A question that comes up time and again when wargamers are looking to get into Gorkamorka is this one:

Do I need to use the original trukk model or is the new “Ork Wartrukk” model okay?

The  answer is really simple:

All models are fine.

It doesn’t matter if it’s the old trukk, the new one, or a piece of toast with a wheel at each corner. Smaller vehicles are easier to manoeuvre around the board and big ones offer more space for passengers.

In fact, on pages 46 and 47 of Da Uvver Book this picture can be seen:

Gorkamorka development mobs

“Some of the Games Workshop staff’s Gorkamorka mobs in all their glory. If you look closely at the models in this photo, you’ll notice many vehicle conversions and wacky paint schemes which might give you inspiration when you build your own mob.”

They’re all perfectly legal for play, whatever they’re made of.

As you’ve probably guessed by now – GoMo is not a very prescriptive game. It’s a WYSIWYG game (“What You See Is What You Get”) – warriors have to be modelled with their weapons and equipment, the same with vehicles. As long as the vehicle looks about right you’re good to go!

(It might be worth noting that movement speed doesn’t scale. A big trukk still moves six inches on gas engines just like a small one. As a result small vehicles will seem faster.)


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When it comes to Gorkamorka there’s something that’s often overlooked – it wasn’t only released in English. We’re not sure how many languages were supported but so far the list runs to French, German (Thanks, Morx!), Italian, and Spanish. Flamekebab even has a copy of “Skavanob” kicking around apparently!

We’re not much help if you don’t speak English but we’ve recently found a blog publishing scans of lots of the old Gorkamorka content in French. From what we can tell it doesn’t have a fancy name but then again, we don’t speak French! Find it here:


There’s also a Google Drive archive of their uploads here:


(Thanks to CrucibleOfWords for pointing out that we forgot the other sources link!)

19 Sep 2013

Gorkamorka Winter Bash 2013

Filed under: General, News

There’s another UK Gorkamorka meetup on the cards, folks. As per usual it’ll be at Warhammer World, GW’s HQ in Nottingham.

From the Facebook event:

Two days of general of Orky Mayhem exclusively dedicated to Gorkamorka.

  • -Players are invited to create their own factions and bring along pre-existing mobs.
  • -Players to abide by roolz of orky spirit and ‘onour.
  • -Starting mobs to be created using 125 teef

Saturday 30th November 10.00am – 8.00pm and Sunday 1st December 10.00am – 6.00pm.

Another topic on The Waaagh has been repurposed for the subject if that’s your thing, for anyone else there’s an event on the Gorkamorka Facebook group:



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28 Jul 2013

More Mutie guns

Filed under: Modelling

MaxMini just updated their site and I was having a browse through their catalogue to see what was new. This may have been out a while or could be brand new, either way, it looks nifty:

MaxMini Steam Rifles

They’re MaxMini Steam Rifles and by the looks of things would be ideal armaments for Muties. At the moment a pack of ten will set you back just over a fiver.

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steelgulpaYou may have noticed assorted non-Ork critters mentioned in various pieces of Gorkamorka background. Casually mentioned in many a box-out, these creatures raise all sorts of questions. Just what is a Whip Scorpion, and why is it so terrifying? Why do Rebel Grots seem to have a monopoly on Buzzer Squigs? What do Steel Gulpers eat?

So today we present some rules written by tUGS’ own Depiff (Ross Graham). Sumfink In Da Sand has all the details needed for incorporating the terrifying beasts of the desert into your games of Gorkamorka. These can be added as “environmental hazards” to any scenario, and come complete with behavioural rules, so you can even run a mob against them solo, should you choose.

Venturing into the desert is not for the faint-hearted, and we make no guarantees about the safety of your Boyz when encountering these horrific beasties!

Download PDF

This document was written by Ross Graham and includes artwork created by Clayton Tait. It’s licensed under a Creative Commons Attribution-Non-Commercial-Share-Alike license.