mutie-art If you visit the site regularly you might have read some of our battle reports, such as the recent battle we had between muties and freebootaz. The Questers of Magod are our campaign’s mutie mob who have had steady growth in both skills and killiness.

We’ve not encountered many other mutie mobs online but there’s probably some out there (comment and let us know if you have one). Regardless, we thought you might be interested in the first (and as far as we know only) mutie battle report published in White Dwarf back in July 1998, well over eleven years ago.

In this article Paul Miller’s Diggas, Da Mashers, face off against Gav Thorpe’s muties, The Brethren of Magod, in We Woz ‘Ere Furst.

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14 Apr 2010

Painted Kromlech Claw Arm

Filed under: Modelling

We’ve had a few bioniks come up in our GoMo campaign so far, but most haven’t been painted yet. In a previous game during an intensive day of play (we managed about five games, one of which will have a battle report) one of Grimlug’s Ladz received a claw arm. Now there’s plenty of power klaw models out there, but we wanted to try out one of the new Kromlech claw arms (available from MaxMini), so a hand was dipped into the communal bitz box.

Flamekebab posted some images of his finished yoof with claw arm along with some step-by-step photos over on the MaxMini forum last night, he’s contributed to this site before and was more than happy to let us use his images:

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After undercoating the arm in black, it was lightly painted with Tin Bitz (GW) (not fully painted, not quite drybrushed).

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Then it was drybrushed with Gunmetal Metal (Vallejo):

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The rest of the model was painted and then rust was added to the model’s metal surfaces. This was done using this method.

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There you have it. Click on the images for bigger versions.

10 Apr 2010

Removal of sneaky ads

Filed under: News

Minor note – we’ve just discovered that this site may have been serving ads embedded in each post. Damn.

We mention this because they weren’t ads being served from our account (we don’t even have adsense accounts) – they were embedded in the theme the site is based on. Sometimes ads are embedded in sneaky ways, but this one we just overlooked as we filter out most ads, so we don’t usually see them. Anyway, the code has been removed now, so if any of you were seeing ads, hopefully they’re now gone. If they’re not – post a comment.

We don’t know if we’ll one day decide to start serving ads, we doubt there’s much money in it and we’re not running this site for profit. If we could get some sort of referral fee for the few sites we link to in the side bar, we wouldn’t complain, but that’s not why they’re there.

We apologise for any ads you may have seen – in the off chance you clicked on them, the revenue went to account pub-1715633612259706, which we mention because we think it’s a pretty lousy thing to do, along with hiding spam links in encoded bits of the page.

dr-pt-1At the end of March we began playtesting of a new mob type for Gorkamorka – the Dust Rats. I’m not going to lay out all the details of the faction for now, mainly as it’s still being tweaked and refined, but work is in progress.

We played We Woz ‘Ere Furst with the Dust Rats facing off against a mob of ork freebootaz (another ork faction, created by Neil Plews) and found a few interesting things out about the rules we’d created. You can read the battle report of the game here.

First off, they weren’t hugely overpowered, or underpowered. This was of course a pleasant revelation as we were concerned that they’d be too good, although this is going to require more testing. Principally this is because the orks did not strike at their weak spots – hand to hand combat and pinning.

Weakness testing

Dust Rats, like Diggas and Rebel Grots, are vulnerable to pinning when shot at. This doesn’t apply when they’re on a vehicle, as far as we understand it, but when they’re on foot, firing a few shots in their direction will make them go to ground. We shall have to test this out a bit more to see how well it works, but at the moment this is one of their major Achilles’ heels.

Secondly, apart from their Comanding Officer and Veteran, they are quite poor at Hand-to-Hand combat, with a starting WS of 2 for Grunts and 1 for Planks (ork boyz start with WS3, yoofs with WS2, if you need an orky comparison). Given how deadly melee can be, this can also be an excellent way to put Dust Rats out of action.

Lastly, their basic vehicles have quite light armour and are therefore vulnerable to even normal shooting weapons, although not enough shots were fired for us to see whether the armour values that have been assigned are low enough.

Strengths

What we did find was that their ranged abilities were quite useful, particularly using overwatch and vantage points. This makes them distinctly different from all but muties, who themselves lack the ability to traverse tight spaces and climb.

We are considering whether the long rifle (the veteran’s sniper rifle) should become move-or-fire, but this will require further games as it may just have been fortune in this case.

Speaking of fortune – the orks were incredibly unlucky during the game, so we may well switch the Dust Rat mob to another player and see how they fare against another mob of orks commanded by someone else.

Where we go from here

We now know that the basics aren’t too broken, but in the next game we need to see how the Dust Rats cope under fire, both against warriors on foot and their vehicles. We also need to know whether their WS is a sufficient disadvantage compared to their raised ballistic skill. In theory it should be, as shooting is not particularly deadly in GoMo (intentionally so, according to the game design notes at the end of Da Uvver Book).

We also need to try out their other, heavier vehicle – the SSV. Its rules are still being discussed – it’s supposed to be significantly slower than most other vehicles, but it also needs to be able to work in Da Chase, so we’re not quite sure as to the specifics just yet.

We also need to come up with a decent Dust Rat skill list, an equivalent to Da Dok’s Serjury, and any new gubbinz or items they will be able to purchase between games.

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2 Apr 2010

Flat Hat Tat

Filed under: General

gomo-hats-gamesdayToday I present to you a particularly obscure bit of GoMo memorabilia. I’m amazed one survived, but apparently it did – it’s a Gorkamorka card hat from Gamesday ‘97. They’re tacky as hell and can be seen on the heads of the kids in this photo. In fact, the hat is now thirteen years old – that’s got to be older than some of those children..  

The hat itself is actually slightly larger than A4, but only just. Either way, would you really want to wear it?

I’d recommend printing it on thin card stock, rather than paper. Once you’ve done that, use a sharp knife to cut along the swirly lines in it. The end result should look like.. well there’s a damn photo right there, look for yourself!GoMo-hat

A4 PDF

JPEG version