In Gubbinz there was an article called Into Da Big Nuffink written by Tim Cammack which provided rules for five different scenarios. We’re going to be sharing them with you in a teasing way by releasing them one by one, rather than all at once.

Why? Well, to be honest, the way we like to post scenarios as individual entries makes it easier on our system that way. Our setup lists the number of articles in the scenario category, this way that number will accurately reflect the number of the damn things we’ve actually got. Yeah, sorry about that rambling!

Sometimes a Mob will just get on everybody’s nerves, they’ll get too big for their own ‘Obnailz and annoy so many of the other mobs with their greedy selfish Orkiness that the other mobs sometimes band together to “Bash ‘em down a peg or two”. This is especially true for an old, successful well-established mob (with a high Mob-Rating) who get a bit too hard for any one mob to take on, on their own.

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Just a short one this time – Kromlech posted a pic of these snazzy ork heads a few days ago:orcheadscolor

They’re apparently part of a range of orks (ahem, “orcs”) called “Orc War II”. If they’ve already been sculpted, cast, and painted, we would imagine they’ll be available at MaxMini soon. Probably. They may have been available at Salute 2010 which was this weekend, but they’re not currently on the MaxMini store.

If you’re looking for some more heads, or perhaps you want to make a themed mob, these might be just the ticket. We look forward to seeing what other Orc War II goodies are in the pipeline!

23 Apr 2010

Get Da Gits

Filed under: Experimental, Scenarios

adrian_markusThe third and final scenario in Get Scrappin’ is finally online!

Every Ork will tell you that no-one likes a show off. If a mob starts struttin’ around Mektown like they own the place then other mobs will be more than happy to take them down a peg or two by attacking their fort. They won’t attack just to get more scrap or rescue one of their boyz, they will attack to humiliate the swanky mob and show them just how un-Orky they are.

It’s essentially a siege scenario with different objectives. That’s pretty much all there is to say, enjoy.

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(Pictured: Adrian Wood and Markus Trenkner)

squig

Written by Jonathan Smith back in 1999 and appearing in Citadel Journal #31, here’s some rules for adding squigs to mobs.

Featuring hopper squigs, nasher squigs, and hound squigs, it’s pretty comprehensive. There may well be other rules for squigs out there, but here’s a classic.

Do let us know if you try them out, we’re keen to know how well they work.

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(Artwork by M. Richins)

21 Apr 2010

Sandgulpers!

Filed under: Experimental, Scenarios

In December we posted a scenario from White Dwarf 216, Hunt Da Dread, from a feature of three scenarios. Since then we’ve located a copy of WD216 and can present the second scenario from it.

Sandgulpers!

sandgulpers-mapHave you ever wondered what that location was supposed to be?

Out in the desert, many miles from the Skid, there is a grim deserted region known as Gulkartslag: the vehicle graveyard. The area is littered with ancient wrecks and the bones of the dead for miles around. It is a place of immense danger, but also holds immense wealth. An Ork mob brave (or stupid) enough to risk the terrors of Gulkartslag can bring home a veritable mountain of scrap to sell to the Meks. Of course, that’s if they survive!

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Random fact – at the time of writing, the location has only got one result on Google. Bizarre.