When it comes to Gorkamorka there’s something that’s often overlooked – it wasn’t only released in English. We’re not sure how many languages were supported but so far the list runs to French, German (Thanks, Morx!), Italian, and Spanish. Flamekebab even has a copy of “Skavanob” kicking around apparently!
We’re not much help if you don’t speak English but we’ve recently found a blog publishing scans of lots of the old Gorkamorka content in French. From what we can tell it doesn’t have a fancy name but then again, we don’t speak French! Find it here:
http://gorkamorka.overblog.com
There’s also a Google Drive archive of their uploads here:
https://drive.google.com/folderview?id=0ByJiMxq7gEvmOVQ3MGRpVWQzblE
(Thanks to CrucibleOfWords for pointing out that we forgot the other sources link!)
19 Sep 2013
Filed under: General, News
There’s another UK Gorkamorka meetup on the cards, folks. As per usual it’ll be at Warhammer World, GW’s HQ in Nottingham.
From the Facebook event:
Two days of general of Orky Mayhem exclusively dedicated to Gorkamorka.
- -Players are invited to create their own factions and bring along pre-existing mobs.
- -Players to abide by roolz of orky spirit and ‘onour.
- -Starting mobs to be created using 125 teef
Saturday 30th November 10.00am – 8.00pm and Sunday 1st December 10.00am – 6.00pm.
Another topic on The Waaagh has been repurposed for the subject if that’s your thing, for anyone else there’s an event on the Gorkamorka Facebook group:
https://www.facebook.com/events/555137321206770/
Map:
Tags: Event
28 Jul 2013
Filed under: Modelling
MaxMini just updated their site and I was having a browse through their catalogue to see what was new. This may have been out a while or could be brand new, either way, it looks nifty:
They’re MaxMini Steam Rifles and by the looks of things would be ideal armaments for Muties. At the moment a pack of ten will set you back just over a fiver.
Tags: Muties
You may have noticed assorted non-Ork critters mentioned in various pieces of Gorkamorka background. Casually mentioned in many a box-out, these creatures raise all sorts of questions. Just what is a Whip Scorpion, and why is it so terrifying? Why do Rebel Grots seem to have a monopoly on Buzzer Squigs? What do Steel Gulpers eat?
So today we present some rules written by tUGS’ own Depiff (Ross Graham). Sumfink In Da Sand has all the details needed for incorporating the terrifying beasts of the desert into your games of Gorkamorka. These can be added as “environmental hazards” to any scenario, and come complete with behavioural rules, so you can even run a mob against them solo, should you choose.
Venturing into the desert is not for the faint-hearted, and we make no guarantees about the safety of your Boyz when encountering these horrific beasties!
Download PDF
This document was written by Ross Graham and includes artwork created by Clayton Tait. It’s licensed under a Creative Commons Attribution-Non-Commercial-Share-Alike license.
17 May 2013
Filed under: General, Modelling
Before Gorkamorka Orks were still green but their appearance was much less brutish. The new savageness was brought to life by a particular sculptor – Brian Nelson, or at least that’s who this White Dwarf attributes it to.
Orks went from this sort of thing:
To this:
Originally published in White Dwarf 216 (December 1997) this four page article isn’t just about GoMo but it’s a solid read nonetheless.
Download PDF