Sending your boyz to the Dok can be a risky business but there are great rewards to be had too, depending on your fortunes of course. This article focuses mainly on Gorkers and Morkers (although Ork Freebooters get a mention too).
If one of your boyz gets seriously injured the question often arises, “Should I send him to the Dok?”. The answer isn’t always a simple one unfortunately
Personally I base my decisions on the subject around the intended purpose of the warrior. If he has low leadership and a headwound then he’s going to be under the knife before he knows it, particularly if he also has low WS (meaning Frenzy won’t be worth much). On the other hand if the boy in question is a driver or gunner and receives a leg wound or an arm wound I’m unlikely to bother.
A good strategy for the risk averse amongst us is to wait until multiple serious injuries are sustained; that way even if the Dok gets a bit mixed up there’s a reasonable chance that one of the other maladies will be remedied.
That’s my strategy but certainly not the only one, not by a long stretch. Ross, tUGS‘ freebooter player tends to send his boys in at the first sign of a fever, usually getting an assortment of crazy results. This seems to be quite an effective tactic for augmenting otherwise unremarkable warriors. For example, one of his boys has a Cybork Body (thanks to Kromlech, their Post-Apocalyptic Mechanical Torsos are ideal), he’s able to stand up to a hell of a lot of punishment. On one occasion it took three guys and one with a Power Klaw to take that git down!
Sending a yoof to the Dok may well double his cost (the Dok’s bill is added to a warrior’s cost, don’t forget) but it can provide some rather interesting results from a mob member that might otherwise be fairly useless.
In the end it’s entirely up to you – are you feeling fortunate?
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