Kiblams has written one but needs some help with playtesting it. It uses “NotMobz” rules to create an AI faction (the crew of the tanker) but getting the balance right is a little trickier than you might think!
Here’s a video of him trying the scenario out on his own:
Currently the scenario exists as a Google Doc that anyone can add comments and suggestions to (but not edit). No sign-in required.
It’s here and the bit that needs playtesting most is the crew section. What are good values to provide a challenging but fun game?
There’s been a Gorkamorka group on Facebook for quite a while but after the old admin retired the community there was left floundering. At least at the time Facebook didn’t have a proper admin succession system in place and so the only option was to create a new community. Skarnir took it upon himself to do just that and roped some of the other usual suspects in to ensure there’d be a full admin team (Dim_Reapa, Kiblams, and Flamekebab).
With four people approving member requests it recently surpassed a thousand members. Turns out there’s quite a lot of people interested in this daft little game!
Over on YakTribe hreikin has been working on a document full of optional vehicle rules in an attempt to create a bit of diversity. He doesn’t have access to many playtesters though so it’d be great if some of you could take a look and give him a hand with some feedback!
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