It’s been some time since we had a look at what sort of stuff is available and useful for Gorkamorka. Sure, we mentioned Ramshackle Games a few days ago, but MaxMini and Kromlech have certainly been busy too!

We’ve gone through and picked out the things we could find that have recently been released and are relevant. There’s plenty of other stuff that’s been released, but these were the things we felt were most appropriate.

Kromlech have continued work on their Orc War II theme, producing some more heads: helmy2

They’re Orc Veterans in helmets and can be had here, we assume they’re be on the MaxMini store eventually. They’ve also done some nice backpacks to accessorise your boyz, but our favourites are the new legs – running legs!

OrcBackpacksOrcLegs

Static legs do get a bit boring, don’t they? Speaking of legs, Dok Kromlech has a few more bitz your injured boyz might like:

monowheelsPACrushers

Leg replacements and some rather meaty power klaws. Not bad at all!

Recently both Kromlech and MaxMini have released some melee weapons that we think would suit Muties to a T. There’s some cool MaxMini steampunk axes and swords:

sweapon_cast

Then there’s the Stygian two-handed weapons (on the left) and the Khopesh vibro glaives:

StygianTwoHandedglewie1

The Stygian ones are only available on the Kromlech eBay shop at the moment, but they are available.

Finally on the Mutie front there’s these two:

rippersKhopeshVibroSwords

The swords on the left are Post-apocalyptic Rippers while those on the right are Khopesh vibro swords.

Lastly MaxMini have been releasing some stuff that would be perfect for any Imperial Guard stuff, but also would look great amongst a Dust Rat mob (although not on every model – that’d get a little too uniform).

commando_cast_2cor anzac

Commando heads – pretty good for Commanding Officers or Veterans, or just for Grunts that would want to give a bit of a professional look to.
ANZAC heads – I don’t know about you, but I would think that a hat like that would be ideal of those sunny days on an isolated rock of a planet like Angelis.

Combat Armour Torsos:

torsos_cast

At last, a way to represent the armour available without looking very Imperial.

There you have it. Hopefully we haven’t missed anything.

Tags: ,
19 Apr 2011

A snorta mob in the wild!

Filed under: Modelling

While the Snorta mobs article gets a lot of hits we’ve never seen any evidence of anyone actually putting together a mob of them. That doesn’t mean they don’t exist of course, but now we know for sure they’re out there!

Burnface over at The Waaagh has just posted some shots of a Snorta mob from a campaign he’s involved in. They’re not finished yet, but here’s a preview:

Mektown_Mercbosssnortabosssize

Are they the first in the world? You tell us!

Apparently the campaign in Saskatchewan is going very well, so much so that they might have a campaign restart to accommodate new players. Keep us posted, guys.

By the way – Ramshackle Games have produced “Orc Dungeon Riders”. They might be a bit small compared to modern scale 40K Orks, but they’re probably worth a look:

dunger_rider_all_spears_col

Alternatively there are plenty of boar models available from Games Workshop in their Warhammer Fantasy line, particularly with the release of the Savage Orc Boar Boyz recently.

21 Mar 2011

sho3box’s Da Krusher

Filed under: Modelling

OLYMPUS DIGITAL CAMERAsho3box has pointed out something quite interesting – there’s now a figure available that is ideal as Da Krusher. Ramshackle Games’ Gorillagon, sculpted by Electromancer.

There’s been plenty of other attempts at creating a model for Da Krusher, as no official one was ever produced, but this is the first affordable turn-key solution (the model costs £2.50!).

Anyway, sho3box has painted it up nicely and written a post about it to boot:

Da Krusher – Forty Shades of Green

18 Mar 2011

Message from Da Boss

Filed under: News

Hi all

We here at tUGS noticed on a few online communities that you all seem to appreciate our site (and rightly so!), but we found that some seem to think that our content is only Games Workshop articles. So as to avoid confusion, let it be noted that not all the content on the site is Games Workshop produced.

We try to publish scenarios for others like Citadel Journal used to, especially those that those that are not easy to find and out of print. Not everything in Citadel Journal and Gubbinz was written by Games Workshop though. In fact they were outlets for Games Workshop to publish fan written submissions, just like we’re doing now (however, as you all (should) know, we also write our own content, some of the Orktober stuff being our pride and joy). Seeing as publications for specialist games are dwindling and still no sign of a second issue of Gubbinz years along the line (we’re not holding out hope!), we like to consider tUGS the spiritual successors to Citadel Journal and Gubbinz, so if you’ve written something, just let us know!

Also note that when you’re posting links, it might be easier instead of linking to the scenarios category pages, if you link straight to our downloads page which has just been updated for your convenience (Aren’t we helpful?).

7 Mar 2011

Born to be Waaaild!

Filed under: Experimental, Scenarios

max-max-2-truck

Have you seen Mad Max 2?

If you haven’t, stop reading this and go watch it.

Done?

Right, now you’re up to speed with the rest of us who love Gorkamorka. There’s a third film too, if you’re interested. There might even be more on their way, if they ever get out of development hell!

This scenario is based on part of Mad Max 2: The Road Warrior, in which a tanker full of oil must be escorted away from a gang of fuel-hungry nutters. It’s a pretty solid premise for a GoMo scenario and so back in March 2000 this article was published in Citadel Journal 36, written by Peter Hurrell.

Download PDF

 

Like the picture? It’s done by Australian artist Wayne Dowsent. You can find his site here where you can get prints of it and all the other good stuff he’s done.