subtlety.&lt;&#x2F;p&gt;
&lt;p&gt;Nearly 15 cycles had passed before it was deemed safe outside to begin using vehicles on a regular basis. Up until now, foot patrols had always been used for fear of turning their entire vehicle stock into giant radioactive batteries that would slowly poison everyone on the base. Indeed a marked drop in radiation inconsistent with the decay of normal isotopes had been observed in the years since they had begun sending probes and men out to test the levels. No one however was deeply concerned about something that made their lives that much easier. Finally retiring the base’s stock of hazard suits was a momentous occasion and mapping efforts were redoubled with the speed and evasive ability now afforded to the units; wider areas were mapped in a single day than would have been in a month on foot.&lt;&#x2F;p&gt;
&lt;p&gt;With a handle on the surrounding area and with clear orders to avoid the massive Ork encampment that had sprung up during their self-imposed quarantine, the Dust Rats turned inwards again, looking at the shattered remains of their comms equipment. While the archives had data on many important pieces of information to their survival the specifications required for a communications tower capable of reaching the Imperium without the need for an orbiting ship to relay the communications were steep indeed. The pitiful base transmitter they had cobbled together would need to be more than a thousand times more powerful to even hope of contacting a ship nearing the sector. Not to be defeated however, the commanders set the engineers and scientists to their task. Working from incomplete archives and rediscovering first principles, they began their efforts to determine exactly what was needed for a transmitter that would be able to signal their desperate need for assistance. The conclusion was simple: They needed to salvage as many of the parts scattered across the desert as they could. With the greenskins already building some kind of monolith out of junk in the centre of their town, the commanders of the bases issued the order to prepare for war. If the broken remains of the crashed ship were their only hope, then they would fight with every breath in their bodies until it was theirs.&lt;&#x2F;p&gt;
&lt;p&gt;Building up the settlement and acquiring a steady stream of materials became paramount, which began with the authorisation to deploy the SSV class vehicles, relics left behind from their ancestors wish to dig into the earth. Instead, they would become instruments that would take them to stars once again and free them from this terrible, arid wasteland. At the same time, the salvage operation was divided up across the base. The weapons sheds that would become the armoury took a percentage to make new ammunition and weaponry to replace those lost in raids or damaged through neglect. The engineers began to melt down the metal, forging it into the struts and tower supports that would be needed for their new communications tower. The Science Corps, the descendants of the Paleo-team who hadn&#x27;t been sealed into the pyramids during the cataclysm, began to sift for the smaller electronic parts that were often discarded by the greenskins for having no immediately discernable purpose, hacking together crude transmitters and experimenting with signal amplification. Anything spare went to fortifications, building up not only the main base, but also the outposts that saw the most frequent assault by the greenskins.&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>Orktober - The Dust Rats - Equipment List</title>
          <pubDate>Thu, 21 Oct 2010 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/orktober-the-dust-rats-equipment-list/</link>
          <guid>https://gorkamorka.co.uk/blog/orktober-the-dust-rats-equipment-list/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/orktober-the-dust-rats-equipment-list/">&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;wp-content&#x2F;uploads&#x2F;2010&#x2F;10&#x2F;MikeLawlerGrenades.png&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;MikeLawlerGrenades_thumb.png&quot; alt=&quot;Mike-Lawler-Grenades&quot; title=&quot;Mike-Lawler-Grenades&quot; &#x2F;&gt;&lt;&#x2F;a&gt; So, you’ve got the other information for recruiting some Dust Rats, presumably you’d like to actually equip them too. We thought you might.&lt;&#x2F;p&gt;
&lt;p&gt;There’s weapons, equipment, gubbinz, the whole lot. You’re going to need a copy of both &lt;em&gt;Da Roolz&lt;&#x2F;em&gt;, and &lt;em&gt;Digganob&lt;&#x2F;em&gt; to get the full use out of this lot. We apologise if you’ve not got Digganob, but it’s quite easy to find on eBay for a reasonable sum.&lt;&#x2F;p&gt;
&lt;p&gt;Here’s a run-down of the pricing first, cost in teef as you would expect:&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;strong&gt;Hand to hand&lt;&#x2F;strong&gt;&lt;&#x2F;th&gt;&lt;th&gt;Value&lt;&#x2F;th&gt;&lt;th&gt;&lt;strong&gt;Gunz&lt;&#x2F;strong&gt;&lt;&#x2F;th&gt;&lt;th&gt;Value&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;Revolver&lt;&#x2F;td&gt;&lt;td&gt;2&lt;&#x2F;td&gt;&lt;td&gt;Carbine&lt;&#x2F;td&gt;&lt;td&gt;3&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;Machine Pistol&lt;&#x2F;td&gt;&lt;td&gt;3&lt;&#x2F;td&gt;&lt;td&gt;Shotgun&lt;&#x2F;td&gt;&lt;td&gt;3&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;1-Handed CCW&lt;&#x2F;td&gt;&lt;td&gt;1&lt;&#x2F;td&gt;&lt;td&gt;&lt;em&gt;D.E.W. Rifle&lt;&#x2F;em&gt;&lt;&#x2F;td&gt;&lt;td&gt;5&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;2-Handed CCW&lt;&#x2F;td&gt;&lt;td&gt;2&lt;&#x2F;td&gt;&lt;td&gt;&lt;em&gt;Long Rifle&lt;&#x2F;em&gt;&lt;&#x2F;td&gt;&lt;td&gt;9&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;Chain&#x2F;Flail&lt;&#x2F;td&gt;&lt;td&gt;1&lt;&#x2F;td&gt;&lt;td&gt;&lt;strong&gt;Grenades&lt;&#x2F;strong&gt;&lt;&#x2F;td&gt;&lt;td&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;em&gt;D.E.W. Pistol&lt;&#x2F;em&gt;&lt;&#x2F;td&gt;&lt;td&gt;3&lt;&#x2F;td&gt;&lt;td&gt;Frag&lt;&#x2F;td&gt;&lt;td&gt;3&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;em&gt;Flintlock Sword&lt;&#x2F;em&gt;&lt;&#x2F;td&gt;&lt;td&gt;4&lt;&#x2F;td&gt;&lt;td&gt;Krak&lt;&#x2F;td&gt;&lt;td&gt;5&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;&#x2F;td&gt;&lt;td&gt;&lt;&#x2F;td&gt;&lt;td&gt;&lt;&#x2F;td&gt;&lt;td&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;strong&gt;Big Gunz&lt;&#x2F;strong&gt;&lt;&#x2F;td&gt;&lt;td&gt;&lt;&#x2F;td&gt;&lt;td&gt;&lt;strong&gt;Armour&lt;&#x2F;strong&gt;&lt;&#x2F;td&gt;&lt;td&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;Heavy Machine Gun&lt;&#x2F;td&gt;&lt;td&gt;15&lt;&#x2F;td&gt;&lt;td&gt;Combat Vest&lt;&#x2F;td&gt;&lt;td&gt;2&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;Recoilless Rifle&lt;&#x2F;td&gt;&lt;td&gt;13&lt;&#x2F;td&gt;&lt;td&gt;Ceramic Inserts&lt;&#x2F;td&gt;&lt;td&gt;5&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;Slug Thrower&lt;&#x2F;td&gt;&lt;td&gt;15&lt;&#x2F;td&gt;&lt;td&gt;Blast Plating&lt;&#x2F;td&gt;&lt;td&gt;5&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;Incinerator&lt;&#x2F;td&gt;&lt;td&gt;8&lt;&#x2F;td&gt;&lt;td&gt;Ammo Webbing&lt;&#x2F;td&gt;&lt;td&gt;5&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;&#x2F;td&gt;&lt;td&gt;&lt;&#x2F;td&gt;&lt;td&gt;Backpack Frame&lt;&#x2F;td&gt;&lt;td&gt;5&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;&#x2F;td&gt;&lt;td&gt;&lt;&#x2F;td&gt;&lt;td&gt;&lt;&#x2F;td&gt;&lt;td&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;strong&gt;Gubbinz&lt;&#x2F;strong&gt;&lt;&#x2F;td&gt;&lt;td&gt;&lt;&#x2F;td&gt;&lt;td&gt;&lt;strong&gt;Equipment&lt;&#x2F;strong&gt;&lt;&#x2F;td&gt;&lt;td&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;Advanced Suspension&lt;&#x2F;td&gt;&lt;td&gt;5&lt;&#x2F;td&gt;&lt;td&gt;&lt;em&gt;Tactical Helmet&lt;&#x2F;em&gt;&lt;&#x2F;td&gt;&lt;td&gt;8&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;Air-Bag&lt;&#x2F;td&gt;&lt;td&gt;2&lt;&#x2F;td&gt;&lt;td&gt;Exposed D.E.W. Mags&lt;&#x2F;td&gt;&lt;td&gt;1&#x2F;2 Weapon cost&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;Bullbar&lt;&#x2F;td&gt;&lt;td&gt;5&lt;&#x2F;td&gt;&lt;td&gt;Stinger&lt;&#x2F;td&gt;&lt;td&gt;4&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;Cargo netting&lt;&#x2F;td&gt;&lt;td&gt;3&lt;&#x2F;td&gt;&lt;td&gt;&lt;&#x2F;td&gt;&lt;td&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;Extra Armour&lt;&#x2F;td&gt;&lt;td&gt;4&lt;&#x2F;td&gt;&lt;td&gt;&lt;&#x2F;td&gt;&lt;td&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;Fuel Injection System&lt;&#x2F;td&gt;&lt;td&gt;6&lt;&#x2F;td&gt;&lt;td&gt;&lt;&#x2F;td&gt;&lt;td&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;Loadsa Ammo&lt;&#x2F;td&gt;&lt;td&gt;1&#x2F;4 Weapon cost&lt;&#x2F;td&gt;&lt;td&gt;&lt;&#x2F;td&gt;&lt;td&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;Scrap Magnet&lt;&#x2F;td&gt;&lt;td&gt;5&lt;&#x2F;td&gt;&lt;td&gt;&lt;&#x2F;td&gt;&lt;td&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;&lt;strong&gt;Note:&lt;&#x2F;strong&gt; Items in &lt;em&gt;italics&lt;&#x2F;em&gt; may only be purchased by warriors of Veteran level or above (i.e 61+).&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;Additional note:&lt;&#x2F;strong&gt; In the PDF there is a note that says “DIAGRAM” in the Stinger’s entry. It hasn’t been created yet (our artists are working on fancier things at the moment) but will be present soon. There will also be a template for the item. In the meantime, the Stinger template is 4” long and 1” wide, make your own.&lt;&#x2F;p&gt;
&lt;p&gt;The rules for all of them are in a PDF. The stuff is just way too long to release all at once on the site.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;uploads&#x2F;dust-rats-armoury.pdf&quot;&gt;Download PDF&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;p&gt;As this is just the beta we’re not going whole-hog and laying things out like our normal releases. We’ve got some artwork in the pipeline from Mike Lawler for use in the final thing, but that’s something to look forward to.&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>Orktober - The Dust Rats - 3. One Small Step</title>
          <pubDate>Wed, 20 Oct 2010 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/orktober-the-dust-rats-3-one-small-step/</link>
          <guid>https://gorkamorka.co.uk/blog/orktober-the-dust-rats-3-one-small-step/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/orktober-the-dust-rats-3-one-small-step/">&lt;p&gt;Here’s the third section of the Dust Rats background. If you missed the first two you can find them here:&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;ere-be-stuff&#x2F;orktober-the-dust-rats-1-landfall&#x2F;&quot;&gt;1. Landfall&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;ere-be-stuff&#x2F;orktober-the-dust-rats-2-lockdown&#x2F;&quot;&gt;2. Lockdown&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;h1 id=&quot;3-one-small-step&quot;&gt;3. One Small Step&lt;&#x2F;h1&gt;
&lt;p&gt;In time the readings showed that it might be safe for brief scouting of the outside. Those who ventured forth had been born on the base, as had their parents, with no concept of “outside”, beyond the words of the few remaining elders. The five who stepped out did so in heavy protective suits, half-blind by the bright daylight, with excitement and fear in their hearts. Only a few minutes passed before they returned and their clothing was destroyed immediately, but their survival created incredible hope for the future.&lt;&#x2F;p&gt;
&lt;p&gt;The excitement was somewhat short-lived as excursions remained short as the risks were not unsubstantial, but over time the lockdown began to be lifted. With this new facility it became possible to finally examine and attempt repairs on the exterior damage the crash had created, with the exception of the comms centre. The entire section and the equipment that had been there was destroyed, decayed, or irradiated. Salvage and research were now the only options.&lt;&#x2F;p&gt;
&lt;p&gt;Inevitably the track that had once been the only entrance and exit to the base became a priority and clearing it in full protective gear was a painfully slow task. However, after over a year of hard labour a path was cut through the rock and wreckage, just wide enough for a man. Stepping through and surveying the landscape made it evident that the crash had left a lasting impression on the surface of Angelis. Where there had been hills there were now valleys, sitting between new peaks. The Base had full mapping data for a thousand miles surrounding their valley, but very little of it was still accurate. Without bearings in a barren wasteland, expeditions were necessarily risky to find their way out from the maze of identical canyons. The hope was that perhaps part of the &lt;em&gt;Eternal Vigilance&lt;&#x2F;em&gt; had survived with intact or salvageable communications equipment, but finding it would be challenging to say the least.&lt;&#x2F;p&gt;
&lt;p&gt;Reconnaissance teams were assembled, equipped with mapping devices and hazard suits, they were sent out into the desert to bring back vital data. It was during one of these mapping missions that the world changed for the 534th. On an open plateaux a relative distance from the base, one team encountered survivors and they were unfortunately just the first. These poor souls were the descendants of those who had lived through the fall of the &lt;em&gt;Eternal Vigilance&lt;&#x2F;em&gt;, but at a great cost. Their features were twisted, their bodies abominable affronts to the purity the Emperor demanded. Thinking it an act of mercy the team fired on the creatures as they slunk back to the shadows in fear. This would be the first and only outside contact for decades, but a rifle became part of the standard mission pack for anyone venturing outside. If those things had survived, then there could well be far worse monstrosities out there.&lt;&#x2F;p&gt;
&lt;p&gt;Mapping efforts proceeded but the distance became increasingly problematic. No sooner had a field team reached its designated region before needing to begin the arduous journey back. There was considerable deliberation before it was decided that an outpost would be required. The engineering and logistics corps were tasked with making it a reality, a job they were more than capable of, given time. Large concrete sections were created and dragged by groups of men under the planet&#x27;s two blazing suns for miles at a time, before being assembled onsite. Construction took the best part of a year, but upon completion the new outpost was able to provide safe shelter, provisions, and where required, protective suit repairs.&lt;&#x2F;p&gt;
&lt;p&gt;Life continued without event for several months until one slow afternoon when all hell broke loose. The sound of alarms and weapons firing could be heard from miles around the outpost. All who defended their base in the siege were loyal to The Emperor, but all were cut down. To their credit the defenders at the outpost did kill a few of the attackers, but ultimately they were not the victors. A returning recon group discovered the grisly scene and managed to extract a few last words from one of their dying comrades – “greenskins”.&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>Orktober - The Dust Rats - Vehicles</title>
          <pubDate>Wed, 20 Oct 2010 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/orktober-the-dust-rats-vehicles/</link>
          <guid>https://gorkamorka.co.uk/blog/orktober-the-dust-rats-vehicles/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/orktober-the-dust-rats-vehicles/">&lt;p&gt;Hey folks, sorry about the delay, here’s the rules for the Dust Rat vehicles, as promised. You can find the rest of the mob listing &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;ere-be-stuff&#x2F;orktober-the-dust-rats-mob-listing&#x2F;&quot;&gt;here&lt;&#x2F;a&gt;.&lt;&#x2F;p&gt;
&lt;h1 id=&quot;dust-rat-vehicles&quot;&gt;Dust Rat Vehicles&lt;&#x2F;h1&gt;
&lt;h4 id=&quot;bike&quot;&gt;Bike&lt;&#x2F;h4&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;wp-content&#x2F;uploads&#x2F;2010&#x2F;10&#x2F;DustRatBike.jpg&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;DustRatBike_thumb.jpg&quot; alt=&quot;Dust-Rat-Bike&quot; title=&quot;Dust-Rat-Bike&quot; &#x2F;&gt;&lt;&#x2F;a&gt; There is a list of standard deployment gear given for all kinds of scenarios that the Imperium has built up over years of computer simulations and accumulated tactical data. As a result, when the original deployment to Angelis was undertaken, previous data suggested that in order to facilitate rapid reconnaissance a particular bike-type was ideal for the environment. The DR-170C or &quot;Dust Rat&quot; motorcycle, manufactured on Tigrus, a forge world several systems away is a light, durable and exceptionally fast motorcycle designed to cope with harsh desert landscapes and shifting sand dunes. Given adequate training, a Rat can cover a massive amount of ground solo without compromising his ability to escape danger should he happen across it. Coveted by many of the younger members of the military corps, officers have been known to keep these bikes for the entirety of their active service life, giving them loving maintenance and care.&lt;&#x2F;p&gt;
&lt;p&gt;This bike also inspired the informal nickname that the units have for themselves as whole. Given the feeling that many soldiers spend their lives speeding around the desert, being hunted like vermin by the greenskins, it seemed like the natural choice to describe anyone who headed out into the field.&lt;&#x2F;p&gt;
&lt;p&gt;Bike movement works in precisely the same way as an Ork bike, i.e. 6&quot; of movement under gas engines and 6&quot; using thrusters, the first thrust does not require a test (see pg. 33 of &lt;em&gt;Da Roolz&lt;&#x2F;em&gt;). However, unlike an Ork Bike, Dust Rat Bikes ignore difficult terrain and treat very difficult terrain as difficult ground.&lt;&#x2F;p&gt;
&lt;p&gt;The hit location damage work in precisely the same way as an Ork Bike (see pg. 64 of &lt;em&gt;Da Roolz&lt;&#x2F;em&gt;), except the armour values are listed below.&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;strong&gt;Score&lt;&#x2F;strong&gt;&lt;&#x2F;th&gt;&lt;th&gt;&lt;strong&gt;Armour&lt;&#x2F;strong&gt;&lt;&#x2F;th&gt;&lt;th&gt;&lt;strong&gt;Location&lt;&#x2F;strong&gt;&lt;&#x2F;th&gt;&lt;th&gt;&lt;strong&gt;Score&lt;&#x2F;strong&gt;&lt;&#x2F;th&gt;&lt;th&gt;&lt;strong&gt;Armour&lt;&#x2F;strong&gt;&lt;&#x2F;th&gt;&lt;th&gt;&lt;strong&gt;Location&lt;&#x2F;strong&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;1&lt;&#x2F;td&gt;&lt;td&gt;0&lt;&#x2F;td&gt;&lt;td&gt;Crew&lt;&#x2F;td&gt;&lt;td&gt;4&lt;&#x2F;td&gt;&lt;td&gt;7&lt;&#x2F;td&gt;&lt;td&gt;Wheels&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;2&lt;&#x2F;td&gt;&lt;td&gt;7&lt;&#x2F;td&gt;&lt;td&gt;Wheels&lt;&#x2F;td&gt;&lt;td&gt;5&lt;&#x2F;td&gt;&lt;td&gt;6&lt;&#x2F;td&gt;&lt;td&gt;Driver&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;3&lt;&#x2F;td&gt;&lt;td&gt;7&lt;&#x2F;td&gt;&lt;td&gt;Gubbinz&lt;&#x2F;td&gt;&lt;td&gt;6&lt;&#x2F;td&gt;&lt;td&gt;8&lt;&#x2F;td&gt;&lt;td&gt;Engine&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;h5 id=&quot;light-recce-vehicle&quot;&gt;Light Recce Vehicle&lt;&#x2F;h5&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;wp-content&#x2F;uploads&#x2F;2010&#x2F;10&#x2F;DustRatLRV.jpg&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;DustRatLRV_thumb.jpg&quot; alt=&quot;Dust-Rat-LRV&quot; title=&quot;Dust-Rat-LRV&quot; &#x2F;&gt;&lt;&#x2F;a&gt; The Imperium of Man has a large repertoire of vehicles adapted to a huge number of differing terrains. As a result, the basis for most of their vehicles is an incredibly tough chassis that&#x27;s designed to keep rolling whether its moving through snow, sand or across the crust of a recently cooled lava lake. However the Imperium&#x27;s strategy of using soldiers en masse means that these vehicles aren&#x27;t deeply committed to keeping their occupants alive. While they soak up small arms fire like a sponge, they fall apart when presented with anything bigger than a rifle.&lt;&#x2F;p&gt;
&lt;p&gt;Several hundred years later the working stock of LRVs are mostly copies of the originals mixed with cannibalised parts, leaving them in an even more precarious position as spare parts run low and Ork weaponry gets more deadly. The boys in motor pool do their best and strictly off the books have come up with a number of useful enhancements that make them a bit safer, a bit quicker and a little more efficient at reducing the Greenskins to a pile of twitching goo.&lt;&#x2F;p&gt;
&lt;p&gt;LRV movement works in precisely the same way as an Ork trukk, i.e. 6&quot; of movement under gas engines and 6&quot; using thrusters. The hit location damage work in precisely the same way as an Ork trukk (see pg. 62 of &lt;em&gt;Da Roolz&lt;&#x2F;em&gt;), except the armour values are listed below.&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;strong&gt;Score&lt;&#x2F;strong&gt;&lt;&#x2F;th&gt;&lt;th&gt;&lt;strong&gt;Armour&lt;&#x2F;strong&gt;&lt;&#x2F;th&gt;&lt;th&gt;&lt;strong&gt;Location&lt;&#x2F;strong&gt;&lt;&#x2F;th&gt;&lt;th&gt;&lt;strong&gt;Score&lt;&#x2F;strong&gt;&lt;&#x2F;th&gt;&lt;th&gt;&lt;strong&gt;Armour&lt;&#x2F;strong&gt;&lt;&#x2F;th&gt;&lt;th&gt;&lt;strong&gt;Location&lt;&#x2F;strong&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;1&lt;&#x2F;td&gt;&lt;td&gt;6&lt;&#x2F;td&gt;&lt;td&gt;Crew&lt;&#x2F;td&gt;&lt;td&gt;4&lt;&#x2F;td&gt;&lt;td&gt;7&lt;&#x2F;td&gt;&lt;td&gt;Wheels&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;2&lt;&#x2F;td&gt;&lt;td&gt;7&lt;&#x2F;td&gt;&lt;td&gt;Fixed Weapon&lt;&#x2F;td&gt;&lt;td&gt;5&lt;&#x2F;td&gt;&lt;td&gt;7&lt;&#x2F;td&gt;&lt;td&gt;Driver&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;3&lt;&#x2F;td&gt;&lt;td&gt;7&lt;&#x2F;td&gt;&lt;td&gt;Gubbinz&lt;&#x2F;td&gt;&lt;td&gt;6&lt;&#x2F;td&gt;&lt;td&gt;8&lt;&#x2F;td&gt;&lt;td&gt;Engine&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;h5 id=&quot;support-and-salvage-vehicle&quot;&gt;Support and Salvage Vehicle&lt;&#x2F;h5&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;wp-content&#x2F;uploads&#x2F;2010&#x2F;10&#x2F;DustRatSSV.jpg&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;DustRatSSV_thumb.jpg&quot; alt=&quot;Dust-Rat-SSV&quot; title=&quot;Dust-Rat-SSV&quot; &#x2F;&gt;&lt;&#x2F;a&gt; As a part of the Paleo-Team who were set to dig into the pyramids, a large fleet of transport battlefield salvage pattern trucks were deployed to the base in order to carry the hopefully large quantity of salvage and artefacts back to the base for extraction. As the hulk crashed through the atmosphere and knocked the &lt;em&gt;Eternal Vigilance&lt;&#x2F;em&gt; earthwards they had yet to be deployed as the excavation was still in its early stages, resulting in the entire fleet of trucks being sealed in deep storage.&lt;&#x2F;p&gt;
&lt;p&gt;The boys in motor pool have added additional armour and modified the trucks to make them useful for backing up the high speed LRVs and allowing units to have greatly extended mission durations and ranges by carrying extra supplies, water and ammunition with them. However, these trucks are several tonnes of steering resistant metal and as a result, are much more difficult to control at speed, something made no easier by the extra armouring and weaponry bolted onto to these repurposed behemoths.&lt;&#x2F;p&gt;
&lt;p&gt;These large vehicles are almost as large as an Ork trukk, often exceeding them in length. Their heavy armour makes driving them quite a skill and it takes them some time to get up to speed. Once moving at speed it becomes increasingly difficult to slow them down and even the most experienced drivers sometimes have trouble regaining control.&lt;&#x2F;p&gt;
&lt;p&gt;Dust Rat SSVs count as Ork trukks for all rules except movement, as detailed under SSV Movement. The hit location damage work in precisely the same way as an Ork trukk (see pg. 62 of &lt;em&gt;Da Roolz&lt;&#x2F;em&gt;), except the armour values are listed below.&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;strong&gt;Score&lt;&#x2F;strong&gt;&lt;&#x2F;th&gt;&lt;th&gt;&lt;strong&gt;Armour&lt;&#x2F;strong&gt;&lt;&#x2F;th&gt;&lt;th&gt;&lt;strong&gt;Location&lt;&#x2F;strong&gt;&lt;&#x2F;th&gt;&lt;th&gt;&lt;strong&gt;Score&lt;&#x2F;strong&gt;&lt;&#x2F;th&gt;&lt;th&gt;&lt;strong&gt;Armour&lt;&#x2F;strong&gt;&lt;&#x2F;th&gt;&lt;th&gt;&lt;strong&gt;Location&lt;&#x2F;strong&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;1&lt;&#x2F;td&gt;&lt;td&gt;9&lt;&#x2F;td&gt;&lt;td&gt;Crew&lt;&#x2F;td&gt;&lt;td&gt;4&lt;&#x2F;td&gt;&lt;td&gt;8&lt;&#x2F;td&gt;&lt;td&gt;Wheels&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;2&lt;&#x2F;td&gt;&lt;td&gt;9&lt;&#x2F;td&gt;&lt;td&gt;Fixed Weapon&lt;&#x2F;td&gt;&lt;td&gt;5&lt;&#x2F;td&gt;&lt;td&gt;9&lt;&#x2F;td&gt;&lt;td&gt;Driver&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;3&lt;&#x2F;td&gt;&lt;td&gt;8&lt;&#x2F;td&gt;&lt;td&gt;Gubbinz&lt;&#x2F;td&gt;&lt;td&gt;6&lt;&#x2F;td&gt;&lt;td&gt;10&lt;&#x2F;td&gt;&lt;td&gt;Engine&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;&lt;strong&gt;SSV Movement&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;p&gt;SSVs have two kinds of movements, just like Ork vehicles - gas engines and thrusters. The term &quot;thrusters&quot; here does not necessarily mean the vehicle has an actual booster system, merely higher gears that can be reached by sustained acceleration, but any damage to thrusters occurs just as it would for an Ork vehicle.&lt;&#x2F;p&gt;
&lt;p&gt;Under gas engines an SSV may move up to 4&quot; and make two 45° turns (see pg. 31 of &lt;em&gt;Da Roolz&lt;&#x2F;em&gt;).&lt;br &#x2F;&gt;
Thrusting works as follows - the first successful thrust is up to 3&quot;, the second up to 4&quot;, and the third (and any subsequent thrusts) up to 5&quot;.&lt;&#x2F;p&gt;
&lt;p&gt;Once the vehicle is up to full speed it becomes difficult to slow down again, represented in-game by the fact that if an SSV thrusts it must move at least 2&quot; next turn before it can move as normal (so it could then turn or move the rest of its gas engines move, i.e. 2&quot;).&lt;&#x2F;p&gt;
&lt;p&gt;The driver may attempt to regain control before then by passing a leadership test, which will allow the SSV to move as normal. Should he fail the leadership test the SSV will move forward D6&quot; and swerve, ending the vehicle&#x27;s movement automatically.&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>Orktober - The Dust Rats - 2. Lockdown</title>
          <pubDate>Tue, 19 Oct 2010 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/orktober-the-dust-rats-2-lockdown/</link>
          <guid>https://gorkamorka.co.uk/blog/orktober-the-dust-rats-2-lockdown/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/orktober-the-dust-rats-2-lockdown/">&lt;p&gt;Yesterday we provided &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;ere-be-stuff&#x2F;orktober-the-dust-rats-1-landfall&#x2F;&quot;&gt;the first part of the Dust Rat background&lt;&#x2F;a&gt;, today we’ve got part two. For those of you more interested in the practical side of things, that’s coming too.&lt;&#x2F;p&gt;
&lt;h1 id=&quot;2-lockdown&quot;&gt;2. Lockdown&lt;&#x2F;h1&gt;
&lt;p&gt;Within the command centre of Base Station Angelis the first sign that something was amiss came when the communications line spewed garbled static nonsense from the &lt;em&gt;Eternal Vigilance&lt;&#x2F;em&gt;. The comms officer on duty, Lieutenant Fielding, had sent a junior engineer outside to check the relays before the full magnitude of the problem hit him. Whilst there was silence from the heavens, sub-orbital sensors were going supernova. Saying a silent prayer to the Emperor, Fielding notified command.&lt;&#x2F;p&gt;
&lt;p&gt;The commander was faced with one of the hardest decisions of his career – attempt a rescue of the paleo-team with failing communications, a half trained platoon and the wrong equipment for the operation or institute a total lockdown, and watch the planet burn as the static turned to screams. Perhaps out of personal attachment to his own skin he ordered Protocol 8 to be initiated. As everyone headed to ground the Hulk broke the upper atmosphere, charring the sky a choking, toxic black. A bright blue fireball marked the heavens as a massive piece of the &lt;em&gt;Eternal Vigilance&lt;&#x2F;em&gt; tore a hole in the sky as it made its way earthward, leaving other pieces hanging limply in the sky. With the occupants safely inside, the deadbolts engaged, and the base was sealed.&lt;&#x2F;p&gt;
&lt;p&gt;Even in this secured state large sections of the base were reduced to wreckage as the force of the impact hit. Mountains shifted and buckled under the blast, penning the base in, although this was the least of the 534th’s problems. The Hulk brought with it millions of tons of chemical waste, much of it extremely radioactive, hurling it into the atmosphere and blighting the surface and sky alike. A planet that had been an arid wasteland had somehow become even more hostile.&lt;&#x2F;p&gt;
&lt;p&gt;It was expected that the dust would settle and thus the lockdown lifted quickly, but as the sensors slowly came back online it became clear that this would not be the case. Portions of the base had endured the cataclysm more or less intact but in other areas there was extensive damage, most critically in the communications centre, almost swallowed up the quaking terrain. The huge antenna array had been wrenched free of its supports and crushed the rest of the section, exposing it to the full horror of the planet&#x27;s elements. Isolated and lacking the facilities to rebuild or repair their uplink, the 534th were truly alone.&lt;&#x2F;p&gt;
&lt;p&gt;Having assessed the worst of the damage, attentions were turned to the situation outside. At first the readings seemed unbelievable; the surface was so contaminated that it would be generations before the outside would be habitable. High Command was incredulous, unwilling to accept the state of affairs and so probes were dispatched to provide definitive data.&lt;&#x2F;p&gt;
&lt;p&gt;The return of the probes was awaited with bated breath and once they were safely inside engineers pored over them. As it turned out, this was the last mistake they would make; the toxicity of the outside was such that the exterior of the probes were more radioactive than anyone could&#x27;ve thought, slowly killing all that came into contact with them over a period of several days.&lt;&#x2F;p&gt;
&lt;p&gt;Faced with such a bleak situation, command did what it could, maintaining discipline and routine to prevent a breakdown in morale. As the weeks passed into months it became clear that plans needed to be made for the long term and so construction work began. Larger spaces were excavated in the rock below the base; hot springs were discovered allowing farming and geothermal power. Isolated sections of the base rejoined the rest of it and brief respite was found from the despair. Months became years and years became decades and a new generation was born with a society growing around the base’s different communities according to their individual specialty.&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>Orktober - The Dust Rats - Mob listing</title>
          <pubDate>Tue, 19 Oct 2010 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/orktober-the-dust-rats-mob-listing/</link>
          <guid>https://gorkamorka.co.uk/blog/orktober-the-dust-rats-mob-listing/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/orktober-the-dust-rats-mob-listing/">&lt;p&gt;Here’s the basic mob listing for the Dust Rats. The equipment list will be available tomorrow (we’re having some technical issues that are both infuriating and boring). The vehicle rules will also be released in a separate post, otherwise this one is going to become far too long.&lt;&#x2F;p&gt;
&lt;h1 id=&quot;troops-for-deployment&quot;&gt;Troops for Deployment&lt;&#x2F;h1&gt;
&lt;p&gt;It’s time to recruit your Dust Rat unit. The listings below should give you the details you need. If you’re confused at all, have a look at “Mob for Hire” on pg. 24 of &lt;em&gt;Da Uvver Book&lt;&#x2F;em&gt;.&lt;&#x2F;p&gt;
&lt;p&gt;It’s probably worth reminding you that your models need to reflect the weapons and equipment you’ve chosen. It may seem pointless busy work to some players, but battles run considerably more smoothly if there aren’t constant interruptions to check what your opponent or your own warriors are armed with. By having models with appropriate weapons clearly visible it just takes a glance to know what you’re up against, plus they look pretty damn cool too!&lt;&#x2F;p&gt;
&lt;h3 id=&quot;disposition-of-forces&quot;&gt;Disposition of Forces&lt;&#x2F;h3&gt;
&lt;p&gt;As mentioned earlier, you start with 100 teef and can spend them on whatever you like, as long as you stay within the rules (see below). You are not required to spend all your teef, you may save as many as you wish and add them to your Teef Hoard for use whenever you see fit.&lt;&#x2F;p&gt;
&lt;h3 id=&quot;enlisted-men&quot;&gt;Enlisted Men&lt;&#x2F;h3&gt;
&lt;p&gt;&lt;strong&gt;Minimum 3 Warriors.&lt;&#x2F;strong&gt; A mob must have at least 3 warriors including its Commanding Officer.&lt;br &#x2F;&gt;
&lt;strong&gt;Commanding Officer.&lt;&#x2F;strong&gt; Your mob must include a Commanding Officer to lead your unit.&lt;br &#x2F;&gt;
&lt;strong&gt;Veterans.&lt;&#x2F;strong&gt; If you wish, you may recruit one Veteran.&lt;br &#x2F;&gt;
&lt;strong&gt;Grunts.&lt;&#x2F;strong&gt; There&#x27;s no limit on Grunts, include as many as you wish.&lt;br &#x2F;&gt;
&lt;strong&gt;Planks.&lt;&#x2F;strong&gt; Up to 33% of your warriors can be made up of Planks.&lt;br &#x2F;&gt;
&lt;strong&gt;Bikes, LRVs, and SSVs.&lt;&#x2F;strong&gt; Your unit needs enough transport to carry all its members, but there is no limit on how many vehicles you may include.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;img src=&quot;&#x2F;images&#x2F;DustRatCO.jpg&quot; alt=&quot;&quot; title=&quot;Dust-Rat-CO&quot; &#x2F;&gt;
&lt;strong&gt;COMMANDING OFFICER&lt;&#x2F;strong&gt;&lt;br &#x2F;&gt;
Cost to recruit: 10 teef&lt;&#x2F;p&gt;
&lt;p&gt;To those who show themselves to be a little stronger, a little faster and a little smarter than the average meatshield out on the battlefield, Field Command selects them for a programme instructing them in advanced tactics, the subtler arts of war and a heapin&#x27; pile of responsibility. Charged with keeping as many young lives safe as possible, the COs are often more grim than the lower ranks of the mob, but even more determined in combat.&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;M&lt;&#x2F;th&gt;&lt;th&gt;WS&lt;&#x2F;th&gt;&lt;th&gt;BS&lt;&#x2F;th&gt;&lt;th&gt;S&lt;&#x2F;th&gt;&lt;th&gt;T&lt;&#x2F;th&gt;&lt;th&gt;W&lt;&#x2F;th&gt;&lt;th&gt;I&lt;&#x2F;th&gt;&lt;th&gt;A&lt;&#x2F;th&gt;&lt;th&gt;Ld&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;4&lt;&#x2F;td&gt;&lt;td&gt;4&lt;&#x2F;td&gt;&lt;td&gt;4&lt;&#x2F;td&gt;&lt;td&gt;3&lt;&#x2F;td&gt;&lt;td&gt;3&lt;&#x2F;td&gt;&lt;td&gt;1&lt;&#x2F;td&gt;&lt;td&gt;4&lt;&#x2F;td&gt;&lt;td&gt;1&lt;&#x2F;td&gt;&lt;td&gt;7(8)&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;&lt;strong&gt;Weapons:&lt;&#x2F;strong&gt; Commanding Officers are assumed to be armed with a knife and can be equipped with anything from the Hand to Hand, Gunz, Armour, Grenades, and Veterans lists in the Dust Rats armoury.&lt;br &#x2F;&gt;
&lt;strong&gt;Leadership:&lt;&#x2F;strong&gt; Your leader only becomes a fully fledged Commanding Officer once he has won a fight or survived two battles. His Leadership then rises to 8 automatically.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;VETERAN 0 – 1&lt;&#x2F;strong&gt;&lt;br &#x2F;&gt;
Cost to recruit: 9 teef
&lt;img src=&quot;&#x2F;images&#x2F;DustRatVeteran.jpg&quot; alt=&quot;&quot; title=&quot;Dust-Rat-Veteran&quot; &#x2F;&gt;&lt;&#x2F;p&gt;
&lt;p&gt;Veterans come from a variety of moulds. There&#x27;s the soldier who still lives for the rush of surviving on his wits and guts, the career soldier working his way to officerhood and the consummate survivor who&#x27;s determined not to let any more of those damnfool kids get themselves killed than is absolutely necessary. You may include one veteran in your mob.&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;M&lt;&#x2F;th&gt;&lt;th&gt;WS&lt;&#x2F;th&gt;&lt;th&gt;BS&lt;&#x2F;th&gt;&lt;th&gt;S&lt;&#x2F;th&gt;&lt;th&gt;T&lt;&#x2F;th&gt;&lt;th&gt;W&lt;&#x2F;th&gt;&lt;th&gt;I&lt;&#x2F;th&gt;&lt;th&gt;A&lt;&#x2F;th&gt;&lt;th&gt;Ld&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;4&lt;&#x2F;td&gt;&lt;td&gt;4&lt;&#x2F;td&gt;&lt;td&gt;4&lt;&#x2F;td&gt;&lt;td&gt;3&lt;&#x2F;td&gt;&lt;td&gt;3&lt;&#x2F;td&gt;&lt;td&gt;1&lt;&#x2F;td&gt;&lt;td&gt;3&lt;&#x2F;td&gt;&lt;td&gt;1&lt;&#x2F;td&gt;&lt;td&gt;7&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;&lt;strong&gt;Weapons:&lt;&#x2F;strong&gt; Veterans are assumed to be armed with a knife and can be equipped with anything from the Hand to Hand, Gunz, Armour, Grenades, and Veterans lists in the Dust Rats armoury.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;GRUNTS&lt;&#x2F;strong&gt;&lt;br &#x2F;&gt;
Cost to recruit: 5 teef&lt;&#x2F;p&gt;
&lt;p&gt;&lt;img src=&quot;&#x2F;images&#x2F;DustRatGrunts.jpg&quot; alt=&quot;Dust-Rat-Grunts&quot; title=&quot;Dust-Rat-Grunts&quot; &#x2F;&gt;Having seen some actual combat and probably well into their mandatory tour of duty, these jarheads are the bread and butter of any Dust Rat unit. Their increased access to the armoury has given them time to hone their shooting skills to make even a small group an effective fire team.&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;M&lt;&#x2F;th&gt;&lt;th&gt;WS&lt;&#x2F;th&gt;&lt;th&gt;BS&lt;&#x2F;th&gt;&lt;th&gt;S&lt;&#x2F;th&gt;&lt;th&gt;T&lt;&#x2F;th&gt;&lt;th&gt;W&lt;&#x2F;th&gt;&lt;th&gt;I&lt;&#x2F;th&gt;&lt;th&gt;A&lt;&#x2F;th&gt;&lt;th&gt;Ld&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;4&lt;&#x2F;td&gt;&lt;td&gt;2&lt;&#x2F;td&gt;&lt;td&gt;4&lt;&#x2F;td&gt;&lt;td&gt;3&lt;&#x2F;td&gt;&lt;td&gt;3&lt;&#x2F;td&gt;&lt;td&gt;1&lt;&#x2F;td&gt;&lt;td&gt;3&lt;&#x2F;td&gt;&lt;td&gt;1&lt;&#x2F;td&gt;&lt;td&gt;7&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;&lt;strong&gt;Weapons:&lt;&#x2F;strong&gt; Grunts are assumed to be armed with a knife and can be equipped with anything from the Hand to Hand, Gunz, Armour, and Grenades lists in the Dust Rats armoury.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;PLANKS&lt;&#x2F;strong&gt;&lt;br &#x2F;&gt;
Cost to recruit: 2 teef&lt;br &#x2F;&gt;
&lt;img src=&quot;&#x2F;images&#x2F;DustRatPlank.jpg&quot; alt=&quot;Dust-Rat-Plank&quot; title=&quot;Dust-Rat-Plank&quot; &#x2F;&gt;
These rookies are fresh out of basic and still wet behind the ears. However a hard program of pushups, rifle drilling, formation marching, more pushups and field excercises have left them at least able to follow orders.&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;M&lt;&#x2F;th&gt;&lt;th&gt;WS&lt;&#x2F;th&gt;&lt;th&gt;BS&lt;&#x2F;th&gt;&lt;th&gt;S&lt;&#x2F;th&gt;&lt;th&gt;T&lt;&#x2F;th&gt;&lt;th&gt;W&lt;&#x2F;th&gt;&lt;th&gt;I&lt;&#x2F;th&gt;&lt;th&gt;A&lt;&#x2F;th&gt;&lt;th&gt;Ld&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;4&lt;&#x2F;td&gt;&lt;td&gt;1&lt;&#x2F;td&gt;&lt;td&gt;3&lt;&#x2F;td&gt;&lt;td&gt;3&lt;&#x2F;td&gt;&lt;td&gt;3&lt;&#x2F;td&gt;&lt;td&gt;1&lt;&#x2F;td&gt;&lt;td&gt;2&lt;&#x2F;td&gt;&lt;td&gt;1&lt;&#x2F;td&gt;&lt;td&gt;7&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;&lt;strong&gt;Weapons:&lt;&#x2F;strong&gt; Planks are assumed to be armed with a knife and can be equipped with anything from the Hand to Hand, and Gunz lists in the Dust Rats armoury.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;Vehicles&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;Bike - 8 Teef&lt;&#x2F;strong&gt;&lt;br &#x2F;&gt;
&lt;strong&gt;Light Recce Vehicle - 15 Teef&lt;&#x2F;strong&gt;&lt;br &#x2F;&gt;
&lt;strong&gt;Support and Salvage Vehicle - 20 Teef&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;h3 id=&quot;equipping-your-unit&quot;&gt;Equipping Your Unit&lt;&#x2F;h3&gt;
&lt;p&gt;When first deployed into the field, a Dust Rat CO can&#x27;t just requisition anything he likes, first he has to prove that his squad can get the job done with the bare minimum. Field Command will then authorise some of the bigger, louder and more destructive toys for his boys to get their hands on. As a result, you cannot have any Kustom Jobs or Gubbinz fitted to your weapons and vehicles or buy anything from the Equipment List until you return from your first mission and the list below reflects this. There is no need for you to have been successful, merely to return alive.&lt;br &#x2F;&gt;
Certain items carry a level of prestige and are only issued to NCOs (and anyone higher). This is reflected in the list below as a few items are in italics, these may only be equipped by warriors with 81+ experience points (i.e. Sergeant level).&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;Vehicle Armaments&lt;&#x2F;strong&gt;
LRVs and SSVs can be fitted with a weapon from the Big Gunz listing only. The Dust Rat Engineering Corps does not fit twin-linked weaponry to vehicles considering it pointless busywork. Bikes cannot be armed with anything.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;Drivers and Gunners&lt;&#x2F;strong&gt;
The drivers and gunners for vehicles must be nominated when the vehicle is first acquired and are then permanent unless ousted by a challenger (detailed under the “Dust Rats In Campaign” Rules). Should a driver or gunner be unavailable (such a due to physical therapy, capture, or an old battle wound) then another member of the unit may take the position permanently without a struggle.&lt;&#x2F;p&gt;
&lt;h1 id=&quot;dust-rats-special-rules&quot;&gt;Dust Rats Special Rules&lt;&#x2F;h1&gt;
&lt;h3 id=&quot;weedy-oomans&quot;&gt;WEEDY OOMANS&lt;&#x2F;h3&gt;
&lt;p&gt;Dust Rats are not fortunate enough to have the leathery hides Orks have, nor the ability to consider the loss of an arm a minor inconvenience for that matter. As a result of this Dust Rats are subject to precisely the same rules of Pinning as Diggas (see pg. 20 of Da Roolz and pg. 12 of Digganob).&lt;&#x2F;p&gt;
&lt;h3 id=&quot;dust-rat-weapons&quot;&gt;DUST RAT WEAPONS&lt;&#x2F;h3&gt;
&lt;p&gt;Dust Rats use their own weapons and will never use any other faction&#x27;s equipment and equally their gear cannot be used by any other side. Should Dust Rat weapons be captured they may be sold for half their purchase cost.&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>Orktober - The Dust Rats - Mob Structure</title>
          <pubDate>Mon, 18 Oct 2010 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/orktober-the-dust-rats-mob-structure/</link>
          <guid>https://gorkamorka.co.uk/blog/orktober-the-dust-rats-mob-structure/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/orktober-the-dust-rats-mob-structure/">&lt;h1 id=&quot;enlisting-for-service&quot;&gt;Enlisting for service&lt;&#x2F;h1&gt;
&lt;p&gt;Creating a Dust Rat mob (or “unit”) isn’t hard but there are a few rules that must be adhered to. Firstly, there must be at least three warriors in the unit, although that may include the leader. Secondly, no more than a third of the unit may consist of Planks. Thirdly, they must have enough vehicles to transport them all – this doesn’t mean they have to have specific vehicles, just as long as they can all get around. Lastly, Dust Rat mobs have 100 teef to spend initially, just like all the other mob types.&lt;&#x2F;p&gt;
&lt;p&gt;There’s four kinds of Dust Rat warriors available for hire: Commanding Officers, Veterans, Grunts, and Planks. In terms of transport there are three vehicle types: Bikes, Light Recon Vehicles (LRVs), Support and Salvage Vehicles (SSVs).&lt;&#x2F;p&gt;
&lt;h3 id=&quot;commanding-officer&quot;&gt;Commanding Officer&lt;&#x2F;h3&gt;
&lt;p&gt;All Dust Rat units must be lead by a Commanding Officer (“CO”). With a firm knowledge of command through a strict education in leadership and tactics, Commanding Officers have a lot to live up to. A Dust Rat mob can only have one Commanding Officer.&lt;&#x2F;p&gt;
&lt;h3 id=&quot;veterans&quot;&gt;Veterans&lt;&#x2F;h3&gt;
&lt;p&gt;Veterans are seasoned fighters who are not drawn to command, instead preferring to specialise in their field and leave the decisions to the Sergeant. Veterans are invaluable for providing support for the unit although their methods and armament varies. A mob can have a maximum of one Veteran.&lt;&#x2F;p&gt;
&lt;h3 id=&quot;grunts&quot;&gt;Grunts&lt;&#x2F;h3&gt;
&lt;p&gt;Grunts are ordinary Dust Rat warriors, either in their final year of mandatory service, or having chosen to re-enlist. Grunts are sturdy and dependable and usually form the core of any Dust Rat unit.&lt;&#x2F;p&gt;
&lt;h3 id=&quot;planks&quot;&gt;Planks&lt;&#x2F;h3&gt;
&lt;p&gt;At the age of eighteen all able-bodied Dust Rats are required to enter military service for three years. They may choose (up to a point) which unit they are to join, drawing adventurous spirits to the more active and aggressive units. Whilst they lack experience and grit, they are eager to prove themselves and earn the respect of the unit. No more than a third of a Dust Rats mob can be made up of Planks.&lt;&#x2F;p&gt;
&lt;h3 id=&quot;bikes&quot;&gt;Bikes&lt;&#x2F;h3&gt;
&lt;p&gt;Dust Rat bikes differ from Ork and Digga bikes in that they have two wheels rather than a wheel and a track. Most are fitted out to handle very rough terrain at high speed but they are considerably more fragile than anything the greenskins put together.&lt;&#x2F;p&gt;
&lt;h3 id=&quot;light-recce-vehicles&quot;&gt;Light Recce Vehicles&lt;&#x2F;h3&gt;
&lt;p&gt;LRVs, or &quot;Recces&quot;, are weakly armoured wheeled vehicles used primarily for their manoeuvrability. Usually able to carry four to six Dust Rat warriors, these small trucks are excellent for quickly recovering scrap from the desert due to their light weight, unfortunately this does mean they are highly vulnerable to both enemy fire and ramming.&lt;&#x2F;p&gt;
&lt;h3 id=&quot;support-and-salvage-vehicles&quot;&gt;Support and Salvage Vehicles&lt;&#x2F;h3&gt;
&lt;p&gt;SSVs are large wheeled or tracked vehicles used by Dust Rats to carry the majority of the scrap they find, provide transport, and lend supporting fire should it be required. Whilst better armoured than the Light Recce Vehicles, they are not built for speed. If possible Dust Rat units start off with an SSV, although some prefer to acquire one later in their career and spend the savings on equipment.&lt;&#x2F;p&gt;
&lt;h1 id=&quot;dog-tags-and-callsigns&quot;&gt;Dog Tags and Callsigns&lt;&#x2F;h1&gt;
&lt;p&gt;Dust Rat units are made up of warriors with names and it&#x27;s up to you to name your guys. We&#x27;ve included a list to get you started, but you can of course name them whatever you like. Similarly vehicles often have nicknames and the unit itself is going to need a name too. Have a good think about what you&#x27;re going to call your guys - the characters that emerge from the ranks over the course of a campaign are one of the best bits! Unit names can be anything from simple designations like the original Whiskey Delta 4 or drawn from old movies and military ops like Able Company or Easy Company. Units occasionally start with a designation and gain a unique nickname. For example a group may start with a simplistic name like Sierra Romeo Three but as they become specialised in perhaps destroying vehicles they go up against they might gain a nickname relating to that.&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;Argyle&lt;&#x2F;td&gt;&lt;td&gt;&lt;&#x2F;td&gt;&lt;td&gt;Gharan&lt;&#x2F;td&gt;&lt;td&gt;&lt;&#x2F;td&gt;&lt;td&gt;Quentin&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;Asher&lt;&#x2F;td&gt;&lt;td&gt;&lt;&#x2F;td&gt;&lt;td&gt;Graf&lt;&#x2F;td&gt;&lt;td&gt;&lt;&#x2F;td&gt;&lt;td&gt;Quinn&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;Astor&lt;&#x2F;td&gt;&lt;td&gt;&lt;&#x2F;td&gt;&lt;td&gt;Grauer&lt;&#x2F;td&gt;&lt;td&gt;&lt;&#x2F;td&gt;&lt;td&gt;Regis&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;Bastonne&lt;&#x2F;td&gt;&lt;td&gt;&lt;&#x2F;td&gt;&lt;td&gt;Graydon&lt;&#x2F;td&gt;&lt;td&gt;&lt;&#x2F;td&gt;&lt;td&gt;Reiv&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;Black&lt;&#x2F;td&gt;&lt;td&gt;&lt;&#x2F;td&gt;&lt;td&gt;Gregor&lt;&#x2F;td&gt;&lt;td&gt;&lt;&#x2F;td&gt;&lt;td&gt;Renik&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;Bragg&lt;&#x2F;td&gt;&lt;td&gt;&lt;&#x2F;td&gt;&lt;td&gt;Hal&lt;&#x2F;td&gt;&lt;td&gt;&lt;&#x2F;td&gt;&lt;td&gt;Rock&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;Bren&lt;&#x2F;td&gt;&lt;td&gt;&lt;&#x2F;td&gt;&lt;td&gt;Hancock&lt;&#x2F;td&gt;&lt;td&gt;&lt;&#x2F;td&gt;&lt;td&gt;Rolko&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;Brimmock&lt;&#x2F;td&gt;&lt;td&gt;&lt;&#x2F;td&gt;&lt;td&gt;Harker&lt;&#x2F;td&gt;&lt;td&gt;&lt;&#x2F;td&gt;&lt;td&gt;Runo&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;Brogan&lt;&#x2F;td&gt;&lt;td&gt;&lt;&#x2F;td&gt;&lt;td&gt;Howe&lt;&#x2F;td&gt;&lt;td&gt;&lt;&#x2F;td&gt;&lt;td&gt;Russ&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;Calyon&lt;&#x2F;td&gt;&lt;td&gt;&lt;&#x2F;td&gt;&lt;td&gt;Ibram&lt;&#x2F;td&gt;&lt;td&gt;&lt;&#x2F;td&gt;&lt;td&gt;Sark&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;Conroux&lt;&#x2F;td&gt;&lt;td&gt;&lt;&#x2F;td&gt;&lt;td&gt;Irik&lt;&#x2F;td&gt;&lt;td&gt;&lt;&#x2F;td&gt;&lt;td&gt;Saul&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;Craydon&lt;&#x2F;td&gt;&lt;td&gt;&lt;&#x2F;td&gt;&lt;td&gt;Isaac&lt;&#x2F;td&gt;&lt;td&gt;&lt;&#x2F;td&gt;&lt;td&gt;Seydewitz&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;Creed&lt;&#x2F;td&gt;&lt;td&gt;&lt;&#x2F;td&gt;&lt;td&gt;Jenkers&lt;&#x2F;td&gt;&lt;td&gt;&lt;&#x2F;td&gt;&lt;td&gt;Shanke&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;Daga&lt;&#x2F;td&gt;&lt;td&gt;&lt;&#x2F;td&gt;&lt;td&gt;Kahris&lt;&#x2F;td&gt;&lt;td&gt;&lt;&#x2F;td&gt;&lt;td&gt;Simm&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;Dage&lt;&#x2F;td&gt;&lt;td&gt;&lt;&#x2F;td&gt;&lt;td&gt;Keller&lt;&#x2F;td&gt;&lt;td&gt;&lt;&#x2F;td&gt;&lt;td&gt;Skol&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;Daggat&lt;&#x2F;td&gt;&lt;td&gt;&lt;&#x2F;td&gt;&lt;td&gt;Kolsvar&lt;&#x2F;td&gt;&lt;td&gt;&lt;&#x2F;td&gt;&lt;td&gt;Soehern&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;Demetrius&lt;&#x2F;td&gt;&lt;td&gt;&lt;&#x2F;td&gt;&lt;td&gt;Konik&lt;&#x2F;td&gt;&lt;td&gt;&lt;&#x2F;td&gt;&lt;td&gt;Sol&#x27;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;Demus&lt;&#x2F;td&gt;&lt;td&gt;&lt;&#x2F;td&gt;&lt;td&gt;Lars&lt;&#x2F;td&gt;&lt;td&gt;&lt;&#x2F;td&gt;&lt;td&gt;Soloman&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;Dennis&lt;&#x2F;td&gt;&lt;td&gt;&lt;&#x2F;td&gt;&lt;td&gt;Lewis&lt;&#x2F;td&gt;&lt;td&gt;&lt;&#x2F;td&gt;&lt;td&gt;Sykes&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;Deron&lt;&#x2F;td&gt;&lt;td&gt;&lt;&#x2F;td&gt;&lt;td&gt;Lorre&lt;&#x2F;td&gt;&lt;td&gt;&lt;&#x2F;td&gt;&lt;td&gt;Togan&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;Destraine&lt;&#x2F;td&gt;&lt;td&gt;&lt;&#x2F;td&gt;&lt;td&gt;Louregant&lt;&#x2F;td&gt;&lt;td&gt;&lt;&#x2F;td&gt;&lt;td&gt;Ty&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;Dook&lt;&#x2F;td&gt;&lt;td&gt;&lt;&#x2F;td&gt;&lt;td&gt;Malloy&lt;&#x2F;td&gt;&lt;td&gt;&lt;&#x2F;td&gt;&lt;td&gt;Tyrokis&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;Elgan&lt;&#x2F;td&gt;&lt;td&gt;&lt;&#x2F;td&gt;&lt;td&gt;Malone&lt;&#x2F;td&gt;&lt;td&gt;&lt;&#x2F;td&gt;&lt;td&gt;Ulrik&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;Enderson&lt;&#x2F;td&gt;&lt;td&gt;&lt;&#x2F;td&gt;&lt;td&gt;Marb&lt;&#x2F;td&gt;&lt;td&gt;&lt;&#x2F;td&gt;&lt;td&gt;Valten&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;Farray&lt;&#x2F;td&gt;&lt;td&gt;&lt;&#x2F;td&gt;&lt;td&gt;Morris&lt;&#x2F;td&gt;&lt;td&gt;&lt;&#x2F;td&gt;&lt;td&gt;Vand&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;Feddik&lt;&#x2F;td&gt;&lt;td&gt;&lt;&#x2F;td&gt;&lt;td&gt;Nolan&lt;&#x2F;td&gt;&lt;td&gt;&lt;&#x2F;td&gt;&lt;td&gt;Victus&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;Fredericks&lt;&#x2F;td&gt;&lt;td&gt;&lt;&#x2F;td&gt;&lt;td&gt;O&#x27;Hen&lt;&#x2F;td&gt;&lt;td&gt;&lt;&#x2F;td&gt;&lt;td&gt;Vigo&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;Gant&lt;&#x2F;td&gt;&lt;td&gt;&lt;&#x2F;td&gt;&lt;td&gt;Oscar&lt;&#x2F;td&gt;&lt;td&gt;&lt;&#x2F;td&gt;&lt;td&gt;Volko&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;Garvon&lt;&#x2F;td&gt;&lt;td&gt;&lt;&#x2F;td&gt;&lt;td&gt;Paskal&lt;&#x2F;td&gt;&lt;td&gt;&lt;&#x2F;td&gt;&lt;td&gt;Walt&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;Gator&lt;&#x2F;td&gt;&lt;td&gt;&lt;&#x2F;td&gt;&lt;td&gt;Pengal&lt;&#x2F;td&gt;&lt;td&gt;&lt;&#x2F;td&gt;&lt;td&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
</description>
      </item>
      <item>
          <title>Orktober - The Dust Rats - 1. Landfall</title>
          <pubDate>Sun, 17 Oct 2010 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/orktober-the-dust-rats-1-landfall/</link>
          <guid>https://gorkamorka.co.uk/blog/orktober-the-dust-rats-1-landfall/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/orktober-the-dust-rats-1-landfall/">&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;wp-content&#x2F;uploads&#x2F;2010&#x2F;10&#x2F;imperialeagle.jpg&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;imperialeagle_thumb.jpg&quot; alt=&quot;imperialeagle&quot; title=&quot;imperialeagle&quot; &#x2F;&gt;&lt;&#x2F;a&gt;The time has come – the Dust Rats open beta begins today.&lt;&#x2F;p&gt;
&lt;p&gt;For those of you who don’t know who or what the Dust Rats are, let us enlighten you. The Dust Rats are a new playable faction for Gorkamorka that will be released as part of &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;category&#x2F;ere-be-stuff&#x2F;&quot;&gt;Ere Be Stuff&lt;&#x2F;a&gt;, an expansion pack we at &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;&quot;&gt;tUGS&lt;&#x2F;a&gt; are working on.&lt;&#x2F;p&gt;
&lt;p&gt;We’re going to be rolling out the content for the Dust Rats over the course of the week, rather than all at once. This is mostly for practical purposes – putting all of it out at once would make for one ridiculously large post – but also so we can get your feedback on each part.&lt;&#x2F;p&gt;
&lt;p&gt;As we said earlier, this is an open beta. That means that these rules are not finalised and some things may be changed before the final release. That said, we encourage you to try out the rules and give us feedback as that is what this is for. We can test it in-house but we’re only a small group of people and we simply don’t have enough time to try out every permutation. So please, try out the rules and tell us which bits are broken or unbalanced!&lt;&#x2F;p&gt;
&lt;p&gt;Today we’re starting off with the first chunk of their background story, and then later the basic structure of a Dust Rat mob. Without further ado, here’s part one:&lt;&#x2F;p&gt;
&lt;h1 id=&quot;1-landfall&quot;&gt;1. Landfall&lt;&#x2F;h1&gt;
&lt;p&gt;Far out on the Eastern Fringe, on the edge of Imperial Space lies the Ultima Segmentum, the edges of which are home to numerous planets, one of which housed a small mining colony. This facility was Dolumar IV, the furthest reach of the Imperium, truly the back of beyond. This isn’t to say there weren’t other planets nearby; they were simply silent and dead, a fact discovered by the Imperial Navy when scanning and mapping the outer regions. One dead world in particular stood out, XCV-103.EI2.75M.Bor, an arid crumbling rock more commonly known as Angelis.&lt;&#x2F;p&gt;
&lt;p&gt;Scans by the &lt;em&gt;Firmament Reproached&lt;&#x2F;em&gt; found curious energy readings and structures of unknown origin on the planet’s surface, defying explanation. Upon sensor recalibration, even more structures deeper underground raised more questions. How could a world so bereft of life be producing such unusual data?&lt;&#x2F;p&gt;
&lt;p&gt;A force was drafted and dispatched to assist an investigation, while also under orders to secure the planet if the research was deemed of &#x27;use&#x27; to the Imperium. The brave young men and women were mostly conscripts with little training and like so many others in the Imperial Guard, entirely expendable. Their leaders were officers who had been unfortunate enough to irritate their superiors, such missions being ideal disposal grounds for those deemed to have become cocky and overconfident.&lt;&#x2F;p&gt;
&lt;p&gt;Once basic scans were completed by their vessel, the &lt;em&gt;Eternal Vigilance&lt;&#x2F;em&gt;, it became clear that significantly more specialised skills were required to thoroughly assess the situation. For such tasks the Imperium maintains the Adeptus Paleologos, a sprawling organisation deployed across a thousand planets to decipher information from the remnants of previous ages of civilisation.&lt;br &#x2F;&gt;
With the archeo-team in transit, arriving some four months later, the 534th Infantry Regiment (AKA “The Desert Riders”) made landfall and established Base Station Angelis. Located in a natural valley it was nestled deep in the planet&#x27;s mountainous terrain, a truly fortified position. Attack was not expected but given the unknown nature of the structures even this preparation was more than justified. Archeo-Team XLII (AKA “Fools Gold”) made landfall in 431344.M35, expecting Angelis to be their home for the indefinite future, an expectation which would turn out to be all too apt.&lt;&#x2F;p&gt;
&lt;p&gt;Adeptus Prefectus Primus Magellan began work within days of arrival, dispatching a large number of different teams to gather data on the pyramidal structures. The strange geometry of the site fascinated him, but despite his perseverance he was unable to determine their contents. Thus began many months of excavation work, in an attempt to find the root of the energy spikes and discover what lay beneath these vast alien pyramids.&lt;&#x2F;p&gt;
&lt;p&gt;On the final day of normality a breakthrough was made – a Necrontyr sarcophagus was uncovered, the fact of which was to be immediately reported to Terra. That was the intention, but attempts to reach Dolumar IV met with silence, then static. Unbeknownst to Magellan, cataclysmic warp storms had begun, signalling the end of life as it had been known to the inhabitants of Base Station Angelis.&lt;&#x2F;p&gt;
&lt;p&gt;These storms brought with them the Ork hulk, screaming through the atmosphere and dragging the &lt;em&gt;Eternal Vigilance&lt;&#x2F;em&gt; down with it. It would be over six millennia before any Imperial Vessel could reach the planet.&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>Orktober - User Contribs - Da Deff Islands</title>
          <pubDate>Fri, 15 Oct 2010 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/orktober-user-contribs-da-deff-islands/</link>
          <guid>https://gorkamorka.co.uk/blog/orktober-user-contribs-da-deff-islands/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/orktober-user-contribs-da-deff-islands/">&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;wp-content&#x2F;uploads&#x2F;2010&#x2F;10&#x2F;Kroozer.png&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;Kroozer_thumb.png&quot; alt=&quot;Kroozer&quot; title=&quot;Kroozer&quot; &#x2F;&gt;&lt;&#x2F;a&gt;Yesterday we furnished you with &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;blog&#x2F;orktober-user-contribs-ork-klan-rules&#x2F;&quot;&gt;rules for fielding Ork Klans in Gorkamorka&lt;&#x2F;a&gt;, but today we have something even beefier written by Easy E.&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;p&gt;Da Deff Islands is a rules supplement for Gorkamorka. This supplement was written for use in &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;s3.zetaboards.com&#x2F;The_Ammobunker&#x2F;forum&#x2F;3000941&#x2F;&quot;&gt;the Ammoriss Campaign for the Ammobunker web forum&lt;&#x2F;a&gt;.&lt;&#x2F;p&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;Essentially Da Deff Islands is an entirely different setting to play Gorkamorka in, with battles fought in the ocean. If you ever felt like playing something more &lt;em&gt;Waterworld&lt;&#x2F;em&gt; than &lt;em&gt;Mad Max&lt;&#x2F;em&gt;, here’s your answer.&lt;&#x2F;p&gt;
&lt;p&gt;If you’d like to read some battle reports from a campaign using Da Deff Islands rules, &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.warseer.com&#x2F;forums&#x2F;showthread.php?t=221774&quot;&gt;there’s a thread on WarSeer&lt;&#x2F;a&gt;.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;uploads&#x2F;da-deff-islands.pdf&quot;&gt;Download PDF&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;p&gt; &lt;&#x2F;p&gt;
&lt;p&gt;That’s the final day of user contribution week, we hope you’ve found something fun to have a bash at over the weekend, or perhaps been inspired to write something yourself. Next week we’ll be rolling out the Dust Rats for their open beta, so we’d probably start work on their rules…&lt;&#x2F;p&gt;
&lt;p&gt; 
&lt;small&gt;
This document was written by Eric Farrington. It’s licensed under a &lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;creativecommons.org&#x2F;licenses&#x2F;by-nc-sa&#x2F;4.0&#x2F;&quot;&gt;Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International license&lt;&#x2F;a&gt;.
