Da Kommittee has been hard at work and there’s a new book – the scenario book!

David Cammack, prominent Gorkamorka community member, has taken on the mantle of Scenario Guru for us and tracked down nearly every GoMo scenario ever written. They’re not all in this book – yet. The eventual plan is to include them all but for now we’re sticking with the GCE versions of the first ten scenarios, familiar to anyone who’s read Da Uvver Book and Digganob.

Our versions are slightly different – mainly in terms of consistency. The originals don’t have a standardised format between them so that’s fixed to start with. We’ve also done our best to broaden compatibility across different factions.

You’ll also find the most contentious item in all of GCE in this book – how experience points for wounding hits work. Now there’s a subject that took some thrashing. We’ve included three interpretations for you to choose from as a compromise.

Lastly this book introduces the option of a thematic approach to scenario selection. A bit of a hand to help you build campaign stories. It’s a bit much to explain in a news post like this so go read the book if you’re interested. We’ve also included a simple table as an alternative too.

As with other GCE stuff this is intercompatible with GW’s Gorkamorka. If you’re not sure what GCE is – head over to the GCE page for answers. Oh and what do you think to Andrew Meijer’s gorgeous cover art? Ded posh!

Version 1.0 – April 2023

  • Initial release

 

Download PDF

 

This document was written by David Cammack, Andrew Meijers, Morgan Fox, Matthew Bester, Tom Inglis, Ben Middleton, and Ben Saunders.
It is licenced under Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International

Diagrams created by Morgan Fox, also under the CC-BY-NC-SA-4.0 licence.

Cover art by Andrew Meijers (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license).

Additional art and images provided by:

  • Andrew Meijers (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license)
  • Andrew Trevorrow-Seymour (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license)
  • Clayton Tait (Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported license)
  • Darren Sampson (Creative Commons Attribution-ShareAlike 3.0 Unported license)

The layout was made by Morgan Fox using images created by Jenny Mathiasson and is also licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported license.

GCE is in no way affiliated with Games Workshop. Furthermore, Gorkamorka is a trade mark of Games Workshop Ltd. and is used without permission. No challenge to its status is intended.

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19 Jan 2023

What Happened to Gorkamorka?

Filed under: General

Interested in the sordid history of how Gorkamorka came to exist?

Maybe “sordid” is a bit much but it’s quite the story. Aaron “Lenoon” Bowen and Liam “Corrode” Royle have put together this exhaustively researched mammoth pair of articles (About 19,000 words between ’em!).

It covers both how Gorkamorka came to exist, where it fit into the grand strategy GW were attempting, and the ultimate fallout, interspersed with quotes from many of the important figures in the story. We might get a mention in there too…

Progress on GCE continues! This is the 1.3 update to the rules for battles and adds things in preparation for the release of the 1.0 GCE Scenario Book. Da Kommittee has added Forts, Da Rollin’ Road, and a load of diagrams to help players understand ramming and swerving more easily.

If you’re not sure what GCE is – head over to the GCE page for answers.

 

Version 1.3 – January 2023

Changelog for 1.21 -> 1.3:

  • Added generic Initiative Tests and Leadership Tests to the statline section
  • Added rules for forts
  • Added rules for moving boards
  • Made bikes a type of small Vehicle rather than their own type
  • Added diagrams explaining ramming
  • Added diagrams explaining swerving
  • Standardised on “difficult ground” rather than a mish-mash of “difficult terrain” and “difficult ground”

 

Download PDF

 

This document was written by Morgan Fox, Michael Haslam, Matthew Bester, Tom Inglis, Ben Middleton, Ben Saunders, Andrew Meijers, and Ben Kerby.
It is licenced under Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International

Diagrams created by Morgan Fox, also under the CC-BY-NC-SA-4.0 licence.
The photos for some of the diagram components were provided by Andrew Trevorrow-Seymour, Ben Middleton, Morgan Ellis, and Simon Barnard.
Additional art and images provided by:

  • Andrew Trevorrow-Seymour (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license)
  • Clayton Tait (Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported license)
  • Darren Sampson (Creative Commons Attribution-ShareAlike 3.0 Unported license)
  • Louis DePrix (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license)
  • Matthew Bester (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license)
  • Morgan Fox (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license)
  • Nicola Juno (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license)

The layout was made by Morgan Fox using images created by Jenny Mathiasson and is also licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported license.

