green-pitz-illustrationWe hope you’re having a good Orktober so far, we certainly are. Here’s the scenario we mentioned at the start of the week and as it happens, this is our 100th post on the site, huzzah!

Mutie captives have pretty dismal prospects as it is, but the existence of the sacrificial pools is something few ever hear of, dead men tell no tales, after all…

Matt has written a scenario to play should one of your mob members be unlucky enough to be captured by Muties. No longer is there only Convoy as you can at last take the fight to the Muties.

This scenario is also the first to be released by us that contains Notmobz – NPC characters that operate independently of both players. It’s just a simple one here, but we’ve got bigger things in store in future.

We’re assuming you know how rescue scenarios work, if not, see pages 100 and 101 of Da Uvver Book, but you don’t need us to tell you that, do you?

Download PDF

 

These rules and artwork are licensed under a Creative Commons Attribution-Non-Commercial-Share-Alike license. The rules were written by Matt McPherson, the artwork created by Clayton Tait and the layout graphics were created by Ben Fox.

(Photo by quinn.anya licensed under Creative Commons Attribution-ShareAlike)

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In order to fight at your most effective for our goals, you must be swift. You must be strong. You must be more cunning. You must adapt faster than the Greenflesh. It is time, youngling. Step forward and be anointed…

Ta-Da!! They’re finally finished folks. Presented for the first time in their completed state with beautiful hand-drawn artwork by our good friend Clayton Tait, Da Green Pitz offers you the chance to keep your Muties fresh and ready to fight at a moments notice rather than being a barely held together lump of flesh, gripping the reigns of his brutalised mount in his scorched fingers.

Download Da Green Pitz – Healing Rules for Mutie Raiders PDF

jxnNn

When Eternal Vigilance plummeted through the atmosphere and the poor souls inside the fragmenting ship clung on for dear life, containment breaches of the reactor cores and waste tanks happened, mixing into the ruptured water supply.  As the ship finally struck the desert , the toxic sludge poured to the lowest point, one of the cargo bays, saturating the ship as it went. Everyone was affected. More than a few attempted to enact containment protocols to cleanse the ship but it was too late. The mix was already working it’s way into the strands of DNA, replacing base pairs and grafting in new sections with reckless abandon. Thousands died as their cells forgot how to take in oxygen or to send impulses to keep their hearts beating.

As time passed, some seemed largely unaffected. They buried the dead and decided what would be done. They would do what they had been trained to do, in the name of their Emperor and for his glory. A reconnaissance group was sent to watch over the Base, across the blistering desert. They would do their best to complete their mission and make ready for their comrades. They would attempt to rebuild a way home.

Hundreds of years passed as the Muties whiled away the decades, still bathed in radiation from the sky and the contaminated water nearby. They bred to survive the ages but in the presence of the ooze, the children became even more deformed. But to kill them would damn the mission and their comrades. No matter how freakish or terrifying, they would endure this indignity and be made whole again for their efforts. When the quarantine lifted on the field base, they approached eagerly with information which was met with fear and gunfire. Hurt, angry and despondent, they stopped being the survivors of a horrific crash that day. They became the Muties who embraced the ooze which had never abandoned them, hurt them or let them down. Within it was the wisdom of Magod and with his help, they would return to the glory of their ancestors, to once more flit amongst the stars as gods are meant to.

This document was written by Matt McPherson and contains artwork created by Clayton Tait. It’s licensed under a Creative Commons Attribution-Non-Commercial-Share-Alike license.

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‘Ello folks. We’ve been a bit quiet on the Mutie front as of late but I think we have finally hammered down all the niggles and concerns I had for the Muties healing rules. This week is all about the Muties as they ride in, burn your fungus crops and hear the lamentations of your grotz.

Continuing on the theme of our hot off the press Tagz which in the basic set are primarily geared to be achievable by anyone, regardless of the mob that they play as, this set is purely Mutie based, taking into account their unique skill tables, their largely unrealised potential for fear and terror mechanics and several new features that while you’ve seen and heard of being developed, are about to be released for the first time ever to the general public.

MutieTagzExample

 

 

Basic Mutie Tagz Pack – A4 PDF

Basic Mutie Tagz Pack – US Letter PDF

Basic Mutie Tagz raw image (PNG)






Some of these as this week begins are not immediately achieveable or take an extreme amount of effort or luck to get. By the end of the week, these should all be within the grasp of a mid-level mob.

I’m kind of excited by this week as I’m the only Mutie player in our little venture so to see my favourite little buggers get some fresh treatment is really exciting.

This week starts off with our Tagz pack, moves to patching up your injured Muties with the 2nd Open Beta of Da Green Pitz, adds a scenario to help give the Muties a unique feel and if we’re really really lucky, rounds off with a true resurrection as Flamekebab kitbashes out some new Muties from modern parts. How awesome is that?

Stay Green kids. 🙂

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3 Oct 2010

Technical issues with The Wall

Filed under: News

Just a quick heads-up, guys. We’re not entirely sure why but WordPress seems to be having a few issues with comments on pages. This won’t affect most of you, but it does seem to mean that the Wall isn’t showing comments. If it’s working alright for you, fantastic, but at our end it looks like the whole comment section is missing.

Rest assured, comments are working, they’re just currently not visible. Hopefully a solution will be forthcoming, but for now, sorry!

We’ve been talking about them for a while, but today you can finally use them in their full capacity – Gorkamorka Tagz.

Tagz are our attempt to create a system of “achievements” for Gorkamorka, optional extra challenges for players to attempt. Tagz show off the exploits of your mob and encourage you to try tactics you might otherwise not attempt, helping you keep things fresh and interesting.

We’re not trying to force this on players (we couldn’t even if we wanted to!) and we want to stress that these should work even if no other players want to use them. We also want to make sure you guys understand that this first release is the basic pack, hopefully attainable by all mobs, not just Orks. We’re going to be releasing further packs based around the different factions, scenarios, and campaigns.

dominatinThere are two ways you can use Tagz – one involves a blank grid and cutting out tagz, the other is a full grid with rivets to highlight upon completion.

So, here you can see the Tag Dominatin’, if you were to pull off this impressive feat you would cut it out and stick it to your grid.

Alternatively, you’d find it on your grid of Tagz and shade in all four rivets with a pen/pencil/blood.

We’re providing these to download in two different sizes – one is A4, the other is US Letter. Both grids are exactly the same size, or should be, the idea being to create a standardized size so that any Tagz created by anyone else will fit your grid, not just ours. Each tag is 47mm wide and 51mm tall, by the way, but we’ll be providing more details on that sort of thing later.

If you’re feeling lazy, just grab the Basic Tagz below. If you prefer to get your hands dirty, a blank grid is provided too.

Basic Tagz A4 PDF  Basic Tagz US Letter PDF Basic Tagz raw image (PNG)
Blank Grid A4 PDF Blank Grid US Letter PDF Blank Grid raw image (PNG)

If you’ve got any questions, post them as comments and we’ll do our best to answer.

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