&lt;&#x2F;small&gt;&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>Orktober - User Contribs - Ork klan rules</title>
          <pubDate>Thu, 14 Oct 2010 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/orktober-user-contribs-ork-klan-rules/</link>
          <guid>https://gorkamorka.co.uk/blog/orktober-user-contribs-ork-klan-rules/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/orktober-user-contribs-ork-klan-rules/">&lt;p&gt;Today we’ve got &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.the-waaagh.com&#x2F;forums&#x2F;?showuser=1429&quot;&gt;Easy E&lt;&#x2F;a&gt;’s Ork Klan  rules for you, but we’re going to let him do the talking:&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;p&gt;I have been playing ork boyz since they were known as Space Ork Raiders in Rogue Traders days. At first, the orks were a pretty generic “fantasy orc”...IN SPACE! However, the release of &lt;em&gt;Waaagh! Da Orks&lt;&#x2F;em&gt; changed all of that. Suddenly Ork Kulture became relevant as the ork society was fleshed out with glyphs, brewhouses, and oddboyz. The basics of the background of Gorkamorka were seeded.&lt;&#x2F;p&gt;
&lt;p&gt;The ork background continued to expand with such hefty tomes such as &lt;em&gt;Freebooterz&lt;&#x2F;em&gt; and &lt;em&gt;&#x27;Ere We Go&lt;&#x2F;em&gt;. These books essentially expanded on orks as an army for Warhammer. The Klan system had originally been introduced in &lt;em&gt;Waaagh! Da Orks&lt;&#x2F;em&gt;, but had been explored in much more depth in these later books. When third edition 40K rolled out, the orks moved away from the Klan system in their codex, but Andy Chambers himself decided to tackle making some Klan specific rules for Chapter Approved.&lt;&#x2F;p&gt;
&lt;p&gt;Gorkamorka was released at the end of Warhammer 40K Second Edition when Klans were still in full swing and part of the Ork Second Edition codex. I always felt that leaving the Klans out of Gorkamorka was a huge miss, since they had been an established part of the background for so long previously. The idea of Gorkers and Morkers as the only Ork gang types within the Gorkamorka rules set always concerned me.&lt;&#x2F;p&gt;
&lt;p&gt;I was also an avid Necromunda player. I enjoyed the unique and varied background of the Hive Primus gangs. It provided a bit of flavor that Gorkamorka lacked. Again, I was surprised Gorkamorka did not use a similar system, only based on the ork Klans. The only downfall of the Necromunda system, was that starting gangs had very few differences. Again, this is something I felt was a drawback.&lt;&#x2F;p&gt;
&lt;p&gt;Therefore, when I tackled doing some additional rules for Gorkamorka, it seemed logical to focus on the two aspects of the game I felt were lacking; Klans and gang differentiation. Almost all of the rules here are based on background or rules from previous versions or imaginings of ork klans that came before. Bad Moonz teef naturally grew faster, so they were wealthier. Deathskullz were the best Lootas, painted themselves blue for luck, and made heavy use of Gretchin. Goffs were dead hard fighters, with a lot of nobs.&lt;&#x2F;p&gt;
&lt;p&gt;Whenever you make new rules, potential balance issues arise. The important thing to remember is that no game system is perfect, especially one with as many moving parts as Gorkamorka. No matter what a game designer does, players will find a way to exploit it. Fact. So, like all rules, these will need you and your game group to decide what works, what doesn&#x27;t, and where the tweaks need to be. Thankfully, Gorkamorka is a cooperative wargame not set up for tournament play. That should leave plenty of scope for you to use Klans in your games and have a good time sticking in the boot.&lt;&#x2F;p&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;uploads&#x2F;ork-klan-rules-v1.01.pdf&quot;&gt;Download PDF&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;p&gt; &lt;&#x2F;p&gt;
&lt;p&gt;If you’ve got any feedback on them, there’s &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.the-waaagh.com&#x2F;forums&#x2F;?showtopic=47215&quot;&gt;a topic devoted to them on The Waaagh&lt;&#x2F;a&gt;.&lt;&#x2F;p&gt;
</description>
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      <item>
          <title>Gorkamorka in Thurrock, Essex</title>
          <pubDate>Wed, 13 Oct 2010 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/gorkamorka-in-thurrock-essex/</link>
          <guid>https://gorkamorka.co.uk/blog/gorkamorka-in-thurrock-essex/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/gorkamorka-in-thurrock-essex/">&lt;p&gt;Are you in Essex? Near &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;maps.google.co.uk&#x2F;maps?q=thurrock&amp;amp;ie=UTF8&amp;amp;hq=&amp;amp;hnear=Thurrock,+United+Kingdom&amp;amp;gl=uk&amp;amp;ei=rwa2TKDzCIqz4gbckq2gDQ&amp;amp;ved=0CBoQ8gEwAA&amp;amp;ll=51.481383,0.439453&amp;amp;spn=23.922108,67.631836&amp;amp;t=h&amp;amp;z=5&quot;&gt;Thurrock&lt;&#x2F;a&gt;? Interested in Gorkamorka?&lt;&#x2F;p&gt;
&lt;p&gt;We’re asking because &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.the-waaagh.com&#x2F;forums&#x2F;?showtopic=47271&quot;&gt;Nob Rott is trying to find people to play GoMo with&lt;&#x2F;a&gt;, and we’d like to do our best to help him out. So if you’d like to get involved, head over to his topic on The Waaagh:&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.the-waaagh.com&#x2F;forums&#x2F;?showtopic=47271&quot;&gt;Gorkamorka in Thurrock, essex, looking for games&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;p&gt;If you’re trying to find players for your Gorkamorka campaign, it’s probably a good idea to post a topic there too. If you’d like us to mention you too just say so and we’ll leap into action. LEAP.&lt;&#x2F;p&gt;
</description>
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      <item>
          <title>Orktober - User Contribs - Dark Eldar in Gorkamorka</title>
          <pubDate>Tue, 12 Oct 2010 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/orktober-user-contribs-dark-eldar-in-gorkamorka/</link>
          <guid>https://gorkamorka.co.uk/blog/orktober-user-contribs-dark-eldar-in-gorkamorka/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/orktober-user-contribs-dark-eldar-in-gorkamorka/">&lt;p&gt;On November 6th Games Workshop are going to be rolling out their &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.games-workshop.com&#x2F;gws&#x2F;catalog&#x2F;armySubUnitCats.jsp?catId=cat440160a&amp;amp;rootCatGameStyle=wh40k&quot;&gt;fancy new Dark Eldar models&lt;&#x2F;a&gt;, which is rather timely as ScottM96 recently wrote a set of rules to let you field a mob of Dark Eldar in Gorkamorka.&lt;&#x2F;p&gt;
&lt;p&gt;Here’s what Scott has to say about them:&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;p&gt;&lt;em&gt;I wrote these rules not just on a whim, but because I was trying to entice a new player into Gorkamorka. He had just dropped quite a bit of cash on a new Dark panzee force and I didn&#x27;t want to have to make him buy Trukks and Traks (among other things) to start the game. Hopefully they are of use to some other GoMo players out there, and I look forward to adding some more to it (They are in need of Gubbinz). For those interested in more of my musings on GoMo, 40k and GW, visit my new blog: &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.dasluggerandchopper.blogspot.com&#x2F;&quot;&gt;Da Slugger and Chopper&lt;&#x2F;a&gt;.&lt;&#x2F;em&gt;&lt;&#x2F;p&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;If you’ve got any feedback on the rules, questions, or comments, you can &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.the-waaagh.com&#x2F;forums&#x2F;?showtopic=47194&quot;&gt;post them in his topic on The Waaagh&lt;&#x2F;a&gt;.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;uploads&#x2F;da-spikee-ladz-dark-eldar-in-gorkamorka.pdf&quot;&gt;Download PDF&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;p&gt;These rules are licensed under a &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;creativecommons.org&#x2F;licenses&#x2F;by-nc-sa&#x2F;3.0&#x2F;&quot;&gt;Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported license&lt;&#x2F;a&gt;.&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>Orc War II veterans with caps coming</title>
          <pubDate>Mon, 11 Oct 2010 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/orc-war-ii-veterans-with-caps-coming/</link>
          <guid>https://gorkamorka.co.uk/blog/orc-war-ii-veterans-with-caps-coming/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/orc-war-ii-veterans-with-caps-coming/">&lt;p&gt;Kromlech have been a bit quiet lately, &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;kromlech.eu&#x2F;?p=216&quot;&gt;but in the last few hours they posted these&lt;&#x2F;a&gt;:&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;wp-content&#x2F;uploads&#x2F;2010&#x2F;10&#x2F;vetincaps.jpg&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;vetincaps.jpg&quot; alt=&quot;vetincaps&quot; title=&quot;vetincaps&quot; &#x2F;&gt;&lt;&#x2F;a&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;They’re not available yet, but they look pretty awesome and apparently there’s further nifty stuff to come. They were sculpted by Filin, by the way, credit where it’s due.&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>Orktober – User Contribs – News from Mektown 2 – New Gubbinz</title>
          <pubDate>Mon, 11 Oct 2010 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/orktober-user-contribs-news-from-mektown-2-new-gubbinz/</link>
          <guid>https://gorkamorka.co.uk/blog/orktober-user-contribs-news-from-mektown-2-new-gubbinz/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/orktober-user-contribs-news-from-mektown-2-new-gubbinz/">&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;wp-content&#x2F;uploads&#x2F;2010&#x2F;10&#x2F;Mek1.png&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;Mek_thumb1.png&quot; alt=&quot;Mek&quot; title=&quot;Mek&quot; &#x2F;&gt;&lt;&#x2F;a&gt; Welcome to user contribution week – a week off for us!&lt;&#x2F;p&gt;
&lt;p&gt;Nah, we’re working pretty hard to make sure the Dust Rats stuff will be ready for next week, so we’re recording the fuel level and checking for initial damage before handing the keys to tUGS over to you ‘orrible lot.&lt;&#x2F;p&gt;
&lt;p&gt;The first feet on the ground are Noshrok Grimskull’s, bringing us some new gubbinz to have a play with. You might remember him from his rules for fielding Squigs &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;experimental&#x2F;news-from-mektown-hiring-squigs&#x2F;&quot;&gt;back in September&lt;&#x2F;a&gt;, if not, hey, this is Noshrok Grimskull, he lives in Germany and loves Gorkamorka like the rest of us. See how much you already have in common?&lt;&#x2F;p&gt;
&lt;p&gt;Needless banterous text aside:&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;uploads&#x2F;news-from-mektown_2.1.pdf&quot;&gt;Download PDF&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;p&gt;Edit: A new PDF has been created using the more modern template.&lt;&#x2F;p&gt;
&lt;p&gt;These rules and artwork are licensed under a &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;creativecommons.org&#x2F;licenses&#x2F;by-nc-sa&#x2F;2.5&#x2F;scotland&#x2F;&quot;&gt;Creative Commons Attribution-Non-Commercial-Share-Alike license&lt;&#x2F;a&gt;.&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>Orktober - Muties Week - Kitbashing Muties</title>
          <pubDate>Fri, 08 Oct 2010 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/orktober-muties-week-kitbashing-muties/</link>
          <guid>https://gorkamorka.co.uk/blog/orktober-muties-week-kitbashing-muties/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/orktober-muties-week-kitbashing-muties/">&lt;p&gt;&lt;img src=&quot;&#x2F;images&#x2F;seekersofslaanesh_thumb.jpg&quot; alt=&quot;seekers-of-slaanesh&quot; title=&quot;seekers-of-slaanesh&quot; &#x2F;&gt;&lt;br &#x2F;&gt;
Building Muties is now surprisingly easy and at last, cheap. Back in August Games Workshop released their new &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.games-workshop.com&#x2F;gws&#x2F;catalog&#x2F;productDetail.jsp?catId=cat440203a&amp;amp;prodId=prod860014a&quot;&gt;plastic Seekers of Slaanesh&lt;&#x2F;a&gt; which paved the way for this kitbash.&lt;&#x2F;p&gt;
&lt;p&gt;The riders in the kit are fine from the waist down, but above that they get a little, uh, odd. To deal with this issue I got hold of some Kroot parts from &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.bitsandkits.co.uk&#x2F;&quot;&gt;Bits And Kits&lt;&#x2F;a&gt; (you could buy the boxed set, but if you just want a few as I did, this is significantly cheaper) – torsos, rifles, and a few accessories and heads.&lt;&#x2F;p&gt;
&lt;p&gt;I feel a little condescending putting this tutorial together as it’s incredibly easy, but I’ve not seen anyone else write anything up, so here goes!&lt;&#x2F;p&gt;
&lt;p&gt;Required parts:&lt;&#x2F;p&gt;
&lt;ul&gt;
&lt;li&gt;Seekers of Slaanesh steed&lt;&#x2F;li&gt;
&lt;li&gt;Seekers of Slaanesh rider body&lt;&#x2F;li&gt;
&lt;li&gt;Kroot torso&lt;&#x2F;li&gt;
&lt;li&gt;Kroot rifle arms&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;components_thumb.jpg&quot; alt=&quot;components&quot; title=&quot;components&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;Then there’s the head. This is really personal preference and there are so many options, I’ve seen zombie heads, human heads, mutated heads, and a number of others. If you don’t have one that is perfect, you can always use some green stuff (kneadatite) to create a hood &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.warseer.com&#x2F;forums&#x2F;showthread.php?t=259304&quot;&gt;like the one CauCaSus made&lt;&#x2F;a&gt;.&lt;&#x2F;p&gt;
&lt;h3 id=&quot;step-one-assemble-the-mount&quot;&gt;Step one: Assemble the mount&lt;&#x2F;h3&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;mount.jpg&quot; alt=&quot;mount&quot; title=&quot;mount&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;Pick one of the mounts, they’re all slightly different, assemble it as normal. If you plan on adding reins, don’t attach the spikes&#x2F;horns on the head. I was originally going to add some using green stuff but Midnight informed me that Native Americans rode without them and it’s quite feasible for a skilled horseman – seems appropriate for the Muties, especially to keep their hands free to fight!&lt;&#x2F;p&gt;
&lt;p&gt;As you can see, the mount itself is about the same height as a normal (based) Ork.&lt;&#x2F;p&gt;
&lt;h3 id=&quot;step-two-cut-the-body-to-fit&quot;&gt;Step two: Cut the body to fit&lt;&#x2F;h3&gt;
&lt;p&gt;The rider’s body should be cut around the waist, near the thickest part – a knife or razor saw will do the job in seconds. Next is the Kroot torso – you can use it as it is, but when I blu-tacked it together it looked a little oddly proportioned next to a human model. Cut between the chest&#x2F;belly panels and trim the edges to be relatively rounded.&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;seekerbody.jpg&quot; alt=&quot;seeker-body&quot; title=&quot;seeker-body&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;kroottorso.jpg&quot; alt=&quot;kroot-torso&quot; title=&quot;kroot-torso&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;A bit of trimming work is required to get the two to fit evenly but it shouldn’t take long. The two can then be glued together, although you should test them on the mount first as the torso extends out a little and will clip the saddle if you’re not careful.&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;assembledtorso_thumb.jpg&quot; alt=&quot;assembled-torso&quot; title=&quot;assembled-torso&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;h3 id=&quot;step-three-preparing-the-rifle&quot;&gt;Step three: Preparing the rifle&lt;&#x2F;h3&gt;
&lt;p&gt;The Kroot rifle is pretty awesome, but the blades seem a bit much to me. I snipped off the front blade and rounded the back one into a stock instead. You could modify or replace the weapon, of course, but that’s up to you.&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;krootrifle.jpg&quot; alt=&quot;kroot-rifle&quot; title=&quot;kroot-rifle&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;trimmedrifle.jpg&quot; alt=&quot;trimmed-rifle&quot; title=&quot;trimmed-rifle&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;Glue the arms on and you’re nearly there:&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;minushead_thumb.jpg&quot; alt=&quot;minus-head&quot; title=&quot;minus-head&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;h3 id=&quot;step-four-choose-a-head&quot;&gt;Step four: Choose a head&lt;&#x2F;h3&gt;
&lt;p&gt;This step gave me a bit of trouble as I’ve got so many different ones lying around. The Tau were released recently relative to how long I’ve been in the hobby so I don’t really recognise their heads and so I considered just using the Kroot head, but that seems wrong given the rest of the top half is Kroot.&lt;&#x2F;p&gt;
&lt;p&gt;I have a few heads from &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.maxmini.eu&#x2F;store&#x2F;index.php?main_page=product_info&amp;amp;cPath=12&amp;amp;products_id=64&quot;&gt;MaxMini’s mutation pack&lt;&#x2F;a&gt;, but after trying them out I think I’m going to save them until a head replacement is required from visiting &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;ere-be-stuff&#x2F;muties-week-da-green-pitz-healing-rules-for-mutie-raiders&#x2F;&quot;&gt;Da Green Pitz&lt;&#x2F;a&gt;.&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;twofaces.jpg&quot; alt=&quot;two-faces&quot; title=&quot;two-faces&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;photographingresinishard.jpg&quot; alt=&quot;photographing-resin-is-hard&quot; title=&quot;photographing-resin-is-hard&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;kroothead.jpg&quot; alt=&quot;kroot-head&quot; title=&quot;kroot-head&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;Eventually I decided to use one of the heads from the Seekers of Slaanesh set, one with a Mohican fringe thingy. As the head is a bit small I carved away some of the neck and shoulders of the torso and filled in the head socket with some scrap plastic.&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;headon.jpg&quot; alt=&quot;head-on&quot; title=&quot;head-on&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;back.jpg&quot; alt=&quot;back&quot; title=&quot;back&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;right.jpg&quot; alt=&quot;right&quot; title=&quot;right&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;left.jpg&quot; alt=&quot;left&quot; title=&quot;left&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;In those photos you can see I’ve also added the horns to the steed’s head, having decided against reins earlier.&lt;&#x2F;p&gt;
&lt;p&gt;For those of you interested, here’s a comparison shot with an original Gorkamorka Mutie and this kitbash:&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;mutiecomparison_thumb.jpg&quot; alt=&quot;mutie-comparison&quot; title=&quot;mutie-comparison&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;Pride compels me to add that I didn’t paint the Mutie pictured, that’s what it was like when I got it from eBay. Truthfulness reminds me that the old Muties I painted long ago are not any better…&lt;&#x2F;p&gt;
&lt;h3 id=&quot;closing-comments&quot;&gt;Closing comments&lt;&#x2F;h3&gt;
&lt;p&gt;This kitbash is very simple but should serve as a decent basis for more complex conversions. If I put together a whole mob like this I’ll be adding different features – saddle bags, different weaponry, robes, etc..&lt;&#x2F;p&gt;
&lt;p&gt;Once this model gets painted up, I’ll probably post photos. For now it’s on the backburner whilst I finish up some Dust Rat vehicles, but it could be fun to paint, so I’m rather looking forward to it!&lt;&#x2F;p&gt;
&lt;p&gt;…and with that, Mutie Week draws to a close. Next week is User Contribution Week!&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>Orktober - Muties Week - Da Green Pitz: Healing Rules for Mutie Raiders</title>
          <pubDate>Wed, 06 Oct 2010 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/muties-week-da-green-pitz-healing-rules-for-mutie-raiders/</link>
          <guid>https://gorkamorka.co.uk/blog/muties-week-da-green-pitz-healing-rules-for-mutie-raiders/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/muties-week-da-green-pitz-healing-rules-for-mutie-raiders/">&lt;p&gt;&lt;em&gt;In order to fight at your most effective for our goals, you must be swift. You must be strong. You must be more cunning. You must adapt faster than the Greenflesh. It is time, youngling. Step forward and be anointed…&lt;&#x2F;em&gt;&lt;&#x2F;p&gt;
&lt;p&gt;Ta-Da!! They’re finally finished folks. Presented for the first time in their completed state with beautiful hand-drawn artwork by our good friend &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;taytonclait.deviantart.com&#x2F;&quot;&gt;Clayton Tait&lt;&#x2F;a&gt;, Da Green Pitz offers you the chance to keep your Muties fresh and ready to fight at a moments notice rather than being a barely held together lump of flesh, gripping the reigns of his brutalised mount in his scorched fingers.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;uploads&#x2F;da-green-pitz.pdf&quot;&gt;Download Da Green Pitz – Healing Rules for Mutie Raiders PDF&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;uploads&#x2F;da-green-pitz.pdf&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;jxnNn.png&quot; alt=&quot;jxnNn&quot; &#x2F;&gt;&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;p&gt;When Eternal Vigilance plummeted through the atmosphere and the poor souls inside the fragmenting ship clung on for dear life, containment breaches of the reactor cores and waste tanks happened, mixing into the ruptured water supply.  As the ship finally struck the desert , the toxic sludge poured to the lowest point, one of the cargo bays, saturating the ship as it went. Everyone was affected. More than a few attempted to enact containment protocols to cleanse the ship but it was too late. The mix was already working it’s way into the strands of DNA, replacing base pairs and grafting in new sections with reckless abandon. Thousands died as their cells forgot how to take in oxygen or to send impulses to keep their hearts beating.&lt;&#x2F;p&gt;
&lt;p&gt;As time passed, some seemed largely unaffected. They buried the dead and decided what would be done. They would do what they had been trained to do, in the name of their Emperor and for his glory. A reconnaissance group was sent to watch over the Base, across the blistering desert. They would do their best to complete their mission and make ready for their comrades. They would attempt to rebuild a way home.&lt;&#x2F;p&gt;
&lt;p&gt;Hundreds of years passed as the Muties whiled away the decades, still bathed in radiation from the sky and the contaminated water nearby. They bred to survive the ages but in the presence of the ooze, the children became even more deformed. But to kill them would damn the mission and their comrades. No matter how freakish or terrifying, they would endure this indignity and be made whole again for their efforts. When the quarantine lifted on the field base, they approached eagerly with information which was met with fear and gunfire. Hurt, angry and despondent, they stopped being the survivors of a horrific crash that day. They became the Muties who embraced the ooze which had never abandoned them, hurt them or let them down. Within it was the wisdom of Magod and with his help, they would return to the glory of their ancestors, to once more flit amongst the stars as gods are meant to.&lt;&#x2F;p&gt;
&lt;p&gt;This document was written by Matt McPherson and contains artwork created by Clayton Tait. It&#x27;s licensed under a &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;creativecommons.org&#x2F;licenses&#x2F;by-nc-sa&#x2F;2.5&#x2F;scotland&#x2F;&quot;&gt;Creative Commons Attribution-Non-Commercial-Share-Alike license&lt;&#x2F;a&gt;.&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>Orktober - Muties Week - Da Sacrifice</title>
          <pubDate>Wed, 06 Oct 2010 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/orktober-muties-week-da-sacrifice/</link>
          <guid>https://gorkamorka.co.uk/blog/orktober-muties-week-da-sacrifice/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/orktober-muties-week-da-sacrifice/">&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;wp-content&#x2F;uploads&#x2F;2010&#x2F;10&#x2F;greenpitzillustration.jpg&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;greenpitzillustration_thumb.jpg&quot; alt=&quot;green-pitz-illustration&quot; title=&quot;green-pitz-illustration&quot; &#x2F;&gt;&lt;&#x2F;a&gt;We hope you’re having a good Orktober so far, we certainly are. Here’s the scenario we mentioned at the start of the week and as it happens, this is our 100th post on the site, huzzah!&lt;&#x2F;p&gt;
&lt;p&gt;Mutie captives have pretty dismal prospects as it is, but the existence of the sacrificial pools is something few ever hear of, dead men tell no tales, after all…&lt;&#x2F;p&gt;
&lt;p&gt;Matt has written a scenario to play should one of your mob members be unlucky enough to be captured by Muties. No longer is there only &lt;em&gt;Convoy&lt;&#x2F;em&gt; as you can at last take the fight to the Muties.&lt;&#x2F;p&gt;
&lt;p&gt;This scenario is also the first to be released by us that contains Notmobz – NPC characters that operate independently of both players. It’s just a simple one here, but we’ve got bigger things in store in future.&lt;&#x2F;p&gt;
&lt;p&gt;We’re assuming you know how rescue scenarios work, if not, see pages 100 and 101 of &lt;em&gt;Da Uvver Book&lt;&#x2F;em&gt;, but you don’t need us to tell you that, do you?&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;uploads&#x2F;da-sacrifice.pdf&quot;&gt;Download PDF&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;p&gt;These rules and artwork are licensed under a &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;creativecommons.org&#x2F;licenses&#x2F;by-nc-sa&#x2F;2.5&#x2F;scotland&#x2F;&quot;&gt;Creative Commons Attribution-Non-Commercial-Share-Alike license&lt;&#x2F;a&gt;. The rules were written by Matt McPherson, the artwork created by Clayton Tait and the layout graphics were created by Ben Fox.&lt;&#x2F;p&gt;
&lt;p&gt;(Photo by &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.flickr.com&#x2F;photos&#x2F;quinnanya&#x2F;3354740193&#x2F;&quot;&gt;quinn.anya&lt;&#x2F;a&gt; licensed under &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;creativecommons.org&#x2F;licenses&#x2F;by-sa&#x2F;2.0&#x2F;&quot;&gt;Creative Commons Attribution-ShareAlike&lt;&#x2F;a&gt;)&lt;&#x2F;p&gt;
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      <item>
          <title>Orktober - Muties Week - Mutie Tagz</title>
          <pubDate>Mon, 04 Oct 2010 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/orktober-muties-week-mutie-tagz/</link>
          <guid>https://gorkamorka.co.uk/blog/orktober-muties-week-mutie-tagz/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/orktober-muties-week-mutie-tagz/">&lt;p&gt;‘Ello folks. We’ve been a bit quiet on the Mutie front as of late but I think we have finally hammered down all the niggles and concerns I had for the Muties healing rules. This week is all about the Muties as they ride in, burn your fungus crops and hear the lamentations of your grotz.&lt;&#x2F;p&gt;
&lt;p&gt;Continuing on the theme of &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;ere-be-stuff&#x2F;orktober-gorkamorka-tagz-basic-pack&#x2F;&quot;&gt;our hot off the press Tagz&lt;&#x2F;a&gt; which in the basic set are primarily geared to be achievable by anyone, regardless of the mob that they play as, this set is purely Mutie based, taking into account their unique skill tables, their largely unrealised potential for fear and terror mechanics and several new features that while you’ve seen and heard of being developed, are about to be released for the first time ever to the general public.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.google.com&#x2F;url?sa=D&amp;amp;q=http%3A%2F%2Fgorkamorka.co.uk%2Fuploads%2Fbasic-mutie-tagz.png&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;MutieTagzExample.png&quot; alt=&quot;MutieTagzExample&quot; &#x2F;&gt;&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;uploads&#x2F;basic-mutie-tagz-A4.pdf&quot;&gt;Basic Mutie Tagz Pack - A4 PDF&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;uploads&#x2F;basic-mutie-tagz-us-letter.pdf&quot;&gt;Basic Mutie Tagz Pack - US Letter PDF&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;uploads&#x2F;basic-mutie-tagz.png&quot;&gt;Basic Mutie Tagz raw image&lt;&#x2F;a&gt; (PNG)&lt;&#x2F;p&gt;
&lt;p&gt;Some of these as this week begins are not immediately achieveable or take an extreme amount of effort or luck to get. By the end of the week, these should all be within the grasp of a mid-level mob.&lt;&#x2F;p&gt;
&lt;p&gt;I’m kind of excited by this week as I’m the only Mutie player in our little venture so to see my favourite little buggers get some fresh treatment is really exciting.&lt;&#x2F;p&gt;
&lt;p&gt;This week starts off with our Tagz pack, moves to patching up your injured Muties with the 2nd Open Beta of Da Green Pitz, adds a scenario to help give the Muties a unique feel and if we’re really really lucky, rounds off with a true resurrection as Flamekebab kitbashes out some new Muties from modern parts. How awesome is that?&lt;&#x2F;p&gt;
&lt;p&gt;Stay Green kids. :)&lt;&#x2F;p&gt;
</description>
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      <item>
          <title>Technical issues with The Wall</title>
          <pubDate>Sun, 03 Oct 2010 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/technical-issues-with-the-wall/</link>
          <guid>https://gorkamorka.co.uk/blog/technical-issues-with-the-wall/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/technical-issues-with-the-wall/">&lt;p&gt;Just a quick heads-up, guys. We’re not entirely sure why but Wordpress seems to be having a few issues with comments on pages. This won’t affect most of you, but it does seem to mean that &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;the-wall&#x2F;&quot;&gt;the Wall isn’t showing comments&lt;&#x2F;a&gt;. If it’s working alright for you, fantastic, but at our end it looks like the whole comment section is missing.&lt;&#x2F;p&gt;
&lt;p&gt;Rest assured, comments are working, they’re just currently not visible. Hopefully a solution will be forthcoming, but for now, sorry!&lt;&#x2F;p&gt;
</description>
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      <item>
          <title>Orktober: Gorkamorka Tagz - Basic Pack</title>
          <pubDate>Sat, 02 Oct 2010 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/orktober-gorkamorka-tagz-basic-pack/</link>
          <guid>https://gorkamorka.co.uk/blog/orktober-gorkamorka-tagz-basic-pack/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/orktober-gorkamorka-tagz-basic-pack/">&lt;p&gt;We’ve been talking about them for a while, but today you can finally use them in their full capacity – Gorkamorka Tagz.&lt;&#x2F;p&gt;
&lt;p&gt;Tagz are our attempt to create a system of “achievements” for Gorkamorka, optional extra challenges for players to attempt. Tagz show off the exploits of your mob and encourage you to try tactics you might otherwise not attempt, helping you keep things fresh and interesting.&lt;&#x2F;p&gt;
&lt;p&gt;We’re not trying to force this on players (we couldn’t even if we wanted to!) and we want to stress that these should work even if no other players want to use them. We also want to make sure you guys understand that this first release is the basic pack, hopefully attainable by all mobs, not just Orks. We’re going to be releasing further packs based around the different factions, scenarios, and campaigns.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;wp-content&#x2F;uploads&#x2F;2010&#x2F;10&#x2F;dominatin.jpg&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;dominatin_thumb.jpg&quot; alt=&quot;dominatin&quot; title=&quot;dominatin&quot; &#x2F;&gt;&lt;&#x2F;a&gt;There are two ways you can use Tagz – one involves a blank grid and cutting out tagz, the other is a full grid with rivets to highlight upon completion.&lt;&#x2F;p&gt;
&lt;p&gt;So, here you can see the Tag &lt;em&gt;Dominatin’&lt;&#x2F;em&gt;, if you were to pull off this impressive feat you would cut it out and stick it to your grid.&lt;&#x2F;p&gt;
&lt;p&gt;Alternatively, you’d find it on your grid of Tagz and shade in all four rivets with a pen&#x2F;pencil&#x2F;blood.&lt;&#x2F;p&gt;
&lt;p&gt;We’re providing these to download in two different sizes – one is A4, the other is US Letter. Both grids are exactly the same size, or should be, the idea being to create a standardized size so that any Tagz created by anyone else will fit your grid, not just ours. Each tag is 47mm wide and 51mm tall, by the way, but we’ll be providing more details on that sort of thing later.&lt;&#x2F;p&gt;
&lt;p&gt;If you’re feeling lazy, just grab the Basic Tagz below. If you prefer to get your hands dirty, a blank grid is provided too.&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;uploads&#x2F;basic-tagz-A4.pdf&quot;&gt;Basic Tagz A4 PDF&lt;&#x2F;a&gt; &lt;&#x2F;th&gt;&lt;th&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;uploads&#x2F;basic-tagz-us-letter.pdf&quot;&gt;Basic Tagz US Letter PDF&lt;&#x2F;a&gt;&lt;&#x2F;th&gt;&lt;th&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;uploads&#x2F;basic-tagz.png&quot;&gt;Basic Tagz raw image&lt;&#x2F;a&gt; (PNG)&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;uploads&#x2F;tagz-grid-A4.pdf&quot;&gt;Blank Grid A4 PDF&lt;&#x2F;a&gt;&lt;&#x2F;td&gt;&lt;td&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;uploads&#x2F;tagz-grid-US-Letter.pdf&quot;&gt;Blank Grid US Letter PDF&lt;&#x2F;a&gt;&lt;&#x2F;td&gt;&lt;td&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;uploads&#x2F;tagz-grid.png&quot;&gt;Blank Grid raw image&lt;&#x2F;a&gt; (PNG)&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;If you’ve got any questions, &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;ere-be-stuff&#x2F;orktober-gorkamorka-tagz-basic-pack&#x2F;#respond&quot;&gt;post them as comments&lt;&#x2F;a&gt; and we’ll do our best to answer.&lt;&#x2F;p&gt;
</description>
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      <item>
          <title>Happy Orktober!</title>
          <pubDate>Fri, 01 Oct 2010 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/happy-orktober/</link>
          <guid>https://gorkamorka.co.uk/blog/happy-orktober/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/happy-orktober/">&lt;p&gt;It’s that wonderful time of year again for all greenskins – ORKTOBER!&lt;&#x2F;p&gt;
&lt;p&gt;Here at tUGS we have a whole load of things planned for release this month and we’ll do our best to get them released on time. Flamekebab has already mentioned the open beta of the Dust Rats which is going to begin later this month, so as penance we’ve forced him to make some special Orktober signature banners for us:&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;wp-content&#x2F;uploads&#x2F;2010&#x2F;10&#x2F;tugssigorktober.png&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;tugssigorktober.png&quot; alt=&quot;tugs-sig-orktober&quot; title=&quot;tugs-sig-orktober&quot; &#x2F;&gt;&lt;&#x2F;a&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;There’s a smaller one too:&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;tugs-sig-orktober-sm.png&quot; alt=&quot;tugs-sig-orktober-sm&quot; title=&quot;tugs-sig-orktober-sm&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;Keep an eye on the site, &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;feeds.feedburner.com&#x2F;Gorkamorka&quot;&gt;or subscribe&lt;&#x2F;a&gt;, and you’ll find yourself on the receiving end of some content!&lt;&#x2F;p&gt;
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          <title>Read Dis Furst - GoMo Quick Start Guide</title>
          <pubDate>Wed, 29 Sep 2010 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/read-dis-furst-gomo-quick-start-guide/</link>
          <guid>https://gorkamorka.co.uk/blog/read-dis-furst-gomo-quick-start-guide/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/read-dis-furst-gomo-quick-start-guide/">&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;wp-content&#x2F;uploads&#x2F;2010&#x2F;09&#x2F;Waaa.png&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;Waaa_thumb.png&quot; alt=&quot;Waaa&quot; title=&quot;Waaa&quot; &#x2F;&gt;&lt;&#x2F;a&gt; There’s a topic on the Waaagh &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.the-waaagh.com&#x2F;forums&#x2F;?showtopic=47144&quot;&gt;dedicated to raising the profile of Gorkamorka&lt;&#x2F;a&gt; at the moment. One of the suggestions that has come out of it was to make a quick-start guide to the game available, as was included in the original box, suggested by the ginger hair squig.&lt;&#x2F;p&gt;
&lt;p&gt;Having not been able to find the original “Read Dis Furst” guide anywhere online, we located a copy and provide it for you here. It’s quite short and only covers the very basics, but perhaps it’ll be of use to some of you out there trying to get a GoMo campaign off the ground.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;uploads&#x2F;read-dis-furst.pdf&quot;&gt;Download PDF&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>Tagging articles</title>
          <pubDate>Tue, 28 Sep 2010 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/tagging-articles/</link>
          <guid>https://gorkamorka.co.uk/blog/tagging-articles/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/tagging-articles/">&lt;p&gt;There’s a feature of Wordpress that tUGS currently doesn’t use – tags. Our posts are currently categorised, but they don’t have relevant keywords attached to them. This isn’t an oversight, it has been a conscious choice – we didn’t want to tag things until we had a decent number of articles. We’re now approaching a hundred posts on the site (this one is number 93) and the time has now come to begin tagging we feel.&lt;&#x2F;p&gt;
&lt;p&gt;Flamekebab has been posting the articles he has written on &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.reddit.com&#x2F;r&#x2F;wargames&#x2F;&quot;&gt;Reddit&lt;&#x2F;a&gt; which has been getting us a reasonable amount of traffic, but searching for things on the site isn’t as easy as it should be and we hope that tagging things will make articles easier to find. If there’s any particular things you’d like articles tagged by, &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;news&#x2F;tagging-articles&#x2F;#respond&quot;&gt;leave a comment to let us know&lt;&#x2F;a&gt;.&lt;&#x2F;p&gt;
&lt;p&gt;On a side note, happy birthday to tUGS’ very own Matt, he’s 22 today and stuck at university working.&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>Stripping painted models using Dettol</title>
          <pubDate>Mon, 27 Sep 2010 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/stripping-painted-models-using-dettol/</link>
          <guid>https://gorkamorka.co.uk/blog/stripping-painted-models-using-dettol/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/stripping-painted-models-using-dettol/">&lt;p&gt;I recently got hold of a large number of second-hand Gorkamorka models, a find I am still very pleased with. However, in the majority of cases, second hand models are painted. Sometimes the paintjobs are excellent, other times atrocious. However, I prefer to paint my own miniatures, so I usually strip them.&lt;&#x2F;p&gt;
&lt;p&gt;There’s a variety of different ways to strip paint, but my preference is &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;Dettol&quot;&gt;Dettol&lt;&#x2F;a&gt;. It&#x27;s not too expensive and doesn’t take very long. It also works on both plastic and metal, which is more than can be said for lots of the other methods I’ve heard of. Brake fluid, for example, apparently takes a week or two to strip the models. Seriously?&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;paintedgrots.jpg&quot; alt=&quot;painted-grots&quot; title=&quot;painted-grots&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;A few days is too slow in my view. Thankfully Dettol strips the paint in a matter of hours.&lt;&#x2F;p&gt;
&lt;p&gt;There are a few caveats – Dettol will &lt;em&gt;not&lt;&#x2F;em&gt; dissolve superglue, which may prevent paint coming off in some areas. Remove the superglue and then try again. This may well be a non-issue if the models were assembled then painted, but it does come up.&lt;&#x2F;p&gt;
&lt;p&gt;The Rebel Grots in the photo were left in nail varnish remover for a few days as an experiment – it removed some of the paint, but wasn’t particularly effective. So, they’re going in the Dettol!&lt;&#x2F;p&gt;
&lt;h3 id=&quot;step-one-fill-a-receptacle-with-models-to-strip&quot;&gt;Step one: Fill a receptacle with models to strip&lt;&#x2F;h3&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;dettoljars.jpg&quot; alt=&quot;dettol-jars&quot; title=&quot;dettol-jars&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;For individual figures and components I use jars, for vehicles I use ice cream tubs.&lt;&#x2F;p&gt;
&lt;p&gt;Fill the jar as much or as little as you like with pieces. In the photo the larger jar is for metal vehicle components (there’s most of a Big Lugga in there, for example).&lt;&#x2F;p&gt;
&lt;p&gt;Once you’ve got the stuff you’d like in the jar, cover it in undiluted Dettol. It doesn’t need to be immersed to any great depth, just enough to cover the bits will be fine.&lt;&#x2F;p&gt;
&lt;p&gt;Cover the top with clingfilm (“&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;Plastic_wrap&quot;&gt;Plastic wrap&lt;&#x2F;a&gt;”) and leave overnight. Or for a few hours, really. You’ll be able to see the paint coming off, so it’s easy to gauge how things are going.&lt;&#x2F;p&gt;
&lt;h3 id=&quot;step-two-safety-gear&quot;&gt;Step two: Safety Gear&lt;&#x2F;h3&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;tub.jpg&quot; alt=&quot;tub&quot; title=&quot;tub&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;The next bit isn’t essential, but given that Dettol is kinda poisonous, it’s probably best to be careful. I wear gloves when dealing with the models and for preference a gas mask, but as long as you’re in a reasonably well ventilated area you should be okay, just don’t treat it like a sauna.&lt;&#x2F;p&gt;
&lt;p&gt;If you do get a little Dettol on you don’t worry, the problem comes when your fingers spend several minutes covered in the stuff. You’ll get numb and your skin will prune. Then it’ll stay that way for a few days, which gets pretty tiresome I can tell you.&lt;&#x2F;p&gt;
&lt;p&gt;As there’s going to be bits of paint everywhere, I recommend you strip the models over a sink or bathtub, something that is easy to wipe down. The stuff gets everywhere, so a sink is ideal.&lt;&#x2F;p&gt;
&lt;h3 id=&quot;step-three-scrubbing&quot;&gt;Step three: Scrubbing&lt;&#x2F;h3&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;before.jpg&quot; alt=&quot;before&quot; title=&quot;before&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;Fish out one of the models in the solution and grab an old toothbrush. Holding it in the sink, gently scrub at the model. The paint should come away in stringy, sticky chunks. It’s a little hard to describe, but you’ll see what I mean when you try it.&lt;&#x2F;p&gt;
&lt;p&gt;Most of the paint should come away easily. If it doesn’t, put the model to one side and continue on. You can then stick the models that weren’t stripped enough in the jar for a second round of stripping. It’s worth mentioning that you can reuse the same Dettol for this.&lt;&#x2F;p&gt;
&lt;h3 id=&quot;step-four-rinsing&quot;&gt;Step four: Rinsing&lt;&#x2F;h3&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;after.jpg&quot; alt=&quot;after&quot; title=&quot;after&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;Once you’re certain you’re done scrubbing at the models, rinse them in warm water. You can scrub at them as you do this, if you feel they need it. However &lt;em&gt;don’t&lt;&#x2F;em&gt; use the same toothbrush to scrub at them during this as the paint flecks will stick to the model.&lt;&#x2F;p&gt;
&lt;p&gt;Leave the models to dry somewhere and they should be ready to paint. Those that didn’t get fully stripped should be put through this process again, perhaps with a fresh toothbrush. I bought a big pack of them at a rather tatty discount shop for this very purpose.&lt;&#x2F;p&gt;
&lt;h3 id=&quot;and-you-re-done&quot;&gt;…and you’re done.&lt;&#x2F;h3&gt;
&lt;p&gt;As you can see, the result isn’t too bad and the plastic isn’t warped.&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;grotsdone.jpg&quot; alt=&quot;grots-done&quot; title=&quot;grots-done&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;trakdone.jpg&quot; alt=&quot;trak-done&quot; title=&quot;trak-done&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;I’ve got a whole load more to strip, so I’m going to get back to work!&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>Ramshackle Games pickup truck released</title>
          <pubDate>Tue, 21 Sep 2010 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/ramshackle-games-pickup-truck-released/</link>
          <guid>https://gorkamorka.co.uk/blog/ramshackle-games-pickup-truck-released/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/ramshackle-games-pickup-truck-released/">&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;ramshacklegamespickuptruck3_thumb.jpg&quot; alt=&quot;ramshackle-games-pickup-truck-3&quot; title=&quot;ramshackle-games-pickup-truck-3&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;As you probably know, we’re big fans of Ramshackle Games here at tUGS and we’ve just noticed that they’ve released something new that might be of interest to our fellow GoMo players.&lt;&#x2F;p&gt;
&lt;p&gt;As there’s no date on &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.ramshacklegames.co.uk&#x2F;newrel.html&quot;&gt;their new releases page&lt;&#x2F;a&gt; we can’t tell you how long it’s been out, but it can’t have been more than a week or two. Either way, we think it looks rather good and would look great on the board alongside any other vehicles.&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;ramshacklegamespickuptruck4_thumb.jpg&quot; alt=&quot;ramshackle-games-pickup-truck-4&quot; title=&quot;ramshackle-games-pickup-truck-4&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;It’s a multipart kit made entirely from resin and the individual parts are available separately if you don’t want the whole model. If you need a decent set of wheels for a scratch-build you can find the wheels used on the pickup truck &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;shop.ramshacklegames.co.uk&#x2F;index.php?main_page=product_info&amp;amp;cPath=15&amp;amp;products_id=239&quot;&gt;here&lt;&#x2F;a&gt;.&lt;&#x2F;p&gt;
&lt;p&gt;It’ll set you back £10, half the cost of a modern Ork trukk, which isn’t bad.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;shop.ramshacklegames.co.uk&#x2F;Vehicles&#x2F;225-pickup-truck.html&quot;&gt;Ramshackle Games Pickup Truck&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;p&gt;Have a look around their site as they do a lot of other awesome stuff. &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;ere-be-stuff&#x2F;first-dust-rat-vehicles-unveiled&#x2F;&quot;&gt;Our playtesting vehicles for the Dust Rats&lt;&#x2F;a&gt; use a lot of their parts for example (Speaking of those, another one is due to be unveiled as soon as Flamekebab has finished painting it).&lt;&#x2F;p&gt;
&lt;p&gt;The images in this article are taken from the &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.ramshacklegames.co.uk&#x2F;&quot;&gt;Ramshackle Games site&lt;&#x2F;a&gt; but are used with permission. Thanks, Curtis!&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;ramshacklegamespickuptruck1_thumb.jpg&quot; alt=&quot;ramshackle-games-pickup-truck-1&quot; title=&quot;ramshackle-games-pickup-truck-1&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;ramshacklegamespickuptruck2_thumb.jpg&quot; alt=&quot;ramshackle-games-pickup-truck-2&quot; title=&quot;ramshackle-games-pickup-truck-2&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
</description>
      </item>
      <item>
          <title>Want to talk Gorkamorka? Visit The Waaagh.</title>
          <pubDate>Mon, 20 Sep 2010 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/want-to-talk-gorkamorka-visit-the-waaagh/</link>
          <guid>https://gorkamorka.co.uk/blog/want-to-talk-gorkamorka-visit-the-waaagh/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/want-to-talk-gorkamorka-visit-the-waaagh/">&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;wp-content&#x2F;uploads&#x2F;wlw&#x2F;WanttotalkGorkamorkaVisitTheWaaagh_1165B&#x2F;thewaaaghforum.jpg&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;thewaaaghforum_thumb.jpg&quot; alt=&quot;the-waaagh-forum&quot; title=&quot;the-waaagh-forum&quot; &#x2F;&gt;&lt;&#x2F;a&gt;If you want to talk about Space Marine chapters or discuss the new Warhammer Island of Blood set then there’s plenty of likeminded people to chat with all over the ‘net. However, if you want to talk about Gorkamorka there’s not many places where there’s still active discussion.&lt;&#x2F;p&gt;
&lt;p&gt;This post is to draw your attention to &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.the-waaagh.com&#x2F;forums&#x2F;?showforum=19&quot;&gt;The Waaagh’s Gorkamorka sub-forum&lt;&#x2F;a&gt;, which has seen quite a surge in activity in recent months.&lt;&#x2F;p&gt;
&lt;p&gt;The sub-forum isn’t as active as some of the main sections of their site but as Gorkamorka-related topics go, it’s doing pretty well.&lt;&#x2F;p&gt;
&lt;p&gt;You’ll find topics debating how rules should be implemented, pictures and stats on mobs that people have put together, some nice terrain, and of course, friendly people. If you’ve got any questions about the game, need advice, have some tips, whatever, it’s welcome.&lt;&#x2F;p&gt;
&lt;p&gt;Even if you’re not interested in Gorkamorka itself, check out the rest of the site as there’s all manner of awesome stuff to be found.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.the-waaagh.com&#x2F;forums&#x2F;index.php?showforum=19&quot;&gt;The Waaagh’s Gorkamorka Forum&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;p&gt;It should be noted that tUGS is not affiliated with The Waaagh and we have no control of what gets posted there. We just think the site is awesome and want to increase awareness so we have more people to talk to.&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>News from Mektown - Hiring Squigs</title>
          <pubDate>Fri, 17 Sep 2010 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/news-from-mektown-hiring-squigs/</link>
          <guid>https://gorkamorka.co.uk/blog/news-from-mektown-hiring-squigs/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/news-from-mektown-hiring-squigs/">&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;wp-content&#x2F;uploads&#x2F;wlw&#x2F;26b9e55ae2a3_443&#x2F;Squig.png&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;Squig_thumb.png&quot; alt=&quot;Squig&quot; title=&quot;Squig&quot; &#x2F;&gt;&lt;&#x2F;a&gt; Noshrok Grimskull has been in touch and shared some of the rules he used in his campaign of Gorkamorka detailing how a mob may hire squigs. As with most things the tUGS team writes, this document is licensed under a Creative Commons license, so feel free to share it.&lt;&#x2F;p&gt;
&lt;p&gt;Without further ado, here we present the rules as a PDF for your enjoyment:&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;uploads&#x2F;news-from-mektown_1.1.pdf&quot;&gt;Download PDF&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;p&gt;Edit: A new PDF has been created using the more modern template.&lt;&#x2F;p&gt;
