Tork’s Terrorz vs. Da Boot Of Da Proletariat
Scenario: Lootas (Da Uvver Book, scenario 3)

Tork’s Terrorz (200) are finally starting to get some respect in Mektown and are looking to capitalise on the momentum and ensure no Ork spits in their pints any more (or at least while they’re watching). Da Boot of Da Proletariat (152) are just starting out and really need a win. So far their head honcho, Vlad, has mostly been writing speeches and the GRC think it’s high time he started pulling his weight.setup

 

Da Plan – Tork’s Terrorz

So, we done custom, I meanz kustomised the speargun, and Larz is packin’ a spiffy new (old) shoota. That oughta impress those stuck-up green gitz in Mektown!

But they wasn’t too impressed when Ansvark’s spiffy new (old) choppa ‘sploded in his face last time. Maybe we should be more kunnin’ and pick on someone smaller.

They think, I meanz fink, we don’t see them ridin’ dis way, but a Digga can out-sneak a Grot any day. We blendz into da desert betta!

 

Da Plan – Da Boot of Da Proletariat

With da high windz today we shall utilise our extra speed to swoop in with our cuttas. Ded nippy in this weather!

Meanwhile the splattapult onboard da big lugga, as well as small armz fire from same will try to keep dem Diggas distracterised long enuff to cover da cuttas escape.

Trust me, ladz, we’ll be fine!

 

Turn 1

speargun-1Spotting Vlad’s crew closing in Tork’s lads locked and loaded, heading straight for the Big Lugga with malicious intent. Balthazark, the mob’s shaman, grinned widely at the prospect of using the newly upgraded spear gun although his excitement was somewhat stymied by a minor stoppage after the first volley.

Peppering the enormous grot vehicle with spears was satisfying but despite penetrating its flimsy armour with ease very little actual damage seemed to occur.

 

Larz felt it was best to grab some of the scrap and prepare to intercept any Grots feeling particularly possessive.

turn1

Vlad decided to lead the cutta’s kiting attempt, pushing along the edge of the big dune and towards the filthy lucre. With the wind kicking up to gale proportions it was easy to travel 15”.

The other cutta was less fortunate, realising that the movement of the Digga trukk blocked the only way in for it. With minced curses the plucky green crew hopped off and lifted the whole vehicle, shuffling it into a 90° turn to starboard.

The big lugga, under the command of the banna waver pushed forward towards the Diggas, hoping for a ram and some good use of their new splattapult. Sluggas, six-shootas, and a single shoota were levelled at the Digga trukk but to no avail. Skee eyed the range and did his best but with a mighty twang he could only watch as the burna load he’d spent so long preparing spattered harmlessly on some barricades, leaving the enemy vehicle unscathed.

 

Turn 2

Wasting no time a neat thrust by Tork put the Digga trukk in the safe zone within which the splattapult could not hit them. Meanwhile Balthazark had cleared the stoppage and rattled off six spears in fewer seconds, exhausting his supply in doing so. This time the results were much more noticeable though as a direct hit on the cogs powering the huge vehicle were hit, exploding everywhere and throwing green skins in every direction!

turn2

larzLarz was not sitting on his hands and letting the rest of the lads have all the fun. Putting down the scrap he was lugging he hefted his new toy at the oncoming cutta. With a mighty “BRAKKA BRAKKA!” he found himself the proud owner of a fully-automatic shotgun, an easy match for any Ork kannon. Firing it felt good, but not for the grots! Vlad watched as the hull and sail of the cutta he was on rapidly became little more than holes connected by fine metal strips. Argh!

With two vehicles down and four lads out of action already Vlad couldn’t take the pressure and bottled, despite Flamekebab’s protestations and the GRC’s “Not A Single Step Back!” policy.

 

Aftermath

Vlad-LaykaOf the grots taken out of action all made a full recovery, with the exception of Gorba, who Tork captured. The Big Lugga was patched up but became unreliable while the cutta was back up and running with minimal fuss.

