tim-cammack This concludes our series of scenarios from Tim Cammack, although if there’s any more good stuff from him out there, please let us know. We’d love to hear from him, if he’s out there somewhere in the world as it’d be nice to be able to share our appreciation for his work. To encourage him to get in touch we’re providing a photo from the late 90s. The big question now is..
..have you seen this man?

This final scenario has players trying to get their grubby meathooks on tasty, tasty meat squigs:

News has just hit town that a Mob is herding big Meat Squigs out in the desert. Meat Squigs can feed a Mob for a whole week. The race is on to try and bag as many Squigs as possible, without paying, of course.

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Recently Tristan from Terrain From Junk held the site’s first terrain building contest. He asked for pieces that were 36”² or more and built from some of the types of junk he’d already listed on the site. I took it upon myself to enter a piece, if anything just to get through some of the junk I had building up around my flat.engine-crash-finished

A while ago there was some renovation work going on nearby and on our way back home Ross found a medium sized PVC tube which he donated to me.piping


So gathering up a few other bits and pieces I set to work on an entry, to be finished in a couple of days, in between revising for my HRD exam. I also used:da-plan

  • -Wooden coffee stirrers
  • -Corrugated cardboard
  • -Tub of hot chocolate
  • -A couple of yoghurt pots
  • -A few pieces of plasticard and some other odds and ends

I drew up a rough idea of what the piece should look like, although the finished version isn’t quite the same and I never did figure out why there had been a shack there.

construction

The general idea was to create a piece that indicated the presence of a large amount of scrap below the ground, or possibly as if a large lump of the space hulk had torn off hurling engines in all directions as it broke up.

I imagine the pipe as part of a connective structure in a bank of many similar engines that has been decaying slowly and recently was blown over, crushing the nearby shack.

In terms of gameplay I wanted to build something that would be big enough for most normal vehicles to pass under it, rather than being entirely blocked by it. I also wanted to provide a bridge for foot models, allowing combat to occur around it and to create a tempting vantage point. There’s entrances at both end of the pipe to encourage its use (and to prevent any one model being impossible to flush out).

A combination of PVA glue and hot glue were used to hold the whole thing together – hot glue where a quick bond was required and PVA where it could wait.

front-based back-based

I added some detailing to the engine itself, although I really wanted to add more. Sadly I didn’t have the parts, nor the time, to add them. Let the chips fall as they may!

basecoats It was spraypainted black and the base was given a rough coating of Snakebite leather. Essentially I followed the same painting procedure as for my mutie tent, the rest is mostly just drybrushing Tin Bitz and Boltgun Metal, although I did the rust using this method, et voilà:

engine-crash-finished

That’s pretty much it. Here’s some more photos, or thumbnails at least. Click on them to see larger versions.

extra-3 extra-2 extra-1 unfinished-extra extra-4 extra-5

Lastly, I’ve got this one. I took two photos that ended up so close together that they give a faux-3D effect when viewed as an animation. The image links to a larger version of it.

faux-3d

12 May 2010

Doc Kromlech – Iron Masks

Filed under: Modelling, News

dk-heads-2

As part of Kromlech’s Clanking Destroyers some awesome heads were sculpted by Marcin “Majster” Szmyt. These currently aren’t available on their own but may be for sale as a pack in the near future. If you were at Salute 2010 you may have got your hands on them already as part of a Clanking Destroyer, but even those aren’t available on the MaxMini store at the time of writing.

The head on the left in the photo below is visible in the Clanking Destroyer preview photo, but we’d not seen the other two before and it’s safe to say we were all impressed.

These look ideal for Orks who’ve been given an Iron Mask, or for building Da Krusher (there’s never been an official release of him, after all). If they become available we’ll post a link here of where to get them. Until then maybe drop the Kromlech guys an email to let them know how much you want them?dk-heads-1

barrelsWe’ve nearly reached the end of Tim Cammack’s Orky odyssey, but there’s certainly no dip in quality.

This scenario bears a few similarities to the mall part of Left 4 Dead 2’s “Dead Center” campaign, although given that this was first published in Citadel Journal 29 (in 1998) it’s probably safe to say that it’s coincidental!

One of the Mobs have run out of Squig Juice and will have no fuel for their vehicles until they can get back to their fort with the new supply they have just bought in town (Orks are so stupid that they will often run out of fuel before they realise that they are low!). The other Mob has just heard this news from a sneaky Grot informer and is seizing the opportunity to attack, attempting to bash their enemies and nick all their fuel.

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(image by Cleary Ambiguous licensed under a Creative Commons Attribution 2.0 license)

11 May 2010

Orc War II heads

Filed under: Modelling

orcheadscolor One of the other things Kromlech sent us was a complete set of the first Orc War II heads. These are already available on the MaxMini Store, so you might have seen them already. We hadn’t and think they’re pretty awesome.

They were sculpted by John Connor and would fit in perfectly with any Ork mob, although they’d make great Gorkers or Morkers we reckon.

Below is a photo of what they look like unpainted to give you an idea of what they look like when you receive them. Other than that there’s not much to say. Awesomely Orky heads, available now, reasonably priced. Enjoy!

ow2-heads