&lt;p&gt;These rules and artwork are licensed under a &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;creativecommons.org&#x2F;licenses&#x2F;by-nc-sa&#x2F;2.5&#x2F;scotland&#x2F;&quot;&gt;Creative Commons Attribution-Non-Commercial-Share-Alike license&lt;&#x2F;a&gt;.&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>Start of Q4 Progress Update</title>
          <pubDate>Wed, 15 Sep 2010 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/start-of-q4-progress-update/</link>
          <guid>https://gorkamorka.co.uk/blog/start-of-q4-progress-update/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/start-of-q4-progress-update/">&lt;p&gt;Well hello there!&lt;&#x2F;p&gt;
&lt;p&gt;The site may seem a little quiet at the moment as most of the team have just started the academic year, whether undergraduates, masters, or PHD. Others, such as Depiff, are working full time away from tUGS HQ.&lt;&#x2F;p&gt;
&lt;p&gt;We just wanted to post to say that our silence is due to the work taking place on Ere Be Stuff. The Dust Rats are sitting at 90 – 95% completion and our other faction has gone from 10% to 45 - 50% in the last couple of weeks. We’re still writing at a feverish pace, we’re just not ready to publish lots of it yet!&lt;&#x2F;p&gt;
&lt;p&gt;There’s also models being worked on as Flamekebab recently acquired a large collection of original Gorkamorka stuff, including a Rebel Grot Big Lugga and a Cutta and is in the process of stripping lots of paint using a variety of methods. Midnight is working on some grots which she plans to sell, along with some of her other extra models. Matt is working hard on Ere Be Stuff, in between &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;International_Talk_Like_a_Pirate_Day&quot;&gt;preparing mead for the 19th&lt;&#x2F;a&gt;. The rest of the team have their various tasks, but we’re sure you’ll hear from them in good time.&lt;&#x2F;p&gt;
&lt;p&gt;Once things are a little more settled there’ll be more articles, battle reports, the usual really. Or perhaps one of the team will post something out of the blue. It happens every now and again, you know!&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>Make papiermâché hills&#x2F;sand dunes</title>
          <pubDate>Sat, 04 Sep 2010 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/make-papiermache-hillssand-dunes/</link>
          <guid>https://gorkamorka.co.uk/blog/make-papiermache-hillssand-dunes/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/make-papiermache-hillssand-dunes/">&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;painted2_3.jpg&quot; alt=&quot;painted-2&quot; title=&quot;painted-2&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;When I was first starting out in wargaming I was 12, I didn’t have much money, nor did I have access to much in the way of materials. So today I’ve written a guide for my 12 year-old self, or anyone in a similar position, to get some cheap terrain on their board.&lt;&#x2F;p&gt;
&lt;p&gt;These hills are easy to make and about as close to free as it’s possible to get. They’re relatively sturdy but are also light-weight, which is hopefully a good thing.&lt;&#x2F;p&gt;
&lt;p&gt;You will need the following:&lt;&#x2F;p&gt;
&lt;ul&gt;
&lt;li&gt;Flour&lt;&#x2F;li&gt;
&lt;li&gt;Water&lt;&#x2F;li&gt;
&lt;li&gt;Scrap paper&lt;&#x2F;li&gt;
&lt;li&gt;Scrap cardboard&lt;&#x2F;li&gt;
&lt;li&gt;Cardboard toilet rolls&lt;&#x2F;li&gt;
&lt;li&gt;Some kind of tape (sellotape, ducttape, etc..)&lt;&#x2F;li&gt;
&lt;li&gt;PVA glue or similar&lt;&#x2F;li&gt;
&lt;li&gt;Sand&lt;&#x2F;li&gt;
&lt;li&gt;(Paint)&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;p&gt;You’re better off making more than one hill at a time as it seems to be virtually impossible to make a small amount of papiermâché glue. We made two, but that was mostly due to limited space and time. I may well make some more soon. A big thanks to Depiff for building these with me, always ready to lend a hand, it’s appreciated.&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;papiermachegoop_3.jpg&quot; alt=&quot;papiermache-goop&quot; title=&quot;papiermache-goop&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;h3 id=&quot;step-one-make-some-papiermache-glue&quot;&gt;Step one: Make some papiermâché glue&lt;&#x2F;h3&gt;
&lt;p&gt;Planning can wait until later – let’s get some raw materials on the go!&lt;br &#x2F;&gt;
Heat up some water in a pan, it doesn’t need to be boiling, just kinda warm. Take a small amount of plain flour (other kinds probably work too) and drop it into the water.&lt;&#x2F;p&gt;
&lt;p&gt;I say “a small amount” because this is about ratio, not about mass. I used 100ml of flour which was far too much for this project. Try 25ml or 50ml.&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;papiermachegoopstirring_3.jpg&quot; alt=&quot;papiermache-goop-stirring&quot; title=&quot;papiermache-goop-stirring&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;The water should be five or six times greater (i.e. 5:1&#x2F;6:1) so 300ml water or 600ml, respectively.&lt;&#x2F;p&gt;
&lt;p&gt;You’ll need to give it a good stirring and perhaps add more water if it’s getting too thick, it’s all a bit trial-and-error!&lt;&#x2F;p&gt;
&lt;p&gt;A minute or two later you should have a goopy white&#x2F;grey mass. Pour it out into a bowl and set it aside to cool for a few minutes, you’ve now got time to plan.&lt;&#x2F;p&gt;
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&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;planning_3.jpg&quot; alt=&quot;planning&quot; title=&quot;planning&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;h3 id=&quot;step-two-planning&quot;&gt;Step two: Planning&lt;&#x2F;h3&gt;
&lt;p&gt;You’re going to have to establish the height of your hills and the general shape and size. The first hill Depiff and I made was going to be quite a tall one, although this was a little unintentional. The central plateau of it is 5.5cm tall, which doesn’t sound that tall but is deceptively tall for a small hill.&lt;&#x2F;p&gt;
&lt;p&gt;Draw out a basic outline, ideally with a model to hand for scale purposes. At the same time decide whether this is going to be a bumpy hill, a crag, a cliff, etc..&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;heightplanning_3.jpg&quot; alt=&quot;height-planning&quot; title=&quot;height-planning&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;h3 id=&quot;step-three-support-structure&quot;&gt;Step three: Support structure&lt;&#x2F;h3&gt;
&lt;p&gt;The toilet rolls are going to be your support columns inside the hill. Draw a rough line around where you reckon the hilltop should be and compare it to a vehicle. As I mentioned a moment ago, that line is 5.5cm from the base.&lt;&#x2F;p&gt;
&lt;p&gt;Next up, flatten the roll and use a knife or some scissors to slice it into the relevant height. You’ll probably use multiple toilet rolls for this, but that’s just fine, the more support, the better.&lt;&#x2F;p&gt;
&lt;p&gt;Now you’re going to need that scrap card. It doesn’t need to be thick – card stock, corrugated cardboard, whatever really. These are going to provide structure for the papiermâché to cling too. Try to avoid sharp points as they’ll show up. Slice it into triangles and angled pieces and tape them onto the toilet rolls.&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;supportstructure_3.jpg&quot; alt=&quot;support-structure&quot; title=&quot;support-structure&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;finishedsupports_3.jpg&quot; alt=&quot;finished-supports&quot; title=&quot;finished-supports&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;They don’t need to be particularly sturdy as they’ll get entangled with the papiermâché , holding them in place. The more you use, the more defined your structure will be. Some things can be fixed later, but it’s better if you have a vague idea of what you want your hill to look like before you start coating it.&lt;&#x2F;p&gt;
&lt;h3 id=&quot;step-four-papiermache&quot;&gt;Step four: Papiermâché&lt;&#x2F;h3&gt;
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&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;papiermachecoating_3.jpg&quot; alt=&quot;papiermache-coating&quot; title=&quot;papiermache-coating&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;Now comes the messy bit, which is why there’s not many photos – both Depiff and I had our hands covered in papiermâché glue and couldn’t really stop to take photos. You don’t really need much direction at this stage though – take a strip of paper, dunk it in the glue, drape it over the structure, repeat.&lt;&#x2F;p&gt;
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&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;Some long pieces work well for establishing a basic structure, then smaller pieces can be used to add more well defined pieces.&lt;&#x2F;p&gt;
&lt;p&gt;To get the process done faster, use a hairdryer to dry the piece (as we so often do when building things). Once it’s relatively dry, add more papiermâché.&lt;&#x2F;p&gt;
&lt;p&gt;I would recommend doing this on a surface like a cutting mat – it can be picked up, rotated, and peeled away. We stuck our hill to it and then trimmed the scraggly edges.&lt;&#x2F;p&gt;
&lt;h3 id=&quot;step-five-drying-and-basing&quot;&gt;Step five: Drying and basing&lt;&#x2F;h3&gt;
&lt;p&gt;I’d recommend leaving your hill to dry overnight, unless you’re incredibly aggressive with the hairdryer. We tried to dry ours at a very rapid pace but it still took quite a while. The results weren’t bad though, so no complaints.&lt;&#x2F;p&gt;
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&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;sandcoating_3.jpg&quot; alt=&quot;sand-coating&quot; title=&quot;sand-coating&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;readyforpainting_3.jpg&quot; alt=&quot;ready-for-painting&quot; title=&quot;ready-for-painting&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;Once it’s dry, dab on some PVA glue and dunk the whole thing in sand. Make sure you cover the entire thing as adding more glue later is irritating, but you knew that already.&lt;&#x2F;p&gt;
&lt;p&gt;Now you’ve got a choice – you can keep it as it is, covered in sand, or you can paint it. Personally I prefer my hills painted. It does have the advantage of holding the sand in place a little better, but it’s by no means compulsory.&lt;&#x2F;p&gt;
&lt;h3 id=&quot;optional-step-six-painting&quot;&gt;(Optional) Step six: Painting&lt;&#x2F;h3&gt;
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&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;painting_3.jpg&quot; alt=&quot;painting&quot; title=&quot;painting&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;I undercoat mine with a dark brown, then give them a moderate dusting of a colour approximating Snakebite Leather, followed by drybrushing with a lighter colour.&lt;&#x2F;p&gt;
&lt;p&gt;I’m not going to say this is the definitive method as I am fairly sure I could have painted them differently to make them look better, but I’m not going to repaint them. They’re good enough for me!&lt;&#x2F;p&gt;
&lt;p&gt;Here’s the finished hills:&lt;&#x2F;p&gt;
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&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;painted1_3.jpg&quot; alt=&quot;painted-1&quot; title=&quot;painted-1&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;Do you like them? Do you hate them? Could you teach me how to do better?&lt;br &#x2F;&gt;
&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;terrain&#x2F;make-papiermch-hillssand-dunes&#x2F;#respond&quot;&gt;Comment and let us know&lt;&#x2F;a&gt;!&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>Out of Print Games page MIA?</title>
          <pubDate>Wed, 01 Sep 2010 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/out-of-print-games-page-mia/</link>
          <guid>https://gorkamorka.co.uk/blog/out-of-print-games-page-mia/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/out-of-print-games-page-mia/">&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;wp-content&#x2F;uploads&#x2F;2010&#x2F;09&#x2F;GoMocropped.png&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;GoMocropped_thumb.png&quot; alt=&quot;GoMo-cropped&quot; title=&quot;GoMo-cropped&quot; &#x2F;&gt;&lt;&#x2F;a&gt;It seems that the Out of Print Games page on the Games Workshop website has been hidden. This is perhaps intentional, but it’s far from a certainty, but it matters because it was the page distributing the rulebooks for GoMo.&lt;&#x2F;p&gt;
&lt;p&gt;Regardless of the intent, the page itself is still up and can be found &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.games-workshop.com&#x2F;gws&#x2F;content&#x2F;article.jsp?community=&amp;amp;catId=cat410008&amp;amp;categoryId=1100014&amp;amp;aId=5300012&quot;&gt;here&lt;&#x2F;a&gt;. We suggest you get the books from that page, rather than via the links below, simply because that’s what GW have asked of other sites.&lt;&#x2F;p&gt;
&lt;p&gt;There’s no guarantee the page will stay up though, so here’s direct links to the PDFs:&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.games-workshop.com&#x2F;MEDIA_CustomProductCatalog&#x2F;m1340010_GorkaMorka_-_Da_Roolz.pdf&quot;&gt;Da Roolz&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.games-workshop.com&#x2F;MEDIA_CustomProductCatalog&#x2F;m1340011_GorkaMorka_-_Da_Uvver_Book.pdf&quot;&gt;Da Uvver Book&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;p&gt;The obvious disclaimer applies – we did NOT create these documents, they’re subject to &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.games-workshop.com&#x2F;gws&#x2F;content&#x2F;article.jsp?aId=3900002&quot;&gt;the GW terms of use&lt;&#x2F;a&gt;. The following text accompanies&#x2F;accompanied the files:&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;p&gt;All the files are free to download but please be aware that all PDF files downloaded from this website are copyright Games Workshop and that you must abide by our terms of use policy when downloading and using our internet resources.&lt;&#x2F;p&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;We hope we’re not going to get in any trouble over trying to make sure our readers have access to the rules of Gorkamorka. We just want people to be able to play this awesome game!&lt;&#x2F;p&gt;
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      <item>
          <title>When should I go to the Dok?</title>
          <pubDate>Fri, 27 Aug 2010 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/when-should-i-go-to-the-dok/</link>
          <guid>https://gorkamorka.co.uk/blog/when-should-i-go-to-the-dok/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/when-should-i-go-to-the-dok/">&lt;p&gt;Sending your boyz to the Dok can be a risky business but there are great rewards to be had too, depending on your fortunes of course. This article focuses mainly on Gorkers and Morkers (although Ork Freebooters get a mention too).&lt;&#x2F;p&gt;
&lt;p&gt;If one of your boyz gets seriously injured the question often arises, &quot;Should I send him to the Dok?&quot;. The answer isn&#x27;t always a simple one unfortunately&lt;&#x2F;p&gt;
&lt;p&gt;Personally I base my decisions on the subject around the intended purpose of the warrior. If he has low leadership and a headwound then he&#x27;s going to be under the knife before he knows it, particularly if he also has low WS (meaning Frenzy won&#x27;t be worth much). On the other hand if the boy in question is a driver or gunner and receives a leg wound or an arm wound I&#x27;m unlikely to bother.&lt;&#x2F;p&gt;
&lt;p&gt;A good strategy for the risk averse amongst us is to wait until multiple serious injuries are sustained; that way even if the Dok gets a bit mixed up there&#x27;s a reasonable chance that one of the other maladies will be remedied.&lt;&#x2F;p&gt;
&lt;p&gt;That&#x27;s my strategy but certainly not the only one, not by a long stretch. Ross, &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&quot;&gt;tUGS&lt;&#x2F;a&gt;&#x27; freebooter player tends to send his boys in at the first sign of a fever, usually getting an assortment of crazy results. This seems to be quite an effective tactic for augmenting otherwise unremarkable warriors. For example, one of his boys has a Cybork Body (thanks to &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;kromlech.eu&quot;&gt;Kromlech&lt;&#x2F;a&gt;, their &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.maxmini.eu&#x2F;store&#x2F;index.php?main_page=product_info&amp;amp;cPath=20&amp;amp;products_id=91&amp;amp;zenid=1b136f2466b6d1720d50ca0300f584b1&quot;&gt;Post-Apocalyptic Mechanical Torsos&lt;&#x2F;a&gt; are ideal), he&#x27;s able to stand up to a hell of a lot of punishment. On one occasion it took three guys and one with a Power Klaw to take that git down!&lt;&#x2F;p&gt;
&lt;p&gt;Sending a yoof to the Dok may well double his cost (the Dok&#x27;s bill is added to a warrior&#x27;s cost, don&#x27;t forget) but it can provide some rather interesting results from a mob member that might otherwise be fairly useless.&lt;&#x2F;p&gt;
&lt;p&gt;In the end it&#x27;s entirely up to you - are you feeling fortunate?&lt;&#x2F;p&gt;
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      <item>
          <title>Orky Necrons&#x2F;Orkrons?</title>
          <pubDate>Wed, 25 Aug 2010 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/orky-necrons-orkrons/</link>
          <guid>https://gorkamorka.co.uk/blog/orky-necrons-orkrons/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/orky-necrons-orkrons/">&lt;p&gt;Just had to make a quick post out of these little fellas. &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.dakkadakka.com&#x2F;dakkaforum&#x2F;posts&#x2F;list&#x2F;271328.page&quot;&gt;Jaggedtoothgrin over on DakkaDakka&lt;&#x2F;a&gt; posted these over a year ago but I&#x27;ve just been made aware of them by our resident Kaptin...&lt;&#x2F;p&gt;
&lt;p&gt;Holee crap these are awesome!&lt;&#x2F;p&gt;
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&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;Painted-NightbringaFront.jpg&quot; alt=&quot;&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
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&lt;p&gt;Seeing anything like this coming over the horizon towards me, I would simply lay down my rifle, curl into a ball and wait for the rush of death to sweep over me..&lt;&#x2F;p&gt;
&lt;p&gt;Make sure you check out the rest of the pics in there, though if you have a slow connection, it might be quicker to wait for them to break the atmosphere and begin scouring this world of life.&lt;&#x2F;p&gt;
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      <item>
          <title>So, what are bikes actually good for?</title>
          <pubDate>Tue, 24 Aug 2010 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/so-bikes-good-for/</link>
          <guid>https://gorkamorka.co.uk/blog/so-bikes-good-for/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/so-bikes-good-for/">&lt;p&gt;Recently &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.the-waaagh.com&#x2F;forums&#x2F;?showtopic=46816&quot;&gt;Easy E asked on The Waaagh what the point of Ork bikes were&lt;&#x2F;a&gt;, which of course prompted an article on the subject, created with considerable help from all of those that replied to the topic.&lt;&#x2F;p&gt;
&lt;p&gt;Ork bikes are lousy at ramming, can barely fit any gubbinz and can&#x27;t mount big gunz at all. However, one spanner boy can support three bikes and they are only 10 teef each, fifteen if you factor in a driver allowing for a more flexible approach and avoiding putting all your eggs in one basket &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.the-waaagh.com&#x2F;forums&#x2F;index.php?showtopic=46816&amp;amp;view=findpost&amp;amp;p=623883&quot;&gt;noted Da Bikers&lt;&#x2F;a&gt;.&lt;&#x2F;p&gt;
&lt;p&gt;If you try to use a bike like you would a trukk or a trak you&#x27;re going to run into problems, but if you learn to play to their strengths then you can really harass your opponents.&lt;&#x2F;p&gt;
&lt;p&gt;As long as you build the bikes right you should be able to fit one passenger on them. That passenger won&#x27;t get any protection, unlike if they were the crew on another vehicle (or the bike&#x27;s driver for that matter) but they do become hyper mobile. A passenger can easily be transported near scrap counters, moved to an advantageous location, or be picked up and escape from trouble very quickly.&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;taytonclait.deviantart.com&#x2F;art&#x2F;Ork-Bike-Colour-105377609&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;Ork_Bike___Colour_by_taytonclait.jpg&quot; alt=&quot;Ork_Bike___Colour_by_taytonclait&quot; &#x2F;&gt;&lt;&#x2F;a&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;em&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;taytonclait.deviantart.com&#x2F;art&#x2F;Ork-Bike-Colour-105377609&quot;&gt;This picture is reason enough to have Ork Bikers in your mob&lt;&#x2F;a&gt;&lt;&#x2F;em&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.the-waaagh.com&#x2F;forums&#x2F;index.php?showtopic=46816&amp;amp;view=findpost&amp;amp;p=623547&quot;&gt;Zogg pointed out the often neglected rule of tailing,&lt;&#x2F;a&gt; which is particularly useful with bikes. If you opt to tail an enemy vehicle you will move when they move meaning you can continually harangue them. Combining this with krak stikkbombs can be an excellent way to take down those pesky steel behemoths although a similar strategy can be employed if you&#x27;ve equipped the bike with twin-linked kannons (as I have) - every turn you&#x27;ll get D3 S4 shots at close range against the vehicle you&#x27;re after. Not amazing, but sooner or later you&#x27;re going to inflict some damage.&lt;&#x2F;p&gt;
&lt;p&gt;If vehicles aren&#x27;t troubling you then bikes can still be valuable assets - more so if you have multiple bikes in play. You see all those warriors in the open? Yeah, they could really benefit from being run over a few times! You might not actually kill them, but it&#x27;ll certainly keep your opponent distracted, allowing you free rein to implement some sort of Kunnin&#x27; Plan, if you&#x27;ve got one. If not, now you&#x27;ve got the breathing space to come up with one...&lt;&#x2F;p&gt;
&lt;p&gt;If you&#x27;ve got more ideas for good ways to use bikers in Gorkamorka either &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;general&#x2F;so-bikes-good-for&#x2F;#respond&quot;&gt;leave a comment&lt;&#x2F;a&gt; on this article or &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.the-waaagh.com&#x2F;forums&#x2F;?showtopic=46816&quot;&gt;head over to the forum and drop a reply there.&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;p&gt; &lt;&#x2F;p&gt;
&lt;h6 id=&quot;artwork-provided-by-clayton-tait-and-used-with-permission&quot;&gt;Artwork provided by &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;taytonclait.deviantart.com&#x2F;&quot;&gt;Clayton Tait&lt;&#x2F;a&gt; and used with permission.&lt;&#x2F;h6&gt;
</description>
      </item>
      <item>
          <title>Design Notes – Surgical Prep</title>
          <pubDate>Mon, 23 Aug 2010 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/design-notes-surgical-prep/</link>
          <guid>https://gorkamorka.co.uk/blog/design-notes-surgical-prep/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/design-notes-surgical-prep/">&lt;p&gt;&lt;img src=&quot;&#x2F;images&#x2F;1130overkillweapons.jpg&quot; alt=&quot;1130overkillweapons&quot; title=&quot;1130overkillweapons&quot; &#x2F;&gt;
It’s a fact of life in Gorkamorka: Mobsters get hurt. Sometimes quite badly. It’s not entirely unexpected in a world where everyone has guns, knives and ammo hanging off them pretty much twenty four seven. Hell, with that amount of weaponry going around, I’m surprised people don’t need trips to the hospital every time they sit down and accidentally blow their own legs off from the grenades in their pockets. When we designed the Dust Rats we looked at them from the perspective of the Muties versus the Diggas. The Diggas fight like Orks but with some puny weaknesses that hold them back. They even go to Da Dok and get all manner of weird bioniks attached to them, something a normal human torso just cannot cope with. On the flip side we’ve got the Muties who indulge in humanity’s desire for superior firepower and are depicted as being sneaky, underhanded and just downright scary at times. They also didn’t have a method of healing themselves, something I hope to remedy soon. You’ve probably seen the original preview of the Mutie healing rules and formed your opinions about them. But it’s not that I want to talk about.&lt;&#x2F;p&gt;
&lt;p&gt;No, I want to discuss serjery on squishy ‘oomans, by other squishy ‘oomans. The Dust Rats dok table, affectionately dubbed the “Field Hospital” rules is nearing completion and release as well and I hope that they provide what the other healing rules provide as well: making your mobsters harder, better, faster and stronger (on average) than they were before they went in.&lt;&#x2F;p&gt;
&lt;p&gt;To try and portray a reasonable view of effective human surgery in a society much more advanced technologically than our own, I’ve taken some licence. I assume its possible for high quality prosthetics to be made, though not necessarily in bulk or cheaply, which can interface with human nerves and act just like a real limb. I’ve assumed that they have things to worry about like infection by ork spores or that the human mind is a much more fragile thing than the Orkoid view that “Walkin’ towards da bullets meanz I’s closa to ‘ittin ‘im!” philosophy of being under fire. I’ve also assumed this is a proper sci-fi universe and weird special tech does exist Though again, it can be rare. Also you’ll notice the none-too-subtle references to several movies that are made in the list.  I can never resist an in-joke, especially when it comes to naming. You should see some of the names we have for the upcoming Tagz system, debuting in reputable (and several disreputable) forums as we speak. Once community critique is collected, those are going up too.&lt;&#x2F;p&gt;
&lt;p&gt;On the plus side, it still works exactly as a normal trip to Da Dok, except generally speaking, the mobster wakes up with all his teeth still in his mouth. After all, who’d accept those weedy little teef as currency?&lt;&#x2F;p&gt;
&lt;p&gt;Some possible key differences should be noted here then. There are less weapon based abilities in here and they focus more on boosting the power of weapons already in your mob and the individual soldiers themselves. The head wounds results table has polar opposites of making pinning more and less likely.&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;FWork010.jpg&quot; alt=&quot;FWork010&quot; title=&quot;FWork010&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;web.archive.org&#x2F;web&#x2F;20110804040853&#x2F;http:&#x2F;&#x2F;www.forgeworld.co.uk&#x2F;Warhammer-40000&#x2F;Orks&#x2F;ORK-MEKA-DREAD-BODY.html&quot;&gt;“Mecha Body” result was discarded. Too anime.&lt;&#x2F;a&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;There’s also no “Cybork” skill, something I tried to replicate correctly in the Mutie healing rules because Muties are likely to engage an ork, no matter how tricked out her is. The Dust Rats however know the appropriate response is to fall back, take up position and focus fire on it until it blows up or goes away. This has been replaced by the Super Soldier result which stacks on a set of bonuses but also does not give any way to override the stated maximums. That means a soldier the top of the table won’t benefit greatly from it at all but on the other side, it can turn a plank into a reliable killing machine for a maximum of six teef.&lt;&#x2F;p&gt;
&lt;p&gt;Battlefield medicine also makes an appearance here with the addition of the Stimm-Injector which gives you a nice beefy power boost for your current turn and the enemies next one and the Chem-Inhaler which adds a reliable way to remove flesh wounds during a game, something no other mob has.&lt;&#x2F;p&gt;
&lt;p&gt;A full version of the Dust Rat Healing Table will be released alongside the complete Dust Rats mob listings.&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>Seekers of Slaanesh for Mutie kitbashing</title>
          <pubDate>Mon, 16 Aug 2010 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/seekers-of-slaanesh-for-mutie-kitbashing/</link>
          <guid>https://gorkamorka.co.uk/blog/seekers-of-slaanesh-for-mutie-kitbashing/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/seekers-of-slaanesh-for-mutie-kitbashing/">&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;wp-content&#x2F;uploads&#x2F;2010&#x2F;08&#x2F;IMG_6143.jpg&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;IMG_6143.jpg&quot; alt=&quot;IMG_6143&quot; title=&quot;IMG_6143&quot; &#x2F;&gt;&lt;&#x2F;a&gt; Around the 8th August the new &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.games-workshop.com&#x2F;gws&#x2F;catalog&#x2F;productDetail.jsp?catId=cat440203a&amp;amp;prodId=prod860014a&quot;&gt;Games Workshop plastic Seekers of Slaanesh&lt;&#x2F;a&gt; were released heralding a simpler life for Mutie players. I ordered a set over at &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.maelstromgames.co.uk&#x2F;index.php?act=pro&amp;amp;pre=gwk_wfb_doc_cor_311_000&quot;&gt;Maelstrom games&lt;&#x2F;a&gt; (£13.50), giving me five of these multi-part beauties.&lt;&#x2F;p&gt;
&lt;p&gt;I’ve scanned them in so you can get a detailed look at what’s in the new box. A word of warning, each of the images is about 4MB, irrelevant to many, but could be annoying if your connection is a bit slow.&lt;&#x2F;p&gt;
&lt;p&gt;I don’t thing there are any legal problems with me posting images of these unboxed, but if there are I am quite willing to take them down.&lt;&#x2F;p&gt;
&lt;p&gt; &lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;seekers-of-slaanesh-1.jpg&quot; alt=&quot;seekers-of-slaanesh-1&quot; title=&quot;seekers-of-slaanesh-1&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;seekers-of-slaanesh-2.jpg&quot; alt=&quot;seekers-of-slaanesh-2&quot; title=&quot;seekers-of-slaanesh-2&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;seekers-of-slaanesh-3.jpg&quot; alt=&quot;seekers-of-slaanesh-3&quot; title=&quot;seekers-of-slaanesh-3&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;As you can see, they’re pretty detailed. They’re also virtually dead-on the size of the old Muties. They’re not perfect for the job as you’ll probably need do swap some heads and some torsos, but the basis is good, particularly if you’re a dab hand with greenstuff.&lt;&#x2F;p&gt;
&lt;p&gt;I’m not going to assemble them just yet as I’ve got quite a lot of other stuff on the modelling table at the moment, notably the Dust Rat’s heavy vehicle, the SSV.&lt;&#x2F;p&gt;
&lt;p&gt;I think I’m going to try to get hold of some Kroot pieces to combine with this set, using some of the ideas from &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.warseer.com&#x2F;forums&#x2F;showthread.php?t=259304&quot;&gt;this forum thread&lt;&#x2F;a&gt;.&lt;&#x2F;p&gt;
&lt;p&gt;Anyway, anyone looking to start a Mutie mob, your quest just got easier!&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>Helping out one of our mates</title>
          <pubDate>Sun, 15 Aug 2010 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/helping-out-one-of-our-mates/</link>
          <guid>https://gorkamorka.co.uk/blog/helping-out-one-of-our-mates/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/helping-out-one-of-our-mates/">&lt;p&gt;One of the tUGS crew has painted up a few of her models to sell on eBay and has just put up the first two items – &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;cgi.ebay.co.uk&#x2F;Warhammer-40k-Ork-Killa-Kan-Painted-Gorkamorka-&#x2F;260650861387?pt=UK_Toys_Wargames_RL&quot;&gt;a Killa Kan&lt;&#x2F;a&gt;, and &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;cgi.ebay.co.uk&#x2F;Warhammer-40k-Ork-Warbiker-Painted_W0QQitemZ260650870566QQihZ016QQcategoryZ44122QQssPageNameZWDVWQQrdZ1QQcmdZViewItem#ht_500wt_1154&quot;&gt;an Ork warbike&lt;&#x2F;a&gt;. Our apologies if we sound like shills here, we’re just trying to help out one of our friends who has contributed a lot of time and support to the site.&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;cgi.ebay.co.uk&#x2F;Warhammer-40k-Ork-Killa-Kan-Painted-Gorkamorka-&#x2F;260650861387?pt=UK_Toys_Wargames_RL#ht_500wt_1154&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;kan.jpg&quot; alt=&quot;kan&quot; title=&quot;kan&quot; &#x2F;&gt;&lt;&#x2F;a&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;cgi.ebay.co.uk&#x2F;Warhammer-40k-Ork-Killa-Kan-Painted-Gorkamorka-&#x2F;260650861387?pt=UK_Toys_Wargames_RL#ht_500wt_1154&quot;&gt;Killa Kan auction&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;p&gt;She’s got a mob of Gretchin (with a Slaver) that I think is going to go up in the next few days and possibly a few more Kanz and bikes.&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;cgi.ebay.co.uk&#x2F;Warhammer-40k-Ork-Warbiker-Painted_W0QQitemZ260650870566QQihZ016QQcategoryZ44122QQssPageNameZWDVWQQrdZ1QQcmdZViewItem#ht_500wt_1154&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;biker.jpg&quot; alt=&quot;biker&quot; title=&quot;biker&quot; &#x2F;&gt;&lt;&#x2F;a&gt; &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;cgi.ebay.co.uk&#x2F;Warhammer-40k-Ork-Warbiker-Painted_W0QQitemZ260650870566QQihZ016QQcategoryZ44122QQssPageNameZWDVWQQrdZ1QQcmdZViewItem#ht_500wt_1154&quot;&gt;Ork Warbiker auction&lt;&#x2F;a&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;Of the two my favourite is probably the Killa Kan, although the warbike is pretty awesome looking too. Anyway, that’s all for now and with any luck we’ll have some fancy material to go on the site soon (most of the work we’ve been doing lately has been for &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;category&#x2F;ere-be-stuff&#x2F;&quot;&gt;Ere Be Stuff&lt;&#x2F;a&gt; which has been keeping us busy).&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>Design notes: The Bigger Bastard Rule</title>
          <pubDate>Wed, 11 Aug 2010 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/design-notes-the-bigger-bastard-rule/</link>
          <guid>https://gorkamorka.co.uk/blog/design-notes-the-bigger-bastard-rule/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/design-notes-the-bigger-bastard-rule/">&lt;p&gt;I’ve been a long standing (sitting?) fan of tabletop games, both those with miniatures and the more abstract RPGs where you could be represented by anything from a prepacked figure to coins to gummy sweets.  I’ve been exposed to a fair amount of homebrewed content to a variety of systems. I’ve had goes at writing campaigns for D&amp;amp;D, was in the process of working out a way to effectively update an old piece of GURPS homebrew to the newest edition for another campaign and in my mis-spent youth, spent an abject fortune on Yu-Gi-Oh! cards to use in new and inventive ways, with the patented “Can’t Stop the Spear Cretin” and “Delicious Dragon Destruction” decks reduced at least two people to tears. I played Fantasy Warhammer with borrowed armies with from my more affluent friends. Most recently, I’ve played MMOs and some often stubborn minded choices of character development have led to some fun counters to common problems. The unkillable druid from the pre-expansion WoW days comes to mind as the most fun.&lt;&#x2F;p&gt;
&lt;p&gt;Almost every time I sat down to play at these, at least as a player, my first thoughts were to “How can I abuse these special features?”.  My former partners in crime, one of whom is a games design student and the other an accountant, two professions that still engage these skills today, spent countless afternoons working out ways to change the way we played against the others at the gaming clubs.&lt;&#x2F;p&gt;
&lt;p&gt;So I want to first discuss a story that I’ve bored the others working on tUGS with before. It’s the story of Drew the Skeleton Hero. Back in those days of WHF, everyone liked the big flashy heroes. The vampire riding a chariot, the elf on a dragon, the frankly gigantic demons of Chaos. They routinely pounded an army into the dust without the other units doing much.  On the other hand, the undead we were using were slow but with a potent fear effect that could rout armies by causing whole units to flee from the table. The problem was getting there before being engulfed in dragon fire.  Thus a hero who could not fight to save his unlife was born. He had Boots of Teleportation and an aura effect that boosted the basic move of the regiment he stood with as long as he moved with them. Once they were within range to cause fear, we let most of them enemies scatter and the hero teleported back to avoid dying to bring in the next roving band of cannon fodder. This war of attrition was long but it usually resulted in success. However, it wasn’t enough.&lt;&#x2F;p&gt;
&lt;p&gt;There’s a spell called Danse Macabre that boosts undead movement but is often overlooked in favour of the more destructive abilities. So with a necromancer and our custom hero in place, we set out to nearly double the distance a regiment could charge. At our gaming club, this was sometimes nearly the length of a table. The results were immediate. Armies of low class soldiers keeping a single extremely powerful hero on the table scattered before us, causing instant routs and winning matches.  But as we pointed out to the disgruntled who were fielding their ludicrous heroes who’s abilities amounted to “I Win” had mocked our “puny” hero.  It was probably quite questionable what we did, but in fairness, so were their heroes. The glee in beating them at their own game was indescribable.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;img src=&quot;&#x2F;images&#x2F;Juggernaut2.PNG&quot; alt=&quot;&quot; &#x2F;&gt;&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;File:Juggernaut2.PNG&quot;&gt;Can’t stop the Juggernaut&lt;&#x2F;a&gt;!&lt;&#x2F;p&gt;
&lt;p&gt;This has lead to me to use what I describe as “The Bigger Bastard Rule”.  Given equal resources and time, you sit down and you concoct what is the most unfair, yet rules legal monstrosity you can come up with that is likely to be fielded by your opponent. Then you find the hole in the armour and build a new monstrosity that functions like a normal army but has an ace-in-the-hole to play should the first one come into play. And then if you’re like me, you build a third monstrosity that’s able to take down the second one. The objective is to always be the biggest bastard at the table. Because if you aren’t, someone is abusing the rules to the point where the players aren’t having fun any more. It becomes about Jimmy and his unstoppable army of Killer Death Bots, not everyone having fun.&lt;&#x2F;p&gt;
&lt;p&gt;Sitting down to write what amounts to brand new rules and revisions of older, outdated or unclear rules was a bit of a change for me because it puts me in the mind of “What would I do to break what I just said?” So you sit there with a piece of paper and a handful of dice rolling away until you find out that 99&#x2F;100 times its not possible for this to be extremely powerful in a single area without sacrificing another area. Essentially, Rock covers paper, scissors cuts paper and paper covers rock. And something about a lizard and &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;Spock&quot;&gt;some guy&lt;&#x2F;a&gt; from a &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;Star_Trek&quot;&gt;sci-fi show&lt;&#x2F;a&gt; people have apparently heard of.&lt;&#x2F;p&gt;
&lt;p&gt;I haven’t gone looking extensively for other Gorkamorka homebrew projects for two reasons. For two major reasons. The first is that this is our show in a way. This is our take on how the problems should be addressed from a group of relatively like-minded individuals. Incorporating other peoples’ long since made modifications without regard for our own is pretty pointless as it just upsets the balance even further. Secondly, from what Flamekebab has told me, a lot of the homebrew seems to amount to “Let’s add &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.escapistmagazine.com&#x2F;videos&#x2F;view&#x2F;zero-punctuation&#x2F;12-MOH-Airborne&quot;&gt;Doom Fortresses&lt;&#x2F;a&gt; to Gorkamorka!” As a skirmish game, this just can’t be done. If any one Ork commandeered one of the larger Orky weapons from the 40k Universe at large, he would run the planet in days. So sorry, we’re stuck scraping through the sand for bits to make our guns shootier, rather than saddling up and burning the entire planet to the ground.&lt;&#x2F;p&gt;
&lt;p&gt;Perhaps you’re wondering where this all leads? Well hopefully it leads to us being the Biggest Bastards out there.  My prime objective here is to have thought of as many ways possible that people are going to try and break both the old and new material we have available without detracting from the ability to have fun while doing it. By putting everyone on an even footing to start with and letting you choose how to specialise and counter other specialisations effectively without making you unstoppable killing machines. It’s no fun if Jimmy always wins by miles. We want him to win by inches.&lt;&#x2F;p&gt;
&lt;p&gt;So that is my objective. To steal shamelessly from the Dark Knight: Hate us. Because we can take it. And hopefully people will unite in their hatred and actually have some fun with a treasured childhood toy.&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>Swedish Wikipedia article</title>
          <pubDate>Sun, 08 Aug 2010 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/swedish-wikipedia-article/</link>
          <guid>https://gorkamorka.co.uk/blog/swedish-wikipedia-article/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/swedish-wikipedia-article/">&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;sv.wikipedia.org&#x2F;wiki&#x2F;Gorkamorka&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;wikipedialogo.png&quot; alt=&quot;wikipedia-logo&quot; title=&quot;wikipedia-logo&quot; &#x2F;&gt;&lt;&#x2F;a&gt;Gorkamorka, like most things, has its own &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;Gorkamorka&quot;&gt;English Wikipedia page&lt;&#x2F;a&gt; which is reasonably good (&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;en.wikipedia.org&#x2F;w&#x2F;index.php?title=Gorkamorka&amp;amp;action=edit&quot;&gt;although it could always be improved&lt;&#x2F;a&gt;), however it also has pages in other languages (at the time of writing, French, German, and Spanish). Back in July someone created a Swedish version of the Gorkamorka Wikipedia page but it’s currently just a stub and could really do with some fleshing out.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;sv.wikipedia.org&#x2F;w&#x2F;index.php?title=Gorkamorka&quot;&gt;Check out the article here&lt;&#x2F;a&gt;.&lt;&#x2F;p&gt;
&lt;p&gt;As much as we’d like to do it ourselves, the only on of our team that speaks Swedish cannot write it with sufficient fluency to meet Wikipedia’s standards.&lt;&#x2F;p&gt;
&lt;p&gt;So, if you speak Swedish, why not head over there and &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;sv.wikipedia.org&#x2F;w&#x2F;index.php?title=Gorkamorka&amp;amp;action=edit&quot;&gt;make a few edits&lt;&#x2F;a&gt;?&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>We were using that!</title>
          <pubDate>Sat, 07 Aug 2010 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/we-were-using-that/</link>
          <guid>https://gorkamorka.co.uk/blog/we-were-using-that/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/we-were-using-that/">&lt;p&gt;A bit of a non-GoMo post today, but don’t worry, it’s not a long one!&lt;&#x2F;p&gt;
&lt;p&gt;Putting together &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;category&#x2F;ere-be-stuff&#x2F;&quot;&gt;Ere Be Stuff&lt;&#x2F;a&gt; requires a lot of teamwork and collaborative writing and the tool we use to accomplish this is primarily Google Wave which works fantastically. Plenty of people don’t “get” Google Wave, but we do and to us it’s invaluable. I couldn’t tell you how useful different kinds of scalpels are as to me they’re all just really sharp knives, but that doesn’t change the fact that they’re put to good use all over the world every day.&lt;&#x2F;p&gt;
&lt;p&gt;Unfortunately for us, &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;googleblog.blogspot.com&#x2F;2010&#x2F;08&#x2F;update-on-google-wave.html&quot;&gt;Google seem to be planning on closing Wave&lt;&#x2F;a&gt; citing a variety of reasons although there is some speculation as to whether this is to free up the core Wave developers to work on their upcoming &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.independent.co.uk&#x2F;life-style&#x2F;gadgets-and-tech&#x2F;news&#x2F;google-to-challenge-facebook-with-new-social-networking-service-lsquogoogle-mersquo-2014621.html&quot;&gt;Google Me project&lt;&#x2F;a&gt;.&lt;&#x2F;p&gt;
&lt;p&gt;We’re looking into running our own Wave server and other options, but in the meantime it’d be nice if some other people could support Wave. Head over to &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.savegooglewave.com&quot;&gt;Save Google Wave&lt;&#x2F;a&gt; and help us out, please?&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.savegooglewave.com&quot;&gt;http:&#x2F;&#x2F;www.savegooglewave.com&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>Gorkamorka Pre-Game Chart</title>
          <pubDate>Sun, 01 Aug 2010 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/gorkamorka-pre-game-chart/</link>
          <guid>https://gorkamorka.co.uk/blog/gorkamorka-pre-game-chart/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/gorkamorka-pre-game-chart/">&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;uploads&#x2F;gorkamorka-pre-game.png&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;pregamesmall.png&quot; alt=&quot;pre-game-small&quot; title=&quot;pre-game-small&quot; &#x2F;&gt;&lt;&#x2F;a&gt;Hey folks, Flamekebab speaking, here’s a little something I’ve put together – a pre-game reminder sheet. If you&#x27;re in the mood for something different, platforms like Kcasino offer a thrilling alternative. These sites provide a wide variety of engaging casino games, from classic favorites to innovative new options, ensuring there&#x27;s something for everyone. Whether you&#x27;re a seasoned player or a casual gamer, the immersive design and interactive features of &lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;oncapan.com&#x2F;bbs&#x2F;partner_site&#x2F;12341&quot;&gt;Kcasino&lt;&#x2F;a&gt; make for an exciting and enjoyable experience. It&#x27;s a great way to unwind, try your luck, and escape into a world of entertainment, offering a refreshing break from the usual routine with endless opportunities for fun and excitement.&lt;&#x2F;p&gt;
&lt;p&gt;I don’t know about you, but when I want to play a game of GoMo there’s always something that I forget to take into account. With any luck this will put an end to that and generally speed things up, which leaves more time for actual gaming!&lt;&#x2F;p&gt;
&lt;p&gt;The image dimensions may seem a little awkward as it is neither A4 nor US Letter, but actually this is intentional – it should fit on both without needing to be cropped or resized.&lt;&#x2F;p&gt;
&lt;p&gt;I hope it’s not too ugly as it’s my first attempt at something of this nature. I intend on making a post-game one as well though, so with any luck my skills will improve and your eyes will bleed less!&lt;&#x2F;p&gt;
&lt;p&gt;It’s available both as a raw PNG image file, and an easy-to-digest PDF:&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;uploads&#x2F;gorkamorka-pre-game.png&quot;&gt;Gorkamorka Pre-Game Chart PNG (2.5 MB)&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;uploads&#x2F;gorkamorka-pre-game.pdf&quot;&gt;Gorkamorka Pre-Game Chart PDF (1.2 MB)&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;p&gt;The Gorkamorka Pre-Game chart was created by Benjamin Fox (Flamekebab) and is licensed under a &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;creativecommons.org&#x2F;licenses&#x2F;by-nc-sa&#x2F;2.5&#x2F;scotland&#x2F;&quot;&gt;Creative Commons Attribution-Non-Commercial-Share-Alike license&lt;&#x2F;a&gt;. The Urban Brush font used in the chart was created by &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;nils-von-blanc.de&quot;&gt;Nils von Blanc&lt;&#x2F;a&gt;.&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>Potential Mutie raiders – The Seekers of Slaanesh</title>
          <pubDate>Mon, 26 Jul 2010 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/potential-mutie-raiders-the-seekers-of-slaanesh/</link>
          <guid>https://gorkamorka.co.uk/blog/potential-mutie-raiders-the-seekers-of-slaanesh/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/potential-mutie-raiders-the-seekers-of-slaanesh/">&lt;p&gt;I happened to be inside an actual Games-Workshop establishment a while back, on the eve of the release of the new edition of the Fantasy rules (Is it Fifth Edition now? I’ve lost track) and my true purpose was to find some &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.games-workshop.com&#x2F;gws&#x2F;catalog&#x2F;productDetail.jsp?prodId=prod1140054&amp;amp;rootCatGameStyle=&quot;&gt;Cold Ones&lt;&#x2F;a&gt; from the Lizardmen to see if they were anywhere near suitable for conversion into the kind of Muties that I like, that is, still vaguely similar to the previously released editions.&lt;&#x2F;p&gt;
&lt;p&gt;Alas, I found the Cold Ones not to my taste. Then the gentlemen of GW looked around furtively and pulled out their advance copy of the new rules and thumbed through it to the Chaos section. And they showed me these lovely ladies. These are of course plastic models and come in boxes of 5 for a fairly reasonable sum of £15 sterling. While the mounts are two legged instead of the four legged horses available originally, I felt they would convert very well into desert traversing beasts.&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;m1290178a_99129915005_SeekersWH1MPPK_873x627.jpg&quot; alt=&quot;m1290178a_99129915005_SeekersWH1MPPK_873x627&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;em&gt;&lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;www.warhammer.com&#x2F;en-GB&#x2F;shop&#x2F;Seekers-of-Slaanesh&quot;&gt;Seekers of Slaanesh&lt;&#x2F;a&gt;&lt;&#x2F;em&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;They’re due for release on the 7th August and I feel represent what could actually be the basis of an entire Mutie mob, given that the warriors cost a fair bit. My current mob, while powerful, still only has five member and I think this is the ideal box for folks who feel like getting a bit weird in their Gorkamorka mobsters.&lt;&#x2F;p&gt;
&lt;p&gt;Of course, these models lack the necessary firearms to be a true Mutie mob, though I have to say, there are some wonderful claws that fit the nice Scything Blade mutation available in the soon to be released “Da Green Pitz”. While the actual upper bodies probably won’t be used, instead being built out of Green Stuff, I’m definitely grabbing a pack of these to have my surgical team turn into some real freaks.&lt;&#x2F;p&gt;
&lt;p&gt;I wonder if we know a certain &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;kromlech.eu&#x2F;&quot;&gt;Dok&lt;&#x2F;a&gt; who has a penchant for making tiny, wonderful firearms? Possibly coupled with a nifty annual Flamekebab came across, we’re looking into outfitting this new band of Muties with some serious new hardware.&lt;&#x2F;p&gt;
&lt;p&gt;Oh, I’m Mattz by the by. Resident Mutie player and one of the folks working on turning &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;category&#x2F;ere-be-stuff&#x2F;&quot;&gt;‘Ere Be Stuff&lt;&#x2F;a&gt; into reality. Pleasure to meet you all proper.&lt;&#x2F;p&gt;
&lt;p&gt;Stay Green ;)&lt;&#x2F;p&gt;
