Feral Orks beta rules PDF
Filed under: Campaign Stuff, Ere Be Stuff, Experimental, House RulesThe fungus groves in the Howling Hills aren’t as empty as first thought and now you and the other residents of Angelis can find out why. Those pesky Feral Orks have emerged at last and they’re out there now, in search of yummiez and fightin’…
Just like with the Dust Rats, feedback on the Feral Ork rules can go in the comments, or over on the relevant topic on The Waaagh.
If you want quick links to the individual components of this PDF you can head over to the summary post.
This document was written by Liam Davenport, Benjamin Fox, Ross Graham, and Matt McPherson. It’s licensed under a Creative Commons Attribution-Non-Commercial-Share-Alike license. The layout graphics were created by Benjamin Fox. The artwork above was created by Clayton Tait.
Tags: Feral Orks
August 5th, 2011 at 12:05
Ace! Good stuff!
Will definitely read it through!
August 16th, 2011 at 23:31
Reading this on my way to Ed tomorrow. Still love how you have GM.co.uk
November 11th, 2014 at 23:49
Having a great time with the Ferals! A buddy of mine is running them in our local Kam-pane and they are absolutely hilarious. He’s only mangaged to win one game out of 4, but it’s been a lot of laughs. We’ll see if they can actually “kompete”.
December 12th, 2016 at 13:30
A question:
Can Only Wildboyz ride Squigs or can Brutes, Weirdboyz and Fickies? As the way it is written leads you to to think only Wildboyz can.
December 12th, 2016 at 14:02
Just Wildboyz. Feel free to house rule it and report back if it works though!