14 Jan 2010

A New Look

Filed under: News

As you may have noticed, the site recently underwent a bit of an overhaul and the new theme is in place. Hopefully it doesn’t seem too lame or hurt your eyes, we quite like it.

The old one was pretty lousy and far from what we were actually looking for, this one is much closer, although there’s a few changes to be made. As the site is unnamed at the moment, it just says “Grim” up there, the name of the glyph. In time it’ll be replaced, but for now we hope you will put up with it.

You also might have noticed the various articles we’ve been posting – we’re trying to write some original material to put up, rather than just uploading exclusively old, out-of-print stuff. We plan on writing more on terrain, basic painting and a few other bits and pieces as they take us. We also have plenty more scans to put up – more scenarios, mob listings and other bits and pieces.

Any feedback for us? Leave it in the comments for the article.

checkers-boardBack when Gorkamorka was released White Dwarf, issue 214 I think, ran several articles on the game (how surprising!). One of the articles was a rather good four page piece that is essentially “starting a basic ork mob 101”, written by Andy Kettlewell.

It covers stuff like allocating resources, purchase priorities and some basics on assembling and painting a mob.

Admittedly the painting isn’t excellent and the models look tiny compared to modern orks, but the principals hold true and the vehicle converting stuff isn’t bad either.

I’d say that if you’ve played one of the similar games, such as Necromunda, it’s an article you can safely live without. However, if you’re feeling a bit overwhelmed with everything, it’s an excellent starting point.

Download PDF

13 Jan 2010

Spraypaint 101: Part 1 of 2

Filed under: Modelling, Terrain

In my recent terrain article I gave a few bits of advice on spray paint, I actually went a bit overboard I feel, given that I was trying to just mention the subject. Then again, it’s a subject that is pretty important in my eyes, so this is actually going to be my first two-part entry.

I could go into why to use spray paint, but I don’t think it’s worth it. If you want to use spray paint, I’m sure you’re already aware of some of the reasons. Instead I’m going to give some tips on paint selection and protection. You can also contact experienced HSP Painting Contractors to get more tips. I also apologise for the UK-centric nature of many of the bits of advice I’m going to give, but there’s probably plenty of stuff for those of you in the US. As for the rest of the English-speaking world, I’m afraid I can’t help with where to get paint – I don’t imagine it’s easy to get hold of in Australia, for example.cccp I favour paint designed for graffiti simply because it’s leagues ahead of anything else I’ve tried.

Characteristics of spray paint

  1. Coverage
  2. Consistency
  3. Cap
  4. Pressure

Not in that order, admittedly, I just wanted to spell CCCP.

Coverage

Depending on the manufacturer and techniques used, some paint cans contain more than others. I don’t know whether it’s just marketing noise or not, although I’m inclined to believe in “double thickness” claims by some manufacturers. Low quality paint cans don’t contain as much paint and quickly run out, make sure the paint you get has decent coverage or you’ll end up needing to buy more all the time. A single 400ml can should easily cover many terrain pieces and a crazy amount of miniatures.

Consistency

 

Generally-speaking the paint you’ll want to use should be quite thick. Runny paint quickly drips and ruins surfaces with built up paint where it has collected. Good quality paint sticks and stays there unless you lay it on insanely thickly – it’s designed to stick to vertical surfaces if it’s for graffiti – drips are a huge no-no on the graffiti scene, after all.

Cap

I plan on explaining more about caps in the second part, but let’s just say this – if your paint comes with a tiny cap on top, chances are it’s garbage. All the good quality paint I’ve bought either has no cap or a chunky cap. By “tiny” I don’t mean the spray it produces, I mean the physical size of the white lump of plastic.
Low quality paint often comes with a cap that is not only gives a terrible spray shape, but also leaks. Not good!

Pressure

This was something I learnt about later and recently noticed properly for the first time. Low pressure paint is a lot more controllable, it’s easy to press the cap just slightly to add a few finishing touches without showering a thick layer of unwanted paint on whatever you’re coating.
Good quality paint shouldn’t be high pressure, unless that’s its selling point (high pressure isn’t bad per se, it’s just not desirable for our purposes). Check the can to be sure it says “low pressure”.

Bad paint

bad-paintIn a great many shops one can buy plasti-kote paint, either in small tins as seen in the photo, or in bigger tins (400ml). It’s runny, high pressure, supplied with a terrible cap and takes many coats to become properly opaque.

On the right is a can of some random stuff I got along with some other stuff. It’s essentially a no-name brand of paint and is both irritatingly glossy, high pressure and drippy.

Now, this is at least somewhat excusable because it cost me next to nothing (I think it was part of an offer on a site and I was curious). Plasti-kote on the other hand is NOT cheap – that can of gold set me back £2.99, according to the label at least (I needed it at a few hours notice).

I’ve done a quick check online for the 400ml tins and am getting results between £6 and £10. Six pounds for a can of terrible paint, dear gods..

Good paint

good-paintHere’s a selection of some of the brands of paint I’ve tried and liked, from left to right: Belton, Bombers Best, Racing and Monster Colors.

Of these, my two favourites are Monster and Bombers Best, although they’re all good.

Other notable brands include Molotow, Montana and MTN.

None of these cans cost more than £4, I think. Well, the Belton might have, but the Bombers Best was £2.25 I think, £2.99 or so for the Racing and £2.95 for the Monster.

As you can see, the price is far more reasonable and the product much higher quality.

Protection

protection

Finally, safety first (hah). Ideally, wear a gas mask, not just one of those papery covers for your mouth – the gas is just as bad as the particles. A gas mask won’t set you back much, £10 – £30, depending on your choice. It’s worth it for your body’s sake.

A handy addition is latex gloves, not required, but useful. They stop you getting paint on your hands (this stuff isn’t water soluble!) and makes handling painted stuff a lot easier whilst it’s drying.

I’d also recommend a decent layer of cardboard or newspaper to protect the surface you’re painting on – I use half an old pizza box.

 

That’s about it for this tutorial, you can read the second part here. Any questions? Leave them in the comments below.

workshopHere’s a two-part article that I think was originally published in White Dwarf, unfortunately we currently don’t have access to those, so this version comes from Gubbinz and therefore is in black and white. It was originally in two bits but we’ve included both parts in the PDF below, worry ye not.

It covers rules and how to model some extra gubbins, including wheel slashas and boosta rokkits, amongst other random odds and ends.

Download PDF

 

(image by rpeschetz licensed under a Attribution-Non-Commercial 2.0 license)

Tags:

desert-perilsA long time ago, back when Gorkamorka was still supported by Games Workshop, White Dwarf had an issue dedicated mainly to the Dark Eldar, the newest race for 40K at the time.

Personally I never liked them much and didn’t buy that issue. A friend had it and I must have looked through it once or twice. Unfortunately, recently I learnt that the hazardous conditions rules for Gorkamorka were published in that issue!

What are they?

Well, Necromunda had them, I think Mordheim too. They’re extra rules that make play a little more interesting. I don’t know whether I’m going to use them myself, but it annoys the hell out of me that they’re not available online, or anywhere else for that matter.

Thankfully, copies of White Dwarf 227 are still out there and I got my grubby mitts on one from an eBay seller. Score! Well, one scanning session later and I present it here for all to find.

As with all official stuff, it’d be nice if GW could see their way to publishing them on their own site, but until then, here it is:

Download PDF

(image by Nimrod Bar licensed under a Attribution-Non-Commercial-Share Alike 2.0 license)