This question gets asked time and again and I’m starting to suspect that it’s time to share a lesson I learned long ago:

You don’t.

By which I mean that Gorkamorka isn’t 40K – it’s not a game people play every week for years. People join a campaign, play for a few months, and then stop. A few years later they might play another campaign. There’s only a small number of insane people like me who could be considered “Gorkamorka players” because they’re always up for playing and have a stable of mobs ready to go. That ain’t normal!

Instead what usually works is for one or two people to get enthused about the game, gather together the necessary resources (terrain, rulebooks, maybe some spare minis), and then recruit people to join the campaign they want to run. I’ve done it myself on multiple occasions and can definitely vouch for it.

The game isn’t dead, it just has a different lifecycle from games like 40K.

Before a recent game of Gorkamorka using the GCE scenario book our lad Flamekebab noticed something missing – hidden setup counters. They’re used in the scenario “Da Trap” and GCE didn’t include any so unless you’ve got a set of the cardboard ones from Digganob you’re out of luck. After hunting around for some to 3D print he bit the bullet and made some in Blender.

They’re identical on top and have a number between 1 and 10 on the bottom, just like the originals. Each one should be 2cm x 2cm when printed, the same size as the originals.

Download the STL here

 

The STL file was created by Morgan Fox and is licenced under a Creative Commons Attribution-ShareAlike 4.0 licence.

Whilst he’s very modest and wants the rest of Da Kommittee to get credit too, this faction pack has been Andrew Meijer’s baby. He’s toiled hard over it and it has the rather prestigious pedigree of containing a fix approved by Gav Thorpe himself. How’s that for a slice of fried gold?

He also did the cover art and some other pieces in the book – although the adorable piece you see in this post is by Thomas Noppers and we had to show it off in its sepia variant!

Changelog:

Version 1.0 – May 2023

A roll of 6 is now an auto fail when attempting to lie to the Kommittee – to avoid stat freak Grots gaming the system.

Rebel Grots now add a D6 and add the Kommittee modifier when generating income. This rectifies an oversight in the original rule book, and has been approved by Gav Thorpe.

Grot Cutters now move 2D6+6 when the wind is from the side, and 2D6+3 when from behind. This is the reverse of the original method, but is more reflective of sailing physics, and gives the Cutters a small boost in average speed overall.

Download PDF

If you’re not sure what GCE is – head over to the GCE page for answers.

 

This document was written by Andrew Meijers, Morgan Fox, Matthew Bester, Tom Inglis, Ben Middleton, and Ben Saunders.
It is licenced under Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International

Diagrams created by Morgan Fox, also under the CC-BY-NC-SA-4.0 licence.

Cover art by Andrew Meijers (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license).

Additional art and images provided by:

  • Andrew Meijers (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license)
  • Andrew Trevorrow-Seymour (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license)
  • Clayton Tait (Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported license)
  • Jenny Mathiasson (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license)
  • Matthew Bester (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license)
  • Morgan Fox (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license)
  • Thomas Nopper (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license)

The layout was made by Morgan Fox using images created by Jenny Mathiasson and is also licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported license.

Illustration in this post by Thomas Nopper (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license)

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Now that the scenario book for GCE has been released that brings the project to parity with the boxed game GW released in 1997, at least in terms of rules.

For GCE 1.0 that means:

You can download them collectively as GCE 1.0 here.

What else do you need to play? Well, miniatures and a board. Erm, tape measures and dice? Oh and some templates would be handy (blast markers and so forth) – although some 3D printed templates could be fun. Turny Gubbinz to measure the 45? used during vehicle movement could be useful too (there’s a printable set here).

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Da Kommittee has been hard at work and there’s a new book – the scenario book!

David Cammack, prominent Gorkamorka community member, has taken on the mantle of Scenario Guru for us and tracked down nearly every GoMo scenario ever written. They’re not all in this book – yet. The eventual plan is to include them all but for now we’re sticking with the GCE versions of the first ten scenarios, familiar to anyone who’s read Da Uvver Book and Digganob.

Our versions are slightly different – mainly in terms of consistency. The originals don’t have a standardised format between them so that’s fixed to start with. We’ve also done our best to broaden compatibility across different factions.

You’ll also find the most contentious item in all of GCE in this book – how experience points for wounding hits work. Now there’s a subject that took some thrashing. We’ve included three interpretations for you to choose from as a compromise.

Lastly this book introduces the option of a thematic approach to scenario selection. A bit of a hand to help you build campaign stories. It’s a bit much to explain in a news post like this so go read the book if you’re interested. We’ve also included a simple table as an alternative too.

As with other GCE stuff this is intercompatible with GW’s Gorkamorka. If you’re not sure what GCE is – head over to the GCE page for answers. Oh and what do you think to Andrew Meijer’s gorgeous cover art? Ded posh!

Version 1.0 – April 2023

  • Initial release

 

Download PDF

 

This document was written by David Cammack, Andrew Meijers, Morgan Fox, Matthew Bester, Tom Inglis, Ben Middleton, and Ben Saunders.
It is licenced under Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International

Diagrams created by Morgan Fox, also under the CC-BY-NC-SA-4.0 licence.

Cover art by Andrew Meijers (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license).

Additional art and images provided by:

  • Andrew Meijers (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license)
  • Andrew Trevorrow-Seymour (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license)
  • Clayton Tait (Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported license)
  • Darren Sampson (Creative Commons Attribution-ShareAlike 3.0 Unported license)

The layout was made by Morgan Fox using images created by Jenny Mathiasson and is also licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported license.

GCE is in no way affiliated with Games Workshop. Furthermore, Gorkamorka is a trade mark of Games Workshop Ltd. and is used without permission. No challenge to its status is intended.

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