The Questers of Magod vs. Da Not So N00bz
Scenario: Convoy (Digganob, scenario 2)

The Questers of Magod (177) are few in number but Matt has been building them up recently, rather than expanding their ranks, and now the time has come to take on one of the biggest mobs in our campaign – Da Not So N00bz (281).

layout

Da Plan – The Questers of Magod

Okay up until this point the muties have been kinda cautious because they couldn’t really afford any sort of screw ups in terms of loss of guys, but now after a bunch of advances and a couple of victories we’ve actually got some guys who are competent boarders, they have the mutie boarding skill and so this is actually going to be a case of utter, utter shock and awe.

I’m going to hit the trukk with heavy weapons first and that’s going to cause, hopefully some gubbinz damage, which will cause scrap to shower around the trukk but if it doesn’t then the very worst it’s doing is inflicting damage. Once that happens the useful aspect there will be that my guys can attempt to board while the weaker members of the mob sidle up, take the scrap, and start to run while the other guys finish combat. The thing with the mutie, he’s going to get a vicious, vicious fight, both my melee combatants, my guys with melee weapons, are brutally powerful now in comparison to most, so that’s going to be fun to do.

Otherwise the simple tactic is a very quick shock and awe job.

Da Plan – Da Not So N00bz

Here’s the plan..

The plan is – we’re going to get really, really drunk and go to the Skid and steal some stuff, some shiny stuff, and then we’re going to make a break for it before the other guys come.

But don’t tell anyone!

muties-movedDa Not So N00bz are attempting to get to Mektown with their latest scrap haul but the muties have other plans for them, riding in for an ambush. The Gorker mob have four pieces of scrap, three on their trukk, one on their bike. To win the muties have to secure the majority of it, the orks merely have to escape. Due to only having one trukk, the number of orks onboard was increased to make the fight a little more fun, there were also a few other tweaks that may get a mention later.

The muties got the first turn, closing in on the Orks and preparing to rain hell on them.


muties-on-the-moveeugene-unloadsTry as they might, they weren’t able to damage the trukk, although they were now in position to take on the trukk when it would inevitably fail its thrust test..

Which it promptly did, stranding the orks in the open. Eugene, the Gorker nob, was not too happy about this and took out his frustrations on Mol, a nearby mutie ‘Unk, putting the warrior down and coaxing a grin from the snarling Ork.


Meanwhile, Newton, the biker, and the mob’s grot, Horace (hanging on for dear life), fired up their thrusters and zipped off the nearest board edge carrying a chunk of scrap with them. 1-0 to Da Not So N00bz.zooooom

With one scrap counter gone, the muties were not about to hang around, so whilst most of the mob took up positions to take shots at the vehicle, both Mol and Magnus, the mutie seeker, charged towards the stalled trukk and pounced aboard, causing chaos left and right, but ultimately resulting in them both being forcibly ejected by Eugene and Clive. Perhaps leaping into a crowd of angry Orks armed to the teeth wasn’t such a hot idea, but at least the pounce skill was finally put to the test (another first for our campaign).

pounce

it-was-all-going-so-wellLeonard, the trukk, recovered and was chugging away safely until a turn was required, at which point the driver lost concentration and the whole vehicle slewed out of control wildly, spinning and ending up tantalisingly close to the edge of the board (and safety!).


Unable to escape this turn, the crew open fire on the muties, driving them back a little. Hopefully it’ll be enough.


Realising how hard it would be to win in hand to hand with the remaining orks, the muties kept their distance, utilising their fancy ranged weaponry instead. trukk-shotMagnus damaged the wheels, but it was the mutie keeper, Statistix, who really outdid himself, overcharging his weapon (which promptly exploded..) and penetrating the vehicle’s armour, crippling it and immobilising it. Unfortunately for the Orks, he also hit the fuel lines, leaving the trukk prone to explosion at random.