GCE is in no way affiliated with Games Workshop. Furthermore, Gorkamorka is a trade mark of Games Workshop Ltd. and is used without permission. No challenge to its status is intended.

It’s twenty five years ago and you’re back home from Gamesday ’97 – time to open something that’s not available in shops just yet – your brand new boxed copy of Gorkamorka!

Yep, we’ve tracked down the exact release of the game as about fiveish on Sunday 28th September, 1997. Of course you had to be at Gamesday to get it then – and some of our awesome community were! I wonder if any of them still have their cardboard hats?

To celebrate the anniversary we’re releasing the next component in GCE – the Gorker and Morker Faction Pack. It’s our interpretation of the Gorker and Morker rules. They’re not identical (after all, if you want the original rules just use those, they’re compatible with GCE) but hopefully you’ll like the tweaks we’ve made.

Over the coming months and years the intention is to create new revisions of the faction pack incorporating various things that the community has written over the years. If you’ve got something you’re particularly fond of that you’d like prioritised, leave a comment and tell us what it is!

Download PDF

If you’re not sure what GCE is – head over to the GCE page for answers.

 

This document was written by Morgan Fox, Matthew Bester, Tom Inglis, Ben Middleton, and Ben Saunders.
It is licenced under Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International

Additional art and images provided by:

  • Andrew Trevorrow-Seymour (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license)
  • Clayton Tait (Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported license)
  • Darren Sampson (Creative Commons Attribution-ShareAlike 3.0 Unported license)
  • Matthew Bester (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license)
  • Morgan Fox (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license)
  • Nicola Juno (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license)

The layout was made by Morgan Fox using images created by Jenny Mathiasson and is also licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported license.

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Da Kommittee has been hard at work on the next GCE release – the campaign rules!

Quoting the last release:

What if there was a version of the Gorkamorka rules that could be legally distributed, modified, and updated. A community edition, if you will. It’s an attempt at that.

This book is the campaign book.

What’s in it:

It provides the generic framework for between battles – income, levelling up, generic skill tables, serious injuries, and so on. The default mechanics that can be replaced or modified by faction rules.

What’s not:

Faction-specific rules. If it doesn’t apply to all factions, it’s not in there. You won’t find rules for creating an Ork mob, for example. Those are in the faction packs.

At the time of writing there aren’t any released faction packs but worry ye not – these rules are backwards compatible with the original rules. Just use your original faction rules (there’s a table in this book showing you where to find them!).

What’s new?

  • Skills overhaul
  • Modified the Serious Injury table
  • Modified the Permanent Damage table

Over time we plan to add further content to the campaign book to better help players run interesting campaigns. For the 1.0 release though we decided to keep it simple.

As always if you have feedback you can head over to the development document and add comments.

Download PDF

 

This document was written by Morgan Fox, Michael Haslam, Matthew Bester, Tom Inglis, Ben Middleton, Ben Saunders, and Ben Kerby.
It is licenced under Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International

Additional art and images provided by:

  • Andrew Trevorrow-Seymour (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license)
  • Clayton Tait (Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported license)
  • Darren Sampson (Creative Commons Attribution-ShareAlike 3.0 Unported license)
  • Matthew Bester (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license)
  • Morgan Fox (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license)
  • Nicola Juno (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license)
  • Steve Byrne (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license)

The layout was made by Morgan Fox using images created by Jenny Mathiasson and is also licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported license.

Ork Nob photo above provided by Matthew Bester (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported license).

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