Four weeks, four GCE releases. Don’t say we don’t spoil you!
Today we publish the latest edition of the GCE Core Rules. This book covers what happens during games (rather than the various mechanics between games) and covers the role of the GW Gorkamorka book “Da Roolz”.
This core rules update addresses a number of bugs found since the last release (two and a half years ago). There’s some clarification of various sequences (close combat, shooting, that sort of thing), some tweaks to Pilin’ On, and some rules have been added to allow warriors to jump in various ways (such as from a ledge into hand-to-hand combat).
Also the GCE Kommittee have finally folded in the glossary that was started ages ago. Matthew Bester put in a hell of a lot of work and it’s now in the back of this book. Nicely done!
Changelog:
Version 1.4 – October 2025
- Bottlin’ Out bug is scenario specific. Recommend making it a feature of specific scenarios.
- Getting On and Off reworked to account for ORB allowing moving Vehicles to “drop off” Boyz while moving along.
- Attacking Stationary Vehicles and Gates patched with WS only.
- Tidied up the bike/small Vehicle wording a bit
- Tidied up the Vehicle thrusting rules
- Clarified template weapon hits on Crew locations
- Removed mention of Pinning for Drivers
- Pruned Stikkbombz in close combat rules – they’re in the faction packs!
- A bit more weapon genericization (Skorchas don’t need to have their own ammo roll section!)
- Closed zero wound loophole (affects experience for wounding hits)
- Added rules for tents
- Added dimensions for small and large teardrop templates
- Drivers now immune to Pinning
- Tweaked the scattering rules to be closer to ORB
- Refined description of Follow Up moves
- Glossary capitalisation overhaul
- Boarding Actions tidied up. Split between relevant Movement, Shooting and Close Combat sections. Could exist as standalone section if needed.
- Stationary, Out of Control, and Unopposed Vehicles rewritten.
- Added Order of Operations to Movement and clarified targets for charging
- Buffed Overwatch to give +1 to hit rather than -1
- Pilin’ On only works for a single round (so users can’t form one invincible defender that faces all attackers)
- Clarified combat sequences for shooting, hand-to-hand, and vehicles.
- Added jumping across gaps/down drops and fleshed out falling mechanics
Download PDF with colour front cover
If you’re not sure what GCE is – head over to the GCE page for answers.
This document was written by Morgan Fox, Michael Haslam, Matthew Bester, Tom Inglis, Ben Middleton, Ben Saunders, Andrew Meijers, Andrew Little, Nicola Juno, and Ben Kerby.
It is licenced under Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International
https://creativecommons.org/licenses/by-nc-sa/4.0/
Cover art by Andrew Meijers (also licenced under Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International).
Additional art and images provided by:
Andrew Meijers (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license)
Andrew Trevorrow-Seymour (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license)
Clayton Tait (Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported license)
Darren Sampson (Creative Commons Attribution-ShareAlike 3.0 Unported license)
David Cammack (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license)
Matthew Bester (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license)
Morgan Fox (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license)
Nicola Juno (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license)
Steffan Mensikov (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license)
Steve Byrne (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license)
The layout was made by Morgan Fox using images created by Jenny Fox and is also licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported license.
GCE is in no way affiliated with Games Workshop.
Furthermore, Gorkamorka is a trade mark of Games Workshop Ltd. and is used without permission. No challenge to its status is intended.
Tags: GCE
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