17 Jun 2015

Deff from above! Koptas and Double Wokkas in Gorkamorka

Filed under: Campaign Stuff, Experimental, House Rules

whirly_bird_illustrationSome time ago Forgeworld released the “Chinork“. A large Ork helicopter with twin rotors and bags of style. Some time later Ramshackle Games released their own ‘Copter. In 2012 Ogrebane put some rules together and being the nice chap that he is licensed them under Creative Commons. Now to come up with some fun ways of taking out those flying loonies…

We’ve laid these rules out as part of the Gorkamorka Heritage Project. There’s a tag here on tUGS for documents released as part of it in case you’re interested to see what else has come out of it so far. There’s quite a lot of documents we’re still trying to reach the authors of (how many of you still have the same email addresses you had in the late 1990s!). Check out one of the forum threads that Flamekebab has created about the project to learn more – The Waaagh, Specialist Games, DakkaDakka.

Ah yes, the document we were talking about before. Get it here:

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This document was written by Aris Tottle and was edited by Liam Davenport, Benjamin Fox, and Ross Graham. It’s licensed under a Creative Commons Attribution-Non-Commercial-Share-Alike license. The layout was made by Benjamin Fox using images created by Jenny Mathiasson and is also licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported license.

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2 Responses to “Deff from above! Koptas and Double Wokkas in Gorkamorka”

  1. Chris Says:

    Easily two of the most challenging vehicles to combat, and the most satisfying to take down! Between the unbound fixed-weapon rule, the limited effect terrain has on them and the fact you need to be on a vehicle to even MAYBE board them (barring the grappling hand of course), these two are flexible and dangerous to the extreme. However, I feel that the Double-Wokkah might be a little overpowered. Maybe the Kontrapshun roll could be debuffed to 3+ saves with a one failure buffer instead of 2+ saves with the same buffer, but even that could be too much. Whatever the case, it’s nearly perfect as it is.

  2. Flamekebab Says:

    Now there’s the kind of feedback we like to see!

    Have you played many games against them?

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