Really great site with a lot of fantastic articles. I’m impressed.
Thanks for posting news about Kromlech too, I appreciate that.
I can assure you that more Mechanical goodies from Kromlech are on their way . I’m waiting for your proposals what should be done in that range. If you provide me with your address I’ll send you some samples of our stuff after Salute.
PS Claw mentioned in last painting tutorial is from Kromlech not Maxmini. We are close friends but companies are separate. If you could change title of this post it would be great .
Thanks for commenting on my blog, I have been lurking here for a while. I really appreciate the White Dwarf scenarios and rules. I look forward to seeing your expansion, it is nice to know there are people out there still playing GorkaMorka.
Finally! A Gorkamorka-Fanpage which is still alive and updated regularly!
The content so far is amazing (I love the healing rules for muties, that is something i have missed in Digganob! The rules seem to be well-balanced because they are still closely-related to the ork-dok rules and the text is just hilarious! )
I know GM since it came out (and I love it!), but I have completely withdrawn from the tabeltop hobby for the last 10 years or so.
I have just returned to it in the beginning of the year. Because the original GM models are so rare these days (especially rebel grots and muties) I have decided to convert all of it myself using parts from 40K, Fantasy and various other lines (Dark Age, Hordes, Void, Confrontation, Celtos just to name a few).
So I have finally ended up with:
- a pack of seven mutie raiders
- a huge grot rebel mob with 2 cuttas and one lugga
- a digga biker gang with four bikes and a trukk
- all special characters from digganob (for dregmek I use the new deathkopta model, all the others are conversions)
- some nice pieces of terrain including a tar pit with a nasty tar-squig residing in it, a fort, a windmill-tower, a rebel grot outpost, some Mutie tents and a scrap mine
Unfortunatley most of the stuff is still unpainted. But anyway if you are interested in posting some pictures let me know. If you want I could write up a few articles on converting Muties etc. too.
Good to see there’s still people playing and interesting in the game.
To Deathrace King:
I’m actually really quite keen to see your Diggas. Although I’m still needing to fix up my Freebooterz, I’m quite keen to build a Diggamob as well so any inspiration would be appreciated.
Again, very pleased and excited to see fellow Gorkamorkers among us!
My diggas are largely based on the old ratskin models from Necromunda. These are my alltime-favourite models of feral humans which have been produced by gw and I think they fit in quite well. Obviously there is a huge colony of giant rats living under the pyramids together with the diggas
I have added some rebel grots and a mutie raider too. Enjoy!
I love how you guys keep GoMo alive. Myself and a couple of friends share the same love for GoMo, and we start the odd mini-campaign every 1-2 years.
I even wrote up some stuff for our games myself back in the day, namely some gubbinz and rules for (generic) squigs.
I have a question that you might like to dig into.
on this link http://www.the-waaagh.com/forums/?showtopic=29718 there is a great bazzar pdf.
and in that pdf the author mentions that its a part of a bigger collection from warseer. the problem is that i cant find the rest there and it could be some really prommising stuff.
good luck to you and a great page you got runing here to!
I have to say, I have considered doing a similar theme…but like a true Ork, I get easily distracted by shiny objects. Speaking of which, Kromlech (or Doc Kromlech as we know him) has done what he calls the ‘Orc War 2′ range which I think has some accessories that you might like to add to your themed gang.
If you do create your gang, I think it would make a great feature article as it would really be visually interesting and a real project, so please keep me informed!
Just want to give you guys ‘uge respect for running this fantastic and highly inspiring site about one of GWs best games ever! *next to Necromunda
Furthermore, I realy like the layout/design of your site, showing the love put into it.
Since GW released the pdf rulez, its geting harder every day to resist getting back into the madness.
tUGS does the fever no good at all!
An FAQ is planned, but it’s hard to put one together because honestly, we don’t get asked that many questions. Posts like yours, Cyk0, make it much easier to put one together.
There are a lot of holes in the rules and an FAQ/rules patches is planned for Ere Be Stuff. We’ve got some stuff but it’s currently on the backburner whilst we finish the second largest chunk of the expansion – the Feral Orks.
I guess you could start a thread on the waagh or something to gather up some questions. The thing i like about tUGS own productions is that you keep things sensible and in the spirit of the game therefore I would feel it would give some credability to the FAQ if it came from here… You might want to make a package with all the things (ere be stuff) that you have produced along with the stuff like mute healing, the things filling in blanks… I like battlewagons but I agree with the doom-fort post.
I hope this makes some sense (I shouldn’t post when I get home on a Friday night)
I only found this website recently when I was looking at what a Gorkamorka starter set is going for on-line but couldn’t find one anywhere, my reason for this was that I own an unopened Gorkamorka starter box set and I have no use for it so I was wondering if anyone knows how much I should sell it for? I just don’t want to get ripped off
A friend and I had a campaign going a couple of years ago and after recently descovering your site are getting another one going. And I was basicly wondering if you have an e-mail adress to submit pictures of convertions, battle reports etc to the site.
One of the things that bugs me about the original GM system is how Rebel Grots earn their teef. All the other mobs, including Diggas and Muties, compare their income to their number of models on a table, and end up with a certain number of teef after the battle. It’s pretty hard to end up with less than 3 and you can often get far more. With Rebel Grots, unless you win or are very good at lying you’re likely to get around 0 teef. So this mechanic makes it pretty hard for the mob to develop like other ones. Do you guys have any suggestions or rule to overcome this?
Came across this great site recently while getting back in touch with gaming and GorkaMorka in particular.
I’ve had a browse on this site and I can see that you have put on events at Warhammer world in the past.
I’d really like to get involved and join the GorkaMorka community on ‘Da WAAAGH’ forum, but after trying to register multiple times I eventually saw that the forum admin is no longer accepting new registrations.
Do you guys have any ideas how to get round this? Do I need to be invited to join Da WAAAGH community?
Hi all! Running into problems registering at DaWAAAGH as well, so I guess I’ll ask a question or two here.
First off, this site is an awesome resource, and it’s been really informative and entertaining, so – thanks for all the hard work!
Right, so forgive the following questions for being really basic, because I’m just starting out:
- For my Nob, should I use an appropriate Nob model, or just a Boy with slightly more gear and a darker skin tone?
- I got an Ork Battleforce off eBay about a year back and I’m working my way through it. Is the current Trukk an “acceptable” substitute for the original GM one? It looks like the capacity of the original was maybe 4 models(?). I know capacity is “whatever fits” but I don’t want to get a huge advantage in regards to capacity vs. cost
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