The Gorkamorka Facebook group is remarkably active. Whilst it’s hardly the ideal medium the GoMo community online has never been as active as that group is. It’s amazing. It also means that sometimes something emerges that really stands out. Today we’ve got something like that for you – something from a GW staffer from back in the day.
Fungus Brew Rescue is a demo game scenario – complete with the notes for staff and the rosters that were used (including a photo of one of the vehicles from the game). It was posted by William Greenwald last month and you can check it out here:
The board moves with you and it’s a long run but the first over the finish line gets the loot. Health and safety is giving it the thumbs up…
This was written by James Reichelt from Cheltenham and sent in as a letter to Citadel Journal #28 (1998). For years that was all we had to go on and then suddenly he popped up on YakTribe!
The Gorkamorka Heritage Project continues to bear fruit. If you wrote something for Gorkamorka and published it anywhere it might have been seen get in touch so we can share your work with the rest of the GoMo community.
This document was written by James Reichelt and with permission was edited by Benjamin Fox. It’s licensed under a Creative Commons Attribution-Non-Commercial-Share-Alike license. The layout was made by Benjamin Fox using images created by Jenny Mathiasson and is also licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported license.
At the tail end of October they’re running a campaign experience at their HQ – that is to say if you want to be part of it, you could! Here’s MWG’s Dave with some details:
It’s been a long time coming and it’s not complete yet but the team working on Gorkamorka “Community Edition” have released the first version of their core rules.
The entire rulebook has been reimplemented from scratch to ensure this document belongs to the community. Part of this has involved heavy restructuring to try to get things into a more logical order – the original game is a bit of a mess in that respect with bits and pieces scattered all over the place. Another part has involved creating diagrams to make things easier to understand!
Importantly this is not the campaign book and doesn’t contain rules for any factions. In fact for most of you that already know the game it won’t matter much at all at this stage. The reason for that is that (except for a few minor things) the game mechanics themselves are identical – for now. There’s some changes though – the keen eyed amongst you might notice that there’s no artillery dice in the diagram; yep, that’s gone.
Effectively there’s now a base to start fiddling with, correcting, adding to, and so on. More diagrams would probably help for a start as well as more art to break things up a bit but that’s something for the next release!
There’s a bug tracking thread over on YakTribe but the Facebook group is also available for chatting about all things Gorkamorka. Suggestions and similar can go there or in a fresh thread on YakTribe.
This document was written by Benjamin Fox and Michael Haslam with editing by Matthew Bester. It is licenced under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International licence.
Diagrams created by Benjamin Fox, also under the CC-BY-NC-SA-4.0 licence.
The photos for some of the diagram components were provided by Andrew Akiyama, Morgan Ellis, and Simon Barnard.
Additional art was provided by Clayton Tait under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported license. The layout was made by Benjamin Fox using images created by Jenny Mathiasson and is also licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported license.
The Unnamed Gorkamorka Site is in no way affiliated with Games Workshop.
Furthermore, Gorkamorka is a trade mark of Games Workshop Ltd. and is used without permission. No challenge to its status is intended.