If you’ve got your finger on the pulse you’re bound to have already heard this but we figured it’s probably worth a mention regardless. A new plastic buggy kit is coming in October this year.
Us doddering oldsters who remember Gorkamorka might remember the rather glorious metal conversion kit that was introduced featuring a rather excellent Brian Nelson sculpt and a rokkit launcher.
Oddly enough the mid ’90s plastic kit stayed in production until, well at the time of writing it’s still available! However the metal parts that made it fit in with modern stuff is long gone. Odd.
This document was written by Tristån Erickson and with permission was edited by Benjamin Fox and Ross Graham. It’s licensed under a Creative Commons Attribution-Non-Commercial-Share-Alike license. The layout was made by Benjamin Fox using images created by Jenny Mathiasson and is also licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported license.
It turns out I already processed this document back in 2014 but forgot to list it on the site. Yes, really.
Sigh.
Anyway, this “new” document contains a few new weapons and some, well, let’s call them “gas grenades”. For more details you’ll just have to look for yourselves!
This document was written by Eren Kauptland and with permission was edited by Benjamin Fox. It’s licensed under a Creative Commons Attribution-Non-Commercial-Share-Alike license. The layout was made by Benjamin Fox using images created by Jenny Mathiasson and is also licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported license.
Kiblams has written one but needs some help with playtesting it. It uses “NotMobz” rules to create an AI faction (the crew of the tanker) but getting the balance right is a little trickier than you might think!
Here’s a video of him trying the scenario out on his own:
Currently the scenario exists as a Google Doc that anyone can add comments and suggestions to (but not edit). No sign-in required.
It’s here and the bit that needs playtesting most is the crew section. What are good values to provide a challenging but fun game?
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