&lt;h6 id=&quot;image-is-property-of-games-workshop-seekers-of-slaanesh-are-currently-found-on-the-website-under-the-warhammer-advance-orders-section&quot;&gt;Image is property of Games Workshop. Seekers of Slaanesh are currently found on the &lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;www.warhammer.com&#x2F;en-GB&#x2F;shop&#x2F;Seekers-of-Slaanesh&quot;&gt;website&lt;&#x2F;a&gt; under the Warhammer Advance Orders section.&lt;&#x2F;h6&gt;
</description>
      </item>
      <item>
          <title>What’z bin ‘appenin Den?</title>
          <pubDate>Thu, 08 Jul 2010 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/whatz-bin-appenin-den/</link>
          <guid>https://gorkamorka.co.uk/blog/whatz-bin-appenin-den/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/whatz-bin-appenin-den/">&lt;p&gt;Whilst there’s not much happening on the surface, a lot of work is being done behind the scenes here at tUGS. We’ve been coming up with a roadmap for &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;category&#x2F;ere-be-stuff&#x2F;&quot;&gt;Ere Be Stuff&lt;&#x2F;a&gt; to make sure it doesn’t end up like so many other projects, fizzling out and dying. We’re not promising anything and we’re definitely not at the stage where we can say for definite when we’re going to release the finished thing, but let’s just say that we’ve got an idea.&lt;&#x2F;p&gt;
&lt;p&gt;In terms of stuff you can expect to see released on the site within the coming month or two, there’s a fair bit to report…&lt;&#x2F;p&gt;
&lt;p&gt;Matt has been refining &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;ere-be-stuff&#x2F;da-green-pits-healing-muties&#x2F;&quot;&gt;Da Green Pitz&lt;&#x2F;a&gt; to fix some of the issues with the first version and &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;taytonclait.deviantart.com&#x2F;&quot;&gt;Clayton&lt;&#x2F;a&gt; is working on some artwork to go with them. Hopefully within a couple of weeks that will be released.&lt;&#x2F;p&gt;
&lt;p&gt;Several brand new scenarios have been written, with quite a few more planned. Those will appear in good time, and if at all possible, with some artwork to go with them. There are also plans afoot for a couple of new settings for scenarios, still on Angelis and in&#x2F;around Da Skid, but allowing players to have fun with more than just a flat desert. There’s potential in them there ‘ills! (No, not the Howling Hills.)&lt;&#x2F;p&gt;
&lt;p&gt;In between that Ben and Matt have been throwing around an idea that is probably going to be received with both groans and cheers (from themselves and the audience). It’s based on developments in video games in recent years that hadn’t been envisaged at the time of Gorkamorka’s release. That’s all we’re saying for now on the subject but feel free to speculate.&lt;&#x2F;p&gt;
&lt;p&gt;One final thing – we’re recruiting more artists for the project as we’ve got a fair volume of things that need illustrations. Reckon you could doodle some Orks for us? Maybe some humans? How about deserts?&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;ere-be-stuff&#x2F;whatz-bin-appenin-den&#x2F;#respond&quot;&gt;Leave a comment if you think you might be up to the job&lt;&#x2F;a&gt;.&lt;&#x2F;p&gt;
</description>
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      <item>
          <title>Another painted Kromlech Orc War II head</title>
          <pubDate>Thu, 01 Jul 2010 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/another-painted-kromlech-orc-war-ii-head/</link>
          <guid>https://gorkamorka.co.uk/blog/another-painted-kromlech-orc-war-ii-head/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/another-painted-kromlech-orc-war-ii-head/">&lt;p&gt;&lt;img src=&quot;&#x2F;images&#x2F;skrognik5.jpg&quot; alt=&quot;skrognik-5&quot; title=&quot;skrognik-5&quot; &#x2F;&gt;&lt;&#x2F;p&gt;
&lt;p&gt;All of Grimlug’s Lads are now painted and based (where appropriate) and so I present the second of two Orks using the &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.maxmini.eu&#x2F;store&#x2F;index.php?main_page=product_info&amp;amp;cPath=20&amp;amp;products_id=94&quot;&gt;Kromlech Orc War II heads&lt;&#x2F;a&gt;, Skrognik.&lt;&#x2F;p&gt;
&lt;p&gt;He uses a 40K Ork biker arm and carries an old metal choppa on his back (&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.collecting-citadel-miniatures.com&#x2F;wiki&#x2F;index.php&#x2F;Space_Ork_Den_Dere_Was_Gorkamorka_-_Collectors_Guide#Weapon_Sprues&quot;&gt;Gorkamorka weapon sprue&lt;&#x2F;a&gt;). It’s attached using a small section of plasticard tubing and is probably removable without damaging the model, uh, probably..&lt;&#x2F;p&gt;
&lt;p&gt;Once again I used &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.dakkadakka.com&#x2F;dakkaforum&#x2F;posts&#x2F;list&#x2F;222092.page&quot;&gt;grey_death’s rust painting technique&lt;&#x2F;a&gt;, as seen on all of Grimlug’s mob.&lt;&#x2F;p&gt;
&lt;p&gt;His right hand was done through very careful scalpel work and a little bit of cutting and gluing. I rather like the result and feel it is entirely appropriate for an overly cocky Ork yoof!&lt;&#x2F;p&gt;
&lt;p&gt; 
 &lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;skrognik1.jpg&quot; alt=&quot;skrognik-1&quot; title=&quot;skrognik-1&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;skrognik2.jpg&quot; alt=&quot;skrognik-2&quot; title=&quot;skrognik-2&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;skrognik3.jpg&quot; alt=&quot;skrognik-3&quot; title=&quot;skrognik-3&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;skrognik4.jpg&quot; alt=&quot;skrognik-4&quot; title=&quot;skrognik-4&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
</description>
      </item>
      <item>
          <title>Burnas in Gorkamorka</title>
          <pubDate>Tue, 29 Jun 2010 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/burnas-in-gorkamorka/</link>
          <guid>https://gorkamorka.co.uk/blog/burnas-in-gorkamorka/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/burnas-in-gorkamorka/">&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;wp-content&#x2F;uploads&#x2F;2010&#x2F;06&#x2F;burnaboy.png&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;burnaboy_thumb.png&quot; alt=&quot;burna-boy&quot; title=&quot;burna-boy&quot; &#x2F;&gt;&lt;&#x2F;a&gt;It’s finally time for the first component of Ere Be Stuff to be released – &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;uploads&#x2F;burnas.pdf&quot;&gt;Burnas&lt;&#x2F;a&gt;!&lt;&#x2F;p&gt;
&lt;p&gt;Yes, yes, we’ve released &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;ere-be-stuff&#x2F;da-green-pits-healing-muties&#x2F;&quot;&gt;Matt’s Mutie healing rules&lt;&#x2F;a&gt; as a preview release, but they’re still being worked on, tweaked, illustrated and updated.&lt;&#x2F;p&gt;
&lt;p&gt;Given the Orks’ penchant for fire in all its incarnations it’s a little surprising that dedicated burna rules were never released but now they have been!&lt;&#x2F;p&gt;
&lt;p&gt;Previously fire and &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.homestarrunner.com&#x2F;sbemail58.swf&quot;&gt;burnination&lt;&#x2F;a&gt; was limited to scorchers and the odd splattapult payload but we here at tUGS felt that something as delightfully destructive as fire should appear more often. That and there’s been so many great models for them released!&lt;&#x2F;p&gt;
&lt;p&gt;Primarily written by Benjamin Fox (tUGS’s very own Flamekebab) but with significant contributions by the whole team, this release sees the first public appearance of Clayton’s artwork for the project. I’m sure you’ll be as impressed with his artwork as we all have been. You can see more over at &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;taytonclait.deviantart.com&#x2F;&quot;&gt;his DeviantArt page&lt;&#x2F;a&gt;.&lt;&#x2F;p&gt;
&lt;p&gt;So, we present for your consideration, &lt;em&gt;Burnas in Gorkamorka&lt;&#x2F;em&gt;:&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;uploads&#x2F;burnas_1.1.pdf&quot;&gt;Download PDF&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;p&gt;Edit: A new PDF has been created using the more modern template.&lt;&#x2F;p&gt;
&lt;p&gt;This document was written by Benjamin Fox and contains artwork created by Clayton Tait. It’s licensed under a &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;creativecommons.org&#x2F;licenses&#x2F;by-nc-sa&#x2F;2.5&#x2F;scotland&#x2F;&quot;&gt;Creative Commons Attribution-Non-Commercial-Share-Alike license&lt;&#x2F;a&gt;.&lt;&#x2F;p&gt;
</description>
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      <item>
          <title>What does Gorkamorka mean to you?</title>
          <pubDate>Mon, 28 Jun 2010 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/what-does-gorkamorka-mean-to-you/</link>
          <guid>https://gorkamorka.co.uk/blog/what-does-gorkamorka-mean-to-you/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/what-does-gorkamorka-mean-to-you/">&lt;p&gt;One of our regular contributors, Flamekebab, recently wrote a little piece on why Gorkamorka is so important to him on &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;flamekebab.blogspot.com&quot;&gt;his personal blog&lt;&#x2F;a&gt; and asked whether we’d be interested in republishing it. Given that it’s about why Gorkamorka is important to a player, we thought it was more than relevant enough, so we hope you enjoy it.&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt;I was asked recently why I put so much effort into Gorkamorka and &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;category&#x2F;ere-be-stuff&#x2F;&quot;&gt;our ongoing project to create an expansion pack for it&lt;&#x2F;a&gt;, something which I thought might be worth posting on here.&lt;&#x2F;p&gt;
&lt;p&gt;To explain I have to take you on a journey through a few periods of my personal history, explaining a few things along the way. If you’re not interested, turn back now, you have been warned.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;Gorkamorka&quot;&gt;Gorkamorka&lt;&#x2F;a&gt; was my first tabletop game, having discovered it shortly before breaking my left arm in 1998. I was faced with a Summer mostly on my own with my arm in a cast. Whilst this was a little awkward, it wasn’t too devastating. In fact I barely remember it because of the great enjoyment I got out of Gorkamorka, having been given the boxed set. One thing that did upset the young me was what I was told when I visited Games Workshop, having constructed my mob; that I was not allowed to play the game in store.&lt;&#x2F;p&gt;
&lt;p&gt;Seeing as this was my first game, I was devastated, or at least quite miffed. Why would they sell it and have a whole shelf dedicated to products one was not allowed to use in their store? I don’t remember what they might have told me then, but I think a small part of me died that day. Yes, that’s absurdly melodramatic, but back then I was only 11 and considerably more sensitive than I am now.&lt;&#x2F;p&gt;
&lt;p&gt;It was that Autumn that I started a new school, my first and only boarding school, where I was thrown into an environment where we were expected to grow up quickly. Gone was the playground of the previous school, but in its place we had sport by the afternoon full. However, as I had only just had my cast removed, I was “off games” for the first half of the term, giving me lots of time on my own, which I spent working on my miniatures, one of the only bits of escapism I had in an otherwise relatively hostile environment, at least compared to my previous schools.&lt;&#x2F;p&gt;
&lt;p&gt;Despite this and a few friends interested in the hobby, I never got to properly play Gorkamorka, something which was always a source of disappointment for me. A year later I got to play &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;Necromunda&quot;&gt;Necromunda&lt;&#x2F;a&gt;, which was great, but I had to put my desire to play Gorkamorka on hold indefinitely. That was how things were for over ten years, during which time I got into Warhammer 40,000 (3rd Edition) and &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;Mordheim&quot;&gt;Mordheim&lt;&#x2F;a&gt;, eventually shelving my models having been mistreated by Games Workshop for the umpteenth time and deciding that enough was enough.&lt;&#x2F;p&gt;
&lt;p&gt;Then, in 2009, now firmly established in Edinburgh, I decided to see whether there were enough people in the local area to play a tabletop skirmish game with. Initially I planned to play Mordheim and took the time to finish painting my Mordheim warbands (on my to-do list since the year 2000..) and spent a little while designing and building some &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;flamekebab.blogspot.com&#x2F;2009&#x2F;02&#x2F;finished-portable-mordheim-terrain.html&quot;&gt;portable Mordheim terrain&lt;&#x2F;a&gt;. What I discovered doing this was that not only did I still have the skills I used to have, but that I was actually significantly better at building and painting than I was when I was younger. I also found that I had much more patience with painting, making it far more tolerable, often enjoyable (when I was younger I would paint to have them painted, although not purely for functionality, I had standards).&lt;&#x2F;p&gt;
&lt;p&gt;With this knowledge I decided to try to arrange a Gorkamorka campaign amongst friends and to try out a rebel grot mob. Back in the day there were metal grots, of which I had a few, but now there were excellent, and more importantly cheap, plastic gretchin for sale. A couple of packs from somewhere like &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.waylandgames.co.uk&#x2F;&quot;&gt;Wayland Games&lt;&#x2F;a&gt; and my old bitz box resulted in a Rebel Grot Mob with a Big Lugga and two Cuttas.&lt;&#x2F;p&gt;
&lt;p&gt;Whilst they didn’t do too well in the tester game or two they played in, they did rekindle the hope that I might at last get to play in a Gorkamorka campaign. Fast forward a year and I find myself in a campaign with four other players and nearly twice as many mobs. It may seem silly, but this makes me incredibly happy. It may have taken over a decade, but I’m finally getting to play a game I fell in love with as a child. Every minute I spend playing, painting, writing, planning, or talking about it with other enthusiastic players makes my heart soar.&lt;&#x2F;p&gt;
&lt;p&gt;Eventually I imagine I’ll be ready to put the game to rest for another few years, at last sated, but for now at least I’m going strong. Hopefully this can adequately explain my love of Gorkamorka and all its silliness.&lt;&#x2F;p&gt;
&lt;p&gt;Is it as good as I hoped it would be?&lt;&#x2F;p&gt;
&lt;p&gt;To be honest, I can’t say I remember how I hoped it would be, all those years ago. What I can say is that it’s far better than my current self could have hoped it would be, something which makes me incredibly grateful to the friends that make it possible for me to play it.&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt;There you have it, guys, if you have something to say on the subject why not &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;general&#x2F;what-does-gorkamorka-mean-to-you&#x2F;#comments&quot;&gt;leave a comment&lt;&#x2F;a&gt;?&lt;&#x2F;p&gt;
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          <title>Painted Kromlech Orc War II Head</title>
          <pubDate>Thu, 24 Jun 2010 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/painted-kromlech-orc-war-ii-head/</link>
          <guid>https://gorkamorka.co.uk/blog/painted-kromlech-orc-war-ii-head/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/painted-kromlech-orc-war-ii-head/">&lt;p&gt;&lt;img src=&quot;&#x2F;images&#x2F;ow2close.jpg&quot; alt=&quot;ow2-close&quot; title=&quot;ow2-close&quot; &#x2F;&gt;&lt;&#x2F;p&gt;
&lt;p&gt;Only a few members of Grimlug’s Lads are currently unfinished. Today Gorog finally stepped out, ready to face all comers. Armed with a rusty kannon (cast in resin from &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;modelling&#x2F;sculpted-gorkamorka-exclusive-weapons&#x2F;&quot;&gt;this mould&lt;&#x2F;a&gt;), a club (from an Ork biker) and a backpack of krak stikkbombs, this Gorker is not to be trifled with.&lt;br &#x2F;&gt;
Did I mention he has a WS of 5?&lt;&#x2F;p&gt;
&lt;p&gt;Other than the use of a custom cast resin weapon, this warrior is special because of his head. He’s built using a head from Kromlech’s &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.maxmini.eu&#x2F;store&#x2F;index.php?main_page=product_info&amp;amp;cPath=20&amp;amp;products_id=94&quot;&gt;Orc War II head pack&lt;&#x2F;a&gt;.&lt;&#x2F;p&gt;
&lt;p&gt;As you can see these heads fit perfectly on modern 40K Orks and suit the style rather well to boot. For those interested to see more of these heads in action, you’ll be glad to hear that another model using one is nearly finished. Hopefully photos of him will be available in a few days.&lt;&#x2F;p&gt;
&lt;p&gt; &lt;&#x2F;p&gt;
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          <title>Painted Kromlech Iron Mask</title>
          <pubDate>Tue, 22 Jun 2010 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/painted-kromlech-iron-mask/</link>
          <guid>https://gorkamorka.co.uk/blog/painted-kromlech-iron-mask/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/painted-kromlech-iron-mask/">&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;IMG_4266.jpg&quot; alt=&quot;IMG_4266&quot; title=&quot;IMG_4266&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
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&lt;p&gt;One of Grimlug’s Lads received some head trauma that was more severe than usual recently and ended up with a headwound making him relatively unreliable in combat. Not prepared to lose out on a mob member, Grimlug forced him into serjery and the result was truly unpleasant, so much so that young Wazbag now causes &lt;em&gt;fear&lt;&#x2F;em&gt;.&lt;&#x2F;p&gt;
&lt;p&gt;Wazbag can be seen here sporting his new iron mask and there’s probably some joke that could be made here about the ork in da iron mask, but it’s a little contrived.&lt;&#x2F;p&gt;
&lt;p&gt;The head is from &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;kromlech.eu&quot;&gt;Kromlech&lt;&#x2F;a&gt;, it’s one of the three heads available in the &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.maxmini.eu&#x2F;store&#x2F;index.php?main_page=product_info&amp;amp;cPath=20&amp;amp;products_id=99&amp;amp;zenid=97f091a6b4202649c583be6549057075&quot;&gt;Clanking Destroyers sets&lt;&#x2F;a&gt;. You might have seen them on here &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;modelling&#x2F;doc-kromlech-iron-masks&#x2F;&quot;&gt;back in May&lt;&#x2F;a&gt;, there’s two other designs in addition to this rather fetching little number.&lt;&#x2F;p&gt;
&lt;p&gt;Currently there’s no word on whether these heads are going to be released separately but it seems several people have requested them so perhaps there’s hope.&lt;&#x2F;p&gt;
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          <title>Original Gorkamorka Roster</title>
          <pubDate>Mon, 21 Jun 2010 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/original-gorkamorka-roster/</link>
          <guid>https://gorkamorka.co.uk/blog/original-gorkamorka-roster/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/original-gorkamorka-roster/">&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;wp-content&#x2F;uploads&#x2F;2010&#x2F;06&#x2F;rosterthumb.jpg&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;rosterthumb_thumb.jpg&quot; alt=&quot;roster-thumb&quot; title=&quot;roster-thumb&quot; &#x2F;&gt;&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;p&gt;The site has been a little quiet lately due to all of us being a bit swamped with real life things (birthdays, graduations, job hunting, etc..) but here we can bring you a little something, the original roster from the Gorkamorka box set.&lt;&#x2F;p&gt;
&lt;p&gt;It’s not that different from the many available online, but unlike the ones in the PDFs on the Games Workshop site, the header graphics on this one aren’t broken.&lt;&#x2F;p&gt;
&lt;p&gt;These are just for personal use, although it’s difficult to imagine how one would go about selling such a thing. Maybe one day there’ll be shiny new rosters for you to use, but for now hopefully these classic ones will tide you over.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;uploads&#x2F;scanned-roster.pdf&quot;&gt;Download PDF&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
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          <title>tUGS Forum Banners</title>
          <pubDate>Fri, 18 Jun 2010 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/tugs-forum-banners/</link>
          <guid>https://gorkamorka.co.uk/blog/tugs-forum-banners/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/tugs-forum-banners/">&lt;p&gt;One of our contributors, &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;flamekebab.blogspot.com&quot;&gt;Flamekebab&lt;&#x2F;a&gt;, has been busy creating some rather nifty forum banners for the site. Feel free to use them to link to us:&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;images&#x2F;tugs-sig.png&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;tugs-sig.png&quot; alt=&quot;&quot; title=&quot;tugs-sig&quot; &#x2F;&gt;&lt;&#x2F;a&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
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&lt;p&gt;There&#x27;s also a smaller one for forums that don&#x27;t allow&#x2F;approve of large signature banners:&lt;&#x2F;p&gt;
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&lt;tr&gt;&lt;td&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;images&#x2F;tugs-sig-sm.png&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;tugs-sig-sm.png&quot; alt=&quot;&quot; title=&quot;tugs-sig-sm&quot; &#x2F;&gt;&lt;&#x2F;a&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
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&lt;p&gt;Here&#x27;s the BB Code for many popular forums:&lt;br &#x2F;&gt;
&lt;code&gt;[URL=http:&#x2F;&#x2F;gorkamorka.co.uk][IMG]http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;images&#x2F;tugs-sig.png[&#x2F;IMG][&#x2F;URL]&lt;&#x2F;code&gt;&lt;&#x2F;p&gt;
&lt;p&gt;Or for the smaller one:&lt;br &#x2F;&gt;
&lt;code&gt;[URL=http:&#x2F;&#x2F;gorkamorka.co.uk][IMG]http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;images&#x2F;tugs-sig-sm.png[&#x2F;IMG][&#x2F;URL]&lt;&#x2F;code&gt;&lt;&#x2F;p&gt;
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          <title>Convoy: The Questers of Magod vs. Da Not So N00bz</title>
          <pubDate>Tue, 08 Jun 2010 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/convoy-the-questers-of-magod-vs-da-not-so-n00bz/</link>
          <guid>https://gorkamorka.co.uk/blog/convoy-the-questers-of-magod-vs-da-not-so-n00bz/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/convoy-the-questers-of-magod-vs-da-not-so-n00bz/">&lt;p&gt;**The Questers of Magod vs. Da Not So N00bz&lt;br &#x2F;&gt;
**Scenario: &lt;strong&gt;Convoy&lt;&#x2F;strong&gt; (Digganob, scenario 2)&lt;&#x2F;p&gt;
&lt;p&gt;The Questers of Magod (177) are few in number but Matt has been building them up recently, rather than expanding their ranks, and now the time has come to take on one of the biggest mobs in our campaign – Da Not So N00bz (281).&lt;&#x2F;p&gt;
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&lt;h3 id=&quot;da-plan-the-questers-of-magod&quot;&gt;Da Plan – The Questers of Magod&lt;&#x2F;h3&gt;
&lt;blockquote&gt;
&lt;p&gt;Okay up until this point the muties have been kinda cautious because they couldn&#x27;t really afford any sort of screw ups in terms of loss of guys, but now after a bunch of advances and a couple of victories we&#x27;ve actually got some guys who are competent boarders, they have the mutie boarding skill and so this is actually going to be a case of utter, utter shock and awe.&lt;&#x2F;p&gt;
&lt;p&gt;I&#x27;m going to hit the trukk with heavy weapons first and that&#x27;s going to cause, hopefully some gubbinz damage, which will cause scrap to shower around the trukk but if it doesn&#x27;t then the very worst it&#x27;s doing is inflicting damage. Once that happens the useful aspect there will be that my guys can attempt to board while the weaker members of the mob sidle up, take the scrap, and start to run while the other guys finish combat. The thing with the mutie, he&#x27;s going to get a vicious, vicious fight, both my melee combatants, my guys with melee weapons, are brutally powerful now in comparison to most, so that&#x27;s going to be fun to do.&lt;&#x2F;p&gt;
&lt;p&gt;Otherwise the simple tactic is a very quick shock and awe job.&lt;&#x2F;p&gt;
&lt;&#x2F;blockquote&gt;
&lt;h3 id=&quot;da-plan-da-not-so-n00bz&quot;&gt;Da Plan – Da Not So N00bz&lt;&#x2F;h3&gt;
&lt;blockquote&gt;
&lt;p&gt;Here&#x27;s the plan..&lt;&#x2F;p&gt;
&lt;p&gt;The plan is - we&#x27;re going to get really, really drunk and go to the Skid and steal some stuff, some shiny stuff, and then we&#x27;re going to make a break for it before the other guys come.&lt;&#x2F;p&gt;
&lt;p&gt;But don&#x27;t tell anyone!&lt;&#x2F;p&gt;
&lt;&#x2F;blockquote&gt;
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&lt;p&gt;Da Not So N00bz are attempting to get to Mektown with their latest scrap haul but the muties have other plans for them, riding in for an ambush. The Gorker mob have four pieces of scrap, three on their trukk, one on their bike. To win the muties have to secure the majority of it, the orks merely have to escape. Due to only having one trukk, the number of orks onboard was increased to make the fight a little more fun, there were also a few other tweaks that may get a mention later.&lt;&#x2F;p&gt;
&lt;p&gt;The muties got the first turn, closing in on the Orks and preparing to rain hell on them.&lt;&#x2F;p&gt;
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&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;mutiesonthemove.jpg&quot; alt=&quot;muties-on-the-move&quot; title=&quot;muties-on-the-move&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
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&lt;p&gt;Try as they might, they weren’t able to damage the trukk, although they were now in position to take on the trukk when it would inevitably fail its thrust test..&lt;&#x2F;p&gt;
&lt;p&gt;Which it promptly did, stranding the orks in the open. Eugene, the Gorker nob, was not too happy about this and took out his frustrations on Mol, a nearby mutie ‘Unk, putting the warrior down and coaxing a grin from the snarling Ork.&lt;&#x2F;p&gt;
&lt;p&gt;Meanwhile, Newton, the biker, and the mob’s grot, Horace (hanging on for dear life), fired up their thrusters and zipped off the nearest board edge carrying a chunk of scrap with them. 1-0 to Da Not So N00bz.&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;zooooom4.jpg&quot; alt=&quot;zooooom&quot; title=&quot;zooooom&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;With one scrap counter gone, the muties were not about to hang around, so whilst most of the mob took up positions to take shots at the vehicle, both Mol and Magnus, the mutie seeker, charged towards the stalled trukk and pounced aboard, causing chaos left and right, but ultimately resulting in them both being forcibly ejected by Eugene and Clive. Perhaps leaping into a crowd of angry Orks armed to the teeth wasn’t such a hot idea, but at least the pounce skill was finally put to the test (another first for our campaign).&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;pounce.jpg&quot; alt=&quot;pounce&quot; title=&quot;pounce&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;itwasallgoingsowell.jpg&quot; alt=&quot;it-was-all-going-so-well&quot; title=&quot;it-was-all-going-so-well&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;Leonard, the trukk, recovered and was chugging away safely until a turn was required, at which point the driver lost concentration and the whole vehicle slewed out of control wildly, spinning and ending up tantalisingly close to the edge of the board (and safety!).&lt;&#x2F;p&gt;
&lt;p&gt;Unable to escape this turn, the crew open fire on the muties, driving them back a little. Hopefully it’ll be enough.&lt;&#x2F;p&gt;
&lt;p&gt;Realising how hard it would be to win in hand to hand with the remaining orks, the muties kept their distance, utilising their fancy ranged weaponry instead.&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;trukkshot.jpg&quot; alt=&quot;trukk-shot&quot; title=&quot;trukk-shot&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;Magnus damaged the wheels, but it was the mutie keeper, Statistix, who really outdid himself, overcharging his weapon (which promptly exploded..) and penetrating the vehicle’s armour, crippling it and immobilising it. Unfortunately for the Orks, he also hit the fuel lines, leaving the trukk prone to explosion at random.&lt;&#x2F;p&gt;
&lt;p&gt;Further bad luck – the weapon&#x27;s explosion was deflected by the mutie’s armour, leaving Statistix unarmed but healthy. Bad luck comes in threes it would seem…&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;boom.jpg&quot; alt=&quot;boom&quot; title=&quot;boom&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;The fuel had a 1&#x2F;6 chance of exploding at the start of every turn, but it didn’t feel like waiting around – the whole thing went up with a wonderful WHOOMPH! or possibly a BOOM! Who can say?&lt;&#x2F;p&gt;
&lt;p&gt;Orks and scrap were hurled in every direction (the rules didn’t stipulate that the scrap should be hurled, but it seemed sensible and entertaining). Each warrior took a S4 hit and many of them went down, although most recovered in the following turn. Those that weren’t down moved to grab some scrap, whilst the others just lay there groaning.&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;scrapgrab.jpg&quot; alt=&quot;scrap-grab&quot; title=&quot;scrap-grab&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;The Questers of Magod saw their chance and ran in to grab the precious scrap that had been thrown from the trukk, ignoring the orks for the time being, although a few took some pot-shots for good measure. Finally the last of the Orks legged it off the table, one of them carrying a scrap counter, ending the game.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;The Questers of Magod – 2&lt;&#x2F;strong&gt;&lt;br &#x2F;&gt;
&lt;strong&gt;Da Not So N00bz – 2&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;Result:&lt;&#x2F;strong&gt; A draw!&lt;&#x2F;p&gt;
&lt;p&gt;Draws do occasionally happen, although they’re quite rare, but these two mobs were relatively evenly matched. That said, had the whole of Da Not So N00bz been present, it’s far less likely that the muties would have done so well. Another factor was the need to escape – these Gorkers are great in a fight, but getting away with loot isn’t really their style.&lt;&#x2F;p&gt;
&lt;p&gt;There were a few serious injuries, but the vehicle was fine. One ork did pay a visit to &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;kromlech.eu&quot;&gt;Doc Kromlech&lt;&#x2F;a&gt; though and woke up with a kustom thrusta boosta built into his chest:&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;inprogress.jpg&quot; alt=&quot;in-progress&quot; title=&quot;in-progress&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;The model isn’t finished, but we wanted to share the in-progress shot of da patient. &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;battle-reports&#x2F;convoy-the-questers-of-magod-vs-da-not-so-n00bz&#x2F;#respond&quot;&gt;Comments&lt;&#x2F;a&gt;?&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>More bionik legs from Doc Kromlech</title>
          <pubDate>Sat, 05 Jun 2010 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/more-bionik-legs-from-doc-kromlech/</link>
          <guid>https://gorkamorka.co.uk/blog/more-bionik-legs-from-doc-kromlech/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/more-bionik-legs-from-doc-kromlech/">&lt;p&gt;Those lads over at Kromlech have been &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;kromlech.eu&#x2F;?p=131&quot;&gt;at it again&lt;&#x2F;a&gt;; remember the first &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;modelling&#x2F;doc-kromlech-gyro-stabilised-monowheel&#x2F;&quot;&gt;gyro-stabilised monowheel&lt;&#x2F;a&gt; that we showed you a while ago? Turns out it was part of a set!&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;kromlech.eu&#x2F;?p=131&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;Monowheels_final.jpg&quot; alt=&quot;Monowheels_final&quot; title=&quot;Monowheels_final&quot; &#x2F;&gt;&lt;&#x2F;a&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;You’ve seen the middle one before, but the other two are new and raise the bar even higher. These were all done by Hamster_52 - damn fine work. They&#x27;re currently not on the &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.maxmini.eu&#x2F;store&#x2F;index.php&quot;&gt;MaxMini store&lt;&#x2F;a&gt; but we&#x27;ll let you know when they are, currently the word is that we can expect them in July.&lt;&#x2F;p&gt;
&lt;p&gt;We’re still working our way through our first batch of bioniks but when they’re available we’ll have some for you to see them in action, recently one of Da Not So N00bz found himself the proud owner of a Kustom Thruster Booster. Expect a painted version of that some time soon.&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>First Dust Rat vehicles unveiled</title>
          <pubDate>Mon, 24 May 2010 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/first-dust-rat-vehicles-unveiled/</link>
          <guid>https://gorkamorka.co.uk/blog/first-dust-rat-vehicles-unveiled/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/first-dust-rat-vehicles-unveiled/">&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;IMG_4130.jpg&quot; alt=&quot;IMG_4130&quot; title=&quot;IMG_4130&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;In April we had our &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;blog&#x2F;dust-rats-playtesting-notes-part-1&#x2F;&quot;&gt;last playtesting session for the Dust Rats&lt;&#x2F;a&gt;, our new GoMo faction, but since then we’ve not said much. However, that shouldn’t be taken to mean that there’s been nothing going on, quite the opposite actually.&lt;&#x2F;p&gt;
&lt;p&gt;We’re not going to discuss the latest things with the rules right now, although we plan on having another playtesting session soon, instead this post is concerning the Dust Rats’ Light Recon Vehicle (LRV for short), the vehicle of choice for our first Dust Rat mob, &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;ere-be-stuff&#x2F;we-woz-ere-furst-whiskey-delta-4-vs-da-cuttas-ov-da-jibb&#x2F;&quot;&gt;Whiskey Delta 4&lt;&#x2F;a&gt;.&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;p&gt;LRVs, or &quot;Recces&quot;, are weakly armoured wheeled vehicles used primarily for their manoeuvrability. Usually able to carry four to six Dust Rat warriors, these small trucks are excellent for quickly recovering scrap from the desert due to their light weight, unfortunately this does mean they are highly vulnerable to both enemy fire and ramming.&lt;&#x2F;p&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;Stats:&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Score&lt;&#x2F;th&gt;&lt;th&gt;Armour&lt;&#x2F;th&gt;&lt;th&gt;Location&#x2F;Damage&lt;&#x2F;th&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;th&gt;Score&lt;&#x2F;th&gt;&lt;th&gt;Armour&lt;&#x2F;th&gt;&lt;th&gt;Location&#x2F;Damage&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;1&lt;&#x2F;td&gt;&lt;td&gt;6&lt;&#x2F;td&gt;&lt;td&gt;Crew&lt;&#x2F;td&gt;&lt;td&gt;&lt;&#x2F;td&gt;&lt;td&gt;4&lt;&#x2F;td&gt;&lt;td&gt;7&lt;&#x2F;td&gt;&lt;td&gt;Wheels&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;2&lt;&#x2F;td&gt;&lt;td&gt;7&lt;&#x2F;td&gt;&lt;td&gt;Fixed Weapon&lt;&#x2F;td&gt;&lt;td&gt;&lt;&#x2F;td&gt;&lt;td&gt;5&lt;&#x2F;td&gt;&lt;td&gt;7&lt;&#x2F;td&gt;&lt;td&gt;Driver&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;3&lt;&#x2F;td&gt;&lt;td&gt;7&lt;&#x2F;td&gt;&lt;td&gt;Gubbins&lt;&#x2F;td&gt;&lt;td&gt;&lt;&#x2F;td&gt;&lt;td&gt;6&lt;&#x2F;td&gt;&lt;td&gt;8&lt;&#x2F;td&gt;&lt;td&gt;Engine&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;IMG_4129.jpg&quot; alt=&quot;IMG_4129&quot; title=&quot;IMG_4129&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;They’re not nearly as tough as Ork vehicles and don’t provide much protection for the crew which is precisely what we want. They’re also significantly smaller, with the number of warriors suggested in the flavour text. We’re not trying to stop you putting ten warriors on one with rules, but rather try to encourage players to treat the vehicle as a small transport, different from the SSV.&lt;&#x2F;p&gt;
&lt;p&gt;These two aren’t supposed to be the definitive interpretation of LRVs, but more a baseline for what kind of thing players should think of when they read that someone’s mob has one.&lt;&#x2F;p&gt;
&lt;p&gt;The small one is supposed to be about average whilst the larger one is a sort of upper limit on size. As long as the models are based appropriately, as all GoMo models should be, it’s easily possible to fit four models on the back of the smaller of the two LRVs.&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;IMG_4131.jpg&quot; alt=&quot;IMG_4131&quot; title=&quot;IMG_4131&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;IMG_4127.jpg&quot; alt=&quot;IMG_4127&quot; title=&quot;IMG_4127&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;The smaller of the two is mostly scratch built with the addition of some GW wheels and a couple of bits from a toy tractor. The larger one is made from most of a Ramshackle Games “Death Rod” (the wheel arches are from another Ramshackle kit, but can be bought separately &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;shop.ramshacklegames.co.uk&#x2F;index.php?main_page=product_info&amp;amp;cPath=15&amp;amp;products_id=39&quot;&gt;here&lt;&#x2F;a&gt;), some plasticard and plastic rod:&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;IMG_4101.jpg&quot; alt=&quot;IMG_4101&quot; title=&quot;IMG_4101&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;IMG_4105.jpg&quot; alt=&quot;IMG_4105&quot; title=&quot;IMG_4105&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;The next Dust Rat vehicle will probably be the Dust Rats’ bike (based on &lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;shop.ramshacklegames.co.uk&#x2F;home&#x2F;54-scrambler-bike-male-legs.html&quot;&gt;this model from Ramshackle Games&lt;&#x2F;a&gt;).&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>Orc War II weapon: PIAT Anti-Tank Launcher</title>
          <pubDate>Sat, 22 May 2010 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/orc-war-ii-weapon-piat-anti-tank-launcher/</link>
          <guid>https://gorkamorka.co.uk/blog/orc-war-ii-weapon-piat-anti-tank-launcher/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/orc-war-ii-weapon-piat-anti-tank-launcher/">&lt;p&gt;&lt;img src=&quot;&#x2F;images&#x2F;piatkromlechimage.jpg&quot; alt=&quot;piat-kromlech-image&quot; title=&quot;piat-kromlech-image&quot; &#x2F;&gt;&lt;&#x2F;p&gt;
&lt;p&gt;There was one last thing we wanted to share with you from the special package from &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;kromlech.eu&quot;&gt;Kromlech&lt;&#x2F;a&gt; and that is their Orc War II PIAT anti-tank launcher and its accompanying rocket.&lt;&#x2F;p&gt;
&lt;p&gt;You might have seen it in the image they released of their weapons pack, but we can’t show you the rest of the weapons as we don’t have any yet. From this piece it’s looking like they’ll be pretty good though!&lt;&#x2F;p&gt;
&lt;p&gt;In the photo below you can see how big the launcher is compared to the standard Ork Boy arm holding it. It looks like a great piece for a unit of tank busters, or, in terms of Gorkamorka, it’d be pretty good as a mounted rokkit launcher thanks to its rather nifty integrated monopod.&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;PIATantitanklauncher.jpg&quot; alt=&quot;PIAT-anti-tank-launcher&quot; title=&quot;PIAT-anti-tank-launcher&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
</description>
      </item>
      <item>
          <title>Spraypaint 101: Part 2 of 2</title>
          <pubDate>Thu, 20 May 2010 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/spraypaint-101-part-2-of-2/</link>
          <guid>https://gorkamorka.co.uk/blog/spraypaint-101-part-2-of-2/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/spraypaint-101-part-2-of-2/">&lt;p&gt;It’s been quite a while since I wrote &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;terrain&#x2F;spraypaint-101-part-1-of-2&#x2F;&quot;&gt;part one of my spraypaint guide&lt;&#x2F;a&gt;, but here’s the second half.&lt;&#x2F;p&gt;
&lt;h3 id=&quot;caps&quot;&gt;Caps&lt;&#x2F;h3&gt;
&lt;p&gt;&lt;img src=&quot;&#x2F;images&#x2F;grsdet_SprayPaintNozzle_thumb.jpg&quot; alt=&quot;grsdet_SprayPaintNozzle&quot; title=&quot;grsdet_SprayPaintNozzle&quot; &#x2F;&gt; As I mentioned in the first half, caps matter when painting. There are a whole variety available, more than I can even tell you about, but you don’t need to know everything, just what works well. If you buy low quality spray paint you’ll probably get a cap that looks like this one.&lt;&#x2F;p&gt;
&lt;p&gt;Perhaps this isn’t true of all low quality paint, but in my experience it’s true. It’ll give a relatively thin line of paint, splatter everywhere, and not forgetting its miraculous ability to leak all over you.&lt;&#x2F;p&gt;
&lt;p&gt;If you’re buying paint from a store that sells graffiti paint (my current favour is &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.monstercolors.com&#x2F;&quot;&gt;the Monster Colors online store&lt;&#x2F;a&gt;) then it should be easy to pick up some caps at the same time. Don’t worry, they’re quite cheap (~£2 for ten at the time of writing).&lt;&#x2F;p&gt;
&lt;p&gt;The two kinds of caps I’d recommend for spray painting models are fat caps such as “&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.monstercolors.com&#x2F;product_info.php?products_id=41&quot;&gt;pink dots&lt;&#x2F;a&gt;” and &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.monstercolors.com&#x2F;product_info.php?products_id=45&quot;&gt;calligraphic caps&lt;&#x2F;a&gt;. The former is a wide spray that should allow you to quickly cover a vehicle or piece of terrain in a few passes, the latter provides a thin line of paint that can quickly be passed over things. By “a thin line” I am referring to a sort of fan shape that can allows a screen of paint to be run over models – it’s my cap of choice for most things, including individual miniatures, although it does require much quicker strokes.&lt;&#x2F;p&gt;
&lt;p&gt; &lt;&#x2F;p&gt;
&lt;h3 id=&quot;preparing-the-model&quot;&gt;Preparing the model&lt;&#x2F;h3&gt;
&lt;p&gt;This is one of the reasons I favour spray paint intended for graffiti – it sticks to just about anything. Whilst other paints might require you to carefully wipe models down and prime them, that doesn’t apply with decent graffiti spraypaint. Make sure they’re not too dusty (you want to paint the model, not the dust) and then start spraying!&lt;&#x2F;p&gt;
&lt;p&gt; &lt;&#x2F;p&gt;
&lt;h3 id=&quot;technique&quot;&gt;Technique&lt;&#x2F;h3&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
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&lt;p&gt;The way the paint is used is pretty important and I’ve seen a lot of people treat it as if a slow and deliberate coat is the only way something will stay painted. Actually, that’s the exact opposite of what you want to achieve. Quick coats are far better for models, otherwise you’ll find you’re clogging the model with paint and destroying all the details with large gobs of paint.&lt;&#x2F;p&gt;
&lt;p&gt;Before I continue, I want to mention drying time – graffiti spraypaint is designed for just that – graffiti. What this means is that it’s designed to dry quickly, stick to itself and not have many issues with what is being painted (hence why no primer is needed). What this means is that a quick coat will dry in seconds. I’m impatient and it’s often cold outside, so the sooner I’m done painting, the better.&lt;&#x2F;p&gt;
&lt;p&gt;This means that when painting, you only need to spray a thin coat, perhaps reposition it a little and then spray again. As long as you keep the coats quick and light, the model will have dried by the time the next coat is applied. This is NOT true if you use crappy paint, so be careful. You’ll be wanting to spray the model from a distance of somewhere between six and twelve inches, sometimes less, sometimes more. I don’t measure, I tend to just go with what feels about right. Here’s a video so you can see what I mean:&lt;&#x2F;p&gt;
&lt;iframe width=&quot;560&quot; height=&quot;315&quot; src=&quot;https:&#x2F;&#x2F;www.youtube.com&#x2F;embed&#x2F;Kcke0iSq1RQ?si=gh6ZLeNsBbtkO-Dk&quot; title=&quot;YouTube video player&quot; frameborder=&quot;0&quot; allow=&quot;accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share&quot; referrerpolicy=&quot;strict-origin-when-cross-origin&quot; allowfullscreen&gt;&lt;&#x2F;iframe&gt;
&lt;p&gt;Once you’ve painted the model, give it a little while to dry (drying can be sped up using a hairdryer) and check it somewhere with even lighting to see which bits you’ve missed. If you got it all first time, well done, if not, take it outside and give it another blast.&lt;&#x2F;p&gt;
&lt;p&gt;Final quick tip – if you’re painting individual warriors, try sticking them to the edge of a cereal box. That way you’ve got a convenient way to pick them up and get them from different angles to ensure decent coverage.&lt;&#x2F;p&gt;
&lt;p&gt;If you have any questions, &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;terrain&#x2F;spraypaint-101-part-2-of-2&#x2F;#respond&quot;&gt;leave them as a comment&lt;&#x2F;a&gt; and I’ll do my best to answer them!&lt;&#x2F;p&gt;
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      <item>
          <title>Rumblings from Doc Kromlech’s workshop</title>
          <pubDate>Wed, 19 May 2010 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/rumblings-from-doc-kromlechs-workshop/</link>
          <guid>https://gorkamorka.co.uk/blog/rumblings-from-doc-kromlechs-workshop/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/rumblings-from-doc-kromlechs-workshop/">&lt;p&gt;Just a short note to say that Artur from &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;kromlech.eu&#x2F;&quot;&gt;Kromlech&lt;&#x2F;a&gt; has recently mentioned that there’s some Ork pirate parts in the pipeline, the first of which is apparently a &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.maxmini.eu&#x2F;forum&#x2F;index.php?topic=272.msg1973#msg1973&quot;&gt;hook hand replacement&lt;&#x2F;a&gt;. This may seem trivial but what it means is that very soon there will be one kind of replacement arm that doesn’t have a model available for it (the telescopic arm).&lt;&#x2F;p&gt;
&lt;p&gt;If there’s any Gorkamorka parts you particularly want to see produced &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;modelling&#x2F;rumblings-from-doc-kromlechs-workshop&#x2F;#respond&quot;&gt;leave a comment&lt;&#x2F;a&gt; and we’ll see if we can convince them to have a stab at them!&lt;&#x2F;p&gt;
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          <title>A crater? A geyser? A volcano?</title>
          <pubDate>Sun, 16 May 2010 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/a-crater-a-geyser-a-volcano/</link>
          <guid>https://gorkamorka.co.uk/blog/a-crater-a-geyser-a-volcano/</guid>
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&lt;p&gt;Given how busy all of us here at &lt;em&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&quot;&gt;tUGS&lt;&#x2F;a&gt;&lt;&#x2F;em&gt; have been lately, it’s understandable that we’ve got a few bits of junk lying around. One of the bits that has finally reached the top of the heap is part of an Easter egg box. My girlfriend (Gorkers, Da Not So N00bz) suggested it be used for a crater or similar, an idea which immediately appealed.&lt;&#x2F;p&gt;
&lt;p&gt;I figured the plastic itself would be a nightmare to get spackle to stick to, so the first step was to build up some structure to create a skeleton for the polyfilla to build on.&lt;&#x2F;p&gt;
&lt;p&gt;Hot glue was used for this, in conjunction with a load of old coffee cup heat shields, provided again by my other half. These were ideal for this as they had a natural curve to them, helping them wrap around the curvature of the plastic, uh, thingy.&lt;&#x2F;p&gt;
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&lt;p&gt;With the card firmly in place, I started adding pre-mixed filler to the structure, which was then left to dry over night. In the morning a few areas were added to and some PVA glue was added to the empty centre to create an initial layer for adherence. Later some of the chunky seashell sand I use was added to this area, creating a texture that would hold filler. Once that was dry, a final, smoother coat of filler was added. Not too smooth, mind you. It’s supposed to be rocky, so no need to be too careful.&lt;&#x2F;p&gt;
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&lt;p&gt;The final stage of construction was to add fine grain sand to the piece, excluding the centre. This took several layers and was held on by PVA glue, a process which was aided significantly by my trusty hairdryer. What can I say, I’m impatient!&lt;&#x2F;p&gt;
&lt;p&gt;Once the thin sand was on, I wanted it to blend with the basing of all the rest of my terrain, so I added some of the shell sand to it around the edges and scattered patches across it where it seemed sensible.&lt;&#x2F;p&gt;
&lt;p&gt;With that it was outside to paint it black and add the other base colours, dark brown for the centre, a faux Snakebite Leather for the rest.&lt;&#x2F;p&gt;
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&lt;p&gt;Lastly it was drybrushed with a lighter brown colour on the outside (&lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;terrain&#x2F;make-a-mutie-tent&#x2F;&quot;&gt;as per the base painting here&lt;&#x2F;a&gt;) and a little Bestial Brown on the inside to dull down the glossiness of the paint. There we go, finished!&lt;&#x2F;p&gt;
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      <item>
          <title>Into Da Big Nuffink – 5&#x2F;5 – Da Squig Farm</title>
          <pubDate>Sat, 15 May 2010 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/into-da-big-nuffink-part-5-da-squig-farm/</link>
          <guid>https://gorkamorka.co.uk/blog/into-da-big-nuffink-part-5-da-squig-farm/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/into-da-big-nuffink-part-5-da-squig-farm/">&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;wp-content&#x2F;uploads&#x2F;2010&#x2F;05&#x2F;timcammack.jpg&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;timcammack_thumb.jpg&quot; alt=&quot;tim-cammack&quot; title=&quot;tim-cammack&quot; &#x2F;&gt;&lt;&#x2F;a&gt; This concludes our series of scenarios from Tim Cammack, although if there’s any more good stuff from him out there, please &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;the-wall&#x2F;&quot;&gt;let us know&lt;&#x2F;a&gt;. We’d love to hear from him, if he’s out there somewhere in the world as it’d be nice to be able to share our appreciation for his work. To encourage him to get in touch we’re providing a photo from the late 90s. The big question now is..&lt;br &#x2F;&gt;
..have you seen this man?&lt;&#x2F;p&gt;
&lt;p&gt;This final scenario has players trying to get their grubby meathooks on tasty, tasty meat squigs:&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;p&gt;News has just hit town that a Mob is herding big Meat Squigs out in the desert. Meat Squigs can feed a Mob for a whole week. The race is on to try and bag as many Squigs as possible, without paying, of course.&lt;&#x2F;p&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;uploads&#x2F;da-squig-farm.pdf&quot;&gt;Download PDF&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
