Welcome to tUGS, the Unnamed Gorkamorka Site. We were going to have a clever name but never found one we liked, so we're just tUGS.

There's lots of Gorkamorka resources on the Downloads page, we've got the GCE project (a community-driven ruleset that can be used to play Gorkamorka), our blog with updates (see below, or the blog's dedicated page), and there's some fun utilities in the sidebar (such as the Mekboy Gibberish Generator).

16 Apr 2026

Gorkgo-Morkgo Playtesting

Filed under: news

One of the GCE Kommittee has been beavering away on a pet project for some time now: I-go-you-go Gorkamorka!

Various games use this setup, including GW's own Kill Team, and quite a few of us have taken a shine to the approach. Andrew Meijers clearly said to himself, "How hard can it be to port it?" and for once, it seems like this wasn't a setup for a joke.

Nope, he's knocked out a conversion document that's now ready for playtesting and he invites you all to give it a go!

Here's what he's written about it:

I've been working on a set of guidelines/rules for playing Gorkamorka with alternating activations:

Gorkgo-Morkgo! (Thanks to Flamekebab for the pun)

This draft is now in a fairly final format, and I'd love to have people's thoughts on it before attempting the jump to GCE formatting and wider sharing.

This approach allows for some fun additional optional rules to allow multiple activations associate with vehicles movement and adds some fun tactical questions for players to answer.

It also produces some challenges (pilin on being a big one), that I think I've addressed, but I'd love to see playtested/challenged!

Read/comment on them here please:

Link to the document on Google Docs (No account needed to access)

26 Mar 2026

Inaugural West Skid-lands Rumble

Filed under: news

A flyer has come across our collective desks for a Gorkamorka campaign event. Let's see now...

I'm excited to announce the inaugural West Skid-lands Rumble, a Gorka Morka campaign day on the 10th of May 2026, hosted by Scribes Of War Gaming Club in Stratford-upon-Avon.


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We'll be using the core rules and the Digganob expansion, with starting mobs of 100 teef. No fixed rounds, play as many games as you like over the course of the day, with full progression, exp, injuries, etc.

We'll pause at 18:00 to present Golden Choppa trophies for:

  • Ardest Mob (highest mob rating)
  • Flash Gitz (best painted mob)
  • Snazziest Fort (best table/terrain)

After that you're free to continue playing in to the evening, as our regular club night follows the event. There's a great pub 100m from the venue for lunch, and loads of free parking on site, so no excuses, drop me a DM to book a place, and I'll send you our club paypal details to purchase your ticket.

There is a Facebook Event for it here: https://www.facebook.com/events/934204462522063/

Alternatively you can get in touch via email (plainoldandrew@hotmail.com) or join the club's Discord server.

Much requested over the years, it's finally here. Flamekebab has been hyper-fixating and built us an ODT to Markdown converter. Essentially it's a custom setup that takes the source documents from ODT and automatically makes a website out of them - that way it should be easy to keep it updated any time fixes, updates, or additions are made to the documents.

There's a dark mode that will be applied based on your browser settings, there's search, and there's even fancy little tooltips for terms from the glossary.

GCE Online Rulebook

If you'd like the code or the other worky bits then checkout the git repo.

GCE is in no way affiliated with Games Workshop. Furthermore, Gorkamorka is a trade mark of Games Workshop Ltd. and is used without permission. No challenge to its status is intended.
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For more updates head over to the blog page.