Due to the big difference in mob ratings every grot levelled up, although Layka gained Impressive Scars and challenged for leadership, feeling Vlad had been given his chance.

A fight was held and Vlad cut the upstart down giving him a beating to remember. At least the head honcho got to save some face!

Aside from that not a single toof was earned, leaving the mob somewhat downcast.

Tork on the other hand was pleased as punch, taking home seven scrap counters. When combined with all the other income earned by the mob the lads rolled into Mektown with more teef than a shiver of squigsharks (Skippy actually hit the maximum bracket for income, earning over 50 teef before expenses!).

 

Result: Victory to Tork’s Terrorz.

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It’s not often that we post stuff for Rebel Grots but I think we’ve found something fun for you today. Over at GW-Fanworld there’s a thread containing some rather good links to some Rebel Grot conversions.

First off there’s this cutta by Morgash, although sadly there’s no finished photo in the thread:

cutta01

Next up there’s a cutta and big lugga built using a combination of the original Gorkamorka Big Lugga kit and the modern Ork Trukk kit, done by grimgob.

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There’s plenty more photos in the thread.

Over on the Penny Arcade forums there’s a single photo of some cuttas done by Technicality:

cutters2

More recently there’s this cutta on Henry’s wargames and strange tat blog:

Grot Cuttergrot cutta mob 2

There we go, some inspiration for you. Thanks to HiveTyrantPrometheus for collecting these links!

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Edit: There is now an FAQ available on YakTribe. If you have any questions it’s a good place to start!


 

One important document missing from Gorkamorka is an FAQ, official or otherwise. There’s quite a lot of things that it’s not entirely clear how they should work, as anyone who has taken part in a GoMo campaign can attest to.

Does having two six-shootas cancel out the reloading requirement, as it does in Mordheim?

How do multiple combats work when both sides are multiples?

Can you run over models in close combat?

Basically we, the community, are trying to get together a list of issues so that we can make a start on fixing these issues. Ideally we’ll be able to create a creative commons document to be released for all to use and redistribute to make all our lives a bit easier.

To provide a question or issue you can either post in the FAQ thread on The Waaagh, or leave a comment here.

UPDATE: A new version of these rules has been released.

Hey guys, Flamekebab here. I’ve been rather enjoying a particular TV show from the US of late and it inspired me to try to create a biker mob.

In the past there’s been discussion of how to use bikers in Gorkamorka both on tUGS and in the community, but I never quite found something that appealed to me. Playing the DLC for GTA IV, The Lost and Damned, made me enjoy bikes in a way I hadn’t before and where better to express that than on the battlefield that is Da Skid?

These rules are based on the Freeboota rules written by Neal Plews but are significantly different. They also introduce a hired gun of sorts, much like Underhive Scummers in Necromunda. Unlike the other factions I’ve worked on with the rest of the tUGS team this one is just a small one, not a fully-fledged jobbie with countless hours of playtesting to its name and won’t be going in Ere Be Stuff. Actually, it hasn’t been tested at all yet, but I wrote them for my own use in our upcoming GoMo campaign so I’ll do my best to post feedback and then later tweak the rules if necessary.

Either way, I hope you enjoy these rules and let us know what you think. I’ll do my best to get some nice models and a few battle reports if I can. I’m thinking the Feral Ork torsos from Kromlech with leather biker cuts sculpted on.

Download PDF  

 

These rules are licensed under a Creative Commons Attribution-Non-Commercial-Share-Alike license. The rules were written by Ben Fox with additional work by Liam Davenport. The layout graphics were created by Ben Fox and are licensed under a Creative Commons Attribution-Non-Commercial-Share-Alike license.The illustration was provided by Darren Sampson and is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.

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16 Aug 2011

Shadowbadger’s Angelis board

Filed under: Terrain

Shadowbadger has been doing some inspiring work over on Heresy Online creating a rather awesome board for Gorkamorka:

There’s some brilliant construction photos explaining how the effect was created. I’m tempted to do something similar with my board having seen this!