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          <title>Doc Kromlech – Iron Masks</title>
          <pubDate>Wed, 12 May 2010 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/doc-kromlech-iron-masks/</link>
          <guid>https://gorkamorka.co.uk/blog/doc-kromlech-iron-masks/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/doc-kromlech-iron-masks/">&lt;p&gt;&lt;img src=&quot;&#x2F;images&#x2F;dkheads2.jpg&quot; alt=&quot;dk-heads-2&quot; title=&quot;dk-heads-2&quot; &#x2F;&gt;&lt;&#x2F;p&gt;
&lt;p&gt;As part of &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;kromlech.eu&#x2F;?p=82&quot;&gt;Kromlech’s Clanking Destroyers&lt;&#x2F;a&gt; some awesome heads were sculpted by Marcin &quot;Majster&quot; Szmyt. These currently aren’t available on their own but may be for sale as a pack in the near future. If you were at Salute 2010 you may have got your hands on them already as part of a Clanking Destroyer, but even those aren’t available on the &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.maxmini.eu&#x2F;store&#x2F;index.php?main_page=index&amp;amp;cPath=20&quot;&gt;MaxMini store&lt;&#x2F;a&gt; at the time of writing.&lt;&#x2F;p&gt;
&lt;p&gt;The head on the left in the photo below is visible in the Clanking Destroyer preview photo, but we’d not seen the other two before and it’s safe to say we were all impressed.&lt;&#x2F;p&gt;
&lt;p&gt;These look ideal for Orks who’ve been given an Iron Mask, or for building &lt;em&gt;Da Krusher&lt;&#x2F;em&gt; (there’s never been an official release of him, after all). If they become available we’ll post a link here of where to get them. Until then maybe &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;kromlech.eu&#x2F;?page_id=17&quot;&gt;drop the Kromlech guys an email&lt;&#x2F;a&gt; to let them know how much you want them?&lt;&#x2F;p&gt;
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          <title>Flamekebab’s Terrain From Junk Comp Entry</title>
          <pubDate>Wed, 12 May 2010 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/flamekebabs-terrain-from-junk-comp-entry/</link>
          <guid>https://gorkamorka.co.uk/blog/flamekebabs-terrain-from-junk-comp-entry/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/flamekebabs-terrain-from-junk-comp-entry/">&lt;p&gt;Recently Tristan from &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;terrainfromjunk.blogspot.com&#x2F;&quot;&gt;Terrain From Junk&lt;&#x2F;a&gt; held the site’s &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;terrainfromjunk.blogspot.com&#x2F;2010&#x2F;03&#x2F;terrain-building-contest-1.html&quot;&gt;first terrain building contest&lt;&#x2F;a&gt;. He asked for pieces that were 36”² or more and built from some of the types of junk he’d already listed on the site. I took it upon myself to enter a piece, if anything just to get through some of the junk I had building up around my flat.&lt;&#x2F;p&gt;
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&lt;p&gt;A while ago there was some renovation work going on nearby and on our way back home Ross found a medium sized PVC tube which he donated to me.&lt;&#x2F;p&gt;
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&lt;p&gt;So gathering up a few other bits and pieces I set to work on an entry, to be finished in a couple of days, in between revising for my HRD exam. I also used:&lt;&#x2F;p&gt;
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&lt;ul&gt;
&lt;li&gt;Wooden coffee stirrers&lt;&#x2F;li&gt;
&lt;li&gt;Corrugated cardboard&lt;&#x2F;li&gt;
&lt;li&gt;Tub of hot chocolate&lt;&#x2F;li&gt;
&lt;li&gt;A couple of yoghurt pots&lt;&#x2F;li&gt;
&lt;li&gt;A few pieces of plasticard and some other odds and ends&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;p&gt;I drew up a rough idea of what the piece should look like, although the finished version isn’t quite the same and I never did figure out why there had been a shack there.&lt;&#x2F;p&gt;
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&lt;p&gt;The general idea was to create a piece that indicated the presence of a large amount of scrap below the ground, or possibly as if a large lump of the space hulk had torn off hurling engines in all directions as it broke up.&lt;&#x2F;p&gt;
&lt;p&gt;I imagine the pipe as part of a connective structure in a bank of many similar engines that has been decaying slowly and recently was blown over, crushing the nearby shack.&lt;&#x2F;p&gt;
&lt;p&gt;In terms of gameplay I wanted to build something that would be big enough for most normal vehicles to pass under it, rather than being entirely blocked by it. I also wanted to provide a bridge for foot models, allowing combat to occur around it and to create a tempting vantage point. There’s entrances at both end of the pipe to encourage its use (and to prevent any one model being impossible to flush out).&lt;&#x2F;p&gt;
&lt;p&gt;A combination of PVA glue and hot glue were used to hold the whole thing together – hot glue where a quick bond was required and PVA where it could wait.&lt;&#x2F;p&gt;
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&lt;p&gt;I added some detailing to the engine itself, although I really wanted to add more. Sadly I didn’t have the parts, nor the time, to add them. Let the chips fall as they may!&lt;&#x2F;p&gt;
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&lt;p&gt;It was spraypainted black and the base was given a rough coating of Snakebite leather. Essentially I followed the same painting procedure as for my &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;terrain&#x2F;make-a-mutie-tent&#x2F;&quot;&gt;mutie tent&lt;&#x2F;a&gt;, the rest is mostly just drybrushing Tin Bitz and Boltgun Metal, although I did the rust using &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.dakkadakka.com&#x2F;dakkaforum&#x2F;posts&#x2F;list&#x2F;222092.page&quot;&gt;this method&lt;&#x2F;a&gt;, et voilà:&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;enginecrashfinished.jpg&quot; alt=&quot;engine-crash-finished&quot; title=&quot;engine-crash-finished&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;That’s pretty much it. Here’s some more photos, or thumbnails at least.&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;extra3.jpg&quot; alt=&quot;extra-3&quot; title=&quot;extra-3&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;extra2.jpg&quot; alt=&quot;extra-2&quot; title=&quot;extra-2&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;extra1.jpg&quot; alt=&quot;extra-1&quot; title=&quot;extra-1&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;unfinishedextra.jpg&quot; alt=&quot;unfinished-extra&quot; title=&quot;unfinished-extra&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;extra4.jpg&quot; alt=&quot;extra-4&quot; title=&quot;extra-4&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;extra5.jpg&quot; alt=&quot;extra-5&quot; title=&quot;extra-5&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;Lastly, I’ve got this one. I took two photos that ended up so close together that they give a faux-3D effect when viewed as an animation.&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;faux3d.gif&quot; alt=&quot;faux-3d&quot; title=&quot;faux-3d&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
</description>
      </item>
      <item>
          <title>Doc Kromlech – Gyro-Stabilised Monowheel</title>
          <pubDate>Tue, 11 May 2010 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/doc-kromlech-gyro-stabilised-monowheel/</link>
          <guid>https://gorkamorka.co.uk/blog/doc-kromlech-gyro-stabilised-monowheel/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/doc-kromlech-gyro-stabilised-monowheel/">&lt;p&gt;&lt;img src=&quot;&#x2F;images&#x2F;monowheelfront.jpg&quot; alt=&quot;monowheel-front&quot; title=&quot;monowheel-front&quot; &#x2F;&gt;&lt;&#x2F;p&gt;
&lt;p&gt;We gave you a teaser on Monday that we’d received a package, the time has come to reveal the contents, all of which are courtesy of the awesome folks at &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;kromlech.eu&quot;&gt;Kromlech&lt;&#x2F;a&gt;. The first special thing is a pre-release copy of the gyro-stabilised monowheel sculpted by Hamster_52 which fits a modern Ork&#x2F;Orc torso perfectly and looks fantastic.&lt;&#x2F;p&gt;
&lt;p&gt;In our GoMo campaign we’ve already had one lad who has got one of these, but up until now we’ve had nothing to model it. This one is shortly going to be grafted to a lucky Ork freeboota known as Carudders, the old Kaptain of Da Cuttas Ov Da Jibb.&lt;&#x2F;p&gt;
&lt;p&gt;They’re not available on the &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.maxmini.eu&#x2F;store&#x2F;index.php?main_page=index&amp;amp;cPath=20&quot;&gt;MaxMini store&lt;&#x2F;a&gt; yet, but when they are there’ll be a link here.&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;monowheelleft.jpg&quot; alt=&quot;monowheel-left&quot; title=&quot;monowheel-left&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;monowheelright.jpg&quot; alt=&quot;monowheel-right&quot; title=&quot;monowheel-right&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
</description>
      </item>
      <item>
          <title>Into Da Big Nuffink 4&#x2F;5 – We’z Outa Juice</title>
          <pubDate>Tue, 11 May 2010 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/into-da-big-nuffink-part-4-wez-outa-juice/</link>
          <guid>https://gorkamorka.co.uk/blog/into-da-big-nuffink-part-4-wez-outa-juice/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/into-da-big-nuffink-part-4-wez-outa-juice/">&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;wp-content&#x2F;uploads&#x2F;2010&#x2F;05&#x2F;barrels.jpg&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;barrels_thumb.jpg&quot; alt=&quot;barrels&quot; title=&quot;barrels&quot; &#x2F;&gt;&lt;&#x2F;a&gt;We’ve nearly reached the end of Tim Cammack’s Orky odyssey, but there’s certainly no dip in quality.&lt;&#x2F;p&gt;
&lt;p&gt;This scenario bears a few similarities to the mall part of Left 4 Dead 2’s “Dead Center” campaign, although given that this was first published in Citadel Journal 29 (in 1998) it’s probably safe to say that it’s coincidental!&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;p&gt;One of the Mobs have run out of Squig Juice and will have no fuel for their vehicles until they can get back to their fort with the new supply they have just bought in town (Orks are so stupid that they will often run out of fuel before they realise that they are low!). The other Mob has just heard this news from a sneaky Grot informer and is seizing the opportunity to attack, attempting to bash their enemies and nick all their fuel.&lt;&#x2F;p&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;uploads&#x2F;wez-outa-juice.pdf&quot;&gt;Download PDF&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;p&gt;(image by &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.flickr.com&#x2F;photos&#x2F;clearlyambiguous&#x2F;422452221&#x2F;&quot;&gt;Cleary Ambiguous&lt;&#x2F;a&gt; licensed under a &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;creativecommons.org&#x2F;licenses&#x2F;by&#x2F;2.0&#x2F;deed.en_GB&quot;&gt;Creative Commons Attribution 2.0 license&lt;&#x2F;a&gt;)&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>Orc War II heads</title>
          <pubDate>Tue, 11 May 2010 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/orc-war-ii-heads/</link>
          <guid>https://gorkamorka.co.uk/blog/orc-war-ii-heads/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/orc-war-ii-heads/">&lt;p&gt;&lt;img src=&quot;&#x2F;images&#x2F;orcheadscolor.png&quot; alt=&quot;orcheadscolor&quot; title=&quot;orcheadscolor&quot; &#x2F;&gt; One of the other things &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;kromlech.eu&quot;&gt;Kromlech&lt;&#x2F;a&gt; sent us was a complete set of the first Orc War II heads. These are already &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.maxmini.eu&#x2F;store&#x2F;index.php?main_page=product_info&amp;amp;cPath=20&amp;amp;products_id=94&quot;&gt;available on the MaxMini Store&lt;&#x2F;a&gt;, so you might have seen them already. We hadn’t and think they’re pretty awesome.&lt;&#x2F;p&gt;
&lt;p&gt;They were sculpted by John Connor and would fit in perfectly with any Ork mob, although they’d make great Gorkers or Morkers we reckon.&lt;&#x2F;p&gt;
&lt;p&gt;Below is a photo of what they look like unpainted to give you an idea of what they look like when you receive them. Other than that there’s not much to say. Awesomely Orky heads, available now, reasonably priced. Enjoy!&lt;&#x2F;p&gt;
&lt;p&gt; &lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;ow2heads.jpg&quot; alt=&quot;ow2-heads&quot; title=&quot;ow2-heads&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
</description>
      </item>
      <item>
          <title>Da Green Pits - Healing Muties</title>
          <pubDate>Mon, 10 May 2010 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/da-green-pits-healing-muties/</link>
          <guid>https://gorkamorka.co.uk/blog/da-green-pits-healing-muties/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/da-green-pits-healing-muties/">&lt;p&gt;UPDATE – &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;ere-be-stuff&#x2F;muties-week-da-green-pitz-healing-rules-for-mutie-raiders&#x2F;&quot;&gt;The finished version of these rules has been released&lt;&#x2F;a&gt;.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;wp-content&#x2F;uploads&#x2F;2010&#x2F;05&#x2F;mutieraiders.jpg&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;mutieraiders_thumb.jpg&quot; alt=&quot;mutie-raiders&quot; title=&quot;mutie-raiders&quot; &#x2F;&gt;&lt;&#x2F;a&gt;With the cessation of exams there has finally been enough time for Matt to finish a set of rules we have been using for a while for healing Muties.&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;p&gt;Muties have had a lot left out for what was supposed to be an extensive expansion of the game, one of which was the &quot;Dok&#x27;s Serjery&quot; table. No Mutie healing rules exist and the books explicity states that Doks never work on Muties.&lt;&#x2F;p&gt;
&lt;p&gt;Given the huge cost of individual Muties, rebuilding even one lost warrior can take many games. So to aid the healing process, I present for your consideration, the bounty of the Cognoscenti: The Green Pits of Magod!&lt;&#x2F;p&gt;
&lt;p&gt;-Matt McPherson&lt;&#x2F;p&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;uploads&#x2F;da-green-pits.pdf&quot;&gt;Download PDF&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;p&gt;These rules are licensed under a &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;creativecommons.org&#x2F;licenses&#x2F;by-nc-sa&#x2F;2.5&#x2F;scotland&#x2F;&quot;&gt;Creative Commons Attribution-Non-Commercial-Share-Alike license&lt;&#x2F;a&gt;.&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>Special delivery!</title>
          <pubDate>Sun, 09 May 2010 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/special-delivery/</link>
          <guid>https://gorkamorka.co.uk/blog/special-delivery/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/special-delivery/">&lt;p&gt;We received a package this morning. Don’t you wonder what could possibly be inside?&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;kromlechpackage.jpg&quot; alt=&quot;kromlech-package&quot; title=&quot;kromlech-package&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
</description>
      </item>
      <item>
          <title>Into Da Big Nuffink 3&#x2F;5 – Da Trukk Bash</title>
          <pubDate>Thu, 06 May 2010 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/into-da-big-nuffink-part-3-da-trukk-bash/</link>
          <guid>https://gorkamorka.co.uk/blog/into-da-big-nuffink-part-3-da-trukk-bash/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/into-da-big-nuffink-part-3-da-trukk-bash/">&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;wp-content&#x2F;uploads&#x2F;2010&#x2F;05&#x2F;engine.jpg&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;engine_thumb.jpg&quot; alt=&quot;engine&quot; title=&quot;engine&quot; &#x2F;&gt;&lt;&#x2F;a&gt;Another scenario by Tim Cammack, this time it’s about orks meeting up to gun their engines, drink heavily, and engage in ridiculous contests to find out who is the orkiest. VROOM!&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;p&gt;Once in a blue moon Orks join together in fellowship to praise the wonderous invention of the Engine. All the rest of the time they are out to prove they’ve got the ‘ardest vehicles around. What better way to do this than in a ‘Uge ‘ed ta ‘ed Trukk-Fest’?&lt;&#x2F;p&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;uploads&#x2F;da-trukk-bash.pdf&quot;&gt;Download PDF&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;p&gt;(image by &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.flickr.com&#x2F;photos&#x2F;morberg&#x2F;4403995649&#x2F;&quot;&gt;mordberg&lt;&#x2F;a&gt; licensed under a &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;creativecommons.org&#x2F;licenses&#x2F;by-nc-sa&#x2F;2.0&#x2F;deed.en_GB&quot;&gt;Creative Commons Attribution-Non-Commercial-Share Alike 2.0 license&lt;&#x2F;a&gt;)&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>Into Da Big Nuffink 2&#x2F;5 – Attack on Grot Town</title>
          <pubDate>Sun, 02 May 2010 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/into-da-big-nuffink-part-2-attack-on-grot-town/</link>
          <guid>https://gorkamorka.co.uk/blog/into-da-big-nuffink-part-2-attack-on-grot-town/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/into-da-big-nuffink-part-2-attack-on-grot-town/">&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;wp-content&#x2F;uploads&#x2F;2010&#x2F;05&#x2F;grottown.jpg&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;grottown_thumb.jpg&quot; alt=&quot;grot-town&quot; title=&quot;grot-town&quot; &#x2F;&gt;&lt;&#x2F;a&gt;Here’s the second scenario from &lt;em&gt;Into Da Big Nuffink&lt;&#x2F;em&gt; by Tim Cammack. It features grot NPCs for players to attack, a feature we’ve not seen elsewhere.&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;p&gt;Several Mobs have organised a Gretchin extermination hunt. After all, Grotz shouldn’t be allowed their own freedom, they need a proper Ork to show them what’s what. If they’re not kept under control the Orks could all have revoltin’ Grotz on their hands and Gork knows that they’re bad enough as it is.&lt;&#x2F;p&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;uploads&#x2F;attack-on-grot-town.pdf&quot;&gt;Download PDF&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;p&gt;(image by &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.flickr.com&#x2F;photos&#x2F;eugene&#x2F;51380973&#x2F;&quot;&gt;eugene&lt;&#x2F;a&gt; licensed under a &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;creativecommons.org&#x2F;licenses&#x2F;by-nc-sa&#x2F;2.0&#x2F;deed.en_GB&quot;&gt;Creative Commons Attribution-Non-Commercial-Share Alike 2.0 license&lt;&#x2F;a&gt;)&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>Into Da Big Nuffink 1&#x2F;5 – Get Da Big Boots</title>
          <pubDate>Thu, 29 Apr 2010 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/into-da-big-nuffink-part-1-get-da-big-boots/</link>
          <guid>https://gorkamorka.co.uk/blog/into-da-big-nuffink-part-1-get-da-big-boots/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/into-da-big-nuffink-part-1-get-da-big-boots/">&lt;p&gt;In Gubbinz there was an article called &lt;em&gt;Into Da Big Nuffink&lt;&#x2F;em&gt; written by Tim Cammack which provided rules for five different scenarios. We’re going to be sharing them with you in a teasing way by releasing them one by one, rather than all at once.&lt;&#x2F;p&gt;
&lt;p&gt;Why? Well, to be honest, the way we like to post scenarios as individual entries makes it easier on our system that way. Our setup lists the number of articles in the scenario category, this way that number will accurately reflect the number of the damn things we’ve actually got. Yeah, sorry about that rambling!&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;p&gt;Sometimes a Mob will just get on everybody’s nerves, they’ll get too big for their own ‘Obnailz and annoy so many of the other mobs with their greedy selfish Orkiness that the other mobs sometimes band together to “Bash ‘em down a peg or two”. This is especially true for an old, successful well-established mob (with a high Mob-Rating) who get a bit too hard for any one mob to take on, on their own.&lt;&#x2F;p&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;uploads&#x2F;get-da-big-boots.pdf&quot;&gt;Download PDF&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>New Kromlech Ork heads – “Orc War II”</title>
          <pubDate>Tue, 27 Apr 2010 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/new-kromlech-ork-heads-orc-war-ii/</link>
          <guid>https://gorkamorka.co.uk/blog/new-kromlech-ork-heads-orc-war-ii/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/new-kromlech-ork-heads-orc-war-ii/">&lt;p&gt;Just a short one this time – &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;kromlech.eu&#x2F;?p=82&quot;&gt;Kromlech posted a pic of these snazzy ork heads&lt;&#x2F;a&gt; a few days ago:&lt;&#x2F;p&gt;
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&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;orcheadscolor.png&quot; alt=&quot;orcheadscolor&quot; title=&quot;orcheadscolor&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;They’re apparently part of a range of orks (ahem, “orcs”) called “Orc War II”. If they’ve already been sculpted, cast, and painted, we would imagine they’ll be available at &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.maxmini.eu&#x2F;&quot;&gt;MaxMini&lt;&#x2F;a&gt; soon. Probably. They may have been available at &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.salute.co.uk&#x2F;&quot;&gt;Salute 2010&lt;&#x2F;a&gt; which was this weekend, but they’re not currently on &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.maxmini.eu&#x2F;store&#x2F;&quot;&gt;the MaxMini store&lt;&#x2F;a&gt;.&lt;&#x2F;p&gt;
&lt;p&gt;If you’re looking for some more heads, or perhaps you want to make a themed mob, these might be just the ticket. We look forward to seeing what other Orc War II goodies are in the pipeline!&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>Get Da Gits</title>
          <pubDate>Fri, 23 Apr 2010 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/get-da-gits/</link>
          <guid>https://gorkamorka.co.uk/blog/get-da-gits/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/get-da-gits/">&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;wp-content&#x2F;uploads&#x2F;2010&#x2F;04&#x2F;adrian_markus.jpg&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;adrian_markus_thumb.jpg&quot; alt=&quot;adrian_markus&quot; title=&quot;adrian_markus&quot; &#x2F;&gt;&lt;&#x2F;a&gt;The third and final scenario in Get Scrappin’ is finally online!&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;p&gt;Every Ork will tell you that no-one likes a show off. If a mob starts struttin’ around Mektown like they own the place then other mobs will be more than happy to take them down a peg or two by attacking their fort. They won’t attack just to get more scrap or rescue one of their boyz, they will attack to humiliate the swanky mob and show them just how un-Orky they are.&lt;&#x2F;p&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;It’s essentially a siege scenario with different objectives. That’s pretty much all there is to say, enjoy.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;uploads&#x2F;get-da-gits.pdf&quot;&gt;Download PDF&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;p&gt;(Pictured: Adrian Wood and Markus Trenkner)&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>Da Desert Squigs</title>
          <pubDate>Thu, 22 Apr 2010 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/da-desert-squigs/</link>
          <guid>https://gorkamorka.co.uk/blog/da-desert-squigs/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/da-desert-squigs/">&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;wp-content&#x2F;uploads&#x2F;2010&#x2F;04&#x2F;squig.jpg&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;squig_thumb.jpg&quot; alt=&quot;squig&quot; title=&quot;squig&quot; &#x2F;&gt;&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;p&gt;Written by Jonathan Smith back in 1999 and appearing in Citadel Journal #31, here’s some rules for adding squigs to mobs.&lt;&#x2F;p&gt;
&lt;p&gt;Featuring hopper squigs, nasher squigs, and hound squigs, it’s pretty comprehensive. There may well be other rules for squigs out there, but here’s a classic.&lt;&#x2F;p&gt;
&lt;p&gt;Do let us know if you try them out, we’re keen to know how well they work.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;uploads&#x2F;da-desert-squigs.pdf&quot;&gt;Download PDF&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;p&gt;(Artwork by M. Richins)&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>Sandgulpers!</title>
          <pubDate>Wed, 21 Apr 2010 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/sandgulpers/</link>
          <guid>https://gorkamorka.co.uk/blog/sandgulpers/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/sandgulpers/">&lt;p&gt;In December we posted a scenario from White Dwarf 216, &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;scenarios&#x2F;hunt-da-dread&#x2F;&quot;&gt;Hunt Da Dread&lt;&#x2F;a&gt;, from a feature of three scenarios. Since then we’ve located a copy of WD216 and can present the second scenario from it.&lt;&#x2F;p&gt;
&lt;p&gt;Sandgulpers!&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;wp-content&#x2F;uploads&#x2F;2010&#x2F;04&#x2F;sandgulpersmap.jpg&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;sandgulpersmap_thumb.jpg&quot; alt=&quot;sandgulpers-map&quot; title=&quot;sandgulpers-map&quot; &#x2F;&gt;&lt;&#x2F;a&gt;Have you ever wondered what that location was supposed to be?&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;p&gt;Out in the desert, many miles from the Skid, there is a grim deserted region known as Gulkartslag: the vehicle graveyard. The area is littered with ancient wrecks and the bones of the dead for miles around. It is a place of immense danger, but also holds immense wealth. An Ork mob brave (or stupid) enough to risk the terrors of Gulkartslag can bring home a veritable mountain of scrap to sell to the Meks. Of course, that’s if they survive!&lt;&#x2F;p&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;uploads&#x2F;sandgulpers!.pdf&quot;&gt;Download PDF&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;p&gt;Random fact – at the time of writing, the location has only got &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.google.co.uk&#x2F;search?q=gulkartslag&quot;&gt;one result on Google&lt;&#x2F;a&gt;. Bizarre.&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>Some new shiny site gubbinz</title>
          <pubDate>Sun, 18 Apr 2010 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/some-new-shiny-site-gubbinz/</link>
          <guid>https://gorkamorka.co.uk/blog/some-new-shiny-site-gubbinz/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/some-new-shiny-site-gubbinz/">&lt;p&gt;&lt;img src=&quot;&#x2F;images&#x2F;mobiletheme.jpg&quot; alt=&quot;mobile-theme&quot; title=&quot;mobile-theme&quot; &#x2F;&gt; A few improvements have been made to the site over the last week or so, starting with &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;the-wall&#x2F;&quot;&gt;the wall&lt;&#x2F;a&gt;.&lt;&#x2F;p&gt;
&lt;p&gt;Each article has its own comments section, but there’s not one for the site as a whole. Well, now there is. You can reach it by clicking on “&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;the-wall&#x2F;&quot;&gt;contact&lt;&#x2F;a&gt;” up in the top left corner of the site. We’ve already had some praise from &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;kromlech.eu&quot;&gt;Kromlech&lt;&#x2F;a&gt; (a scant few hours after the wall went up), why not post your two cents?&lt;&#x2F;p&gt;
&lt;p&gt;Secondly, some time has been taken to fix the many other issues with the site, such as the background to the menu not rendering. If you spot something that’s broken, &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;the-wall&#x2F;#comments&quot;&gt;post it on the wall&lt;&#x2F;a&gt;.&lt;&#x2F;p&gt;
&lt;p&gt;Finally, the site has ditched the old mobile version, &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.bravenewcode.com&#x2F;products&#x2F;wptouch&#x2F;&quot;&gt;WPtouch&lt;&#x2F;a&gt;, in favour of &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.wptap.com&#x2F;&quot;&gt;WPtap&lt;&#x2F;a&gt;. The old site wasn’t overly pretty and was a pain to customise, the new one took about an hour to get up to speed.&lt;&#x2F;p&gt;
&lt;p&gt;It’s not perfect, but it’s more suitable than the old one. The code is also easier to mess about with, allowing further customisation. Eventually the site may have a dedicated mobile section for play, as in resources that players might find useful to have access to in-game.&lt;&#x2F;p&gt;
&lt;p&gt;Any suggestions for mobile-specific content are welcome and can be left as comments to this post.&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>We Woz ‘Ere Furst: Da Mashers vs. The Brethren of Magod</title>
          <pubDate>Sat, 17 Apr 2010 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/we-woz-ere-furst-da-mashers-vs-the-brethren-of-magod/</link>
          <guid>https://gorkamorka.co.uk/blog/we-woz-ere-furst-da-mashers-vs-the-brethren-of-magod/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/we-woz-ere-furst-da-mashers-vs-the-brethren-of-magod/">&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;wp-content&#x2F;uploads&#x2F;2010&#x2F;04&#x2F;mutieart.jpg&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;mutieart_thumb.jpg&quot; alt=&quot;mutie-art&quot; title=&quot;mutie-art&quot; &#x2F;&gt;&lt;&#x2F;a&gt; If you visit the site regularly you might have read some of our battle reports, such as &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;battle-reports&#x2F;convoy-the-questers-of-magod-vs-da-cuttas-ov-da-jibb&#x2F;&quot;&gt;the recent battle we had between muties and freebootaz&lt;&#x2F;a&gt;. &lt;em&gt;The Questers of Magod&lt;&#x2F;em&gt; are our campaign’s mutie mob who have had steady growth in both skills and killiness.&lt;&#x2F;p&gt;
&lt;p&gt;We’ve not encountered many other mutie mobs online but there’s probably some out there (&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;battle-reports&#x2F;we-woz-ere-furst-da-mashers-vs-the-brethren-of-magod&#x2F;#comments&quot;&gt;comment and let us know if you have one&lt;&#x2F;a&gt;). Regardless, we thought you might be interested in the first (and as far as we know &lt;em&gt;only&lt;&#x2F;em&gt;) mutie battle report published in White Dwarf back in July 1998, well over eleven years ago.&lt;&#x2F;p&gt;
&lt;p&gt;In this article Paul Miller’s Diggas, &lt;em&gt;Da Mashers&lt;&#x2F;em&gt;, face off against Gav Thorpe’s muties, &lt;em&gt;The Brethren of Magod&lt;&#x2F;em&gt;, in &lt;em&gt;We Woz ‘Ere Furst&lt;&#x2F;em&gt;.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;uploads&#x2F;mutie-attack.pdf&quot;&gt;Download PDF&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>Painted Kromlech Claw Arm</title>
          <pubDate>Wed, 14 Apr 2010 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/painted-kromlech-claw-arm/</link>
          <guid>https://gorkamorka.co.uk/blog/painted-kromlech-claw-arm/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/painted-kromlech-claw-arm/">&lt;p&gt;We’ve had a few bioniks come up in our GoMo campaign so far, but most haven’t been painted yet. In a previous game during an intensive day of play (we managed about five games, one of which will have a battle report) one of Grimlug’s Ladz received a claw arm. Now there’s plenty of power klaw models out there, but we wanted to try out one of the new &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;kromlech.eu&quot;&gt;Kromlech&lt;&#x2F;a&gt; claw arms (available from &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.maxmini.eu&#x2F;store&#x2F;index.php?main_page=product_info&amp;amp;cPath=20&amp;amp;products_id=83&quot;&gt;MaxMini&lt;&#x2F;a&gt;), so a hand was dipped into the communal bitz box.&lt;&#x2F;p&gt;
&lt;p&gt;Flamekebab posted some images of his finished yoof with claw arm along with some step-by-step photos over on the &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.maxmini.eu&#x2F;forum&#x2F;index.php&quot;&gt;MaxMini forum&lt;&#x2F;a&gt; last night, he’s contributed to this site before and was more than happy to let us use his images:&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;clawarmunpainted2.jpg&quot; alt=&quot;claw-arm-unpainted-2&quot; title=&quot;claw-arm-unpainted-2&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;clawarmunpainted.jpg&quot; alt=&quot;claw-arm-unpainted&quot; title=&quot;claw-arm-unpainted&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;After undercoating the arm in black, it was lightly painted with Tin Bitz (GW) (not fully painted, not quite drybrushed).&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;clawarmtinbitz1.jpg&quot; alt=&quot;claw-arm-tinbitz-1&quot; title=&quot;claw-arm-tinbitz-1&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;clawarmtinbitz2.jpg&quot; alt=&quot;claw-arm-tinbitz-2&quot; title=&quot;claw-arm-tinbitz-2&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;Then it was drybrushed with Gunmetal Metal (Vallejo):&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;clawarmgunmetal.jpg&quot; alt=&quot;claw-arm-gunmetal&quot; title=&quot;claw-arm-gunmetal&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;The rest of the model was painted and then rust was added to the model’s metal surfaces. This was done using &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.dakkadakka.com&#x2F;dakkaforum&#x2F;posts&#x2F;list&#x2F;222092.page&quot;&gt;this method&lt;&#x2F;a&gt;.&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;clawarmfinished1.jpg&quot; alt=&quot;claw-arm-finished-1&quot; title=&quot;claw-arm-finished-1&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;clawarmfinished2.jpg&quot; alt=&quot;claw-arm-finished-2&quot; title=&quot;claw-arm-finished-2&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;clawarmfinished3.jpg&quot; alt=&quot;claw-arm-finished-3&quot; title=&quot;claw-arm-finished-3&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;There you have it.&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>Removal of sneaky ads</title>
          <pubDate>Sat, 10 Apr 2010 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/577/</link>
          <guid>https://gorkamorka.co.uk/blog/577/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/577/">&lt;p&gt;Minor note - we&#x27;ve just discovered that this site may have been serving ads embedded in each post. Damn.&lt;&#x2F;p&gt;
&lt;p&gt;We mention this because they weren&#x27;t ads being served from our account (we don&#x27;t even have adsense accounts) - they were embedded in the theme the site is based on. Sometimes ads are embedded in sneaky ways, but this one we just overlooked as we filter out most ads, so we don&#x27;t usually see them. Anyway, the code has been removed now, so if any of you were seeing ads, hopefully they&#x27;re now gone. If they&#x27;re not - post a comment.&lt;&#x2F;p&gt;
&lt;p&gt;We don&#x27;t know if we&#x27;ll one day decide to start serving ads, we doubt there&#x27;s much money in it and we&#x27;re not running this site for profit. If we could get some sort of referral fee for the few sites we link to in the side bar, we wouldn&#x27;t complain, but that&#x27;s not why they&#x27;re there.&lt;&#x2F;p&gt;
&lt;p&gt;We apologise for any ads you may have seen - in the off chance you clicked on them, the revenue went to account pub-1715633612259706, which we mention because we think it&#x27;s a pretty lousy thing to do, along with hiding spam links in encoded bits of the page.&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>Dust Rats playtesting notes – Part 1</title>
          <pubDate>Thu, 08 Apr 2010 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/dust-rats-playtesting-notes-part-1/</link>
          <guid>https://gorkamorka.co.uk/blog/dust-rats-playtesting-notes-part-1/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/dust-rats-playtesting-notes-part-1/">&lt;p&gt;&lt;img src=&quot;&#x2F;images&#x2F;drpt1.jpg&quot; alt=&quot;dr-pt-1&quot; title=&quot;dr-pt-1&quot; &#x2F;&gt;&lt;&#x2F;p&gt;
&lt;p&gt;At the end of March we began playtesting of a new mob type for Gorkamorka – the Dust Rats. I’m not going to lay out all the details of the faction for now, mainly as it’s still being tweaked and refined, but work is in progress.&lt;&#x2F;p&gt;
&lt;p&gt;We played &lt;em&gt;We Woz ‘Ere Furst&lt;&#x2F;em&gt; with the Dust Rats facing off against &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;house-rules&#x2F;avast-maties-freebootaz-in-gorkamorka&#x2F;&quot;&gt;a mob of ork freebootaz&lt;&#x2F;a&gt; (another ork faction, created by Neil Plews) and found a few interesting things out about the rules we’d created. You can read the battle report of the game &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;battle-reports&#x2F;we-woz-ere-furst-whiskey-delta-4-vs-da-cuttas-ov-da-jibb&#x2F;&quot;&gt;here&lt;&#x2F;a&gt;.&lt;&#x2F;p&gt;
&lt;p&gt;First off, they weren’t hugely overpowered, or underpowered. This was of course a pleasant revelation as we were concerned that they’d be too good, although this is going to require more testing. Principally this is because the orks did not strike at their weak spots – hand to hand combat and pinning.&lt;&#x2F;p&gt;
&lt;h3 id=&quot;weakness-testing&quot;&gt;Weakness testing&lt;&#x2F;h3&gt;
&lt;p&gt;Dust Rats, like Diggas and Rebel Grots, are vulnerable to pinning when shot at. This doesn’t apply when they’re on a vehicle, as far as we understand it, but when they’re on foot, firing a few shots in their direction will make them go to ground. We shall have to test this out a bit more to see how well it works, but at the moment this is one of their major Achilles’ heels.&lt;&#x2F;p&gt;
&lt;p&gt;Secondly, apart from their &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;ere-be-stuff&#x2F;ten-hut&#x2F;&quot;&gt;Comanding Officer&lt;&#x2F;a&gt; and &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;ere-be-stuff&#x2F;a-veteran-takes-aim&#x2F;&quot;&gt;Veteran&lt;&#x2F;a&gt;, they are quite poor at Hand-to-Hand combat, with a starting WS of 2 for Grunts and 1 for Planks (ork boyz start with WS3, yoofs with WS2, if you need an orky comparison). Given how deadly melee can be, this can also be an excellent way to put Dust Rats out of action.&lt;&#x2F;p&gt;
&lt;p&gt;Lastly, their basic vehicles have quite light armour and are therefore vulnerable to even normal shooting weapons, although not enough shots were fired for us to see whether the armour values that have been assigned are low enough.&lt;&#x2F;p&gt;
&lt;h3 id=&quot;strengths&quot;&gt;Strengths&lt;&#x2F;h3&gt;
&lt;p&gt;What we did find was that their ranged abilities were quite useful, particularly using overwatch and vantage points. This makes them distinctly different from all but muties, who themselves lack the ability to traverse tight spaces and climb.&lt;&#x2F;p&gt;
&lt;p&gt;We are considering whether the long rifle (the veteran’s sniper rifle) should become move-or-fire, but this will require further games as it may just have been fortune in this case.&lt;&#x2F;p&gt;
&lt;p&gt;Speaking of fortune – the orks were incredibly unlucky during the game, so we may well switch the Dust Rat mob to another player and see how they fare against another mob of orks commanded by someone else.&lt;&#x2F;p&gt;
&lt;h3 id=&quot;where-we-go-from-here&quot;&gt;Where we go from here&lt;&#x2F;h3&gt;
&lt;p&gt;We now know that the basics aren’t too broken, but in the next game we need to see how the Dust Rats cope under fire, both against warriors on foot and their vehicles. We also need to know whether their WS is a sufficient disadvantage compared to their raised ballistic skill. In theory it should be, as shooting is not particularly deadly in GoMo (intentionally so, according to the game design notes at the end of &lt;em&gt;Da Uvver Book&lt;&#x2F;em&gt;).&lt;&#x2F;p&gt;
&lt;p&gt;We also need to try out their other, heavier vehicle – the SSV. Its rules are still being discussed – it’s supposed to be significantly slower than most other vehicles, but it also needs to be able to work in Da Chase, so we’re not quite sure as to the specifics just yet.&lt;&#x2F;p&gt;
&lt;p&gt;We also need to come up with a decent Dust Rat skill list, an equivalent to &lt;em&gt;Da Dok’s Serjury&lt;&#x2F;em&gt;, and any new gubbinz or items they will be able to purchase between games.&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>Flat Hat Tat</title>
          <pubDate>Fri, 02 Apr 2010 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/hat-flat-tat/</link>
          <guid>https://gorkamorka.co.uk/blog/hat-flat-tat/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/hat-flat-tat/">&lt;p&gt;&lt;img src=&quot;&#x2F;images&#x2F;gomohatsgamesday.jpg&quot; alt=&quot;gomo-hats-gamesday&quot; title=&quot;gomo-hats-gamesday&quot; &#x2F;&gt;Today I present to you a particularly obscure bit of GoMo memorabilia. I’m amazed one survived, but apparently it did – it’s a Gorkamorka card hat from Gamesday ‘97. They’re tacky as hell and can be seen on the heads of the kids in this photo. In fact, the hat is now thirteen years old – that’s got to be older than some of those children..  &lt;&#x2F;p&gt;
&lt;p&gt;The hat itself is actually slightly larger than A4, but only just. Either way, would you really want to wear it?&lt;&#x2F;p&gt;
&lt;p&gt;I’d recommend printing it on thin card stock, rather than paper. Once you’ve done that, use a sharp knife to cut along the swirly lines in it. The end result should look like.. well there’s a damn photo right there, look for yourself!&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;uploads&#x2F;GoMo-hat.pdf&quot;&gt;A4 PDF&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;uploads&#x2F;GoMo-hat.jpg&quot;&gt;JPEG version&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
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&lt;tr&gt;&lt;td&gt;&lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;uploads&#x2F;GoMohat.png&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;GoMohat.png&quot; alt=&quot;GoMo-hat&quot; title=&quot;GoMo-hat&quot; &#x2F;&gt;&lt;&#x2F;a&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
</description>
      </item>
      <item>
          <title>Starting a new ork mob - Grimlug&#x27;s Lads</title>
          <pubDate>Mon, 29 Mar 2010 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/starting-a-new-ork-mob-grimlugs-lads/</link>
          <guid>https://gorkamorka.co.uk/blog/starting-a-new-ork-mob-grimlugs-lads/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/starting-a-new-ork-mob-grimlugs-lads/">&lt;p&gt;Back in January we posted &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;modelling&#x2F;collecting-a-mob-a-basic-overview&#x2F;&quot;&gt;an old White Dwarf article about collecting a GoMo mob&lt;&#x2F;a&gt;, since then one of our starting mobs, &lt;em&gt;Nazgrab’s Yella Deff&lt;&#x2F;em&gt;, has grown quite considerably and now has a mob rating of 293. Whilst this is great, it does mean I’ve hit a bit of wall – the mob is significantly ‘arder than all the others in our campaign. To alleviate this I’m temporarily retiring &lt;em&gt;Da Yella Deff&lt;&#x2F;em&gt; and starting another mob. Once the other players’ mobs catch up, Nazgrab and his boys will be back for more.&lt;&#x2F;p&gt;
&lt;p&gt;So, thought I, why not write an article of my own about starting my new ork mob? I’d love to have my own &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;modelling&#x2F;avast-maties-freebootaz-in-gorkamorka&#x2F;&quot;&gt;freeboota mob&lt;&#x2F;a&gt; but I think that they shall have to wait until &lt;em&gt;Da Cuttas Ov Da Jibb&lt;&#x2F;em&gt; are more advanced. Without further ado, let’s get started:&lt;&#x2F;p&gt;
&lt;h3 id=&quot;1-gorkers-or-morkers&quot;&gt;1. Gorkers or Morkers?&lt;&#x2F;h3&gt;
&lt;p&gt;This one’s easy – Nazgrab and his lads are Morkers and favour lots of vehicles and speed. My new mob is going to be Gorkers. Lots of spikes and weaponry.&lt;&#x2F;p&gt;
&lt;h3 id=&quot;2-da-boss&quot;&gt;2. Da Boss&lt;&#x2F;h3&gt;
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&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;grimlug.jpg&quot; alt=&quot;grimlug&quot; title=&quot;grimlug&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
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&lt;p&gt;Grimlug is my Gorker nob. He’s built from parts from several sets, although mostly he’s from a 40K ork nob box set. His kannon is clearly custom built, mainly because I couldn’t find any resin kannons when I came to build him. Conveniently it’s actually exactly right for the left over kannon shells we had from building the belt-fed twin-linked kannons on Da Yella Deff’s bike.&lt;&#x2F;p&gt;
&lt;p&gt;I’ve also given him a choppa, giving him a decent chance both in melee and at range. As he’s got both BS4 and WS4, it’d be silly not to make good use of him.&lt;&#x2F;p&gt;
&lt;h3 id=&quot;3-da-spannerz&quot;&gt;3. Da Spannerz&lt;&#x2F;h3&gt;
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&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;Rotgrim_ZodZod.jpg&quot; alt=&quot;Rotgrim_ZodZod&quot; title=&quot;Rotgrim_ZodZod&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;Rotgrim and ZodZod are my spanners. I don’t actually need two, but I feel I’m cheating a little with my overly large trak and plan on buying a suitable buggy or trukk after a few games to give the boyz a bit of breathing room. Rotgrim is packing a kannon (custom resin cast) and an original Gorkamorka weapon sprue choppa whilst ZodZod is going to be manning (orking?) the trak’s ‘eavy shoota.&lt;&#x2F;p&gt;
&lt;h3 id=&quot;4-da-vehicles&quot;&gt;4. Da Vehicles&lt;&#x2F;h3&gt;
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&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;Spike.jpg&quot; alt=&quot;Spike&quot; title=&quot;Spike&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;spikefront.jpg&quot; alt=&quot;spike-front&quot; title=&quot;spike-front&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;See what I mean about an oversized trak?&lt;&#x2F;p&gt;
&lt;p&gt;It’s made from an original GoMo trak, a 2nd Edition 40k ork warbike, a headlight from a modern ork warbike, an old GoMo ammo box (which is oddly exactly the right calibre ammo for modern ork big shootas..), oh and a hell of a lot of plasticard.&lt;&#x2F;p&gt;
&lt;p&gt;It’s got Zogdreg as the driver, one of my three yoofs. He’s not carrying anything more than his knife – he’s got the lousy job of getting the mob to its next fight.&lt;&#x2F;p&gt;
&lt;p&gt;I thought that as I was trying to play differently with this mob, I’d give the ‘eavy shoota a try. It costs as much as the trak itself but could be worthwhile – after all, it fires 2-6 shots per turn at S5, some of those are bound to hit, right?&lt;&#x2F;p&gt;
&lt;h3 id=&quot;5-da-slaverz&quot;&gt;5. Da Slaverz&lt;&#x2F;h3&gt;
&lt;p&gt;For now I’m not going to bother with a slaver, but perhaps later some diggas or grots will come in handy. Just to get in the enemy’s way, right?&lt;&#x2F;p&gt;
&lt;h3 id=&quot;6-da-boyz&quot;&gt;6. Da Boyz&lt;&#x2F;h3&gt;
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&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;Gorog_Wazbag.jpg&quot; alt=&quot;Gorog_Wazbag&quot; title=&quot;Gorog_Wazbag&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;To start with I’m just going to be fielding two boyz – Gorog and Wazbag. Gorog has a club (courtesy of the biker sprue) and a slugga. Wazbag thinks he’s a deadeye gunslinger and is packing two six shootas to prove it – annoyingly I can’t find any resin six shootas either, thank you, irony..&lt;&#x2F;p&gt;
&lt;h3 id=&quot;7-da-yoofs&quot;&gt;7. Da Yoofs&lt;&#x2F;h3&gt;
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&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;Gutrunt_Dursnaga.jpg&quot; alt=&quot;Gutrunt_Dursnaga&quot; title=&quot;Gutrunt_Dursnaga&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
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&lt;p&gt;I’ve already mentioned Zogdreg, the trak driver, but there’s two others in the mob too; Gutrunt and Dursnaga. They&#x27;re each armed with a choppa and a club, Gutrunt’s club from the biker sprue, Dursnaga’s from the remains of Nazgrab’s old harpoon gun.&lt;&#x2F;p&gt;
&lt;h3 id=&quot;8-da-grotz&quot;&gt;8. Da Grotz&lt;&#x2F;h3&gt;
&lt;p&gt;As I said earlier, no grots for now, maybe later.&lt;&#x2F;p&gt;
&lt;h3 id=&quot;9-rolling-for-starting-experience&quot;&gt;9. Rolling for Starting Experience&lt;&#x2F;h3&gt;
&lt;p&gt;I’ve sorted out their experience and the total mob rating comes to 116. Not particularly high, particularly compared to the others in the campaign, however, if they win they’ll be looking at a pretty sweet income bonus and a bit of extra experience either way!&lt;&#x2F;p&gt;
&lt;p&gt;By the way, if you’re struggling with naming your orks, try out &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.stevelange.net&#x2F;orkname.php&quot;&gt;this orky name generator&lt;&#x2F;a&gt;.&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;Grimlugs_lads.jpg&quot; alt=&quot;Grimlugs_lads&quot; title=&quot;Grimlugs_lads&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
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&lt;p&gt;&lt;strong&gt;WAAAAGH!&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>We Woz ‘Ere Furst: Whiskey Delta 4 vs. Da Cuttas Ov Da Jibb</title>
          <pubDate>Thu, 25 Mar 2010 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/we-woz-ere-furst-whiskey-delta-4-vs-da-cuttas-ov-da-jibb/</link>
          <guid>https://gorkamorka.co.uk/blog/we-woz-ere-furst-whiskey-delta-4-vs-da-cuttas-ov-da-jibb/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/we-woz-ere-furst-whiskey-delta-4-vs-da-cuttas-ov-da-jibb/">&lt;p&gt;&lt;strong&gt;Whiskey Delta 4 vs. Da Cuttas Ov Da Jibb&lt;&#x2F;strong&gt;&lt;br &#x2F;&gt;
Scenario: &lt;strong&gt;We Woz ‘Ere Furst&lt;&#x2F;strong&gt; (Da Uvver Book, scenario 2)&lt;&#x2F;p&gt;
&lt;p&gt;We’ve been working on a new mob for GoMo as part of &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;category&#x2F;ere-be-stuff&#x2F;&quot;&gt;‘Ere Be Stuff&lt;&#x2F;a&gt;, as you may have read. The rules aren’t quite finished yet, but they’re together enough to playtest, so here’s a battle report from the first playtest. Sorry about the delay!!&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;scraplocations.jpg&quot; alt=&quot;scrap-locations&quot; title=&quot;scrap-locations&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
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&lt;p&gt;On the bottom edge of the board we’ve got the Dust Rats, a mob known as Whiskey Delta 4. On the top edge we’ve got the Freebooter mob, Da Cuttas Ov Da Jibb. The scenario is &lt;em&gt;We Woz Ere Furst&lt;&#x2F;em&gt; and there’s a full six scrap counters on the board, marked in this image to give an idea where they are (sorry for the blurriness!). The objective is of course to grab as much as possible and try to make sure the other mob bottles out empty-handed.&lt;&#x2F;p&gt;
&lt;p&gt;A new feature we’re trying out for battle reports is “Da Plan” – players give a quick run-down of their plan for the scenario (in secret) so we can see how badly things go wrong:&lt;&#x2F;p&gt;
&lt;h3 id=&quot;da-plan-whiskey-delta-4&quot;&gt;Da Plan – Whiskey Delta 4&lt;&#x2F;h3&gt;
&lt;blockquote&gt;
&lt;p&gt;&lt;em&gt;Okay, here’s the plan..&lt;br &#x2F;&gt;
There’s scrap spread about the board so I’m going to try to move as fast as I can and pick them up and then get the hell out of there, because I don’t think my guys are going to be able to stand up to such a pounding. His lads, well, they’re already half bionik, so I’ve got to be careful.&lt;&#x2F;em&gt;&lt;&#x2F;p&gt;