Further bad luck – the weapon’s explosion was deflected by the mutie’s armour, leaving Statistix unarmed but healthy. Bad luck comes in threes it would seem…


boom

The fuel had a 1/6 chance of exploding at the start of every turn, but it didn’t feel like waiting around – the whole thing went up with a wonderful WHOOMPH! or possibly a BOOM! Who can say?

Orks and scrap were hurled in every direction (the rules didn’t stipulate that the scrap should be hurled, but it seemed sensible and entertaining). Each warrior took a S4 hit and many of them went down, although most recovered in the following turn. Those that weren’t down moved to grab some scrap, whilst the others just lay there groaning. scrap-grab The Questers of Magod saw their chance and ran in to grab the precious scrap that had been thrown from the trukk, ignoring the orks for the time being, although a few took some pot-shots for good measure. Finally the last of the Orks legged it off the table, one of them carrying a scrap counter, ending the game.

The Questers of Magod – 2
Da Not So N00bz – 2

Result: A draw!

Draws do occasionally happen, although they’re quite rare, but these two mobs were relatively evenly matched. That said, had the whole of Da Not So N00bz been present, it’s far less likely that the muties would have done so well. Another factor was the need to escape – these Gorkers are great in a fight, but getting away with loot isn’t really their style.

There were a few serious injuries, but the vehicle was fine. One ork did pay a visit to Doc Kromlech though and woke up with a kustom thrusta boosta built into his chest:

in-progress

The model isn’t finished, but we wanted to share the in-progress shot of da patient. Comments?

Tags:

Those lads over at Kromlech have been at it again; remember the first gyro-stabilised monowheel that we showed you a while ago? Turns out it was part of a set!

Monowheels_final

You’ve seen the middle one before, but the other two are new and raise the bar even higher. These were all done by Hamster_52 – damn fine work. They’re currently not on the MaxMini store but we’ll let you know when they are, currently the word is that we can expect them in July.

We’re still working our way through our first batch of bioniks but when they’re available we’ll have some for you to see them in action, recently one of Da Not So N00bz found himself the proud owner of a Kustom Thruster Booster. Expect a painted version of that some time soon.

IMG_4130In April we had our last playtesting session for the Dust Rats, our new GoMo faction, but since then we’ve not said much. However, that shouldn’t be taken to mean that there’s been nothing going on, quite the opposite actually.

We’re not going to discuss the latest things with the rules right now, although we plan on having another playtesting session soon, instead this post is concerning the Dust Rats’ Light Recon Vehicle (LRV for short), the vehicle of choice for our first Dust Rat mob, Whiskey Delta 4.

LRVs, or "Recces", are weakly armoured wheeled vehicles used primarily for their manoeuvrability. Usually able to carry four to six Dust Rat warriors, these small trucks are excellent for quickly recovering scrap from the desert due to their light weight, unfortunately this does mean they are highly vulnerable to both enemy fire and ramming.

Stats:

Score Armour Location/Damage   Score Armour Location/Damage
1 6 Crew   4 7 Wheels
2 7 Fixed Weapon   5 7 Driver
3 7 Gubbins   6 8 Engine

 

IMG_4129They’re not nearly as tough as Ork vehicles and don’t provide much protection for the crew which is precisely what we want. They’re also significantly smaller, with the number of warriors suggested in the flavour text. We’re not trying to stop you putting ten warriors on one with rules, but rather try to encourage players to treat the vehicle as a small transport, different from the SSV.

These two aren’t supposed to be the definitive interpretation of LRVs, but more a baseline for what kind of thing players should think of when they read that someone’s mob has one.

The small one is supposed to be about average whilst the larger one is a sort of upper limit on size. As long as the models are based appropriately, as all GoMo models should be, it’s easily possible to fit four models on the back of the smaller of the two LRVs.

IMG_4131 IMG_4127

The smaller of the two is mostly scratch built with the addition of some GW wheels and a couple of bits from a toy tractor. The larger one is made from most of a Ramshackle Games “Death Rod” (the wheel arches are from another Ramshackle kit, but can be bought separately here), some plasticard and plastic rod:

IMG_4101 IMG_4105

The next Dust Rat vehicle will probably be the Dust Rats’ bike (based on this model from Ramshackle Games).

