15 Feb 2010

More serjery supplies!

Filed under: Modelling, News

Holy f*cking ass-crackers!

No sooner had I posted about the awesome new bitz sculpted by Kromlech when a new announcement went up, with new, awesomely fantastic, replacement legs!

From left to right, if I’m any judge at least, we have De-Lux Kicking Legs, Traks, and Telescopic Legs. Technically the De-Lux Kicking Legs should come as individual legs, but I think they can be let off the hook as the original GoMo models for same were not individual legs.

I think my favourite is the traks, they look fantastic. I’d love to tell you if they’re going to release any for the others (Peg legs, Gyro-Stabilised Monowheel, and Wheels) but I’ve no idea, we’ll just have to wait and see.

They’re not available in the MaxMini store yet but I imagine it won’t be too long before you can get your grubby mitts on them.

In the meantime, enjoy a close-up view of the legs (clicky to embiggen):

12 Feb 2010

Da Bandits

Filed under: Experimental, Scenarios

2008_3_scrap1Here’s another scenario from Gubbinz, a chase scenario this time with scrap counters too.

As I’ve not played it, I’m afraid I’ve not got much to say, although it sounds quite fun to me so perhaps I’ll get a chance to give it a shot.

Written by Jonathon Williams.

A new scenario in which a Mek convoy, laden with scrap, becomes the target of a bandit attack, in a high-speed chase across da Skid.

Download PDF

11 Feb 2010

Da dok’s got new parts

Filed under: Modelling, News

One thing that is even less available these days than six-shootas and kannons is bionikz. Whilst Orks are easily available, if you need to fit them with a shoota arm you’re out of luck, unless you’re willing to convert the part from scratch.

Well, MaxMini.eu are releasing some conversion bits sculpted by Marcin Szmyt over at Kromlech.

I don’t think the shooty arms are available just yet but I don’t imagine it’ll be too long until they too are available in the Maxmini store.

I also hear that there are further bits to come, which makes me happy.

They’re priced at €5.65 for a bag of five randomly selected arms, or $8.36 (US). Not too shabby!



11 Feb 2010

My Digga Shaman – Virgil

Filed under: Modelling

IMG_2420

Something that I technically probably knew, but had always overlooked with regards to GoMo’s standard Ork mobs is the fact that they are entitled to hire Diggas.

It is mentioned in Da Uvver Book, but no rules are supplied, however they do exist on page 27 of Digganob as a bit of an afterthought:

HIRING DIGGAS
An Ork mob may hire Digga warriors, in the same way it hires other fighters. The mob must have a Slaver to include Diggas. If the mob has a Slaver it may hire Digga-Boyz, Digga-Yoofs and a single Shaman, although his services are rarely needed to actually keep them under control. A hired Digga is treated like any other mob member and is chosen and equipped from the Diggas for Hire list as normal.

When working in the scrap mine. Digga-Boyz and Digga-Yoofs may dig D3 teef worth of scrap. A Shaman will not dig but may conduct a ceremony of searching This works exactly as normal and allows the Orks to add 2D6 teef to their income if successful.

If a mob falls so low that it has to resort to hiring Diggas, it is likely to lose .1 lot of respect from other Orks. For this reason, an Ork mob with Diggas fighting for it must follow the Digga rules for visiting the Meks. This means that until its mob rating reaches 200 it must deduct -1 for any rolls on Da Big Day chart. Note that the mob’s Spannerz may still fit gubbins as normal though.

IMG_2422My mob, Nazgrab’s Yella Deff has previously hired grots, picked out by the mob’s ruthless slaver, Grimfang.

After a rocky start, Nazgrab has managed to get quite a rep around Mektown, giving him enough respect to hire Diggas without fear of anyone laughing at him, well, at least to his face.

However, why bother hiring weedy Diggas unless they can do something special?

In a brewhouse near the Job Pole he stumbled across a shady Digga carrying a rather brutal looking staff. A few teef and a human-sized shoota changed hands and Virgil was on board. So far he’s just got a knack for finding scrap, but perhaps he’ll acquire some additional abilities as time goes on, we’ll see.

In terms of the actual model, he’s a bit of a history lesson. His body comes from an old (Necromunda) Delaque heavy from the mid-nineties, so old that I’m fairly convinced he’s actually cast in lead. He has plastic hands from multi-part Imperial Guard Catachan Jungle Warriors released in the late nineties or early 2000s. Attached to his waist are a set of Ork bullets from 3rd edition, around 2001 I think, the first modern multi-part Orks. He’s holding a shoota from the Gorkamorka boyz sprue from 1997 and his Findin’ Rod is made from a Grot Prod from the modern plastic Gretchin sprue. How’s that for nerdy knowledge?

Here he is painted up. He’s not brilliant, I know, but then again it’s been about a year since I last painted humans and I’m just not that great at painting.

IMG_2426 IMG_2425

2 Feb 2010

Fresh finds!

Filed under: News

In the previous news post we outlined which articles would get posted if things went to plan, well, predictably, they didn’t.

On the plus side, we found another issue of White Dwarf that contains a battle report between Diggas and Muties, which we’ll scan in and upload when we get a minute.

Lastly, we’ve set about finding which Citadel Journals contained articles about GoMo. There’s a few we didn’t know about and which would have been included in issue 2 of Gubbinz, had the magazine succeeded.

On the modelling front there’s been some work going on to create models for and playtest a second human faction for GoMo. It’s obviously not done yet, but things aren’t going badly. Eventually we’ll be publishing the background, the rules and the models we’ve been using. Depending on what else happens we may even try to create a resin kit for making some of the vehicles (currently scratch built).

That’s all, guys.