&lt;p&gt;&lt;em&gt;I’ve also split my guys into their two Light Recon Vehicles, or Recce vehicles, so I’ve got one that’s mostly ranged and one that’s mostly hand-to-hand combat. So we’ll see how it goes – hopefully that’ll work best, playing to their strengths rather than trying to get a mixed bag&#x2F;jack-of-all-trades.&lt;&#x2F;em&gt;&lt;&#x2F;p&gt;
&lt;&#x2F;blockquote&gt;
&lt;h3 id=&quot;da-plan-da-cuttas-ov-da-jibb&quot;&gt;Da Plan – Da Cuttas Ov Da Jibb&lt;&#x2F;h3&gt;
&lt;blockquote&gt;
&lt;p&gt;&lt;em&gt;Get very careful note of this – in true orky fashion, I have no plan!&lt;&#x2F;em&gt;&lt;&#x2F;p&gt;
&lt;p&gt;&lt;em&gt;I’m going to shoot them, I’m going to fight them, I’m going to bite them..&lt;br &#x2F;&gt;
..and then I’m going to try to get the scrap!&lt;&#x2F;em&gt;&lt;&#x2F;p&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;So, let’s get started!&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;dr1.jpg&quot; alt=&quot;dr-1&quot; title=&quot;dr-1&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
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&lt;p&gt;Whiskey Delta 4 get the first turn and send one of their grunts, Howe, to grab some scrap lurking in some difficult terrain. With a man on the ground the two LRVs thrust forward to close the gap between the scrap and themselves. The commanding officer, Togan, takes his hand-to-hand guys up the left side of the board whilst the veteran, Daggat, tries to take the right flank. In doing so he ends up with a clear shot at the Freebooter Kaptin, Grob.&lt;&#x2F;p&gt;
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&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;dr1left.jpg&quot; alt=&quot;dr-1-left&quot; title=&quot;dr-1-left&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
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&lt;p&gt;This is the first instance of the increased range of the Dust Rats coming into play, although in this case the bumpiness of the vehicle makes the shot miss by a hefty margin.&lt;&#x2F;p&gt;
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&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;f1.jpg&quot; alt=&quot;f-1&quot; title=&quot;f-1&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
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&lt;p&gt;The orks are up, with Steerrraaagh! at the helm they cruise forward, planning to make a turn and ram the oncoming LRV perhaps, but the vehicle won’t budge from its course, resulting in a stall. Amazingly the nearby rocks were avoided!&lt;&#x2F;p&gt;
&lt;p&gt;Luckily for Da Cuttas Ov Da Jibb, the crazed Dok who hacked off the legs of two of the crew (whether they needed it or not..) saw fit to give them transport in the form of tracks and a gyro-stabilised monowheel. This did have the unfortunate side effect of getting the old Kaptin the nickname “Captain Hula-hoop”, but the less said about our stand-in monowheel the better.&lt;&#x2F;p&gt;
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&lt;p&gt;Grob, current freebooter kaptin, fires up his traks’ thrusters and heads over to the scrap hiding behind the rocky outcrop. Meanwhile the old Kaptin, Carrudders, trundles over to the large dune to see if he can find a way up to the juicy scrap.&lt;&#x2F;p&gt;
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&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;f3.jpg&quot; alt=&quot;f-3&quot; title=&quot;f-3&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;Contrary to the original rules, we play ammo rolls on 1s, rather than sixes. This does mean that occasionally a weapon jams immediately, but that’s just part of the chaos of GoMo.&lt;&#x2F;p&gt;
&lt;p&gt;Why does this matter? Well, Wabdash, the dead-eye of Da Cuttas Ov Da Jibb, was planning on putting a nice big hole in the engine block of the Dust Rats’ LRV, only to find he’d actually forgotten to reload his weapon!&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;p&gt;WHICH WUN OV YOO ZOGGERZ NICKED ME SHELLZ?!&lt;br &#x2F;&gt;
-Wabdash&lt;&#x2F;p&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;Back to the Dust Rats, Whiskey Delta 4:&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;dr2.jpg&quot; alt=&quot;dr-2&quot; title=&quot;dr-2&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;Howe can’t really go anywhere fast carrying the scrap he’s dug up, but he also doesn’t want the orks getting it either. All he’s got his his carbine and some cover, so he gets himself in position and goes on overwatch.&lt;&#x2F;p&gt;
&lt;p&gt;(We’ve not actually had anyone go on overwatch before – the last warrior that tried to get a good shot lined up ended up getting splattered by a speeding trukk before he could declare overwatch!)&lt;&#x2F;p&gt;
&lt;p&gt;Before the brown LRV heads further forward, Daggat jumps off and heads towards the watchtower, hoping to get a good vantage point for his long rifle.&lt;&#x2F;p&gt;
&lt;p&gt;The mob’s CO, Togan, also opts to get his feet dirty and hops off the speeding jeep, easily passing the required initiative test. Once on the ground he runs up the dune, getting close to the scrap.&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;dr3.jpg&quot; alt=&quot;dr-3&quot; title=&quot;dr-3&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;f5.jpg&quot; alt=&quot;f-5&quot; title=&quot;f-5&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;Time for the freebooters to fight back!&lt;&#x2F;p&gt;
&lt;p&gt;Steerrraaagh! guides Da Jolly Squig around the LRV, dropping off the two of the crew to deal with it. Unfortunately, Da Banga and Wabdash are not having a good day and both end up with a gob full of sand when they try to storm the vehicle.&lt;&#x2F;p&gt;
&lt;p&gt;Steerrraaagh! isn’t actually having much luck either – the Bad Mek jumps off to try to claim the scrap only to have the lurking Dust Rat, Howe, take a potshot at him (he missed) and then have the driver stall the trukk on top of the prize. Well done, that ork..&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;f4.jpg&quot; alt=&quot;f-4&quot; title=&quot;f-4&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;Lastly, the orks try to take a shot with their harpoon gun only to jam the damn thing, or maybe they’re just out of ammo there too? (I believe they fired it previously but didn’t scratch the LRV, which is surprising given how weak the armour on an LRV is!)&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;dr4.jpg&quot; alt=&quot;dr-4&quot; title=&quot;dr-4&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;The Dust Rats are on the move again, trying to hold onto their advantage. Howe starts moving towards the edge of the board with his scrap, keeping an eye on the trukk in the distance.&lt;&#x2F;p&gt;
&lt;p&gt;CO Togan grabs the scrap atop the dune whilst the LRV below performs slow speed manoeuvres to turn the vehicle around (represented here by a very distorted arrow). The other LRV starts heading towards the other board edge, getting near Grob, the freebooter kaptin.&lt;&#x2F;p&gt;
&lt;p&gt;Veteran Daggat begins his ascension of the watchtower, getting to the first level where there’s a reasonable amount of cover. Rolko fires his machine pistol at the ork taking cover within the barricades, but doesn’t hit him. He’s also not got any ammo left, ah well!&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;f6.jpg&quot; alt=&quot;f-6&quot; title=&quot;f-6&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;The orks are up again and this time they’re not messing about – Steerrraaagh! rams the brown LRV, taking out its thrusters, effectively hobbling it.&lt;&#x2F;p&gt;
&lt;p&gt;To follow up, the trukk pulls up alongside the LRV and the crew try to jump aboard, with marginally more success. Wabdash faceplants once again and the kabin boy, the now redundant harpoon gunner, gets minced between the two vehicles, putting himself out of action. Nice one.&lt;&#x2F;p&gt;
&lt;p&gt;Not to be put off by this, Da Banga grabs a firm handhold and prepares to furnish Feddick with a few fresh orifices.&lt;&#x2F;p&gt;
&lt;p&gt;Remarkably, the grunt puts up a good fight, holding the burly freebooter at bay and drawing combat. Impressive, but it’s probably only a matter of time before he takes a beating.&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;f7.jpg&quot; alt=&quot;f-7&quot; title=&quot;f-7&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;Reacting to the unexpected passenger, the plank driving the brown LRV pushes the vehicle’s gas engines to their limit as he tries to get to the edge of the board, only just falling short.&lt;&#x2F;p&gt;
&lt;p&gt;Meanwhile, Togan scrambles down the dune bank onto the waiting LRV, which starts on its way to the other table edge, planning on picking up the sniper later. He’s a veteran, he knows what he’s doing!&lt;&#x2F;p&gt;
&lt;p&gt;As it happens, he does, and once he’s on the second level of the watchtower with some scrap at his feet, he makes it known. A single shot rings out and the freebooter bad mek’s day is ruined, as he’s out of action. Good night, gracie.&lt;&#x2F;p&gt;
&lt;p&gt;With that, it’s the freebootaz turn, although it doesn’t really begin, as they’ve had enough. Well done, Dust Rats!&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;Result&lt;&#x2F;strong&gt;: Victory to Whiskey Delta 4.&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;sniper.jpg&quot; alt=&quot;sniper&quot; title=&quot;sniper&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;We made a few notes along the way, as this was a playtest, but I think they would be more appropriate in a separate post.&lt;&#x2F;p&gt;
&lt;p&gt;As always, any comments can go in the comments below.&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>Make some rocks&#x2F;Rock Spires</title>
          <pubDate>Wed, 24 Mar 2010 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/make-some-rocksrock-spires/</link>
          <guid>https://gorkamorka.co.uk/blog/make-some-rocksrock-spires/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/make-some-rocksrock-spires/">&lt;p&gt;&lt;img src=&quot;&#x2F;images&#x2F;IMG_2346.jpg&quot; alt=&quot;IMG_2346&quot; title=&quot;IMG_2346&quot; &#x2F;&gt;&lt;&#x2F;p&gt;
&lt;p&gt;Now that there’s quite a few battle reports on the site you may have noticed some of the terrain we use including the rather nifty rocky outcroppings. If you don’t think they’re any good, that’s fine too, but here’s how we made them.&lt;&#x2F;p&gt;
&lt;p&gt;A friend of mine made some large puppets a while ago and used large amounts of foam to make them. Afterwards he had several big blocks left over and offered them to me for a pittance. At the time I wasn’t sure what I’d use them for but then I read &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;ironhands.com&#x2F;10tools.htm#foam&quot;&gt;a tip on Ironhands&lt;&#x2F;a&gt;.&lt;&#x2F;p&gt;
&lt;p&gt;So, a Sunday afternoon was spent making some rocks and the method goes something like this:&lt;&#x2F;p&gt;
&lt;p&gt; &lt;&#x2F;p&gt;
&lt;ol&gt;
&lt;li&gt;Decide on the rough size of the rocks and take a suitably large chunk out of your foam with a knife or a pair of scissors. You’re not going to need masses, but bear in mind that you’ll be stacking pieces.&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;IMG_2336.jpg&quot; alt=&quot;IMG_2336&quot; title=&quot;IMG_2336&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;ol start=&quot;2&quot;&gt;
&lt;li&gt;Start tearing off large lumps of foam from the offcut, about the size of the one in the photo. They can of course be both bigger and smaller, but we found that this size worked relatively well.&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;IMG_2337.jpg&quot; alt=&quot;IMG_2337&quot; title=&quot;IMG_2337&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;ol start=&quot;3&quot;&gt;
&lt;li&gt;
&lt;p&gt;To get the rocky texture, trim chunks off them with your fingers. The foam tears relatively easily – don’t use a knife. By tearing them you’ll end up with a decent rough texture, rather than neatly flat sides (we’ve got one column that has neat edges that we haven’t replaced – it looks ridiculous by comparison to the new ones).&lt;br &#x2F;&gt;
One side note – DON’T THROW AWAY THE BITS YOU REMOVE! Seriously, they’re useful later.&lt;&#x2F;p&gt;
&lt;&#x2F;li&gt;
&lt;li&gt;
&lt;p&gt;Once you’ve got your basic rocky blocks, try stacking them on top of each other until you find some you feel fit rather well. They shouldn’t fit perfectly, but some pieces seem to naturally balance on top of each other in a visually pleasing way.&lt;&#x2F;p&gt;
&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;IMG_2338.jpg&quot; alt=&quot;IMG_2338&quot; title=&quot;IMG_2338&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;At this point you’ll also find out whether the stacks are stable enough on their own – if they aren’t, grab a bamboo kebab skewer and push it through the middle of the foam. You can then trim it so it doesn’t stick out at either end, it’ll be fine.&lt;&#x2F;p&gt;
&lt;ol start=&quot;5&quot;&gt;
&lt;li&gt;To glue them together you’ve got two options – PVA glue (white glue, presumably equivalent to Elmers in the US) or hot glue. Hot glue works relatively well if you’ve only got a small base to glue to, but in general PVA works best. Get a suitably large dollop and put it between the stacks where they contact. If you get some on the rest of the rocks, don’t worry, you’ll be giving them a coating of the stuff later anyway.&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;IMG_2340.jpg&quot; alt=&quot;IMG_2340&quot; title=&quot;IMG_2340&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;ol start=&quot;6&quot;&gt;
&lt;li&gt;Once the stack has dried (you can speed it up with a hairdryer if you’re impatient like us) you should have something like this. Now for the lame bit – you’re going to have to coat the whole exterior in watered-down PVA. Preferably two coats, really. This may seem like pointless busy work but it’s not. If you try to spraypaint raw foam it just sucks up the paint like a sponge (I can’t imagine why..). By sealing it you save yourself paint and time later, it also makes it possible to drybrush it later.&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;IMG_2341.jpg&quot; alt=&quot;IMG_2341&quot; title=&quot;IMG_2341&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;ol start=&quot;7&quot;&gt;
&lt;li&gt;So once you’ve got the columns reasonably sealed (once again, you can use a hairdryer to get them ready for painting more quickly) it’s time to paint.&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;p&gt;Get some flat black spraypaint (I suppose you could use gloss if it rocks your boat..) and give the rocks a few coats. Let them dry (hairdryer) and then examine them for bits you’ve missed. Flip them over if required and get the rest properly undercoated. Once that’s done and they’ve dried properly you can start with the more hands-on painting.&lt;&#x2F;p&gt;
&lt;p&gt;We used a couple of different colours to paint ours, both of them were sample packs of water-based acrylic paint for interior decoration. A small-ish house painting brush (trimmed down a little to facilitate dry-brushing) was used to semi drybrush. Don’t actually drybrush, but don’t overload the brush as it’s difficult to spread out the paint later. Each rock is pretty quick and the black undercoat looks after all the shading for you:&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;IMG_2346.jpg&quot; alt=&quot;IMG_2346&quot; title=&quot;IMG_2346&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;That’s your first rocks finished.&lt;&#x2F;p&gt;
&lt;p&gt;Closing notes – earlier I told you to save the offcuts – they were glued onto some of our other rocks and the smaller pieces were scattered on a base of foamboard to provide some difficult terrain (rather than impassable).&lt;&#x2F;p&gt;
&lt;p&gt;Also, you might want to provide some flat (ish) parts of the rocks to stand models on. That’s up to you, really.&lt;&#x2F;p&gt;
&lt;p&gt;Hopefully this’ll help you get yourselves some cheap rock spires for your boards – we love ours!&lt;br &#x2F;&gt;
They’re great for crashing buggies into, hiding scrap behind, and using for cover if you’re a sneaky mutie!&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>Lemme get out my toolz..</title>
          <pubDate>Tue, 23 Mar 2010 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/lemme-get-out-my-toolz/</link>
          <guid>https://gorkamorka.co.uk/blog/lemme-get-out-my-toolz/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/lemme-get-out-my-toolz/">&lt;p&gt;Today we’ve got some good news and some bad.&lt;&#x2F;p&gt;
&lt;p&gt;Let’s get the bad news out of the way first – if you’re using Firefox (or possibly other Gecko-based browsers), you’re probably not seeing this page quite as it’s supposed to look. For some reason, the background image doesn’t display for you, which rather breaks the theme.&lt;&#x2F;p&gt;
&lt;p&gt;We’ve got an idea what’s causing it (it seems to be to do with different background: css elements overriding each other) but we&#x27;re not really sure where to start in fixing it right now. We hadn’t noticed until now as we don’t use Firefox any more – we use &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.google.com&#x2F;chrome&#x2F;&quot;&gt;Chrome&lt;&#x2F;a&gt;, which we recommend to you also. It runs on Windows, Mac, and Linux and has excellent extension support. Enjoy.&lt;&#x2F;p&gt;
&lt;p&gt;Now, onto the good news..&lt;&#x2F;p&gt;
&lt;p&gt;Between us we speak several languages, but we&#x27;re not too good at writing in anything beyond English. As a result, this site is entirely in English, orkiness aside. We know there are GoMo fans out there who speak other languages, particularly German, but also Polish, Swedish, etc..&lt;&#x2F;p&gt;
&lt;p&gt;Well, as we now live in The Future™ it’s easy to translate stuff on the fly and relatively accurately. So much so that we simply installed a wordpress plugin to do it.&lt;&#x2F;p&gt;
&lt;p&gt;From now on you can translate content into any language offered by Google. It’s about 50 for now, which isn’t half bad. There’s a new link at the bottom left of each post that says “[Translate]”, clicking it will bring up a menu of languages. Go ahead, give it a shot – you don’t even need to reload the page!&lt;&#x2F;p&gt;
&lt;p&gt;Bonus bit of good news – the page controls have now been implemented. Back when we first built the site there wasn’t enough content for us to notice it was missing, but someone realised yesterday that there was no “older posts” button anywhere on the site. Now there is, so you can easily access older content, both on the front page and in the archives. Sorted!&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>Da Dok iz in!</title>
          <pubDate>Mon, 22 Mar 2010 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/da-dok-iz-in/</link>
          <guid>https://gorkamorka.co.uk/blog/da-dok-iz-in/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/da-dok-iz-in/">&lt;p&gt;&lt;img src=&quot;&#x2F;images&#x2F;body1.jpg&quot; alt=&quot;body1&quot; title=&quot;body1&quot; &#x2F;&gt;&lt;&#x2F;p&gt;
&lt;p&gt;Artur has been busy again. Some of you might have seen this preview torso that appeared on &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;kromlech.eu&#x2F;&quot;&gt;Kromlech&lt;&#x2F;a&gt; at the end of February and it’s been a while since then, but new pictures are available!&lt;&#x2F;p&gt;
&lt;p&gt;The parts should hopefully be available within a week or two on the &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.maxmini.eu&#x2F;store&#x2F;index.php&quot;&gt;MaxMini store&lt;&#x2F;a&gt;, but that’s just a guess.&lt;&#x2F;p&gt;
&lt;p&gt;I’ll be picking some up eventually, but not until after the other bionic legs go up. At this rate the Cuttas Ov Da Jibb will need as many of these as they can get by then!&lt;&#x2F;p&gt;
&lt;p&gt;I’m still trying to determine what they’re supposed to be though, which is a little embarrassing!&lt;&#x2F;p&gt;
&lt;p&gt;The first is a Cybork Body, I think, but the rest are a little more interchangeable. I’m guessing one is a Kustom Thruster Booster whilst a third might be a Fuel Injection Implant, but it could be an Iron Lung or even Fungus Bref Lungs.&lt;&#x2F;p&gt;
&lt;p&gt;If you know, or just want to take a guess, leave a comment!&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;PAMtorsos.jpg&quot; alt=&quot;PAMtorsos&quot; title=&quot;PAMtorsos&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;PAMtorsosback.jpg&quot; alt=&quot;PAMtorsos-back&quot; title=&quot;PAMtorsos-back&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;I may seem like a shill for these guys, in which case I apologise, but that’s not the way I see it. This company have recently started producing something I’ve wanted for years – bionikz for modern-scale Orks. I own the old gubbinz and they were pretty lacklustre and of course were designed to fit the tiny GoMo Orks. Having handled these new parts, I can sincerely say they rule and they’re not expensive either.&lt;&#x2F;p&gt;
&lt;p&gt;I will say this though – if you want the parts, order a couple of weeks in advance or use their courier. I used their regular postal service and was not too happy about the shipping time.&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>Ten-hut!</title>
          <pubDate>Sat, 20 Mar 2010 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/ten-hut/</link>
          <guid>https://gorkamorka.co.uk/blog/ten-hut/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/ten-hut/">&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;ijco2.jpg&quot; alt=&quot;ij-co-2&quot; title=&quot;ij-co-2&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;Previously I showed off my GoMo veteran with his long rifle, today I present a CO (Commanding Officer).&lt;&#x2F;p&gt;
&lt;p&gt;He carries a laspistol and a sword, playing to his strength – hand to hand combat. He’s an excellent shot like all from his faction, but he has the advantage of thorough combat experience, unlike most of his troops.&lt;&#x2F;p&gt;
&lt;p&gt;His starting stats look like this, at least at the time of writing:&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;M&lt;&#x2F;th&gt;&lt;th&gt;WS&lt;&#x2F;th&gt;&lt;th&gt;BS&lt;&#x2F;th&gt;&lt;th&gt;S&lt;&#x2F;th&gt;&lt;th&gt;T&lt;&#x2F;th&gt;&lt;th&gt;W&lt;&#x2F;th&gt;&lt;th&gt;I&lt;&#x2F;th&gt;&lt;th&gt;A&lt;&#x2F;th&gt;&lt;th&gt;Ld&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;4&lt;&#x2F;td&gt;&lt;td&gt;4&lt;&#x2F;td&gt;&lt;td&gt;4&lt;&#x2F;td&gt;&lt;td&gt;3&lt;&#x2F;td&gt;&lt;td&gt;3&lt;&#x2F;td&gt;&lt;td&gt;1&lt;&#x2F;td&gt;&lt;td&gt;4&lt;&#x2F;td&gt;&lt;td&gt;1&lt;&#x2F;td&gt;&lt;td&gt;7(8)&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;As you can see, he’s a pretty good all-rounder. His leadership rises to 8 when he manages to be victorious in a battle, just like other mob leaders. Currently we’re undecided if he’s subject to pinning like other humans, although the normal warriors in the mob would suffer from pinning.&lt;&#x2F;p&gt;
&lt;p&gt;There’s also an idea we’re working on regarding bottle tests and extra dice or modifiers based on the number of officers still on the table, although it’s a work in progress.&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;ijco4.jpg&quot; alt=&quot;ij-co-4&quot; title=&quot;ij-co-4&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;ijco3.jpg&quot; alt=&quot;ij-co-3&quot; title=&quot;ij-co-3&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;His laspistol is amongst a class of weaponry available to the faction that is (at least currently) limited to warriors above a certain experience level. Higher technology such as las-based weaponry can only be used by suitably seasoned warriors, partly to limit the strength of the high ballistic skill of the faction. It’s supposed to be a unique trait, but not overkill! These days people can also buy bulk ammo online if they want to go hunting or for safety.&lt;&#x2F;p&gt;
&lt;p&gt;Anyway, feel free to add your comments (click the link in the oil splash at the top).&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>Reddy t’ Launch, boss.</title>
          <pubDate>Thu, 18 Mar 2010 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/reddy-t-launch-boss/</link>
          <guid>https://gorkamorka.co.uk/blog/reddy-t-launch-boss/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/reddy-t-launch-boss/">&lt;p&gt;I’m not really sure what to make of this, it’s clearly Orky but I’m not quite sure what one would use it for..&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;wp-content&#x2F;uploads&#x2F;2010&#x2F;03&#x2F;WunderrocketClickImagetoClose.jpg&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;WunderrocketClickImagetoClose_thumb.jpg&quot; alt=&quot;Wunderrocket - Click Image to Close&quot; title=&quot;Wunderrocket - Click Image to Close&quot; &#x2F;&gt;&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;p&gt;It’s a &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.maxmini.eu&#x2F;store&#x2F;index.php?main_page=product_info&amp;amp;cPath=21&amp;amp;products_id=89&quot;&gt;“Wunderrocket” from MaxMini&lt;&#x2F;a&gt; designed by Marcin Szmyt - ~€40 plus however much postage is).&lt;&#x2F;p&gt;
&lt;p&gt;It could make a good objective to capture, or maybe require its own scenario entirely. Alternatively, it could be a great basis for a mobile weapons platform or something. I just thought I’d throw it out there, I’m sure crazy ideas will appear in time, let me know what you come up with.&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>Fresh supplyz!</title>
          <pubDate>Tue, 16 Mar 2010 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/fresh-supplyz/</link>
          <guid>https://gorkamorka.co.uk/blog/fresh-supplyz/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/fresh-supplyz/">&lt;p&gt;&lt;img src=&quot;&#x2F;images&#x2F;traks1.jpg&quot; alt=&quot;traks-1&quot; title=&quot;traks-1&quot; &#x2F;&gt;&lt;&#x2F;p&gt;
&lt;p&gt;Well, we’ve been waiting for a little longer than we’d like but the wait is finally over – our &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;maxmini.eu&quot;&gt;MaxMini&lt;&#x2F;a&gt;&#x2F;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;kromlech.eu&quot;&gt;Kromlech&lt;&#x2F;a&gt; parts finally arrived!&lt;&#x2F;p&gt;
&lt;p&gt;Here’s a photo of the traks that are available. Unfortunately we can’t show you them on a model yet as this particular set is for the Kaptin, Grob, of our GoMo campaign’s freebootaz. He recently visited the dok as you might have read in the latest battle report. Thanks go out to Morduff for posing alongside the traks for a sense of scale. As you can see he recently went under the knife himself. Hopefully there’ll soon be a good model for &lt;em&gt;Iron Mask&lt;&#x2F;em&gt;, although Black Orc heads are pretty awesome for that purpose too if you don&#x27;t feel like converting one like I did.&lt;&#x2F;p&gt;
&lt;p&gt;He’ll soon be sporting these in place of his horrid old legs, both of which were crippled, limiting his movement to 2&quot; per turn. This prevented him from doing more than riding around on vehicles or shooting. Ironically, in game terms he now counts as a vehicle!&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;traks5.jpg&quot; alt=&quot;traks-5&quot; title=&quot;traks-5&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;traks2.jpg&quot; alt=&quot;traks-2&quot; title=&quot;traks-2&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;Each of these photos shows the traks in more detail to give a clear idea of how they look. Once they’re painted I’m sure a photo will be made available for your viewing pleasure.&lt;&#x2F;p&gt;
&lt;p&gt;We’ve got all the other bioniks they sell at the time of writing, but we think we’ll save them for another post.&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;traks3.jpg&quot; alt=&quot;traks-3&quot; title=&quot;traks-3&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;traks4.jpg&quot; alt=&quot;traks-4&quot; title=&quot;traks-4&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;In terms of quality, we can say that these are beautifully sculpted, just as good as GW’s modern stuff, if not better. The bioniks are also miles better than the original pieces. We can’t post a comparison photo for these traks though, as none were ever produced!&lt;&#x2F;p&gt;
&lt;p&gt;Normally you’d be able to grab your own set over at MaxMini, but they’ve been so popular that they’ve sold out for now. From what we’ve read, a fresh batch is being cast at the moment and they’ll soon be available again.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;Edit:&lt;&#x2F;strong&gt; They&#x27;re now back in stock!&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>A veteran takes aim</title>
          <pubDate>Mon, 15 Mar 2010 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/a-veteran-takes-aim/</link>
          <guid>https://gorkamorka.co.uk/blog/a-veteran-takes-aim/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/a-veteran-takes-aim/">&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;ijv1.jpg&quot; alt=&quot;ij-v-1&quot; title=&quot;ij-v-1&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;As of this evening, the first of our new GoMo faction steps into the glare of Angelis’ bright sunlight. He’s a veteran and wields a long rifle, he also carries a close combat weapon.&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;M&lt;&#x2F;th&gt;&lt;th&gt;WS&lt;&#x2F;th&gt;&lt;th&gt;BS&lt;&#x2F;th&gt;&lt;th&gt;S&lt;&#x2F;th&gt;&lt;th&gt;T&lt;&#x2F;th&gt;&lt;th&gt;W&lt;&#x2F;th&gt;&lt;th&gt;I&lt;&#x2F;th&gt;&lt;th&gt;A&lt;&#x2F;th&gt;&lt;th&gt;Ld&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;4&lt;&#x2F;td&gt;&lt;td&gt;4&lt;&#x2F;td&gt;&lt;td&gt;4&lt;&#x2F;td&gt;&lt;td&gt;3&lt;&#x2F;td&gt;&lt;td&gt;3&lt;&#x2F;td&gt;&lt;td&gt;1&lt;&#x2F;td&gt;&lt;td&gt;3&lt;&#x2F;td&gt;&lt;td&gt;1&lt;&#x2F;td&gt;&lt;td&gt;7&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;He’s currently about 9 teef without equipment, although that’s likely to go up. He also starts with a significantly higher level of base experience in order to limit his opportunities to acquire further skills and stat increases.&lt;&#x2F;p&gt;
&lt;p&gt;Additionally, at the moment, mobs are only allowed 0-2 veterans, plus their commanding officer. The rest of the troops have a starting WS of 2. We didn’t want to cripple the mob too much by leaving their hand to hand troops completely useless.&lt;&#x2F;p&gt;
&lt;p&gt;These stats may well change in future, playtesting is scheduled to begin soon, depending on other commitments. The other models are finished but not fully painted yet, although the vehicles are a different matter. I’m working on creating a kit of the model I’ve created for their light trucks, time depending.&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;ijv2.jpg&quot; alt=&quot;ij-v-2&quot; title=&quot;ij-v-2&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;ijv3.jpg&quot; alt=&quot;ij-v-3&quot; title=&quot;ij-v-3&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
</description>
      </item>
      <item>
          <title>Convoy: The Questers of Magod vs. Da Cuttas Ov Da Jibb</title>
          <pubDate>Thu, 25 Feb 2010 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/convoy-the-questers-of-magod-vs-da-cuttas-ov-da-jibb/</link>
          <guid>https://gorkamorka.co.uk/blog/convoy-the-questers-of-magod-vs-da-cuttas-ov-da-jibb/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/convoy-the-questers-of-magod-vs-da-cuttas-ov-da-jibb/">&lt;p&gt;**The Questers of Magod vs. Da Cuttas Ov Da Jibb&lt;br &#x2F;&gt;
**Scenario: &lt;strong&gt;Convoy&lt;&#x2F;strong&gt; (Digganob, scenario 2)&lt;&#x2F;p&gt;
&lt;p&gt;In the first clash between the two underdogs of the GoMo campaign there’s everything to play for as they meet in the desert. Da Cuttas Ov Da Jibb (recently renamed for clarity) are attempting to haul their looted&#x2F;stolen&#x2F;found booty back to Mektown only to be attacked by Da Skid’s mounted menace, The Questers of Magod. So, who will win – pirate orks or mutant cowboys?&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;setup.jpg&quot; alt=&quot;setup&quot; title=&quot;setup&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;tent1.jpg&quot; alt=&quot;tent-1&quot; title=&quot;tent-1&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;Here’s the setup, with muties indicated by the yellow arrows. The freeboota trukk is in the centre, indicated by the red measuring ruler. They’re carrying three pieces of scrap and a skeleton crew. They take the first turn, seeing the muties closing in.&lt;&#x2F;p&gt;
&lt;p&gt;Attempting to get into a better position for escape the orks get themselves onto the safer side of the difficult terrain and barricades – better one mutie than three, right lads?&lt;&#x2F;p&gt;
&lt;p&gt;Roja mans the harpoons and goes for the mutie with the huge plasma staff thingy (a Jezzail) but the trukk’s a boneshaker and his shot misses, impaling the nearby tent.&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;mutiemove1.jpg&quot; alt=&quot;mutie-move-1&quot; title=&quot;mutie-move-1&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;Wabdash has better luck and manages to give him a flesh wound but Commissar Statistix isn’t going down without a fight, clearly.&lt;&#x2F;p&gt;
&lt;p&gt;Not to be left empty handed the muties close the gap while their heavy support, Commissar Statistix, holds steady, planning his shot.&lt;&#x2F;p&gt;
&lt;p&gt;When the time is just right he takes his shot, damaging the harpoon gun onboard &lt;em&gt;Da Jolly Squig&lt;&#x2F;em&gt;. The damage isn’t extensive but it should make it even harder for the freebootaz to use their best ranged weapon.&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;p&gt;DAT CHEEKY ZOGGER!&lt;br &#x2F;&gt;
-Da Kaptin&lt;&#x2F;p&gt;
&lt;&#x2F;blockquote&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;IMG_2453.jpg&quot; alt=&quot;IMG_2453&quot; title=&quot;IMG_2453&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;streetpizza.jpg&quot; alt=&quot;street-pizza&quot; title=&quot;street-pizza&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;Da Cuttas Ov Da Jibb grin as their driver guns &lt;em&gt;Da Jolly Squig’s&lt;&#x2F;em&gt; engine and tries to make street pizza of Commissar Statistix, who passes his initiative test easily and deftly dodges. Da Kaptin wants his revenge though and puts the mutie down with a lucky shot from his shoota.&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;p&gt;Pyoor skill, yer git!&lt;br &#x2F;&gt;
-Da Kaptin&lt;&#x2F;p&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;The muties pull it together though and get into range and open fire and damage &lt;em&gt;Da Jolly Squig&lt;&#x2F;em&gt;’s wheels, shaking up the crew but not scaring them off.&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;p&gt;Immobilise their transport, brothers, they must not escape!&lt;br &#x2F;&gt;
-Seeker Magnus&lt;&#x2F;p&gt;
&lt;&#x2F;blockquote&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;mutievolly.jpg&quot; alt=&quot;mutie-volly&quot; title=&quot;mutie-volly&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;freebootacharge.jpg&quot; alt=&quot;freeboota-charge&quot; title=&quot;freeboota-charge&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;Covered by hail of harpoons and kannon fire from the crew the landing party disembark, charging towards the nearest mutie, Commissar Statistix. Using their recently acquired growler squigs they take the Keeper down, ouch!&lt;&#x2F;p&gt;
&lt;p&gt;Their trukk is now temporarily immobilised as the driver was one of the crew who disembarked (represented by the model “Grob”). The muties have got the mob where they want them now, but can they claim the upper hand?&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;boomcity.jpg&quot; alt=&quot;boom-city&quot; title=&quot;boom-city&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;damnarmour.jpg&quot; alt=&quot;damn-armour&quot; title=&quot;damn-armour&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;The muties open fire on the landing party as best they can but it’s no good, Steerrraaagh! and Da Kaptin are too gnarly. An explosion from Magnus’ fusil hits the freeboota leader full in the chest but once the smoke clears and the echoes die away all that can be heard is the taunting laughter of Da Kaptin.&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;p&gt;Yarrharrrharr! DAT ALL YE GOT, YER PANZIES?!&lt;br &#x2F;&gt;
-Da Kaptin&lt;&#x2F;p&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;Steerrraaagh! charges Magnus, the mutie Seeker, and gets in two powerful blows but it’s no good, his armour is just too tough and it’s not long until skill prevails and the ork goes out of action. One casualty each!&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;slowspeed.jpg&quot; alt=&quot;slow-speed&quot; title=&quot;slow-speed&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;Meanwhile one of the mutie Snagas is getting into some cover nearby and taking shots at Da Kaptin, eventually giving him a fleshwound, no armour protecting him from that.&lt;&#x2F;p&gt;
&lt;p&gt;Taking the hint, Da Kaptin boards &lt;em&gt;Da Jolly Squig&lt;&#x2F;em&gt; again and yells at the gunner to grab the wheel. After a few slow speed manoeuvres they’re eventually back to facing a useful direction – time to squish some mutie scum!&lt;&#x2F;p&gt;
&lt;p&gt;While they’re doing that they’re having some issues, mainly because Baccus is dodging between the rock spires in the distance taking potshots at them. That hit-and-run riding skill he’s got is proving very handy.&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;reef.jpg&quot; alt=&quot;reef&quot; title=&quot;reef&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;Unfortunately for the freebootaz, they’re about to find out why the gunner is just that..&lt;&#x2F;p&gt;
&lt;p&gt;Firing up the thrusters it’s only a few seconds before there’s an almighty crunch of tortured metal. Well, that’s the thrusters gone.&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;p&gt;Arrr! We&#x27;ve run aground, Cap&#x27;n!&lt;br &#x2F;&gt;
-Soon to be keel-hauled stand-in driver&lt;&#x2F;p&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;The muties rain fire on the stricken vehicle but apparently Magnus has other ideas, missing completely and destroying the poor tent. Oh the humanity!&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;mutiemelee.jpg&quot; alt=&quot;mutie-melee&quot; title=&quot;mutie-melee&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;tent2.jpg&quot; alt=&quot;tent-2&quot; title=&quot;tent-2&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;Disembarking once again, Da Kaptin charges Mol and after a struggle takes him down with a heavy blow to the head. One lump or two?&lt;&#x2F;p&gt;
&lt;p&gt;With only the Seeker and a lone Snaga left on the board, the muties have had enough, they decide to cut their losses and bottle out.&lt;&#x2F;p&gt;
&lt;p&gt;They may scare easily, but I suspect they’ll soon be back, and in greater numbers..&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;Result:&lt;&#x2F;strong&gt; Victory to Da Cuttas Ov Da Jibb&lt;&#x2F;p&gt;
&lt;p&gt;In the post game sequence Mol was found to have a headwound from the bludgeoning he received, but he wasn’t disheartened. Quite the opposite, it seems to have knocked some confidence into him, enough to challenge Magnus for leadership! Ultimately Magnus proved to be a better shot, but it took several rounds to establish who was better.&lt;&#x2F;p&gt;
&lt;p&gt;The mutie Keeper, Commissar Statistix, also ended up with a headwound. That could be an issue in future..&lt;&#x2F;p&gt;
&lt;p&gt;By comparison the mutie mob had an uneventful time, as Da Cuttas Ov Da Jibb may have won, but that wasn’t enough for the first mate. He wasn’t in the battle, but he did get to go in for a spot of serjery, emerging with tracks instead of legs and a steel skull. The increased leadership this gave him made him challenge Da Kaptin for command, a pitfight which he won. Da Kaptin ended up in Da Dok’s Serjery too afterwards, finding himself the proud owner of a gyro-stabilised monowheel, even though his old legs were just fine.&lt;&#x2F;p&gt;
&lt;p&gt;Once the parts from MaxMini arrive there’ll be some fresh bionik orks on the table, no waiting around!&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>More serjery supplies!</title>
          <pubDate>Mon, 15 Feb 2010 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/more-serjery-supplies/</link>
          <guid>https://gorkamorka.co.uk/blog/more-serjery-supplies/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/more-serjery-supplies/">&lt;p&gt;Holy f*cking ass-crackers!&lt;&#x2F;p&gt;
&lt;p&gt;No sooner had I posted about the awesome new bitz sculpted by Kromlech when a new announcement went up, with new, awesomely fantastic, replacement legs!&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;PAMechanical-Legs.jpg&quot; alt=&quot;PAMechanical-Legs&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;From left to right, if I’m any judge at least, we have De-Lux Kicking Legs, Traks, and Telescopic Legs. Technically the De-Lux Kicking Legs should come as individual legs, but I think they can be let off the hook as the original GoMo models for same were not individual legs.&lt;&#x2F;p&gt;
&lt;p&gt;I think my favourite is the traks, they look fantastic. I’d love to tell you if they’re going to release any for the others (Peg legs, Gyro-Stabilised Monowheel, and Wheels) but I’ve no idea, we’ll just have to wait and see.&lt;&#x2F;p&gt;
&lt;p&gt;They’re not available in the MaxMini store yet but I imagine it won’t be too long before you can get your grubby mitts on them.&lt;&#x2F;p&gt;
&lt;p&gt;In the meantime, enjoy a close-up view of the legs:&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;PALegsSet.jpg&quot; alt=&quot;PALegsSet&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
</description>
      </item>
      <item>
          <title>Da Bandits</title>
          <pubDate>Fri, 12 Feb 2010 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/da-bandits/</link>
          <guid>https://gorkamorka.co.uk/blog/da-bandits/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/da-bandits/">&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;wp-content&#x2F;uploads&#x2F;2010&#x2F;02&#x2F;2008_3_scrap1.jpg&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;2008_3_scrap1_thumb.jpg&quot; alt=&quot;2008_3_scrap1&quot; title=&quot;2008_3_scrap1&quot; &#x2F;&gt;&lt;&#x2F;a&gt;Here’s another scenario from Gubbinz, a chase scenario this time with scrap counters too.&lt;&#x2F;p&gt;
&lt;p&gt;As I’ve not played it, I’m afraid I’ve not got much to say, although it sounds quite fun to me so perhaps I’ll get a chance to give it a shot.&lt;&#x2F;p&gt;
&lt;p&gt;Written by Jonathon Williams.&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;p&gt;A new scenario in which a Mek convoy, laden with scrap, becomes the target of a bandit attack, in a high-speed chase across da Skid.&lt;&#x2F;p&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;uploads&#x2F;da-bandits.pdf&quot;&gt;Download PDF&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>Da dok’s got new parts</title>
          <pubDate>Thu, 11 Feb 2010 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/da-doks-got-new-parts/</link>
          <guid>https://gorkamorka.co.uk/blog/da-doks-got-new-parts/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/da-doks-got-new-parts/">&lt;p&gt;One thing that is even less available these days than six-shootas and kannons is bionikz. Whilst Orks are easily available, if you need to fit them with a shoota arm you’re out of luck, unless you’re willing to convert the part from scratch.&lt;&#x2F;p&gt;
&lt;p&gt;Well, MaxMini.eu are releasing some conversion bits sculpted by Marcin Szmyt over at Kromlech.&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;PACCW.jpg&quot; alt=&quot;PACCW&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;I don’t think the shooty arms are available just yet but I don’t imagine it’ll be too long until they too are available in the Maxmini store.&lt;&#x2F;p&gt;
&lt;p&gt;I also hear that there are further bits to come, which makes me happy.&lt;&#x2F;p&gt;
&lt;p&gt;They’re priced at €5.65 for a bag of five randomly selected arms, or $8.36 (US). Not too shabby!&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;mechanical-shooty2.jpg&quot; alt=&quot;mechanical-shooty2&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
</description>
      </item>
      <item>
          <title>My Digga Shaman - Virgil</title>
          <pubDate>Thu, 11 Feb 2010 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/my-digga-shaman-virgil/</link>
          <guid>https://gorkamorka.co.uk/blog/my-digga-shaman-virgil/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/my-digga-shaman-virgil/">&lt;p&gt;&lt;img src=&quot;&#x2F;images&#x2F;IMG_2420.jpg&quot; alt=&quot;IMG_2420&quot; title=&quot;IMG_2420&quot; &#x2F;&gt;&lt;&#x2F;p&gt;
&lt;p&gt;Something that I technically probably knew, but had always overlooked with regards to GoMo’s standard Ork mobs is the fact that they are entitled to hire Diggas.&lt;&#x2F;p&gt;
&lt;p&gt;It is mentioned in &lt;em&gt;Da Uvver Book&lt;&#x2F;em&gt;, but no rules are supplied, however they do exist on page 27 of &lt;em&gt;Digganob&lt;&#x2F;em&gt; as a bit of an afterthought:&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;p&gt;&lt;strong&gt;HIRING DIGGAS&lt;&#x2F;strong&gt; An Ork mob may hire Digga warriors, in the same way it hires other fighters. The mob must have a Slaver to include Diggas. If the mob has a Slaver it may hire Digga-Boyz, Digga-Yoofs and a single Shaman, although his services are rarely needed to actually keep them under control. A hired Digga is treated like any other mob member and is chosen and equipped from the Diggas for Hire list as normal.&lt;br &#x2F;&gt;
When working in the scrap mine. Digga-Boyz and Digga-Yoofs may dig D3 teef worth of scrap. A Shaman will not dig but may conduct a ceremony of searching This works exactly as normal and allows the Orks to add 2D6 teef to their income if successful.&lt;br &#x2F;&gt;
If a mob falls so low that it has to resort to hiring Diggas, it is likely to lose .1 lot of respect from other Orks. For this reason, an Ork mob with Diggas fighting for it must follow the Digga rules for visiting the Meks. This means that until its mob rating reaches 200 it must deduct -1 for any rolls on Da Big Day chart. Note that the mob&#x27;s Spannerz may still fit gubbins as normal though.&lt;&#x2F;p&gt;
&lt;&#x2F;blockquote&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;IMG_2422.jpg&quot; alt=&quot;IMG_2422&quot; title=&quot;IMG_2422&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;My mob, &lt;em&gt;Nazgrab’s Yella Deff&lt;&#x2F;em&gt; has previously hired grots, picked out by the mob’s ruthless slaver, Grimfang.&lt;&#x2F;p&gt;
&lt;p&gt;After a rocky start, Nazgrab has managed to get quite a rep around Mektown, giving him enough respect to hire Diggas without fear of anyone laughing at him, well, at least to his face.&lt;&#x2F;p&gt;
&lt;p&gt;However, why bother hiring weedy Diggas unless they can do something special?&lt;&#x2F;p&gt;
&lt;p&gt;In a brewhouse near the Job Pole he stumbled across a shady Digga carrying a rather brutal looking staff. A few teef and a human-sized shoota changed hands and Virgil was on board. So far he’s just got a knack for finding scrap, but perhaps he’ll acquire some additional abilities as time goes on, we’ll see.&lt;&#x2F;p&gt;
&lt;p&gt;In terms of the actual model, he’s a bit of a history lesson. His body comes from an old (Necromunda) Delaque heavy from the mid-nineties, so old that I’m fairly convinced he’s actually cast in lead. He has plastic hands from multi-part Imperial Guard Catachan Jungle Warriors released in the late nineties or early 2000s. Attached to his waist are a set of Ork bullets from 3rd edition, around 2001 I think, the first modern multi-part Orks. He’s holding a shoota from the Gorkamorka boyz sprue from 1997 and his Findin’ Rod is made from a Grot Prod from the modern plastic Gretchin sprue. How’s that for nerdy knowledge?&lt;&#x2F;p&gt;
&lt;p&gt;Here he is painted up. He’s not brilliant, I know, but then again it’s been about a year since I last painted humans and I’m just not that great at painting.&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;IMG_2426.jpg&quot; alt=&quot;IMG_2426&quot; title=&quot;IMG_2426&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;IMG_2425.jpg&quot; alt=&quot;IMG_2425&quot; title=&quot;IMG_2425&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;IMG_24261.jpg&quot; alt=&quot;IMG_24261&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
</description>
      </item>
      <item>
          <title>Fresh finds!</title>
          <pubDate>Tue, 02 Feb 2010 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/fresh-finds/</link>
          <guid>https://gorkamorka.co.uk/blog/fresh-finds/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/fresh-finds/">&lt;p&gt;In the previous news post we outlined which articles would get posted if things went to plan, well, predictably, they didn’t.&lt;&#x2F;p&gt;
&lt;p&gt;On the plus side, we found another issue of White Dwarf that contains a battle report between Diggas and Muties, which we&#x27;ll scan in and upload when we get a minute.&lt;&#x2F;p&gt;
&lt;p&gt;Lastly, we&#x27;ve set about finding which Citadel Journals contained articles about GoMo. There’s a few we didn’t know about and which would have been included in issue 2 of Gubbinz, had the magazine succeeded.&lt;&#x2F;p&gt;
&lt;p&gt;On the modelling front there’s been some work going on to create models for and playtest a second human faction for GoMo. It’s obviously not done yet, but things aren’t going badly. Eventually we’ll be publishing the background, the rules and the models we’ve been using. Depending on what else happens we may even try to create a resin kit for making some of the vehicles (currently scratch built).&lt;&#x2F;p&gt;
&lt;p&gt;That’s all, guys.&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>Upcoming Content</title>
          <pubDate>Wed, 20 Jan 2010 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/upcoming-content/</link>
          <guid>https://gorkamorka.co.uk/blog/upcoming-content/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/upcoming-content/">&lt;p&gt;Just a quick post to outline some of the upcoming stuff in the coming week, if things go to plan:&lt;&#x2F;p&gt;
&lt;ul&gt;
&lt;li&gt;-Part 2 of the tutorial on spray paint&lt;&#x2F;li&gt;
&lt;li&gt;-A terrain article on making hills, following a bit of a terrain jam we had on Sunday&lt;&#x2F;li&gt;
&lt;li&gt;-Another few scenarios&lt;&#x2F;li&gt;
&lt;li&gt;-Perhaps a battle report&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;p&gt;We might put some other stuff up as well, but we’ll see how it goes. If you’d like to subscribe to our content you can do so &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;feeds.feedburner.com&#x2F;Gorkamorka&quot;&gt;via RSS&lt;&#x2F;a&gt;, although we also deliver content &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;feedburner.google.com&#x2F;fb&#x2F;a&#x2F;mailverify?uri=Gorkamorka&amp;amp;loc=en_US&quot;&gt;via email&lt;&#x2F;a&gt;.&lt;&#x2F;p&gt;
&lt;p&gt;That’s all for now!&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>Avast, Maties! – Freebootaz in Gorkamorka</title>
          <pubDate>Tue, 19 Jan 2010 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/avast-maties-freebootaz-in-gorkamorka/</link>
          <guid>https://gorkamorka.co.uk/blog/avast-maties-freebootaz-in-gorkamorka/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/avast-maties-freebootaz-in-gorkamorka/">&lt;p&gt;Here’s a mob listing from Gubbinz, a new kind of ork mob for you all to have a play with. Currently our campaign features a group of these thugs known only as &lt;em&gt;Cuttas Ov Da Jib&lt;&#x2F;em&gt; but I’m afraid it’s too early to say whether these rules are well-balanced.&lt;&#x2F;p&gt;