Tags:

piat-kromlech-imageThere was one last thing we wanted to share with you from the special package from Kromlech and that is their Orc War II PIAT anti-tank launcher and its accompanying rocket.

You might have seen it in the image they released of their weapons pack, but we can’t show you the rest of the weapons as we don’t have any yet. From this piece it’s looking like they’ll be pretty good though!

In the photo below you can see how big the launcher is compared to the standard Ork Boy arm holding it. It looks like a great piece for a unit of tank busters, or, in terms of Gorkamorka, it’d be pretty good as a mounted rokkit launcher thanks to its rather nifty integrated monopod.

PIAT-anti-tank-launcher

20 May 2010

Spraypaint 101: Part 2 of 2

Filed under: Modelling, Terrain

It’s been quite a while since I wrote part one of my spraypaint guide, but here’s the second half.

Caps

grsdet_SprayPaintNozzle As I mentioned in the first half, caps matter when painting which is clearly explained by the painting company tempe. There are a whole variety available, more than I can even tell you about as shown on Stubbins Painting San Diego`s website, but you don’t need to know everything, just what works well. If you buy low quality spray paint you’ll probably get a cap that looks like this one.

Perhaps this isn’t true of all low quality paint, but in my experience it’s true. It’ll give a relatively thin line of paint, splatter everywhere, and not forgetting its miraculous ability to leak all over you.

If you’re buying paint from a store that sells graffiti paint (my current favour is the Monster Colors online store) then it should be easy to pick up some caps at the same time. Don’t worry, they’re quite cheap (~£2 for ten at the time of writing).

The two kinds of caps I’d recommend for spray painting models are fat caps such as “pink dots” and calligraphic caps. The former is a wide spray that should allow you to quickly cover a vehicle or piece of terrain in a few passes, the latter provides a thin line of paint that can quickly be passed over things. By “a thin line” I am referring to a sort of fan shape that can allows a screen of paint to be run over models – it’s my cap of choice for most things, including individual miniatures, although it does require much quicker strokes.

 

Preparing the model

This is one of the reasons I favour spray paint intended for graffiti – it sticks to just about anything. Whilst other paints might require you to carefully wipe models down and prime them, that doesn’t apply with decent graffiti spraypaint. Make sure they’re not too dusty (you want to paint the model, not the dust) and then start spraying!

 

Technique

IMG_4072-1The way the paint is used is pretty important and I’ve seen a lot of people treat it as if a slow and deliberate coat is the only way something will stay painted. Actually, that’s the exact opposite of what you want to achieve. Quick coats are far better for models, otherwise you’ll find you’re clogging the model with paint and destroying all the details with large gobs of paint.

Before I continue, I want to mention drying time – graffiti spraypaint is designed for just that – graffiti. What this means is that it’s designed to dry quickly, stick to itself and not have many issues with what is being painted (hence why no primer is needed). What this means is that a quick coat will dry in seconds. I’m impatient and it’s often cold outside, so the sooner I’m done painting, the better.

This means that when painting, you only need to spray a thin coat, perhaps reposition it a little and then spray again. As long as you keep the coats quick and light, the model will have dried by the time the next coat is applied. This is NOT true if you use crappy paint, so be careful. You’ll be wanting to spray the model from a distance of somewhere between six and twelve inches, sometimes less, sometimes more. I don’t measure, I tend to just go with what feels about right. Here’s a video so you can see what I mean:

Once you’ve painted the model, give it a little while to dry (drying can be sped up using a hairdryer) and check it somewhere with even lighting to see which bits you’ve missed. If you got it all first time, well done, if not, take it outside and give it another blast.

Final quick tip – if you’re painting individual warriors, try sticking them to the edge of a cereal box. That way you’ve got a convenient way to pick them up and get them from different angles to ensure decent coverage.

If you have any questions, leave them as a comment and I’ll do my best to answer them!