&lt;p&gt;Written by Neal Plews and drawing on lots of the old background to the Orks, Freebootaz are quite different from Gorkers or Morkers. They won’t have anything to do with grots and can only have a single junior member at a time, they’ve also got their own skill table and huge cutlasses!&lt;&#x2F;p&gt;
&lt;p&gt;If you feel like playing these guys then you may wish to pickup some heads from MaxMini:&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;PirateOrcHeadsClickImagetoClose.jpg&quot; alt=&quot;Pirate Orc Heads - Click Image to Close&quot; title=&quot;Pirate Orc Heads - Click Image to Close&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;PirateOrcBoysHeads10ClickImagetoClose.jpg&quot; alt=&quot;Pirate Orc Boys Heads (10) - Click Image to Close&quot; title=&quot;Pirate Orc Boys Heads (10) - Click Image to Close&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;I’ll see about posting some photos of &lt;em&gt;Cuttas Ov Da Jib&lt;&#x2F;em&gt; when they’re painted, as until recently they were just stand in models (they’ve just got their mitts on their own trukk for example).&lt;&#x2F;p&gt;
&lt;p&gt;Oh, yes, the rules for them, how absent-minded of me:&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;uploads&#x2F;freebootaz.pdf&quot;&gt;Download PDF&lt;&#x2F;a&gt; - &quot;Da Jolly Ork&quot;&lt;&#x2F;p&gt;
&lt;p&gt;Reproduced with Neal&#x27;s permission.&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>A New Look</title>
          <pubDate>Thu, 14 Jan 2010 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/a-new-look/</link>
          <guid>https://gorkamorka.co.uk/blog/a-new-look/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/a-new-look/">&lt;p&gt;As you may have noticed, the site recently underwent a bit of an overhaul and the new theme is in place. Hopefully it doesn’t seem too lame or hurt your eyes, we quite like it.&lt;&#x2F;p&gt;
&lt;p&gt;The old one was pretty lousy and far from what we were actually looking for, this one is much closer, although there’s a few changes to be made. As the site is unnamed at the moment, it just says “Grim” up there, the name of the glyph. In time it’ll be replaced, but for now we hope you will put up with it.&lt;&#x2F;p&gt;
&lt;p&gt;You also might have noticed the various articles we’ve been posting – we&#x27;re trying to write some original material to put up, rather than just uploading exclusively old, out-of-print stuff. We plan on writing more on terrain, basic painting and a few other bits and pieces as they take us. We also have plenty more scans to put up – more scenarios, mob listings and other bits and pieces.&lt;&#x2F;p&gt;
&lt;p&gt;Any feedback for us? Leave it in the comments for the article.&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>Collecting A Mob – A Basic Overview</title>
          <pubDate>Thu, 14 Jan 2010 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/collecting-a-mob-a-basic-overview/</link>
          <guid>https://gorkamorka.co.uk/blog/collecting-a-mob-a-basic-overview/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/collecting-a-mob-a-basic-overview/">&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;wp-content&#x2F;uploads&#x2F;2010&#x2F;01&#x2F;checkersboard1.jpg&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;checkersboard_thumb1.jpg&quot; alt=&quot;checkers-board&quot; title=&quot;checkers-board&quot; &#x2F;&gt;&lt;&#x2F;a&gt;Back when Gorkamorka was released White Dwarf, issue 214 I think, ran several articles on the game (how surprising!). One of the articles was a rather good four page piece that is essentially “starting a basic ork mob 101”, written by Andy Kettlewell.&lt;&#x2F;p&gt;
&lt;p&gt;It covers stuff like allocating resources, purchase priorities and some basics on assembling and painting a mob.&lt;&#x2F;p&gt;
&lt;p&gt;Admittedly the painting isn’t excellent and the models look tiny compared to modern orks, but the principals hold true and the vehicle converting stuff isn’t bad either.&lt;&#x2F;p&gt;
&lt;p&gt;I’d say that if you’ve played one of the similar games, such as Necromunda, it’s an article you can safely live without. However, if you’re feeling a bit overwhelmed with everything, it’s an excellent starting point.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;uploads&#x2F;collecting-a-mob.pdf&quot;&gt;Download PDF&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>Mad Meks – New Gubbinz</title>
          <pubDate>Wed, 13 Jan 2010 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/mad-meks-new-gubbinz/</link>
          <guid>https://gorkamorka.co.uk/blog/mad-meks-new-gubbinz/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/mad-meks-new-gubbinz/">&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;wp-content&#x2F;uploads&#x2F;2010&#x2F;01&#x2F;workshop.jpg&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;workshop_thumb.jpg&quot; alt=&quot;workshop&quot; title=&quot;workshop&quot; &#x2F;&gt;&lt;&#x2F;a&gt;Here’s a two-part article that I think was originally published in White Dwarf, unfortunately we currently don&#x27;t have access to those, so this version comes from Gubbinz and therefore is in black and white. It was originally in two bits but we&#x27;ve included both parts in the PDF below, worry ye not.&lt;&#x2F;p&gt;
&lt;p&gt;It covers rules and how to model some extra gubbins, including wheel slashas and boosta rokkits, amongst other random odds and ends.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;uploads&#x2F;mad-meks.pdf&quot;&gt;Download PDF&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;p&gt; &lt;&#x2F;p&gt;
&lt;p&gt;(image by &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.flickr.com&#x2F;photos&#x2F;rpeschetz&#x2F;3853338246&#x2F;&quot;&gt;rpeschetz&lt;&#x2F;a&gt; &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.flickr.com&#x2F;photos&#x2F;nimrodbar&#x2F;149651852&#x2F;&quot;&gt;&lt;&#x2F;a&gt;licensed under a &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;creativecommons.org&#x2F;licenses&#x2F;by-nc&#x2F;2.0&#x2F;deed.en_GB&quot;&gt;Attribution-Non-Commercial 2.0 license&lt;&#x2F;a&gt;)&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>Perils of da Desert: Treacherous Conditions Table</title>
          <pubDate>Wed, 13 Jan 2010 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/perils-of-da-desert-treacherous-conditions-table/</link>
          <guid>https://gorkamorka.co.uk/blog/perils-of-da-desert-treacherous-conditions-table/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/perils-of-da-desert-treacherous-conditions-table/">&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;wp-content&#x2F;uploads&#x2F;2010&#x2F;01&#x2F;desertperils.jpg&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;desertperils_thumb.jpg&quot; alt=&quot;desert-perils&quot; title=&quot;desert-perils&quot; &#x2F;&gt;&lt;&#x2F;a&gt;A long time ago, back when Gorkamorka was still supported by Games Workshop, White Dwarf had an issue dedicated mainly to the Dark Eldar, the newest race for 40K at the time.&lt;&#x2F;p&gt;
&lt;p&gt;Personally I never liked them much and didn’t buy that issue. A friend had it and I must have looked through it once or twice. Unfortunately, recently I learnt that the hazardous conditions rules for Gorkamorka were published in that issue!&lt;&#x2F;p&gt;
&lt;p&gt;What are they?&lt;&#x2F;p&gt;
&lt;p&gt;Well, Necromunda had them, I think Mordheim too. They’re extra rules that make play a little more interesting. I don’t know whether I’m going to use them myself, but it annoys the hell out of me that they’re not available online, or anywhere else for that matter.&lt;&#x2F;p&gt;
&lt;p&gt;Thankfully, copies of White Dwarf 227 are still out there and I got my grubby mitts on one from an eBay seller. Score! Well, one scanning session later and I present it here for all to find.&lt;&#x2F;p&gt;
&lt;p&gt;As with all official stuff, it’d be nice if GW could see their way to publishing them on their own site, but until then, here it is:&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;uploads&#x2F;perils-of-da-desert.pdf&quot;&gt;Download PDF&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;p&gt;(image by &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.flickr.com&#x2F;photos&#x2F;nimrodbar&#x2F;149651852&#x2F;&quot;&gt;Nimrod Bar&lt;&#x2F;a&gt; licensed under a &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;creativecommons.org&#x2F;licenses&#x2F;by-nc-sa&#x2F;2.0&#x2F;deed.en_GB&quot;&gt;Attribution-Non-Commercial-Share Alike 2.0 license&lt;&#x2F;a&gt;)&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>Spraypaint 101: Part 1 of 2</title>
          <pubDate>Wed, 13 Jan 2010 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/spraypaint-101-part-1-of-2/</link>
          <guid>https://gorkamorka.co.uk/blog/spraypaint-101-part-1-of-2/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/spraypaint-101-part-1-of-2/">&lt;p&gt;In my recent terrain article I gave a few bits of advice on spray paint, I actually went a bit overboard I feel, given that I was trying to just mention the subject. Then again, it’s a subject that is pretty important in my eyes, so this is actually going to be my first two-part entry.&lt;&#x2F;p&gt;
&lt;p&gt;I could go into why to use spray paint, but I don’t think it’s worth it. If you want to use spray paint, I’m sure you’re already aware of some of the reasons. Instead I’m going to give some tips on paint selection and protection. You can also contact experienced &lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;www.google.com&#x2F;maps?cid=6989877857892205242&quot;&gt;HSP Painting Contractors&lt;&#x2F;a&gt; to get more tips. I also apologise for the UK-centric nature of many of the bits of advice I’m going to give, but there’s probably plenty of stuff for those of you in the US. As for the rest of the English-speaking world, I’m afraid I can’t help with where to get paint – I don’t imagine it’s easy to get hold of in Australia, for example.&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;wp-content&#x2F;uploads&#x2F;2010&#x2F;01&#x2F;cccp.png&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;cccp_thumb.png&quot; alt=&quot;cccp&quot; title=&quot;cccp&quot; &#x2F;&gt;&lt;&#x2F;a&gt; I favour paint designed for graffiti simply because it’s leagues ahead of anything else I’ve tried.&lt;&#x2F;p&gt;
&lt;h3 id=&quot;characteristics-of-spray-paint&quot;&gt;Characteristics of spray paint&lt;&#x2F;h3&gt;
&lt;ol&gt;
&lt;li&gt;Coverage&lt;&#x2F;li&gt;
&lt;li&gt;Consistency&lt;&#x2F;li&gt;
&lt;li&gt;Cap&lt;&#x2F;li&gt;
&lt;li&gt;Pressure&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;p&gt;Not in that order, admittedly, I just wanted to spell CCCP.&lt;&#x2F;p&gt;
&lt;h3 id=&quot;coverage&quot;&gt;Coverage&lt;&#x2F;h3&gt;
&lt;p&gt;Depending on the manufacturer and techniques used, some paint cans contain more than others. I don’t know whether it’s just marketing noise or not, although I’m inclined to believe in “double thickness” claims by some manufacturers. Low quality paint cans don’t contain as much paint and quickly run out, make sure the paint you get has decent coverage or you’ll end up needing to buy more all the time. A single 400ml can should easily cover many terrain pieces and a crazy amount of miniatures.&lt;&#x2F;p&gt;
&lt;h3 id=&quot;consistency&quot;&gt;&lt;strong&gt;Consistency&lt;&#x2F;strong&gt;&lt;&#x2F;h3&gt;
&lt;p&gt; &lt;&#x2F;p&gt;
&lt;p&gt;Generally-speaking the paint you’ll want to use should be quite thick. Runny paint quickly drips and ruins surfaces with built up paint where it has collected. Good quality paint sticks and stays there unless you lay it on insanely thickly – it’s designed to stick to vertical surfaces if it’s for graffiti – drips are a huge no-no on the graffiti scene, after all.&lt;&#x2F;p&gt;
&lt;h3 id=&quot;cap&quot;&gt;&lt;strong&gt;Cap&lt;&#x2F;strong&gt;&lt;&#x2F;h3&gt;
&lt;p&gt;I plan on explaining more about caps in the second part, but let’s just say this – if your paint comes with a tiny cap on top, chances are it’s garbage. All the good quality paint I’ve bought either has no cap or a chunky cap. By “tiny” I don’t mean the spray it produces, I mean the physical size of the white lump of plastic. Low quality paint often comes with a cap that is not only gives a terrible spray shape, but also leaks. Not good!&lt;&#x2F;p&gt;
&lt;h3 id=&quot;pressure&quot;&gt;&lt;strong&gt;Pressure&lt;&#x2F;strong&gt;&lt;&#x2F;h3&gt;
&lt;p&gt;This was something I learnt about later and recently noticed properly for the first time. Low pressure paint is a lot more controllable, it’s easy to press the cap just slightly to add a few finishing touches without showering a thick layer of unwanted paint on whatever you’re coating. Good quality paint shouldn’t be high pressure, unless that’s its selling point (high pressure isn’t bad per se, it’s just not desirable for our purposes). Check the can to be sure it says “low pressure”.&lt;&#x2F;p&gt;
&lt;h3 id=&quot;bad-paint&quot;&gt;Bad paint&lt;&#x2F;h3&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;wp-content&#x2F;uploads&#x2F;2010&#x2F;01&#x2F;badpaint.jpg&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;badpaint_thumb.jpg&quot; alt=&quot;bad-paint&quot; title=&quot;bad-paint&quot; &#x2F;&gt;&lt;&#x2F;a&gt;In a great many shops one can buy plasti-kote paint, either in small tins as seen in the photo, or in bigger tins (400ml). It’s runny, high pressure, supplied with a terrible cap and takes many coats to become properly opaque.&lt;&#x2F;p&gt;
&lt;p&gt;On the right is a can of some random stuff I got along with some other stuff. It’s essentially a no-name brand of paint and is both irritatingly glossy, high pressure and drippy.&lt;&#x2F;p&gt;
&lt;p&gt;Now, this is at least somewhat excusable because it cost me next to nothing (I think it was part of an offer on a site and I was curious). Plasti-kote on the other hand is NOT cheap – that can of gold set me back £2.99, according to the label at least (I needed it at a few hours notice).&lt;&#x2F;p&gt;
&lt;p&gt;I’ve done a quick check online for the 400ml tins and am getting results between £6 and £10. Six pounds for a can of terrible paint, dear gods..&lt;&#x2F;p&gt;
&lt;h3 id=&quot;good-paint&quot;&gt;Good paint&lt;&#x2F;h3&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;wp-content&#x2F;uploads&#x2F;2010&#x2F;01&#x2F;goodpaint.jpg&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;goodpaint_thumb.jpg&quot; alt=&quot;good-paint&quot; title=&quot;good-paint&quot; &#x2F;&gt;&lt;&#x2F;a&gt;Here’s a selection of some of the brands of paint I’ve tried and liked, from left to right: Belton, Bombers Best, Racing and Monster Colors.&lt;&#x2F;p&gt;
&lt;p&gt;Of these, my two favourites are Monster and Bombers Best, although they’re all good.&lt;&#x2F;p&gt;
&lt;p&gt;Other notable brands include Molotow, Montana and MTN.&lt;&#x2F;p&gt;
&lt;p&gt;None of these cans cost more than £4, I think. Well, the Belton might have, but the Bombers Best was £2.25 I think, £2.99 or so for the Racing and £2.95 for the Monster.&lt;&#x2F;p&gt;
&lt;p&gt;As you can see, the price is far more reasonable and the product much higher quality.&lt;&#x2F;p&gt;
&lt;h3 id=&quot;protection&quot;&gt;Protection&lt;&#x2F;h3&gt;
&lt;h4 id=&quot;protection-1&quot;&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;wp-content&#x2F;uploads&#x2F;2010&#x2F;01&#x2F;protection.jpg&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;protection_thumb.jpg&quot; alt=&quot;protection&quot; title=&quot;protection&quot; &#x2F;&gt;&lt;&#x2F;a&gt;&lt;&#x2F;h4&gt;
&lt;p&gt;Finally, safety first (hah). Ideally, wear a gas mask, not just one of those papery covers for your mouth – the gas is just as bad as the particles. A gas mask won’t set you back much, £10 - £30, depending on your choice. It’s worth it for your body’s sake.&lt;&#x2F;p&gt;
&lt;p&gt;A handy addition is latex gloves, not required, but useful. They stop you getting paint on your hands (this stuff isn’t water soluble!) and makes handling painted stuff a lot easier whilst it’s drying.&lt;&#x2F;p&gt;
&lt;p&gt;I’d also recommend a decent layer of cardboard or newspaper to protect the surface you’re painting on – I use half an old pizza box.&lt;&#x2F;p&gt;
&lt;p&gt; &lt;&#x2F;p&gt;
&lt;p&gt;That’s about it for this tutorial, &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;terrain&#x2F;spraypaint-101-part-2-of-2&#x2F;&quot;&gt;you can read the second part here&lt;&#x2F;a&gt;. Any questions? &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;terrain&#x2F;spraypaint-101-part-1-of-2&#x2F;#respond&quot;&gt;Leave them in the comments below&lt;&#x2F;a&gt;.&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>Make a Mutie tent</title>
          <pubDate>Tue, 12 Jan 2010 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/make-a-mutie-tent/</link>
          <guid>https://gorkamorka.co.uk/blog/make-a-mutie-tent/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/make-a-mutie-tent/">&lt;p&gt;&lt;img src=&quot;&#x2F;images&#x2F;IMG_2329.jpg&quot; alt=&quot;IMG_2329&quot; title=&quot;IMG_2329&quot; &#x2F;&gt;&lt;&#x2F;p&gt;
&lt;p&gt;I felt like trying to build a cheap terrain project this evening, so I set about building a Mutie tent, inspired by the card ones in the Digganob box.&lt;&#x2F;p&gt;
&lt;p&gt;As you can see, the end result isn’t too bad.&lt;&#x2F;p&gt;
&lt;p&gt;These tents are fun to make, cost basically nothing (the paint and foamboard off-cut are probably the dearest) and best of all – they’re functional in-game:&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;p&gt;Mutie tents block line of sight normally, and models on foot inside a tent cannot see out or be seen. Vehicles which move into a Mutie tent, voluntarily or otherwise, suffer no damage but stop moving immediately. A tent is destroyed if a vehicle moves through it. At the start of each subsequent turn, roll a D6. On a roll of 1, 2 or 3 the tent is wrapped around the vehicle obscuring the driver’s vision. The vehicle will move out of control as if it had no driver. On a 4, 5 or 6 the tent has been shredded and falls to one side, allowing the vehicle to move normally from then on (no further rolls are needed).&lt;br &#x2F;&gt;
&lt;strong&gt;-MUTIE TENTS (Digganob, page 79)&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;To build one you will need the following:&lt;&#x2F;p&gt;
&lt;ul&gt;
&lt;li&gt;Wooden stirrers&#x2F;ice lolly sticks (“popsicle sticks”)&lt;&#x2F;li&gt;
&lt;li&gt;A few sheets of tissue paper, such as kleenex&lt;&#x2F;li&gt;
&lt;li&gt;PVA glue (white glue, uh, “Elmers”?)&lt;&#x2F;li&gt;
&lt;li&gt;A little string or wire&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;p&gt;For basing you’ll need some card or foamboard and a bit of rough sand (I got mine from a nearby beach, it’s made of crushed shells).&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;IMG_2307.jpg&quot; alt=&quot;IMG_2307&quot; title=&quot;IMG_2307&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;To start off with, I selected a suitable bit of foamboard for the base and decided the rough shape of my tent.&lt;&#x2F;p&gt;
&lt;p&gt;Then I chopped&#x2F;cut at the wooden sticks in order to remove the rounded tips. On one end of each I created a short, sharpened point.&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;IMG_2314.jpg&quot; alt=&quot;IMG_2314&quot; title=&quot;IMG_2314&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;That done, I used the point to pierce the top layer of card on the foam board and positioned them so they crossed. Once that was done I used a little metal wire to wrap around the top, holding them together, although thread or string would have been just as good.&lt;&#x2F;p&gt;
&lt;p&gt;Later I added a Y-shaped beam made from two pieces spliced together, but I’ve no photos as I tried that after adding the first layer of tissue paper.&lt;&#x2F;p&gt;
&lt;p&gt;I’d originally planned to put a raised door on the tent (like the card ones) but I felt that it didn’t quite work using the materials I had to hand, so the plan was changed.&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;IMG_2316.jpg&quot; alt=&quot;IMG_2316&quot; title=&quot;IMG_2316&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;IMG_2317.jpg&quot; alt=&quot;IMG_2317&quot; title=&quot;IMG_2317&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;For this I used PVA glue, putting some around each hole in the foam board to secure the bases of the poles, I also applied a thin layer to each so that the paper would stick. Each piece would be carefully torn to about the right shape and then wrapped around.&lt;&#x2F;p&gt;
&lt;p&gt;Then I used some diluted PVA glue (about the consistency of paint) and painted over the paper, taking care not to tear it. After it dried, I added a few details – a patch to cover where I made a small hole accidentally, a bigger patch for a door and a tightly wound piece to act as a draping strap around the top:&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;IMG_2319.jpg&quot; alt=&quot;IMG_2319&quot; title=&quot;IMG_2319&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;After that was done, I took a sharp knife and carved out a base from the foamboard, keeping a small edge, but not too much. I also made sure to make the edges sloping, rather than an abrupt end to the base.&lt;&#x2F;p&gt;
&lt;p&gt;Using yet more glue I painted the base, making sure to not get much on the tent (which was dry by this stage). Dunking it in sand and tapping off the excess gave the result you can see in the following photo.&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;IMG_2320.jpg&quot; alt=&quot;IMG_2320&quot; title=&quot;IMG_2320&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;At this stage I should probably share how I kept moving so quickly – I cheated. I had a hair dryer with me the whole time and would use it to quickly dry the glue (and later the paint) so that I’d be able to keep going at a decent pace. This probably prevents it from being as sturdy as it could be, but whatever – it’s a model and should be handled with care regardless.&lt;&#x2F;p&gt;
&lt;p&gt;Next up was the undercoat. In this case I used Signal Black “Monster Premier” spray paint. I give the brand because it’s paint designed for graffiti. If you’re in the UK or anywhere else that sells that gods-awful Plastikote crap, never buy it. It’s high pressure, low quality and drips like crazy, not to mention being very expensive. I think I paid about £2.95 per can of Monster, available from &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.monstercolors.com&#x2F;&quot;&gt;their site&lt;&#x2F;a&gt;. This stuff is double-thickness (so each can contains a fair bit), it’s also hard-wearing and sticks to just about everything,&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;IMG_2323.jpg&quot; alt=&quot;IMG_2323&quot; title=&quot;IMG_2323&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;No cleaning or preparation required. Lastly, it’s &lt;em&gt;low pressure&lt;&#x2F;em&gt;, this means you can easily spray small bursts carefully with it – ideal of going over those bits you missed!&lt;&#x2F;p&gt;
&lt;p&gt;Oh, one more thing – because it’s designed for graffiti, it dries very quickly. This stuff will be dry to the touch within a minute or so. I went over mine with a hair dryer and then snapped this photo.&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;IMG_2325.jpg&quot; alt=&quot;IMG_2325&quot; title=&quot;IMG_2325&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;Here I’ve painted the base with a watered-down dollop of “Snakebite Leather” (Citadel) although I often use “Leather Brown” (Vallejo). I’ve also found that for bigger pieces, “Sand Brown” from Monster Colors is about right.&lt;&#x2F;p&gt;
&lt;p&gt;Once that was dry (hairdryer to the rescue!) I drybrushed on some paint from one of my Dulux tester pots, “Cookie Dough”.&lt;&#x2F;p&gt;
&lt;p&gt;You may of course want to base and paint yours differently.&lt;&#x2F;p&gt;
&lt;p&gt;To paint the wood I used Bestial Brown or equivalent, watered-down. A mixture of browns drybrushed onto the tent itself gave the colour you saw at the start of the article (I used a fine-point permanent marker to do the stitching on the little patch).&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;IMG_2329.jpg&quot; alt=&quot;IMG_2329&quot; title=&quot;IMG_2329&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;IMG_2330.jpg&quot; alt=&quot;IMG_2330&quot; title=&quot;IMG_2330&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;There you have it, one simple Mutie tent!&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>Da Necron Rayd</title>
          <pubDate>Sun, 10 Jan 2010 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/da-necron-rayd/</link>
          <guid>https://gorkamorka.co.uk/blog/da-necron-rayd/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/da-necron-rayd/">&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;wp-content&#x2F;uploads&#x2F;2010&#x2F;01&#x2F;danecronraydimage.jpg&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;danecronraydimage_thumb.jpg&quot; alt=&quot;da-necron-rayd-image&quot; title=&quot;da-necron-rayd-image&quot; &#x2F;&gt;&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;p&gt;One thing I hear a lot is that the Necrons appear in Gorkamorka. They’re not a playable faction, although they can appear in a battle and even then, there’s pretty much only one published scenario in which they appear, which happens to be the one available in the PDF below.&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;p&gt;As the Necron legions sweep nearer and nearer to Mektown, they destroy mob after mob, until they find yours. The scenario is intended to be played as a grand last battle.&lt;&#x2F;p&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;uploads&#x2F;da-necron-rayd.pdf&quot;&gt;Download PDF&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;p&gt;Some questions regarding the scenario, with &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.the-waaagh.com&#x2F;forums&#x2F;index.php?s=&amp;amp;showtopic=30258&amp;amp;view=findpost&amp;amp;p=460281&quot;&gt;answers from the author&lt;&#x2F;a&gt;, Andrew Mcaleer.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;Q) It says an Ork can pick up a gauss flayer from a dismembered Necron. When? When it’s down? Before it fades out of action?&lt;&#x2F;strong&gt; A) Yes, unless the Ork is in base-to-base contact with the Necron, he will be unable to pick up the Gauss-Flayer as it will have faded away. (Get hand-to-handing if you want rare and meaty gunz!) This is most useful if your mob won&#x27;t be retiring at the end of the game.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;Q) If it’s when the Necron is down and an Ork has his gun does it still have one if it gets back up again?&lt;&#x2F;strong&gt; A) Correct, if its gun has been stolen, it’s a hand-to-hand only machine. Obviously, therefore, no Ork can steal another Gauss Flayer off it either.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;Q) Can Necrons run&#x2F;charge?&lt;&#x2F;strong&gt; A) Necrons can indeed run and charge, just as in 40K2E.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;Q) How far do destroyers move? Treat them like bikes? If so can they thrust?&lt;&#x2F;strong&gt; A) Destroyers follow the rules for skimmers from the &lt;em&gt;40K 2nd Edition Rulebook&lt;&#x2F;em&gt;. Their &lt;strong&gt;slow speed is 8&quot;&lt;&#x2F;strong&gt;, &lt;strong&gt;Combat speed is 20&quot;&lt;&#x2F;strong&gt; and Fast is 30&quot;. If you lack the 2nd edition 40K rules, treating as a bike is the next best thing.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;Q) Destroyer armour penetrated. Do you roll on a damage table? If so which one?&lt;&#x2F;strong&gt; A) The destroyer has its own damage table in WD216. on a 1-2 the Necron Warrior is hit, and the normal rolls for a Necron being shot then take place. If the Necron is killed, the Destroyer moves &lt;em&gt;out of control&lt;&#x2F;em&gt; until it leaves the table, is destroyed, or the Necron makes a successful &lt;em&gt;I&#x27;ll be back&lt;&#x2F;em&gt; roll.&lt;&#x2F;p&gt;
&lt;p&gt;On a 2-3 the Destroyer is hit. Roll a further D6 on the &lt;strong&gt;Tin&#x27;ead Destroyer Damage&lt;&#x2F;strong&gt; table:&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;Tin&#x27;ead Destroyer Damage Table(D6)&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;th&gt;#&lt;&#x2F;th&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;th&gt;Result&lt;&#x2F;th&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;&#x2F;td&gt;&lt;td&gt;1&lt;&#x2F;td&gt;&lt;td&gt;&lt;&#x2F;td&gt;&lt;td&gt;&lt;strong&gt;Weapon destroyed.&lt;&#x2F;strong&gt;&lt;&#x2F;td&gt;&lt;td&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;&#x2F;td&gt;&lt;td&gt;2&lt;&#x2F;td&gt;&lt;td&gt;&lt;&#x2F;td&gt;&lt;td&gt;&lt;strong&gt;Engine Damaged.&lt;&#x2F;strong&gt; Slow speed (8&quot;) only from now on (or no thrusting if using bike rules)&lt;&#x2F;td&gt;&lt;td&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;&#x2F;td&gt;&lt;td&gt;3&lt;&#x2F;td&gt;&lt;td&gt;&lt;&#x2F;td&gt;&lt;td&gt;&lt;strong&gt;Controls Damaged.&lt;&#x2F;strong&gt; Roll a D6 every turn. On a 4-6 the destroyer moves as normal, on a 1-3 it moves as Out of Control (40K Rulebook: Skimmers) for that turn.&lt;&#x2F;td&gt;&lt;td&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;&#x2F;td&gt;&lt;td&gt;4&lt;&#x2F;td&gt;&lt;td&gt;&lt;&#x2F;td&gt;&lt;td&gt;&lt;strong&gt;Crash!&lt;&#x2F;strong&gt; The Destroyer moves &lt;em&gt;Out of Control&lt;&#x2F;em&gt; this turn and then crashes. Anybody under the Destroyer takes D3 strength 6 hits with a -2 save modifier.&lt;&#x2F;td&gt;&lt;td&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;&#x2F;td&gt;&lt;td&gt;5&lt;&#x2F;td&gt;&lt;td&gt;&lt;&#x2F;td&gt;&lt;td&gt;&lt;strong&gt;Crash!&lt;&#x2F;strong&gt; The Destroyer drops straight out of the air and is Destroyed. Anybody under the Destroyer takes D3 strength 6 hits with a -2 save modifier.&lt;&#x2F;td&gt;&lt;td&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;&#x2F;td&gt;&lt;td&gt;6&lt;&#x2F;td&gt;&lt;td&gt;&lt;&#x2F;td&gt;&lt;td&gt;&lt;strong&gt;Spectacular Explosion!&lt;&#x2F;strong&gt; The Destroyer moves &lt;em&gt;Out of Control&lt;&#x2F;em&gt; and explodes (blast 3&quot; radius). Anyone in the Fireball takes D6 strength 6 hits with a -4 Save Modifier.&lt;&#x2F;td&gt;&lt;td&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;&lt;strong&gt;Q) Metal Flayer&lt;&#x2F;strong&gt; A) As for the Metal Flayer question I&#x27;ve seen elsewhere, yes, if you roll a 6 on either dice for Armour penetration, you can roll a further D6 and add that to your Armour penetration roll. That one was GW’s fault for not completely reprinting the Metal Flayer special rule in Gubbinz. It&#x27;s in WD218 (pg. 25) if you need the full text again.&lt;&#x2F;p&gt;
&lt;p&gt;(image by &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.flickr.com&#x2F;photos&#x2F;slworking&#x2F;450384687&#x2F;&quot;&gt;slworking2&lt;&#x2F;a&gt; licensed under a &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;creativecommons.org&#x2F;licenses&#x2F;by-nc-sa&#x2F;2.0&#x2F;deed.en_GB&quot;&gt;Attribution-Non-Commercial-Share Alike 2.0 license&lt;&#x2F;a&gt;)&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>Nob Uv Da Kop</title>
          <pubDate>Sun, 10 Jan 2010 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/nob-uv-da-kop/</link>
          <guid>https://gorkamorka.co.uk/blog/nob-uv-da-kop/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/nob-uv-da-kop/">&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;wp-content&#x2F;uploads&#x2F;2010&#x2F;01&#x2F;dakop.jpg&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;dakop_thumb.jpg&quot; alt=&quot;da-kop&quot; title=&quot;da-kop&quot; &#x2F;&gt;&lt;&#x2F;a&gt; This may well have been printed in the Citadel Journal, but we can’t find any reference to it. It was in Gubbinz, a very out of print magazine for Gorkamorka which only made it to a single issue. We’ve also heard that only 5000 were printed, so worldwide it’s not exactly easy to find.&lt;&#x2F;p&gt;
&lt;p&gt;Well, here’s the first scenario from Gubbinz, “Nob uv da kop”, written by Andrew Stickland. From what we’ve dug up he’s written material for Necromunda before, including a scenario or two and rules for “blind fighting”.&lt;&#x2F;p&gt;
&lt;p&gt;We don’t think these rules have been published online before, so we hope you enjoy this exclusive.&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;p&gt;Everyone knows there’s piles of scrap all over the place out in Da Big Uz. But some of it is so dangerous to get to, only the toughest and bravest mobs will succeed in bringing it back and reaping the rewards in Mektown.&lt;&#x2F;p&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;uploads&#x2F;nob-uv-da-kop.pdf&quot;&gt;Download PDF&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;p&gt;(Photo by &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.flickr.com&#x2F;photos&#x2F;jstephenconn&#x2F;2805991755&#x2F;&quot;&gt;J. Stephen Conn&lt;&#x2F;a&gt;)&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>One of our ladz is missin&#x27;: Nazgrab&#x27;s Yella Deff vs. Cuttas Ov Da Jib</title>
          <pubDate>Fri, 08 Jan 2010 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/one-of-our-ladz-is-missin-nazgrabs-yella-deff-vs-cuttas-ov-da-jib/</link>
          <guid>https://gorkamorka.co.uk/blog/one-of-our-ladz-is-missin-nazgrabs-yella-deff-vs-cuttas-ov-da-jib/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/one-of-our-ladz-is-missin-nazgrabs-yella-deff-vs-cuttas-ov-da-jib/">&lt;p&gt;&lt;strong&gt;Nazgrab’s Yella Deff vs. Cuttas Ov Da Jib&lt;&#x2F;strong&gt;&lt;br &#x2F;&gt;
Scenario: &lt;strong&gt;One of our ladz is missin’&lt;&#x2F;strong&gt; (Da Uvver Book, scenario 7)&lt;&#x2F;p&gt;
&lt;p&gt;In a previous run in with Nazgrab and his boys most of the freebooters made it out, but one boy fell behind, Da Kaptin’s second in command, Grob. The poor bugger was not in a good way either, with a two crippled legs, a head wound and an old battle wound. Things could hardly get much worse for him, but Da Kaptin was not willing to deal with new recruits, so a full-on raid was staged.&lt;&#x2F;p&gt;
&lt;p&gt;Whilst the game lasted only five turns, plenty of blood was shed, even though only Nazgrab and Morduff were on the table, reinforcements not managing to make it in time for the brawl.&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;brnydcodj1.jpg&quot; alt=&quot;br-nyd-codj1&quot; title=&quot;br-nyd-codj1&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;brnydcodj2.jpg&quot; alt=&quot;br-nyd-codj2&quot; title=&quot;br-nyd-codj2&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;Nazgrab took up position in full cover (-2 to hit) on the gate’s ramparts with Morduff eyeing the intruders through his single remaining eye (probably not helped by his huge iron mask, a result of a recent visit to da dok). The lack of ballistic skill of little concern to him, holding his two favourite choppas.&lt;&#x2F;p&gt;
&lt;p&gt;Their composure was short-lived, however, as Wabdash took the gate off its hinges, creating some rough terrain for vehicles but practically laying out a red carpet for warriors on foot. Freebootaz certainly know their way around kannons!&lt;&#x2F;p&gt;
&lt;p&gt;Nazgrab took aim at the trukk, doing his best to do some damage to it. Unfortunately, whilst he hit it (not hard with a BS of 5..), his shoota was just too damn weedy to do any harm.&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;brnydcodj3.jpg&quot; alt=&quot;br-nyd-codj3&quot; title=&quot;br-nyd-codj3&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;Knowing full well that Nazgrab couldn’t do much against them, the freebootaz advanced, moving their trukk around and disembarking, eager to reclaim their lost crewmate.&lt;&#x2F;p&gt;
&lt;p&gt;It was at this juncture that they got within Morduff’s reach and the vicious git dived in, tackling Da Banga’ and making enough of a mess of him that he was out straight away.&lt;&#x2F;p&gt;
&lt;p&gt;Having made short work of one freeboota, Morduff advanced on Wabdash, the plucky kannoneer. He didn’t fare much better, quickly going down to the relentless pummelling heading his way.&lt;&#x2F;p&gt;
&lt;p&gt;Da Kaptin on the other hand was having none of this and skilfully matched the defender blow for blow, leaving combat at a stalemate.&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;brnydcodj4.jpg&quot; alt=&quot;br-nyd-codj4&quot; title=&quot;br-nyd-codj4&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;brnydcodj5.jpg&quot; alt=&quot;br-nyd-codj5&quot; title=&quot;br-nyd-codj5&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;Seeing the vicious hand to hand going on below him, a thought occurred to Nazgrab – there was a fight in &lt;em&gt;his&lt;&#x2F;em&gt; fort but he wasn’t involved in it!&lt;&#x2F;p&gt;
&lt;p&gt;Not to be bested by a mere boy, Nazgrab dived from his vantage point into the frenzy, taking down Da Kaptin in a flurry of precise blows from his trusty choppa. It’s not just for decoration!&lt;&#x2F;p&gt;
&lt;p&gt;Not content with that and seeing that the captive had been freed by Gutsmek, the nob took the burly bad mek out. Permanently as it would later become clear.&lt;&#x2F;p&gt;
&lt;p&gt;Then there was the escaping captive, presently armed solely with a knife. Short work was made of him.&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;brnydcodj6.jpg&quot; alt=&quot;br-nyd-codj6&quot; title=&quot;br-nyd-codj6&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;With no foot warriors left on the battlefield, it was remarkable that the freebootaz nerve held, but grabbing their wounded they chose to scarper off the edge of the board, technically winning by the conditions we decided upon (they freed the captive, after all!).&lt;&#x2F;p&gt;
&lt;p&gt;Being the underdogs by 110 rating points, the win secured them a hefty 20 teef of extra income and a rather pleasant +9 experience point bonus for each surviving member. Unfortunately, whilst they’d got their crewmate back, it had cost them their bad mek, a rather vital mobster. To the job pole, lads!&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;brnydcodj7.jpg&quot; alt=&quot;br-nyd-codj7&quot; title=&quot;br-nyd-codj7&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;&lt;strong&gt;Result:&lt;&#x2F;strong&gt; Victory to Cuttas Ov Da Jib&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>Da Seige: Nazgrab’s Yella Deff vs. The Questers of Magod</title>
          <pubDate>Mon, 04 Jan 2010 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/da-seige-nazgrabs-yella-deff-vs-the-questers-of-magod/</link>
          <guid>https://gorkamorka.co.uk/blog/da-seige-nazgrabs-yella-deff-vs-the-questers-of-magod/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/da-seige-nazgrabs-yella-deff-vs-the-questers-of-magod/">&lt;p&gt;&lt;strong&gt;Nazgrab’s Yella Deff vs. The Questers of Magod&lt;&#x2F;strong&gt;&lt;br &#x2F;&gt;
Scenario: &lt;strong&gt;Da Seige&lt;&#x2F;strong&gt; (Da Uvver Book, scenario 6)&lt;&#x2F;p&gt;
&lt;p&gt;Recently a rather brave young seeker named Magnus drew together a group of like-minded mutie warriors in order to start a crusade against the green menace, calling themselves the Questers of Magod. The group’s membership comprised of two snaga brothers, Bacus and Bucus, a keeper named Statistix and a single ‘unk, Mol. United in their goal, they set out to take the fight to the orks.&lt;&#x2F;p&gt;
&lt;p&gt;The first real test of their abilities came when they encountered the fort of Nazgrab’s Yella Deff, inside which there were piles of freshly dug scrap – lost technologies that could be of great worth to all mutie kind.&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;IMG_2260.jpg&quot; alt=&quot;IMG_2260&quot; title=&quot;IMG_2260&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;What follows is an account of that first raid.&lt;&#x2F;p&gt;
&lt;p&gt;Attacking with the sun at their heels, the first obstacle to their success was the fort itself and its formidable gate. Fortunately their keeper wielded a jezail, quite capable of punching an entrance for them, as long as he could get close enough to use it.&lt;&#x2F;p&gt;
&lt;p&gt;With the rest of the party providing covering fire, Statistix lined up the shot. The blast was prodigious but not enough to take down the gates, striking true but merely rattling the great portal.&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;IMG_2267.jpg&quot; alt=&quot;IMG_2267&quot; title=&quot;IMG_2267&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;Unfortunately this made the keeper vulnerable for a few moments as his weapon recharged in preparation for a second attempt. Nazgrab had felt the jolt of the blow and was about to return the favour, firing his shoota over the barricades at the exposed mutie, pushing him back, nearly causing his steed to flee.&lt;&#x2F;p&gt;
&lt;p&gt;Meanwhile, Morduff’s head wound was acting up, riling him up and giving him a taste for mutie blood. Charging across the walkways to get a better look he was disappointed to see they were still hanging back. Soon he would get his chance, but not before Bacus could level his caliver at him and take a chunk out of him.&lt;&#x2F;p&gt;
&lt;p&gt;Reinforcements were on the way though and a cheer went up from the defenders upon seeing Krunch on the scene. With ‘Ardkop at the wheel and a few shootas behind him for support, it would soon seem quite foolish to attack this particular fort.&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;IMG_2272.jpg&quot; alt=&quot;IMG_2272&quot; title=&quot;IMG_2272&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;IMG_2274.jpg&quot; alt=&quot;IMG_2274&quot; title=&quot;IMG_2274&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;IMG_2273.jpg&quot; alt=&quot;IMG_2273&quot; title=&quot;IMG_2273&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;Firing up the thrusters, Krunch proceeded to be the weapon of choice against the intruders, running down Statistix (putting him out of the fight) and downing Bucus, one of the snaga brothers.&lt;&#x2F;p&gt;
&lt;p&gt;The muties move in, trying to get enough firepower into the fight, but this merely provides Morduff with the opportunity he needs. Diving from the walls the enthusiastic but incapable morker boy takes on the muties’ ‘unk. A fierce melee ensues, eventually resulting in Morduff emerging, bloodied but happy, looking for his next mutie target.&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;IMG_2275.jpg&quot; alt=&quot;IMG_2275&quot; title=&quot;IMG_2275&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;In the following minutes the raiding party exchanged fire with the buggy and the fort defenders with some success, disabling Krunch’s twin-linked shoota. It was around this time that Snik, Nazgrab’s first and favourite grot, lost his mind and became frenzied, probably due to the severe headwound he’d recently suffered. Charging towards Bucus perhaps seemed like a good idea but it was only a moment before the little greenskin was cut down. Permanently. (RIP, Snik..)&lt;&#x2F;p&gt;
&lt;p&gt;Morduff’s luck also ran out, taking on Bacus, the other snaga brother and losing. Choppablock was not about to see his mate go down though and followed him, choppas at the ready. His luck held steady and he proceeded to cut down both Bacus and Bucus, avenging the fallen grot.&lt;&#x2F;p&gt;
&lt;p&gt;With only Magnus left on the battlefield (mostly) unscathed, the raiding party decided to cut its losses and retreat. Perhaps next time Magod will smile upon their boldness.&lt;&#x2F;p&gt;
&lt;p&gt;Neither Snik nor Bucus made it out of the fight alive. You will be remembered. Probably.&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;IMG_2281.jpg&quot; alt=&quot;IMG_2281&quot; title=&quot;IMG_2281&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;&lt;strong&gt;Result:&lt;&#x2F;strong&gt; Victory to Nazgrab’s Yella Deff&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>Progress Update</title>
          <pubDate>Thu, 31 Dec 2009 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/progress-update/</link>
          <guid>https://gorkamorka.co.uk/blog/progress-update/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/progress-update/">&lt;p&gt;This site is still under construction, although lots of the grunt work is now done. Currently the main road-block to progress is all these celebrations - Christmas, New Year and the associated parties and bank holidays.&lt;&#x2F;p&gt;
&lt;p&gt;Yeah, that sounds pretty lame but it&#x27;s a very real issue in this case as we&#x27;ve got several pieces of half-finished terrain that can&#x27;t be finished until some more spray paint arrives. Irritatingly the company we used to buy from has stopped selling most paint, instead launching its own line. That&#x27;s all well and good, but seeing as they don&#x27;t sell black, they&#x27;re useless. Who doesn&#x27;t sell black?!&lt;&#x2F;p&gt;
&lt;p&gt;Without black paint we can&#x27;t easily undercoat big pieces of terrain, but we&#x27;ve ordered some now from &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.monstercolors.com&quot;&gt;Monster Colors&lt;&#x2F;a&gt; so with any luck it&#x27;ll be with us soon enough. Once that&#x27;s done we can put up some articles about making terrain. Also, with those pieces out of the way we should have space to start on some fresh stuff and get rolling with creating stuff for the site.&lt;&#x2F;p&gt;
&lt;p&gt;We&#x27;ve been working on some ideas for new factions for Gorkamorka. Currently playable factions are as follows: Freebootaz, Diggas, Gorkers, Morkers, Muties, and Rebel Grots. That&#x27;s six, including the expansion pack, &lt;em&gt;Digganob&lt;&#x2F;em&gt;, and the mob listing in &lt;em&gt;Gubbinz&lt;&#x2F;em&gt;, which might not sound too many, but consider that Necromunda had six gangs in its basic rule book, Mordheim had eight.&lt;&#x2F;p&gt;
&lt;p&gt;This is why we are attempting to add additional factions, although we don&#x27;t want to introduce any that require significant re-writing of the background text. We&#x27;re not planning on trying to shoe-horn in Space Marines, for example. Currently favoured factions are an additional ork faction, bringing the number up to four. Given that the game is primarily focused on orks, we don&#x27;t feel this is too daft.&lt;&#x2F;p&gt;
&lt;p&gt;To provide a middle ground between the hilarity of Gorkamorka and the more tactical play of Necromunda we are attempting to craft a human faction who play significantly differently from the Diggas.&lt;&#x2F;p&gt;
&lt;p&gt;In terms of where we&#x27;re up to at the moment, the background for the factions is in the early stages, the general mob structure is starting to take shape, and the models for each are becoming clearer. When we eventually get things finished we&#x27;d like to release the rules, an example listing or two, and a modelling guide for each faction. Whilst the listing alone would be enough, we want to do a thorough job and give players a feel for each faction.&lt;&#x2F;p&gt;
&lt;p&gt;Included with that lot we hope to have some artwork and maybe a little bit of fiction to go with them. These will make up one component of the planned expansion &quot;Da Skid&quot;.&lt;&#x2F;p&gt;
&lt;p&gt;Who will play Da Skid? We honestly don&#x27;t know, other than ourselves. But given that Gorkamorka is one of our favourite games of all time, we would like to make sure that there is some decent fan-made content out there for it.&lt;&#x2F;p&gt;
&lt;p&gt;Our only concern is that GW will try to hassle us, which doesn&#x27;t seem that unlikely, given their reputation. Maybe we&#x27;ll not have any problems, we&#x27;ll see how it goes.&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>Gorkasnorta! – Boarboy mobs</title>
          <pubDate>Mon, 21 Dec 2009 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/gorkasnorta-boarboy-mobs/</link>
          <guid>https://gorkamorka.co.uk/blog/gorkasnorta-boarboy-mobs/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/gorkasnorta-boarboy-mobs/">&lt;p&gt;Here’s some rules written by Tim “Majere” Peers, found &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;www.users.totalise.co.uk&#x2F;~majere&#x2F;Rules&#x2F;Snortas.html&quot;&gt;here&lt;&#x2F;a&gt; originally. We’ve not playtested them ourselves but feel free to give them a shot and let us know how it goes!&lt;&#x2F;p&gt;
&lt;p&gt;Update: You can now get these rules as a PDF &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;uploads&#x2F;gorkasnorta.pdf&quot;&gt;here&lt;&#x2F;a&gt;.&lt;&#x2F;p&gt;
&lt;p&gt; &lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;Snorta Nob&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;p&gt;Cost to recruit: 16 teef&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;th&gt;M&lt;&#x2F;th&gt;&lt;th&gt;WS&lt;&#x2F;th&gt;&lt;th&gt;BS&lt;&#x2F;th&gt;&lt;th&gt;S&lt;&#x2F;th&gt;&lt;th&gt;T&lt;&#x2F;th&gt;&lt;th&gt;W&lt;&#x2F;th&gt;&lt;th&gt;I&lt;&#x2F;th&gt;&lt;th&gt;A&lt;&#x2F;th&gt;&lt;th&gt;LD&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;Snorta Nob&lt;&#x2F;td&gt;&lt;td&gt;7&lt;&#x2F;td&gt;&lt;td&gt;4&lt;&#x2F;td&gt;&lt;td&gt;4&lt;&#x2F;td&gt;&lt;td&gt;3&lt;&#x2F;td&gt;&lt;td&gt;4&lt;&#x2F;td&gt;&lt;td&gt;1&lt;&#x2F;td&gt;&lt;td&gt;3&lt;&#x2F;td&gt;&lt;td&gt;2&lt;&#x2F;td&gt;&lt;td&gt;7(8)&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;&lt;strong&gt;Weapons:&lt;&#x2F;strong&gt; You may arm the Nob with weapons and equipment from the Hand-to-Hand Weapons, Armour and Stikkbombz lists.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;Leadership:&lt;&#x2F;strong&gt; Your leader only becomes a fully fledged Nob once he has won a battle. His Leadership then rises to 8 automatically. Until he becomes a Nob your leader cannot attempt to buy custom jobs as the Meks refuse to deal with someone of such low status. Once he is a Nob other Orks make way for him in the street and don&#x27;t gob on him so much.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;Herderz&lt;&#x2F;strong&gt; Cost to recruit: 10 teef&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;th&gt;M&lt;&#x2F;th&gt;&lt;th&gt;WS&lt;&#x2F;th&gt;&lt;th&gt;BS&lt;&#x2F;th&gt;&lt;th&gt;S&lt;&#x2F;th&gt;&lt;th&gt;T&lt;&#x2F;th&gt;&lt;th&gt;W&lt;&#x2F;th&gt;&lt;th&gt;I&lt;&#x2F;th&gt;&lt;th&gt;A&lt;&#x2F;th&gt;&lt;th&gt;LD&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;Herder&lt;&#x2F;td&gt;&lt;td&gt;7&lt;&#x2F;td&gt;&lt;td&gt;3&lt;&#x2F;td&gt;&lt;td&gt;3&lt;&#x2F;td&gt;&lt;td&gt;3&lt;&#x2F;td&gt;&lt;td&gt;4&lt;&#x2F;td&gt;&lt;td&gt;1&lt;&#x2F;td&gt;&lt;td&gt;2&lt;&#x2F;td&gt;&lt;td&gt;2&lt;&#x2F;td&gt;&lt;td&gt;7&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;&lt;strong&gt;Weapons:&lt;&#x2F;strong&gt; You may arm the Herder with weapons and equipment from the Hand-to-Hand Weapons, Gunz, Armour and Stikkbombz lists. They may also use any Slaverz stuff except for the Grabba Stikk (not much good on boarz...)&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;Special:&lt;&#x2F;strong&gt; Herderz are responsible for training and looking after the ferocious and bad-tempered war boarz. Every Herder in your mob allows you to have three other Snortas (so with one Herder you may have a total of four gang members including the Herder himself). Herderz are exceptionally good at controlling their boarz, and so they are allowed to fire Gunz whilst riding. (see special rules for Snortas)&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;Snorta Boyz&lt;&#x2F;strong&gt; Cost to recruit: 9 teef&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;th&gt;M&lt;&#x2F;th&gt;&lt;th&gt;WS&lt;&#x2F;th&gt;&lt;th&gt;BS&lt;&#x2F;th&gt;&lt;th&gt;S&lt;&#x2F;th&gt;&lt;th&gt;T&lt;&#x2F;th&gt;&lt;th&gt;W&lt;&#x2F;th&gt;&lt;th&gt;I&lt;&#x2F;th&gt;&lt;th&gt;A&lt;&#x2F;th&gt;&lt;th&gt;LD&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;Snorta Boy&lt;&#x2F;td&gt;&lt;td&gt;7&lt;&#x2F;td&gt;&lt;td&gt;3&lt;&#x2F;td&gt;&lt;td&gt;3&lt;&#x2F;td&gt;&lt;td&gt;3&lt;&#x2F;td&gt;&lt;td&gt;4&lt;&#x2F;td&gt;&lt;td&gt;1&lt;&#x2F;td&gt;&lt;td&gt;2&lt;&#x2F;td&gt;&lt;td&gt;2&lt;&#x2F;td&gt;&lt;td&gt;7&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;&lt;strong&gt;Weapons:&lt;&#x2F;strong&gt; You may arm your Boyz with weapons and equipment from the Hand-to-Hand Weapons, Armour and Stikkbombz lists.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;Snorta Yoofs&lt;&#x2F;strong&gt; Cost to recruit: 6 teef&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;th&gt;M&lt;&#x2F;th&gt;&lt;th&gt;WS&lt;&#x2F;th&gt;&lt;th&gt;BS&lt;&#x2F;th&gt;&lt;th&gt;S&lt;&#x2F;th&gt;&lt;th&gt;T&lt;&#x2F;th&gt;&lt;th&gt;W&lt;&#x2F;th&gt;&lt;th&gt;I&lt;&#x2F;th&gt;&lt;th&gt;A&lt;&#x2F;th&gt;&lt;th&gt;LD&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;Snorta Yoof&lt;&#x2F;td&gt;&lt;td&gt;7&lt;&#x2F;td&gt;&lt;td&gt;2&lt;&#x2F;td&gt;&lt;td&gt;2&lt;&#x2F;td&gt;&lt;td&gt;3&lt;&#x2F;td&gt;&lt;td&gt;3(4)&lt;&#x2F;td&gt;&lt;td&gt;1&lt;&#x2F;td&gt;&lt;td&gt;2&lt;&#x2F;td&gt;&lt;td&gt;2&lt;&#x2F;td&gt;&lt;td&gt;7&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;&lt;strong&gt;Weapons:&lt;&#x2F;strong&gt; You may arm your Yoofs with weapons and equipment from the Hand-to-Hand Weapons, Armour and Stikkbombz lists.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;Toughness:&lt;&#x2F;strong&gt; Snorta Yoofs gain +1 Toughness when they get enough experience to become a Boy, just like other Yoofs.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;(Pale) Green Rider:&lt;&#x2F;strong&gt; Controlling a boar is difficult even for a full-fledged Snorta Boy- for a lowly Yoof it&#x27;s almost impossible! If the Yoof fires a shot from a pistol, or if a Stikkbomb goes off within 4&quot; of the Yoof, then roll 2D6. If the total is greater than the Yoof&#x27;s Leadership, then his boar will &lt;em&gt;Run Amok!&lt;&#x2F;em&gt; (See special rules) When he becomes a Boy, the Ork is no longer affected by this rule.&lt;&#x2F;p&gt;
&lt;p&gt; &lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;Snorta Special Rules&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;Boarz:&lt;&#x2F;strong&gt; All members of a Snorta Mob ride ferocious War Boarz. Exactly where these unpleasant porkers came from isn&#x27;t clear, but just like Squigs they always seem to turn up wherever Orks do.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;Movement:&lt;&#x2F;strong&gt; An Ork riding a War Boar moves at 7&quot;. Snortas can charge and gallop in exactly the same way as muties, but since Boarz are considerably less co-operative than Mutie Beasts, Snortas cannot usually fire on the gallop, or set Overwatch. Snortas cannot hide.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;Shooting from a Boar:&lt;&#x2F;strong&gt; Snortas have a 90 degree fire arc to the front just like a footer. It usually takes an Ork at least one hand to keep his Boar going in vaguely the right direction, so Gunz may not be used from a Boar, except by Herderz.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;Shooting at Snortas:&lt;&#x2F;strong&gt; Shooting at a Snorta follows the same procedure as normal. If the Snorta moves at over 10&quot;, there is an additional -1 to hit modifier due to the speed (and dustcloud!) Snortas are not driven off by enemy fire like Muties are.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;Close Combat:&lt;&#x2F;strong&gt; Snortas gain +1 Attack in close combat due to the viciousness of the Boar. (this is included in their profile) The close combat is otherwise worked out as normal.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;Saving Throws:&lt;&#x2F;strong&gt; A Snorta gains +1 to his saving throw (giving a save of 6+ if no armour is worn)&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;Picking up and carrying Scrap Counters:&lt;&#x2F;strong&gt; Snortas must stop for a turn to pick up Scrap just like Muties, they suffer no movement penalty for carrying it and may only carry one counter.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;Attacking Vehicles:&lt;&#x2F;strong&gt; Snortas do not dismount in battle. When they attack a vehicle they test initiative as normal, but do not board the vehicle. A Snorta who successfully attacks a vehicle fights a crew member as normal, but the crewman will only fall off his vehicle if he goes down, and the Snorta is simply moved out of contact with the vehicle if he loses, in addition to any wounds he may take. The vehicle may move away from the Snorta in its next movement phase as normal, but may not sideswipe the Snorta.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;Snortas and Forts:&lt;&#x2F;strong&gt; Snortas cannot climb fort walls, and therefore will need to destroy the gate of the fort to get in. Snortas count as footers when trying to get through holes in the gate.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;Boar Amok!&lt;&#x2F;strong&gt; Boarz don&#x27;t like being ridden, they don&#x27;t like Orks and they don&#x27;t like each other. They&#x27;re not that fond of Muties, Grots, Diggers, rocks or Trukks either. In fact, about the only thing Boarz do like is running about biting things. Should something happen to sever the bond between Ork and Boar (in other words, should the Ork let go of the Boarz &#x27;urtybitz) then the boar will &lt;em&gt;Run Amok.&lt;&#x2F;em&gt; The following things cause this amusing event: &lt;em&gt;Rider goes down:&lt;&#x2F;em&gt; A Boar automatically &lt;em&gt;Runs Amok&lt;&#x2F;em&gt; if its rider goes Down. If the rider goes Out of Action, the Boar runs away- remove the model as usual. &lt;em&gt;Gets Bitten&lt;&#x2F;em&gt;: Amok Boarz bite everything in sight, including other boarz. If an Amok Boar moves within 1&quot; of another Boar, then the rider must pass a Leadership test or his Boar runs Amok as well! &lt;em&gt;Gets Rammed:&lt;&#x2F;em&gt; Any attempt to Sideswipe or Run Over a Snorta will not be taken well. Once the attack has been resolved, the rider must pass a Leadership test to control his Boar, even if the attack missed or did no damage. &lt;em&gt;Grabbin&#x27; Scrap:&lt;&#x2F;em&gt; Grabbing a Scrap counter means letting go of the Boar. Oops. The rider must test his Ld after digging up some scrap. If he fails, the Boar runs Amok, but the Scrap is still collected.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;Amok Boarz:&lt;&#x2F;strong&gt; An Amok Boar moves D6&quot; in a random direction at the start of each of its movement phases. If the rider is still active, he may not shoot- he&#x27;s too busy hanging on, shouting and hitting the Boar on the head! In the recovery phase, the rider may make a Leadership test, and if he passes then the Boar comes back under control and may move normally from then on. If an Amok Boar moves into an enemy model then the Snorta counts as charging and the Boar immediately comes back under control- it&#x27;s found something to bite! Amok Boarz also recover and fight normally if charged by the enemy. If an Amok Boar moves into the enemy whilst its rider is Down, then the rider is taken Out of Action and the model is removed. Amok Boarz will never attack vehicles- if its movement would move the Boar into a vehicle or other obstacle the Boar stops 1&quot; away.&lt;&#x2F;p&gt;
&lt;p&gt; &lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;Snortas in Campaigns&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;Snorta Scenarios:&lt;&#x2F;strong&gt; Snortas are treated exactly like a normal Ork mob when deciding which scenario to play. Whenever a scenario allows the use of a vehicle, the Snortas get two warriors instead, plus any extra warriors allowed. If attacking in Da Trap, the Snortas deploy in the same way as Muties.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;Serious injuries:&lt;&#x2F;strong&gt; Snortas take Serious inuries as normal, and may visit the Docs as normal. The only exception is with a Leg Wound- the Snorta is not slowed down because he&#x27;s riding a Boar, but he does suffer -1 Ld per Leg Wound when trying to stop his Boar running Amok- he can&#x27;t kick it quite as hard anymore..&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;Kustom Legs:&lt;&#x2F;strong&gt; Kustom Legs have the following effect on Snortas:&lt;&#x2F;p&gt;
&lt;ul&gt;
&lt;li&gt;Pe_g Leg:_ -1 Ld when testing to control a Boar&lt;&#x2F;li&gt;
&lt;li&gt;De_-Lux Kicking Leg:_ The warrior does not gain the Kick attack, but he does receive +1 Ld to control his Boar. (Kop dis, piggy!) This may take his leadership for the test above 9! The warrior also gains an extra 1&quot; movement in any Boar Race he takes part in.&lt;&#x2F;li&gt;
&lt;li&gt;&lt;em&gt;Telescopic Legs:&lt;&#x2F;em&gt; The warrior&#x27;s movement is unchanged, but he can use his extra long legs to climb Fort walls (Boar and all!) or board vehicles like a normal footer if he wishes! Understandably, this upsets his Boar, and he must test to control it if he does not end his move in close combat.&lt;&#x2F;li&gt;
&lt;li&gt;&lt;em&gt;Gyro-Stabilised Monowheel&#x2F;Tracks&#x2F;Wheels:&lt;&#x2F;em&gt; The warrior is no longer able to ride his Boar! He is subect to all the normal rules for the bitz, but loses all bonuses from the Boar. (Including one Attack) He is allowed to use Gunz now, however.&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;p&gt;&lt;strong&gt;Death of a Herder:&lt;&#x2F;strong&gt; If a Snorta mob ends up with too few Herderz, it&#x27;s bad news all round. The Boars won&#x27;t get fed or looked after properly, and that makes them mad! Until the mob has enough Herders again, every member of the mob except for any remaining Herders suffer from the &lt;em&gt;Pale Green Rider&lt;&#x2F;em&gt; rule like Yoofs!&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;Leadership Challenges:&lt;&#x2F;strong&gt; The only sort of infighting a Snorta Mob can suffer from is a Leadership challenge. Herderz never challenge for leadership- they&#x27;re far to busy keeping the Boars in line. Being Snortas, the Boyz don&#x27;t settle the argument in the traditional way in Mektown. Instead, roll on the following table:&lt;&#x2F;p&gt;
&lt;p&gt;1-2: Boar Race 3-4: Mounted Fight 5-6: Bucking Boar Riding&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;Boar Race:&lt;&#x2F;strong&gt; Who can ride fastest on a Boar? The Boyz set out across the desert to find out! Put the two Snortas side by side, and mark a finish point 48 &quot; away. Both Snortas move D6&quot; plus their Toughness towards the point simultaneously- first one there wins! If both Snortas arrive during the same move, then the whole thing degenerates into a Mounted Fight!&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;Mounted Fight:&lt;&#x2F;strong&gt; The Boyz fight it out in close combat with all their ususual weapons and equipment. Neither side counts as charging. The Snortas gain experience for wounding hits as normal.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;Bucking Boar Riding:&lt;&#x2F;strong&gt; The Boyz are each lowered onto the biggest, meanest Boar the mob has, and someone gives it a hefty whack! Both Boyz struggle to hang on longer than the other one. Roll 5D6 for each Boy in the challenge, and count how many are equal to or less than the Boy&#x27;s strength. Whoever scores the most wins! If the result is a tie, then both Boyz pick themselves up and start the contest again.&lt;&#x2F;p&gt;
&lt;p&gt; &lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;Snorta Advances&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;p&gt;The maximum profile for a Snorta is as follows:&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;th&gt;M&lt;&#x2F;th&gt;&lt;th&gt;WS&lt;&#x2F;th&gt;&lt;th&gt;BS&lt;&#x2F;th&gt;&lt;th&gt;S&lt;&#x2F;th&gt;&lt;th&gt;T&lt;&#x2F;th&gt;&lt;th&gt;W&lt;&#x2F;th&gt;&lt;th&gt;I&lt;&#x2F;th&gt;&lt;th&gt;A&lt;&#x2F;th&gt;&lt;th&gt;Ld&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;SuperSnorta!&lt;&#x2F;td&gt;&lt;td&gt;7&lt;&#x2F;td&gt;&lt;td&gt;6&lt;&#x2F;td&gt;&lt;td&gt;6&lt;&#x2F;td&gt;&lt;td&gt;4&lt;&#x2F;td&gt;&lt;td&gt;5&lt;&#x2F;td&gt;&lt;td&gt;3&lt;&#x2F;td&gt;&lt;td&gt;5&lt;&#x2F;td&gt;&lt;td&gt;4&lt;&#x2F;td&gt;&lt;td&gt;9&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;Note that the bonuses for riding a Boar are included.&lt;&#x2F;p&gt;
&lt;p&gt;Snortas gain experience exactly like other Ork Mobz, although they get slightly different skills:&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;Gorkasnortas&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;th&gt;Muscle&lt;&#x2F;th&gt;&lt;th&gt;Ferocity&lt;&#x2F;th&gt;&lt;th&gt;Riding&lt;&#x2F;th&gt;&lt;th&gt;Cunnin&#x27;&lt;&#x2F;th&gt;&lt;th&gt;Dakka&lt;&#x2F;th&gt;&lt;th&gt;Odd&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;Nob&lt;&#x2F;td&gt;&lt;td&gt;Y&lt;&#x2F;td&gt;&lt;td&gt;Y&lt;&#x2F;td&gt;&lt;td&gt;Y&lt;&#x2F;td&gt;&lt;td&gt;Y&lt;&#x2F;td&gt;&lt;td&gt;Y&lt;&#x2F;td&gt;&lt;td&gt;N&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;Herder&lt;&#x2F;td&gt;&lt;td&gt;Y&lt;&#x2F;td&gt;&lt;td&gt;N&lt;&#x2F;td&gt;&lt;td&gt;Y&lt;&#x2F;td&gt;&lt;td&gt;N&lt;&#x2F;td&gt;&lt;td&gt;Y&lt;&#x2F;td&gt;&lt;td&gt;Y&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;Boy&lt;&#x2F;td&gt;&lt;td&gt;Y&lt;&#x2F;td&gt;&lt;td&gt;Y&lt;&#x2F;td&gt;&lt;td&gt;Y&lt;&#x2F;td&gt;&lt;td&gt;N&lt;&#x2F;td&gt;&lt;td&gt;Y&lt;&#x2F;td&gt;&lt;td&gt;N&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;Yoof&lt;&#x2F;td&gt;&lt;td&gt;Y&lt;&#x2F;td&gt;&lt;td&gt;Y&lt;&#x2F;td&gt;&lt;td&gt;N&lt;&#x2F;td&gt;&lt;td&gt;N&lt;&#x2F;td&gt;&lt;td&gt;N&lt;&#x2F;td&gt;&lt;td&gt;N&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;&lt;strong&gt;Morkasnortas&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;th&gt;Muscle&lt;&#x2F;th&gt;&lt;th&gt;Ferocity&lt;&#x2F;th&gt;&lt;th&gt;Riding&lt;&#x2F;th&gt;&lt;th&gt;Cunnin&#x27;&lt;&#x2F;th&gt;&lt;th&gt;Dakka&lt;&#x2F;th&gt;&lt;th&gt;Odd&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;Nob&lt;&#x2F;td&gt;&lt;td&gt;Y&lt;&#x2F;td&gt;&lt;td&gt;N&lt;&#x2F;td&gt;&lt;td&gt;Y&lt;&#x2F;td&gt;&lt;td&gt;Y&lt;&#x2F;td&gt;&lt;td&gt;Y&lt;&#x2F;td&gt;&lt;td&gt;Y&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;Herder&lt;&#x2F;td&gt;&lt;td&gt;N&lt;&#x2F;td&gt;&lt;td&gt;N&lt;&#x2F;td&gt;&lt;td&gt;Y&lt;&#x2F;td&gt;&lt;td&gt;Y&lt;&#x2F;td&gt;&lt;td&gt;Y&lt;&#x2F;td&gt;&lt;td&gt;Y&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;Boy&lt;&#x2F;td&gt;&lt;td&gt;N&lt;&#x2F;td&gt;&lt;td&gt;Y&lt;&#x2F;td&gt;&lt;td&gt;Y&lt;&#x2F;td&gt;&lt;td&gt;Y&lt;&#x2F;td&gt;&lt;td&gt;N&lt;&#x2F;td&gt;&lt;td&gt;N&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;Yoof&lt;&#x2F;td&gt;&lt;td&gt;N&lt;&#x2F;td&gt;&lt;td&gt;N&lt;&#x2F;td&gt;&lt;td&gt;Y&lt;&#x2F;td&gt;&lt;td&gt;Y&lt;&#x2F;td&gt;&lt;td&gt;N&lt;&#x2F;td&gt;&lt;td&gt;N&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;&lt;strong&gt;Skills Notes&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;p&gt;Snortas benefit from skills in the same way as other mobs, and have access to Riding skills instead of Driving. The following skills are affected:&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;Gotcha!&lt;&#x2F;strong&gt; (Ferocity Skill) Re-roll this skill. &lt;strong&gt;Duck N&#x27; Weave:&lt;&#x2F;strong&gt; (Cunnin&#x27; Skill) Works as normal as if the Snorta was on foot. &lt;strong&gt;Play Dead:&lt;&#x2F;strong&gt; (CunninSkill) Re-roll this skill (Boars can&#x27;t act!) &lt;strong&gt;Tinkerer:&lt;&#x2F;strong&gt; (Odd Skill) Re-roll this skill. &lt;strong&gt;Fixer:&lt;&#x2F;strong&gt; (Odd Skill) Re-roll this skill. &lt;strong&gt;Back Seat Driver:&lt;&#x2F;strong&gt; (Odd Skill) The warrior has an exceptionally loud voice and intimidates Boars any chance he gets. Any Snortas within 6&quot; of the Snorta with this skill may use his leadership when trying to control their Boar. &lt;strong&gt;Expert Aim: (Riding Skill)&lt;&#x2F;strong&gt; Treat this skill as if it was Hipshoota (Dakka Skill)- the warrior may fire while galloping at -1 to hit. If the warrior has both Expert Aim and Hipshoota, he may fire at the gallop with no penalty.&lt;&#x2F;p&gt;
&lt;p&gt; &lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;Going to Mektown&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;p&gt;Snortas go to Mektown just like other Orks to get weapons Kustmised and warriors patched up. Snortas have no vehicles to Kustomise, but particularly brave Snortas may decide to take a Boar to the Doc in the hopes of creating one of the legendary Cyboars!&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;Docs and Boars&lt;&#x2F;strong&gt; A single Boar may only ever visit the Doc once, since Docs refuse to mess with each other&#x27;s work. The procedure is risky at best, but there are plenty of Boars to spare, so no-one gets too upset if the Doc makes a real hash of it. Replacement Boars cost 4 teef, and the rider suffers from the Pale Green Rider rule for the next game whilst he gets used to the new Boar. If you decide to take a Boar to the Doc, roll on Porky&#x27;s Day In:&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;Porky&#x27;s Day In Table&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;D6&lt;&#x2F;th&gt;&lt;th&gt;Result&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;1-2&lt;&#x2F;td&gt;&lt;td&gt;&lt;strong&gt;Does E&#x27; do that often?&lt;&#x2F;strong&gt; The Doc has messed up badly. The Boar is so much spare ribs. The Doc has the decency not to ask for any teef for his work, but a new Boar will cost 4 teef.&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;3&lt;&#x2F;td&gt;&lt;td&gt;&lt;strong&gt;Down Boy!&lt;&#x2F;strong&gt; The Doc performs the Serjery and everything goes well, but the Boar wakes up before the Doc expected and goes berserk! Roll on the Kustom Boar table to see what happens to the Boar. The Doc demands D6 teef for the work, plus D6 more for the damage to the workshop.&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;5-6&lt;&#x2F;td&gt;&lt;td&gt;&lt;strong&gt;Job&#x27;s a Good &#x27;Un.&lt;&#x2F;strong&gt;. Waaagh da Doc! The Boar wakes up bang on schedule, and a new Cyboar is born. Roll on the Kustom Boar table to see what happens next....&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;Assuming all goes well, roll on the Kustom Boar table to see what happens next.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;Kustom Boar Table&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;D6&lt;&#x2F;th&gt;&lt;th&gt;Result&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;1&lt;&#x2F;td&gt;&lt;td&gt;&lt;strong&gt;Frankenboar!&lt;&#x2F;strong&gt; The Doc had some bits lying around, and used them. Then he borrowed some from the Mek next door. Then he took a few bits out..... The result is a deeply weird Boar! Add D6-3&quot; to the Movement of the warrior riding the Boar (this may reduce his movement) Re-roll this modifier before each game. The warrior gains +1 to his saving throw due to all the metal bits. Unfortunately the Boar has lost his edge a bit- the rider must pass a Leadership test to make the Boar gallop or charge. On the plus side, this Boar will never Run Amok.&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;2&lt;&#x2F;td&gt;&lt;td&gt;&lt;strong&gt;&#x27;Eavy legs.&lt;&#x2F;strong&gt; The Doc tinkers about with some De-Lux kicking legs to see what he can come up with. The resulting metal-limbed monster loses 1&quot; of movement, but gives the warrior riding it another extra close combat attack!&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;3&lt;&#x2F;td&gt;&lt;td&gt;&lt;strong&gt;Bikeboar!&lt;&#x2F;strong&gt; Vroom! The Doc has replaced the Boar&#x27;s rear legs with a Bike wheel, and added a hefty gas engine connected to the Boar&#x27;s digestive system. The resulting Boar lives in mortal fear of running itself over! The Boar gains +2 to its Movement, but may only cross difficult terrain at half speed. The rider suffers -1 to his Leadership when trying to control the Boar.&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;4&lt;&#x2F;td&gt;&lt;td&gt;&lt;strong&gt;Iron Head.&lt;&#x2F;strong&gt; The head of the Boar is totally rebuilt out of metal, making it look even more vicious than before. The Doc adds to the effect by &#x27;accidentally&#x27; re-plumbing the Boars digestive system so it breathes smoke and hisses nastily. The resulting beast looks so evil that not only does it cause fear, but its owner must pass a fear test before each game to pluck up the courage to ride it! If the warrior fails his test, he may try again at the start of each of his side&#x27;s turns- when he finally passes he arrives on a random table edge. If the warrior is part of a reinforcement group he will arrive with the rest of his group if he passes his fear test in time.&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;5&lt;&#x2F;td&gt;&lt;td&gt;&lt;strong&gt;Fuel-Injection Implant.&lt;&#x2F;strong&gt; Delving deep into the Ork racial memory, the Doc fits a big, red button just between the Boar&#x27;s ears, connected to an extensive Fungus fuel system. The warrior riding the Boar can press the button at the start of any turn. The implant increases the Boar&#x27;s movement by 2&quot; and gives the rider an extra attack. Whenever the button is pressed, roll a D6. On a 2+ the Boar is fine and the implant works normally. On a roll of 1 the Boar gives a shrill squeal and dashes off over the horizon, carrying the hapless rider with it. The Snorta is removed as if he had gone out of action, and will suffer a serious injury on a roll of 4+.&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;6&lt;&#x2F;td&gt;&lt;td&gt;&lt;strong&gt;Total Rebuild!&lt;&#x2F;strong&gt; The Doc&#x27;s really done it this time. He&#x27;s only gone and completely rebuilt the Boar! The result is possibly one of the only War Boars on Gorkamorka with wing mirrors.. The rider gains an additional +1 save modifier for all the tough metal plating, and +1 Leadership because the whole thing looks so impressive. There&#x27;s also enough space between the ears of the Boar to mount a single Kannon or Shoota (which can be fired by the rider instead of other shooting, and may be Kustomised), although this has to be bought seperately. Unfortunately, the thing doesn&#x27;t always, er, start. Roll a D6 before each game- on a roll of 1 the Boar isn&#x27;t working today, and its rider must stay at home.&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;uploads&#x2F;gorkasnorta.pdf&quot;&gt;Download PDF&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;p&gt;This document was written by Tim Peers. It’s licensed under a &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;creativecommons.org&#x2F;licenses&#x2F;by&#x2F;4.0&#x2F;&quot;&gt;Creative Commons Attribution license&lt;&#x2F;a&gt;.&lt;&#x2F;p&gt;
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      </item>
      <item>
          <title>A little about the site</title>
          <pubDate>Sun, 20 Dec 2009 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/a-little-about-the-site/</link>
          <guid>https://gorkamorka.co.uk/blog/a-little-about-the-site/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/a-little-about-the-site/">&lt;p&gt;This site is under construction, as can clearly be seen. We don’t mean it as in the old pages one used to see, forever under construction, what we mean is that our theme is still not finished and the general structure of the site is half-done right now. It should be decently finished within the next few days, depending how much Christmas stuff takes up everyone&#x27;s concentration time.&lt;&#x2F;p&gt;
&lt;p&gt;Back in October (2009) GeoCities closed its doors, taking many sites with it. Sure, some can be had via &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;web.archive.org&quot;&gt;Archive.org&lt;&#x2F;a&gt;, but if you can’t easily search for them, sooner or later they disappear. This site may disappear one day too, but hopefully not any time soon.&lt;&#x2F;p&gt;
&lt;p&gt;We’re not on free hosting and the domain is not a free one or a subdomain. We say this to try to indicate a little about our love of Gorkamorka, a game that is very dear to us. Many of us encountered it when we were young and for some it was our first miniatures game. It saddened us to see how Games Workshop treated it and how rapidly it was killed off. More than that, its existence was practically denied until recently. Many of the models were shovelled into WH40K, but it was strangely absent from official websites. “Strangely” because Necromunda, Bloodbowl, and Mordheim all survived this purge.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;wp-content&#x2F;uploads&#x2F;2009&#x2F;12&#x2F;IMG_2138.jpg&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;IMG_2138_thumb.jpg&quot; alt=&quot;IMG_2138&quot; title=&quot;IMG_2138&quot; &#x2F;&gt;&lt;&#x2F;a&gt;Gorkamorka isn’t the only game this has happened to, it&#x27;s true, but the other games aren’t important to us personally. Looking online, the amount of Gorkamorka content out there is pretty slim. There’s a few sites, but few dedicated ones, fewer still that feel alive.&lt;&#x2F;p&gt;
&lt;p&gt;However, now is actually a great time to start playing Gorkamorka. Back when Gorkamorka came out a whole raft of models were released. Some were pretty good (some of the ork nobz) and others were not so good (some of the metal ork boyz).&lt;&#x2F;p&gt;
&lt;p&gt;A little while after Gorkamorka was released, third edition WH40K came out, some time later the ork codex was released and a chunk of miniatures to boot.&lt;&#x2F;p&gt;
&lt;p&gt;Over the course of fourth and fifth edition, more arrived. The big difference being both the size (aha, big difference, how droll..ugh) and the style. If you’ve seen the original orks from first and second edition WH40K, they look significantly rounder, smaller and, well, un-orky.&lt;&#x2F;p&gt;
&lt;p&gt;Gorkamorka improved this, but the revamp after that really nailed it. Now they’re as big as they should be, as chunky and savage and all the sculpting is a lot better. Our apologies if we offended any sculptors, we just really love the “new” style!&lt;&#x2F;p&gt;
&lt;p&gt;These days you can get a decent sized trukk, far better than the old one. Also available are boxes of boyz (with a nob model thrown in). For £30 you can have a decent mob with room for expansion, not bad.&lt;&#x2F;p&gt;
&lt;p&gt;Even better than that – these days the internet makes other resources much easier to obtain. These days we use Vallejo paints, they come in the same colours, have better pots and come in 17ml pots rather than 12ml Citadel ones. They’re also a hell of a lot cheaper, check &lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;flamekebab.blogspot.com&#x2F;2009&#x2F;07&#x2F;cheaper-wargames-paint.html&quot;&gt;this blog post&lt;&#x2F;a&gt; Flamekebab wrote a while ago for a side-by-side comparison.&lt;&#x2F;p&gt;
&lt;p&gt;Also, with the popularity of the internet and wargaming, resources like plasticard and tools can be had for a pittance. For lots of us plasticard was a mythical material in the late 1990s. These days one can order a stack of it from eBay and have it in a couple of days.&lt;&#x2F;p&gt;
&lt;p&gt;Enough of that though, we’ll put a list in a future entry on the site perhaps.&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>Hunt Da Dread</title>
          <pubDate>Sun, 20 Dec 2009 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/hunt-da-dread/</link>
          <guid>https://gorkamorka.co.uk/blog/hunt-da-dread/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/hunt-da-dread/">&lt;p&gt;&lt;img src=&quot;&#x2F;images&#x2F;hunt-da-dread.jpg&quot; alt=&quot;hunt-da-dread&quot; title=&quot;hunt-da-dread&quot; &#x2F;&gt;&lt;&#x2F;p&gt;
&lt;p&gt;We were hunting around for Gorkamorka related stuff online and came across this. It&#x27;s from WD 216, January 1998, which also featured two other scenarios which we&#x27;ve been unable to find. On the plus side, we&#x27;re trying to get a copy of the magazine on eBay.&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;p&gt;&lt;em&gt;HUNT DA DREAD&lt;&#x2F;em&gt;&lt;&#x2F;p&gt;
&lt;p&gt;&lt;em&gt;An industrious Mek and his Spanners uncovered an old Ork war machine in the wreckage of the Hulk. Dragging it back to his workshop, the Mek set about fixin&#x27; it up. However, after loading all its guns, filling up its fuel tank and pressing the big ON button something went seriously wrong. Once activated the machine went on the rampage, killing the Mek and destroying the workshop! It is up to the Orks in the vicinity to destroy the marauding Dread and put an end to its destructive onslaught.&lt;&#x2F;em&gt;&lt;&#x2F;p&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;uploads&#x2F;hunt-da-dread.pdf&quot;&gt;Download PDF&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>Sand, Nothing But Sand..</title>
          <pubDate>Fri, 18 Dec 2009 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/sand-nothing-but-sand/</link>
          <guid>https://gorkamorka.co.uk/blog/sand-nothing-but-sand/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/sand-nothing-but-sand/">&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;wp-content&#x2F;uploads&#x2F;2009&#x2F;12&#x2F;sandnothingbutsand.png&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;sandnothingbutsand_thumb.png&quot; alt=&quot;sand-nothing-but-sand&quot; title=&quot;sand-nothing-but-sand&quot; &#x2F;&gt;&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;p&gt;Here’s an old WD article from WD 219, April 1998, written by Adrian Wood. It’s not particularly great, but worth a look if you’re just starting out building terrain.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;em&gt;No game of Gorkamorka is complete without terrain to fight over. The Gorkamorka boxed game itself has lots of card models inside to get you started from the amazing card fort to the plastic sprues which contain oil drums, barricades and fuel cans. But have you ever though about making some of your own Gorkamorka terrain to go alongside it? Grand Warlord Adrian Wood has a go…&lt;&#x2F;em&gt;&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;http:&#x2F;&#x2F;gorkamorka.co.uk&#x2F;uploads&#x2F;wd219_sand_nothing_but_sand.pdf&quot;&gt;Download PDF&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>One of our ladz is missin&#x27;: Nazgrab&#x27;s Yella Deff vs. Da Not So N00bz</title>
          <pubDate>Fri, 20 Nov 2009 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/one-of-our-ladz-is-missin-nazgrabs-yella-deff-vs-da-not-so-n00bz/</link>
          <guid>https://gorkamorka.co.uk/blog/one-of-our-ladz-is-missin-nazgrabs-yella-deff-vs-da-not-so-n00bz/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/one-of-our-ladz-is-missin-nazgrabs-yella-deff-vs-da-not-so-n00bz/">&lt;p&gt;Transcribed from play-by-play Twitter updates:&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;Nazgrab’s Yella Deff vs. Da Not So N00bz&lt;&#x2F;strong&gt;&lt;br &#x2F;&gt;
Scenario: &lt;strong&gt;One of our ladz is missin’&lt;&#x2F;strong&gt; (Da Uvver Book, scenario 7)&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;44131132.jpg&quot; alt=&quot;44131132&quot; title=&quot;44131132&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;Da N00bz are not happy – Nazgrab’s Yella Deff have a couple of their missing lads and their beloved war trukk, Keith.&lt;br &#x2F;&gt;
Not for long, or so goes the plan. A daring raid is attempted whilst most of the mob are away from the fort, wish them luck!&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;44132823.jpg&quot; alt=&quot;44132823&quot; title=&quot;44132823&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;The boyz are out, but some of the older lads are still home, namely Nazgrab, Grimfang and Choppablock.&lt;br &#x2F;&gt;
Unfortunately, only Grimfang manages to dodge the hail of gunfire delivered by Da Not So N00bz as they approach the walls.&lt;br &#x2F;&gt;
Both Nazgrab and Choppablock go down! Dakka! Dakka!&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;44137589.jpg&quot; alt=&quot;44137589&quot; title=&quot;44137589&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;Luckily for Nazgrab, all the commotion was loud enough to be heard by the rest of the mob in a nearby canyon.&lt;br &#x2F;&gt;
Rushing back on both Krunch and Grin, the boyz open fire and cut a swathe through the attackers.&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;44138597.jpg&quot; alt=&quot;44138597&quot; title=&quot;44138597&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;Da Not So N00bz storm the fort, clambering over the walls and freeing their imprisoned comrades.&lt;br &#x2F;&gt;
Nazgrab is back on his feet and attempts a jumping charge from the ramparts. Sadly for him, Eugene has his choppa conveniently waiting for him and the poor Morker nob goes down.&lt;br &#x2F;&gt;
Meanwhile, Choppablock and Grimfang join the melee that has broken out at the foot of the walls. It’s not long before a resounding “thud!” is heard as one of the Gorkers takes Choppablock down. Ouch.&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;44151894.jpg&quot; alt=&quot;44151894&quot; title=&quot;44151894&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;Excellent use of krak stikkbombz sees Da Not So N00bz blow the bloody doors off and fire up Keith.&lt;br &#x2F;&gt;
Nazgrab’s boyz have had enough! They’re offski!&lt;br &#x2F;&gt;
Da Not So N00bz reclaim their boyz and their ride, taking a few moments to leave a few “presents” for the fort’s absent residents..&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;Result:&lt;&#x2F;strong&gt; Victory to Da Not So N00bz&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>Lootas: Nazgrab&#x27;s Yella Deff vs. Unknown Freebootaz</title>
          <pubDate>Sat, 14 Nov 2009 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/lootas-nazgrabs-yella-deff-vs-unknown-freebootaz/</link>
          <guid>https://gorkamorka.co.uk/blog/lootas-nazgrabs-yella-deff-vs-unknown-freebootaz/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/lootas-nazgrabs-yella-deff-vs-unknown-freebootaz/">&lt;p&gt;Transcribed from play-by-play Twitter updates:&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;Nazgrab’s Yella Deff vs. Ross’ Freebootaz (unnamed for now)&lt;&#x2F;strong&gt;&lt;br &#x2F;&gt;
Scenario: &lt;strong&gt;Lootas&lt;&#x2F;strong&gt; (Da Uvver Book, scenario 3)&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;42877305.jpg&quot; alt=&quot;42877305&quot; title=&quot;42877305&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;This time around the tables have been turned, although Da N00bz are nowhere to be found. Instead there appear to be some zoggin’ freebootaz on the rampage.&lt;br &#x2F;&gt;
Krasher mans Krunch’s big grabber again, tearing the bandits’ undercarriage off, immobilising them. Score.&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;42879870.jpg&quot; alt=&quot;42879870&quot; title=&quot;42879870&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;Their ride may be down but these pirates aren’t going to let that keep them down.&lt;br &#x2F;&gt;
On foot they start gathering as much scrap as possible, putting them in a good position to come out the victors of this scrape.&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;42880798.jpg&quot; alt=&quot;42880798&quot; title=&quot;42880798&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;&lt;em&gt;Whatz dat, da boss iz in trubble?! Let&#x27;z go!&lt;&#x2F;em&gt;&lt;br &#x2F;&gt;
Grin flies onto the board to help nail these pesky thieves, putting the morkers at a significant advantage in terms of movement.&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;42882579.jpg&quot; alt=&quot;42882579&quot; title=&quot;42882579&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;Seeing reinforcements on the way, the boyz take heart and lay down some covering fire.&lt;br &#x2F;&gt;
Nazgrab&#x27;s shoota hits da kaptin, but the rich git was wearing armour! Argh!&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;42887093.jpg&quot; alt=&quot;42887093&quot; title=&quot;42887093&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;The backup lads are in the fray now, hopefully they can do some good!&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;42889443.jpg&quot; alt=&quot;42889443&quot; title=&quot;42889443&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;Choppas and blood flies in all directions as a huge scrap breaks out around the freebootaz’ vehicle.&lt;br &#x2F;&gt;
Can they hold steady?&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;42893105.jpg&quot; alt=&quot;42893105&quot; title=&quot;42893105&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;42893167.jpg&quot; alt=&quot;42893167&quot; title=&quot;42893167&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;Grimfang has learnt his lesson since last game, picking his targets. Amazingly Mork smiles on him this time.&lt;br &#x2F;&gt;
The slaver charges and then follows up in a split second butchering three freebootaz in one go!&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;42897694.jpg&quot; alt=&quot;42897694&quot; title=&quot;42897694&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;Meanwhile, Nazgrab and Da Kaptin are at each other’s throats.&lt;br &#x2F;&gt;
&lt;em&gt;Steal me scrap?! I’ll clobber yer!&lt;&#x2F;em&gt;&lt;&#x2F;p&gt;
&lt;p&gt;It&#x27;s all over, with just one freeboota left on the board, they scarpered!&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;Result:&lt;&#x2F;strong&gt; Victory to Nazgrab’s Yella Deff&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>We Woz ‘Ere Furst: Da N00bz vs. Nazgrab&#x27;s Yella Deff</title>
          <pubDate>Sat, 14 Nov 2009 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/we-woz-ere-furst-da-n00bz-vs-nazgrabs-yella-deff/</link>
          <guid>https://gorkamorka.co.uk/blog/we-woz-ere-furst-da-n00bz-vs-nazgrabs-yella-deff/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/we-woz-ere-furst-da-n00bz-vs-nazgrabs-yella-deff/">&lt;p&gt;Transcribed from play-by-play Twitter updates:&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;Da N00bz vs. Nazgrab’s Yella Deff&lt;&#x2F;strong&gt;&lt;br &#x2F;&gt;
Scenario: &lt;strong&gt;We Woz ‘Ere Furst&lt;&#x2F;strong&gt; (Da Uvver Book, scenario 2)&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;42915675.jpg&quot; alt=&quot;42915675&quot; title=&quot;42915675&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;The bitter rivals have once again found themselves facing off, will Da N00bz take back their stolen pride?&lt;br &#x2F;&gt;
Once again Grimfang, Da Yella Deff’s de facto second in command is manning Grin, the mob’s buggy. Zagwazza goes a little pale as he sees Keith, Da N00bz enormous trukk barrelling towards him!&lt;br &#x2F;&gt;
&lt;em&gt;Argh!&lt;&#x2F;em&gt;&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;42916969.jpg&quot; alt=&quot;42916969&quot; title=&quot;42916969&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;Driving comes naturally to Morkers, otherwise Grin would have been toast. Today Mork smiled upon Zagwazza and Grin pulled through moderately unscathed.&lt;br &#x2F;&gt;
The same could not be said for Keith! Its driver, Leonard, tried valiantly but the lads were headed straight for that very solid-looking hill. Crunch!&lt;br &#x2F;&gt;
That was Keith immobilised again, ouch.&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;42920836.jpg&quot; alt=&quot;42920836&quot; title=&quot;42920836&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;What Da N00bz lack in driving skills, they certainly make up for in sheer numbers. Stacks of warriors spill forth from Keith, blades and shootas at the ready..&lt;&#x2F;p&gt;
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&lt;p&gt;Remember Vern from the previous match? He tried to take out the Yella Deff’s first grot, Snik, and got run down in return.&lt;br &#x2F;&gt;
Well, this time Grimfang wasn’t feeling so merciful, his hand-to-hand skills sharp after the last game. Down goes Vern!&lt;&#x2F;p&gt;
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&lt;p&gt;Nazgrab’s boys manage to take down four of Da N00bz but is it enough?&lt;br &#x2F;&gt;
Not to be put off so easily, their nerve holds.&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
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&lt;p&gt;Just because a few lads went down, ain’t reason to be giving up. Eugene urges on his boyz!&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
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&lt;p&gt;With Krunch closing in and the rest of Da Yella Deff not far behind, a desperate plan is hatched.&lt;br &#x2F;&gt;
The lads may not be able to make it back to the trukk to claim the scrap on their own, but maybe by passing it from one lad to the other..?&lt;br &#x2F;&gt;
Let’s play “Pass Da Scrap”!&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
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&lt;p&gt;Innovative tactics just weren’t enough. Several of Da N00bz legged it with the scrap they were carrying, but this victory went to Nazgrab, who grabbed two of Da N00bz (and their trukk!) and dragged them back to his fort.&lt;&#x2F;p&gt;
&lt;p&gt;Nazgrab&#x27;s lads currently hold two captive orks and a trukk. Da N00bz are plotting their revenge..&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;Result:&lt;&#x2F;strong&gt; Victory to Nazgrab’s Yella Deff.&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>Sculpted Gorkamorka-exclusive weapons</title>
          <pubDate>Thu, 12 Nov 2009 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/sculpted-gorkamorka-exclusive-weapons/</link>
          <guid>https://gorkamorka.co.uk/blog/sculpted-gorkamorka-exclusive-weapons/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/sculpted-gorkamorka-exclusive-weapons/">&lt;p&gt;When preparing for our Gorkamorka campaign we ran into a minor issue - modern 40K orks don&#x27;t have kannons or six-shootas. There&#x27;s other weapons like crossbows too, but those two were the biggies.&lt;br &#x2F;&gt;
I have some old GM kannons, but they look positively weedy in the hands of a modern ork boy. I&#x27;m wondering how others get around this issue?&lt;&#x2F;p&gt;
&lt;p&gt;My personal solution was to sculpt my own kannon and cast it in resin:&lt;&#x2F;p&gt;
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&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;I think my second attempt has gone significantly better, my resin pouring skills are still lacking, but I feel the mould came out much better on this six-shoota. Hopefully you guys will like it:&lt;&#x2F;p&gt;
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</description>
      </item>
      <item>
          <title>Lootas: Da N00bz vs. Nazgrab&#x27;s Yella Deff</title>
          <pubDate>Sat, 07 Nov 2009 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/lootas-da-n00bz-vs-nazgrabs-yella-deff/</link>
          <guid>https://gorkamorka.co.uk/blog/lootas-da-n00bz-vs-nazgrabs-yella-deff/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/lootas-da-n00bz-vs-nazgrabs-yella-deff/">&lt;p&gt;Transcribed from play-by-play Twitter updates:&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;Da N00bz vs. Nazgrab’s Yella Deff&lt;&#x2F;strong&gt;&lt;br &#x2F;&gt;
Scenario: &lt;strong&gt;Lootas&lt;&#x2F;strong&gt; (Da Uvver Book, scenario 3)&lt;&#x2F;p&gt;
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&lt;p&gt;Da N00bz have been diggin&#x27; scrap today, but Nazgrab and his lads are feeling greedy..&lt;br &#x2F;&gt;
Lots of yummy scrap was up for grabs, although Da N00bz might still make a break for it and take the fruits of their labour with them, if only they could get their gas turbines back online.&lt;&#x2F;p&gt;
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&lt;p&gt;Nazgrab’s buggy, Krunch rams Keith, Da N00bz’ trukk, immobilising itself!&lt;br &#x2F;&gt;
Luckily it wasn’t all bad news, Da N00bz boy Sid was taken out in crash of steel on steel.&lt;&#x2F;p&gt;
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&lt;p&gt;With Krunch out of commission, there was nothing else to do but open fire.&lt;br &#x2F;&gt;
Gubzo let loose with his twin-linked shoota, peppering Keith and damaging its upper cog links, reducing its movement.&lt;br &#x2F;&gt;
It should be noted that this is the first time that the weapon hasn’t jammed or run out of ammo!&lt;&#x2F;p&gt;
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&lt;p&gt;Da N00bz step up and start taking shots at Krunch as the crew cower behind the little cover the buggy affords.&lt;br &#x2F;&gt;
Vern&#x27;s rain of slugga fire pins the Yella Deff’s grot, Snik - get yer &#x27;ed down!&lt;&#x2F;p&gt;
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&lt;p&gt;Vern’s cheers are short-lived however, as the Yella Deff’s trukk, Grin, arrives to lend some support.&lt;br &#x2F;&gt;
Down goes the poor lad as Zagwazza runs him over.&lt;br &#x2F;&gt;
Now for a field run of the mob’s brand new gubbinz, a vicious looking big grabber. Krasher mans the controls and tears the nob pins from Keith, immobilising it for the rest of the game. Ouch!&lt;&#x2F;p&gt;
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&lt;p&gt;It’s all getting a bit much for Da N00bz and they start to retreat, trying to cut their losses.&lt;&#x2F;p&gt;
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&lt;p&gt;Grimfang, the Yella Deff’s slaver fancies himself as a bit of a ‘ard nut and tries to take on one of Da N00bz.&lt;br &#x2F;&gt;
No such luck, he goes down like a sack of spuds. Better luck next time, mate.&lt;&#x2F;p&gt;
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&lt;p&gt;Choppablock, an old hand deciding to get back into the hunt for scrap.&lt;br &#x2F;&gt;
Hailing from the old days he’s finally healed up and ready to give it a go.&lt;br &#x2F;&gt;
It shows too as he takes on Duhwayne from Da N00bz and is able to keep him at bay for two rounds without result. Hang in there, lad.&lt;&#x2F;p&gt;
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&lt;p&gt;Krukzog decides to make himself useful and skewers Da N00bz leader, Eugene, with a harpoon, putting him down.&lt;&#x2F;p&gt;
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&lt;p&gt;With that the game is over, Da N00bz scarpered and Nazgrab’s Yella Deff cleaned up all that juicy scrap.&lt;br &#x2F;&gt;
Unfortunately, despite this victory, there were casualties. Grimfang ended up at the dok’s with a head wound and came out with a twinging head, seems something might have been left behind..&lt;br &#x2F;&gt;
Not so lucky was Thogskin, who that dastardly Vern actually killed! You’ll not be forgotten, my son!&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;Result:&lt;&#x2F;strong&gt; Victory to Nazgrab&#x27;s Yella Deff.&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>One of our ladz is missin&#x27;: Da N00bz vs. Nazgrab&#x27;s Yella Deff</title>
          <pubDate>Mon, 26 Oct 2009 00:00:00 +0000</pubDate>
          <author>tUGS Admin</author>
          <link>https://gorkamorka.co.uk/blog/ere-we-go-ere-we-go-ere-we-go/</link>
          <guid>https://gorkamorka.co.uk/blog/ere-we-go-ere-we-go-ere-we-go/</guid>
          <description xml:base="https://gorkamorka.co.uk/blog/ere-we-go-ere-we-go-ere-we-go/">&lt;p&gt;&lt;strong&gt;Da N00bz vs. Nazgrab’s Yella Deff&lt;&#x2F;strong&gt;&lt;br &#x2F;&gt;
Scenario: &lt;strong&gt;One of our ladz is missin’&lt;&#x2F;strong&gt; (Da Uvver Book, scenario 7)&lt;&#x2F;p&gt;
&lt;p&gt;As you may be aware, &lt;em&gt;Nazgrab’s Yella Deff&lt;&#x2F;em&gt; were the laughing stock of Mektown, having a total of zero victories to their name. Despite a rescue attempt, one of their lads was still in the hands of a rapidly expanding Morker mob called &lt;em&gt;Da N00bz&lt;&#x2F;em&gt;.&lt;&#x2F;p&gt;
&lt;p&gt;There was a mob rating difference of ~40, making the mob underdogs by quite a considerable margin, but no boyz left behind, not in &lt;em&gt;Da Yella Deff&lt;&#x2F;em&gt;!&lt;&#x2F;p&gt;
&lt;p&gt;Still, in true over-compensating tradition, &lt;em&gt;Nazgrab&lt;&#x2F;em&gt; rallied his boys, including their new slaver, &lt;em&gt;Grimfang&lt;&#x2F;em&gt;, and his grot, &lt;em&gt;Snik&lt;&#x2F;em&gt;, to make another go of it.&lt;&#x2F;p&gt;
&lt;p&gt;Despite the risk of taking in their wheels, their harpoon-packing war trukk, &lt;em&gt;Grin&lt;&#x2F;em&gt;, &lt;em&gt;Nazgrab&lt;&#x2F;em&gt; thought it best to get in fast, getting him to the fort in no time, well before any of &lt;em&gt;Da Noobz&lt;&#x2F;em&gt; could get back.&lt;&#x2F;p&gt;
&lt;p&gt;The only one left to guard the captive was &lt;em&gt;Milty&lt;&#x2F;em&gt;, an ork with little interest in shootas, preferring the weight of his trusty choppa. &lt;em&gt;Krukzog&lt;&#x2F;em&gt; put him down with a single harpoon bolt, although &lt;em&gt;Milty&lt;&#x2F;em&gt; was on his feet in good time to see the rest of his mates roll up:&lt;&#x2F;p&gt;
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&lt;p&gt;Hearing the roar of engines in the distance, &lt;em&gt;Zagwazza&lt;&#x2F;em&gt; had brought the trukk ‘round the back, ready for a quick exit once the lads had clambered over the walls. &lt;em&gt;Nazgrab&lt;&#x2F;em&gt; and the rest of the mob had meanwhile been getting into the fort over the wall and doing their best to cut &lt;em&gt;Ardkop&lt;&#x2F;em&gt; free, just in time to see &lt;em&gt;Da N00bz&lt;&#x2F;em&gt; arrive in force:&lt;&#x2F;p&gt;
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&lt;p&gt;&lt;em&gt;Nazgrab&lt;&#x2F;em&gt; was, unsurprisingly, bricking it, looking down the barrel of at least five weapons, let alone enough cutlery to cut him and his lads into very small pieces!&lt;&#x2F;p&gt;
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&lt;p&gt;A salvo of shots rang out, all aimed at the poor nob, but much to his amazement, only a single shot found its mark, clipping his shoulder. (&lt;em&gt;Sid&lt;&#x2F;em&gt; later claimed it was a round from his shoota that did the damage, earning him a free round at the brew house)&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;p&gt;Get up yez, yer blind zoggaz!&lt;br &#x2F;&gt;
–Nazgrab&lt;&#x2F;p&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;Not too happy about being used as a distraction, &lt;em&gt;Nazgrab&lt;&#x2F;em&gt; turned around to see that &lt;em&gt;Thogskin&lt;&#x2F;em&gt; had managed to get &lt;em&gt;Ardkop&lt;&#x2F;em&gt; out of his shackles.&lt;&#x2F;p&gt;
&lt;p&gt;Seeing the look on &lt;em&gt;Grimfang’s&lt;&#x2F;em&gt; face and knowing he had to make a call on whether they stayed on to fight or hightailed it like cowardly grots, &lt;em&gt;Nazgrab&lt;&#x2F;em&gt; yelled the command:&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;p&gt;Leggit, lads!!&lt;br &#x2F;&gt;
–Nazgrab&lt;&#x2F;p&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;A mad dash for the wall ensued and all but &lt;em&gt;Snik&lt;&#x2F;em&gt; made it over. Pushed to the back of the group, the grot was suddenly feeling very lonely on top of the wall, surrounded by snarling orks.&lt;&#x2F;p&gt;
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&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;IMG_1993.jpg&quot; alt=&quot;IMG_1993&quot; title=&quot;IMG_1993&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
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&lt;p&gt;With similar freakish fortune, most of the shots missed their mark, although he did hit the deck when a shot clipped him in the leg, giving him a moment to consider how much nicer his shoota was than the puny slugga &lt;em&gt;Horace&lt;&#x2F;em&gt; was allowed to wield. &lt;em&gt;Snik&lt;&#x2F;em&gt; considered that whilst things were looking bad, at least his mob looked after their own.&lt;&#x2F;p&gt;
&lt;p&gt;Managing to sling himself over the wall, &lt;em&gt;Snik&lt;&#x2F;em&gt; rejoined the mob, much to his relief, even if &lt;em&gt;Grimfang&lt;&#x2F;em&gt; wasn’t looking too pleased about the wait. Better the devil you know, eh?&lt;&#x2F;p&gt;
&lt;p&gt;With an ascending whoosh of gas turbines firing up, the lads were away, yelling insults and cheering. Finally, a big one up for the good guys!&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;&#x2F;images&#x2F;IMG_1995.jpg&quot; alt=&quot;IMG_1995&quot; title=&quot;IMG_1995&quot; &#x2F;&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;&lt;strong&gt;Result:&lt;&#x2F;strong&gt; Victory to Nazgrab’s Yella Deff.&lt;&#x2F;p&gt;
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